I actualy could agree with that in the time the warrior has all stances active. That gives 5 sec max every minute.
Did you read the part of how healing signet kinda makes the semi invulnerable => full invulnerable ? If you facing a 1 vs 1.
It would add a bit more thinking of when to pop stances, => risk vs reward
1) they risk dieing if they want to keep the point(reward),
2) they wont die( less risk ) but wont be able to hold points ( less rewards )That its not invulnerability and we know that sooner or later HS will be nerfed, so that aproach will be even worst for warriors.
If that aproach risk vs reward is done to all classes then i can agree (ofc only seing the classes afected and how). Only to warrior no.risk vs reward is already dont to the other classes …. ( only warrior does not have it yet )
Invulnerability does not let you cap/ decap
Stealth does not let you cap/ decapBut somehow warriors are allowed to have semi invulnerability’s with a passive healing able to heal up the low damage from the secondary damage source of your opponent.
- Endure pain + healing signet = imune to burst specs ( even there low damage condi’s )
- bzerker stance + healing signet = imune to condition specs ( even the low pure power dps those specs still have )
- in teamfights they pop both when focussed and are imune to all damage from your full party while able to cap/decap points.
Its either all classes get to cap/decap while invuln. Or no1 should.
yet that’s not the problem with warriors.
Sacrificing utility for that leaves the blank for other useful utilities.
A mesmer gets it on the fly. a Guardian gets it on his elite.Just running endure pain allows condis to still be applied. Berserker stance needs another slot gives adrenaline and makes you immune to condis but it doesnt to burst damage.
The real problem comes down to the fact they have amazing removal through cleansing ire on a really, really really short cooldown.
With suspecible short cooldown stuns on a swap.Like why would it even matter to another class if i would take immunity? as soon as its gone im in trouble.
There’s plenty of other targets to go for,
ele / engy also have it as utility and wont allow them to cap/decap
warriors have it as utility and traits ….. and allows them to cap/ decap…………………….In those 5 secs that you are invulnerable a good player will make there opponents go from the offense to a defense playstyle, and once you have to go play defensive against a warrior he already won cause most defensive playstyles cant out damage healing signet.
i’m not saying that warriors dont have other issues that need to be resolved.
I’m just pointing out that stances need to be looked at to cause of there semi invulnerability that becomes a “full invulnerability” with healing signet.It’s not that it would break warriors, it would bring them on par with the rest of the characters concerning the cap/decap while invuln.
But i understand that warriors dont want to loos there advantages toward other characters that are not allowed those advantages. Even small corrections like this.
Well, okay I can understand that.
Especially if they pop both.
But not every warrior runs it double.
Same goes for the fact that if you have traited endure pain.
It would be seamingly unintentional for that warrior to suddenly decap his own point because of it being traited in such a fashion.