MMR based leaderboard system failed horribly lets not go backwards.
I assume these changes will be retroactive of course?
Well it is a dumb mechanic, fought 2 ele and engie in a match and none of them ever became visible the trait or what ever it is should be available to every class. One out every 10 matches or so has an invisible class i don’t mind stealth but perma invis is game breaking. feature or not. The only way to kill these invis classes is to track their position by the spawn point of their powers and try to aoe them down, even after that finish by blanket cleaving the entire area, very difficult in most cases
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Clarification: These changes do not only apply to high MMR players.
Is this some kinda backhanded slight to the larger base of players? Seems kinda rude coming from a dev. I guess takes a bold person to try to pull that off. I mean why the special mention would have been more than clear had it been put applies to all players
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The only time anyone complains about getting secondary objectives is when they lose. Blaming the secondary objective for your loss, is SOP but it is rarely true and almost never true.
If there were a golf tour of 50 games available, and Player A plays in 25 of these tourneys and and wins 17 of these matches. Player B plays all 50 matches wins 25 of these matches. Which is ranked higher? Of course Player B, he won more matches, It seems no one can agree on what good is, but there are a limited number of matches that can be played in a season, clearly the one the wins the most is rankled no. 1. Not the guy that decided not to play in half the available matches.
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Ad hoc ergo proctor hoc,——- it is rarely true it is almost never true.
So it should be win 1 and never lose and your the best? please. If elo is way to do it the make a minimum number of ranked matches like about 1-3 thousand, none of the couple hundred games and claiming to be number 1. of course matchmaking will have to be dropped currently it matches to keep you at 50%. So number one would be to eliminate that.
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That’s the way it was and you think there is complaining now there was as much if not more then. Pretty much everyone wants a leaderboard that puts them on top with no effort on their part.
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Bunker Engi? they don’t have enough stab to bunker easily decapped
So much QQ thinking the only problem people have with the leaderboards is it doesn’t automatically put them on top, like they think they deserve. With no effort required.
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The fact that it has nothing to do with games played or activity is exactly the problem. Also the issue is not premade teams it is solo players, even under an elo based system there just as easy ways to grind MMR and avoid losses. I doubt taking a step backwards is the answer.
The new system does not punish “high” MMR players when they solo que, MMR is not static after a few games like you describe the MMR will adjust there by eliminating any so called punishment and probably yield a more accurate MMR that reflects the real value to the team.
Not sure how you know your MMR or mine for that matter, Seems like guessing to me. I have not seen you in matches either so i assume my MMR is higher than yours, i have no idea who you play with and i don’t recognize the names, but if you are trying to pat yourself on the back, i’ll play along —-—- Atta boy, In all honesty all ques are long 10-15 mins is too long i agree.
I see your reply is basically- lets spew some hate and see what that does, how insightful. Your intelligent and compelling comment on this matter, will no doubt change many minds. And well i haven’t been on a LB sine like launch unless you count 95% on top, very witty though. Then again i don’t have my password to actually see the LB in a year or more, so you seem honest i will trust your assessment.
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Yea, and you will see “high” MMR players. not be as “high” anymore and getting a more realistic reward for wins and losses and a much more accurate reward, MMR is not static. OR you could take your “high” MMR and avoid that altogether and play unranked and continue to QQ amount the LB’s are meaningless because i can not keep a high MMR and compete, most choose to keep their artificially “high” MMR by avoiding ranked, esp solo god forbid they lose and their MMR becomes more representative of their actual contribution,
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Your sample size is 4 games play a realistic amount say 200 let your MMR adjust to something that reflects your impact
Your MMR is not static if you can not carry you will lose your MMR will adjust down to place where your “high” MMR can carry, I mean if you are that good. So much QQing. All these examples of high MMR losing because of this and that, let it happen lose your MMR will adjust to something more accurate.
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So many assuming they have a high MMR, Since no one knows their MMR I find this quite humourous. I also find it funny that all the supposed high MMR players have a ton of reasons why they can’t compete on a leaderboard that is basically a win calculator. If your MMR is that high you should be able to carry, you should be able to solo queue and still win. Something smells fishy. If as a "high"MMR player your MMR would adjust down thus avoiding these horrible scenarios, seems people are viewing their MMR as static.
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Then do as he suggested. Stop the match. When it becomes 4v5 stop the match.
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??? Queue times of ten minutes must be nice, how does anyone get ques that fast?
Actually it is logical that winning 7 times more is better.
No the other one only played 100 games so guessing he would have 700 is a guess. The other have proven 500 win the first has proven 70. It is about accomplishment not guessing. So by your mind is one person went 1 for 1 they are now going to win 1000 of 1000?
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I think the answer is obvious, of course the 500/1000 is better. Seriously are you trying to troll the 500 won 7 times as many games. So would make him/her at least 7 times better.
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Kinda sad, but at least you get an easy win, engies nice and squishy
Seems that everyone is overlooking that they lost by 300+ when it counted the most.
Hard to disagree with original post except in one regard, Adjured really never had a prayer of winning, Seriously 4 games lost, one of which by 300+ points to a team that was obviously better.
I am unsure how a 1v1 creates a mismatch, it creates a 4 v4
Yes, they need help, they should have a trait that solves their mobility problem, prehaps something like spirits unbound, so that turrets can follow them.
Bait em into using turrets before they get established, the reason turrets are not meta is the lack of mobility, use that to your advantage.
Your list needs revising many on the current list have well over 1000 solo ques
Counter is probably not the best word, but as anyone who has played this game for any amount of time will tell you after a kill or team wipe what have you, people are predictable to which place they will go, I try to go to the last place they think anyone would be dumb enough to go, it is a solo que thing sadly that is gone now and i will not be able to do that any longer
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I just play for fun, I play about 6 basic ranger builds from power ranger to traps and BM regen, I like pvp and I don’t care about winning. When i play i play a lot I frequently change builds and usually i try to counter rotate, to the dismay of many teammates. One note about leader boards, first it is not about winning it is about points, the system as it is now makes more and more difficult to get points if you win a large percentage of your matches. On a personal note I hate being No. 1 I have been targeted more in the last week than i have in the previous 2 yrs.
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I do not of any scale that represent the “best”, it is why you have tournaments is it not?
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Not sure that is true, have seen on more than one occasion SH getting more than 5 votes, the only map i have not seen get at least 5 is Spirit Watch
So what of the games played now, are uncounted? and unaccounted?
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Ok i see yea i guess if you make up the numbers anything is possible
All these post of people winning 80% of matches , just wondering where they are getting the numbers from? Is there a new leaderboard or something?
Because not accepting is also dishonor it is a catch 22, either way you lose.
idk I thought the idea was to lessen duplicates, maybe I am misunderstanding
the new info.
Skyhammer,
the only map where positioning is key to both killing and surviving
Although i see the sense of making the jewels locked down in light of other pvp global changes. From a designers point of view this would make things easier, of this I have no doubt
Perhaps we should think of what draws people to pvp, the simplicity of getting started? maybe. In my mind though, it is the building process, the idea that just maybe (although be it unlikely) that i may come up with a build or tweak that no one else has and make it perform.
Limiting choices makes this less likely and sadly less fun. the little tweaks and refinements are what makes pvp a ongoing concern. If every build is locked within a small dynamic of choices it becomes less interesting not more.
If there are tools to allow designers to balance within a vast number of build choices ( stats), then make them, use them.
Player retention should be as important as new player introduction. After all once they are introduced you want them to stay, right?
In pvp, choices are content, you wouldn’t dream of trying to expand pve player base by removing content would you?
Just my humble opinion
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Confused by the Read the Wind trait- so the skills will take the same time but the time to target will be twice as fast? i don’t know but the trait seems weak for GrandMaster