LoL is not an mmorpg, it is not really relevant to bring up what Lol did or didn’t do…
The casuals weren’t the ones screaming when ascended gear was added…it was added Nov 15 so how in the hell can you say they “…Anet finally added endgame vertical progression in the form of ascended gear…” Everyone was screaming- most of all the GW1 players who mostly have left the game. I guess I should say “nearly everyone was screaming…” since some people will defend Anet or this game no matter how many lies have become evident since release.
Anyways, the OP “the uprising” no one has heard of you so you are not hardcore. Make some videos and show us how good you are at pvp or how quickly you can clear Arah.
Besides Legendaries, there is a lot of hardcore stuff to do in this game and speed running CoF1 on your warrior isn’t one of them.
I watched a video of a five man Spvp all Necro team the other day and I’ll bet all of my gold that you could not gather four friends of any comp and beat them.
Have a great day sir, and please stop spreading false information.
lol
when the molten pick axe came out, I was waiting to see if they came out with a molten chainsaw…
when I hear a chainsaw now, it reminds me of the champion Skeletons from the Mad King’s Labyrinth… good times
Get caught up on the Living story event in Southsun Cove- you can get some back pieces you might want as well as decent drops from events there currently – this website will help http://dulfy.net/category/gw2/
As a level 80, you can get a guaranteed rare drop from each and all of the world bosses once per day (you are able to get more than that but you’ll get at least one). These websites can help you track the spawn times of World bosses on your server: http://us.gw2stuff.com/ and also http://guildwarstemple.com/ All you have to do is type in your server 
Fractals are always good to run as well as any dungeon you like and/or CoF path 1.
If you liked WvWvW last time you played you will see some changes there and some more on the way.
One thing I have done with my level 80s is get mats for my lower level alts to max out their crafting skills… it’s nice to add 20 levels to an alt in a short period of time 
Lots more to do but hopefully this will get you started. I’m afraid you missed out on Super adventure box and the Molten weapons Facility dungeon 
Not sure where else to put this but just a quick shout out to the people who make the nice paintings like the loading zone pictures and the stuff that goes on the webpage – keep up the awesome work! Regardless of what is happening in-game your art is always up there in terms of quality and I for one really enjoy them.
agree 100% and just to add- the music is and has always been great too!
It’s a fun game but I don’t like the influence of Nexon and NCsoft.
read the quote from Totalbiscuit again instead of posting again Vayne
The RNG and these forums are awful
I don’t understand how a company can moderate their own forums in the way this company does… they have to realize that the people who volunteer to speak for Anet cost them serious money by driving people away…
I would buy lots of things from the cash shop…but not RNG items.
The quote from TotalBiscuit is great.
I looked forward to playing this game and have played since beta. Now, though i still have fun leveling alts and stuff I like to do, I’m looking and waiting for a different MMORP that is not so slimey.
There are still places in the current map that i have not seen are you saying you seen every thing as is?
Something that Anet much watch is not to overload on space. As is the maps may be too big its giving ppl the feeling as if there is no one playing on that map when there is a high pop playing they just happen not to be in the same places as they are.What?
So if they add in new maps at the same size as the current maps we will see old maps get less use then the new ones and in the long run if the new maps have more use then the old we will see the old used less. From the point of view of the player in the old map they see nothing and think no one is playing but in truth ppl are some where else. Now we can say that if the map are evenly used we will see player number’s seemed less then they truly are.
Too much space = less interaction with other players. This is not good for mmorpg. As things stand Anet is working on ways to get ppl back into older maps and even the lower level maps so i have a feeling once they think that they are able to do this well we will see new maps.
Would you provide links to any of your claims? I am very interested in the topics that you’ve discussed- which of your statements are opinion and which are you able to provide any evidence to back up your claims? I agree with you on some points and it would be great to read up on some of the claims you’ve made.
There are still places in the current map that i have not seen are you saying you seen every thing as is?
Something that Anet much watch is not to overload on space. As is the maps may be too big its giving ppl the feeling as if there is no one playing on that map when there is a high pop playing they just happen not to be in the same places as they are.
What?
Why does the dungeon need to be temporary?
Because it is part of a “living story”, much like real life, when you destroy/change part of the world it stays changed. Well at least in a small way in game.. Temp content is a great test for what works and what doesn’t. Those things can be applied to the core game.
Why are the Fused Weapons only from the BLC?
$ = Content, ie Flame and Frost
Why can’t they make this (and add to it) a permanent dungeon with tokens much like the others and add the fused weapons as dungeon rewards to spend tokens on…?
Suggestion. Whos to say you won’t ever see this style of dungeon in the future?
Would it be so bad to allow more players to see these weapon skins rather than wasting 100s of dollars or more on keys and never seeing one? The dungeon on its own was awesome. Imagine it being its own explorable.. New content is what’s going to keep this game going, not temporary content and then the same old stuff afterwards.
Temp content has been raking in serious money, and the majority of the playerbase love the content. It gives players a reason to keep coming back, because the world is always changing.
Is there a link you can provide to back up any of these statements you’ve made? Or is this just your opinion?
I would really be interested in reading about how much “serious money” they’ve made (especially). Also, you claim the “majority of playerbase love the content.” Does that mean 51% of the playerbase or a higher percentage? How many players have viewed this as “… a reason to keep coming back…”?
I find these topics very interesting. It would be great if you could provide some official links to ArenaNet employees.
If we promise to be good boys and girls will you stop putting in dungeons that are only available for 12 days?
I like the the Molten Facility dungeon ><
you can also right click on any collectible in your inventory and choose “deposit collectible”.
One thing you do not need to save is gear- you can pretty much use a salvage kit on or sell (to vendor or on trade post) any blue or green gear, especially while leveling up. You can buy or re-buy gear off the trade post any time, it’s not worth saving something in your bank that you might use in the future. Just sell it for now and buy it later again if you need it… rares and exotics are up to your preference.
http://www.gw2spidy.com/ is a great way to find out a good time to sell extra things in your bank/ inventory. Buy low and sell high 
I use some characters as “mules” just to hold stuff temporarily. get some good bags on a low level alt and park them near a banker.
Finally, you may want to start a guild that only you belong to and build up influence so that you can get your own personal guild bank. It takes some time or gold, but it is an option for extra storage.
good luck! I’m a hopeless packrat :P
One possibility is that you did not get regular points from refining that you would get the first time you refined the material(s)… you would only get points for refining copper ore into ingots one time and then you would not get any points on refining copper on successive crafting skills etc.
It’s hard to say what you missed out on 5 levels since it was said it was possible to get from 1-80 via crafting alone.
Nice thing about level 75 is you can get to 80 super fast by doing a few events in the high end zones 
I was hoping to watch some esporty stuff but as soon as it became apparent it was unfinished I just went back to pvp/wvw
Just waiting for a good pvp patch to try and get my guild to try some tpvp :P
That’s the feeling I have overall is that Spvp is “unfinished”, for the first few months after release I was wondering what they were holding back for… there was a lot of hype about the game and there were a lot of videos devoted to Spvp… there was even a weekly show dedicated to Spvp on GameBreaker.tv http://www.gamebreaker.tv/buildcast-show-page/ but they canceled it…
I must agree: Watching other people play video games is by and large as fun as watching paint dry.
watch this
http://www.youtube.com/watch?v=74HhIS-TS10
I bought the game for WvW but planned on playing a lot of Spvp. I probably spent more time in Spvp during the beta weekends than I have in all the months since release…
I did not play gw1 but I wish they had some guild vs guild like this: http://www.youtube.com/watch?v=74HhIS-TS10 (from Guild Wars Factions World Championship, August 2006 in Leipzig )
that looks incredible.
Here’s my suggestion
: https://forum-en.gw2archive.eu/forum/game/suggestions/one-Map-one-Castle-two-guilds-fighting-over-the-castle/first#post1688578
" I was merely showing you that every action Anet has planned towards does not imply guesting is the major issue but people with many alts."
show me anything that ArenaNet actually says, you’re just giving your opinion. I’m not against anyone giving their opinion, I’m not sure your opinion that you repeatedly claim is the same as ArenaNet’s is true since you have not given any links or anything that ArenaNet Devs have ever said to support your claims.
And really there just perhaps maybe might be a slight chance that the issue might not be addressed if not addressing the issue and putting some other “fix” in place that might make more profits…
ya
you are focused on arguing about guesting… just supply some quotes from ArenaNet to back your claims. Until you do this no one will believe anything you say other than it’s your opinion.
Hi all,
Been hearing of an issue with people guesting & causing overflows & the possibility of limiting Dragon chests to one a day.
I don’t mind limits to avoid people taking advantage of the system, but don’t penalize the normal player because of the activities of some.
I don’t guest, no need of it. I play only one server with my team. To limit me to only one dragon chest a day is obnoxiously short sighted. We have only a limited amount of stuff to do at the high end, DON’T limit it further.
What’s the solution? Limit people who guest on other servers to one chest per day per account on other servers, NOT everyone on the server! DUH! Don’t limit my teams high end gameplay.
Please make a good call on this one.
Limit Guesting, not people on their main server!
Thanks,
- Lord Kismet
Leader, Ring of Destiny
11 years of fun & teamwork
http://gw2.kismetbp.comSighz…the reason guesting wasn’t nerfed is because it wasn’t guesting. It is the own home server players who are causing the overflow. Just because people all blame guesting doesn’t make it the issue. In reality, there is only a small amount of guest who actually make it to the event. Let I remind you, guest are put in overflow as a priority.
Lafiel, do you have a link to an Anet Dev saying any of this?
In my opinion, things haven’t been that bad with the exception of lag… Instead of limiting the chest to once per account per day, I would prefer a different solution.(of course, in large part because I play many alts :P)
It seems that an overflow server solution with world bosses would be better and easily implemented.
It doesn’t need to be said, there are several key evidence for this. First, if guesting was the issue, why didn’t anet simply nerf it? i.e change the way it is OR make it 1 guest per server or whatever. Secondly, guest are put in overflows as a priority as we know. Thirdly, if guesting was the issue, we would have experienced overflows prior to the chest change since they were actually exploitable at that time.
I too have a lot of alts but I applaud this change primarily because world events were becoming the most profitable thing to do and that is not what anet intended. The Reward needs to be balanced throughout for people to be spread out around the game world.
As to op, the changes are coming in the next patch (this week).
Again, think about this logically. You’re in a high tier server. Your population is huge. What is more likely, the massive amount of home players who used to be in dungeons all crowding around onto ONE map or that there is guest all over the other servers just taking over your map?
Bottomline, it has always been a first come first serve basis. If you want to make sure you get to an event, go to there and wait a bit longer like everyone else who got into the map did.
I’m on SoS, and when I hit overflow I just go meh, i’ll catch it another time. No biggie.
Lastly, however impractical it may be, I do wish they would turn off guesting for a week just to shut those people up since their own server population are plenty capable of putting themselves in overflow.
you want to end guesting just to shut the people up that say what you don’t want to hear?
“It doesn’t need to be said, there are several key evidence for this” <—-you actually said this. Sorry I will take anything ArenaNet says over you any day.
You’re just guessing. You have no idea and you offer no proof of anything that ArenaNet says. You keep giving your opinion and claiming it is what Anet wants…
wierd
“You can’t sync the time to any particular server either since it contains people from a mix of servers.”
I agree that right now there isn’t a way in place to use overflow servers to fix the porblem… what I meant was to try and use a new special overflow server to fix the problem- one specifically for world bosses…not necessarily a mere instance, something that would fix this problem. Anet would know better than me.
Mobs like Ogres (in Queensdale there are lots) and giant worms and some slow-moving hammer wielding Risen that have an easily identifiable slow-moving big attack are great practice.
There are lots of these types of mobs you can hone your dodging skills on
Dodging is fun because with a little practice you’ll be able to avoid all sorts of damage- magic, ranged, melee etc
anyone hear of anything regarding Guild Vs Guild battles in the upcoming updated for PvP?
now Mithril is at 51…
more people spending their time at world boss events than gathering ore?
Hi all,
Been hearing of an issue with people guesting & causing overflows & the possibility of limiting Dragon chests to one a day.
I don’t mind limits to avoid people taking advantage of the system, but don’t penalize the normal player because of the activities of some.
I don’t guest, no need of it. I play only one server with my team. To limit me to only one dragon chest a day is obnoxiously short sighted. We have only a limited amount of stuff to do at the high end, DON’T limit it further.
What’s the solution? Limit people who guest on other servers to one chest per day per account on other servers, NOT everyone on the server! DUH! Don’t limit my teams high end gameplay.
Please make a good call on this one.
Limit Guesting, not people on their main server!
Thanks,
- Lord Kismet
Leader, Ring of Destiny
11 years of fun & teamwork
http://gw2.kismetbp.comSighz…the reason guesting wasn’t nerfed is because it wasn’t guesting. It is the own home server players who are causing the overflow. Just because people all blame guesting doesn’t make it the issue. In reality, there is only a small amount of guest who actually make it to the event. Let I remind you, guest are put in overflow as a priority.
Lafiel, do you have a link to an Anet Dev saying any of this?
In my opinion, things haven’t been that bad with the exception of lag… Instead of limiting the chest to once per account per day, I would prefer a different solution.(of course, in large part because I play many alts :P)
It seems that an overflow server solution with world bosses would be better and easily implemented.
During Beta weekends, Anet asked for people to help test the Gem Store and use their credit card to buy gems. I bought gems at this time and when the game went live one of the first things I did was buy some extra characters and every single available upgrade for extra space in the bank.
Since day one, I’ve had the maximum bank slots available and I would have purchased more if Anet would take my money for more.
I certainly would have purchased holiday outfits/ town clothes if I were not out of storage space. I would pay to have more storage space so that I could buy more outfits/ townclothes. A “town clothes” tab or some storage specifically for town clothes would be preferable.
I would also purchase armor and weapon skins if there were some that I liked on sale in the gem store. It seems like they have not added any skins to the gems store for purchase since launch(not counting the skins added during holiday events).
If you say it’s about skill – then in a WvW between two equally skilled players, on a scale of probabilities, can an exotic geared player beat an Ascended geared player?
The Eternal Battleground is not a one-on-one dueling arena.
Dailies as they are currently implemented are a time gate, how about you try to discuss that and how it affects current players with alts and new players who have just bought the game.
How about you stop telling people what they can and cannot discuss.
Gear, and the advantages offered by gear, is pertinent to the discussion of Laurels. And the only reason Daily Achievements could possibly be a problem to anyone is because of Laurels. Therefore the discussion of ascended gear, like it or not, is on topic. Partake, or don’t. Either way, stop trying to control the conversation.
Being told what you can and can’t discuss to participate equally in the content of this thread, how horrible, it’s as bad as having the way you participate in the conversation being controlled by someone else.
the irony is delicious…
ya sorry just was trying to keep the thread from being derailed
there are a gabillion threads complaining about ascended gear and this one was about dailies
talk about whatever you want
Were there any other questions?
I mean really… if you really want to defend getting one laurel per day then I guess we will never agree. There’s nothing wrong with you and I agreeing to disagree.
I would rather see innovative and interesting content than the same old dailies we’ve seen in other games.
I’d rather see a better way to achieve the goal of acquiring the best gear in the game than time gated dailies.
(edited by Moderator)
If you say it’s about skill – then in a WvW between two equally skilled players, on a scale of probabilities, can an exotic geared player beat an Ascended geared player?
The Eternal Battleground is not a one-on-one dueling arena.
Dailies as they are currently implemented are a time gate, how about you try to discuss that and how it affects current players with alts and new players who have just bought the game.
How about you stop telling people what they can and cannot discuss.
Gear, and the advantages offered by gear, is pertinent to the discussion of Laurels. And the only reason Daily Achievements could possibly be a problem to anyone is because of Laurels. Therefore the discussion of ascended gear, like it or not, is on topic. Partake, or don’t. Either way, stop trying to control the conversation.
Do you agree with the current way to “earn” laurels? That was what the original post was about.
Are you going to defend doing easy to complete, random quickly completed quests where you earn one laurel per day to get something for one character in this game?
Would you buy a second copy of this game with the current laurel system? What advice would you give to someone who just bought this game who has the goal to reach max stats? Would you tell them that is not the goal they should pursue?
I’ve played a lot of MMO’s and I believed ANET when they claimed GW2 would be different. They changed their tune and have changed things from when it was released to make it more like things we’ve seen in MMO’s like World of Warcraft. They said they made these changes because players complained there was not enough to do at end game prior to achieving Legendaries.
If complaining is how you get ArenaNet to change the game then why wouldn’t anyone complain about the game if they don’t like the direction it is going?
I don’t have a problem with Ascended gear, just with using daily quests to time gate the acquisition of the gear.
Dailies are fine for some nice bonuses to experience, karma etc … but really the time gate for acquiring desired goals in-game is not the best solution.
If you say it’s about skill – then in a WvW between two equally skilled players, on a scale of probabilities, can an exotic geared player beat an Ascended geared player?
The Eternal Battleground is not a one-on-one dueling arena.
Dailies as they are currently implemented are a time gate, how about you try to discuss that and how it affects current players with alts and new players who have just bought the game.
Too bad we end up wasting more time arguing about other things instead of addressing the problem then. Thats my point.
make a new thread about your point then, and we can all discuss your point in the new thread you make.
let’s talk about dailies in this thread
The OP is not against “any and all dailys”, it is hoping that the current implementation of dailies will be reconsidered as it presents an unnecessary time gate.
The problem is the people who joined in to whine about “dailies = grinding” and ascended.
With respect, that problem only exists on these forums.
The problem is not the people posting here… the post is addressing the problem that the current implementation of dailies presents… poor quality or whatever. I believe that the there could be something easily implemented which would be much better.
It use to be really easy to sell Guild Wars 2 to my friends but …it’s so difficult now.
Everything sounds amazing, but when they start asking about “end gear/content” and I have to explain them it takes a minimum of 12 weeks for 2 accessories, a dedicated 20+ days of dailies and 1 monthly completion for a necklace and 20+ dailies from Fractals (unless you’re lucky with RNG) for 2 rings.
They look at me like “Are you serious?” – It’s a complete turn off and I can’t even defend you, Anet.
The most powerful/credible advertisement is word of mouth. Consider what kind of “words” are coming from our mouths recently.
What I’m saying is, please reconsider how your “gear treadmill” is earned. We understand “exotic’s were too easy to get” but please, this is not the right direction. If Ascended will be apart of Guild Wars 2 forever, add more fun ways to earn them that doesn’t involve a Daily. Maybe that means actually adding challenging content.
TLDR ; Dailies/Weeklies are not a quality way to earn end game gear and it’s NOT quality content. If someone asked me what Guild Wars 2 end game was, I’d tell them Dailies (Dragons, Fractals, Dungeons, Daily daily, Monthly, Guild Missions, etc).
Please go back to the drawing board, Anet.
I love your game but I’m concerned with the direction you’re taking.
The OP is not against “any and all dailys”, it is hoping that the current implementation of dailies will be reconsidered as it presents an unnecessary time gate.
please return to the topic of this thread or make a new thread to discuss how you don’t like what another person has said.
The current implementation of dailies are a time gate.
The thread is about the current implementation of Daily Achievements and the fact that they are a Time Gate.
It’s not about whether ascended gear should be in the game or if ascended gear matters.
This thread is not about what you think of a person that disagrees with you.
Most of the posts in this thread were already addressed and answered on the first page that many did not understand or bother to read.
Dailies are not difficult and they do not take a long time to complete. No one is asking for handouts or gear for doing nothing.
The objection to the current implementation of dailies is that they are a time gate and that many people who bought the game believed they would not be required to log in every day to achieve their goals. If your goal is to get the best gear and be competitive, you should be able to work towards this and overcome difficult encounters to achieve this end rather than having to log on every single day and collect an unnecessary additionally added currency to obtain gear that you want.
Other MMO’s have used this manipulative tactic to keep their paying customers chasing a carrot. ArenaNet clearly stated that they did not want to be like these MMO’s. They also clearly stated that they made mistakes since launch when they changed things and began to pursue a different direction than they had been trumpeting since before launch.
I honestly believe that it is their intention to change the current way gear is obtained in this game. What we have now is merely a time gate to delay everyone(and all of their alts) from gaining certain types of gear quickly. I believe they will eventually change the current implementation of dailies and I believe that has been their plan before they announced them.
Mawage is wot bwings us togeder tooday. Mawage, that bwessed awangment, that dweam wifin a dweam… And wuv, tru wuv, will fowow you foweva…So tweasure your wuv.
INCONCEIVABLE!
Sorry Behellagh, I just do not agree with what you said.
Time sinks/ gated content are simple solutions that are easily implemented and not very creative. Re-read the OP and tell me that the current Laurel system would be easy to sell to potential new players. Wouldn’t it be better to have something new and innovative and fun instead of a standard time sink/ gated content?
Wouldn’t it be better to have such an amazing experience in a game that drives sales to new players instead of having to deal with time sinks and gated content that exist to squeeze pennies out of the current player base?
Just because time sinks and gated content have been used recently in MMORPGs does not mean that they are necessary and we “…will always have time sinks/gated content .”
They have already said they are going to be adding new ways to obtain them.
How about you just be patient, and maybe even realize that ascended stuff isn’t the end game, its an optional path to take in gearing up your character.
Why’s it taking this long?
No really. Here’s how you make Ascended items far less painful to attain. You make a vendor in the wuvwuv starting locations who sells each Ascended piece for 500 Badges of Honor.
BAM. Done. I have fixed the game.
I would prefer seeing this than the current daily/Laurel system.
Some people object to the term “time gate” but that truly is what we have now with the Laurel system. There simply are better options than what has been implemented.
I wish there were no Dailies at all. I would much prefer Weeklys that required you to do seven sets of Dailies to complete on your own time/schedule. Sure the dailies are easy and can be completed quickly. I just don’t have a schedule where I can log in every day.
I would prefer no time gate at all but there are better options than the current dailies.
GW2spidey mithril prices: http://www.gw2spidy.com/item/19700
Mithril Ore went way up and now it has gone way back down.
Ecto prices dropping + people buying mithril to craft?
Can someone explain why Mithril Ore has been fluctuating so much the first week or so of March?
John Smith- love to hear from you again about anything regarding GW2’s economy =)
okay now, after the recent update and one chest per day (per character), we need more dragons please
=)
ya i would love to see them improved too
when I don’t have a lot of time to play i look to see if a dragon is spawning and go to the area and fight it with various toons I have hanging out there just to fight the dragons.
yes I would also like to see better dragon fights but currently the dragon fights are fun for a variety of reasons- especially grouping up with others- and it’s something I do in-game and would like to see more dragon events.
I’d like it to be better but currently that’s all there is in-game…I usually end up fighting the adds for 50% of the encounter anyways :P
Currently, the three dragon fights are accessible to the majority of players and if I had to guess, I’d say that ease of joining and participating in these dragon events was the intention of Anet. So yes please add new dragon events which are improved over the current ones.
They need to get rid of the current dragon encounters, make them roaming, use an actual mob model instead of a building model, and make them dangerous and unpredictable. Make them crash DE’s, low level zones…hell, any zone. I’d be hilariously happy if they attacked cities. And don’t put em on a frakkin timer.
This would be awesome. The Shatterer would not be nearly as mind numbingly boring if he would attack randomly up and down the Brand (since you can see him flying overhead all the time anyways), it would encourage people to patrol the entire area and then call out to their fellow players whenever they saw it come in for a landing.
And the idea of the Claw of Jormag perched on a building in downtown Holbrek is just plain amusing. XDThe sad thing is that each dragon does have some sort of extras that are suppose to make them more interesting. They each have achievements tied to them as well. The problem is that none of the extras are necessary to kill the dragon. Tequatl has the lazers for it’s achievement but everybody just goes around the bones and attacks him head on. The Shatterer is by far the worst of the three as everyone just sits on that one rock targeting his leg. The Claw is tentatively at the top as we do have keep mobs at bay so the cannons can bring the dragon down and we have to fire at the wall to get to him and there’s the whole second stage to the fight. I’m not saying it’s not an auto-attack snooze fest but at least it’s not as easy to ignore the mechanics as the other two.
I think they need to spice up the three fights we have before adding more.
I’d like them to add more and then spice the new ones up and keep the original three as an introduction to dragon fighting for new players…why spend the time changing the current ones? add the improvements to the new dragon fights…wouldn’t that be better to have more and better to the ones we currently have?
Many of us have done the current three many times and they are there whenever we choose to do them… a lot of players gather to do them and the social interaction is fun during those events and the minutes leading up to them.
It’s time for more events and it sounds like a lot of players would like to see dragon events improved and things to do during them that are more challenging
bring us more Anet
I’d rather do events with a big group of people and I would like to see better events than the ones currently in game for sure.
I’m not sure how you find the Fotm currently in the game much fun or challenging after you keep repeatedly doing them over and over and over and over repeatedly over…
I’d rather chat and goof off with a big group of people than do fotm with 5 people
anyways we can debate on what you like more and what i like more forever but the point of the thread is that I would like to see more of these dragon style encounters than the three that are currently in game and for sure both of us would like to see these events greatly improved
All I have to say is…remove the chest and see who does them then.
would be nice if they removed the rewards for fotm
If all you had to do in FotM was stand in one spot and auto attack, I’d totally agree.
isn’t it then just the same? in both you are simply reacting to a pre-set computer programmed chain of events that you learn and rinse and repeat…
the only difference is that dragons encounters are fun and fotm are mind-numbingly repetitive
All I have to say is…remove the chest and see who does them then.
would be nice if they removed the rewards for fotm
Well it started snowing here where I am, was that the start?
The question is, where are you?
Dragons are so mind numbingly stupid (stand in one place and auto attack). If there is any one thing that is broken with this game it’s the dragons, on a kitten timer at that. Zero challenge, faceroll skill involved, absolutely the same exact thing every single time you fight one in the same exact place on a clock. A legendary process it ain’t. I feel more challenged from a skritt.
Not sure how doing the exact same thing for anywhere from 10 to 30 minutes is fun. Dragon fights are mechanical and offer very little player input besides “stand here and auto attack or use bazooka 1” I enjoyed it the first time, but the tenth time? The twentieth? Got old real quick. The only reason people do them after that many times is for the chest, not fun.
They need to get rid of the current dragon encounters, make them roaming, use an actual mob model instead of a building model, and make them dangerous and unpredictable. Make them crash DE’s, low level zones…hell, any zone. I’d be hilariously happy if they attacked cities. And don’t put em on a frakkin timer.
i agree with a lot of things you said and, for sure, some of your suggestions sound really fun! I, and many others have fun with the current encounters and sure we want more more more too just like the next gamer…
Those are not dragons, those are champions of elder dragons.
since they aren’t really “dragons” that’s why they are pretty easy… whatever you want to call them and your enjoyment level of them probably varies but there are a lot of people that participate in them on a regular basis…it would be fun to have more than three to participate in…and more innovations to these events
I think, initially, you have to make them face-roll so that so many different types of players can all participate but if you add more of these encounters and perhaps add some really challenging feats (for example, fighting the adds and doing something special in that fight…) then everyone can still attend the original three events (currently in the game) and still look forward to other dragon fights while players looking for a challenge can find some special twists in each dragon fight that they can be given an achievement or just find a challenge that they enjoy overcoming…
I just think that the ease and openness of participating in these events with “dragons” would be better if there were more of these events than the current three that we now have =)
In due time, once the full expansion comes.
well we’ve been doin the same three “dragon-type-events” and more would be better sooner than later.
I dunno … they aren’t that hard but they’re fun and visually appealing and people gather there and socialize and dance around and tell jokes and stuff… seems much better than hearing people spam “LFG Fractals…” all day
You better be careful…she has a following
Gestankfaust.4216 is right- she has a following, and she made gabillions of dollars off that following and then said that the children of the country she made gabillions off of were not worthy to be helped by her because they wanted ipods… her accusations of material lust seemed to be lost when applied to herself wanting to make herself look good.
Anyways stupid celebrities will say stupid things and stuff money into their ears so they don’t have to listen to the truth.
Meanwhile, GW2 is a fun game for the most part =)
Those are not dragons, those are champions of elder dragons.
I agree with you———→ players often just refer to those three events as “dragons”
whatever you want to call them, this game needs more than three of them. There should be more of these events goin off all the time!
