Showing Posts For Leonard.2867:

Guys,what is going on anymore? I am so lost..

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Posted by: Leonard.2867

Leonard.2867

@Alberel Leonhart.9640

Have you not already seen all the complaints about the Legendary requirements? The track to obtain a Legendary is a complete grind fest, or Black Lion Stock Trader. To get a legendary you have to do nothing… NOTHING… of what the original intent was: To explore all of Tyria. And the item was to be a progression, like a visual title. The implementation of the Legendary was a failure. I almost quit the game after I saw a video only one month after game release. It was when game designer talked about how people was now close to, or already had, their legendary. What a joke that Black Lion Stock Traders did not have to explore Tyria.

Lack of Titles

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Posted by: Leonard.2867

Leonard.2867

“Legendary Dungeon Master”
-Gain ‘x’ amount of tokens from each dungeon and turn them in for a ‘gift’.

-Gain ‘x’ loadstones from each dungeon. Achieve Boss Fights in ‘x’ time.

-Achieve another title “A Hero Lives Forever”

-Go through each dungeon without dieing. (Start with lower level dungeons that progresses all the way to Arah. Resets on a dungeon death.)

-Already have dungeon Master

-Equipt every dungeon Armor set

People complaining about the grind...

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Posted by: Leonard.2867

Leonard.2867

It’s funny. I played GW1 because of the PvP content. I loved doing HoH(HA) and GvG. It was fun being part of a team that worked its way to the top. What was the top? It was prestige the world could see.

I came to GW2 and abandoned its sPvP and took up PvE instead. For me sPvP in GW2 is a shadow of its former glory. However, I did find myself enjoying the PvE side. I have mastered the dungeons and continue playing them until I complete all my sets. I have just acquired my Legendary pre-curser (The Legendary system is a joke) and now working my way for that. I have yet to really gain the achievement points I want. I have yet to get all my crafting up. Still a lot for me to do instead of worrying about gear grind. Its already so annoying to farm for the legendary and I have put it on hold.

People complaining about the grind...

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Posted by: Leonard.2867

Leonard.2867

Why not grind for titles like… “I am the most awesome player in Guild Wars 2” instead of gear? Why does it have to be gear based? Why cant I get a title called: “Legendary Dungeon Master”? Where I do all dungeons, claim ‘x’ tokens, and do all of them in sequence without ever dieing? And if I die my achievement towards title will reset. Maybe give me a cool skin with my new title. Why does it have to be +stats?

sPvP is all about Titles, why does this have to fail in PvE?

(edited by Leonard.2867)

Do you really want a static game?

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Posted by: Leonard.2867

Leonard.2867

DegoLocc.5976:

“Funny, I dislike when casual players come and try to make my favorite genre something it isn’t or wasn’t never meant to ever be.”

Post a screen shot of your Arah set, Legendary (or Progress of Legendary), and Achivements. Lets see how… Hard Core you are.

Do you really want a static game?

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Posted by: Leonard.2867

Leonard.2867

Take gear progression out the game, might as well take gear out the game, and then what do you have? Super smash bros on a large scale? Another arcade beat em up. Stat progression with gear, gives battles interesting variables.

Cosmetic progression(it´s enough, and frankly i don´t know why you bought the game if it´s not…), horizontal progression: trying out new playstyles (without it taking weeks to regear), trying out new professions(without it taking months to level and gear them up), actualy experiencing the whole world (i call bullkitten on many of the players claiming to have done all the content)…vertical gear treadmill is not the one and only way of making progression.

We give the game a power plateu, we have a massive persistent ever changing world where the character you created and the amount of skill you can play with it determine outcome of your battles. Where you as a players are what matters, instead of data on a spreadsheet.

It’s simply not enough, and I bought this game because despite what their “manifesto said” I knew the moment they announced that they would raise level cap down the road that this game would be your standard grind. And that is good for the games longevity.

You guys can’t name any other TRUE MMO, that doesn’t have gear stat progression, because there are none. If it didn’t have that no one would play for years and years and years. GW1 was a fluke, it wasn’t an MMO and there is no other game like it. Either move on, or go back to playing it. And just accept what most MMO’s players want because that is who Anet is wisely after.

Guild Wars 1: 6.5 Million Copies sold; including all expansions. Guild Wars 2: 2 Million Copies sold. Guild Wars 1 invented and followed the model of ‘No Grind’. Guild Wars 2 sold under that same model.

Last time I checked, Guild Wars One was 2nd in sales as an MMO. Besides WoW, who is trumping GW2 in sales? I mean, Anet did make if very clear that its not another WoW or grind based gear… yet it still trumpts all others besides WoW.

Fractanidis

in Fractals, Dungeons & Raids

Posted by: Leonard.2867

Leonard.2867

So I get on Ventrilo for Guild Wars 2.

Me: "Hey whats up?
Friend: “Hey”
Me: “What you up too?”
Friend: “Trying to run some Fractals”
Me: “Wanna do a dungeon?”
Friend: “Any dungeon.”
Me: “Any Dungeon?”
Friend: “Yeah any fractals… psh, i mean any Dungeon.”

Why people will not play this game.

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Posted by: Leonard.2867

Leonard.2867

Maybe my post is relevant to you:
http://imgur.com/JVCQ8

Do you mind removing this post please? Different was that I did not complain or imply that what I did was not wrong. Your post however shows the complaints which will cause this forum to be locked.

Why people will not play this game.

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Posted by: Leonard.2867

Leonard.2867

I guess it all depends on how someone views it. My sarcastic post made all the same points but in a more humorous way. My hopes were to make valid points while bringing some smiles. And the points made above are only a handful in comparison to all the other reasons why others might not give into this game anymore.

Within the first few months, the games design and concept most likely weeded out all the traditional MMO gamers who do/did not want to continue this game. The people left in this game are those who have accepted the Guild Wars 2 model and find it enjoyable. So why does Anet give us new content that reaks with traditional MMO in which Anet has promised not to deliver to us?

Why people will not play this game.

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Posted by: Leonard.2867

Leonard.2867

Well my last post called World of Guildcraft was an infraction of my Terms of Use because I was considered trolling. So I will make my points without trolling.

Guild Wars 2 Has deviated from why people bought the game.. All the sarcastic remarks are real issues that has my friends fuming over in ventrilo; a few who are about to leave the game. So to be more serious.

I don’t like how the new dungeon is placed in Lions Arch. It gives me no reason to explore the world. (I thought Anet wanted us to explore the world…) Why would I need to run anything but Fractal to even get a legendary?

The new Fractal dungeon is completely in the wrong direction. This dungeon completely trumpts all other dungeons. Why run Arah, which is suppose to be the most hardcore dungeon, when I could run Fractal 24/7 for gear better than Arah? And the only thing that makes Fractal difficult is because it requires certian gear; which, I will have to geargrind.

The new Agonony does not seperate the Men from the Boys. Boys who run Fractal could still not run Arah. Agony is a waste.

If Anet is choosing this direction, then people are going to continue to compare it to games in which people look for tanks and healers.

Wondering what to do with my Guardian. Build suggestion please.

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Posted by: Leonard.2867

Leonard.2867

A good thing to do is play around with the traits and test them out. Looking for anything specific?

Death via Support

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Posted by: Leonard.2867

Leonard.2867

(Can’t hear me on vent.)

Here is a video of a Kohler fight. It consist of myself, a mesmer (my partner in crime who was laughing on vent about doing no damage), and three pickups; two warriors and an elementalist. Normally when I fight Kohler I use specter/focus instead of staff and change other traits and skills around. But for this fight the only thing I changed was the Signet of Judgement for ‘Retreat’. I thought I started the video at the very beginning of the fight. Right before the video started I went down once, twas bested by the mesmer adds, was revived, and the video pretty much picks up from there. After the two adds was defeated, the fight took a slightly over two minutes to defeat an isolated Kohler.

In a non-sterile environment, I was only able to maintain about 4 stacks of might from attacks vs. the 7 from the Target Golems in the mist. The primary damage dealers were the two warriors and the elementalist. I am going to focus on the two warriors as they were the two who remained to melee Kohler constantly.

-Both Warriors went full signets during the fight. Neither used Signet of Justice as a direct heal during the fight.

-The Warriors, mostly the 1st one, was able to maintain about 5-7 stacks of might own their own. After I started my support they were maintaining the maximum (25 stacks) with little trouble.

-The Warriors maintained protection boon through 90% of the fight.

-Our Mesmer was useless, and I am going to get him to read this so I can laugh at him.

-All sources of regeneration boon came from me

-Notice at 01:16 the health bars of the warriors; Staff with Empowering Might + Virtue of Resolve Active.

(edited by Leonard.2867)

Pure of Heart

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Posted by: Leonard.2867

Leonard.2867

I agree with Ynna. With Honor trait line at 300 and nothing extrea into healing; Healing Power at 300, Pure of Heart healed for 675 on removal. Pictures to show if interested.

Pure of Heart

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Posted by: Leonard.2867

Leonard.2867

“Pure of Heart: This heals for around 650 with no other healing increases. Just so you know.”
I’ve tested this when I wrote up my trait analysis.

Can you please show a reference? Maybe you have conducted a testing yourself?

I have also wondered about this and I will attempt to test it. Give me a little time and I will give you my findings.

Death via Support

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Posted by: Leonard.2867

Leonard.2867

The first three screen shots are of ‘My Build’; an attempt to emulate the attack abilities of my PvE, full Support Guardian. The runes I used are of …Water, …Monk, and Dyawna. I did not add ….Strength because I did not want to give myself more power in the test.

The last three screen shots are of ‘Your Build’.

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Death via Support

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Posted by: Leonard.2867

Leonard.2867

Give me a moment and ill screen shot it.

Death via Support

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Posted by: Leonard.2867

Leonard.2867

Final conclusion of yours vs. mine: With the supposed suggestions that you have given me about my build…. Well you just trashing my build and stating I should run what you run which I assume is the CritHammer.

You’re Build: More powerful attacks and higher damage output. Build contains a little more survivable due to toughness over healing power. Overall build lacks true party support on the statement that: ‘If I do more damage, my party is better off.”

My Build: Less damage but higher and longer sustained damage bonus to party. Lower overall survivability but grants higher survivability to party. Overall the build lacks the higher damage output but sacrifices this via: “If I help my party survive and do more damage, my party is better off.”

Now to you Mr. foofad. You come to my first thread on the forums and attempt to debunk my build; that is fine. However, you come with a vengeance and malice to a person you do not know. You attempt to insult and harass me. You claim that this is no contest, yet, to argue against another statement is a contest. Foofad, this is a contest and I am telling you to put your money where your mouth is. “Your account age means virtually nothing, and if you’re proud of that number I can show you a bigger one. Don’t turn this into an kitten contest when it doesn’t have to be one.” I am telling you to show me a bigger one. “Since you don’t have any idea what build I run, your guarantee that you’re more effective than me…” I am telling you to post your build and concept: place yourself on the line or otherwise your just another babbling mouth. And if you come back later and tell me you have placed yourself on the line by telling me what I should run, and then go against the idea that “I do not know what your build is”, then you’re a fool. And lastly, run instances with me. Get the community involved to do real testing of our differences. Until then, get the heck of my thread; no room for a self-proclaimed nerd who runs stats all the time yet shows nothing of them.

(edited by Leonard.2867)

Death via Support

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Posted by: Leonard.2867

Leonard.2867

Assuming the game and theory crafting is tangible, all test would have been completed in a sterile environment. Obviously the testing was very controlled and simple. I will assume that foofad is comparing my build with Crithammer; a build that is tested and reliable. I used the Heart of the Mist to conduct testing. To get my numbers I tried to emulate both my support build posted and my other armor setup with Crithammer traits. I also reviewed and incorporated some of the stats from Brutaly’s, “Guide: Hammer and Altruistic Healing gameplay.” My build vs. your [foofad] build.

(Each Test was conducted with a Sigil of Strength in the Hammer.)

First test was conducted on Target Golems. I constantly attacked Golems for 60sec to test Might stacking. For these tests: My setup: 0/10/0/30/30; Empowering Might in Honor. Attack-2,596, Precision-39% with 0 to Critical Damage. With Your setup: 0/5/30/30/5; Retributive Armor in Valor, and Empowering Might in Honor. Attack-2,950, Precision-40% with 50 to Critical Damage.

My Build: I maintained on average about 7 stacks of Might with my highest at 13 stacks.

Your Build: I maintained on average about 4 stacks of Might with my highest at 7 stacks.

I then tested both builds with my style of: Empower + Mighty Blow/Combo Field Fire + Virtue of Justice 18 Stacks of Might

My build diminishes at 18 stacks for 12sec. 6 stacks at 8sec. 3 stacks at 30secs.
You build diminishes at 18 stacks for 8sec. 6 at 5sec. 3 at 20sec

Conclusion: Both setups can yield up to 25 stacks of might; however, the might I lend to the party last longer and my average is higher. My average gives 105 constant power over your setup. And we know that Might gives 35 power per stack. So if we assume a perfect scenario to where all party gains the might at all times: my average is 245 power multiplied by 5 party members for 1225 extra power vs. your average of 700 extra power over the party spread.

For the next test I only conducted Auto Attacks with the hammer on a single Heavy Target Golem. I attacked the same Golem until it was destroyed. I did this with both setups three times in a row.

My Build: Total Damage; 37,728 over 64 hits with Auto attack for an average of 589. Most notable critical was about 1,000

You’re Build: Total Damage; 38,540 over 48 hits with Auto attack for an average of 802. Most notable critical was about 1,500

The next test I ran was in the middle of the Target Golems. I used a Greatsword and Hammer. The Greatsword was used to pull the Golems to myself using Binding Blade/Pull. After the pulled the Golems, I switched to Hammer and Activated Virtue of Justice. I used Virtue of Justice as a timer. With the Hammer I Auto Attacked until the Symbol of Protection was down. Immediately after I activated Might Blow., I then did two more sets of SoP then MB and continued in this order until all targets was fully destroyed. In my starting position I only pulled five Golems instead of all six. I stayed in this position throughout the entire test.

With My setup: 0/10/0/30/30; Empowering Might in Honor. Attack-2,596, Precision-39% with 0 to Critical Damage. (My VoJ timer started at 22sec.) My times: 16sec. 17sec. 17.sec.

With Your setup: 0/5/30/30/5; Retributive Armor in Valor, and Empowering Might in Honor. Attack-2,950, Precision-40% with 50 to Critical Damage. (Your VoJ timer started at 28sec.) Your times: 14sec 16sec. 14sec.

Conclusion of the last two test: CritHammer does what it is intended to do. As I conducted the test, the white damage of both builds was not very far off. However, the CritHammer setup lived up to the name; its damage derives from the Critical Damage modifier.

The Healing Power: My build has about 959 Healing power and +60% Boon Duration. A skill I always keep on my bar is ‘Hold The Line’. This is about 6sec. of Protection and 2,249 healing over 9 seconds for about 249 a sec. Add in Virtue of Resolve Passive, about 100 a sec., that’s 3,149 over 9 seconds. Add a dodge roll, that’s 4,237 health gained. The awesome thing about this is that it’s not just me that gains this but everyone within range. With no real effort at all, I gain a little less than half my main heal.

In all my dungeon experience, I have only ran into a few fights to where I would change my skills in an attempt to tackle the team’s conditions. In most cases I find with both PuGs and Friends that conditions are rather manageable without my severe intervention.

(edited by Leonard.2867)

Death via Support

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Posted by: Leonard.2867

Leonard.2867

Before I repeat myself again in another long post I want to say this. foofad, join me in a dungeon and let’s see who is more useful. Or at least make references, video, or photos, to your claims: esp. concerning the claim that Zeal can stack up major portions of sustained might. And if your claim is that zeal itself acts as might, then how does that help the party’s damage? Do you still not get the point or are you trying to argue without merit?

Can you at least show a video or any reference that visualizes your, ‘better’ build? At least then you can show me and the community how so terribly wrong I am. Did I now show my credibility in my first post by the age of my account and, I hope you recognize the gear and badges in my inventory. I have already tried many different ways to play a guardian, and now I post method of full support guardian.

And I guess if I had to insult you in any way… I will quote you: “Anyone without poor gear selections should have no trouble hitting 2700 power before adding Zeal traits (which are going out of style these days).”

May I ask you why Zeal is going out of style ‘these days’? Are you a guy who only follows the builds of others? Is it going out of style for you or for other players? Last time I checked, virtues were never in style and I guarantee I am more effective than you. I’m willing to dungeon with you or others in this community and place my credibility on the line. Let me know when you are.

Death via Support

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Posted by: Leonard.2867

Leonard.2867

Unfortunantly the video did not come out as good as I had hoped. One thing I wanted to show in the video was the sustained stacks of might and the affect it has on my power raiting. Without Might: 2,559 power. With 18 stacks of Might: 3,189 power. Sustained at 12 seconds, then dwindles down.

Also my second point: what I was saying the in the chat long in response to foofad. I traded the Signet for the skill ‘Stand Your Ground’, then attacked the wooden post. I then typed in the chat about how useless ‘Stand Your Ground’ is because the wooden post are not knocking me down. It was in hopes to poke at foofad about every situtation requires different skills. Last time I checked this is not GW1, where we cannot change skills on the fly.

@Aseir, yes there is many of times where other people in my party is able to supply the fire combo field. In those cases I adjust fire and equipt another skill. As for the party condition removal, ‘Combo Field Light’. Yet my principle still stays the same, Death via Support. Trying to help maintain high stacks of might for my party and support heal. I do agree with points you make. The regaining of agies is a block and heal on remove. Giving it a try.

Death via Support

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Posted by: Leonard.2867

Leonard.2867

Enjoy the video. In response to foofad.

<iframe width=“560” height=“315” src=“http://www.youtube.com/embed/5c_iwT2TAHU?rel=0” frameborder=“0” allowfullscreen></iframe>

First, who is to say what is and is not accecptable for a guardian? You? Is it Brutal? The guy who took the time to share his say on the CritHammer build?

“…you know how much damage 500 more toughness would reduce?) and replace it with something that would actually benefit your party and not just you.”

Well yes I do know the damage mitigation. The question is… do you understand my topic and concept? I did post about my Full Support playstyle and concept. Last time I checked, I can’t dodge roll 1088 toughness to the party now can I?

“Triple shout with Save Yourselves and Pure of Voice would remove two conditions every time you shout.”

I have little trouple keeping the majority of nasty conditions off myself. See photo for refrence. Also, Combo Field Light, last time I checked it helps remove conditions. Please someone correct me if im wrong. Also if party needs more condition removal, please refer to my video just for you.

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Greatsword vs. Hammer

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Posted by: Leonard.2867

Leonard.2867

<iframe width=“853” height=“480” src=“http://www.youtube.com/embed/xQJRULb5gkA?rel=0” frameborder=“0” allowfullscreen></iframe>

Use any means necessary to support your argument: pictures, videos, and/or mathematics. Since a gap remains between PvE and PvE, lets make sure we state which aspect of the game our arguments are based on.

Death via Support

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Posted by: Leonard.2867

Leonard.2867

Thank you for the challenge andybmcc. I took up your challenge to reflect on my life and figured out that I love me life. I am a full time college student who does not have to work while a student thanks to veteran benefits. This allows me to focus most of my time on school and of course, 608 hours of Guild Wars 2. Now that I have reflected, I have no shame in my past and I am optimistic about my future. Maybe your done attacking me? And now back to not-so-real life.

@ Guanglai: Yes. I have seen quite a few posts about guardian damage, mostly in concern vs. warrior damage. The argument has come from both PVE and PVP. Even myself questioned my chosen class after a fight with Lyssa in Arah. Every time our warrior crit for over 20k with 100 Blades, I could hear an echo in my ear over ventrilo, which seemed often. Of course I forgot at that moment that I timed my support with his 100 Blades. With his skill, “For Great Justice”, and my ability to give 18 long stacks of might, I felt useful again. And not just myself, I have seen other guardians in game who question the capabilities of their profession.

But Noct…. 100 Blades is a channeled skill and only works well in various situations, and don’t forget about PvP. Well I am glad you made that statement. I love various situations, otherwise GW2 would be a very stagnant game.

Thanks Sgttimmen. Maybe I will do a down an dirty post about my build. That is if anybody is interested in something other that the CritHammer. Not to knock the build, its very effective and fun.

Mostly right now Im trying something different in an attempt to tackle Arah more effectivly.

Post a Screenshot of your Guardian

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Posted by: Leonard.2867

Leonard.2867

Aye, the Guardian.

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Death via Support

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Posted by: Leonard.2867

Leonard.2867

Hello Guardian world. I have been a follower of the forums while trying to battle the forums “401” Boss. Finally, through no real effort of my own, the “401” boss has been defeated and I am now here to YOLO the forums. I am Noctorus from Ehmry Bay.
I have posted up a picture of my character with /age so that I can establish some creditability with the community.

The main reason I write this post is in response to any poster, or guardian in general, who feels that their chosen profession is sub-par in damage dealing. I would like to challenge that way of thinking; rethink, support is damage. In stating this I am not trying to impose that anyone posting here has not already figured this out or saying that my way is better and etc…

My motivation to write this was after an AC run, something I have already done many times before with PUGs and with people I regularly play with. On path three during the Burrow encounter to defend the Ecto-Collecters, our group of sub-level 60s and 2 level 80s simply did not have enough DPS to burn the burrows down quick enough. I was one of the level 80s and I compliment my group as a full support guardian. The role I normally appoint myself is defense of one of the collectors while the team burns down burrows. I then appointed another member of the party to defend a collector while I joined the burn group. With party communication, I unleashed all of my support capabilities and our group was then able to burn down burrows quicker than five elementalists on crack. My ego then swelled as I realized why I built my guardian the way I did in the first place over a month ago, Death via Support.

Now many different situations prompt different uses of skills, traits, and gear; in my writing I want to focus on my original concept, which predates crithammer.
Gaining the TA set, I was able to bring my concept to life. I choose the stats: +Healing Power, Precision, and Vitality. The superior runes I use: Water, Hoelbrak, and Monk. Superior sigils are of Strength, for Hammer, and of Water, for staff. My jewelry is primarily Emeralds, but can vary depending on situation and mood. I use a staff and hammer and alternate frequently while in combat. A major bonus of my build is gaining +60% to boon duration. In the picture you can view my stats. (I am hoping that most guardians reading these forums can view screenshots and understand what is going on vs. me posting up 10 pages of stats.)

The main concept is Death via Support. The idea here is to provide major healing ‘SUPPORT’ (Not a healer), Party Boons, and front line shield. ‘But Mr. Noct, we understand how your healing support works and that you’re giving out decent party boons…. but how can you consider yourself ‘front line’ and that you are Death via Support, esp. with low survivability stats?’ I am glad you asked that question.
It is no secret that the two main bonuses of the hammer is the protection that follows on the third phase of auto-attack and the combo finisher of Mighty Blow. That protection coupled with the skill “Hold the Line” gives much needed protection to the Front Line fighter and to their allies. The skill also gives a decent amount of support heal to keep me on the front line. Couple with dodge rolls that heal, staff healing, and decent skills (someone please toot my horn), survivability is very achievable. As for Death via Support, which this is no secret to crithammers, the trait of Empowering Might and Inspired Virtues. Add the Sup Sigil of Strength; I have no problem keeping an average of 6 stacks of might on myself while in combat. Add in the staff ability Empower, the skill Purging Flames, and Hammer finisher from Mighty Blow (+Boon Duration), my overall damage is not too shabby while maintaining full support. And let’s not forget that support and all that might the party is gaining. So while in the dungeon of AC, I can remember why my Guardian is a true compliment to a party.

So if you trashed your Guardian because the its lack of damage, then remember: Death via Support!

I understand my post is long, and I hope you enjoyed it more than a personal story from GW2.

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