I would like to take the opportunity to answer your questions in an AMA on Reddit on Monday 26th (12pm PST
What’s an “AMA”? Sorry, as I posted before – abbreviation deciphering is not my forte.
AMA is short for “Ask Me Anything.”
Now who wants to bet that any questions about the manifesto will be conveniently glossed over?
This is your chance, guys. Please – I want to be proved wrong.
(edited by Nar.8327)
“We’re very excited about the new content, and from the reactions we have seen, so are many of you. Players have already spent an incredible amount of time in the new Fractals dungeon, and their reaction to it has been phenomenal.” -Chris Whiteside
That’s clear enough of an answer for me. This is about as “phenomenal” as LOTRO’s radiance system or Warhammer’s ward system. Remind me, what happened to those games again?
On November 10th, I never wanted to log off. On November 13th, I never wanted to log back on.
I spent just enough time this weekend farming the stupid RNG vial for my ascended back piece to realize that this sort of “fun” was exactly why I left Aion. If the course continues, I won’t be coming back.
Even though they never tried to lure me in by pretending there wasn’t a grind, I won’t be going back to Aion, either – I’ve already penciled in NC right next to EA on the list of companies I can’t trust not to kill off my most beloved franchises for a quick buck.
I won’t be asking for a refund, because it was a good 600 hours. But it pains me as a long time GW1 player – it could so very easily have been so much more than that.
I for one like the new dungeon and ascended gear.
For the moment they dont affect wvw much, the backpack cost a fortune and the ring have random stat on it. And only 3 piece doesnt affect your overall effectiveness much. But if they add more they would have to add some ascended gear to wvw as well.I mean its not like there isnt already different quality of gear(i pvp in mostly green and i dont mind it much), you already have to ’’grind’’ for exotic. This is just the next step and i dont expect them to add a new tier of gear before a long time.
Seems like the difference of overall effectiveness beetween ascended exotic is about 15% , so whats the big deal? I understand its only obtainable in dungeon atm but they said that will change so why so much hate. What if the game started with rare as the best quality and they added exotic later on?
15% was the difference between having all three relics and having none in wvw, and you see where that ended.
Give this man a medal.
I care nothing for a festering industry that wantonly refuses to provide a service that I’m willing to purchase.
Best post in this thread.
I’m beginning to wonder if they intentionally made this patch a complete mess to try to prove a point. There are lots of great things about it spoiled by these weird things that completely go against the originally stated design goals.
For instance, they could have made fractal level progression much less of an issue. Instead they made it so people could easily level up 10 times or so over the course of a weekend. They then incentived this new dungeon with extremely good loot drops that got much better at high levels so people would demand max fractal level groups. Finally they put out the trial offer so you have a bunch of new people and you side kick them to 80 so they can “try” to find a group that will take them into the new dungeon.
It is like they were literally trying to shoot themselves in the foot.
I am only sticking around to hope that this is what happened.
We got a dungeon called “FotM,” and a few veiled references to money and new management. Honestly, it sounds to me like a few loyal developers were trying to get their message out without risking their paychecks too much.
are these things tradable – the essences?
Nope. Pure design genius, right there.
Swell. So to get the superior back items (much much better than current exotics), I must grind dungeons. man, this sucks.
Not only grind, you must grind AND get lucky with the RNG.
It’s Vasharti all over again. Except this time, there’s no way to get around it with loot rights.
If given the choice I wouldn’t have to give it a second thought. I’d transfer to a pre-patch server in a sec.
Amen to that.
are these things tradable – the essences?
Nope. Pure design genius, right there.
It bad enough that you introduced treadmill but you have to tie that treadmill to RNG at the same time. Have you not seen what happens to other games that have this mechanic? WoW used to, guess what, they got rid of it because ITS BAD. Its the worst way to do things. Get rid of it please, or you’ll be losing more than just GW1 fans.
Wait, you mean it isn’t fun to grind the same mobs over and over again, never knowing when you’ll be able to reach your goal?
I was rationing off a monthly budget for gems for this game, but I don’t see that continuing. I pay to be entertained. The RNG is not entertainment to me.
After many [enjoyable] hours in FotM (lost count of hours, can’t be specific), only 2 of of those dungeon specific crafting item have dropped party wide.
Wonderful. It’s like I’m playing Aion again. Except I can’t even trade with my own party for it.
Would it be so bad to sell these for tokens?
Linsey Murdock also thinks that gear progression is going to draw people back to the game (or keep people from leaving).
It’s clear that ArenaNet has a problem in understanding what their problem is.
Well, that topic’s a whole other can of worms. I guess I just want to know….
1) if there is a definite way of getting these?
2) if not, will going further into the fractals help my chances significantly?
I’ve run fractals (ranks 1 and 2) a bunch of times now, and I see people talking about these dropping from the mobs in there, but no one in my group has ever gotten one. I need one to craft one of the new back pieces, but I see that there’s no way to trade them or purchase them with tokens.
So, I guess, my question is… Do I really just have to “get lucky?” I know Linsey Murdock finds the random number generator to be “fun,” but having played Aion for years and running single dungeons 300+ times to get a single item drop, I’d really like a light at the end of the tunnel.
This isn’t related to the thread really but mods keep moving it here so w/e – Does anyone have any information on changes to transmuted legendary weapons? Bearing in mind that the non-transmuted ones are meant to be raised in line with whatever is BiS.
You’re screwed, just like the rest of us. Legendary skin or not, it’s an exotic weapon now with exotic stats, and it’s being replaced. Better get ready to get your grind on, and don’t forget another fine transmutation stone.
Sorry, wish I had better news.
This gave me nightmares.
It doesn’t take months to add extra stat points. If ANET didn’t do that, then there wouldn’t be a problem with the system.
Anyways, off to bed have to be up in less than 5 hrs.
I’m not much of a programmer, but I am reasonably sure that, given access to the item code, this could be changed in a matter of minutes. If it takes more effort than changing a few numbers in item definitions, it wasn’t coded very efficiently.
The idea is basically that one person paying 100€ a month is more profitable than 5 people paying 15€ a month. In this thread someone claims he pays around 50 a month, that means he effectively pays for 3 other people who’ll never pay a single dime. In the end, this model proves more profitable for every mmo except WoW.
TF2 is a great example of how insanely profitable microtransactions can be. They made so much money when they released the cash shop that it became more profitable to literally give the game away for free than to charge potential cash shop customers to come through the door.
The initial box cost of GW2 was probably a great way of putting a dent in the initial development costs, but it’s microtransactions that make up the lifeblood of the game post-release, and provide their continued source of income.
All in all, this is why the latest update (and subsequent outcry) is so surprising. If the company is desperate enough to depart from its entire design philosophy to sell more boxes, it must mean that the cash shop isn’t doing as well as they need it to.
Or, more likely, the buildup of hype around GW2 is giving them quotas that a steady cash flow from satisfied players just isn’t enough to reach. Game companies seem to be doing this a lot in the last few years – tossing out a steady long-term income stream in favor of a short spike in profit. It touches on one of the reasons WoW has been so successful – yeah, sure, not everyone likes WoW, but even a skeptic has to admit that they do an admirable job of holding onto their player base over more than one or two fiscal quarters.
Ya add me to that list too… I really don’t know what to think of this but I lost allot of trust in ANet …..ley seem to be PANDAring to the gear progression centric crowd, but that’s a cup your not going to fill with this update … by the end of the week it will be add more…more…more …. then what?
Fixed that for you. See what I did there?
Honestly, I don’t care how you play your games. I don’t care if you like flavor-of-the-month content or not, or if you want better stats or not, or whatever.
If ANet thinks they can be more successful with a different philosophy, even that doesn’t really bother me. What bothers me is when a company decides to completely change its design direction without any sort of accountability to their fan and consumer base.
Honestly, they don’t have to change anything. I just want someone to come out and say “we decided to take it in a different direction, we hope you like it” rather than pretend that they haven’t been leading us all on.
I’m not feeling like there’s much incentive to give someone money when they won’t tell me exactly how they are going to use it.
Honestly, I don’t care how you play your games. I don’t care if you like flavor-of-the-month content or not, or if you want better stats or not, or whatever.
If ANet thinks they can be more successful with a different philosophy, even that doesn’t really bother me. What bothers me is when a company decides to completely change its design direction without any sort of accountability to their fan and consumer base.
Honestly, they don’t have to change anything. I just want someone to come out and say “we decided to take it in a different direction, we hope you like it” rather than pretend that they haven’t been leading us all on.
Does anyone else find it amusing that people will now be “LFG for FotM”? It’s almost like that was intentional.
What else is kinda sad is that some folks spend rl money on transmutaion stones to get thier armor looking just the way they like it because they thought they had the final tier completed.
so if they have 0 transmutation stones left. they have to buy 10 more in order to get thier look back, because they only come in sets of 5 and you need 6. So not only did they add stats, but they added a potential gold/rl cost to upgrading as well.
Sneaky stuff there
Yep. And if you had planned to use in-game currency, I suggest you buy them now. When ascended armor and weapons hit the deck, the gem price is going to skyrocket because of these things.
As a player who gets enjoyment from having multiple characters and armor sets, this sucks. How many new pieces of gear am I going to have to round up to get back into the competitive groups I was already in?
In case they can’t be inferred, here are my explicit concerns for this update.
1) Ascended gear will render previous content obsolete.
Yeah, there will be the occasional run through a dungeon for the skins or gifts, but that’s all it will be. There is no longer any incentive to spend time working on an exotic weapon through dungeon tokens when you could be spending that time working on ascended ones. This is why there is such a dramatic price difference between exotics and rares – if rares couldn’t be mystic forged into exotics from time to time, the gap would be even larger. No one wants subpar gear. By introducing superior gear, the eight existing dungeons are rendered obsolete.
2) Ascended items will kill the market for crafted items.
Since there’s been no mention of any new crafting recipes to match this new tier of gear, we can only assume that there aren’t any. The few crafting niches that are still profitable will disappear, and the only reason to bother crafting at all will be for food (which we already have to compete with NPCs for) or for legendaries.
3) Ascended items will destabilize WvWvW.
This one speaks for itself. Introducing a stat bonus to those who do a specific instance forces players outside of their playstyles, and that’s something they don’t appreciate. Yes, I know there will be new ways to get ascended items “in the future,” but that still means that there’s a frustrating window of time during which WvWvW players need to do PvE to compete.
4) Ascended items will further destabilize lower level zones.
We already see this with rares and exotics, which have no low-level counterparts. A character that is level 60 with a full set of rare gear is substantially more powerful than a character of level 40 in full masterwork gear, even if both players are scaled to the same level. We are already seeing elitist PvE groups demanding level 80’s for low level dungeons. Ascended gear will only make this worse.
5) Players feel that their work over the past months has been discredited.
Perhaps the most universal and distressing concern, certainly in this thread, is that we are being lured into a game where we climb a ladder that keeps getting taller as we reach the top. We’ve done that before. Games have been born and died on that philosophy. Many of us who came here did so because we wanted horizontal progression, which this is not.
Now, I propose two possible courses of action.
1) Pull the plug on the initial concept, and adjust ascended stats to match exotic stats. Doing this shows the player base that you have listened to our concerns and that there is still some shred of faith in the original design philosophy, while remaining very simple to accomplish. Literally just a few numbers need to be tweaked.
2) Make sure that ALL ascended items introduced include the magic find stat. That way, they will be better than exotic magic find sets (so still allowing characters to progress) but will not be better than more combat-oriented gear. Many of us already carry a magic find set. In short, keep exotics at the top of the power ladder, and just give everyone a new PvE-focused set to work on. Doing this also makes lodestones more likely to drop, further bridging the investment gap between exotics and legendaries.
We didn’t need this stuff in GW1 and we don’t need it in GW2.
It completely baffles me that no one seems to have raised this point internally before announcing the changes to the world.
Most of the people pissed off at this DON"T play other MMOs PRECISELY for the reason you stated.
This.
If I wanted a gear treadmill, I’d go back to Aion.
And it might actualy even be better choice, at least when i finaly got my miragent it lasted more than gw2 exotics …
You actually make a fair point, there. It depends how this plays out.
Most of the people pissed off at this DON"T play other MMOs PRECISELY for the reason you stated.
This.
If I wanted a gear treadmill, I’d go back to Aion.
Someone must be paying attention, because my posts keep disappearing. I guess that’s good news, right?
Regardless of what they have done, ArenaNet has lost their credibility under my eyes. The only thing that would make me believe in them again would be a complete reversal on the Ascended gear, together with firing Linsey Murdock.
Please don’t talk about credibility when you actually, unironically and openly advocate firing someone for no reason but to satisfy your sense of indignation. If you actually want Ms. Murdock to lose her job for nothing more than the fact that she delivered a blog post that you hate, you need to calm down and step away from the monitor.
I’m upset about the changes too, but there are about a thousand constructive ways to cope with being upset. This isn’t one of them.
Well said. I don’t agree with everything Murdock says or does, but we live in a world where not every idea is going to be golden. If anyone’s job is on the line, it should be the QA team for giving it the ok and thinking this would sit well with the player base.
This is something I would dearly love to see:
“I would have been totally fine with the Ascended armor if it was just as good as exotic gear, but the infuse slot would be something for cosmetic stuff instead.
The infuse slot could just be for really, really, really awesome cosmetic animations that would appear on your character, or whatever.
Put whatever thing you will in your infuse slot and make wings appear on your character, a glowing aura which can be dyed, butterflies, bananas, carrots, bees, winds with leafs or whatever you like.”So the door is being opened to a gear-grind with gated content. I know the company needs to make some money to keep this game financially viable but is this really the way to go?
Hire this guy.
I’d write something longer, but at 116 pages in I think just adding my voice to those against this change is enough. Don’t patch this garbage to the live servers, and fire whoever thought this was a good idea. Try importing your GW1 staff to take their places.
Another gem from Linsey Murdock. You might remember her as the one who posted that she thought people endlessly throwing exotics into the mystic forge for a minuscule chance at a precursor was “fun.”
I couldn’t agree more. I love everything in this patch aside from the fly in our soup.
Unfortunately, that one little fly is ruining the perfect soup of my Guild Wars 2. It turns my stomach and makes me not want to eat the rest, and that really breaks my heart at the same time. I was really, really enjoying this game.
This sums it up quite nicely.
Marketing Guy #1: The players all love the different gear skins!
Marketing Guy #2: Hey, I got a great idea. You know how all the dungeon/crafted/wvw sets are identical?
Marketing Guy #1: Yeah, so?
Marketing Guy #2: So what if we made all the players get NEW stuff with BETTER stats…
Marketing Guy #1: And?
Marketing Guy #2: …And then transmute the looks they like onto it!
Marketing Guy #1: Why would we do that? Can’t they just use transmutation stones?
Marketing Guy #2: At level 80, they have to use FINE stones. Which means they need…
Marketing Guy #1: …to either buy them from the gem store or get lucky with keys!
Marketing Guy #2: And what’s the main source of keys?
Marketing Guy #1: The gem store, of course!
Marketing Guy #2: We’re so getting bonuses for this.
Did this conversation ever happen? Probably not. But the fact is, with this update, it may as well have. We don’t care how finely tuned or balanced it all is on paper, because as customers, this smells ROTTEN. Like a humid day in Malchor’s Leap. And the only thing we hate more than feeling disappointed is feeling CHEATED.
After reading the article, I was happy and sad for two different things. One thing that greatly disappointed me was the obviously broken promises of “no gear treadmill” which was promised in this game. I fear that one day, when player progression goes too fast, there will be yet another tier between ascended and legendaries. If this game does go down this road, that’s sad.
A good thing is, these new ascended seem to be only marginally better than exotics. The difference in the traveler rings is only a mere +5 stats, you would need your accessories slot to be fully ascended to get a +25 boost to power and precision, which is very negligible.
This may change with armors though. If ascended armor sets give a flat out 25% extra defense/stats over exotics, that would be nuts.
I can see the rationale for having ascended armor for the dungeon, as the agony mechanic will force players to change armors, and if “infusions” worked like normal runes, players would have to either choose between their normal armor, and run the dungeon at a disadvantage, or run around the world with infusion armor which gives no benefits outside the dungeon, also at a disadvantage.
I disagree with putting a whole new armor set into the game for the sake of a dungeon, but when it is released, my opinion may change.
It doesn’t matter how much better they are. The fact is, the new stuff is better than the old, in a game where we were explicitly told we wouldn’t need to constantly be upgrading our gear. “Only once” is still one time too many.
To me, this whole thing reeks of a thinly-veiled ploy to sell more fine transmutation stones.
Change the stats on the ring to…
48 power
48 precision
7% magic find
18 power
18 precision
infusion slot
—-This is all it would take for 99% of the complaints on this board to vanish. By changing five numbers, I just did a better job at pleasing the community than Linsey Murdock’s entire team, and I don’t even have my bachelor’s yet.
As a loyal Guild Wars player, I implore you – let me keep my current gear and work for things to ADD to my arsenal rather than REPLACE parts of it. If I wanted to constantly work for better gear, I could do it a heck of a lot cheaper in Aion – which I left to try to get AWAY from.
At the end it is still the same. You will still have to replace the ring, because old ring with 3 stats is not the same as the new ring with 6 stats, unless Anet decides to rewrite the coding of all the old items.
My guess is, the main purpose is to introduce the infusion slot and the infusion slot can open a pathway for future dungeon customization without needing to ever increase the stats. Since you will be replacing it, wont it feel better to put in another pink tier with just a marginal stats increase?
The new ring also has three stats – power and precision are listed twice for easier comparison with the exotic ring’s inherent bonuses + gem slot bonuses.
Very few of us are complaining about the infusion slot as a gateway to new content – if people want that, so be it. What’s driving everyone stark raving mad is that any sort of stat increase has an effect on the rest of the game, from WvW to dungeons, making any old gear obsolete.
The same thing could be accomplished simply by lowering the stats to match exotics instead of fudging them forward on the first step of what many of us have seen, time and time again, turn into the dreaded “gear treadmill.”
My advice to ANet = Just mirror exotics. It will save you a lot of headaches and do wonders to patch the community’s damaged faith in its development team.
Notice how all the pro-Ascended gear threads (defined by their OP) are not getting merged into this thread, even though they are also basically “thoughts on ascended gear”
It seems like “pretend the fallout doesn’t exist” was a cheaper solution than “adapt our strategy to incorporate new feedback.”
No I’m not trolling, but I shouldn’t say nothing is fun, that was wrong, I take that back. I would say at end game I need something to keep me going. This is an MMO, thats what MMO players look for at the end. If i didn’t want to do that I would just play a single player console game or something. As of now I don’t really log on that much because I’m waiting for the patch.
Speak for yourself. This is not what MMO players look for at the end. This is what you and those trained by WoW’s Skinner box look for at the end. Those of us who played UO and GW1 do not look for a gear grind at the end.
I played all MMO’s some for short time some for long. In the end the MMO that has more to do lasts and this has been proven by Millions of MMO players already. So I would say yes MMO players do look for this at the end. Whats the point of playing an MMO that has no progression? Its suppose to be built to last
No one’s complaining about having more to do. We’re complaining about being promised that this MMO would do it differently, where no one with more free time would have a statistical advantage over anyone else.
Change the stats on the ring to…
48 power
48 precision
7% magic find
18 power
18 precision
infusion slot
—-
This is all it would take for 99% of the complaints on this board to vanish. By changing five numbers, I just did a better job at pleasing the community than Linsey Murdock’s entire team, and I don’t even have my bachelor’s yet.
As a loyal Guild Wars player, I implore you – let me keep my current gear and work for things to ADD to my arsenal rather than REPLACE parts of it. If I wanted to constantly work for better gear, I could do it a heck of a lot cheaper in Aion – which I left to try to get AWAY from.
(edited by Nar.8327)
I think Anet should just stop bothering making any content to this game since it appears that no matter what they do, people are still crying their eyes out in here.
I doubt you’d see any whining if they would leave Ascended armor out.
This. We’re not upset about content – we love content. We love having a new dungeon. We love a new zone and new things to find. What we DON’T love is finding out that our progression up to this point is being rendered obsolete by a poorly-disguised first step on a gear treadmill that many of us have seen several times before in games that we left to come play this one.
I don’t see how anyone can hate them when we don’t even know exactly how it’s going to work.
Drama queens.
P.S. No where did Anet ever say exotics would be the final tier of armor. People just assumed that. The only clarification they need to address if they will be making more tiers of higher powered armor in the future.
https://d2vn94glaxzkz3.cloudfront.net/wp-content/uploads/2012/11/Ascended-EN.png
This image shows us everything we need to know to be concerned.
So? All that shows is a ring that is slightly better than an exotic. Perhaps you should go back and reread what I said.
Here are the facts: that ring is statistically superior to ANY ring in the game at the current time with that specific stat combination. It doesn’t matter by how much, what matters is that any ring you might have obtained in the last three months will not be as powerful as the rings from this new update.
What it means is that, anyone who walked away from the game before this update, for any reason, will return after the update to find that their gear is no longer the best. What concerns us as players is not this individual item, but the precedent it sets, where each update’s items are slightly more powerful. In the industry, this is called “power creep.” If you don’t keep playing, you’ll be left behind.
Many of us have played many MMOs, and we feel that we were lead here under the pretense that we would be given a game where we would not have to put up with this again. And for three months, we thought we were right – until tonight – hence why so many people are up in arms.
There is no other way to make a MMO other than using the treadmill. Theres no progression without a treadmill… How do you guys not see that, how can sitting in the same gear since you turned level 80, and downing bosses that don’t vary in toughness be fun!?
It worked fine in GW1 without a treadmill. Need I remind you that many of us are here because of how much we enjoyed that?
I don’t see how anyone can hate them when we don’t even know exactly how it’s going to work.
Drama queens.
P.S. No where did Anet ever say exotics would be the final tier of armor. People just assumed that. The only clarification they need to address if they will be making more tiers of higher powered armor in the future.
https://d2vn94glaxzkz3.cloudfront.net/wp-content/uploads/2012/11/Ascended-EN.png
This image shows us everything we need to know to be concerned.
And it’s not about whether or not this is the “last” tier of items. It’s about the three months we’ve been playing, assembling our exotic armor sets to personal preference, only to have it thrust on us that all of it is going to become obsolete. This never happened in Guild Wars 1. That’s why we’re upset. If you put down Guild Wars after Prophecies and came back years later for Nightfall or EotN, your character would not have become less powerful than everyone else’s in that time.
(edited by Nar.8327)
Has anyone mentioned the fact that this will crash the market on crafted rings? Not nearly as important as sticking to a design philosophy, but yet another negative side effect of this planned update. If we get ascended armors, ascended weapons, etc. in the future, why should we bother crafting at all?
No.
Because in GW1 and in 7 years of its life you NEVER needed to add another “tier” (visual apart) and i don’t think it’s needed here too.
This, this, a million times this.
The icy one is called “Jormag’s Breath,” pretty sure that constitutes a tie to a dragon.
I like the achievement point idea.
So in Guild Wars 1, we had the fiery dragon sword, the icy dragon sword, and the vampiric dragon sword. The FDS, obviously, made it into the game as a HoM reward, and the IDS, less obviously, made it into the game as a special mystic forge recipe (“Jormag’s Breath”).
I spent the last few weeks acquiring one of each of these, and it got me to thinking – the fiery dragon sword was an iconic symbol of Guild Wars, and Anet has a unique opportunity to extend that into Guild Wars 2.
What I’m proposing is a different dragon sword for each elder dragon. We already have the fiery one (Primordius) and the icy one (Jormag), why not finish the set? I know as a player, I’d love an opportunity to collect a full set of them, and they’d be kitten cool looking.
Brandmaker (Kralkatorrik) = a purple crystal dragon hilt with a golden breath particle effect.
Last Gasp (Zhaitan) = the head of Zhaitan, with the two dragon sword
“filaments” replaced by intertwined serpentine dragons emanating from Zhaitan’s mouth. A filthy green particle effect surrounds them.
I’d draw up some concepts for the other two dragons, but we don’t really have any definitive information on them.
It would be great as human cultural shield.
I think it’s not in GW2 because it was a winner of design a weapon contest for GW1.
So was the Wayward Wand, but that made it in.
How it actually went down:
[DE] had an organized raid scheduled on Kralkatorrik, but a few moments before they started, Logan caught wife aggro and bailed.
As a result, Eir decided to pug it, Rytlock went AFK, Snaff tried to tank, and Zojja forgot to slot Glyph of Renewal. It was ugly.

