Showing Posts For Krugan.7901:
We could even look at one of the latest league of legends champions: Quinn. Her pet puts a debuff on enemy units; it’s more a weapon than a separate entity, but with her ultimate, tag team, the pet replaces her with its own unique skills. When you use the ultimate again Quinn comes back and does a powerful move. Now, that would be cool if for example the ranger has to chose say 2/3 pet to carry with him based on the fight. You don’t have the 50-50/60-40/whatever damage split anymore but still keep the versatility.
Stealth stunlockwing with a sword/dagger build thief is very fun though. Only works on classes without much stability like necro and engineer, however.
Biggest change they could do for rangers is to make them the other class with group stability/retal. Stand Your Ground is so disgustingly good — it’s pretty much what makes guardians a staple of any teamfight with an OP 30 sec cd whereas other classes need to pay 60+ seconds of cooldown for a single user stability.
Whether anet likes it or not boons and boon stripping are the meta of the game. Nothing comes close to the utility of boons and the ability to remove them. Hard cc like stuns from engineer or hammer warriors comes close, but it’s less apparent due to the preponderance of guardians.
We had that in beta, stability training used to give group wide when you use bear (and I belive canine) F2, then it got scrapped away with the traits revamp. Who the hell throws stuns at bears, their damage is not even worth the cc!
I kinda feel the same way. It feels like pets are completely outside of the game: can’t dodge, can’t jump, can’t attack while moving and i don’t think that in a game that wants to be competitive we can have a class completely dependent on an AI. When you reach certain leveles the winner is always the one that makes less mistakes.
yeah, i’ve just done some maths and it’s really ridiculous, even the warrior has more uptime with just 10 trait points.
You are wrong on one thing: support is not useless. Support is useful if by bringing the support instead of a pure damage dealer you will finish the dungeon faster and easier. It all comes down do opportunity cost.
Probably because they would be too strong when traited
The video is right. We should have skills/builds thaf fill a niche. I also suggest you to watch their video about depth and easy games thinking about our traits and skills.
It’s not a bug, there are two leaps in the chain. You can’t dodge during a leap, it’s the same with monarch’s leap, swoop, hearthseeker, leap of faith. Here the effect is more visible only because it’s an autoattack chain.
I used something similar back in beta but I couldn’t keep my hp up
If only the apothecary wasn’t so expensive
Ruin the market for the lulz
I’ll point out another example of something that bugs me about the Ranger class.
Signets, and their use abilities.
Every class in the game has Signets I believe except Engineer’s….Every class with Signet’s when they use a Signet they get the benefit directly on themselves usually, or it does something to the enemy.
However we as a class whenever we use a Signet it only does something for our pet. We have to invest 30 points into our Power line to get the ability to have it work on us as well.
Now some might say “Well if it worked on both of us, It’d be sort of overpowered because its working on 2 people”
However..Take this into account.
Our classes damage has be lowered to make up for the fact that we do have a pet. So whenever you’re using a Signet without that talent, You’re basically using an ability that only has an effect on HALF your damage…You’re getting less bang for your buck basically then every other class.
Then also doesn’t take into account things like Recharge time, We have the longest recharge on our Signets compared to every other class.
So Signets are actually less effective on this class then most other classes.
This is part of a general problem with traited/untraited version of skills. If you think about it, when you balance an untraited skill you have to make it so that when you trait it doesn’t become too strong. The reality is that when you use an untraited version, you are using a kitten version of the same skill.
Of course the signets are the most blatant example because the untraited version goes only to our pet that has lots of problems.
Anet has been clear about versatility only regarding ellis and engys.
Here you can read their balance philosophy, which is what really matters in the end.
In this game dungeon bosses are just big walking health-pool. Dps is what really matters and we are not on par with other professions. You may need a run to learn the fight but after that it’s a breeze.
They should make joke weapons (legendary tier) and real legendary weapons, like Soul Calibur in which you can use a giant squid instead of a greatsword.
If I remember, back in october the heavy golem had the armor of the medium one, and the medium the heavy’s one.
Then probably because it would have been a must pick.
Why they removed our ability to Rez our pets I will never know… I mean, c’mon, I know in GW1 there were some seriously pet hateful encounters (oh god you stupid dryders in UW…) but at least we could Rez our pet easily instead of getting the shaft, “oh well half your damage is going to be controlled by AI, and if it dies from the many 1 shot mechanics we added to force players to Rez each other…. Well sucks to be you gimpy!!”
Their justification was something like this: since the ranger can just rez the pet by swapping, a manual rez is a bad decision.
It’s actually in line with their philosophy: since the pet is always alive you don’t need to rez him often, BUT if you need a rez from time to time you can just swap.
How do you sustain a 20k hp pool?
I think it’s an oversight. You can do the same with sianoth and the pig. Tried woih jungle stalker and was able to get 10 stacks.
Also, to the ppl that say we should keep for ourselves: without testing there is no fixing, you can’t punish your testers.
It’s basically counterproductive now.
Yes #5 is not realistic (even in a fantasy game) but why can’t ravens/eagles/hawks or owls do this?
Same reason why cats can’t jump a fence
- Remove orange swords
- Making the map bigger is the base idea, but probably not feasible, so reduce normal running speed
- Make siege weapons a threat making them do more damage/hit a bigger area ie: trebuchet oneshot in a small area in the middle of the impact, does heavy damage outside that area
When they nerfed the out of combat swap cooldown one of the reason for that kind of nerf was that they didn’t want to freeze the cd on f2 abilities and wanted to give a brand new pet when swapped… and now we get both nerfs
Even in Guild Wars 1 they were far far away from “one shot monsters”.
“Rangers rely on a keen eye, a steady hand, and the power of nature itself.
UnparalleledMediocre archers, rangers are capable of bringing down PvE foes from a distance with their bows. With traps in the wrong trait lines, ineffective nature spirits, and a stable ofloyaldysfunctional pets at their command, rangers canadaptsuccumb to any situation.”Joking of course, but sadly this does reflect the state of the ranger profession right now pretty accurately.
So much win
I don’t think they can fix it. It’s just like other leap animation, think about swoop or heartseeker. In order to be “fixed” they shoud change the entire animation but at that point you won’t be able to stick to your target anymore.
I’m trying to build a bm/power ranger for wvw similar to the bm/condi/healing but I have problems with weapon choice. Sword seems the most obvious choice but I’m forced to use autoattack to do damage with a power build and even with the autoattack off I can’t dodge during the animation wich is the key component to survive with this kind of build. The greatsword seems to do just less damage with auto but doesn’t have the evading power of a sword+dagger.
Ideas?
Aa I always say:
-Create a new one and level to 80
-Do some dungeons/fractal run with agony
-Hop in WvW and sPvP
-Try other classes if you can
-Make your own opinion, trust no one.
-42:5:7:878:101
-Gunnar’s Hold (EU)
-I was on the Green Borderlands (Ring of Fire), got kittend to Lion’s Arch and then endless loading screen. Can’t log any other characters even on other maps.
@Osicat, what do you recommend for a starter, normal or hybrid?
Why all that precision and crit damage? You are not using a sigil with on crit buff and your power is not that high, so your crit won’t do a lot of damage.
Ranger were desiderd in PvP for their ability to multitask with a single build. While playing with the team you had to focus on interrupting critical spells, spreading conditions to apply pressure before the spike and crippling enemy melees. With the same build you could split and attack the enemy base alone thanks to yur speed, condition and survivability to force the enemy to backup and defend. In PvE the most poular farming builds required you to have a particular secondary profession like /Rt for DOA or kitten for uswc wich was not a big deal. Urgoz and Kanaxai farming builds used to have 3/4 splinter ranger in the beginning, this changed after but a ranger was still required for his traps, then there was the ursan setup and you could do that just as good as any other profession. The old setup was still viable.
In general PvE and vanquish you could still hold your own and with my build I could pump even more aoe damage than the splinter barrage.
only on the first arrow
1-Skills variety. After playing my ranger for 6 years I came up with a build that I think no one ever used and was a lot effective to vanquish.
2-No molthly fee.
3-My ranger’s playstyle. Nope, it’s gone….
4-Heroes ascent. 9 maps, four modes: deathmatch, king of the hill, cap points, relic run and one build to rule them all.
5-GvG. Lots of competition going down here, also quite fun to watch.
There is so much wrong in this thread… and it’s very clear you do not use spirits if you think there is a 10 second internal CD…
GS got a huge buff, spirits got a huge buff, splinter shot got a massive buff (i can actually hurt things underwater with my 1 now!!) The 2 off hand things are buffs, CotW wasn’t getting the reduced CD or the increased area, now it does, throw torch would be able to miss if your target freaking crawled out of the way with how slow it went,now it lands a little better…
And then the last mass of underwater things i have no idea how those will help us… as far as i know there are no combo fields underwater…
There are a total of 5 combo fields underwater. Two of them belong to the guardian (light and fire), the other three to our pets. One is a smoke field and cannot be controlled by the player, the other two are both a poison field.
At least frost trap now has a shorter cd…
If anyone is interested into becoming the new “Terror of the Deep” here is a list of underwater combo field:
-Jellyfish family: Dark Water (smoke)
-Marsh Drake F2: Poison Cloud (poison)
-Whiptail devourer F2: Poison Cloud (poison)
-Guardian: Purging Flames (fire)
-Guardian: Sanctuary (light)
And that’s pretty much all…
Or they might remove those orange swords on the map.
It could be something like: “Get x of this items that you can receive only through completing your monthly achivement”. In that way they make legendary weapons a long term goal.
Pathetc, but they could have done something worst.
When you transfer to another server you still have the supply taken from your old server.