Showing Posts For Maugetarr.6823:

Give Thieves a New Dodge Mechanic

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

^^
Additionally the evade window on deathblossom is in a weird timeframe making it very difficult to actually use as a dodge.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Thief desperately needs build diversity.

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Venoms really need to be treated more like mantras with CDs based on individual strength of the venom rather than given a standardized (and currently long) CD. Until they look at it that way venoms won’t be there.

Some similar mantra traits:
http://wiki.guildwars2.com/wiki/Restorative_Mantras

http://wiki.guildwars2.com/wiki/Mantra_Mastery

http://wiki.guildwars2.com/wiki/Harmonious_Mantras

And of course the original mantras on shorter CDs to begin with:
http://wiki.guildwars2.com/wiki/Mantra

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

"we want to improve thief combat survival"

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Actually for about 2k power, 6 stacks of might is a 10% increase. If you’re in and out of stealth it’s pretty easy to maintain that, but it really depends on your playstyle.

As you implied, it’s not really the same thing. Stealthed windows are also time when you aren’t doing power-based damage. Another complication is that Fluid Strikes is literally set up by Power of Inertia, if you’re running it, which is half the Might but for longer (because of boon duration).

Well after the nerf to VR I’ve been using PoI in addition to HA along with FG and travelers runes so I have +25% boon duration. With the 3 combined I’ve stacked anywhere from 8-11 stacks. If acro had more dependable condi clear I probably would go 0/30/15/25/0 instead of 0/30/25/15/0. It really comes down to playstyle in the end.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

"we want to improve thief combat survival"

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

pain response is more like “ok”.the only viable choice for master as its the only condi cleanse in acro. evry traitline has bonus dmg on 25…all are good. acrobatics offers nothing for defense SA couldnt do better , except dodges (acro 15).

Yeah, but Feline Grace is more than just a throwaway investment: it’s a really good skill. And once you are already 15 points invested in Acrobatics, it only costs 10 points to get to Fluid Strikes, and you might as well take Pain Response on the way. Shadow Arts does not have a 10% damage boost skill, and 2 stacks of Might on stealth does not begin to come close to replacing that.

Actually for about 2k power, 6 stacks of might is a 10% increase. If you’re in and out of stealth it’s pretty easy to maintain that, but it really depends on your playstyle.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

New Thief Healing Skill: Critical Save

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

This would be better suited to a master or grandmaster trait in the acro line. Without the healing it would be about on par with cleansing ire (slighly weaker though as we would have to waste our main defensive ability for it).

With healing it would probably need to be a GM trait because it would be on par with evasive arcana.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

(edited by Maugetarr.6823)

Help vs d/p thief

in Necromancer

Posted by: Maugetarr.6823

Maugetarr.6823

I’ve heard that thieves had a 3 second revealed debuff when they come out of stealth but, in wvw, I’ve seen a few that come out of stealth, attack and restealth as soon as I get a lock on them (1 second at most). Can anyone explain this?

A thief has to deal damage coming out of stealth for revealed to apply. If they let it drop naturally, they don’t get the debuff and then will most likely try to hit with another CnD (the thing that gives them stealth). It can really benefit a thief to stealth, cast basilisk venom while in stealth, let it wear of and then CnD again stunning the opponent to set up an easy backstab (which will reveal them). A lot of thief offense and defenses are mostly smoke and mirrors.

CnD:
http://wiki.guildwars2.com/wiki/Cloak_and_Dagger

Revealed(if I didn’t explain it clearly):
http://wiki.guildwars2.com/wiki/Revealed

Stealth attacks:
http://wiki.guildwars2.com/wiki/Surprise_Shot
http://wiki.guildwars2.com/wiki/Tactical_Strike
http://wiki.guildwars2.com/wiki/Backstab
http://wiki.guildwars2.com/wiki/Sneak_Attack

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Help vs d/p thief

in Necromancer

Posted by: Maugetarr.6823

Maugetarr.6823

Well, I’m still leveling my necro, but from a thief-main perspective, there’s a couple of things you can do.

  • DS 4 & 5 still hit the thief in stealth.
  • DS 5 can be especially deadly if the thief doesnt have condi clear in stealth. Any sorts of immobilization are really powerful against the thief (such as Dagger 3)
  • As others have mentioned, channelled abilities still hit in stealth. Axe 2 has the added benefit of clearing blinds from BPS very quickly with the multi-hit channel
  • Staff marks are a great indication of the location of thieves, but don’t overlap multiple. When I see overlapped marks I do my best to use 1 dodge through both so it blows the CD.
  • Fight away from the edge of BPS. If someone lets me, I auto attack from inside the smoke field and leap through it right before it disappears. With D/P you can get through 1 and 2/3 of an auto chain before needing to HS through it. Against power necros, thats a significant chunk of health.
  • Interrupt the HS. The BPS + HS combo costs 9 initiative. Thats 3/4 of the standard initiative pool for thieves. Staff 5 and DS 3 are excellent for this.
  • Eat the HS above 50% health. These only have a multiplier of 1. Save your dodges for under 50%
  • Heal early. Depending on the thief, they might have executioner. Thats an additional 20% damage under 50% health. If you get behind too far this compounds with HS to really start to hurt.

I hope some of this helps.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Thief desperately needs build diversity.

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

CnD definitely needs to be reverted in sPvP.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Thief desperately needs build diversity.

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Why is P/D gimmicky?

The need for continuous re-stealths, mostly. I have no problem with the build at all, but it rests on sort of a Jenga tower because of the Sneak Attack thing.

But Backstab requires being in stealth as much as Sneak Attack does?

Sort of… the auto attack is really strong, and when heartseeker is used at the right time it’s also strong. P/D needs the sneak attacks to keep pressure up where D/X can keep up pressure while not stealthed.

For example, say you backstab from about 5-7k. If it takes 2 seconds to set that up, auto attcks could have pumped out that same amount of damage in that time. D/X has good out of stealth pressure, andnthe high-ish spike from backstab makes up for the time off target.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

P/D WvW Apoth vs Dire vs Settler vs etc.

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

You dont think they’d nerf shadowshot to have a cast time? Perhaps the retreat range is too far (based on sword changes these 2 seem possible). Maybe they decide that sneak attack has too many bleeds or the bleeds it has last too long.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Are there any non-HS spam thieves?

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

This was made quite a while ago showcasing the strengths of heatseeker spam:
https://www.youtube.com/watch?v=PTSlULPN768&feature=youtube_gdata_player

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Are there any non-HS spam thieves?

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Good to see most people that are on here are trolls..
“Die from XX build and ur bad”
Lawl, Die from my condi spam and your bad. Just cleanse right? lawl

There were actually posts about the damage coefficient and stopping the thief using immobilize, cripple, and chill. This issue has been addressed before and it probably won’t be the last time someone makes a thread on it.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

P/D WvW Apoth vs Dire vs Settler vs etc.

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Dire armor is the reason I think they’ll nerf P/D next. It’s not like thieves rely on crits to trigger conditions, so we don’t have to invest anything in precision to proc. On top of that, the damage portion is the main stat while the other 2 are purely defensive. I sort of think that’s what’s leading to the condi meta right now because there’s no real tradeoff like a direct damage build which requires 3 stats to be effective. It’s not a thief specific thing, it’s just a general condi thing. On top of the passive stat defense you have the thief active defenses. At least we don’t have the variety of conditions that the others do. If we could burst conditions like necros or engis the outcry would be horrendous.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Check my math: Signet of Malice vs. Withdraw

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

It is not the condition ticks, but the field pulses that trigger Signet of Malice and heal you.

Ah, well then it seems that unless there are a fair number of of foes willing to sit in your fields that these would have minimal additional benefit. Although if they will, it appears that there can be significant improvement.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

(edited by Maugetarr.6823)

Thief desperately needs build diversity.

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

I do understand what you’re trying to say. There are a few builds out there that are truly viable and a few that some good players can force to work for them (see TeamBattleAxe’s perplexity PP/fireworks build to understand what I mean by that). I think what I would really like to see is a couple of balance patches go by without a nerf, let alone even asking for a buff. Things got buffed this last time that didn’t really need it, while stuff that got nerfed didn’t really need to either (with a few exceptions both ways).

Honestly I don’t know what they could nerf more on the (direct damage) thief except maybe a few things that are carrying non-burst builds right now (executioner, hidden killer, shadows embrace, cloaked in shadow, hidden assassin, shadows rejuvenation, feline grace, and backstab all come to mind either by adding to the icd or decreasing the coefficients). I would think that P/D would realistically be next on the chopping block if we do get more nerfs.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

(edited by Maugetarr.6823)

How Do I Deal With Condition/Perplexity Engi?

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

I’m going to have to join the walk away vote. Most condtion engineers I have encountered are way too tanky to take down quickly and any fight over 20 seconds (CD for healing turret, traited bombs, gear shield, etc….) will often benefit them unless they really mess up. This is against good ones though. Bad ones should fall in the first 10-15 seconds. If you find they are competent though, DoTs only get stronger/harder to deal with over time.

Even against bad ones though, you’re going to need condi clear on stealth to combat the condi burst they are capable of. A chained CnD, then backstab and a couple of heartseekers might be enough to take them down, but remember if you don’t have them really on the defensive at the end of 20 seconds, it probably will come down to luck in addition to skill to beat them.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Check my math: Signet of Malice vs. Withdraw

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

I don’t use SoM, but I do use withdraw. If your math is correct, that means against a single target you’d have to hit 85% of the maximum possible hits to gain an advantage is health gain alone. Empirically that’s impossible (for me) due to various dodging/evading/blocking skills. In addition, sticking to a target that closely without any dodging from either side rarely happens. As I understand it, the condition ticks on the second also trigger SoM, so that might add an additional 15 hits in that time period if you haven’t accounted for that already, assuming you can keep at least 1 damaging condition on them for that entire period. From a non-health advantage, the curing of immobilize, cripple, and chill + the benefit from gaining an evade for .75 seconds + the “on heal” triggers far outweigh the benefits of SoM. In a group setting, SoM might pull ahead, but that is pretty conditional. I would much rather break immobilize in a 1vX setting as that will get you killed really quickly in that scenario.

For futher reference, autoattacking into a zerg with a short bow would yield about 45 hits once you include bounces in that 15 second period. With choking gas and cluster bomb you might get more, then again if you don’t get the full bounces you might get less.

It really comes down to preference. Do you like active heals more than passive heals and/or do you encounter groups of 2+ enemies that are closely packaged together more than single targets?

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

How is this backstab possible?

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Here is Yski (who I was expecting to respond to this thread earlier): Great offense, very little defense.

With the guard leech included, he might hit for those sorts of numbers vs that armor.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Need opnion on build (wvw)

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Haha, just joking around. I won’t be on probably for the next week and a half, but if our matchups stay against each other keep an eye out for an Asuran thief in HotW armor and a TFH tag.

Edit:(I also meant that my mortal enemies of the week are not to be trusted. It was not meant as a slight to your playing abilities. Sorry if that was the tone that came across)

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

(edited by Maugetarr.6823)

Need opnion on build (wvw)

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

No! Don’t take help from kaining! (From an AR thief ; P ) it seems like a decent enough stat distribution. Lately I aim for about 2k power, 2.4k armor, and >15k health excluding food/buffs. That’s pretty much the general guidelines I have for myself. The pieces seem a little scattered. You can get virtually the same numbers with head/chest/legs as soldier and the other as zerk.

Edit: Changed only the armor pieces just to see the stat difference:
http://gw2skills.net/editor/?fYUQJAoalUmaOHdy9E/JFy2jKsnIKOFGlTpVgm6KEVA-jkCBYfA4fgkFAUBgZmKrpmCiFOFRjVXDT5SQW7KpSBExyI-w

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

(edited by Maugetarr.6823)

THIEVES....r.....slow?

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Reroll for farming? I haven’t farmed a lot recently, but my engi with grenades / bombs was more effective when I was. They have improved the bomb radius also. Sorry I don’t have better advice.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Valkyrie vs Berserker

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Well my favorite is 0/30/25/15/0 right now. All my gear is zerk except my head chest and pants which are soldier stats. I sit at over 15 k hp and 2.4 k armor. With traveler runes I’m also sitting at 96% crit damage with 52% crit chance.

Right now I use HK instead of executioner because it guarantees the burst even if you do slightly less overall DPS. So if I run with my guild I try to have them call targets and I sit on the edges with SB until I decide to jump into the fray. HK versus executioner is largely dependent on your playstyle.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Nerf Wish list

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

He answered, “look this is all we can do, so get over it”

So…….

Isn’t this the same way Arena.net look at thief class?

Not even close. To the tree trimmer, it is profitable for them to come back several times a year to trim the tree. There is no profit on “trimming” the Thieves because the nerfs we received is similar to “plucking out the tree.”

no

when you pluck out the tree, you pluck their roots

no matter what trimming (nerfs) thieves get, they are still OP?

like the tree branches; they’ll keep growing.

why not just redesign the thief root and start over?

why not just plant a new tree that doesn’t grow to much?

why not just redesign a thief that would not be OP?

wouldn’t that make sense?

wouldn’t you agree?

….since when does code regenerate once values are changed? Are there subroutines in this game that slowly increase variable values over time such that they need to be “pruned” every so often?

have thief Op status increased or decreased over time by the trimmings (nerfs)?

The status of thieves has decreased since the release of the game. If you cut back plants without letting them gain ground in between, they die.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Nerf Wish list

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

He answered, “look this is all we can do, so get over it”

So…….

Isn’t this the same way Arena.net look at thief class?

Not even close. To the tree trimmer, it is profitable for them to come back several times a year to trim the tree. There is no profit on “trimming” the Thieves because the nerfs we received is similar to “plucking out the tree.”

no

when you pluck out the tree, you pluck their roots

no matter what trimming (nerfs) thieves get, they are still OP?

like the tree branches; they’ll keep growing.

why not just redesign the thief root and start over?

why not just plant a new tree that doesn’t grow to much?

why not just redesign a thief that would not be OP?

wouldn’t that make sense?

wouldn’t you agree?

….since when does code regenerate once values are changed? Are there subroutines in this game that slowly increase variable values over time such that they need to be “pruned” every so often?

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

I'm Confused On Vigor Nerf

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

I think the point he is trying to get across is that with our distinct lack of /limited access to other defensive boons, vigor should be where we shine, but we don’t. Feline grace is good. It provides for 1 more initial dodge, but after that it is slower than perma vigor because it is cutting the time in between dodges by 30% instead of the 50% provided by vigor. The devs said they were trying to increase the sustain of thieves, but simultaneously nerfed the individual traits that offer sustain. Thieves really only beat other classes out in terms of dodging when feline grace is combined with vigor because then the remaining 35 needed to dodge is sped up. Maybe it shouldn’t be an trait, but a thief speccing 20 into acrobatics should be able to have a high uptime on vigor. Maybe instead of vigor they could rework quick recovery to gain X endurance on crit with an ICD of 1 second so it rewards actively staying in combat/keeping up pressure.

P.S. You guys keep forgetting about eles with a perma vigor trait in the same line as evasive arcana which is a significant benefit.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Throw Gunk

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

I leap through it and auto them until they move off of it. The chaos armor helps you keep some pressure on them while giving you a little bit of defense.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

THIEVES....r.....slow?

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

I try to pre-place poison fields from SB. That way you get some credit (I believe) if people combo through it too.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

I'm Confused On Vigor Nerf

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Again, that’s eliminating builds that used the one trait to gain some survivability. Mesmers and guards have traits in 5 point positions that grant them 5 seconds of vigor on crit every 5 seconds. Eles have it in a 10 point position. This nerf forces people into investing in certain gear and traitlines that they wouldn’t have had to before. It limits build diversity.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

I'm Confused On Vigor Nerf

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

With Vigorous Renewal and Bountiful theft with 30% boom duration you can still easily upkeep 100% vigor duration.

Vigorous Renewal? Are you playing the same game? Maybe you should try playing a thief before commenting here.

There’s no perma vigor for thieves, 30 points in Acrobatics, 20 points in Trickery plus two traits and wasting your heals and steals for 75% vigor uptime do not fit with ‘easily upkeep 100% vigor’.

Try some boon duration. I have 45% and can upkeep 100% vigor uptime while in combat. Maybe if you’d take the time to learn your class mechanics and how they interact you’d be more open to the fact that thieves don’t actually suck as bad as people make them out to be. Please level your thief to 80 before trying to devalue my comments with empty claims.

Even with 45% you can’t get back up to the pre nerf time of vigorous recovery. To compensate you’ve had to go deep into boon duration and pick up 2 separate traits to increase your suvivability. A-net just changed initiative regeneration to supposedly not lock us into initiative traits and at the same time locked you into 2 other traits + 60 trait points (if you are x/x/x/30/30 + travelers runes like I think). The point is that there is a huge double standard as it pertains to the uptime of defensive boon/capabilities and anet in fact accomplished the opposite of increasing build diversity with this last patch.

Fortunately I’ve been running 10/0/0/30/30 for quite some time and have always carried both traits. The nerf to vigor was only a minor inconvenience to my ability to dodge constantly. Obviously I don’t focus on vigor upkeep in a fight – that’s not something you need to be focusing on. However, in theory it’s entirely possible to keep your vigor on at all times while in combat (or out of combat stealing every 20s on critters and using withdraw for mobility every time it comes off cooldown). That’s my point. I never said that it was possible for any thief to have 100% vigor uptime in all situations.

Fair enough. It just seems like in their attempt to nerf sword evasion they have significantly nerfed the capabilities of other builds. As a D/D player with no on-weapon shadowsteps or blinds, standard dodges are pretty integral to the survivability. Maybe if they recreated hard to catch with something that gave you X endurance on crit with an ICD to promote aggressive play since they said they didn’t want thieves simply dodging over and over not actively engaging in the fight. I’m not saying vigor upkeep should be a goal, but for other classes it’s not even an afterthought.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Hard to catch..... the right way

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

CD: 30 seconds
Breaks stun
Activate Signet of Agility (you don’t actually need it on your bar though like some of the other trigger traits)

This wouldn’t mitigate any damage, but allow you to react to subsequent damage or avoid stun locking warriors. It would allow for 1 mistake every 30 seconds.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Help me play thief again

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Look up “Yishis” and “Mugi” on YouTube. Yishis has excellent commentary on his target choices and playstyle.

As for build, this is my current favorite:
http://gw2skills.net/editor/?fYAQNAoYVlYmiOHfy4E/5Ey2jdqCJKeGOVS1f4qA-jkCBYfAYLRksAiIAkKAI5RZN7RQsMsIas6aYKXER1A-w

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

How to make thieves "fair" in WvW

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

I was pretty sure people wouldn’t stop complaing about permastealth even after they nerfed it.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Are there any non-HS spam thieves?

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Above 25% health it’s only a multiplier of 1.5 and 1.0 above 50% health.

For reference a necro’s DS life blast 600 and under has a multiplier of 1.4 and necrotic bite a multiplier of 1.2(same as hitting with backstab from the front).

Do what you will with this information

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Nerf Wish list

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

What: Hard to Catch
Why: This trait places the thief outside my chaos storm…

Sometimes.

Has the potential to thus still OP.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

I'm Confused On Vigor Nerf

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

With Vigorous Renewal and Bountiful theft with 30% boom duration you can still easily upkeep 100% vigor duration.

Vigorous Renewal? Are you playing the same game? Maybe you should try playing a thief before commenting here.

There’s no perma vigor for thieves, 30 points in Acrobatics, 20 points in Trickery plus two traits and wasting your heals and steals for 75% vigor uptime do not fit with ‘easily upkeep 100% vigor’.

Try some boon duration. I have 45% and can upkeep 100% vigor uptime while in combat. Maybe if you’d take the time to learn your class mechanics and how they interact you’d be more open to the fact that thieves don’t actually suck as bad as people make them out to be. Please level your thief to 80 before trying to devalue my comments with empty claims.

Even with 45% you can’t get back up to the pre nerf time of vigorous recovery. To compensate you’ve had to go deep into boon duration and pick up 2 separate traits to increase your suvivability. A-net just changed initiative regeneration to supposedly not lock us into initiative traits and at the same time locked you into 2 other traits + 60 trait points (if you are x/x/x/30/30 + travelers runes like I think). The point is that there is a huge double standard as it pertains to the uptime of defensive boon/capabilities and anet in fact accomplished the opposite of increasing build diversity with this last patch.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

I'm Confused On Vigor Nerf

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Don’t forget that elementalists also have vigor on crit as a 10 point trait.

That makes 3 classes with permavigor for small investments. Those other classes have access to a fair number of other defensive boons. But of course the thief had too much.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

CDI- Character Progression- Vertical

in CDI

Posted by: Maugetarr.6823

Maugetarr.6823

TLDR/Conclusion:
So, I will be able to run level 39 fractals in a month’s time, 2 months if I were a fresh new account, my friend will barely be able to afford 1 ascended ring, or one ascension item and he will still be running level 1-9 in 2 months because you want to “help” casual players. Timegates do NOT work, they will never slow down a hardcore player, all they achieve is to make us math things out to get max efficiency. Fractals really make a lot of the other timegates useless too, just an fyi for your game.

L2P an MMO tips:
Chase the furthest attainable carrot for your gamestyle (ie: not wvw achieves if you are an achiever), chances are you’ll grab a few of the others along the way without even trying. As well as making a ton of gold, because games are generally misbalanced like that to incite players to even bother going after that far away carrot.

The goal isn’t to make hardcore and causal players have equal times that would make for a pretty unfun game, goal is to just bring the ratios between them slightly closer instead of 100 to 1 get it to 20 to 1 and stop it from becoming 1000 to 1 over 10 years.

Some of the debate your leading into is time gating vs skill gating which is pretty tricky skill gating is important for a game but it drives a lot of people away. I actually think we need to add more skill gating but skill gating progression I think leaves some really strong imbalances and leads to really nitch hard core user base. This is why skill gating into horizontal progression rewards is good because this can allow people to do hard things but doesn’t require people to do it. This is why ascended armor is designed to be achievable by anyone just takes time to so.

More skill gating of horizontal progression sounds good. Skill gated content like Liadri was fun, I just wish the reward had been something more easily visible or permanent like a title/skin instead of a mini that you have to keep in a hidden bag and take out constantly.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Mesmers

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

You may be interested in my thread.
Please feel free to say your opinions as thieves.
https://forum-en.gw2archive.eu/forum/professions/mesmer/How-to-counter-Prismatic-Understanding

A lot of the early posts seem to give pretty sound advice. The most dangerous PU mesmers I’ve fought were hybrids and the only way I beat those (barely and not consistently) were P/D conditions as someone else mentioned.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

8,344 Wild Strike u kidding me right?

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Ok,

all i want to know is what are the function of wild strike?

and how is it possible for it hitting close to backstab; 8,723?

yet cloak and dagger only hit for 2,215?

Seriously,

this is getting out of control..

Thief on steroid, who came out with this outrageous class design idea?

(I’m not asking for nerf but for a complete class redesign)

http://wiki.guildwars2.com/wiki/Wild_Strike
http://wiki.guildwars2.com/wiki/Cloak_and_Dagger

i need a thorough explanation, not definition.

ex; wildstrike being chained etc,,,

It is a normal chain skill, same as any other.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

8,344 Wild Strike u kidding me right?

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Ok,

all i want to know is what are the function of wild strike?

and how is it possible for it hitting close to backstab; 8,723?

yet cloak and dagger only hit for 2,215?

Seriously,

this is getting out of control..

Thief on steroid, who came out with this outrageous class design idea?

(I’m not asking for nerf but for a complete class redesign)

http://wiki.guildwars2.com/wiki/Wild_Strike
http://wiki.guildwars2.com/wiki/Cloak_and_Dagger

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Mesmers

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

D/P against a mesmer is quite a bit tougher than D/D. This is one of the reasons I’ve been loving D/D lately (lots of mesmers popping up in PvP lately).

The blind field can still come in handy to some extent, but since so many attacks come from ranged, it’s not close to what it is in a fight against something like a warrior. However, good utilities will make a difference.

Some other little tips for fighting a mesmer:
– If a mesmer is downed and you have no allies around, stealth and go for the stomp. However, if there is someone or something for the mesmer to target, they’ll use their #2 ability to stealth and teleport. In this case, just dps them down and only attempt a stomp if they have already used their teleport and have a good chunk of HP left.

- Since they changed the tab target system, finding a mesmer among clones is easier than ever. If you lose track of the real mesmer, just drop your current target and hit tab. The first mesmer you target will be the real one unless they are stealthed. Also, you can usually identify the real mesmer since they will have boons.

I did not know about this, I’ll have to try it. I usually click target to catch them again.

@OP-With D/D CnD the clones until you can CnD the real one. Blind on stealth really helps this one as it will cause the clones on attacks to not be created. Be patient when fighting high stealth mesmers. Backstabbing and getting yourself revealed is not always the best course of action unless you’re reasonably sure you can down them in a burst during the reveal period. There is one mesmer in my guild that I just can’t seem to beat which I believe is a PU build. I do however last a good amount of time against him. A lot of being a D/D thief is not setting up a recognizable pattern or going for the backstab if it’s going to put you in a tough situation.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Considering deleting thief after is/sr nerfs

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

I’ve never understood why people get so dramatic over nerfs and say they’re deleting their characters. Nerfs suck, I agree, but deleting a character over it? Just don’t play that character and save all.of your hard work and effort for later when they get buffed again, lol…

This.

I have 3 level 80 alts and 4 more scattered at various levels. I am disappointed with the nerfs, but I had stopped using S/X 2 months ago. D/D is still alright (still has the same problems it has always had).

At most shelf your thief and hope for a full/partial reversion like the reveal change.

In the meantime, mesmer may fit you play style if you enjoyed pre-10th S/X. Auto attack on sword has boon removal and extra damage if they have no boons (IKR?!), BF has a 12 second CD, and IL/Swap has an actual stunbreak in it and is traitable to 7.2 seconds CD (….).

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

new initiative regen

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

You can skip all initiative regeneration traits now actually for those kind of builds the change is pretty awesome.

Are you saying you don’t need Infusion of Shadow for DD builds now if you chain CnD? If initiative regen is that big, then I’d love to swap in condition cleanse.

It’s sort of a big change. Look at it this way, without the regen trait it used to take 8 seconds to recharge, now it takes 6 (not including other regen traits). The new opportunist promotes slower gameplay, so chaining benefits you (if your opponent can’t figure out what you’re doing). Right now I run both blind on stealth and condition remove in stealth, but then again I did before this patch so its been a pretty neutral change. I actually like letting stealth drop naturally a couple of times in longer fights and auto attacking then bursting when they hit half. Lulling opponents into a false sense of security works well for me lately.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

What build are you currently playing?

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Mostly D/D 0/30/25/15/0 in both sPvP and WvW. Tried dueling guild friends today though with P/D 0/0/25/15/30 and I have a feeling that that one is probably next on the chopping block. I’m not gonna stay P/D as I don’t really care for conditions even though right now they seem far more effective than direct damage. It seems like they finished nerfing D/D (directly) a while ago so Ill probably stick with that. While it takes a lot of effort to play thief I think they would have to nerf backstab directly before I throw in the towel on it. The playstyle suits me.

Have to agree with Warkupo though as every time I land a backstab in WvW for 7-8k against a glassy opponent I have a feeling someone is tallying the number of kills and planning the next nerf.

Current build:
http://gw2skills.net/editor/?fYAQNAoYVlYmiOHfy4E/5Ey2jdqCJKeGOVS1f4qA-jkCBYfAYLRksAiIAkKAI5RZN7RQsMsIas6aYKXER1A-w

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Xmas wish list of fixes

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Unsplit the damage for CnD between PvP and WvW/PvE

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

New Animations

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

While we’re at it can Withdraw be made into a cool looking backflip?

Please and thanks!

Play an asuran thief. All of their dodge rolls are flips.

But then I’d look silly. Why only small people get ninja skillz? :<

They have a napoleon complex and thus feel like they have to work harder to look cool.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

New Animations

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

While we’re at it can Withdraw be made into a cool looking backflip?

Please and thanks!

Play an asuran thief. All of their dodge rolls are flips.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Fix hard to catch

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Is that to mean you gain evade frames like an unrooted pistol whip?

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

IR not cleansing Fear (a condition)

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Well considering you can’t use IR when CC’d anymore and fear is definitely a disable ability, you wouldn’t be able to clear it whether it counts as a condition or not. When it was instant cast I don’t think sword cleared it. I believe stability stops it too (but necros are probably using corrupt boon on you when you pop your elite anyway). Shadow return is also a stunbreak which cancels out control effects.

As if thieves needed a harder time with necros

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

If you're going to keep IS/IR this way,

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

I highly doubt they will listen. We had a whole month doing our best to convince them yet everything fell on deaf ears or it just went in through one ear and out the other.

The likelyhood of them reverting it isn’t very good either because of that. Changing it back would be admitting that they didn’t take our concerns (collaborative development) seriously, they didn’t playtest it enough to see the full effect of these changes, or both.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief