Showing Posts For Mian.1945:

Supply Master IV Cooldown

in WvW

Posted by: Mian.1945

Mian.1945

Someone told me it has a 30 second cooldown.

So if you build something, recover supplies, wait 30 seconds….you could recover supplies again.

And while I have watched for this I can’t personally confirm or deny it.

Not true, I have been repairing a door and gotten resupply, then resupply off using the resupply and then again a third time. All while pressing F as soon as a cycle finished.

If there is any cooldown it is <5s.

Why don't we have more GW1 skins?

in Guild Wars 2 Discussion

Posted by: Mian.1945

Mian.1945

I would sell my mother into slavery for some of the old GW1 Canthan skins. They were awesome.

Amirite?

Worth Coming Back To?

in Guild Wars 2 Discussion

Posted by: Mian.1945

Mian.1945

Hi all, I played Guild Wars 2 when it first came out for a little while. (Level 59 Guardian). I was considering playing again, but I would like to know a few things.

Is the player base high or am I going to see a lot of dead areas and times?

Has the game turned into a pay-to-win game?

Are there good and constant content updates?

If any of you guys could give me some tips and ideas knowing what I would be coming back to, it would be greatly appreciated! Thanks.

With the new megaserver system the player base is high on all maps.

Its never P2Win.

Updates are continuous with quality ranging from minor/mediocre to large/awesome, your mileage will vary depending on your tastes. The only thing that is mostly stagnant is WvW but that doesn’t matter so much because PvP in its own right is fairly dynamic.

I took a 6 month break and came back, enjoying myself greatly, many many things to do.

Reasons you don't like the new patch.

in Guild Wars 2 Discussion

Posted by: Mian.1945

Mian.1945

That new Thief trait Resilience of Shadows, if it works as advertised is going to be the most demented OP BS you have ever seen in any game ever.

Map Completion

in WvW

Posted by: Mian.1945

Mian.1945

The current requirements to get what I call the “Golden Cookie” for map completion are a little ridiculous. Having WvW as part of map completion was a dumb idea from the start; however, there are several ways it can be fixed. Simply removing WvW from map complete entirely, allowing players to guest to another server and remain neutral, or moving the stuff to neutral areas of the map are all viable options that Anet should consider. Bottom line, WvW is not meant to be an extension of PVE, and that is what having map completion on it is doing. I guess my overall question is, do you guys think Anet will be changing this or is it something they probably don’t care about? Feel free to post any other ideas that you think would fix this.

How many PVE maps (compared to 4) does a WvWer have to go and complete for his Map completion?

Are Rangers Really Weak?

in WvW

Posted by: Mian.1945

Mian.1945

People who claim rangers are useless to a zerg are idiots. Look at it from the other side. Typical zerg meta is guardian/warrior melee ball with healing eles and CC following as close behind as they can or even mixed into the ball with glass cannon AE’ers on the outside pounding whatever the hammer/CC train has managed to stun down.

Given how many people play war/guard most balls will only have a very few dedicated eles/necros healer CCers in their middle. Target those guys and stick on them, murder that one ele, it’s like being a thief ganker but you can hit the centre of the ball without having to commit physically yourself, you can go 100% glass cannon and with 1,500 range never worry about being hit.

That one ele might be a bunker but when he starts getting hammered by a 1v1 glass cannon his nerve will break, his stunbreaks and dodges are already on CD from avoiding the ball and he’ll drop back away from his own ball to self-preserve, voila, zerg has had its AE water healing cut by 1/3 or even 1/2, massive difference.

Or find that glass cannon meteor ele on the outskirts and smash him because he needs to channel Meteor and you don’t.

Sure as a character playing my water ele is more “central” for my team as a complete whole but when I jump on my ranger to relax I can destroy face and strongly assist my team as well.

So how do we all rate the end of LS season 1

in Battle for Lion’s Arch - Aftermath

Posted by: Mian.1945

Mian.1945

People are whining way too much. Was it George RR Martin crossed with the most epic set-pieces from your favourite insert-single player game-here?

No, but it was OK. Story was wobbly but eventually made sense and there are nowhere near as many bugs or fight problems as people pretend.

People complain MMOs don’t evolve and when ArenaNet put together a half decent pass at it they rage.

Could all the various LS events have been improved? Sure; some, like the Karka event were disastrous and most could use a number of fixes or changes to the reward model but it wasn’t fail, it was OK.

Was that an satisfying ending? **SPOILERS**

in Battle for Lion’s Arch - Aftermath

Posted by: Mian.1945

Mian.1945

But this also raises a big question, when Scarlet saw the Eternal Alchemy, why did she find Mordemoth there?

Because the dragons are part of the natural cycle ie Eternal Alchemy

Why is the dragon linked with the Eternal Alchemy? How is it linked? And since she’s so bizarrely smart, why did she fell into such a trap that has the possibility to wake up a kitten dragon!?

Things Man (Sylvari) Was Not Meant To Know. She looked into every aspect of the EA and the Nightmare as well, made her susceptible. Most Sylvari might be insulated from the dragon’s influence by the Pale Tree.

Was it that she thinks that the Pale Tree and the Elder Dragon needs to have a fight? To make them on equal ground and power? Makes sense if you look at it that way.

TL;DR: No.

Many reasonable explanations, albeit only one canon pathway the devs have in mind and we’re not quite sure which one they intended.

*Spoiler* After the final cut-scene.

in Battle for Lion’s Arch - Aftermath

Posted by: Mian.1945

Mian.1945

Considering her last passage in the diary, it seems likely she wanted to wake up the dragon and kill it with her army. She was still giving them orders while we entered the holo platform, so I guess she didn’t want to just lose it all. Yet.

Problem is, as the plan was growing, so was the dragon’s influence. Possibly to a degree where she was really losing control, even needing to occupy her mind to just think, again seen at the platform.

I agree, this is what I got. I assumed the super toxin and super marionette were really designed for a dragon-killing after she woke it up early by disrupting the lines. However, the growing influence of the dragon on her mind which she tried to fight resulted in her insanity and wanton use of crazy violence.

There’s various readings but IMO I don’t think its inexplicable.

[PvP] Immobilize stacking is not fun!

in Profession Balance

Posted by: Mian.1945

Mian.1945

Here is the trouble. Outside of immobilize, there really is no way to effectively kite heavy armor melee. Range damage physical particularly) is woefully weak in comparison to melee and there just isn’t enough time at range to whittle them down.

At this point, it is hard to imagine a good solution that will not offend everyone.

If this was the problem they should have improved crippling, at least then the crippled player can still deal with his situation, its less binary than immobilise.

Why do PvE - players complain...

in The Edge of the Mists

Posted by: Mian.1945

Mian.1945

They whine because if you’re just trying to PvE and if you’re forced into an open-world PvP zone, and you’re being killed over and over, it’s not fun. I know this from experience trying to level for the first time in Aion.

Haha yes, been there, done that. I stopped playing Aion because of the forced PvP. I do not mean forced PvP as in “there is no PvP off switch”, but as in “areas which hold important PvE content are also PvP zones”.

Why on earth would you even start playing Aion (or Lineage) when it was made perfectly clear that the primary draw of the game was open world PVP? I mean, its not like it was a surprise sprung on you by the devs. All PVE content was intended to be contested by PVP (except starter zones)

Same with EoTM, its not like its purpose hasn’t been made abundantly clear.

Forced into even more WvW that I despise

in The Edge of the Mists

Posted by: Mian.1945

Mian.1945

People keep pointing out “hurr just buy the levels it’s only laurels”.

Yeah, the laurels aren’t the problem, it’s the fact each level also costs 50 BoH. If you’ve already made a couple of legendaries then you’re going to be pretty strapped on BoH, even with the ones from achievement chests.

Wut? This isn’t launch week, BoHs grow on trees these days. Spent a thousand the other day and will have made them back in no time flat. 50 BoH is nothing.

Instant death in WvW

in Bugs: Game, Forum, Website

Posted by: Mian.1945

Mian.1945

Happens a couple of times a week in WvW only. You’ll be fighting, usually 1v1, there’s no lag, you’re at full or close to full HP and then the other guy will just pop you with a random skill. You’re instantly taken from 15k+ HP to downed in one go.

You think, “Umm OK” and go back and check the combat log and there’s nothing, small random hits, a few hundred or a thousand or two damage and then nothing, no indication of any major hit (backstabs or killshots etc) or flurry of hits.

The latest one was a thief on Eternal Battleground using his Number 1 auto-attack on his pistol, about 12k dmg in one shot, no big skill, no CnD, nothing, just 12k from auto attack.

Really frustrating.

[PvP] Immobilize stacking is not fun!

in Profession Balance

Posted by: Mian.1945

Mian.1945

Nerfing CC across the board isn’t a solution. See: Past MMORPGs.

I don’t know a better solution, but just nerfing the hell out of CC isn’t one.

Most CCs like KD and stun aren’t causing the ridiculous over-use that is stacking immobilise. Its completely out of control in WvW, it should be no-stack (or 2 stacks at most if it must).

Does Warrior need a nerf?

in Warrior

Posted by: Mian.1945

Mian.1945

It’s not that warrior needs a nerf, it’s a brilliant class.

The problem is more that most of the other classes need a buff and more viable build options. Warrior has a lot of viable builds, most other classes have barely any

This is NOT why people are annoyed at Warriors. If Warriors had tanky builds with low DPS or DPS builds with no tank or speed builds with no DPS or HP then no one would care, they’d have tradeoffs and weakness like other classes.

Currently warriors don’t have tradeoffs. They just get to play everything in the one build.

Why would anyone WANT to swap servers to BG?

in WvW

Posted by: Mian.1945

Mian.1945

Snacktime,

I left SOR precisely because of that.

Some commanders were yelling at pugs and berating them. TS channels were locked by guilds wanting to do their own thing. End of the day, we are gamers and we are just pixels, no need to be rude.

I just came back 2 days earlier after I was told that those commanders left SOR and guild channels were unlocked.

I am hopeful that things will continue to improve.

FW

They have improved, quite a bit.

Class woes in WvW

in WvW

Posted by: Mian.1945

Mian.1945

7. Elementalist – Don’t really have strong feelings about Elementalists any more. They used to be the gods of WvW a year ago but now they’re just average. Maybe they’re a good model to follow for other classes. Their moves are well-telegraphed, their builds make trade-offs. For every bit of offense they take they give up a tangible amount of defense. They can contribute to zergs and small scale fights, without carrying either. The only build I feel that breaks this otherwise balanced class is the combination of tanky builds with Conjured Weapons. The amount of pressure and sustain that can be combined in such a way is outside of the standard balance spectrum.

Seems like you don’t know much about Staff Eles.

Static fields, Meteor range bombs, Tornado (highly underrated), water fields, etc. They are just a huge bag of tricks.

Tornado is a beast of a skill in WvW, I have wrecked entire zergs with it in big fights. I admit I’d like my old DD back but my current Ele is quite satisfying to play in WvW. Staff Ele is loaded with spells which are vital to the whole WvW gameplay.

Warrior = Usain Bolt?

in WvW

Posted by: Mian.1945

Mian.1945

… as Have No Faith In Me astutely pointed out, land speed does not in any way shape or form equate to combat mobility. As a warrior, if I want to cover distance fast, I do the S/W + GS combo.

You are doing it wrong then. That ridiculous speed allows you guaranteed ability to never die. You can leave any battle at any time you choose or jump past/through entire groups of players. That JQ Usain Bolt warrior mentioned above, I’ve fought him and we had around 8 experienced WvWers on this one guy and the lowest we got him was about 25% HP before he simply kittenolol’d off into the sunset at Mach 10.

Warbanner Chain-reviving Keep Lords too OP

in WvW

Posted by: Mian.1945

Mian.1945

I don’t think it is intended for warbanner to bypass death penalities.
If a player is downed 5 times in a short time that fifth time he will go straight to the respawn point without any downed mode, keep lords should behave in a similar manner.

This is the correct answer.

Your top 5 design mistakes in GW2?

in Guild Wars 2 Discussion

Posted by: Mian.1945

Mian.1945

My list:

  • Downed state in PVP zones. Adds nothing to the game but detracts a lot. It’s annoying, disrupts the flow of combat, introduces imbalance and farcical rally situations.
  • Fixed weapon skills. Far too restrictive for me, pigeonholes weapons into roles & can causes whole weapons to be ruined because of just 1 bad skill.
  • No resource system. Has caused GW2 combat to be all about spamming skills/dodges.
  • Removal of skill capturing (signet of capture). One of the best & debatably most game-defining features of the first game, I cannot fathom the logic of why it was elided from GW2.
  • Addition of ascended gear after release. Massive PR blunder. Pushed the game into a grind corner it has yet to escape from.

1 Wrong, encourages not dying in big fights. Rallying is an important part of PVP.
2 I see what you mean but current system allows ANet to more tightly control skill design
3 No, potion spam anyone? Remember grind farming for potion mats in other games just so you could PVP or Raid for a few hours.
4 Agree, I liked skill capture, but really, doesn’t fit current skill model so I manage
5 Agree, bad call

You guys casually mention all sorts of features where you don’t appreciate much of the cleverness behind their design. Many of the things people want to remove are cornerstones of a larger concept.

(edited by Mian.1945)

Maintanence

in Guild Wars 2 Discussion

Posted by: Mian.1945

Mian.1945

So much for the two hour maintanence window and keeping us informed. Two and half hour and counting.

Perspective on life?

Most games have daily or weekly maintenance and we’re worried about 25 minutes a couple of times a year?

ArenaNet has the most reliable server architecture in the MMO space by a long shot. I wish half the MMOs I played had anything close to GW2’s downtime reliability.

Karma and the lack of

in Guild Wars 2 Discussion

Posted by: Mian.1945

Mian.1945

?? I came back after a few months break and had about 800k karma, has taken me around 2 weeks to clock up over the million mark.

Still seems pretty easy to me though I do play a fair number of hours per week. WvW and lots of events/bosses.

12/28 IoJ / CD / FA (Round 2)

in WvW

Posted by: Mian.1945

Mian.1945

I guess my perspective could be wrong but it seems people complain that green and X are teaming up against the odd color out in EBG in every single Tier

Lets ask you this question:

Which of these towers would you prefer to attack?

1. Wildcreek
2. Anzelia’s
3. Durios

Ok, which of these camps would you prefer to attack?

1. Goltana
2. Speldan
3. Umberglade

Hmmmmmmmmmmmm

In some cycles and some tiers yes there’s double-teaming, this isn’t one of them. Those 3 supply camps are flipped continuously and equally by all. Those three towers are also attacked with the same regularity, although Wildcreek got taken a bit less than the others because we made sure it was always fully upgraded, defended and covered in enough siege weaponry to put a Soviet Army red square parade to shame. Many a shattered siege force has been sent home broken after attempting a run on Wildcreek.

WvWy’s 2012 - who was your favorite opponent in 2012?

in WvW

Posted by: Mian.1945

Mian.1945

Whilst I missed the cutoff my vote would go to Fort Apsenwood. They aren’t the strongest but they make what they have go 10x as far and are well rounded, organised opponents. They don’t zerg in the main and they are good guerillas.

As an enemy they’re less predictable than most and their players have class, no teabagging or /laugh after crushing you 20v1.

Do you want a skilled game?

in WvW

Posted by: Mian.1945

Mian.1945

Not to mention Chuckles and his buddies are all sitting there on Teamspeak together all with preassigned roles and assist macros prewired for coordinated stunning and bursting against pugs who don’t know each other from Adam.

“Thief 1 cast Shadow refuge”
“Warrior 1 cast speed”
“Gogogogogogogogo”
“Target 1 – Ele – Thief 1 Basilisk”
“SPIKE SPIKE SPIKE”
“Target 2 – Mesmer – Thief 2 Basilisk”
“SPIKE SPIKE SPIKE”
“MORE DOTS, MORE DOTS, AWAY FROM DA WELPS!!”
“Thief 3 – Shadow Refuge”
“Runrunrunrun”
“Yo dawwwwwwwg, we showed them fewls”.

“Sheeeeeeeeeeit, Jiggy got lowest DPS score for the round, -50DKP!!”

Do you want a skilled game?

in WvW

Posted by: Mian.1945

Mian.1945

Downed state is a mechanic you have to figure into your strategy if you’re going against a larger force, and it’s part of being “skilful”. It’s very much possible to come out on top while outnumbered and it’s definitely not a broken mechanic, so if you’re trying to propose to remove such a feature because you can’t figure out a way to do so, maybe you should take another look at your own skills. Downed state is an important feature of gw2 combat, so instead of wasting time campaigning to remove it, work towards overcoming it.

Downed state is not part of being skillful. Its part of wasting abilities and time on people that should already be dead.

If you are skillful enough to take on 5 players you should not be punished for it which is what’s currently happening.

Bull. This argument isn’t about 5 vs 50 and we all know it. A hyped up team of 5 isn’t going to win against 50 people because they will just get steamrolled, even if they take 15 or 20 people with them, they will still get crushed by weight of numbers, AOE etc.

This whole argument is by the small scale PVP / ganker crowd. You all want to play glass cannon thieves/warriors/mesmers and spike down stragglers, people on the fringes of the battle who are concentrating on some other target, etc etc etc ad nauseum.

WvW is a broad scale wargame where there is a MEANT to be a diversity of skill levels. Not to mention pings/graphics cards/time invested. Its a war, not Bruce Lee fighting his opponents 1v1 as they step into the ring.

This whole skill argument is a strawman, its about spiking and ganking.

Do you want a skilled game?

in WvW

Posted by: Mian.1945

Mian.1945

Every game has mechanics. If you were skilled you would learn to deal with the downed state. If you cannot deal with the downed state, you are not skilled. Pretty simple.

TLDR: These stupid anti-downed state posts are always from the bunny jumping alpha strike crowd who want to gank. I’m a warrior in a 10v10 fight, I killshot you from range while you are engaged with my 2 buddies, you dead, hur hur, you suck, I win.

How is that skill?

There are some class imbalances in the downed state and Rally-vs-PVE is kinda lame (but we still deal with it) but the rest is fine.

(edited by Mian.1945)

I hit a landmark! 1000+ hours played.

in Guild Wars 2 Discussion

Posted by: Mian.1945

Mian.1945

8+ hours a day? That’s a full time job. I’m at 180h in 4 months and I think I play way to much.

So this is how your day goes. Get up 6:30am, get ready to be at work for 8:00am. Off work at 5:00pm. Now you need 8 hours of playing time that day. So you’re up till 1:00am playing, every week night? Nice one. Either your character sits idle alot while you’re afk or, wow, just wow.

I’m a contractor, I made a lot of money early in the year and then took a break; it just so happened to coincide with GW2 release. I don’t need to work until Feb/March, so you see there are a million different explanations why people might play a lot of games but also be functioning members of society.

I hit a landmark! 1000+ hours played.

in Guild Wars 2 Discussion

Posted by: Mian.1945

Mian.1945

1,274 hours …

Probably 2/3 of that in WvW, rest in PVE

12/21 - CD | FA | IoJ

in WvW

Posted by: Mian.1945

Mian.1945

By the way, which sad server do the guild “Death and Taxes” belong to? Trolling SM and all our keeps by burning down supply using useless siege is so sad. Pity its not helping whichever server you come from in winning the game losers.

Tactical tweaks to improve WvW and end zergs.

in WvW

Posted by: Mian.1945

Mian.1945

Also, both Burning Oil and Cannon users should be protected from damage until it is destroyed. A zerg mass AoE completely shuts these down and make them useless.

This is a HUGE oversight in WvW and I can’t imagine why they did not do it. Would help defend vs zerg for a much longer time.

WvW, Burst, & a Perspective Change on Builds.

in WvW

Posted by: Mian.1945

Mian.1945

You can see this whole problem so easily as a WvW guardian. Generally you tend to be the one in the front line along with hammer warriors etc charging into the enemy. After a quick 10v10 fight you can go back and have a look at your combat log.

Spatial surge – 150 dmg, necrotic grasp – 150 dmg, fireball – 400 dmg, etc etc etc. Then there’s the thief. Wild Strikes, Lotus Strikes all in the 2k range, Heartseekers at 3-5k, Backstabs at 4-6k, CnD at 3-5k. This is on 3k+ armour and 23k+ HP.

The damage is just off the charts compared to other players because everyone else is making the aggressive/conservative tradeoff and thieves don’t have to. Some more experienced thief players might chose to (making themselves even harder to kill) but they don’t have to.

Tactical tweaks to improve WvW and end zergs.

in WvW

Posted by: Mian.1945

Mian.1945

Actually I think he is on to something with the weather thing. This is an ideas thread so just because you can’t see how something might work doesn’t mean it can’t be the start of something worthwhile.

People zerg because it is the most effort effective method of taking a map, that’s really all there is to it. Can a zerg be countered? Yes, obviously but the problem is that the strategic and tactical coordination required to defeat a zerg is a fair bit higher than the strategic and tactical coordination required to put one together.

If you had true darkness/snow/rain that really obscured visibility beyond 20m then it would allow small groups to move much more effectively. Combine this with some element of limiting Swords and zergs might be forced to expend more manpower covering the map. It would also allow the smaller force to escape more easily and then remain in the local area like guerillas. The zerg would then have to commit actual manpower to guarding/hunting.

WvW, Burst, & a Perspective Change on Builds.

in WvW

Posted by: Mian.1945

Mian.1945

All you’ve done is explain that a GC thief can run away. That is a loss as they had to give up the turf.
I’ll challenge any GC thief to 1v1 my tank thief, currently on Maguuma server, PM me if you want a shot……

My post is really about class relativity and force multipliers in general but apparently ymmv.

WvW, Burst, & a Perspective Change on Builds.

in WvW

Posted by: Mian.1945

Mian.1945

Burst classes are so squishy, you really have zero trouble killing them in full out tank builds. They negate none of your damage so you still hit like a truck vs them. The more people start building tank the more likely people will cease to spec bursty simply because tank trumps burst in pvp.

This may completely change the game as we know it as people become more knowledgeable about what a PvP build actually is (hint it isn’t glass cannon).

It’s the three B’s. Burst, Balanced, Bunker.

Burst has the raw sudden damage to take out burst and balanced with relative ease, but not bunker.

Balanced is susceptible to Burst, but has the sustained damage and raw staying power to whittle down a Bunker.

Bunker is impervious to Burst, and can hit them like a truck (thanks Adaneshade for the imagery) despite their lower damage output, but cant handle a Balanced toughness while the same Balanced whittles them down.

That’s the theory anyway. The trick is finding the builds that accomplish this, and the devs balancing the mechanics accordingly.

Yay in theory but it NEVER works. There is a reason for the old saying the best defense is a good offense and your entire post also outlines the whole problem. Stepping aside from the whole “thief” drama, in any PVP game where there is a class with “avoidance” mechanics this becomes a massive force multiplier on their whole dmg/vs tank paradigm.

Super run speed is another example that breaks PVP in the same way stealth does. If I can run much faster than anyone in the game then I decide when and where PVP occurs. I can joust the other guy and it gives me a massive force multiplier advantage. If I am the only class with snare in the game it creates the same problem because now I can kite everyone and again I control the PVP.

Let’s take another example, suppose for arguments sake one of the GW2 classes had immense endurance regen as part of their “flavour” to the point where they could dodge roll almost continuously. This would break the game in similar ways to stealth. I could go glass cannon without caring about the consequences. If you don’t believe how effective this would be go and take the Thief trait Feline Grace and watch your survival rate quadruple.

So these types of classes are freed from the consequences of the dmg vs tank decision making process and can effectively glass cannon without the downsides, or at least with severely reduced downsides. This was the case in Aion with the Ranger and Assassin, with extreme stealth abilities all they had to worry about was offense, defense didn’t matter. You are free from having to make the burst vs bunker decision whereas everyone else is forced to make it and then their decision is also made for them, they must choose bunker because burst affords them no utility against a target they can’t engage.

So then a force multiplier for your character also becomes a skill multiplier. Two equally skilled players, the one with the force multiplier will win 8 of 10 matches. A lower skilled player can use an advantageous class to clownshoe his way over other players and think he’s doing great.

Why WvW?

in WvW

Posted by: Mian.1945

Mian.1945

I head shot this guy in CoD 5 times in the last match and now this new map has started and he’s back again and I haven’t gotten anything for my efforts. Why even FPS in the first place, may as well do nothing.

I also don’t like it when he shoots me, IW should reward me for being shot.

Sporadic lack of recognition for tower taking

in Bugs: Game, Forum, Website

Posted by: Mian.1945

Mian.1945

OK some additional info:
L50 human guardian
Not in a group
Occurred twice tonight on Fort Aspenwood Borderlands keeps, once in Hills, once in Bay.

In hills I got xp from Keep lord in capture circle, in Bay I got no xp (was doing healing tome) but was in circle whole time)

Sporadic lack of recognition for tower taking

in Bugs: Game, Forum, Website

Posted by: Mian.1945

Mian.1945

Has only started for me in the last 3-4 weeks and is completely sporadic with no apparent pattern except that it hasn’t happened around really small numbers of players. You take part in the camp/keep/tower takeover, you kill things and get xp credit while standing in the capture circle the whole time and ….. no xp/karma/money.

Has happened at supply camps, keeps, towers, even Stonemist (3 times for SM now, very annoying). This never used to happen before with far larger zergs, has only started happening over last few weeks.

12/21 - CD | FA | IoJ

in WvW

Posted by: Mian.1945

Mian.1945

Its definitely a different style of fight in Tier 3. I haven’t really engaged much with FA forces so can’t comment but CD are quite different to fighting BG/SOR.

The emphasis in Tier 2 was brute force tower flipping, so all three servers (BG, SOR, IoJ) tended to ignore supply camps except as a matter of immediate convenience. All three servers became experts at heavy siege warfare and smashing towers/keeps quickly, not so good at guerilla warfare, didn’t specifically manage the NPC camps and didn’t purposefully deny supply.

The reverse is true in T3. CD are flat out brilliant at supply denial/control and IoJ hasn’t really adjusted to that yet. They manage NPC camps effectively and continuously retake supply camps. They also upgrade more. The flip side is they are much weaker than BG or SOR when it comes to tower/keep flipping. If you saw 20 BG rock up outside your tower, unless you had big reinforcements 2 mins away you were going to lose that tower. With CD you can hold them off much more readily or even bust their siege with a few good pushes and arrow carts. If you pushed out of a keep against BG you’d meet a wall of steel. CD seem to fall back more easily allowing you to hit their siege.

So not really better or worse, just different. Though I think once IoJ starts to manage our supply more effectively I think we will start to have a slightly easier time of it.

PS: Last few nights Oceanic time CD numbers have been completely bananas, is it always like this? I haven’t seen those sorts of numbers fielded since release day. There have been more than a few fights where I couldn’t see the grass inside the control circle of a camp due to the sea of red name tags.

Stealth needs to drop on damage

in Thief

Posted by: Mian.1945

Mian.1945

Much as I think thieves need a massive fix I don’t think stealth-break on damage is the way to do it. This would require way to much a redesign of the concepts behind stealth.

There are two easy ways to fix thieves, take your pick.
1) Change CnD to some form of evasion mechanic and drop the stealth component; or
2) Instead of the kitten backwards concept of MORE damage coming out of stealth, make thieves do HALF damage coming out of stealth. That way stealth is a choice, you can either get the drop on someone or do large damage, not both at the same time.

Thieves - this is getting ridiculous

in WvW

Posted by: Mian.1945

Mian.1945

If you can’t faceroll any class besides a mesmer or guardian as a thief you need to L2P. Those two, if it goes badly just run off. Only two classes I couldn’t plant face down with a 99.9% success rate on my thief.

If they can’t really fix culling completely then they need to consider breaking up the stealth chain. Easiest way to do this would be to replace the stealth component of CnD with something like Distortion/Evasion.

If I saw a group of 10 rangers I’d laugh wildly and prepare for 10 killcounts on any class (except well maybe if I was playing a ranger).

Low-level Areas - Big Issue

in Guild Wars 2 Discussion

Posted by: Mian.1945

Mian.1945

make t6 mats drop on low level maps if you’re level 80 downscaled and adding unique armor skins that can be obtainable by farming certain tokens for that low level maps will make them populated again.

Well, that’d be a bit absurd. Maybe make dynamic events that Lv. 80 characters can benefit from, and put them in low-level areas, so when they are done, they might be inclined to help low-level characters until the next DE.

Why? It can’t be a 100% drop rate or I can’t farm lesser items but it could be a 1/3 chance of a T5/T6 claw instead of a T1 claw.

Lets take the farm next to the champion cave troll in Queensdale. Why would a L80 be there? If champions had a very good chance of dropping a rare/exotic of appropriate level they would loiter through the area hoping to catch him. If the harpies and bandits next door attacking the cattle had a 1in3 chance of dropping T5/T6 mats they’d stay and farm the wave events a bit while moving through to see if the champ was up. Etc etc etc.

As it is at the moment, 0.0000000000000001% chance of reward = time better spent elsewhere.

Enemies respawn too fast in my personal opinion

in Guild Wars 2 Discussion

Posted by: Mian.1945

Mian.1945

Hi, Jeffrey.

Thanks for actually checking in on this.

A place that seemed very broken to me was the camp in Brisban Wildlands, Hidden Lake region, just west of the Seraph Observers waypoint. The spawn rate there just didn’t seem right at all. Every time I went through there, all the NPCs—merchants and such—would be dead due to the bandits constantly overrunning the area.

Trying to keep up with them, and keep the NPCs alive, was impossible alone, and even a party of 5 (in the zone’s level range) was hard pressed.

This was not due to an event. This was normal spawn that I dealt with many times over the course of several weeks. Haven’t been there lately, but last time I was there it was still crazy, and way out of line with the rest of the zone.

FYI. Thanks for looking into it.

This one is definitely broken, I know the camp you mean, the one where the Sergeant + Dolyak finishes the delivery run. The bandit spawn rate was bananas. My exotic equipped L80 elementalist couldn’t meteor storm them down fast enough, they just keep pouring out in endless waves.

Downed state in WvWvW should be removed

in WvW

Posted by: Mian.1945

Mian.1945

I really don’t think ANET will ever listen to the community. They designed the downed state as a new and improved thing and no matter what the community say they will always love it as their own design.

If anyone from ANET is reading this I will leave you with a message:

WE HATE DOWNED STATE!

No actually we don’t. People who like playing ambush spikers in small skirmish pvp hate downed state. Everyone else realises it is an integral part of WvW. Like the guy said above, downed state is about pushing for position.

IoJ in T3-All it took was a holiday event

in WvW

Posted by: Mian.1945

Mian.1945

To be honest the last few weeks have been tiring on IoJ. SOR we could handle, their numbers went up and down, their zergs were of a sane size or they broke up into smaller teams that we could deal with, they had a similar level of aggressiveness and (dis?)organisation to IoJ.

BG on the other hand have just been growing. At the beginning of this series of T2 matchups they were clearly a challenge and to anyone who watched the map were extremely aggressive. We would continually be on the backfoot defending Anz/Speldan/Keeps.

However, probably over the last two weeks or so it has changed. I can’t turn a corner without running into 40 BG players. They are able to fight on at least 2, more often than not 3 fronts on EB and it doesn’t stop in the off hours. I’m getting OM buffed during our supposed Oceanic strength times. Not that I don’t enjoy a stiff fight but it does get tiring after a while with no break.

Opinion: Feeling less like an MMORPG

in Guild Wars 2 Discussion

Posted by: Mian.1945

Mian.1945

When every fractal run gives you 1-3 golds, a reasonable chance at an exotic and a veritable downpour of blues and greens as well as huge silver drops, why would you farm anywhere else? They have massively imbalanced the rewards between fractals and the open world.

I get more loot from 1 fractal run than a couple of hours in the open world and 10x as much as what I would get at a Claw of Jormag event.

They need to fix champion loot so people actually travel the world looking for DEs (and therefore champion bosses).

So the only criteria you have for choosing an activity to do is the amount and quality of loot from mob kills?

Moreover, why farm at all in a game that aggressively discourages farming? What are you gonna do with a heapload of wealth? Havent you heard enough from players who complain that after amassing a gazillion gold and karma, they find that they have nothing to do with it in the end?

You don’t have to get angry, you might be the exception but 95% of humanity will naturally gravitate to higher rewards. Why is this a great mystery?

Option to Preview Armors Outside Our Profession

in Guild Wars 2 Discussion

Posted by: Mian.1945

Mian.1945

This just makes me wonder how changes are processed in house. When a dev thinks something needs to be changed aren’t those changes workshopped or go through some form of approval process?

If so, did no one at ArenaNet put their hand up and say “Umm, this is just going to annoy EVERYONE”.

Opinion: Feeling less like an MMORPG

in Guild Wars 2 Discussion

Posted by: Mian.1945

Mian.1945

When every fractal run gives you 1-3 golds, a reasonable chance at an exotic and a veritable downpour of blues and greens as well as huge silver drops, why would you farm anywhere else? They have massively imbalanced the rewards between fractals and the open world.

I get more loot from 1 fractal run than a couple of hours in the open world and 10x as much as what I would get at a Claw of Jormag event.

They need to fix champion loot so people actually travel the world looking for DEs (and therefore champion bosses).

Dec 14 - BG/SoR/IoJ

in WvW

Posted by: Mian.1945

Mian.1945

Hah, I wish all you guys would use Ventrilo instead of TS. I’m listening to my RL buddies on Skype, my GW2 guildies on Vent, adding a 3rd voip might cause my head to explode.

I never liked TS in WoW, its sound quality had this horrible robot feel to it compared to Vent (not to mention Skype).

Disappearing Winterday thread?

in Forum and Website Bugs

Posted by: Mian.1945

Mian.1945

There was a good thread in the Winterday forum giving tips on how to succeed at the Bell event. My post in that thread is gone from my posting history and searching 8 or 9 pages back I can’t find it or anything that resembles it. Pretty sure it wouldn’t have been deleted, last time I saw the thread it was pretty positive/helpful.

I didn’t get the usual post saying thread or post is merged/deleted/moved etc etc. Sorry I can’t remember the name of the thread.

Did you have a forum rollback or is your notification system having problems?