Maybe a gauntlet style jump puzzle.
You could handle that any better than timed jump puzzles, Munson?
Yes I can. Because I can get lined up, I can get prepared for it. This jump puzzle is- load in later than others, have two seconds to get on and off first couple snowflakes, oh didn’t make it? wait a minute before you can start again. There is a major difference between gauntlet style jumping and timed jumping
No doubt they are harder, have you tried using Mouse 1 + Mouse 2 simultaneously for forward movement and a side mouse button bound for jumping? Haven’t tried it myself but should work. Buddy of mine in my guild plays like that all the time and he managed to complete the Clocktower 1 handed (hats off to him).
If you did the Clocktower after 2 tries you are lightyears above average for platforming skills compared to the average MMO player. Yes the Wintersday puzzle will be way too easy for you but for mass appeal as a novelty event it is at the right level.
Much more sane than the clocktower. Yes it will be too easy for some Jumping Heroes, but I think it sits at that sweet spot where the vast majority of players will be able to complete it with only a mild level of learning and repetition. Probably wouldn’t want to make it any easier though.
C’mon guys, this puzzle is just very basic movement with a light timer on it. I spent hours wishing I could kill myself completing the Clocktower and had to step away from the keyboard when I finished it. By comparison I finished this one on like my 4th(?) try and I definitely have old man reflexes. Any average person with close to normal reflexes and a non-horrible computer should have no problems.
The people who can’t complete it seem to be radical outliers with respect to reflexes or computer power. Moving with no mouse, not loading until all the flakes are gone. These are really outlier issues (not saying they don’t apply to you).
To those who are merely finding it challenging you just have to get used to the left/right sway of of your mouselook in how you move in these puzzles. In some ways a speed/timed jumping puzzle actually teaches you how to jump better because you get used to proper mouselooking rather than overthinking lining everything up.
WvWvW fails to take into account one of the most basic concepts of war which is, don’t fight a war on two fronts. The top ranked team will always be best suited by determining which enemy team they can most effectively wipe off the map.
If they can smash this enemy team hard enough that they 1) have no assets, or even better, 2) are demoralised to the point of not logging in then they are left facing one enemy whom they know they can beat.
Sometimes this will be 1+3 vs 2 but more often than not its 1+2 vs 3. The hand-puppet team is usually happy to go along with this to avoid bringing the attention of the larger team. Either way the net result is that the intended path of 2+3 ganging up on 1 never happens.
The insta-doors thing is a double edged sword. Quick repair was sorta silly but it was also a tool that helped a greatly outmanned side hang on to their tower/keep.
Its a design choice but it is going to push the balance towards offense and the larger team which is already high as is. Keep and tower doors are already paper relative to the firepower that is typically brought against them. This will make defending just that much harder which in turn discourages the weaker team.
If you are going ahead with this change I seriously recommend revisiting the strength of keep and tower doors and walls (especially keep doors and L2-3 walls)
All these suggested fixes are way too complicated and just create new avenues of abuse. The easiest fix has already been suggested, siege shows who built it so you can report them for a banning.
So, I just got my reply to my support ticket which essentially says too bad, no Karka chest for being in a timezone unable to attend the event.
Pretty much unacceptable when several of my guild members (who attended less of the 3 days than I did) got mailed chests and there are people in this very forum who did not attend the event and stating they received a chest (or got multiple chests). I’m also uninterested in any excuses about scripts or database mining or such.
At this point I am just assuming it depends if you get a friendly or vindictive ticket handler or they are just pulling results out of a hat. Your customer relationship/marketing manager should be all over your devs like stink on a monkey because they clearly don’t understand the whole “alienate the customer who pays the bill” issue.
You know why I’m feeling alienated? The perception of fairness, but you knew that already yes? If there had been no restitution program or one that genuinely only made good to true attendees I would have no problem with it. Now, however, given the mess of who got what, any sane corporation who valued its customers would just go for keeping them happy and say “You know what it was a mess, we’re giving a chest to everyone”. Because the US dude standing in line behind me who couldn’t attend due to his job has just as valid an argument as I do.
Lets put it in terms your corporate people should understand. Your irrational desire to withhold a bunch of free electrons is causing me to want to irrationally withhold my actual real life dollars from your gem store.
On my thief Thieves Guild 90% of the time, with Bas venom the remaining 10%. Dagger Storm is OK but hardly a fight determiner, one of Thieves least broken skills. On my mesmer/ele I hardly pay attention to it or I just see it as an opportunity to catch a thief out of stealth.
Disastrous, it is substantially worse than the old system. Invisible enemies worse, loading range worse, lag worse. I had minimal problems with the previous system, I could see enemies at long range, models loaded in a reasonably timely manner (albiet not quick enough to address perma-stealth problem).
Now I can’t see 30 people until they are 10m away and when they do load the lag is so bad I can’t do anything about it.
Windows 7 64 bit
i7 870 quad
8 gb RAM
nVidia GTX 680
Isle of Janthir
We used to have 200vs200 battles in Aion and the culling was nothing like this, possibly because they used a model which loaded players as generic paperdolls that filled in as the data populated them. At least you could fight.
Just wanted to add, I’ve played plenty of PVP games and when alpha-strike becomes the order of the day, that PVP game dies. Players need to feel they had an opportunity to influence the battle, that it be fair in some manner and regardless of which class is on top/bottom, even if all the classes were equal, if the predominant game style is “He who spikes first wins” then you can kiss that game goodbye.
I’ve got an 80 Thief, Necro, Ele and Mesmer all in full exotics and the thief is by far the most EZ-mode class of them all, please stop pretending it isn’t. (Mesmer is pretty powerful and an Ele is a zerg-buster but not in the same league). I log on to my thief when I just want to murder fools with no consequences.
People say don’t build glass cannon, OK but can’t you see by that one statement you’ve chokepointed every other classes build into defensive builds whereas the thief has no such restriction. In any case the mechanics of PVP in GW2 (and to be honest in 90% of PVP games) favours a good offense.
A class doesn’t have to be pure Godmode to make it unbalanced it just has to be 20-30% ahead of the other classes. A quick Steal/CnD/backstab and you’ve either killed a lightly armoured target or taken half the HP of a defensive target and you’ve hardly started to use Adrenaline because 2 of those 3 skills don’t use it (in fact in some cases they replenish it).
Even if you assume two theoretical players of equal skill, the thief begins each fight with a massive alpha strike advantage. Then you have to couple this with the ability of the thief to disengage at will with very little ability to be caught. At least with a mesmer they have very limited mobility skills and have classes such as Ele which naturally counter their abilities.
Not to mention if you’re playing in Oceanic/Asia with 300ms ping you can be dead from SCnDBS+2 HS before you are actually aware you are being hit.
I don’t think damage should break Stealth, this would break more than it solves but there needs to be a serious look at the spike DPS of Thieves (and warriors) and some form of more serious stealth cooldown mechanism. I also don’t think Thieves should lose their mobility, this is a signature of the class. I personally think the best bet is to actually reverse the dynamic of “increased damage out of stealth” to “reduced damage out of stealth”. That way you force the thief to choose between getting the drop on you and doing heavy damage, one or the other, not both.
If you think you are a L2P PVP hero by pressing three buttons, you need to raise your bar.
(edited by Mian.1945)
The Waypoint cost scheme as it is right now discourages exploration and pushes players toward time-wasting workarounds (such as going to mists -> LA -> closest nearby city -> goal) in order save Waypoint costs.
I’m proposing the following changes to the current system:
1. Eliminate fees for all Waypoints in all major cities
Because they are essentially free within the current system by going to Mists -> LA -> Asura Gate. If ANet really does value the player’s time, why make them sit through so many loading screens?
2. Calculate Waypoint fee using the minimum of the following two distances: distance to player and distance to nearest Waypoint in a major city
Also because this is essentially what it could cost within the current system, only that players have to deal with multiple loading screens in the process.
These changes should make Waypoint costs across Tyria more reasonable to all players in most situations.
Any thoughts?
This is an extremely sensible suggestion. Removes wasted time and achieves intended effect.
Guys, you should be aware that we are accepting tickets, and not every chest has been distributed. I see some down-heartedness here, and while some of you simply may not qualify, some will.
So feel free to submit a ticket and outline your situations, and then please give the team time — a few days, if you please — to review your situation and get a decision back to you.
To be quite blunt its the appearance of the utterly arbitrary nature of the handouts that is infuriating.
I am an Oceanic player, I got up at 6am each day to “try” and participate, despite the problems each day. Day 3 was not an option, it was a Monday morning.
Even so after all this I would have just shrugged and said “Oh well, its the Oceanic lot in life to get shafted by US developers” and moved on. Then we get the mailout to those who lost out during the event. That would burn being excluded due to timezone while everyone else becomes a winner, but OK life goes on.
THEN we look around and see people who got the chest getting 2nd and 3rd chests, see random Oceanics who never attended a single day of the event getting mailed chests while the Oceanic player next to them gets nada.
At this point we just say “Are you trying to make me angry as a customer? Really?” How has this whole system worked? Was it lucky dip? Was it best of intentions but programmed by Robby the Intern With No Clue? I mean c’mon.
I miss our old Oceanic coverage. If you think our Oceanic presence on IoJ is OK now, you should have seen at launch. We had hour+ queues on all 4 maps during Aussie/Asia prime time and often had all 4 maps 100% conquered.
It was part of the reason we went Tier 1.
Boggle.
Asking for no level scaling in GW2 is like asking for no guns in Counter Strike because you dislike being shot.
At the end of the day, the points system is a reasonably appropriate measure of your ability to well … hold stuff and get points.
While it might be less stress and more giggles to drop to tier 3 and faceroll, to put it simplistically, if you’re in Tier 2 its because you are better at doing that than Tier 3 and worse than Tier 1. There’s no point in fussing over who has/lost which guilds.
(The Mesmer I’m iffy on…They really seem able to take WAY too much punishment when their entire Build is based around avoiding being hit, I’d say THEY are the ones with the highest potential.)
Difference between a mesmer and a thief is the gap between a bad mesmer and good mesmer is enormous whereas the gap exists but is not anywhere near as big for thieves. Even a clown can get decent mileage from a thief. A bad mesmer is a poor mans ele, a good mesmer is an unholy terror that all should run from.
At the end of the day that is probably the best thing about the mesmer class, it sorts the wheat from the chaff.
I wish people would stop using the term “exploit”. Its not, its just kitteny skill balance combined with technical problems in rendering.
On the flip side to thieves who think they are being unfairly targeted, I’ve got an 80 Ele, Necro, Mesmer and Thief with probably 500 hours played on the thief and 3/4 of that in WvW. I have to be honest and admit my thief is by far the most unstoppable engine of destruction of all those classes. Is a thief counterable? Sure. Are there other classes the thief has problems with, like mesmer and guardian? Sure. However, the thief is still getting a 20m head start in a 100 race, unless the other guy is a kitten good player, you’re going to get a default win 80% of the time.
As a thief I worry about how the final nerf will fall to stealth. I wouldn’t like to see some solutions (eg I don’t think damage should break stealth) but I do think their should be a cumulative cooldown on entering stealth across multiple skills/spams so as to get back to the original intent of stealth, short term disengagement mechanic rather than long term ganking mechanic.
Having thieves running around in your spawn point because the Defenders won’t aggro is annoying. A thief can currently teleport straight in through the front door of your spawn point with no hacks because the defenders don’t see him. The spawn area is so large plus perma-invis problems means you have to pull a whole bunch of players off the field to kill him. Then he’s just back a few minutes later anyway.
Currently their aggro radius is way too small. Pop it up to 3,000 so they blanket the doors and interior, then pull the front ones back a few steps so they are not affecting too far out into the actual WvW area.
Yeah, on Isle of Janthir, Orr (all 3 zones) is massively busted. Its not just the Temple events its lots of others. Stuck NPCs, untargetable mobs, frozen events, event mobs on instant respawn or spawning in numbers designed for 30 participants when there’s 1 person trying to complete it.
Servers desperately need a reset.
A few other things:
1. OP…seriously? You were politely asking for group and suddenly not one, but many people started insulting you? I find that extremely hard to believe. A more realistic version would be…you asked a couple of times, got nothing and started calling people out for not wanting to cater to your needs. And some of them reacted. One person being rude for no apparent reason I can understand…when 2 people are rude to you, you might wanna think about your behaviour.
2. OP….wanna play with your friends? Well, go ahead. Oh, but you don’t have any because they quit? Find new ones. But you don’t want to look for new friends in a new guild because you want to play with your old friends that are never online? Yeah, that is indeed a bad situation…
3. Fractals ruining what now? So, if everybody is running Arah exp and you want to run Arah story…does that mean explorable modes are bad and those running them are elitist? I don’t think so… Don’t think of FotM as one dungeon, think of it as multiple dungeons with multiple paths. Different people naturally need different stuff from it. I wasn’t QQing when I was waiting 5h for a CM party and wasn’t bickering about how other dungeons are screwing the game and only CM should be available so I could get my noble rune set… Because that’d be very selfish and stupid…
Perhaps he encountered more people like you in LA, you know, the obnoxious clownshoes that start to insult people and attack the OP for no reason. I can completely believe his story based on your shining example post.
Funny thing about this whole affair is that ANet are damaging their own business model. With no subscription they rely on Gem Store and expansion purchases for their revenue. If Joe Average drifts away (which the no subscription model allows him to feel at ease about), then returns, then he finds in his absence that he’s been gated out of any hope of community participation then guess what. He doesn’t buy the expansion and he sure as hell doesn’t spend money on the gem store.
In the meantime ANet hasn’t been able to monetise that guy due to no subscription. Hmmmm, the more I think about it the more I realise ANet should introduce subscriptions …
There is no difference in progress pre-80 versus post-80.
One is stat increases from experience, and the other is stat increases from drops.
Both drops and experience comes from killing mobs, doing hearts DE’s etc.
Maybe you can prance around at 80 and pick flowers, but like I’ve already said in this thread, when I invest my time and money into an MMO, it is to see my ‘guy’ stronger when I log off than when I logged in. I doubt I am alone here.
Do you understand what inflation is in the real world. IE The only means to secure an increase in wealth is an increase in productivity (skill) not pay rises. If you don’t understand that then you’ll never understand MMO design tactics.
On a gear progression system your “guy” is never stronger he’s only less weak than the devs made him yesterday.
I average over 10+ hours a day since launch playing GW2, I am the very definition of a locust/grinder and even I don’t want a gear treadmill/gated content. Optional =/= required last time I checked the dictionary, in fact optional also =/= recommended.
Giving higher-stat gear so that you can face higher-stat enemies isn’t introducing true difficulty or progression into the game. It’s little more than an illusion.
If you want more challenging content, just make it more difficult without increasing character stats. This means players will have to actually increase their skill level in order to defeat the challenge. Grinding to get better gear to defeat the challenge is not an indicator of skill, it is an indicator of time spent.
There are still idiot gear grinders who don’t understand this illusion. In any case gear tiers isn’t really, at its secret heart, about progression relative to PVE, its about progression relative to your peers. Its feeding that social illness of keeping ahead of the Jones. I have a shiny that you don’t, therefore I am a more important person than you.
I’ve raided for gear grinding in previous MMOs for years and it sucks. I came to GW2 to avoid that.
Having played a thief for most of my WvW career, when I jump on my mesmer or ele I’m not scared by thieves at all. I know how to deal with them. I’m far more terrified of encountering warriors, the most ridiculously unbalanced class in the game.
Worried about Heartseeker or backstab? Rubbish, 18k killshots and 30k damage chop chains leave it in the shade.
No its not going to be removed, though it could do with a little bit of slowing down the speed of ressing.
Removing downed state is a transparent argument from the alpha-spiker crowd. WvW is meant to be about pressure, not how well you can gank someone from Invis. If you are a good player learn to deal with it, bring more knockbacks and fears to deal with ressers.
You only see backtracks from game designers with great rarity, there’s too much in the way of pride and careers invested in management decisions. The normal policy is to double down on your mistake, Vegas style.
He’s much better/more fun than before, that fight always needed to be beefed up. Actually need to pay attention now. Sunless fight is mostly good but needs to do more damage to players standing under the dragon, then they just need to make some minor tweaks to Phase 1 of Claw (less standing in safe spots with charzookas auto-attacking) and the dragons will be good.
Welcome to gear grinds, gated content and raids. Like drug dealers, they clearly don’t care if they lose casual users because they believe the money is in the hardcore addicts. You’re a second-class citizen of Tyria, my friend, and they’re only going to get worse in their treatment of you.
By very definition the bleeding edge hardcore are not the bulk of the population. The vast sea of any MMO population (and hence money in subscriptions/gem stores etc) is in Joe Average. Pandering to hyper-elitists makes no sense monetarily.
In regards to the Fractal levels thing. I’m 840 hours played, working on my 4th L80 and all of them with full exotics. However because I was WvWing for most of the weekend I’ve only done L1 fractals (twice with different people). So even someone who plays like I do is being gated.
Actually I don’t think this round is 2v1, the fighting around the map is too random. Its every man for himself this week. Previous weeks, not so much.
IoJ is also losing their borderlands to BG, while IoJ is playing in SoR borderlands.
So please propaganda elsewhere.
Borderland fighting has gone weird over the past 3-4 weeks, everyone is playing “flip that asset” instead of digging in. Everyone jumps to the borderland they think their enemy has deserted, goes on a massive sweep with the heaviest siege they can use, flips 80% of the map then leaves. Cue enemy team arriving to flip everything back.
EB is the only map where people appear to dig in and hold. So my measure of whether or not double teaming is happening is the amount of pressure between Durios/Ogrewatch, Anzalias/Wildcreek and Quentin/Klovan. If ALL 6 of these are being pressured/swapped regularly then there’s no double teaming. If one set is not, then that pretty much means those two teams are ignoring one another.
Go watch the map and see what I mean.
I would like to come tomorrow, but after sitting in Lion’s Arch overflow today for an hour with nothing to do but watch a line of text change. Tomorrow I will be turning my alarm clock off and getting a few hours extra sleep.
Not getting up early on Aussie time to spend 2 hours dying to invisible mobs and AEs to finally get 2 blues and Shaman’s Medallion from a chest.
My recommendation is that you hold on to these items throughout the weekend.
I deleted mine because ArenaNet said the event had been removed and that was that. If I find they have some utility and the only way I could know that was reading a random thread on Page 4 of a sub-forum I will be very very annoyed.
Those burrowing worms with their 17k hits sure are fun, my 2 dodge rolls work well when chased by 3 worms all attacking at once.
DEV HINT: Insta-death = suck game mechanic.
Fractals are awesome. None of those ultra-high HP trash mobs from regular dungeons. The art direction and mechanics behind each fractal are great fun. I loved the ones with limited visibility.
We did Underwater/jellyfish, Colossusx2, Snow storm, Charr Pre-Searing and Dredge. We cursed a few times on Dredge and the gates of Pre-Searing then got our act together and had a blast. Infinitely superior to the original launch dungeons.
Fave so far, Colossus. Well done ANEt.
As mentioned many times above, new tiers of gear doesn’t even satisfy the people you think you’re pandering to. The no-sleep/employment grinding machines will polish off your new gear upgrades within 2 weeks and be back at the forums crying for more gear upgrades to gorge on.
You’ve just created a beast withan insatiable appetite that will never be happy.
Do you guys really need to camp our EB spawn with siege up to the invulnerability line and 5:1 odds? Are you allowed to do it? Yes. Does it also make you all look like poor sport lamers? Yes.
Absolutely the wrong way to go. I had fun just tooling about doing whatever I felt like because I knew I was capped in levels and gear, now the completionist and competitor in me will have to grind this stupid new stuff. As people have said, thin edge of the wedge.
This is definitely a new post-patch problem. Never had culling/rendering/pop-in problems before but now almost all PCs, both friendly and enemy, are permanently invisible. Even NPCs are taking 30-60s to load in.
WvW is pretty much unplayable at the moment.
No offense ANet but you guys have no idea how to tune dungeons.
Yup, ever since the patch 2 1/2 hours ago lag has become absolutely unbelievable. I haven’t seen any lag since I started playing.
Same, its probably the update, they said there would be connectivity issues. My main character in the Grove won’t load but my alt in Divinity’s Reach will.