Gyros in my opinion still have a high amount of potential in team fights since I hope they take one away from the AoE damage cap. They however suffer from the following:
Not offering useful enough abilities (Purge and Shredder),
Inability to keep up with a running Scrapper,
2 or so second pauses while casting skills,
Suffers from pathing issues,
So let’s visit these issues one by one.
The worst offenders of not offering enough to be useful are Purge and Shredder Gyro. Purge Gyro potentially removes 10 conditions over 15 seconds which on paper is very strong however it does not offer you any direct advantages such as when compared to choosing an Elixir instead. Most Engineers rely on either avoiding condition bombs, condition fights or Elixirs to deal with this issue because these options offer the Engineer much greater advantages than simple flat condition clears.
If Purge Gyro were to convert conditions into boons instead we would have a different mechanic than what Elixirs offer and would at least give this Gyro an alternative play style to Elixirs but both would actually give you something back in return. Edit Elixir C offers 10 condition clears with it’s toolbelt skill on a 25s cooldown and to convert all conditions into boons on it’s active skill both of which when traited for are on 20s and 32s cooldowns respectively while still offering stacks of might 10 stacks to you and yours from the toolbelt skill and 2 stacks from the skill (also +1 condition clear per Elixir used). Purge Gyro is trying to compete for a utility slot with an already extremely strong condition cleansing ability for the Engineer and right now it can not even hold a candle to it.
On skill use it could also offer about 2 seconds of resistance to 5 targets to actually be of any use to the Engineer when it is initially activated. This also provides additional value that is not otherwise available to the Engineer from other legacy skills.
Alternatively this Gyro could instead operate similarly to Bulwark Gyro by giving out a buff that pulses out might to 5 targets whenever a condition is applied to the Scrapper edit and gives 2 seconds of resistance to 5 allies on skill activation.
Ultimately in order to perform well in any PvP scenario this Gyro needs to be a stun breaker, as condition bombs against Engineers often come after interrupts and CCs. edit The stun breaker would also help to differentiate this skill from Elixir C which is currently functionally The Undisputed King of Condition Removal for the Engineer and company.
Shredder Gyro’s potential is not being realized as a result two important things:
Engineers currently do not have the ability to keep opponents on top of this skill for a meaningful period of time (and if they could Shredder would just get auto attacked to death),
Whirl finishers are not strong enough in the brief time window this skill will be impacting for.
To resolve these issues I believe that this gyro could use a few tweaks. Similarly to Bulwark Gyro, Shredder Gyro should apply an AoE buff that increases condition durations by 20% (above cap) as well as causes whirl finishers to bounce once within a 240 radius of the Shredder Gyro.
Shredder Gyro’s toolbelt skill also should be a Stun instead. This would essentially root the player in place and allow for a potential set-up with the actual Shredder Gyro itself.
The inability to keep up with the running Scrapper, 2 or so seconds pausing while casting skills and pathing issues all lump together to make things difficult. With a Gyro such as Stealth Gyro flagging behind gives you the advantage of being able to distract your opponents while you are else where but with other Gyro choices you tend to want them to stay on top of you as best as they can.
To help resolve some of these issues I had previously proposed that a trait be implemented that periodically gives out boons such as swiftness, regeneration, fury and might specifically to all Gyros that are active. This would allow them to perform better DPS (Bulwark Gyro and Shredder Gyro) and to better keep up with the Engineer.
Currently while it is true that the Engineer can buff these gyros with boons, in an actual fight an Engineer’s skills are used much differently and ultimately the Engineer play-style does not afford it the ability to transform into a Guardian for the purpose of making it’s Gyros useful in actual combat.
Should this trait be implemented a complimentary change would also be to modify the GM trait Final Salvo such that when these Gyros are destroyed they also pulse the current boons on a 3 second cap (that can be boosted by boon duration) to five allies within Final Salvo’s radius.
The 2 seconds or so of pausing while casting a skill could be mitigated by increasing the cast radius for Gyros but I believe it is an intended balancing mechanic. Pathing issues could be resolved by just letting them fly over obstacles since they are aerial devices and could in theory just operate by always taking the shortest path but players should be aware that this method also prevents the Scrapper from using mental games against opponents who mindlessly follow the path of Gyros (since it always takes you to it’s leader).
All of these changes could allow the Scrapper to actively perform a better team oriented role than it currently does at this moment.
(edited by LilBiM.3581)
