Showing Posts For Moleless.1462:

SoR ~ JQ ~ TC Week 6 Gold

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Posted by: Moleless.1462

Moleless.1462

Scrub [TMI] guild from JQ in obsidian sanctum among others.

Had the most trouble with Shadow Gypsies [SG] tbh.

Admiral Beau
TC Commander
we need to pretect are big keep

SoR ~ JQ ~ TC Week 6 Gold

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Posted by: Moleless.1462

Moleless.1462

Lost a kittenload of respect for JQ today, namely [SG]. STUN and RET actually ended up having to abandon the new GvG arena because we had a bunch of SG guildies jumping into every round, and harrasing our stacks before it had even started.

I guess we have to stick with the windmill because people can’t grow the kitten up.

Admiral Beau
TC Commander
we need to pretect are big keep

SoR ~ JQ ~ TC Week 6 Gold

in Match-ups

Posted by: Moleless.1462

Moleless.1462

I’d just like to quickly thank JQ and SOR for their lovely bag donation last night. 6 hours of commanding on SoR BL, I think we wiped both blobs about 20 times each during their relentless assault on bay. Ended up with a bay WP and 40+ heavy loot bags by the end of the night, so thanks.

You had 3 guilds running together. You outnumbered SoR and JQ lol.

Our map wasn’t even full. The majority of the night it was me and the militia, with NAGA running a 10 man havoc squad. We weren’t even actively running together, you guys just kept dying, respawning, then running straight back to bay to die again, so it made it pretty easy for us to link up with NAGA on defence. PiNK came later on but they were also running less than 10. My zerg was around 25-30, mainly militia.

Even if you were outnumbered, why did you keep suiciding on our gate over and over and over? We were blatantly kicking your kitten , I’m just really curious as to why you wanted the punishment so bad.

even as you said it that’s 3 guilds running together outnumbering SoR and JQ
where’s the argument?

Our map wasn’t full, and you T1 servers more often than not have every borderland q’d during NA prime. So if we outnumbered you, the numberes were still pretty similiar. You were running at least 40 which is definitely not more than us. Not to mention we had about 20 guild members in total (that’s including NAGA’s seperate havoc group), the rest were pugs. You were basically running a guild blob.

Anyway, did you ignore the second para? If you felt outnumbered, why did you feel the need to constantly slap our gate and feed us lootbags? I’m genuinely curious, my thoughts at the time were “what the kitten are these guys doing”.

Either way, I got a kittenload of loot from you, so thanks.

We were actually unpinned and mopping up STUN heads up no problem. It was the rest of your queue later that made it harder. You had FAR more than 40 we had 20 HzH and when we pinned 34 total.

Just let it go mate. Learn from it, and let it go.

I find it pretty funny that the token JQ blob guild is actually trying to use numbers as an excuse. It must be pretty frustrating for you when STUN actually tags up and we’re not outnumbered 2:1 anymore.

Going back to my original query, what the hell were you trying to achieve? If you accept the fact that we were obviously the stronger force on the map, why did you keep coming to our gate to die again? I think you fellas should spend a couple weeks in a lower tiered server, and learn how to work a map when you’re not the biggest force.

Looking forward to the next farm then. I honestly feel sorry for your guildies if you’re serious right now lol

We like to go at bigger forces to fight. This must be news to you huh? Clearly you know little about our guild lol

So you do that often? Ok, good to know.

Yes we do. Best if you bring more than your guild

Looking forward to the next farm then. Do us a favour and maybe put up a fight next time.

We did. You got owned. Hence you brought the full queue.

Haha okay mate if you say so. I think it’s more than apparent who the stronger force was, so i’ll leave it at that.

Thanks for the bags, peace.

Yeah the stronger force was not your guild. That is why you needed the other two. Best not to trash talk when you have a full queue and 3 guilds on map blobbing. Remember who started this

If you say so.
Thanks for the bags.

Admiral Beau
TC Commander
we need to pretect are big keep

SoR ~ JQ ~ TC Week 6 Gold

in Match-ups

Posted by: Moleless.1462

Moleless.1462

I’d just like to quickly thank JQ and SOR for their lovely bag donation last night. 6 hours of commanding on SoR BL, I think we wiped both blobs about 20 times each during their relentless assault on bay. Ended up with a bay WP and 40+ heavy loot bags by the end of the night, so thanks.

You had 3 guilds running together. You outnumbered SoR and JQ lol.

Our map wasn’t even full. The majority of the night it was me and the militia, with NAGA running a 10 man havoc squad. We weren’t even actively running together, you guys just kept dying, respawning, then running straight back to bay to die again, so it made it pretty easy for us to link up with NAGA on defence. PiNK came later on but they were also running less than 10. My zerg was around 25-30, mainly militia.

Even if you were outnumbered, why did you keep suiciding on our gate over and over and over? We were blatantly kicking your kitten , I’m just really curious as to why you wanted the punishment so bad.

even as you said it that’s 3 guilds running together outnumbering SoR and JQ
where’s the argument?

Our map wasn’t full, and you T1 servers more often than not have every borderland q’d during NA prime. So if we outnumbered you, the numberes were still pretty similiar. You were running at least 40 which is definitely not more than us. Not to mention we had about 20 guild members in total (that’s including NAGA’s seperate havoc group), the rest were pugs. You were basically running a guild blob.

Anyway, did you ignore the second para? If you felt outnumbered, why did you feel the need to constantly slap our gate and feed us lootbags? I’m genuinely curious, my thoughts at the time were “what the kitten are these guys doing”.

Either way, I got a kittenload of loot from you, so thanks.

We were actually unpinned and mopping up STUN heads up no problem. It was the rest of your queue later that made it harder. You had FAR more than 40 we had 20 HzH and when we pinned 34 total.

Just let it go mate. Learn from it, and let it go.

I find it pretty funny that the token JQ blob guild is actually trying to use numbers as an excuse. It must be pretty frustrating for you when STUN actually tags up and we’re not outnumbered 2:1 anymore.

Going back to my original query, what the hell were you trying to achieve? If you accept the fact that we were obviously the stronger force on the map, why did you keep coming to our gate to die again? I think you fellas should spend a couple weeks in a lower tiered server, and learn how to work a map when you’re not the biggest force.

Looking forward to the next farm then. I honestly feel sorry for your guildies if you’re serious right now lol

We like to go at bigger forces to fight. This must be news to you huh? Clearly you know little about our guild lol

So you do that often? Ok, good to know.

Yes we do. Best if you bring more than your guild

Looking forward to the next farm then. Do us a favour and maybe put up a fight next time.

We did. You got owned. Hence you brought the full queue.

Haha okay mate if you say so. I think it’s more than apparent who the stronger force was, so i’ll leave it at that.

Thanks for the bags, peace.

Admiral Beau
TC Commander
we need to pretect are big keep

SoR ~ JQ ~ TC Week 6 Gold

in Match-ups

Posted by: Moleless.1462

Moleless.1462

I’d just like to quickly thank JQ and SOR for their lovely bag donation last night. 6 hours of commanding on SoR BL, I think we wiped both blobs about 20 times each during their relentless assault on bay. Ended up with a bay WP and 40+ heavy loot bags by the end of the night, so thanks.

You had 3 guilds running together. You outnumbered SoR and JQ lol.

Our map wasn’t even full. The majority of the night it was me and the militia, with NAGA running a 10 man havoc squad. We weren’t even actively running together, you guys just kept dying, respawning, then running straight back to bay to die again, so it made it pretty easy for us to link up with NAGA on defence. PiNK came later on but they were also running less than 10. My zerg was around 25-30, mainly militia.

Even if you were outnumbered, why did you keep suiciding on our gate over and over and over? We were blatantly kicking your kitten , I’m just really curious as to why you wanted the punishment so bad.

even as you said it that’s 3 guilds running together outnumbering SoR and JQ
where’s the argument?

Our map wasn’t full, and you T1 servers more often than not have every borderland q’d during NA prime. So if we outnumbered you, the numberes were still pretty similiar. You were running at least 40 which is definitely not more than us. Not to mention we had about 20 guild members in total (that’s including NAGA’s seperate havoc group), the rest were pugs. You were basically running a guild blob.

Anyway, did you ignore the second para? If you felt outnumbered, why did you feel the need to constantly slap our gate and feed us lootbags? I’m genuinely curious, my thoughts at the time were “what the kitten are these guys doing”.

Either way, I got a kittenload of loot from you, so thanks.

We were actually unpinned and mopping up STUN heads up no problem. It was the rest of your queue later that made it harder. You had FAR more than 40 we had 20 HzH and when we pinned 34 total.

Just let it go mate. Learn from it, and let it go.

I find it pretty funny that the token JQ blob guild is actually trying to use numbers as an excuse. It must be pretty frustrating for you when STUN actually tags up and we’re not outnumbered 2:1 anymore.

Going back to my original query, what the hell were you trying to achieve? If you accept the fact that we were obviously the stronger force on the map, why did you keep coming to our gate to die again? I think you fellas should spend a couple weeks in a lower tiered server, and learn how to work a map when you’re not the biggest force.

Looking forward to the next farm then. I honestly feel sorry for your guildies if you’re serious right now lol

We like to go at bigger forces to fight. This must be news to you huh? Clearly you know little about our guild lol

So you do that often? Ok, good to know.

Yes we do. Best if you bring more than your guild

Looking forward to the next farm then. Do us a favour and maybe put up a fight next time.

Admiral Beau
TC Commander
we need to pretect are big keep

(edited by Moleless.1462)

SoR ~ JQ ~ TC Week 6 Gold

in Match-ups

Posted by: Moleless.1462

Moleless.1462

I’d just like to quickly thank JQ and SOR for their lovely bag donation last night. 6 hours of commanding on SoR BL, I think we wiped both blobs about 20 times each during their relentless assault on bay. Ended up with a bay WP and 40+ heavy loot bags by the end of the night, so thanks.

You had 3 guilds running together. You outnumbered SoR and JQ lol.

Our map wasn’t even full. The majority of the night it was me and the militia, with NAGA running a 10 man havoc squad. We weren’t even actively running together, you guys just kept dying, respawning, then running straight back to bay to die again, so it made it pretty easy for us to link up with NAGA on defence. PiNK came later on but they were also running less than 10. My zerg was around 25-30, mainly militia.

Even if you were outnumbered, why did you keep suiciding on our gate over and over and over? We were blatantly kicking your kitten , I’m just really curious as to why you wanted the punishment so bad.

even as you said it that’s 3 guilds running together outnumbering SoR and JQ
where’s the argument?

Our map wasn’t full, and you T1 servers more often than not have every borderland q’d during NA prime. So if we outnumbered you, the numberes were still pretty similiar. You were running at least 40 which is definitely not more than us. Not to mention we had about 20 guild members in total (that’s including NAGA’s seperate havoc group), the rest were pugs. You were basically running a guild blob.

Anyway, did you ignore the second para? If you felt outnumbered, why did you feel the need to constantly slap our gate and feed us lootbags? I’m genuinely curious, my thoughts at the time were “what the kitten are these guys doing”.

Either way, I got a kittenload of loot from you, so thanks.

We were actually unpinned and mopping up STUN heads up no problem. It was the rest of your queue later that made it harder. You had FAR more than 40 we had 20 HzH and when we pinned 34 total.

Just let it go mate. Learn from it, and let it go.

I find it pretty funny that the token JQ blob guild is actually trying to use numbers as an excuse. It must be pretty frustrating for you when STUN actually tags up and we’re not outnumbered 2:1 anymore.

Going back to my original query, what the hell were you trying to achieve? If you accept the fact that we were obviously the stronger force on the map, why did you keep coming to our gate to die again? I think you fellas should spend a couple weeks in a lower tiered server, and learn how to work a map when you’re not the biggest force.

We like to go at bigger forces to fight. This must be news to you huh? Clearly you know little about our guild lol

So you do that often? Ok, good to know.

Admiral Beau
TC Commander
we need to pretect are big keep

SoR ~ JQ ~ TC Week 6 Gold

in Match-ups

Posted by: Moleless.1462

Moleless.1462

So like.. an argument about a fight two nights ago still on going on the forums?
https://www.youtube.com/watch?v=8d4DHgVBSL8

It was last night, and I posted when I woke up pretty much. Two nights ago is a stretch.

Admiral Beau
TC Commander
we need to pretect are big keep

SoR ~ JQ ~ TC Week 6 Gold

in Match-ups

Posted by: Moleless.1462

Moleless.1462

I’d just like to quickly thank JQ and SOR for their lovely bag donation last night. 6 hours of commanding on SoR BL, I think we wiped both blobs about 20 times each during their relentless assault on bay. Ended up with a bay WP and 40+ heavy loot bags by the end of the night, so thanks.

You had 3 guilds running together. You outnumbered SoR and JQ lol.

Our map wasn’t even full. The majority of the night it was me and the militia, with NAGA running a 10 man havoc squad. We weren’t even actively running together, you guys just kept dying, respawning, then running straight back to bay to die again, so it made it pretty easy for us to link up with NAGA on defence. PiNK came later on but they were also running less than 10. My zerg was around 25-30, mainly militia.

Even if you were outnumbered, why did you keep suiciding on our gate over and over and over? We were blatantly kicking your kitten , I’m just really curious as to why you wanted the punishment so bad.

even as you said it that’s 3 guilds running together outnumbering SoR and JQ
where’s the argument?

Our map wasn’t full, and you T1 servers more often than not have every borderland q’d during NA prime. So if we outnumbered you, the numberes were still pretty similiar. You were running at least 40 which is definitely not more than us. Not to mention we had about 20 guild members in total (that’s including NAGA’s seperate havoc group), the rest were pugs. You were basically running a guild blob.

Anyway, did you ignore the second para? If you felt outnumbered, why did you feel the need to constantly slap our gate and feed us lootbags? I’m genuinely curious, my thoughts at the time were “what the kitten are these guys doing”.

Either way, I got a kittenload of loot from you, so thanks.

We were actually unpinned and mopping up STUN heads up no problem. It was the rest of your queue later that made it harder. You had FAR more than 40 we had 20 HzH and when we pinned 34 total.

Just let it go mate. Learn from it, and let it go.

I find it pretty funny that the token JQ blob guild is actually trying to use numbers as an excuse. It must be pretty frustrating for you when STUN actually tags up and we’re not outnumbered 2:1 anymore.

Going back to my original query, what the hell were you trying to achieve? If you accept the fact that we were obviously the stronger force on the map, why did you keep coming to our gate to die again? I think you fellas should spend a couple weeks in a lower tiered server, and learn how to work a map when you’re not the biggest force.

Admiral Beau
TC Commander
we need to pretect are big keep

(edited by Moleless.1462)

SoR ~ JQ ~ TC Week 6 Gold

in Match-ups

Posted by: Moleless.1462

Moleless.1462

I’d just like to quickly thank JQ and SOR for their lovely bag donation last night. 6 hours of commanding on SoR BL, I think we wiped both blobs about 20 times each during their relentless assault on bay. Ended up with a bay WP and 40+ heavy loot bags by the end of the night, so thanks.

You had 3 guilds running together. You outnumbered SoR and JQ lol.

Our map wasn’t even full. The majority of the night it was me and the militia, with NAGA running a 10 man havoc squad. We weren’t even actively running together, you guys just kept dying, respawning, then running straight back to bay to die again, so it made it pretty easy for us to link up with NAGA on defence. PiNK came later on but they were also running less than 10. My zerg was around 25-30, mainly militia.

Even if you were outnumbered, why did you keep suiciding on our gate over and over and over? We were blatantly kicking your kitten , I’m just really curious as to why you wanted the punishment so bad.

even as you said it that’s 3 guilds running together outnumbering SoR and JQ
where’s the argument?

Our map wasn’t full, and you T1 servers more often than not have every borderland q’d during NA prime. So if we outnumbered you, the numberes were still pretty similiar. You were running at least 40 which is definitely not more than us. Not to mention we had about 20 guild members in total (that’s including NAGA’s seperate havoc group), the rest were pugs. You were basically running a guild blob.

Anyway, did you ignore the second para? If you felt outnumbered, why did you feel the need to constantly slap our gate and feed us lootbags? I’m genuinely curious, my thoughts at the time were “what the kitten are these guys doing”.

Either way, I got a kittenload of loot from you, so thanks.

Admiral Beau
TC Commander
we need to pretect are big keep

(edited by Moleless.1462)

SoR ~ JQ ~ TC Week 6 Gold

in Match-ups

Posted by: Moleless.1462

Moleless.1462

I’d just like to quickly thank JQ and SOR for their lovely bag donation last night. 6 hours of commanding on SoR BL, I think we wiped both blobs about 20 times each during their relentless assault on bay. Ended up with a bay WP and 40+ heavy loot bags by the end of the night, so thanks.

You had 3 guilds running together. You outnumbered SoR and JQ lol.

Our map wasn’t even full. The majority of the night it was me and the militia, with NAGA running a 10 man havoc squad. We weren’t even actively running together, you guys just kept dying, respawning, then running straight back to bay to die again, so it made it pretty easy for us to link up with NAGA on defence. PiNK came later on but they were also running less than 10. My zerg was around 25-30, mainly militia.

Even if you were outnumbered, why did you keep suiciding on our gate over and over and over? We were blatantly kicking your kitten , I’m just really curious as to why you wanted the punishment so bad.

Admiral Beau
TC Commander
we need to pretect are big keep

SoR ~ JQ ~ TC Week 6 Gold

in Match-ups

Posted by: Moleless.1462

Moleless.1462

I’d just like to quickly thank JQ and SOR for their lovely bag donation last night. 6 hours of commanding on SoR BL, I think we wiped both blobs about 20 times each during their relentless assault on bay. Ended up with a bay WP and 40+ heavy loot bags by the end of the night, so thanks.

Admiral Beau
TC Commander
we need to pretect are big keep

Can't access any game merchants

in Bugs: Game, Forum, Website

Posted by: Moleless.1462

Moleless.1462

Solved. After one week with no merchants I realized the box was dragged onto the bottom left hand corner

Admiral Beau
TC Commander
we need to pretect are big keep

Can't access any game merchants

in Bugs: Game, Forum, Website

Posted by: Moleless.1462

Moleless.1462

Still no fix for this… Haven’t been able to talk to merchants in a week,

Admiral Beau
TC Commander
we need to pretect are big keep

Can't access any game merchants

in Bugs: Game, Forum, Website

Posted by: Moleless.1462

Moleless.1462

Bump. This is still an issue, even two days after it starting happening. It’s greatly affecting my ability to play the game so response would be nice.

Admiral Beau
TC Commander
we need to pretect are big keep

Can't access any game merchants

in Bugs: Game, Forum, Website

Posted by: Moleless.1462

Moleless.1462

I can talk to all the NPC’s, but nothing happens when i try to trade with them. The box just doesn’t appear. It’s effecting so far all the NPC merchants in the game, but I can still use the TP. I have full bags and I can’t even empty unless I destroy or sell all the stuff on tp.

Admiral Beau
TC Commander
we need to pretect are big keep

T2 NA: TC/DB/FA 5/24

in Match-ups

Posted by: Moleless.1462

Moleless.1462

So FA thought they would be sneaky and golem rush our SMC, building golems right in front of the door knowing we cant do kitten about it because the only thing you can drop is golems. Thankfully we were the ones laughing as they forget about our only other piece of siege, the oil.

5 golems dead, I shed a tear of happiness.

Admiral Beau
TC Commander
we need to pretect are big keep

Magi build on gaurdian? (WvW)

in Guardian

Posted by: Moleless.1462

Moleless.1462

Like Arashi noted, the precision will not make up for the complete lack of power in the stats: your damage will drop significantly. No matter what, switching to Magi’s will necessitate a change in your play style, switching you from a durable damage dealer to a healer / boon giver.

Something like Empowering Might + Altruistic Healing could be pretty nice, especially with the combo that vigorous precision & selfless daring provide. Again, it’d be more about boosting your allies’ damage than your own.

Of course, mixing armor types is a thing you can do, rather than taking pure Magi’s.

Are you speaking from experience or assumptions? I think my survivability will be extremely high with a healing power set, so durability isn’t really in question. I’ll still be rocking full cleric trinkets, and probably soldier runes, so there will still be a bit of power there. I honestly think high precision will make up for that. I hit like a wet needle as it is, damage is not a big part of my build, cause my damage already sucks. I’m failry sure a raise in precision would increase that, not to mention help a lot for an AH build.

Admiral Beau
TC Commander
we need to pretect are big keep

Magi build on gaurdian? (WvW)

in Guardian

Posted by: Moleless.1462

Moleless.1462

I’ve been running a PVT armour set with full cleric trinkets for a while and it has done me well, but I feel like mixing it up a bit. I’ve tried knights in PvP and it doesn’t have as much sustain as I’m used to. Magi really interests be because of the combination of helaing power and precision. I’ve fallen in love with healing power on the guard lately, mainly because I recently switched to tome of courage (It’s OP as hell btw, stop using RF). So I’m just wondering how viable Magi’s actually is on a WvW gaurdian. I’m used to be extremely tank, so the lack of toughness worries me a bit, I’m hoping the healing power will make up for it.

Admiral Beau
TC Commander
we need to pretect are big keep

Cannnot Immob/Cripple/Chill Warrior

in WvW

Posted by: Moleless.1462

Moleless.1462

I have to ask, why is this bugging you? Warriors are already ridiculously easy to kill in wvw, even with that setup on them. Give them just a little bit of tankiness before you crush them in battle.

Pretty true. I’d say warriors are atm the most killable class in WvW. No harm giving them a bit of extra escape

Admiral Beau
TC Commander
we need to pretect are big keep

Cannnot Immob/Cripple/Chill Warrior

in WvW

Posted by: Moleless.1462

Moleless.1462

@Doom, warriors are actually surprisingly mobile, even before this patch.

Yeah, actually one of the most mobile classes I’ve seen. I just don’t think they should be that mobile. Just my opinion though :P

Well look at it this way. Most of their mobility comes from GS. The GS is a clsoe range melee weapon, so if they’re using GS for mobility, it’s mainly to run away. If a warrior is actually in combat and wants to be dealing heavy damage, they have to be in the thick of it. If they’re using GS skills as an escape, well that’s just potential damage they aren’t dealing.

Admiral Beau
TC Commander
we need to pretect are big keep

Cannnot Immob/Cripple/Chill Warrior

in WvW

Posted by: Moleless.1462

Moleless.1462

I must say, as a Gaurdian, this is the first time I’ve felt considerably jealous of the warrior.

@Doom, warriors are actually surprisingly mobile, even before this patch.

Admiral Beau
TC Commander
we need to pretect are big keep

WvW Confusion damage nerf

in WvW

Posted by: Moleless.1462

Moleless.1462

Confusion was ridiculously OP in WvW. To argue that you must be delusional. A confusion based team (doesn’t need to be all mesmers, just need a few mesmer fields and blast finishers) could instantly apply 25 stacks to entire zergs pushing for a point.

Glamours are ethereal fields which need to be traited to cause confusion (2 traits: glamours cause blind which is 5 players max + blind causes confusion or the trait for applying confusion to anyone entering or leaving a glamour field). Blasting ethereal fields does NOT apply confusion to foes, it applies area Chaos Armour (3s) to your allies. A “few mesmers” would NEVER be able to apply 25 stacks of confusion to an entire zerg, check your facts before you post and start spreading misinformation please.

Actually, it happened very regularly, and usually against your server. Have a chat to the [AVTR] guys in FA. They would have no issues dropping at least 20 stacks consistently. I’m sure they’ll let you know how broken the mechanic was if hey decide to be honest about it. In fact I say one of them admitting to it higher up.

Admiral Beau
TC Commander
we need to pretect are big keep

WvW Confusion damage nerf

in WvW

Posted by: Moleless.1462

Moleless.1462

Hmmm…. Confusion/Glamour Mesmer nerfed to the point its not viable, Time to start a Condition build Necro i think LOL ! Watchout for the nerf bat Necro’s ! People are going to start to cry :P

That’s a null point, as there is no other condition in the game that would even come close to the strength of confusion before its nerf.

thats not true confusion wasnt op if you guys would jusst run through or back off like my other guild used to do when we faced a very well known glam mesmer guild we would back off the bubbles circle around them and then get back in. we did get killed a lot at first but then figured out how to deal with it. my guild doesnt spam buttons mindlessly.confusion wasnt op but if it needed a nerf then why not try 25 percent first?and the trait blinding befuddlement change nerfs the entire class to up now

If the only counter to a certain mechanic is running away, then I’m sorry, but that mechanic is broken.

BTW, what happens after you “back off”. Do you try to push back and have the confusion instantly reapplied, or is this retreat meant to be permanent?

Admiral Beau
TC Commander
we need to pretect are big keep

Big WvW Changes ruining game mechanics

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Posted by: Moleless.1462

Moleless.1462

Writing “this is not a QQ thread” in bold at the top of a QQ thread, doesn’t change the fact that it’s a QQ thread.

Admiral Beau
TC Commander
we need to pretect are big keep

WvW Confusion damage nerf

in WvW

Posted by: Moleless.1462

Moleless.1462

We should be demanding a total refund :@ all that gold (gems for gold in my case), laurels, karma ,etc, etc is now wasted….

The question I have is: are they even allowed to totally destroy something that we paid for with real money? :/

Haha, thought I’d see a few of you [AVTR] guys complaining in here.

Admiral Beau
TC Commander
we need to pretect are big keep

WvW Confusion damage nerf

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Posted by: Moleless.1462

Moleless.1462

Hmmm…. Confusion/Glamour Mesmer nerfed to the point its not viable, Time to start a Condition build Necro i think LOL ! Watchout for the nerf bat Necro’s ! People are going to start to cry :P

That’s a null point, as there is no other condition in the game that would even come close to the strength of confusion before its nerf.

Admiral Beau
TC Commander
we need to pretect are big keep

WvW Confusion damage nerf

in WvW

Posted by: Moleless.1462

Moleless.1462

Confusion was ridiculously OP in WvW. To argue that you must be delusional. A confusion based team (doesn’t need to be all mesmers, just need a few mesmer fields and blast finishers) could instantly apply 25 stacks to entire zergs pushing for a point. This either instakills the entire zerg, or makes it so they can’t use any abilities, or even dodge. You could argue that the entire zerg should be expected to remove these conditions, which is a pretty hard task (much harder than actually applying the stacks), but the stacks can be pretty much instantly reapplied. There is no other ability that came even close to the strength of confusion if utilized properly in WvW. I’m still downloading the patch, so I’m yet to see how far they took it, but there is absolutely no doubt in my mind that confusion was in need of a nerf.

if you’ve ever faced the [AVTR] guys, you’d agree with me. Don’t get me wrong, they were very clever with their use of a game mechanic and I respect them for it, but just because it takes a reasonable amount of coordination to consistently stack a lot of confusion, doesn’t make the end result any less broken.

Admiral Beau
TC Commander
we need to pretect are big keep

wvw is failing

in WvW

Posted by: Moleless.1462

Moleless.1462

The biggest problem with WvW is the mentality of the people who play it. Faaar too many people have a destructive attitude towards failure.

Since September, 99% of our matchups has followed the same pattern – a bunch of guilds move to a green server who is winning comfortably already, ride the bandwagon up the tiers until it stalls, then hop onto another wagon. Now guilds will openly pay you to jump wagons.

And the forums are clogged with talk about skill and organisation in a game that is played like this? The are many things that Arena.net can look at on the design level (such as downed state health) but ultimately, they cannot and never have been able to save their game from the people who play it.

This is really true. Mentally is the biggest problem in WvW. It’s not even just abotu the bandwagon servers and the hoppers, it’s about individual servers. People see that one server happens to have a few more players on at a certain time, lose one fight, so they get off. This wouldn’t be so bad if it were just a few here and there, but it happens on mass. In CD, it was horrible. You’d lose one zerg fight and you’d lose half your zerg for good. This just created a downward spiral which would last throughout the week. CD had the numbers and the potential, people just didn’t get on WvW because they didn’t think it was worth it.

Admiral Beau
TC Commander
we need to pretect are big keep

4/12 TC/FA/Kain Week 6

in WvW

Posted by: Moleless.1462

Moleless.1462

TC wvwvw is remarkably friendly to new wvw players. Explanations are freely given on /t /m and newbie questions are answered thoughtfully, instead of with an insult. (I’ve friends who play on other servers (no names) who state that is the case.)

TC I also feel is less dominated by a few very large guilds, but instead has dozens and dozens of medium (and small) sized guilds. This has meant commanders and leaders have had to learn how to coordinate across parties/guilds. This has downsides (spying is easier) but it means a new player has a much easier time picking things up since so much is communicated in the open instead of closed guild chat/voice coms.

The main positive difference i noticed in TC compared to our old server (CD), is the voip communication. It’s awesome that as a commander, you will have almost your whole zerg in mumble listening to everything you say. Makes everything 10x easier and faster. This was pretty much unheard of in CD, apart from once every 2 or 3 weeks during a rest night, where someone would decide to advertise TS3 on map chat.

Admiral Beau
TC Commander
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Anet said from outset WvW is CASUAL

in WvW

Posted by: Moleless.1462

Moleless.1462

You just said it yourself. The aim was for players to be able to play WvW whilst being on level footing with everyone else. That’s just straight up not the case. If you’re a sole WvW player, you WILL be poor. I read many times before release and during beta that the goal was for players to be able to play the game any way they want (pure WvW included) and not be inhibited. Right now, we are inhibited by the fact that it’s basically impossible to make money or earn better gear by playing WvW.

Admiral Beau
TC Commander
we need to pretect are big keep

4/12 Dragonbrand - Maguuma - Yak's Bend

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Posted by: Moleless.1462

Moleless.1462

Sad to see that T3 is so unbalanced and DB far superior for Mag and YB.
Anyways, you might get your shot at T2 next week if you keep up the pace.
Would be fun with a new opponent in T2 for a change even if you might lack the coverage up there. Good luck to yall.
Regards from TC,

We’re holding PPT all day NA today, so I don’t know that it’s as unbalanced as the score suggests. I guess in a world of t2 where people sell their first borns for SEA guilds it is.

As someone from Maguuma, I think it should be easy for you to understand why our guild decided to move from CD. We weren’t “bought”, we’ve had transfers subsidised for a number of guildies who weren’t completely comfortable with the move if it meant reaching into their own pockets. As a guild, we did in fact lose money from the transfer.

CD isn’t fun. As I mentioned earlier, a Mag member should know this. You guys chased off our NA players during the day, and then you all went to sleep at night. Made for a mixture of defending keeps with 5 people against a 40 man zerg, to taking keeps at night with no competition. Just not fun at all.

I didn’t mean that comment as a jab at awe or TC. Just that t2 in general is a bit of an arms race at the moment, more than t1 has been. Awe are good people and we hope you have fun.

The overall score really isn’t telling everything. DB hasn’t been top ppt the entire day so far, so to say that it’s a really unbalanced match is an outsider’s perspective. The Na times are fun and decently balanced.

Ok, sorry for the misunderstanding. For what it’s worth, we’re having a great time in T2 so far. I honestly hope we meet you guys here at some point. Will be good to fight you guys in a more even match-up. If that tanky guard commander from [DFND] ends up reading this, kudos to you. Had a lot of fun trying to stop your rampage in CDBL every day (from the other tanky gaurd commander).

Admiral Beau
TC Commander
we need to pretect are big keep

4/12 Dragonbrand - Maguuma - Yak's Bend

in WvW

Posted by: Moleless.1462

Moleless.1462

Sad to see that T3 is so unbalanced and DB far superior for Mag and YB.
Anyways, you might get your shot at T2 next week if you keep up the pace.
Would be fun with a new opponent in T2 for a change even if you might lack the coverage up there. Good luck to yall.
Regards from TC,

We’re holding PPT all day NA today, so I don’t know that it’s as unbalanced as the score suggests. I guess in a world of t2 where people sell their first borns for SEA guilds it is.

As someone from Maguuma, I think it should be easy for you to understand why our guild decided to move from CD. We weren’t “bought”, we’ve had transfers subsidised for a number of guildies who weren’t completely comfortable with the move if it meant reaching into their own pockets. As a guild, we did in fact lose money from the transfer.

CD isn’t fun. As I mentioned earlier, a Mag member should know this. You guys chased off our NA players during the day, and then you all went to sleep at night. Made for a mixture of defending keeps with 5 people against a 40 man zerg, to taking keeps at night with no competition. Just not fun at all.

Admiral Beau
TC Commander
we need to pretect are big keep

Why does WvW get the short straw...

in WvW

Posted by: Moleless.1462

Moleless.1462

I don’t understand why they don’t just make our WXP rank available as titles. It seems like such an obvious and simple solution to a number of peoples issues atm.

Admiral Beau
TC Commander
we need to pretect are big keep

4/12 TC/FA/Kain Week 6

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Posted by: Moleless.1462

Moleless.1462

Having great fun in the new server. It’s a lot easier to lead a zerg when people will actually listen and respond to what you say. Vast difference from CD where most of our troubles came from the fact that no one would stick to a commander.

Open fields fights are also a cut above. Have a lot to learn in that regard, but so far I’m loving the pace and intensity of the battles here. Very fun. Thanks FA and KN for some awesome fights over the weekend.

Admiral Beau
TC Commander
we need to pretect are big keep

4/12 SoS - SBI - CD

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Posted by: Moleless.1462

Moleless.1462

If only CD could hold those numbers past reset night. The sad truth is that we will only have about 30% of those guys playing regularly throughout the week.

Admiral Beau
TC Commander
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Siegrazor... really?

in WvW

Posted by: Moleless.1462

Moleless.1462

You’re forgetting the fact that the activating team can’t hold anything else on the map

Admiral Beau
TC Commander
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Does the downed mechanic have a place in WvW?

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Posted by: Moleless.1462

Moleless.1462

The downed state is a replacement for the holy trinity, and there is no way the holy trinity will be redesigned into GW2.

I’m really struggling to understand how these things are even vaguely related

Admiral Beau
TC Commander
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4/5 SoS/SBI/CD

in WvW

Posted by: Moleless.1462

Moleless.1462

Mags like to distract players with fightclub; so not everyone gets to participate in getting better scores at WVW. Then again, it was fun fighting them. Very strong ground forces, but very … weird forum warriors.

We’re doing a fight club while 2nd in ppt/score vs the 3rd place in ppt/score while the 1st goes all tryhard. We just like to pvp. Maybe CD will have fun one day~

Didn’t you know that giving people fair fights with equal numbers and a chance to win instead of repeated zergsmashes is a distraction tactic to increase the gap in our PPT?

Fair fights with even numbers? I didn’t think you mags knew such a thing existed.

Admiral Beau
TC Commander
we need to pretect are big keep

4/5 SoS/SBI/CD

in WvW

Posted by: Moleless.1462

Moleless.1462

Great matchup this week. I think I speak for the whole of CD (and probably SBI) when I say good riddance to Maguuma.
In saying that, it’s bittersweeet seeing our NA side coming out in such numbers this week. On one hand, it makes this week a lot more fun, on the other, it proves that our NA side DOES exist, and our matchup against Maguuma didn’t have to be such a depressing steamroll for 3 weeks had they decided to show their face earlier.

Admiral Beau
TC Commander
we need to pretect are big keep

(edited by Moleless.1462)

Does the downed mechanic have a place in WvW?

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Posted by: Moleless.1462

Moleless.1462

Downed state needs to be there, but it also needs to be a lot less unbalanced. Eles and thieves, and to a certain extent mesmers have extremely strong downed states.

It doesn’t help that those are the strongest professions for WvW overall either…

Don’t tar all thieves with the same label.
I’m a tanky thief and often one of the last to go down. My down state does nothing for me when there’s nobody around to rez.

Yes, the problem doesn’t exist when there is no one else to rez you. The main issue is how easy it is to be rezzed after going down. It makes skirmishes far more balanced toward the larger group.

To all those simply claiming that downed states are an important feature, and adding nothing more to the discussion, please go into more depth as to why you hold this position. I really am interested in hearing arguments from both sides.

Admiral Beau
TC Commander
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WvW just not worth it anymore?

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Posted by: Moleless.1462

Moleless.1462

If you’re playing WvW for drops, you’re doing it wrong.

Admiral Beau
TC Commander
we need to pretect are big keep

Does the downed mechanic have a place in WvW?

in WvW

Posted by: Moleless.1462

Moleless.1462

Thanks for the first legitimate response

Admiral Beau
TC Commander
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Can you please bring back orbs?

in Suggestions

Posted by: Moleless.1462

Moleless.1462

To me, it sounds as if orbs simply make the strong servers stronger. How would this bring balance to WvW? The incentive to move north are the towers and camps that lie north

Admiral Beau
TC Commander
we need to pretect are big keep

Does the downed mechanic have a place in WvW?

in WvW

Posted by: Moleless.1462

Moleless.1462

I did in fact search downed states/mechanics and couldn’t find any similiar threads. Linking them here would probably be more productive than your comment, in the mean time, feel free to ignore this one while you browse through another thread about server lag or the “zerg problem”.

I was simply trying to bring up a discussion that differs from the X/Y/Z threads.
Next time I’ll know better

Admiral Beau
TC Commander
we need to pretect are big keep

Does the downed mechanic have a place in WvW?

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Posted by: Moleless.1462

Moleless.1462

I’m not going to argue with you that it takes a long time to rez someone once they are downed, because I know for a fact it is surprisingly fast, even “in the midst of battle” CD’s are irrelevent when you only need to use an escape skill once to get out of the danger zone and get a rez. Thieves have two escapes, so that is irrelevant also.
Do you agree that it should be a viable tactic for eles to suicide in front of doors before mist forming inside? If so, would you care to eleborate?

@Gaurdian, please go into more detail as to WHY downed states are important in WvW, rather than just stating yes.

Admiral Beau
TC Commander
we need to pretect are big keep

Does the downed mechanic have a place in WvW?

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Posted by: Moleless.1462

Moleless.1462

That’s why the main issue lies with ele/thief/mesmer in small skirmishes. They have the ability to escape out of the conflict, where an ally can easily rez them in at least 3-4 seconds. I don’t find downed states to be an issue in large battles.

Rezzing someone in a fight involving less that 4 or so people is surprisingly fast.

Admiral Beau
TC Commander
we need to pretect are big keep

Does the downed mechanic have a place in WvW?

in WvW

Posted by: Moleless.1462

Moleless.1462

I myself don’t believe that it does, at least not in its current state. There are a number of reasons for this, which I’ll go into. Firstly, the downed abilities that some classes have are just plain stupid in a PvP setting. Ele’s for example, can suicide in front of their own gate with pretty much no consequences due to mist form. If you can manage to jump down, take on a zerg building rams, then pop mist form BEFORE they manage to kill you, then sure, that’s fair game, but I really don’t think it should be possible to jump down, lay off a crapload of CC and damage, inevitably get killed, and then be able to float back through the door like nothing happened. There’s no risk at all in what should be a high risk scenario. Thief/mesmer downed abilities speak for themselves, and I’ll go into why i think they are broken.
It can make smaller skirmishes extremely unbalanced. Now i know class balance wasn’t entirely considered in WvW, however I really do think it’s stupid that a majority of smaller fights are decided on which classes have the best downed states. Let’s say there’s a 3v3. On one side, there is an ele a thief and a mesmer, on the other is a necro gaurdian and warrior. We will call them team A and team B. Team B is the obviously better skilled, they are all guildies and they work well together, Team A is good as well, but they just aren’t a match for the strength and organisation of team B. Even if Team B are obviously winning the battle, and manage to down each player twice, it’s still unlikely they will end up winning the fight, as it usually takes a good 10 seconds to pin down and finish an ele/thief/mesmer, as opposed to the 2 seconds it takes to finish off any other class. This coupled with the fact that you can rez an ally in 3-4 seconds makes it almost impossible to win against such a trio who are actively rezzing their team mates. This makes it so team B will often have to down their oppenants multiple times before they can actually kill them, whereis for team A it is much easier to just pop thier finisher and end it. Now team B didn’t lose this because they were the weaker fighters, they lost it because team A had superior escaping abilities AFTER THEY WERE ALREADY DEAD. I would love to hear an argument as to why this should be a factor in fights.
Another thing that the downed mechanic ruins for me, and can make almost impossible, is 1vX. Any class attempting to fight more than one of the classes mentioned above will have an EXTREMELY tough time. Of course, it shouldn’t be easy fighting multiple opponents solo, but the fact you have to kill them TWICE, when they have access to multiple escapes and an almost instant rez if their friends are actively helping them, I just find extremely unfair. Most of the 1vX fights I win, I end up having to down someone at least 3 times before they are finally dead for good, whilst knowing at the same time, if I go down once, it’s over.
Don’t even get me started on rally. If nothing is going to be done about that, at least stop allowing poeple to rally of NPC’s
I think the downed mechanic should either be removed, or be replaced with a universal set of simplified downed states, that don’t make it impossible to finish people off.

Thoughts?

Admiral Beau
TC Commander
we need to pretect are big keep

Unplayable lag against certain servers

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Posted by: Moleless.1462

Moleless.1462

But i’ve had literally no issues until this afternoon, where it’s so bad that if I see more than 5 players I can’t activate a skill

Admiral Beau
TC Commander
we need to pretect are big keep

Unplayable lag against certain servers

in WvW

Posted by: Moleless.1462

Moleless.1462

I’ve been playing this game for about a month, and have spent a lot of that time in WvW. My first couple of Wvw match ups were absolutely fine, everything was (almost) completely responsive, even in the zerg battles, which I thoguht was pretty impressive considering I’m from New Zealand. However, on the latest changeover, I’ve found I literally can’t partake in WvW at all. If I come across more than 5 players from Magumma bay, I lag out, and can’t activate any skills. the lag is so bad that I can’t even respawn until the Maguma players have cleared out of my location. It is by far the worst lag I’ve experienced in any game.

So, I’m wondering if today specifically, WvW has been having server issues, or whether this is a common problem against certain servers. I’d also like to know why this occurs, and if there’s any way to fix it. I would be thoroughly disappointed if I learnt that I can’t participate in WvW for the next two weeks, as WvW is the reason I bought the game.

Admiral Beau
TC Commander
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Can't login to client (just purchased game)

in Account & Technical Support

Posted by: Moleless.1462

Moleless.1462

I just bought the game off amazon, registered my account, but when I attempted to login to the game client it told me my password was wrong. I know for a fact this is not the case, as It works perfectly when logging into the forums and website. When it tells me my password it wrong, it actually gives me the option to reset it, however if I try that, I just get a message that says “there has been an error”. Extremely frustrating as it doesn’t even tell me what the issue is. I bought the digital download about 6 hours ago and still havent been able to play, as amazon stalled the processing for some reason. Starting to get pretty old.

Admiral Beau
TC Commander
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