Alright, Maestro, fine. You managed to finish AC with a 35 mob and maybe a further 10 % of GW2 players will do the same. What about the other 90 %? AC is already losing players due to the difficulty, I don’t think I need to tell you what will happen to other dungeons when they get harder.
As a player of GW1, WoW and other, less known MMOs, GW2’s post-patch AC dungeon is bull. If I compare the dungeons to WoW, at least you had a difficulty ladder there. You had easier dungeons at the beginning, followed by mediocre to hard ones. Dungeons were fun and basically every player of every skill had something to do in them. If you were more of a noob, you could always do lower level ones and have fun at it – like I said, we don’t all have the time or patience to input 100s of hours into a game to be able to finish a dungeon.
Whereas GW2 is favourizing elitists. You can’t deny that. Dungeons (will) have only one difficulty level – hard, which in the long run will remove GW2 of its playerbase. The only people who will stay are gonna be very experienced players and even they will get tired of the game sooner or later and move on to something new/better.
WoW is popular because it’s not only for elitists, it’s not only for noobs and it’s not only for casual players. It’s got everything for everyone, it’s got areas for casual and experienced players, it’s got dungeons for new and old, good and bad, and that’s what’s kept it going for the past 8 (?) years.
GW2 has a LOT of potential, but it seriously needs to stop favourizing only one type of players. Make something for everyone to enjoy – AC dungeon for new, less experienced players (but still being a challenge to do – pre-patch AC was OK), followed by other dungeons.
Are you saying that EVERYTHING ELSE, the HUGE open world, the event chains in Orr, the World Bosses like the Shatter, NONE of that is for casuals? This ENTIRE GAME has been geared towards casuals from the start, despite Anet’s intention that the explorable mode dungeons be skill-gated. So I really don’t think they’re favoring the extremely skilled. In fact, I’d have thought that they developed the game entirely with casual completion in mind.
If you don’t like the dungeons, just don’t DO them. I don’t get what’s so hard about that. There are no stat sets that can only be obtained in dungeons that can’t be purchased elsewhere. Sure, you have cosmetics, but really, if you’re going to start griping about LOOKS you might as well start griping about that in any OTHER MMO where the equipment ISN’T normalized by rarity and that robe you might really like is actually also the same rarity but of worse stat distribution.
Hell, they’ve even spent the last few months making Story Mode Dungeons MORE accessible to casuals. What the hell more do you want? The entire game can’t be casual…because of course, then we run into your problem of equal distribution of attention. You could do all the story mode dungeons in the game before going back to do the explorables. There’s nothing that says you HAVE to do content at a certain level or you miss out.
Honestly…I don’t know why it would matter if dungeons decrease in population. Is Anet somehow charging a separate USD$ entrance fee for every admission into dungeons? It doesn’t affect them, it doesn’t affect you, why are you complaining?
(edited by Maestro.5376)

