Showing Posts For Michaeas Magister.1589:

Thief - too much evade, cleanse and port?

in PvP

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

“You took into the discussion the Mesmer, which is another profession everyone is complaining about since the launch. You can’t justify a flaw with another flaw, this is pointless.”
From my point of view, only mesmer and thief I struggle with. ANY other class is ok, you can see them, you can hit them, you can read what they do. They are there, right in front of you having to deal with you directly.
These two on the other hand…..
The thief, able to constantly vanish, crazy burst….the very nature of the way it’s mechanics work is grief happy. You can aoe him, sure you can…but you need to know where he is to do that. You can hit him in stealth, sure but you need to know where he is to do that. Otherwise, you are flailing madly with him sat outside of your reach, wetting himself laughing ( I’ve been guilty of this) at you. You can condition him up, sure you can but he can heal+cleanse whilst being cloaked like klingon bird of prey. The very way in which the class works is designed to stack the encounter so far in the thief’s favour BEFORE it’s under way is not even funny (except for the thief) oh and if you should find yourself vs a target that can fight back, just become utterly invisible, completely invisible even if you stand in front of them, 2 feet away from their face…….
Before any bad boy attitude replies to this, I play a thief too. It’s used when I want to farm glory fast. It out performs any other class I play.
Mesmers? Nearly as bad. If you fight a good one, basically clonefest spam run around behind your clones, the awful targeting system acquires the clones instead of you. Enemy can’t hit you without aoe. Except, the clones that block your opponent’s los, DON’T block yours kittenol.
And yes, I have a mesmer too. That is basically comedy relief for me.
I usually play a necro, because those two classes just feel cheap to play as. I have to try less hard with them than anything else….it could mean I’m more skilled with them-but I doubt that.
People are mad at the design ethic not the players.

KK, new plan…

Put Thieves and Mesmers in their own queues/maps and let them fight/grief one another while everyone else goes to other queues/maps where they can fight one another without having to deal with broken targeting mechanics!

LOVE how you describe Thief and Mesmer play by the way… Comedy relief FTW!! I imagine it must be quite funny with either class to just sit and watch people attempt to kill you knowing they cannot really target you while you kill them in a leisurely manner.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Which report status to use?

in Guild Wars 2 Discussion

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

It really doesn’t matter which category you use. Those responsible for checking logs will do so, regardless of what it is called. If you feel the in-game reporting system is not satisfactory for your needs, you can always contact Customer Support and explain exactly what you feel the issue is. This also allows you to attach screenshots and/or videos documenting said behavior.

Thanks for the response. Are you referring to using the bug report function?

One of the reasons I originally posted this question was that you do not get to add information in when you use the “report” function. So it seemed to me that when I reported someone who was using mods/macros in the game and reported them as “botting”, the investigating team would only have that to go on and might miss the mods/macros because of it.

I have also thought of using the bug report function, but was not quite sure of that as well since it technically is not a bug, but someone cheating using mods/macros. Were you referring to the bug report or did you mean contacting customer support by another means?

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Might Stacking.

in PvP

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

What happened to the ‘short duration, hard to apply, situational, large impacting’ boons and conditions ArenaNet were talking about prior to beta?

Yeah. I have often wondered what happened to this philosophy as well…

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Thief - too much evade, cleanse and port?

in PvP

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Oh for god sake we dodge to much now? Just remove us from the game and be done with it, next month it will be that we get medium armor, month after that we do damage! Nerf it…

Worst PvP gamers I have ever seen.

i’d be okay with removing thief from game.

see ya, don’t let the door hit ya on the way out

I second this idea. Either that, or just put all Thieves in their own queue for sPvP and WvW. Let them run around fighting their own broken stealth mechanic with no other classes to prey upon and see how much fun they have with that!

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Is Stealth Resp.4 many quitting the game?

in Guild Wars 2 Discussion

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

It is not a reason I quit playing, but it is a reason I don’t sPvP much anymore. When I do sPvP (usually because friends want to and ask me to come along) and I die to stealth, I just remind myself that I did not die because of lack of skill, but due to a game mechanic being poorly implemented.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Which report status to use?

in Guild Wars 2 Discussion

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Greetings!

I was wondering which report status to use on people we suspect of using mods/macros in game? I have been using the “botting” report, but was wondering if that was the best one to use?

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Thief - too much evade, cleanse and port?

in PvP

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Haha who cares about this thred. Nothing will change unless the producers want it to. I will play my thief and perma evade. AND I 100% GURANTEE IT WONT BE NERFED BY THESE THREDS.

Unfortunately, the above post is more true than I would like. It is apparent that it is the developers’ “vision” that thieves be allowed permanent stealth and evade while at the same time be able to spam massive amounts of damage in a very short time.

All we as players can really do is realize that when we die to thieves in the blink of an eye, or attempt to actually fight them as they permanently evade and stealth through all of our attacks, that that is EXACTLY what the developers want to happen. And nothing we can say or do will ever change that.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Healing turret's cleansing bugged

in Bugs: Game, Forum, Website

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Greetings,

I submitted a bug report on this in game, but figured I would do so here as well. I have noticed that whenever I cleanse conditions using the healing turret, it does not advance the “remove conditions” achievement when it is one of the daily achievements. The achievement is not bugged as I can still obtain it using the elixir gun, but cleansing with the healing turret does not count towards the daily achievement.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

jump looping

in Bugs: Game, Forum, Website

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Not sure if this is related, but whenever I knock back a MoB with my flamethrower, they loop right back at me again rather than running towards me, especially if over uneven ground.

I can confirm the jump loop over several jumping puzzles and have even seen it happening to other people jumping down the Shark’s Maw entrance in Lion’s Arch.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Thief - too much evade, cleanse and port?

in PvP

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Stealth/rogue classes tend to have high damage and a great opening attack. The down side was weaker defense and it was for the most part a ALL IN type of class.

So planning mattered (DAoC SB, and Melee ranger, WoW rogue) Anet made something new a class without prema stealth but with a million stealth resets and stealth that does not break on damage.

Making stealth unbreakable lowers the skill cap for a stealth class a huge amount, so something must be weaker damage or movement/get away skills.

+1

I have never played stealth classes myself as they have never fit my personal style of play. Having said that (or in this case, typed it), I have fought against stealth classes since my early days of Dark Age of Camelot and from the many gank-fests I experienced on the battlefields of the Old and New Frontiers, I do know that the ability to attack, fight, and kill someone without any personal risk to yourself does have a very high appeal to many people.

Thieves in Guild Wars 2 actually have three class mechanics at their disposal and not just the two that Arenanet asserts they do. They have steal, the initiative system, and stealth. And while it is true that all the other professions can obtain limited amounts of stealth from skills and combinations, only thieves have nearly unlimited access to stealth from a variety of skills and mechanics.

Stealth is a VERY powerful mechanic in an MMORPG. Many games have had their try at balancing the mechanic, but none have made it as powerful as it is in Guild Wars 2 and that, I believe, is the heart of the issue with Thieves. In games past (at least the ones I have played, your mileage may vary) stealth was a resource used to attack without warning or to enable a squishy melee class to get in close enough to unleash their attacks of opportunity. It has almost ALWAYS come with a downside or a price to it, such as not being able to attack while stealthed, being able to be knocked out of stealth, or even a small chance for the opponent to detect you while stealthed. Guild Wars 2 has NONE of these downsides or prices to their stealth.

Stealth in Guild Wars 2 actually has benefits to it rather than downsides. Thieves that stealth in Guild Wars 2 can cleanse conditions, heal themselves, gain might, gain initiative, move faster, blind, or gain 100% chance to crit on the next attack. Now granted, they cannot gain ALL of these benefits while stealthed, but still it shows there is no downside or price to pay for using stealth and instead there are HUGE benefits to using it and using it constantly.

This is further exacerbated by the fact that ONLY the Thief can break their own stealth. They don’t even break stealth if they attack and miss!! That’s right, if you dodge that initial attack or you just happen to have a block up when they strike, they get a free “do-over” and don’t break stealth. You cannot even knock them out of stealth by setting them on fire!! The only thing that breaks stealth on a Thief in Guild Wars 2 (other than a timer) is if they attack and actually do damage.

Arenanet was not even kind enough to give players a chance to detect a stealthed Thief. They are impervious to detection means while stealthed. All of the control is on their side with no chance at all for the opponent. NO other MMORPG that I have EVER played has stealth been such a powerful mechanic. When a Thief stealths in Guild Wars 2, they hold all the cards and you as their opponent hold only one: randomly swing or use your skills and hope you hit them. This is a HUGE imbalance and I will never understand why Arenanet thought it would be good idea. Certainly they could have at least LOOKED at some other games and seen how stealth was implemented to see the good and the bad that goes with it. Perhaps there is some marketing information out there that I am not aware of the shows that more people prefer to be able to attack, fight, and kill people without any personal risk to themselves than prefer to actually engage in epic battles and duels with one another. Who knows?!

Sadly, stealth in this game comes equipped with a red cloak with a large letter “S” on it and given how it has been implemented, I don’t really see any way that power is going to be mitigated. Certainly the “revealed” condition is a good start, but again that condition is all on the control of the Thief. They could possibly make stealth break on damage, or at least give us a small chance at detection, but I don’t see them going that way either.

For now, I just remember that when I get ganked by a Thief that if and when I die, it is not due to lack of skill but an imbalance that Arenanet has purposefully implemented in their stealth mechanic. On the other hand, when I do actually kill a Thief, I can also glow with satisfaction that I have beaten the intent of the developers and triumphed where I should not have been allowed to.

\rant off

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Losing 1v1 Hurts More than Losing a Match

in PvP

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

I get frustrated when I lose to a 1 v1 , though only when I lose to 2 classes in particular. The thief and mesmer.
The targetting “system” gives mesmers fake survivability, survivability they would not have if you were able to actually hit them when you focus target. All they have to do is spawn a small personal army of clones, dance around behind them abusing the los and context targetting….but then if that was changed they’d be too weak-so don’t know what to suggest there.
Thieves, where do I start? WoW sub rogue all over again. The sheer chaos one well played thief can cause is dis proportionate to any other class. I even tried one, and my lord was it a faceroll fest. Constant stealth+crazy burst=frustration. I had one the other day strip 18k hp off me in under 4 secs from stealth, I heal and fight back…get him to 50% he stealths again re opens and bang, 15K+ gone in 2 secs flat…..
Sometimes 1 vs 1 I feel like I’m fighting class design rather than the person on the other end. This game is REALLY focused on team fights.
That, is something that leaves a bad taste in my mouth, when certain classes perform way better than others in a 1 vs 1.
I must say, I feel very let-down by Anet and their promises.

+1

At least in WoW, you could force the Rogue out of stealth by dealing damage to them. That’s not even an option with Guild Wars 2 Thieves (or Mesmers when they stealth). They can attack, retreat, heal, cleanse conditions, and stomp you while you are down all while stealthed. I understand the need for a relatively squishy melee class to have a mechanic to sneak up on its intended target, but Arenanet’s implementation of stealth mechanics is more powerful than any I have seen since Dark Age of Camelot. And other than getting lucky with some random AoE’s, stealth has no counter in this game.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Mesmer in spvp

in PvP

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Because mesmers haven’t had the longest list of bugs/nerfs in this game… Every patch THIS ONE INCLUDED something on the Mesmer gets wrecked… in WvW it was confusion… in other areas of the game the blinding befuddlement nerf is very hampering to a condition Mesmer… It is getting to the point where we have no options aside from either phantasm or shatter… Which is annoying because a confusion/blind Mesmer is wicked fun to play.

Really? The LONGEST list of bugs/nerfs in this game? I take it you have never seen the posts on the Engineer or Necromancer forums of the LONG list of bugs that have plagued those two professions since Beta. Every profession in this game has had to deal with bugged traits, skills, tooltips, etc. since the game was released.

However, even though it is a general profession review, I would DEFINITELY have to agree with the following:

“Mesmer

The darling of Guild Wars 2 continues to remain pivotal to the effectiveness of parties and content. Veil, Portal, Time Warp and Feedback are four skills guilds and individuals don’t want to live without while their scepter and its reflective trait is capable of destroying others in WvW. There really isn’t much to build on when it comes to the mesmer as although they lack physical mobility (they have very few movement swiftness skills) they make up for this in every single department. So much so and if you’re thinking of making a profession you really should look no further."[sic]

Source: http://www.guildwars2hub.com/features/editorials/profession-review-march-2013

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Mesmer in spvp

in PvP

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

What many of you need to remember is that the Mesmer is Arenanet’s “Love Child” Class. It was the iconic PvP class from Guild Wars and was an absolute terror to attempt to fight in that game. Mesmers in Guild Wars basically did not allow you to do much of anything while they burned your energy and health away from you. They could punish you for using skills, they could punish you for NOT using skills, and their primary attribute of “Fast Casting” meant they could get all of their skills off before any of yours.

With the background and history from Guild Wars, I am not surprised at all that Arenanet designed the Mesmer in Guild Wars 2 to also be king/queen of the PvP environment. Except of course this time around you are allowed to use your skills, you will just keep missing the target due to all the target drops the Mesmer has while at the same time take massive amounts of damage for attempting to use said skills on the Mesmer.

To quote the great Inigo Montoya with Arenanet’s views on “balance”:

‘You keep using that word. I do not think it means what you think it means.’

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Random timers for boss events

in Suggestions

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Are you kidding? They should do the exact opposite. Oh how I wish the world bosses had in-game trackable timers so we knew exactly when they are available.

These world bosses and how they were implemented (you don’t have to be in a party to participate) is truly one of the most amazing things I’ve seen on a MMO genre that honours the first “M” on the acronym. I truly love them. Every time when I join a battle in progress, I stop a while to wonder the amazing amount of projectiles and effects being thrown at the boss. It is just beautiful.

So, instead of requesting the game to be less massive, why not suggest ANet to buff the bosses so their fights would last longer? Or, perhaps, suggest ANet to tune the bosses difficulty scaling closer to the amount of players on the area? But, anyway, what is the server you play on? Mine with a “Very High” population has none of that problem. Perhaps with the exception of Maw, which is the most crowded event.

This would also be acceptable as a good suggestion. I am not opposed to the massive battles, I just think they should BE massive battles. And yes, it was the Maw event that actually made me think that random timers would be a good idea. My wife and I were completing Wayfarer Foothills on one of her alts when the event spawned. We both tried to participate, but it was difficult to get any contribution to the events due to the number of people participating. By the time I had helped drop down the portals and turned to fight the Shaman, he was at half health and I barely got any damage in on him before his health just melted away.

However, if they could somehow adjust the events to scale massively with the massive zergs that are farming them, I think that might also be a good suggestion. Make the Shaman like Sauron in the Lord of the Rings wading through the zerg and launching them back with massive waves of attack!!

This would give people enough time to get some contribution in on the events and then they would not miss out. At least twice now my wife and I have got caught out with the elementals and portals on the Maw event and could not even get back to the Shaman to get in any damage before he was killed. If they do not wish to randomize the times of the events, then I agree making them EPIC world bosses would be the next best step. Massive battles that remind you of the days of Everquest raids or vanilla WoW world boss raids back when dragons roamed the lands!!

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Random timers for boss events

in Suggestions

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Greetings,

I would like to suggest that all the world boss fights (and their pre-events) all be put on random timers, so that they cannot be farmed by the large zergs that are currently seen around every world boss. With the times being known, there are several web sites out there that people can consult to just drop in when the event starts and farm it. This leads to VERY large zergs that usually take down the boss in a few seconds and can make it difficult for people without spammable ranged damage skills to even register a contribution for the event. You cannot even really call these events “fights” or “combat” as the boss has absolutely no chance at all of harming anyone participating as they do not last long enough to do so.

If the events and their pre-events were put on random timers it would eliminate people being able to just lookup when these events occur and then subsequently farm them in large amounts. It will not stop farming altogether as there would still be map chat and guild chat to announce when these events were starting, but I think it would contribute to lowering the rather huge zergs that are currently plaguing these events and, in turn, make them more fun to attend and participate in.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Every engineer should watch this lol

in Engineer

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

That was AWESOME!!!

I especially loved how accurate many of the Thief skill descriptions were…

+1!

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Bored using the same 5 skills over and over ...

in Guild Wars 2 Discussion

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

What you need to remember is that Guild Wars 2 is not really an MMORPG. It is more an MMOFPS. There are no real “roles” in Guild Wars 2 other than the standard “attack/shoot the MoB, dodge when you can, heal when you can, die, res and re-zerg the MoB” role. The game has far more in common with console shooters and FPS games than it does an RPG.

I think a lot of the woes that people face when playing this game is that they EXPECT an MMORPG, because that is what it is advertised as. But the truth is it really is not. It is an MMOFPS. I think the best comparison I have read is to think of it as “Skyrim with multiple people”.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

500% magic find at the flip of a switch.

in Guild Wars 2 Discussion

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

I don’t get how this is possible. Isn’t the server controlling everything? How can a client side bot perform such ridiculous actions? Is there no code on the server to check incoming packet data for invalid values? Such as 500% MF? Or changing position with speed that clearly violates the rules? And if there isn’t, why not?

I don’t know for sure, but based off of what I have read and encountered in the game, I would say there is not. Why there isn’t only the developers can say for sure, but I would speculate they put a lot of emphasis on the client in order to reduce the load on the servers. Again, only they really know for sure, but from what I have read about and seen bots do, I would say there are NO checks for a lot of client data input. If there were, the game would not be so easily hacked/botted.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Article - Botting/Hacking is far more sophisticated than I thought

in Guild Wars 2 Discussion

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Unfortunately, I already have one foot out the door, but this will most likely put both feet out. I will not buy gems from a game that is this compromised. Yes, other games have this but they have one flat monthly fee and I can progress without spending over that 15 a month. That just isn’t the case here. It’s a huge old gold sink game that serves one purpose only. I’ve been working hard on my legendary, but I may just stop now. Why bother? Someone can hack there way to it or buy gold to get it fast. I want an Epic MMO. Is GW2 truly epic?

I think I am with you on this one. I had really high hopes for this game since I heard about its development, but it has really turned from Guild Wars 2 into Bot Wars 2 and I do not see the developers actually winning against the bots.

I did not originally have an issue with the occasional spending of real life money to get gems and enjoy the game a little more, but I really cannot see the point anymore knowing that so many out there simply have to load up a program and cheat to do so.

Maybe someday WAY down the road this issue will be under control, but from what I have read about the client side of the game having so much power, I sincerely doubt it.

I will check back in a few months and see how things are going, but for now I think I will just shelve the game that has become Bot Wars 2. I had always been told that “Cheaters never prosper.”, however apparently this game is here to disprove that saying.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Are engineers "agro-grabers"?

in Engineer

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

I did some researches in 3 different dungeons:

Citadel of Flame:
Path 1 – average aggro
Path 2 – aggro from the final boss the most of time
Path 3 – aggro from the final boss a bit more often than other party members
I had rampager/weapon armor (all CoF runes) and cleric trinkets, using dual pistols (piercing shots), traits 0/30/30/10/0

Sorrow’s Embrace:
Path 1 – grabbing aggro from singularities almost all the time, golems in minefield are always pulling me first, final boss is focusing me all the time, unless I’m not attacking anymore
Path 2 – grabbing aggro from trash mobs the most of time, minor bosses tend to focus me a little more than the others, final golem bosses are targeting me over everyone else until I’m dying
Path 3 – same as above, on final boss stage the most of destroyers are chasing me, hard to take their aggro off me
I had rampager armor (3 CoF runes/3 SE runes) and cleric trinkets, dual pistols (piercing shots) and flamethrower, traits 0/30/30/10/0

Crucible of Eternity:
Path 2 – average aggro on trash mobs, subject alpha tends to imprison me in crystal more often than the others. The final boss (not counting 3rd subject fight) is poisoning and bleeding me much more than anyone else
I had rampager armor (3 CoF runes/3 SE runes) and cleric trinkets, dual pistols (piercing shots) and flamethrower through the first half of dungeon, traits 0/30/30/10/0

Huh, this is some very good information and I think it might point to what the issue could be. Since it seems to affect some Engineers and not others, it might be related to an assessment that the MoBs are making about your contribution levels to the party, I.E. how much healing/support/buffs you are able to give.

The Guild Wars 1 A.I. was quite adept at making threat assessments and was quite well known for going for the more squishy party members that were healing or buffing or nuking an area quite hard. There was no taunting available, so your “tanks” could not always hold aggro. If the developers incorporated something similar into the Guild Wars 2 A.I., it might explain the over-aggro.

I have read from several forums that this seems to be prevalent with Guardians and Engineers and to a lesser extent with Elementalists in water attunement and Warriors with heavy shout builds. I know they don’t want us to exactly know the aggro mechanics in order not to abuse them, but there might at least be an explanation as to why this is happening with this data.

I shall continue to look into it.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

This aggro made me laugh

in Engineer

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Ok we were discussing how to take down a boss in the other room. I was adjusting my skills for upcoming fight and had not even targeted the boss or anything for that matter. We were down the hall looking at the boss in the other room. I had no turrets out and I was not in combat. Then our over zealous warrior pulls the boss before checking to see if everyone was ready. I see everyone run down the hall and attack the boss I am closing me screen and select my elixir gun at the far end of the hall. Still not in combat. That is when I noticed the boss, who runs by all of my group, down the hall and 2 shots me, 1st knocked me down and the second finished me. I did not even get a chance to target him.

Some mobs just really hate engineers to even kill one that was not even attacking them or engage in combat.

none the less it was funny

Yeah, I can relate. My wife had gone ahead of me while I was mining a node and had started fighting a wurm. As soon as I came upon the scene, without even firing a shot, the wurm tunneled under her and ALL of her clones and came straight for me.

Afterwards, she commented, “Yeah, right. No such thing as Engineer aggro my a**!!”

On the plus side, I have gotten really adept at running/dodging while fighting. I have had several people ask me how I hold aggro so well and I don’t really know what to tell them other than, “I’m an Engineer?”

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Are engineers "agro-grabers"?

in Engineer

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

This thread and many others are just a symptom of selective recall.

Tougher tier mobs (vets/champs/elites) will always switch around based on some other stat besides damage, that most of us are not aware of (like the mentioned healing or toughness, etc..)

There is no way to ‘hold’ aggro. There boss will typically rotate between targets (unless select members aren’t being as much of a threat as others [due to levels, etc.]).

If a boss has targeted you, take it as a sign that you are pulling your own weight in the party

If you get hit / die when they target you, take it as a sign that you need to start learning to use the Dodge function more strategically.
Cause this game isn’t made so that some ‘tank’ will save your kitten by retaking aggro.

Thanks for the input, but I am neither delusional, nor a bad gamer. I have been playing MMORPGs for over ten years now and I know over-aggro when I see it. Others are reporting the same thing and I doubt we are all delusional.

How about we do this… If you are NOT experiencing these things then kindly go back to playing the game and please just let the rest of us try to figure out what is going on. If you are not seeing what is being reported by others, then it is not affecting you and you can go happily and merrily on your way. There is no need to tell us that what we are experiencing is not real and is only in our minds, no matter how kindly you attempt to put it.

What I have experienced, others have. My wife has seen it. My friends have watched it. I have grouped with strangers and had them send me tells to ask me how I have been holding aggro so well. Something is amiss and as none of us players know the aggro mechanics in this game, only the developers will be able to figure it out.

Thanks again for the reply and for your “opinion” on how aggro works in the game and for your “pro” tips about dodging. Now please let the rest of us try to work this issue out with the developers.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

[POSSIBLE BUG] Aggro mechanics/unshakable aggro

in Bugs: Game, Forum, Website

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Greetings,

I am not sure if this actually IS a bug or not, but since aggro mechanics are not published for this game, I thought it worth mentioning in case it happens to actually be a bug.

I play an Engineer in the game and almost always play with my wife. My wife has several alts, but mostly plays her Mesmer. As we have played, we have noticed that she never gets aggro and that I always do. Even if I have not fired a shot or used any skill, once combat is initiated, I am targetted by whatever MoBs happen to be in the area at the time.

I have posted several examples under this post: https://forum-en.gw2archive.eu/forum/professions/engineer/Are-engineers-agro-grabers/first#post492798 and noticed that several people were stating that is was not only Engineers that this was happening to. I have read posts that state that several times MoBs would go after even AFK characters instead of the ones that were actually attacking them.

I wanted to report this as a bug as it is seriously inhibiting my enjoyment of the game. I do not mind a challenge and certainly am enjoying the active combat mechanics of the game, but it is getting tiring to ALWAYS be the target of every MoB in an area, no matter what else is happening.

I am also not the only person to notice this. My wife has noticed it on many occassions and I have received tells from friends and acquaintances in the game asking me what I have done to anger the entire zone so much!!

Since none of us players know the aggro mechanics of the game, I am putting in this post so that the mechanics may be looked at by people who do know them. Several of us have tried to figure out what is wrong, but cannot and we need help to get this issue resolved.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Are engineers "agro-grabers"?

in Engineer

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

I guess since no one really knows the aggro mechanics of the game, I will put in a bug report on the Bug section of the forums.

I would advise anyone else (regardless of profession) to put in a similar post and/or add to mine so that we can get Arenanet to take a look into aggro and see if this is just some very weird mechanic or a bug. Without further information into aggro mechanics I cannot see us players being able to sort this issue out.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Are engineers "agro-grabers"?

in Engineer

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

I have to agree. I only play an Engineer, but my wife has several alts. No matter what her profession is, I am the one that is running around trying to kite whatever it is we are fighting. Her main is a Mesmer and even when she TRIES to gain aggro, she cannot. We have tried letting her attack first for a bit, but as soon as I enter the fray, whatever she is fighting will turn right around and come for me.

We have recently been adventuring in Dredgehaunt Cliffs and there is a golem MoB there that summons two dredge when aggroed. Both it and the two summoned dredge will come for me whether I have even fired a shot or not. I have seen her accidentally hit a neutral MoB like a Moa with one of her multiple hit spells and the Moa will not come for her, but for me.

We had to liberate a town from some dredge and a Veteran Dredge Siege Master and I died twice while attempting it. Every dredge in the town was firing and/or burrowing to attack me, including the Veteran. I had my wife go in the town first and start the combat and she was followed by a Necromancer and her minions that came along for the event. They both went in first and not even the Necromancer’s flesh golem could pull the aggro off of me. I spent the entire event running around, dodging, and dying.

We even tried fighting the Imp Lord and all of his lesser imps. There was a Guardian and an Elementalist that joined up with us. They started the event and my wife joined in. As soon as I got within range (without even having fired a shot yet), ALL of the lesser imps turned their attention and ice shots towards me. The Veteran Imp Lord actually came out of the small room it normally fights in to try to hit me. All of this while my wife’s clones and phantasms are tearing up the imps, the Elementalist is AoEing the entire area and the Guardian is in the middle of it all with his greatsword cutting a swath of destruction. The MoBs simply pay no attention to ANY of it and will go through whomever they need to to get to me.

The only way I can ever shake aggro is to either not play at all or to run across to the other side of the zone. I would hate to have to give up on my Engineer, but it is getting a bit tiring to not get any decent event contributions because I have to spend the entire event either running and dodging or on my back dying.

I certainly hope WHATEVER this bug is that Arenanet are on to it and have a fix incoming or else I might have to just look for another game to play.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Add "transmogrify" skills for fine materials to ALL crafting disciplines

in Suggestions

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Greetings,

I would like to suggest that you add in the transmogrify skill that the jeweler has for jewels to ALL the crafting disciplines with respect to fine materials. Yes, I know this is possible via the Mystic Forge, but it costs you at least one skill point to do so while the transmogrify skill for jeweler does not. I think adding this skill would go a long way to making the other crafting disciplines a bit easier to level and not as grindy to have to farm for.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Quick question! Help please

in Crafting

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

There is no in-game tutorial for crafting that I am aware of. To start crafting, simply find a master craftsman and have them teach you said crafting skill. I personally only recommend jeweler and chef, but you CAN eventually learn every craft if you so desire. You may only keep two crafting skills active at a time, though and you have to pay the master craftsman to change your active crafting skill(s).

Hope these answer your questions. Best of luck to you.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Bots seriously affecting Dynamic Events

in Dynamic Events

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Yes, I know this post will probably get locked, but I thought it might help.

While attempting to do many of the dynamic events in the Harathi Hinterlands on the Borlis Pass server, I reported some 50 or so bots in the zone. In my opinion, there were more bots than actual players in that zone. There were so many bots that it scaled the dynamic events up to almost unplayable/unwinnable levels.

My wife and I and several others all attempted to kill Gargantula, but due to the number of bots in the area, we were never able to bring the MoB down fast enough before it healed and spawned the spiderlings. Whenever the centaurs attacked, there would litterally be 25-30 of them coming in waves. The bots would natually just leave them alone and run their routes, while the four or five of us that were actually trying to participate in the event were overrun with the numbers and levels of the waves of centaurs.

I reported all the bots I could click on. Several of them are running around in groups, so it was difficult to get all of them reported. However, I though in the interest of helping out, I would also give you a hint as to where you can find them. Not only are they bringing down the economy like matter trapped in a black hole’s point-of-no-return, but their sheer numbers are adversely affecting the strengths and difficulties of the dynamic events in the areas where they are botting making many of them unplayable.

They should not be too difficult to find as they all seem to be Rangers with bears and/or the infamous five signet Warriors. Go get ’em!!

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Crafting in Guild Wars 2: Best in the MMO market

in Crafting

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

What I don’t understand is why only jeweler allows you to transmogrify lower level fine materials into higher ones. Why wasn’t this system integrated into the other crafting professions as well? I know you can use the Mystic Forge to upgrade stacks of 50 into stacks of between 5-27, but this costs at least one skill point to do and the transmogrify for jewels does not.

Could they possibly incorporate this into the other crafting professions? It would go a LONG way to making them a bit more palatable.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

(edited by Michaeas Magister.1589)

Crafting in Guild Wars 2: Best in the MMO market

in Crafting

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

I would also have to agree with Datus on his/her views on the crafting system. Especially about the linear aspects of it. With the exception of jeweler and chef, EVERY one of the other six crafting disciplines requires the exact same fine materials to craft with. So, here is some simple math I have done about those disciplines:

If you wanted to raise your crafting in armorsmith, artificer, huntsman, leatherworker, tailor and weaponsmith and wanted to discover the recipes using vials of weak blood, you would need quite a bit of it to learn them for all six crafts.

There are six pieces of armor in each of the armor crafts. You need three of the vials of weak blood for the normal (blue) tier of crafting for each piece, then you need eight vials of weak blood for the master (green) tier of crafting for each piece, THEN you need fifteen vials of weak blood for the rare (gold) tier of crafting for each piece.

So, to make all eighteen pieces you would need: ((3 * 6) + (8 * 6) + (15 * 6)) * 3 = 156 * 3 = 468 vials of weak blood to discover the recipes for all three of the armor crafts that use weak vials of blood across all three levels (normal, master, rare) of the armor.

But wait, there’s more!!

There are nineteen weapons that can be crafted in the game: four in artificer, seven in huntsman, and eight in weaponsmith… So, using the above formula for those you would need: (3 * 19) + (8 * 19) + (15 * 19) = 494 vials of weak blood in order to discover all the tiers of recipes for making weapons.

NOW, add all of those up and you require a grand total of 962 vials of weak blood in order to discover ALL of the recipes that use vials of weak blood. And that’s just for discovering those recipes. To discover and level your crafting across all six of the armor/weapon crafting disciplines, you are going to need 962 of EACH of the fine crafting materials used in that tier of crafting.

So, if you are looking at levelling-up all six of these crafts, you had better get to grinding for your fine materials… Oh wait, there is not supposed to be any grinding in this game…

So, I guess you had better get to farming them… Oh wait, there can really be no farming in this game with the diminishing returns code that has been implemented in an attempt to stop the botting… Hmmmmm…..

I guess you could just make (or buy via the gem shop) LOTS of gold and then buy the 962 fine mats of each type you would need to discover those recipes. (And perhaps this is the point of making all the crafts so dependant upon the same type of fine materials. To try to drive people to the gem market)

Or, I suppose you could just create a large guild like that french guy did who leveled to 80 in just a couple of days and have everyone in the guild give you all of their fine crafting materials. It would mean no one else but you in the guild would learn to craft, but I guess that guilds like those are not really made to help each other but just to help that one person in the guild. Not my idea of a good guild, but it seems to work well for that one person who receives all the benefits.

Of course you don’t HAVE to discover all the recipes of a given fine material when crafting, you could just grind out the same discovery you have made, but again that is going to use up your fine materials across ALL of your crafts…

In the end, the only answer I can see is for the developers to realize that having six crafting disciplines all dependant upon the exact same fine crafting materials was a mistake and to either lower the number necessary to craft with, or to raise the drop rate just a bit for them. Of course if their purpose really IS to drive us to the gem market to make us buy gems for gold in order to be able to purchase these fine crafting materials, then I don’t really see them making any changes to the crafting system.

In the end, I would have to agree that I have seen and played better implementations of the crafting system than what we have in Guild Wars 2. While I do like the discovery process and I believe that jeweler and chef have both been done rather well, the other six crafting disciplines just seem to be copy/paste duplicates of each other all using the exact same materials across the board for their various levels. While that is not too bad of a thing for the player that only wants to level up one of those, woe be to anyone looking to raise ALL of those six crafting discplines.

And if anyone actually DOES level all six of those crafting disciplines and discovers EVERY recipe for them, then there definitely should be some major achievement and title for them. After all, they will probably have had to donate a fair share of cash to the developers to do so…

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

World vs. World server ranks reset?

in WvW

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Greetings,

I was wondering if there were any plans on resetting the World vs. World server ranks once all the hacks, cheats, exploits, bugs, and systems allowing kitten tactics have been fixed? I realize this will be sometime in the future, but I think it would benefit those servers whose rankings have suffered from losses due to the kittengery committed against them by some of the more despicable elements in World vs. World and should pose no problems for those servers who have won using legitimate tactics and should continue to prevail after the ranks have been reset.

I realize from reading some of the forum posts that World vs. World is supposed to be an ongoing war, but I personally believe that cheaters should never prosper in a game and I think that resetting the server ranks once the elements allowing cheating have been removed would be a good way to address this issue.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Support Automated Responses

in Account & Technical Support

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Greetings Arenanet,

I am and have been an IT professional for most of my adult life. I have and continue on a daily basis to respond to support tickets and I have to tell you that the automated responses that your support team sends out to tickets created on your support site are simply some of the most heinous responses I have ever encountered. Even the automated responses I get from Microsoft on various bugs and errors (which I always considered to be vague in the least) offer better responses than do the automated ones I have received from your support staff. Often times the responses contain NOTHING whatsoever in the way of any information pertaining to my issue(s) and I really have to wonder just how they are generated.

I know that you probably receive a great deal of tickets on your support site and I can definitely sympathize from a support perspective, but if I gave these kind of responses on my tickets to the people I work for, I would soon be finding myself another job. If you MUST insist on using automated responses, might I suggest that someone actually READ the ticket first? Whatever automated alogorithm you are using to vet these tickets is not even coming CLOSE to offering any pertinent information to your clients. And knowing that I have to input the information in a ticket TWICE because the very first time I create it it will just be ignored with an automated response is getting just a little annoying.

Thanks and my best wishes for your support team in the future.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

Collector's Ed/DDE Item Questions [merged]

in Account & Technical Support

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

My ticket was also closed, but I have not received my items yet.

Ticket number – 120913-000698

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”