Oh ok…
Wait a second. PW’s potency is due to another ability!
Can we stop pretending they nerfed the right ability?
If you don’t get what’s being talked about, Mandra, stay out of it. The problem with PW wasn’t the ability itself, because that ability isn’t really strong agains a player unless he’s as dumb as a pve mob. What made PW really strong was HASTE. I’m not sure why they didn’t adress that instead.
And yeah, it feels kind of crappy to be nerfed when there are classes who outdo your damage and survivability out there and they were barely touched. So yeah, either stay out of it or at least get an idea of what’s being debated before posting.
Lmao. Ok with haste you can take some damage but still able to roll out of the full damage IF you know what you are doing. If you are slow to react then I’m sorry for you but it’s not the ability, it’s you.
You can roll out of a hasted PW by the time he’s gonna throw the second stun if you are interested in surviving and fighting back, if not, come here and cry to the devs cause, obviously, crying for thief nerfs is the in fashion on this forum.
Personally I hope you quit.
Mesmers don’t have a nemesis, just pointing it out.
As for nerfing theves, yeah I can totally understand a nerf when it comes to daggers, they were over the top.
But as far as Pistol Whip goes, then you got to be kidding, or you must be the worse player out there (this is not aimed at a person, rather many).
Pistol Whip needs a buff IMO cause by now most people must have cought on what happens when a thief with a sword and pistol briefly stuns you. Most people rooll away before the damage even builds, others stay and take it like a Japanese housewife, and I’m willing to bet all my gold that these are the same people moaning about PW and nerfing.
And please, complaining about stealth? There is no stealth, just a brief vanish which can be outlasted by anyone who is willing to put a little dedication into GW2 PVP and a little less dedication whining about it.
Wacha talking about? This is the only game that comes with the Clint Eastwood face.
I guess I want that thing I feel like I’m missing when some guy escapes the fury of blows I’m supposed to deal. Yeah I could change weapons, in fact, after haste it’s my second option.
PVP at the moment is a zergfest and I’m fine with it. I’m not seeing this game’s PVP becoming something grand or even big (Like WoW) but it’s a nice option to have.
Ok, Haste works, I’ll give you that, but DV and the trap are really crap against someone who knows what’s coming.
It’s a good skill agains people who don’t know what it really does. A person that knows can, most of the times, simply escape it and turn it into his advantage due to the brief animation root the thief suffers when performing this ability. So how exactly does one deal with that?
P.S. I’m not going daggers cause at the moment they are way too OP.
I’m all for sexy armor, really. But people tend to go way too far with ideas and requests.
I play a thief using the passive speed buff and I think we need mounts. I know what they meant to do with the waypoint system, it’s a nasty gold sink so you won’t be saving that gold and spending it on gems.
It takes me quite a while to get to one point to another on a single area, I don’t dare think how much it would take me over several.
Add mounts, put them in the Black Lion Store and I, personally would gladly pay a reasonable amount of gems for one.
I’m curious as to how you kite with DD?
Pull with the ranged dagger throw, let the mobs move in close proximity of each other then start spamming LDB, when initiative runs out, dodge out of there (helps if you got acrobatics and the caltrops-on-dodge trait), then run around, if some mobs are too fast use your snare, when you get enough initiative use LDB again to keep bleeds up and keep moving. I’m not saying it always works, just most of the time.
Agreed. This isn’t WoW and it shouldn’t be.
Dumbest statement that can find it’s way on this forum, IMO.
We might as well stop using swords, shields, axes and other weapons found in WoW, instead let’s make a random shape and call it a new weapon, so GW2 won’t be WoW.
Stop writing bull and making things harder for the other players and the developers themselves.
Tears down the community mykitten it removes the tedium of spamming a channel and makes creating a group an easier and quicker things. But hey go ahead and tell me channel spamming builds community, go ahead, because that is basically what you’re implying.
Or you mean people would somehow not talk in a group that was createds faster by a dungeon tool when they would do so in a group formed by tedius chat spamming because… magic? Or it’s probably that you just don’t have any basis for your claim at all.
Pre-LFG tool in WoW, people were better. Groups didn’t suck. The simple act of having to talk with someone made it so they didn’t act like ankittenhat troll.
Lol, what a bunch of BS, you never had to talk to anyone pre LFG tool, nor would “having to talk” magically make people better players. And please show me where having to talk with someone equates to having to be nice, and don’t give me the BS about some “bad rep police”, they can find a group who never heard of them just as easy within the hour and you’ll more than likely have forgotten their name and everything about them quite fast as well.
and who cares if you see people saying LFG AC, THAT’S HOW YOUR FORM A GROUP.
Correction, that’s how you form a group in an ineffective and time consuming manner that forces players to locate themselves to a specific zone and being unable to participate in other things they might actually want to do while waiting for a group to be formed by an automated dungeon finder in a more timely manner. Why settle for an inferior system when you could have something that’s superior in every concievable way?
Oh golly, did I just crush another caveman who thinks a dungeon finder is bad because it will steal his soul? I think I did.What ends up happening though is everyone will sit in the city, next to a vendor and just wait for the queue. This stops people from actually experiencing the game, imagine trying to quest and no one else is there to do the events with you..
Again, what a bunch of bull, and I’ll give you logic to support my rightful claim of it being bullkitten. A dungeon finder does not make people sit in a town waiting for a group to form in itself. You know what does? A lack of interesting things they want to do outside of the city. Nothing they want to do outside of the city = them being in the city.
If anything a dungeon finder would lessen that issue since now people don’t need to park theirkitten in zone X where instance Z is located and start spamming the chat, they can actually go anywhere in the world and do whatever they want provided it’s there for them to do, if it’s not, then they will be inactive while not grouping for a dungeon, which is what they would do with the current system as well. Because there is nothing interesting for them to do.
You can call it bull all you want, but I highly doubt you played WoW before the LFG and LFD tools then. If you don’t remember the days of your name being remembered on your server, then you were not there.
Being called a Ninja was an insult that meant something. You could not get a group to risk joining you. Your name was blacklisted. Call it bull if you want, but that just proves to me that you don’t know what you’re talking about, but are opinionated about it anyway.
You used to only do battlegrounds within your server. Not only did you know your players, you knew the enemy factions players, by name, as well. Completely different community in the start.
Everyone that came into a game when the community was already trolling and griefing, that is the standard they remember, and that is the standard they act on. And they’ll deny the community was any better, cause they were ignorant of such a time.
It’s basic psychology that people end up treating each other better when social conventions force them to. They fall into place. The simple act of needing to communicate is such a convention. We see it for what it is.
Sorry man, but you are full of it. Vanilla wow was better? Honest? I know a lot of people have changed their perspective over how the actual Vanilla WoW was but saying the people back then were “better” is simply bollox that stinks of denial.
Vanilla WoW was just as bad. Groups sucked then as well and it was much worse because getting a group was a pain in the bum. Endless spamming that when it payed off there was a 50-50 chance to finish a dungeon with that group, thus the time you spent looking for a group could be wasted instantly and logically the amount of frustration was higher.
Add that to the the other related elements that generated frustration and take a good look at the result then see if all that is a fair price to pay for random people being social in a dungeon.
Every time I see someone talking about the Good Ol’ Days in WoW Vanilla I gag.
I guess many of you don’t know what impact Arena PVP had on WoW’s classes. And I’m not saying don’t add arenas, just don’t make them into the prime form of PVP, cause that will just ruin it for everyone.
If arenas were added they would be much like SPvP. It would have its own base stats and its own gear… so that way arena net could balance it stat wise without touching other aspects of the game… The skills themselves are pretty balanced in my opinion so there wouldn’t be any difficulty there. Even if there were they could balance those skills SPECIFICALLY for the arena instance without changing anything about the PvE world or SPvP.
Unfortuantely that’s not true. People are already complaining about other classes even with next to no basis (due to the fact that most PVP is so large-scale). Imagine the seas of tears in the PVP forums if arenas become a rewarded form of PVP.
Hey thanks for all the kind advice. I’m trying it now again ( I hit lvl 60 ) and it’s ok, but as far as PVE goes I still consider the daggers, superior mainly due to the fact that I can take down mobs much higher than me without taking much damage, just by using LDB and kiting.
I guess many of you don’t know what impact Arena PVP had on WoW’s classes. And I’m not saying don’t add arenas, just don’t make them into the prime form of PVP, cause that will just ruin it for everyone.
The whole “NO LFG TOOL HELPS THE COMMUNITY” is a big kitty-ing lie. Because it happen in WoW it does not mean it’s a rule. Hasn’t anyone learned from other MMOs? Take Star Wars – The Old Republic, being one of the last major MMOs (to my knowledge ) released.
There were hundreds of people saying the same thing most of you say here, and what happen after launch? Most people leveled without seeing the inside of a dungeon (except maybe the very first one), same thing with the group quests and eventually they had to consider it. What was the result? A lot of time wasted and many people missed content. How did that help the community?
And besides, people who are not interested in social interaction (which is kind of a stupid requirement for doing a dungeon in my opinion) will not interact wit the other players either way, even if they do see someone spamming for a dungeon and join that group.
Bottom line, refusing a grouping tool is stupid and wastes time.
I’m almost level 60 and I keep finding the items with the same look with the ones I started out with. Sure a few armors changed but weapons don’t seem to change, I am using the same crappy iron daggers and sword I got at lvl 2-3, of course with the stats apropriate to my level. Come on.
A little diversity could go a long way during the leveling process of the typical player. I’m aware I can change the way they look using the transmution trinkets I get upon fully exploring an area but I barely get anything that looks different. So, again, a little visual diversity would be really appreciated.
My human’s story makes me sad… Because in a fantasy game I felt forced to pick human, seeing how the only other choices were a bigger human, a salad human, a cat-cow and the result of apassionate affair between a mouse and a gnome.
The invisibility is tragically weak. As for the rest, I’m good with them, I don’t think you are supposed to deal a lot of damage in the downed state and the teleport is fine, pretty helpful in PVP but kind of useless in PVE if you are alone, but,kittenuseful in you are in a group.
Funny I find warriors kind of easy. Maybe I didn’t run into any that got to learn their class, but I can kite a warrior for… ever with pistols. As for thieves being OP, I honestly don’t know, i’ve spent too little time in PVP to for an opinion and besides, most PVP in GW2 is swarm-based and it’s kind of difficult to appreciate. The only “OP” thing next to other classes is the fact that as a thief I can avoid dying most of the time thanks to the brief form of stealth in GW2.
I think it’s based of the position of the target, namely the way the target is facing. Usually, for me, it’s pretty straight forward when I start spamming it. I’m either behind or infront of the target. It’s happen to me sometimes too when the target faced something else and the “leap” adapted to his position and I ened up taking a tumble down some cliff. Best advice to offer is to avoid using it when there’s a pretty good chance you’ll end up falling.
So what would be the optimal build (aside SoM) for Pistol/Sword (using pistol/pistol as the alternative weapons)?
I’m gonna start off by saying i’m only lvl 58 and I don’t have the class endgame experience, but I also noticed that leveling does not really affect your performance critically.
That being said, I’m noticing a huge difference in performance between dual daggers and sword/pistol. I’m aware of the fact that weapon skill performace has to be different but, in my opinion, the difference seems abyssal.
But I could be doing it wrong. I have two simple daggers and a rare sword and pistol and the daggers outperform the sword and pistol by miles in PVE and PVP. So I’d appreciate any advice. I distributed “talents” in the bottom two trees (acrobatics and the other name escapes me). So please, if any experienced thief using Sword/Pistol has any advice, it will be very welcome.
The maps we’re playing WvW on are HUGE, which is cool, but only having one waypoint to spawn back at and having to run all the way back across the map to get to the battle is really quite aggravating, and makes for some very dull pvp.
Actually there are 4 respawn points that players could use. The problem is that keeps usually aren’t upgraded to that level.
Researched in what way? Cause if you mean actually finding them then yes, personally I have and I still say it’s far. Or researched as in the actual disntance you have to travel to get to battles over objectives because that kinda proves that a faster way to get around the map is required (in my personal opinion)
Charging in a crowd isn’t a good tactic. It’s not even a good tactic when there are a few people involved, as a thief I can murder warriors just by stacking bleeds and kiting with pistols. Only thing I really fear is a warrior with an axe. Obvously there aren no actual tanks in this game as there are no healers either. Stacking survivability stats does not mean you can tank groups of people.
I kinda agree. And I honestly don’t see what this has to do with exploration. You still explore but you simply move faster.
Most areas are huge and using waypoints is starting to feel kind of taxing from a financial pow (i’m lvl 55) and I honestly don’t feel like spending most of my playing time running from one point to another. I would like to see mounts at some point, after the critical things have been added or fixed of course.
I really hope the negative reaction to mounts isn’t because this other MMO (you know which one) has them cause that would be just stupid.
I’d like a tool like that TBH. It smoothens things out for everyone. Now I know there’s the usual dumb hate that comes with any suggestion from WoW but things that make the game easier is worth it. And before the “hardcores” start barking at me, by easy I mean from a social perspective. Finding a group does not make the dungeon any easier, it just makes it more accesible.
What midnight says, but the caltrops skill is a waste imo, I’d much rather use something else and have the caltrops-on-dodge trait. As for the rest it’s just a lot of running. Once you get the hang of it you can solo hard mobs even with adds.