Showing Posts For LanceHavenbay.2067:

Why did you guys buy GW2?

in Guild Wars 2 Discussion

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

I bought it because I bought the first one. xD

Add PvP Dragon Sword.

in Bugs: Game, Forum, Website

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

It is still missing from the HoM list… And most of the icons are wrong.

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Make interactions cancelable

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Bleh. Being in combat, pressing F to loot and being forced to stand there and “Poison” a corpse while a Champion Troll mauls you… Not fun.

Please make moving cancel ALL interactions.

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Respawn time a little too fast.

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

I do not have a problem with this because I have learned how to manage mobs in PvE.

I think end-game should be untouched, but closer to the noob-areas, have it toned down. Because, Trolls for an example can totally demolish players who do not have mobility. And they respawn quickly.

Suggestion: Enable first person mode

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Forget combat, every game has first person and no one uses it in combat..

I’ve actually seen far more people use 1st person than 3rd person. I know I would use first. Always.

Suggestion: Enable first person mode

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

For now, type /sleep to move your character out of the picture. Doesn’t always work, but it is better than nothing.

As for 1st person… YES. I WOULD LOVE IT!

I also thing a “Screen-only” mode would be nice. A function that removed other players, npcs and yourself from the screenshot.

On the options menu there should be a checbox for: Hide: [Players] [NPCs] [Self]

Botting - Should Anet empower some responsible users as volunteers?

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Against this. Sooooo what if I get selected to be empowered and decide to go on a banning streak and ban the people I do not like?

Keep it in the company. If you want banning power, go get hired.

Monk as another combat style class

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

I like Nurvus’ idea. Perhaps like a ritualist/assassin/monk mix.

Gw2 Population suggestion

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

I feel like a lot of zones are empty in general. I’d love to see an overall larger amount of people put into each zone…

The game feels solo unless you specifically plan to have a guild-group ahead of time.

Other than that, you only encounter enough players to count the server as active during an event-zerg.

This is coming from Jade Quarry… Dunno about the others.

drawing on the map

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Is this a Commander function? Otherwise I missed out on finding out how to draw on the map. Guild Wars 1 had i standard… I did not realize Guild Wars 2 had it.

More slot skills on the action bars

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Check out the link in my signature. I am currently working on a project for the very same mention.

I do like the smaller skill bar, as I am coming from Guild Wars 1… However, adding more skills, and a deeper level of bar customization… is must. Hench, my project. <3

Built in screen-recorder.

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Planetside 2 has a super amazing (beta) in-game, screen-recording program. If you guys did something like this, it would be: <3’

If you like publicity, it would make it even easier for the general public to share their gaming experiences inside of Guild Wars 2.

Not everyone knows where to go for recording software, even if it is easy to acquire.

Think about it.

#Abridged, Improved Combat System!

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Thank you. I am a very passionate person, and I love to put my heart into the things that interest me. Guild Wars 2, overall, is a great game. The skill system just needs major love.

Please pm/post any ideas you may have for the project. Even skill ideas, functions, etc.

#Abridged, Improved Combat System!

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Also the thief dual skills might be a bit problematic here. Any ideas for this?

Haven’t forgot about you. Just been busy. xD Working on it. Skills can’t be too hard to make, keeping in mind that Guild Wars 1 was already released, which is where new skill ideas, or at least names, will come from. Balance takes time, but it is not ridiculously hard. Unless you forgot to tape before you paint…

I look forward to trying to put out a decent Thief bar made of new skills for you and everyone else, alongside the new Ranger bar.

#Abridged, Improved Combat System!

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Glad you all like it. I’m working hard on the new skills and finishing up with existing skills. Hopefully I’ll have a system to submit in a while.

Please also be sure to check out the post about new PvP formats and events!

(edited by LanceHavenbay.2067)

NPC spam

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

For events especially, I do not mind reminders. But being halfway across the map and getting dialog… I don’t like it. Not sure if you want me to classified this as a bug, as it seems to be quite a common occurrence and possibly intended.

Have a distance in which NPCs talk to you. Don’t have them repeat themselves more than 3 times unless you are RIGHT next to them. And then, only repeat themselves every 5-10 minutes to your character.*

Here is why it gets annoying:

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Buying your own piece of Tyria

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

With the talent of Anet’s artists and environmental design team, this could indeed become something great.

eSport

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Not till it gets its act together with the skill system and reducing faceroll.

Changing the color of the weapon

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

YES!!!!!! I’ve wondered why we couldn’t do that since day 1. Even being able to change the flame color, would be awesome.

Maybe even change pet colors. He is a weapon, I swearrr. <3

Random Champions: Risk vs reward

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Psh, or just soloing champions and spending all that time and it being no less rewarding than killing a normal monster +1 silver. /coolstory.

I’d just rather walk past half the content in this game because of it’s lack of proper rewards.

Future Release of Additional Skills

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Check out the link in my signature. I’m working on a project to help work on this specifically.

Allow Searching the Guild Bank

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Plus 1. yayyyyyyyyyaayyaa letters for my +1

Taxes on outgoing mails.

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Against. You vastly under-estimate gold sellers…

Please give us back /roll

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

+1 and a bunch of nonsense text to fill in the mandatory space fillers..

Housing?

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

If Anet added housing, where friends etc could come over. Kinda like the Skyrim mods, etc. I would play this game a lot more. Just make sure to make it customizable and not bland/basic like the weapon system. :P

Up rewards for Group events/esp. when done solo

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

I can/do Group events, solo. It takes time and hard work, and I’m always rewarded very poorly…

Can we up the rewards if a person does a group event solo? Or even just up group-events in general. They seem to be the same as any other event… except have “group” tagged to the title and more difficult… with the same meager reward.

Thanks.

Hardcore Mode

in Guild Wars 2 Discussion

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Sorry, in a rush. Pretty sure it was this thread though…

To Anet: Youuu should add an option for level 80 characters to enter hardcore mode. Where you are downleveled harsher (as someone else mentioned) *in exchange for greater rewards. *

It would awesome to be able to help my friends in low-level areas and hav the game still be difficult. In fact, this severe downlevel would give me a reason to re-explore the world! You know those silly river drakes that you smacked around? Try it when they are significantly stronger!

This method doesn’t have to put you in a different server. It would just change your personal stats vs. the monsters in that area, and their drop rate.

I know, that I would replay this game in a heartbeat if the noob areas were hard. Because if they were toughened up, they would be, in my opinion, much more of a threat than those silly undead!

Sigil of Energy, much longer wait than listed...

in Bugs: Game, Forum, Website

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

I used a stopwatch several times to record result.

Sigil of Energy is only listed to activate every 9 seconds. I waited 15 seconds and it still did not trigger. I performed several tests, in which I was using attack skills, AND empting my endurance bar during the wait, so that upon the 9 second mark I could swap weapons.

Please least the correct wait, or fix the skill.

Note: Sigil of Energy is on both of my weapon sets.

#Abridged, Improved Combat System!

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Proffession Skill chart for a Ranger:

M.E.S.A. Per Weapon

-1>Slash, N/A
-1>Slice, N/A

Greatsword:

  • Movement: 1
    -3Swoop, M(Leap)/D(Nearby-Foes)
  • Effect: 2
    -2Maul, E(ShortBleed)/D
    -5Hilt Bash, E(DazeStun)/D(50%Pet)
  • Survival: 2
    -1Power Stab, S(NoMove-Evade)/S
    -4Counter-Attack, S(Block)/C(Push-Cripple)

Longbow:

  • Active: 4
    -1Long Range Shot, A/D
    -2Rapid Fire, A/D
    -3Hunter’s Shot, A/D(Vulnerable)
    -5Barrage , A/C(Cripple)
  • Movement:
    -4Point Blank Shot, M(MovesTarget)/C(ForceMove)

Shortbow:

  • Movement: 1
    -3QuickShot: M(Dodge)/S(Boon)
  • Active: 1
    -1Crossfire, A(ShortDuration,ReappliedFreq.)/D
  • Effect: 3
    -2PoisonVolley, E(Potent-ShortDuration)/D
    -4CripplingShot, E(HighCondDamage)/D(DamageOutweighsCrip)
    -5ConcussionShot, E(Daze-Stun,Long Recharge)/C

1>Slash N/A

Sword:

  • Movement: 3
    -1>Pounce, M/D
    -2HornetSting, M/C(Cripple)
    -3Serpent’s Strike, M/D(LastingCondition)
  • Active: 1
    -1>Kick, A(Reapplied)/C

Axe: (O)= Offhand

  • Effect: 2
    -2Splitblade E(AllOnlyHitIfUpClose-Recharge)/D
    -3Winter’s Bite E/C(Chill)
    -4(O)Path of Scars, E(DirectHit, NotSustained)/D
  • Survival:
    -5(O)Whirling Defense, S(Block)/D(DamagesWhileBlocking)
  • Active: 1
    -1Ricochet, A(CanSpam)/D(MultipleFoekitten)

Dagger: (O)= Offhand

Movement: 1
*-4(O)Stalker’s Strike, M(Evade)/D

  • Effect: 1
    -5(O)Crippling Talon, E(LongRecharge)/C(6secondCripple)

Torch:

  • Effect: 2
    -4Throw Torch, E/D
    -5Bonfire, E/D

Warhorn:

  • Active: 2
    -4Hunter’s Call, A/D
    -5Call of the Wild A/S(Boons)

Hopefully this was easier for all of you to read. This skill portion of the project is much easier to list than the fleshy information. I have attempted to sort everything in a way that makes it easy for you to skip lines while you look for relevant information.

As always, please be sure to check back once a week and provide input on anything posted in this thread. I will do my very best to get back to you in a timely manner. Anything you do post, will be taken heavily into consideration. This is not just a project for myself, it is a project for everyone playing the game. So speak your voice. BE LOUD! BE HEARD!!! xD

I will try to post the new Ranger skills next, so that you can see the draft of what I am truly working on at the moment. As for the rest of M.E.S.A., AKA everything but the skills themselves… It is finished. I feel that the current state of the project is ready for submission to Anet, except the need for new skills to be listed in order to properly demonstrate how the system works. AND to help me better work out any kinks that may still be in the system.

Also, I see Anet is adding new events across the world? Woot woot, keep it up!

(edited by LanceHavenbay.2067)

#Abridged, Improved Combat System!

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

I am currently on the last step for the M.E.S.A. Project. The last step, is me taking apart the existing skills, giving them properties and then sorting them. After they have been sorted, I will create new skills as examples for you and the developers to review. …in order for you to get a better understanding of what to expect from the M.E.S.A. Project.

Just a note before you read on:

  • The M.E.S.A. Project, is not definitive. Just because a Greatsword is a Survival weapon, does not mean that ALL of it’s skills must be Survival based. It simply means that, overall, that is the skill trend that you will see within the weapon. Greatswords are just as much for damage as they are for anything else. Of course, a Shield is going to be much more Survival based than a Greatsword or a Hammer.

*M.E.S.A. Roles for weapons are still under development, so do not fret if things look different in the future. Chances are, they will stay the same, but no promises.


A basic, rough overview of the M.E.S.A. system:

  • Movement: Move directly toward, away from, or around the enemy.
    Effect: Long recharge, for a high direct output effect.
    Survival: Stationary evades, protection, blocks, absorption
    Active: Skill requires channel for greater effect, skill does more damage per projectile travel time, skill effect lasts a decent duration or lasting boons.

Those lists may grow as I continue work on the project. Some skills are harder to categorize, and therefore I will list it in a way that I feel best suites the skill description and effect. Stalker’s Strike is a perfect example. I made it a “Mobile Damage” skill. Why? You move to inflict damage. Yes, the damage lasts a long time, and is reapplied. But the point being, it is a way to move/evade toward your target and damage them. Skills like that may change in the future, from my hand or your opinion. So please feel free to critique anything you see.


Guild Wars 2, basic role description: (Also a draft.)
Damage: This should explain itsself. xD
Support: Evade, dodge, heal, protect
Control: Forced movement of an enemy, immobilization of an enemy, daze, stun, cripple

These roles work alongside the M.E.S.A. system. It will be common for you to see this listed as one of the same/complimenting a M.E.S.A. letter.


Skills have a tag that defines how they are used.

  • Here is the meaning: M.E.S.A. Letter/Role Letter

The reason may be added in parentheses to clarify why the skill/role is listed as it is.


Chain skills are 3 skills combined, for those of you that do not know…
-Extra love is planned for them in the near future, so do not be alarmed that some have Not/Applicable next to them. (N/A)

Possible solutions: Keep chains the same/don’t add new chains. (As suggested by someone in the thread.)
Add M.E.S.A. effects to chain skills that lack it currently. I.E. Give Slash, Slice and Slash E/D. (Effect/Damage) This means leaving their damage the same, but giving them a listing as a direct damage skill, since most Support/Control skills already lack excessive damage. OR, slightly buffing their damage, or giving them an effect. This is still being worked on. Any ideas would be appreciated.

#Abridged, Improved Combat System!

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

A trick: Just read the bold, unless you feel like reading everything. Then read everything. That is what it is there for. How I bold this was formed from previous posted and people asking repetitive questions. If you read the bold, at the very least I do not have to repeat myself. The bold contains the key parts. You can skip everything else if you do not care that much. And I’d prefer it hurt your eyes and you have some point of reference than have you get lost in a novel. Sorry if it hurts your eyes though. Solid white and black can do that.

  • I re-read everything that I post and what other people post, and can handle it. It is what it is.

With the exception of a completed skill list, this M.E.S.A. Project is very near to completion. Please make sure to add commentary or ask questions about any part of the thread. Your comments and questions help shape the future of this project!

#Abridged, Improved Combat System!

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

To Yandere: The jumping puzzle skills will be no more powerful than skills already in the game. They will follow the same balance. As mentioned before, the same way traps have fire, ice and spikes. They will be completely optional, and will not put you above anyone else. Same thing as how dungeon armors already are. I believe I stated that above. Dungeon armors, I’m pretttyyyy sure…? Provide unique gear stats. Right? But if they are game breaking, we would not have them. Correct? Same deal with the jumping puzzle skills.

Also, for those reading:

  • Please make note of the following, as it IS VERY IMPORTANT. Because of the current system in place in Guild Wars 2, it is very difficult to fall into a tank, dps or healer role. Each of the 3 new roles, Damage, Support, Control, is spread over each profession. Some having a little more of one than the other, and vice versa. The M.E.S.A. Project does not break this. It adheres directly to the format already in place. Yes, you will be able to be more effective at said role, but in no way will you be a static needed resource, as you would be in the Tank, DPS, Healer system.

PLEASE ALSO REMEMBER:

  • You have two weapon sets!!! You have two roles! So, it will be up to you as a player to trait according to your needs. You skills will be more dominant in your traited hand, but not ineffective in your un, or less-traited hand.
  • An example being, carrying a condition and heal build. Which is what my Ranger currently runs. It does work. And it does not break the system. It already exists in game!
  • If I am traited for more powerful heals, my passive benefit is that my self heal is effected and heals me for more. My active benefit is that when I swap to my support weapon, I can utilize it more fully. AND, I can still be dishing out damage, using a skill slot still dedicated to condition damage that I also traited for.
  • You can mix and match or lean more to one side than the other. Please note: we do not really have super powerful team heals. That being said, trying to become a healer equivalent will be short lived and end up making you a useless team member. All rules of the current system still apply. This is a team effort. Work with your team to stay alive. Plan with your team to stay alive!

This is not a new system folks, it is the current version, refined!

#Abridged, Improved Combat System!

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Sorry, sorry, sorry. Early morning. No sleep!

To Conncept: "Look at the Elementalist, each of its skills must be balanced against it’s potential use with four times the abilities available to any other class, and Arenanet can’t even seem to manage it. "

  • Well, if they want anything past a single person story-mode, they better learn to manage it! (Funny, because that’s how many people I talk to feel about the game. That is is very quiet and unsocial.) Or expect a dead game. People complain about Guild Wars being so balanced, yet it lasted 7 years… (Not saying it was balanced, or that it wasn’t a pain to balance.) What I am saying, is even with this M.E.S.A. Project, the developers will still only need to put in less than 1/4 the effort as previously. And this will help them prevent boring anymore players to death.
  • Diablo 2 was extremely successful, and pretty unbalanced. Yet people LOVED the game. Having the best gear was a big step to winning. Oh, and you cannot really go back to fix mistakes you make. You better plan from the get-go! Guild Wars 2 isn’t even perfectly balanced, AND it is a facroll fest of 11111 AND it has no endgame past weapon and pointless title grind. It is just artwork. Cool, it gets to sit on my shelf and look pretty while I play other games. If you want me to buy your game, and play it, and support you, you better dang well make the game playable in the long run.
  • I cannot even get past the little announcement part of the splash screen without getting bored. The little media hype bulletin about Live Game Development makes me laugh, and then it hits me: “Yeah, no. This game is boring.” I click the X and move on with my life. I’ve allowed several of my friends to use my account as a “free trial” and they were completely bored just exploring. Why? “It feels like I just did this.” …“Is there like… another skill for this sword? This one is getting kind of lame.”
  • Guild Wars 2 is not a model for other games to be built around. It is a media-hyped fashion star with no brains, and pretty eye makeup that other people mention for style, not functionality. That is the only “model” that it is. Good looking may take home some fans, but people are eventually going to get tired of how boring you are. You don’t put out either. No end-game. God-forbid, babies. If you want me to spend time with you, have a relationship with you, (because, you know gamers and their game-relationships) you better start using your brain.

Enough analogies. Goodnight everyone.
Here is a random picture of my awesome bird, who delivers my mail when you all respond.

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#Abridged, Improved Combat System!

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

To Ryth: “To say they did a lousy job is ridiculous. Just like WoW did at launch, there is going to be some real world tweaking and changes to the game. WoW was not perfect at launch and had tons of issues.’”

  • In my eyes, the extent to what has been overlooked is unforgivable. If you design a game, you do not release it with bare bones unless you want it to be a social platform. And from my understanding, Anet wants this to be a competitive platform as well. Lousy, yes. Very lousy, yes. Why? “Facerolling. Lots of facerolling. Sounds legit.” Is about all the credit I can give to their skill-system developer’s thought process at the moment.
  • And although I really do not enjoy being a thorn in people’s side, if sitting here making noise and waving my arms frantically grabs someone’s attention, and they mindlessly take my pamphlet, and toss it in the trash… and then a hobo picks it up and likes it and shares it with his buddy who isn’t a hobo, and happens to work at the place… and that idea is seen, and maybe even considered. Fine. Expect me to protest out in front of your building. If my idea doesn’t get picked up, fine. I know I am trying. If it is vain, so be it. If down the road I am right, I will not say “I told you so.” I will say: “Yeah? So how can we get this party started?!” Most people miss obvious flaws. The least noticed things are often in the most obvious places.

To Conncept: “Under your system, each and every skill would have to be balanced against it’s potential use with in conjunction with hundreds of other skills, thousands upon thousands of possible combinations for every single class.”

  • No. xD Just no. I think you missed the point that this system only adds 2 skills per slot. The whole extra Utilities was just a side project that I paired with the M.E.S.A. because it looked better presentation-wise.
  • 2 Skills per slot, isn’t as much customization as you seem to think. It will open avenues for player customize their build, but not the whole city,— like in Guild Wars 1. And just like now, traiting for damage and running full heal, makes the skills useless. These skills do nothing but provide balance, while allowing creativity. Similar to if you gave a lever longer arms on the same fulcrum. The balance remains the same, but a longer range of motion can be provided without truly altering how the mechanic works. *Adding 2 skills per slot is essentially the same thing as adding an inch to each side of the lever. *The functionality of these skills, are no different from the skills currently in place. The only difference is that you will see different builds. You can see several different types of warriors, all with similar functions, but with different play-styles. They move with ultimately the same purpose, but in HOW they move will be different.
  • If you look at the M.E.S.A. from a mathematical standpoint, the only thing you change by adding new skills is where you can place your effort. Do you want to place it closer to the middle, more support? Or, more to one of the sides: damage or control. PLEASE KEEP IN MIND, that within these 3 roles, you still have to take into consideration that there ARE PROFESSIONS still to factor in. Professions effect how you carry out your role, not how EFFECTIVELY you carry it out. How effective you are comes from your skill as a player.
  • If you want Guardians to be superior at Support, you are saying that Guardians are now dumbed down monks. And thus Guild Wars 2 is still under that trinity you all keep trying to avoid. I say, give every class the opportunity to be whatever they want. However they want it. Whether that be a mix, or a friendly dagger to the face.

And just to be clear: Movement, Effect, Survival, Activities is nothing more than a simple way of defining how skills function. This is already in the game. I just gave it a name.

  • The main focus of this system, although it falls under the “M.E.S.A. Project”, is to add more areas for a player to apply effort. Aka, more openness for personalization of builds without sacrificing balance.

Thank you to everyone here for reading this thread. I greatly appreciate it. As I said before: please feel free to contact me with any ideas or opinions you may have!

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#Abridged, Improved Combat System!

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

To Zhaneel: “We’ve been making suggestions to Anet like this for years and they’ve already said they won’t do it because it would be too much for them to balance.”

  • Actually, they said the vast skill amount caused unbalance. 2 new skills per bar is not nearly the amount provided in the previous Guild Wars, and therefore would not be even be ¼ the issue.

To Emikochan: “best case scenario, at most 10% of any game community actually reads the forums at all. People post small things because they are being realistic :P You aren’t getting vast sweeping changes, though your effort is laudible”

  • I am currently involved in the community for Mechwarrior Online, and am pleased to say that nearly every member I have seen in combat, is also active in the forums. And the developers do take in everything posted, even as little as decorations for your mech. <3
  • I honestly feel like the community for Guild Wars 2 is significantly less concerned about the future of the game. People in general have a tendency to be very short-sighted. In the short run, Guild Wars is a FANTASTIC game. But after the storyline, and a couple glory ranks, what are your striving for past ego and grind?
  • As for being realistic, nothing is more realistic than a slap to the face. When players finish their storyline, and get tired of pressing 111, then what? What else do we have to offer them? Guild Wars 2, was for me, and many others, a game which was very enjoyable from the start, and quickly got tossed under the table and forgotten. This game loses value significantly with time played. You just do the same stuff over and over; time for a new game!

To Yandere: “Yeah slotable weapon skills would be kind of fun, but I think it would be better if the 1st skill of every weapon would be fixed.”

  • I’ll keep that in mind. (: What is your idea then about obtaining skills through jumping puzzles? Should that be Utility skills only?

To Raging Bull: “Hopefully, 2 warriors (for an example) would differ drastically with different modified/chosen skills. I’d like that. Currently, what I read in this post, “changes” seem to discreet and neglect-able. I’d love something like sub-professions, for instance a Berserker and a Juggernaut warrior. The execution doesn’t have to be in such a way that it becomes a dps or a tank warrior. But we already kinda have this, a glass cannon or a more sturdy warrior (tank).”
“The biggest mistake ANet made with GW2 is trying too hard to be different, at any cost. Don’t go along that path, just make the game bloody fun. Who cares if it has trinity, if it has raids, if it has Arenas, if it has more than 5 skills per weapon etc. I want FUN and DIVERSITY, not different compared to other games (WoW?) at any cost. And they did a lousy job so far.”

  • Exactly. Anet tried too hard to be different, and not better… That’s where I lost respect for the developers. It’s like that kid who tries too hard to be different. When in reality they just had to perfect themselves, rather than try to wear a different colored shirt than everyone else. How you perform is what matters, not what you look like.

Camera smoothing, re-enable option

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Game feels choppy without the smooth. Give players an option to re-enable the previous camera smoothing setup.

GW2 now feels like an old school game where you are an arrow pointed in the direction of the camera.

Has Guild Wars 2 been worth your $60.00?

in Guild Wars 2 Discussion

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Exactly. And, at least vanquishing in GW1 was enjoyable. The AI in GW2 are for the most part, exactly the same. No Minotaur or ettins to trap you in a mob. No angry griffons rushing your (healers) support characters. You can solo clear through just about everything with no skill needed.

I just wish I actually had internet earlier on, so that I could help contribute more, earlier on. I can’t even stand GW2 pvp. It’s the same thing over and over and over and over. I can STILL log into gw1 and get a different experience each time.

That’s pretty sad.

Has Guild Wars 2 been worth your $60.00?

in Guild Wars 2 Discussion

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Nope. After the storyline, and on the way through it, the game was nothing more than repetition. Repeating the same event with a different color. The skills are few to none and offer very little variety. I have even written an entire thread on it. :P Well researched and everything for those of you who would whine at that comment. The game feels more solo than an Massively “Multi-player” game. The game lacks incentives. I bought collectors, and other than the cool charr and the tin, it wasn’t worth any of the price.

I’ll be spending my time with games that I feel have had more thought put into the overall survivability such as Tribes: Ascend, Planetside 2, and Mechwarriors Online.

I realize those aren’t MMOs, butttt (MMOs have turned to kitten.) Even Diablo 3 makes me /facepalm.

To anyone who enjoys the game, I hope you continue you enjoyment for many month/years to come. No sarcasm. If you need spare mats, I’m happy to give you what I have. Take care.

About the endgame [Merged]

in Guild Wars 2 Discussion

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

“Judging from other people I know and have spoken to that share you views, you might suffer from insecurity issues. You will probably deny this. But there’s not many reasons why you find the idea of having better gear than somebody else so important; you like to have better gear than people in the game because, most likely, your real life is severely lacking and devoid of any noteworthy achievements.”

Really? What is up with people trying to degrade other in order to achieve a point? My retort to that, if it was simply about PvP with no rewards, it really would not matter how you did it because you would have the same exact result. People play games because they seek enjoyment. Your downcast on someone who feels the endgame is lacking, is simply uncalled for. Simply by attacking someone else, you have shown that you have nothing of value to contribute and are only here to troll. You have demonstrated your lack of intelligence.

It is factual, in all forms of life, that organisms strive at tasks to complete goals. When no goals are given, their is often times no reason to perform such deeds unless it is done out of morality. Morality comes into play when you are willing to do tasks for people in ways that will not compensate yourself. Player vs. Player is specifically pitting one player, against another. (nokitten) This is the opposite of morality, and thus requires a goal. If the goal was as simple as killing someone, no enjoyment would be obtained unless you enjoyed repetition, which most people do not. If people enjoyed repetition, new things would not emerge. By providing goals, and rewards (even if they do not make you better) that give bragging rights, you are now able to give that player an excuse to keep playing. It is ego. Most PvP and “competitive” play is driven by insecure individuals who seek to downplay others to gain security of your own. That’s why you see so many ragers and trolls in PvP environments compared to the traditional PvE model.

And in retort to Anet’s anti-grind memo: After finishing the game, all you have left is to grind. Here, let me grind for weapons… Oh, armor now. Oh, a title. Oh, dungeons. etc.

Maybe I feel that way because I actually enjoyed team-oriented combat such as Fort-Aspenwood in Guild Wars 1. Or the Speedclears because they required teamwork.

The dungeons are a grindfest and a deathfest for most players. The sPvP is just short of pointless. It’s not even teamwork. It’s just lots of facerolling. If you do tourneys, I’ll exclude you from that comment. WvWvW is pretty fun, because even though it is chaotic, you can sit down with friends and actually accomplish tasks.

I spend all of my time in Guild Wars 1 helping other plays, and loved it. Even if I repeated the same content. Their was always something new, even in how we executed it. When we would vanquish, we would Rangerway some areas because it was a thrill. I have yet to find an avenue of thrill within this sequel. And the glorified speeches about anti-grind are BS. Spending hours of my life for a ‘Legendary’ weapon that means nada? Psh. Please. After seeing the artwork for weapons, I don’t even want to waste my time. Most of the items in the game are, to my taste, horridly ugly, especially medium armors.

To Romeo.4378, please refrain from simplistic, ignorant comments and stop trying to shoot down other members for your own satisfaction.

Hardcore Mode

in Guild Wars 2 Discussion

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

I would be weary of perma death in GW2 because I feel that the whole Zerging events needs massive work. Maybe if I was playing solo. No group events, no Dungeons, nothing. Hardecore makes me think of Diablo 2, Hardecore in Hell. THAT was fun. Guild Wars 2 doesn’t feel rewarding enough for me to truly have any interest in playing another format.

As for re-coding the game, I’m sure the developers, enjoy creating little goodies on the side, on their own time. Not saying to ever expect something like that, but it can happen.

Hardcore Mode

in Guild Wars 2 Discussion

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

I would love to see separate servers for Hardcore mode. Knowing everyone was in the same boat, would really push people to play together. Dungeons though… :/ Might want to spawn again in dungeons. xD

Hardcore Mode

in Guild Wars 2 Discussion

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

It’s something I’d considered.. but then again, I’m reminded how silly you can be killed in this game.

IE: Capture a town from mobs, then play around in your inventory for a few minutes ~ get up, walk to the bathroom and come back to see that the town is being assulted.. resulting in your characters death while you were away.

Personally, if we had perma death.. I would REALLY be urked.. not really because I’d have to start over.. but because that “thrill” you talked about wasn’t experienced.

IE: I missed the whole fight..
#Isn’t that the whole point of perma death?.. to EXPERIENCE it?

lol, but I digress..

Beyond having to keep your character safe.. you’ve also got the “zerg” problem with combat.

IE: Events don’t get more tactical… they just spawn more mobs with more hp/dmg.. and people would rather sit there and spam their abilities then help you as you were downed by an errant fireball.

Thus you die and people move on to the next zerg event.

Basically what I’m saying.. is that GW2 isn’t true action combat.. and your “skill” to dodge is more often then not, simply NOT a factor in your death ~ due to the way events scale.

Not only that, the “rewards” you get are pretty trivial for the “risk” you’d be taking ta get them.

In the end, GW2 isn’t EvE.
More to the point, there are NOT systems in place that reward or are built around “perma death”. ~ in that you’ll be dieing a LOT of “cheap deaths” due to these “run and gun” systems.

IE: Run in like your life doesn’t matter, because that’s the way the game was built.

Yupppppppp. Dead on. Risk/Rewarding play is way off. (Reward not meaning item.)

That is a pretty awesome concept. I pretty much already do it, but I only play my main and he only ever dies in WvWvW or getting over-extended against a Clone Mesmer in sPvP. I can pretty much run through any part of the game, fight 10 on 1, with the exception of group events, and I even enjoy cliff diving to my death. (Don’t think Perma would appreciate that.)

I’ll consider trying that though.

Heading out, gifts.

in Players Helping Players

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Hello, I realize I’m probably going to get a lot of people PMing me because of this… butttt. Other than my side projects, I have just about gotten bored of pretty much all of the game. xD

While I help out friends, I will most likely gather various mats, common and rare… and anyone who sends me mail with an interest in a specif mat, is more than welcome to have some or all of them. Keep in mind there most likely be no immediate give-aways, because I do not log on very frequently. But hey, free items are free items right?

If anyone is interested in providing details for any of the projects, let me know. If not, cya’ round.

GW2 Comic:

in Community Creations

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Thank you! Suggestions?

Epic Guild Wars 2 rap video

in Community Creations

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

I don’t even like rap, but this is freaking awesome.

Calling the GW2 Community! The BAM Show needs you!

in Community Creations

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

I’ll have to watch the full thing tomorrow, but this is a really awesome idea. Please do continue! Bah, you make me wish my laptop was decent enough to record and play at the same time. >.>

#Abridged, Fort Aspenwood!

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Issues editing.

in Forum and Website Bugs

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Unable to post edits… Period.

Attachments:

Issues editing.

in Forum and Website Bugs

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Not sure if you are aware of it or not, but when trying to edit a thread, upon clicking “edit” to submit your edit, the post will revert back to it’s original state.

And although your edit was “submitted,” you are left with a blank post until you refresh the page. The edit was not added.

If that makes any sense…

Remake Fort Aspenwood! (Moved)

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

This thread has been moved! It’s final version can now be found here:
https://forum-en.gw2archive.eu/forum/game/suggestions/Abridged-Fort-Aspenwood/

Thank you for your support!