Showing Posts For NikeEU.7690:

Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

90% (made up number) of the players shouldn’t be able to complete the supposed to be hardest content in the game waering full glass armor. If they are able to, something is definetly broken.

The dungeons are 3 years old dude. How bad do you think people are if they can’t learn how to do a dungeon in 3 years? I don’t have a super high opinion of the quality of the average player but I still acknowledge that in 3 years of trying its possible for even bad players who click their endurance bar to dodge to learn dungeons. Especially when the dungeon community is kind enough to share their builds, team comps and tactics with the greater community as educational resources.

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

GW2 – The ACTION MMO that you stack and burst down mobs, so much fun! pew pew

GW2 – The ACTION MMO that you have one player in tanky gear and one player sits back and spams support skills on the team.

That sounds a lot better to you?

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Berserker Meta Discussion

in Guild Wars 2 Discussion

Posted by: NikeEU.7690

NikeEU.7690

Nerf Berserker by making new content so challenging bad players can’t do it in berserker. anything other changes would be bad.

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

Is the concept of Active Defense not “inherent to GW2”? The second the combat was designed around active defense, positioning and parry/blocks PvE was destined to be dominated by glass cannon builds among players at the skill/experience cap. It may not be exactly how the developers envisioned it, but it is the inevitable end result of that decision.

The concept of active defenses does not make glass king, the high power of the active defenses makes glass king.

Do you see the difference? It’s all in the numbers and the balance.

As your buddy noted, they’re not going to touch old content much, but we’re seeing the new content already impacting things — just not in a form where you’d want to have the ‘meta’ discussion.

If you take the current balance as the be-all and end-all and as what must be in the system, you’re making a pretty basic mistake.

Active defense in this game is binary. You dodge or you don’t. You block or you don’t. You stand out of the arc of attack or red circle or you don’t. You can make content where those things are more challenging or less challenging to do, but those are binary actions.

Active defense is binary, but lets take (and admittedly crazy) test case.

Let’s say every 3 seconds the boss pulses a dodge/blockable 500 damage attack on the whole area in addition to his normal attacks. The boss has wyvern style defiance and enough health that at max dps it’s a 5 minute fight

There are problems with this fight (numbers are kitten -pulled so they might be very wrong), but it’s (hopefully) illustrative of a point so I hope we can stay focused on that.

The fight takes a very different flavor, because toughness and healing support (and protection) are much much much more important than dps or active defenses. Aegis will be stripped almost immediately and even if the pulse was worth dodging it’s not realistic to be able to keep your dodges up even with vigor.

There, simply, is a fight that would work within the current system but emphasizes a whole different set of defensive abilities and actions than the current model. It’s not likely that they’d do so much to deemphasize active defenses, but it’s a design decision not to.

If they wanted to design encounters that made toughness more valuable, they could. If they wanted to design encounters where dodge was useless, they could. They choose not to, but nothing in the system forces them to play exactly like the existing archetype you’re used to from dungeons.

I would still run full berserker for this. It wouldn’t be hard at all. Have the Guardian run hammer for 100% protection uptime. Have the staff ele’s rotate to Water for their water fields and have the group coordinate blasts to heal to full once every 20 seconds or so.

while it might not seem like it, organized groups change their builds, utilities and weapons on an encounter by encounter basis to bring whatever tools are needed to the fight. A fight like that wouldn’t be any different. It certainly wouldn’t be enough to get us to take off Berserker gear, though it might make Scholar Runes obsolete.

Any content so challenging that skilled organized groups have to switch to tanky gear would be so challenging pugs or bad players would have no chance of completing it.

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

Is the concept of Active Defense not “inherent to GW2”? The second the combat was designed around active defense, positioning and parry/blocks PvE was destined to be dominated by glass cannon builds among players at the skill/experience cap. It may not be exactly how the developers envisioned it, but it is the inevitable end result of that decision.

The concept of active defenses does not make glass king, the high power of the active defenses makes glass king.

Do you see the difference? It’s all in the numbers and the balance.

As your buddy noted, they’re not going to touch old content much, but we’re seeing the new content already impacting things — just not in a form where you’d want to have the ‘meta’ discussion.

If you take the current balance as the be-all and end-all and as what must be in the system, you’re making a pretty basic mistake.

Active defense in this game is binary. You dodge or you don’t. You block or you don’t. You stand out of the arc of attack or red circle or you don’t. You can make content where those things are more challenging or less challenging to do, but those are binary actions.

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

Funny you mention Dark Souls in which tanky gear is also a difficulty slider. Thanks.

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

defensive stats EFFECTING SKILLS wont remove skillful play at all.

Look at it the other way: How does having defensive stats making Wall of Reflect last 2 seconds longer promote skilled play? How about 20% Stability duration?

Having Stability last longer doesn’t promote skillful play. Skillful play is using Stability in response to a boss tell that will do a group CC. In that context, it doesn’t matter if Stability lasts 4 seconds or 8 seconds. All that matters is you use it when you need it, or rather when you don’t use it when you don’t need it. Adding duration to Stability in PvE, for example, is simply another set of training wheels, security blanket, crutches for inexperienced players who don’t know what to do. Combining the security blanket of tanky stats with the security blanket of defensive boon duration isn’t promoting skillful play, its just making the game even easier for new players to make a deadly mistake in.

longer stability for skillfull play would be popping coordinating high% stability players stability to be able to use a team burst (might fury quickness)when normally a monster might require you to back off, or fall down, and a memer with boon duration bonus, using signet of inspiration to double the uptime of the stability stacks so you can still fight in a rockslide.

other people could just run to safe areas for substantially less effort.

wall of reflect lasting two seconds longer?, if timed excellently, right as he attacks, you may be able to get an extra hit of damage. or get extra vulnerability uptime by soaking an extra hits with light auras from the field.

there is usually some ways in which something that effects skills can be used skillfully for greater effect.

All of that is about precise timing of the skills we already have access to and has nothing to do with duration mattering or tanky gear mattering; which is exactly the point I made in my quoted text that you did nothing to counter. It’s time you just admit that it doesn’t promote skilled play and I pretty much turned your point.

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

This is very simple:
the point of stat customization existing at all, should be to customize your game play and build, to work to create various playstyles. Thats the only reason you should put it in a game.

First, when you say “should” that is an opinion. It’s not some absolute truth we all agree upon, or would agree upon if we were all as enlightened as you are.

Second, I find it more satisfying to create playstyles with traits, runes and skills. Which is far superior to crude brute force gear stats creating playstyles.

Third, the so-called playstyles people want to create are tanks, healers and do-nothing support. You’re being coy and disingenuous if you pretend otherwise.

Fourth, if Anet wants healers to be a viable playstyle they don’t need to radically change the gear to do that, they can just add new traits that encourage it or change the healing coefficient of particular skills. This is an Ockham’s Razor situation: why revamp the gear system to accomplish what can be done by moving a decimal point on a trait description?

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

defensive stats EFFECTING SKILLS wont remove skillful play at all.

Look at it the other way: How does having defensive stats making Wall of Reflect last 2 seconds longer promote skilled play? How about 20% Stability duration?

Having Stability last longer doesn’t promote skillful play. Skillful play is using Stability in response to a boss tell that will do a group CC. In that context, it doesn’t matter if Stability lasts 4 seconds or 8 seconds. All that matters is you use it when you need it, or rather when you don’t use it when you don’t need it. Adding duration to Stability in PvE, for example, is simply another set of training wheels, security blanket, crutches for inexperienced players who don’t know what to do. Combining the security blanket of tanky stats with the security blanket of defensive boon duration isn’t promoting skillful play, its just making the game even easier for new players to make a deadly mistake in.

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

they can make more mistakes, but a highly skilled person does not make that many mistakes. toughness, vitality give no benefit for skillfull play. thats why the more skill full you get, the less useful the stats are.

And we see that as a good thing. The only possible objection is you want tanky stats to be equally good for experienced players for… the sake of getting to use gear with a different name. Who cares what the name of the gear is? Just use what is most effective based on your skill level.

I like being criticized for “defending the status quo.” Sure. Whatever. The implication being that if the system was to change the good players wouldn’t be adaptable and suddenly all the bad players who have their Soldiers set would become the best players in the game. Sadly for you guys, the good players would still be better than the bad players regardless. They would still finish content faster and more cleanly. There would still be elitism and there would still be a meta and there would still be build exclusion. None of the so-called problems of the “zerker meta” have anything to do with the gear, but are the simple result of community standards and regardless of what you do there will always be community standards.

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

defending the pve meta has nothing to do with entitlement. defending the pve meta only means one thing, you are smart enough to understand the game.

nice try tho.

Defending the meta has nothing to do with understanding the game, and everything to do with defending a status quo that you’re comfortable with.

There’s nothing inherent to GW2 that says “ZERKER MUST BE SUPREME”, except the encounters are set up in such a way that that’s the case.

It’s not a moral or design value, it’s just (as I said) the status quo.

Is the concept of Active Defense not “inherent to GW2”? The second the combat was designed around active defense, positioning and parry/blocks PvE was destined to be dominated by glass cannon builds among players at the skill/experience cap. It may not be exactly how the developers envisioned it, but it is the inevitable end result of that decision.

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

Chaotic fights are much more fun

The first time, perhaps. The 50th time, when the fight is still chaotic, and all your experience and practice aren’t worth much it gets tedious. Well designed PvE encounters have complex, but learn-able, mechanics. Each boss pull should be progressively, incrementally better than the pull before.

You might think spamming your skills randomly while running around like a chicken with the head cut off is the epitome of fun game design, but I assure you that opinions differ. A good raid/dungeon boss fight executed properly should be like watching complex clockwork, not a poultry execution.

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

Yeah the most important role was “corners” which were played by terrain. Corner Blocking was the best tank ever.

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Will Zerker be meta for Revenant? (PvE)

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

Fact 2: The GM trait that gives 50% crit chance when under Fury means in organized groups with permanent Fury and Banner of Discipline the Rev can get to 100% crit chance without going deeper than 2 into the Precision Line.

Wrong fact there, the trait does NOT give 50% crit chance for fury, it gives 50% MORE crit chance and since fury is standard 20%, that mean you get another 10%, ie fury will give 30% crit chance

That isn’t how it worked in the beta. But nice try.

If it really gives 50% MORE crit then there is really no point is rolling any class other than revenant. Might as well just remove them at that point.

Necromancer already has an identical trait (50% crit chance boost in Death Shroud) and it has done wonders for them in the PvE meta.

Obviously his comment makes no sense for other reasons. But this trait is clearly vastly superior to deathly perception. Having perma fury is much easier to do and allows you to get the bonus everywhere. Compared to necros having to camp DS which is really limited in options and isnt even the absolute best source of damage.

I was making that point that the trait in a vacuum is meaningless. The necro trait, while not identical, is similar enough. It’s similar enough that if the Revenant version was so OP that it would make 5x Revenant meta you’d think that it would do something for Necro. You seemed to interpret that I was saying the necro trait is amazing, but my sarcasm went undetected; I was saying how irrelevant the trait is.

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The bad playerbase

in Fractals, Dungeons & Raids

Posted by: NikeEU.7690

NikeEU.7690

What’s broken about the economy? You can get nearly every item in the game (including cash shop skins) for its player determined market value.

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

If it was more like 20% from weapons, and another (lets say) 30% from armor, 20% bleed specific sigil, 50% bleed trait, 50% from food and 30% from trait native stats, and 50% from runes you could conceivably hit well over 200% bleed duration on warrior. If you could actually get bleeds to last that long and remove the 25 cap, it would go a long way towards solving the issue.

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

They need to make Condition Duration a gear stat. They need to allow conditions to have durations over 100%.

A warrior with Condition Damage/duration/precision gear set and buffs from runes/sigils/food to get to about 200% bleed duration along with condition cap removal would enable a warrior to get about 40 stacks of bleeds by himself. This would take about 25 seconds of time to ramp up to that, but once it did it would blow Zerker dps out of the water.

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Will Zerker be meta for Revenant? (PvE)

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

Fact 2: The GM trait that gives 50% crit chance when under Fury means in organized groups with permanent Fury and Banner of Discipline the Rev can get to 100% crit chance without going deeper than 2 into the Precision Line.

Wrong fact there, the trait does NOT give 50% crit chance for fury, it gives 50% MORE crit chance and since fury is standard 20%, that mean you get another 10%, ie fury will give 30% crit chance

That isn’t how it worked in the beta. But nice try.

If it really gives 50% MORE crit then there is really no point is rolling any class other than revenant. Might as well just remove them at that point.

Necromancer already has an identical trait (50% crit chance boost in Death Shroud) and it has done wonders for them in the PvE meta.

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Will Zerker be meta for Revenant? (PvE)

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

Fact 2: The GM trait that gives 50% crit chance when under Fury means in organized groups with permanent Fury and Banner of Discipline the Rev can get to 100% crit chance without going deeper than 2 into the Precision Line.

Wrong fact there, the trait does NOT give 50% crit chance for fury, it gives 50% MORE crit chance and since fury is standard 20%, that mean you get another 10%, ie fury will give 30% crit chance

That isn’t how it worked in the beta. But nice try.

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

Some of these suggested “improvements.”

Wearing gear that is better at soaking damage (aka not needing to dodge) improves you ability to dodge. OK. That makes all the sense.

I’m happy to leave the game design to the professionals after reading really good suggestions like that.

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Will Zerker be meta for Revenant? (PvE)

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

the more and more i think about it, Sinister seems like it’s going to be the go to, simply because most of the chance on critical hit put a condition on the enemy

warrior currently have a trait that gives them 33% chance to apply bleed on crit. they do not use sinister.

you do know that that is not exactly warrior specific, EVERY SINGLE class have something very similar most is identical with a few exceptions (like mesmer get so that clones always apply bleed on crit (but the mesmer itself doesnt), necro got a 66% chance etc)), revenants seem to have SEVERAL of that kind of traits though at different spots so they can be used together

That’s not really how theorycraft works.

Fact 1: We only have like 40% of the revenent traits, so making any conclusions based on that is pretty preliminary.

Fact 2: The GM trait that gives 50% crit chance when under Fury means in organized groups with permanent Fury and Banner of Discipline the Rev can get to 100% crit chance without going deeper than 2 into the Precision Line.

Let’s look at the Precision line so far. Based on the traits revealed so far, is there anything that would be so beneficial to a direct damage build that we would want to go 6 into that line rather than get the Crit damage GM trait granting super-Fury? Not right now.

That being the case we can say gear will be Full zerker with XXXX6. Since We can eliminate the Toughness or Vit lines we are locked in at XX006. Since we know the second line is going to be irrelevant that means we will likely have a heavy investment in Power. 62006 is the conclusion.

Ofcourse that is subject to change. There could be some new GM trait in the precision line that is a 20% damage modifier or whatever. Or the Power line could be made up of completely terrible traits, but that’s unlikely. Assuming they dont radically revamp the system, 62006 seems pretty likely.

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WvW roaming condi ss/Lb, thoughts ?

in Warrior

Posted by: NikeEU.7690

NikeEU.7690

i’m struggling with condi builds due to practically every blooming player having enough Condi removal stuff; am I the only one with this issue?

In WvW its a bigger problem due to the -40% duration. The key is baiting out the condi cleanse. Generally speaking if you hit them with a pin down they will use a condi cleanse. That’s when you know you can swap to sword and Flurry since they just blew their cleanse. If they have a second cleanse, thats when you Impale them, swap to bow and fan of fire them.

The basic strategy I use is to parcel out my conditions in bursts to bait out cleanses and then once I’m confident they are out I will go for the overload. Knowing the profession you’re dueling helps since you can have a decent shot at guessing the amount of cleanses they have in reserve.

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

Dungeons are easy? How long did Arah path 1 take you when you did it the first time after launch? Was it easy then?

Dungeons/Raids/Ect in any game are essentially puzzles. Each dungeon asks questions. “Do you have projectile reflects?” “Did you bring enough CC or Immobolize?” “Do your team have enough DPS?” “Do you have stealth?”

It takes a lot of time for players to even understand the questions they are being asked. It takes a lot of time for players to bring adequate answers. It takes even more time to refine the answers into perfected solutions. It takes even more time for players to to decided what is overkill, where you can skimp on answers. And more time yet figuring out how to get value by bringing answers that solve multiple questions, allowing the freed up space to dedicate to more DPS.

This is a constant evolution from the second people begin playing the content. It took a lot of time to get to this point. And again, it’s only easy because players like us put in the time to solve all the puzzles, answer all the questions and package the answers in a neat box for the community to adapt into the pug zeitgeist.

Still think I’m wrong? Take 5 new players who leveled to 80 in open world. Let them use any build or gear they want without telling them what the meta is. Make them do arah p1. If it takes less than 2 hours I would be absolutely shocked. I wouldn’t even be surprised if they rage quit from the difficulty.

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[Bug] Lupicus Necrid Bolt hits at melee

in Bugs: Game, Forum, Website

Posted by: NikeEU.7690

NikeEU.7690

Bump for great justice.

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General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: NikeEU.7690

NikeEU.7690

http://dtguilds.com/forum/m/6563292/viewthread/21199431-my-dream-balance-changes-for-pve/

Rambling post with suggested PvE balance changes. there is a zero percent chance of any of this happening ever but it’s interesting to think about “what if the game balance decisions were made from a pve first perspective.”

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WvW roaming condi ss/Lb, thoughts ?

in Warrior

Posted by: NikeEU.7690

NikeEU.7690

My inclination is to say that you are overvaluing Leg Specialist. You have Pin Down and Flurry both of which are very long duration. I don’t think you need Leg Specialist in the build to do what you want to do.

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

More roleplay should break the usual stack and max dps in dungeons… not everyone love do that everytime… more options, more fun

You can already play anything you want in dungeons and succeed. Nothing is stopping you currently. If dungeons were gear gated and could only be finished in Berserker gear you’d have a point, but since you can beat any dungeon with 5 necros in apothecary gear you have no point.

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Lupi 17sec

in Elementalist

Posted by: NikeEU.7690

NikeEU.7690

It can be done a lot faster than that, depending on RNG. 7 second phase one, mesmer feed back 1hk in phase two.

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

Dungeons should be fun, part of the fun is challenge, everyone in full zerk speed running is not fun nor is it challenging. You can say “but but if everyone goes tanky the fights will last longer” but that unrealistic. People will still insist on everyone running full zerk, stacking, and everything else that makes it quick and painless.

This is the reason the trinity was there to begin with, while I can respect that they tried to get away from the trinity, the current format has made dungeons a formality to earn gold vs something to do for fun.

1. It is fun.

2. It is challenging. Don’t believe me? Go set a speed run record. Win the next speed clear tournament. Speed running is not easy. Unless you consider what PUGS in berserker gear do to be speed runs, you are sorrily mistaken. I assure you that if you joined my nightly dungeon tour you wouldn’t be able to keep up with us and our pace of play.

Exactly as much fun and challenging as key farming with lv10.

Don’t believe me? Go set a speed run record… etc.

I’ve set plenty of speed run records. Once you do one we can talk.

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

And yet it tends to be the more controversial aspect of a build.

It’s not controversial at all, among people who take the time to understand the game and character building system. It’s a huge controversy among players who install the game for the first time, dream of playing a clerics tank, and then get their dreams crushed by the reality of the game and the system. How about everyone agree that people who are ignorant should buck up and understand the game instead of dumbing the game down to their level of ignorance?

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The bad playerbase

in Fractals, Dungeons & Raids

Posted by: NikeEU.7690

NikeEU.7690

I agree with you OP wholeheartedly, but let´s face it. We are dinosaurs. What you describe is not only the reality of GW2, but the reality and future of the whole industry. Especially western civilization has degenerated in the last two decades to a point where achievements and achievers are already carrying a stigma. Mediocrity and “inclusion” is our religion now. That is the market the industry has to operate in, so don´t hold your breath hoping for better games in the future.

I don’t think you have to tie your argument about video games being dumbed down over the last two decades to some Ayn Randian meta-argument. With the growing gap in income between the rich and the poor, I would say that your real world mediocrity thesis is probably insupportable anyway.

Back to video games, a whole generation of gamers raised on Assassins Creed games where the screen literally says “press X” and then you press X and the enemy dies is the target audience of games. The concept of min/max, having to read boss tells, twitch reactions, etc this is all far, far beyond people who are playing the latest Ubisoft title. Let’s be honest, people buy Arah paths from us. That is not the sign of a skilled playerbase. And the people who buy paths are the hardcore of the unskilled players. The vast majority of players are actually worse and not hardcore enough to consider buying a path, they just look at Arah skins/tokens as some far off unachievable goal.

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Legit Phase 2 and 3 Lupi guard solo

in Fractals, Dungeons & Raids

Posted by: NikeEU.7690

NikeEU.7690

If you wall him you can control the RNG of the Frenzied Blast in Phase 3. You dont want him to blast when Wall of on cool down, so best to be inside his hit box until your WoR is ready, isnt it?

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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

Dungeons should be fun, part of the fun is challenge, everyone in full zerk speed running is not fun nor is it challenging. You can say “but but if everyone goes tanky the fights will last longer” but that unrealistic. People will still insist on everyone running full zerk, stacking, and everything else that makes it quick and painless.

This is the reason the trinity was there to begin with, while I can respect that they tried to get away from the trinity, the current format has made dungeons a formality to earn gold vs something to do for fun.

1. It is fun.

2. It is challenging. Don’t believe me? Go set a speed run record. Win the next speed clear tournament. Speed running is not easy. Unless you consider what PUGS in berserker gear do to be speed runs, you are sorrily mistaken. I assure you that if you joined my nightly dungeon tour you wouldn’t be able to keep up with us and our pace of play.

[DnT]::Nike::
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Legit Phase 2 and 3 Lupi guard solo

in Fractals, Dungeons & Raids

Posted by: NikeEU.7690

NikeEU.7690

One other question…. is walling him still the way to go for phase 2 & 3? Wouldn’t reflecting his phase 3 Frenzied Blast occasionally give you a pretty big damage boost overall?

You can wall him and reflect the blast.

[DnT]::Nike::
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WvW roaming condi ss/Lb, thoughts ?

in Warrior

Posted by: NikeEU.7690

NikeEU.7690

I think your problem now is you don’t have Fast Hands. Without having fast hands you are going to be auto attacking on Longbow far too often and basically doing nothing.

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WvW roaming condi ss/Lb, thoughts ?

in Warrior

Posted by: NikeEU.7690

NikeEU.7690

It’s not tanky enough and you have some weird trait choices.

You should swap the 4 in Tactics to Defense. Get cleansing ire and Dogged March.

Change DWA to Furious. The goal of the build is to cast your burst skills on cool down and Furious will let you do that far better than DWA.

You should use Koi Cakes and Toxic Crystals as your nourishment which will get you to 100% bleed duration.

For Runes I would suggest aristocracy. The Might stacking element will allow you to gain significantly more offense. That would also mean changing one of your sword sigils to Strength is recommended.

Personally, I prefer a 02606 trait spread because it’s a bit tankier and isn’t as reliant on Furious to frequently burst, and it has better might stacking. Here is my build…

http://gw2skills.net/editor/?fJAQNAscTjMdUFaXIOewJagkgC9onBz9pAQ9WUFRBA-TlSGABA8AAUR9n20Ek7JAYD9AKp8rgDBAb7PQwRAoKlgkCYRlVA-w

You could also use Dire gear to make it even tankier, but it will lessen the value of your Strength sigil and isn’t really needed anyway.

[DnT]::Nike::
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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

I love when people say “stats are a part of your build.” In a sense that is true, because it is a choice you make when character building but what stats don’t do is more important…

They don’t determine if you are melee or ranged, your weapon skills do that. They don’t determine if you are selfish or supportive, your utility skills do that. They don’t provide you with unique abilities, your traits, runes and sigils do that.

Your stats are literally the absolute least meaningfuly definitive thing about your build.

If you ask someone “tell me about your build” and the first thing they mention is their stats that is no different than asking, “what kind of guy is steve?” and getting the response, “well his hair is brown.” Sure, its a feature but it doesn’t really inform you of anything qualitatively.

[DnT]::Nike::
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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

@TPMN, NikeEU:

1. Why not erase all gear then (like I previously proposed)? Have a dumbed-down training mode for all dungeons (basicly story mode), and have the expert mode. There, training done. If everyone is wearing zerker, it doesn’t matter, would be easier to actually balance dungeons.

2. I thought gear and builds were different. You can go all heal traitlines and runes with zerker gear too.
IMO the thread pops up every week cause people get sick and tired of pressing 1 in the corner, and see it as a flaw of the game.

Also this: “Remember after 3 yrs the hardest bosses will seem trivial with good groups who have practiced this daily. For new players there is still the oh “how do I beat this boss” learning curve and what skills do I bring for active defenses?”

This would be nice if it worked so, the thing is, 1 experienced player can breeze through any dungeon with PuGs (granted they listen), simply by saying: “stack here, use reflect” or “invis, skip”.

I suggested a long time ago eliminating gear stats. All gear should be changed to what celestial is now, and the only meaningful gear choices you make is your Runes and Sigils. Essentially, your runes and your traits would define your build. There is only one issue with this…

1. This is how it already is. Your gear prefix doesn’t define your playstyle. Runes, traits and skills (both utility and weapons) do. All eliminating gear stats would do is make the current character build system that already exists more explicit. This isn’t necessarily a bad thing, but it would have to done in face of huge opposition from the community and frankly probably isn’t worth all that for a change that in the end is cosmetic.

I’ve long ago argued that the biggest issue with the gearing system is that the different gear types have names. The names carry with them unfortunate roleplaying connotations. If berserker gear was simple known as 1-a and nomads was known as 10-a (since they are merely points on linear spectrum of glassy → tanky) it would solve a lot of the problem. I suspect that most of the anti-berserker crowd, if they were honest about it, would admit that they don’t like their characters wearing “berserker” gear because “my character isn’t a berserker.” It’s just roleplaying bs confusing people.

[DnT]::Nike::
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Fried Golden Dumplings

in Fractals, Dungeons & Raids

Posted by: NikeEU.7690

NikeEU.7690

Okay so now that we’ve concluded that dumplings have no ICD they need to be hyped up so I can sell the stacks I still have left.

Where’s Nike when you need him to make a new warrior meta video? :^)

they are already in my last video. Thats why the price went from 2s to 6s.

[DnT]::Nike::
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[Bug] Lupicus Necrid Bolt hits at melee

in Bugs: Game, Forum, Website

Posted by: NikeEU.7690

NikeEU.7690

This is an important bug. It should not be ignored since it is significantly more important than many other trivial bug reports which are getting attention.

[DnT]::Nike::
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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

As soon as Areanet implement “boss encounters” where DPS play a neglectable/minor role we will see more diversity in builds and equipment.

Why would anyone want no skill passive combat game play to ruin the game?

Applying boons and conditions at the right time to the right target in the right amount and duration is a very active process and combat.

Berserker builds already do that. Try again.

[DnT]::Nike::
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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

As soon as Areanet implement “boss encounters” where DPS play a neglectable/minor role we will see more diversity in builds and equipment.

Why would anyone want no skill passive combat game play to ruin the game?

[DnT]::Nike::
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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

Just to ensure everyone reads it: STACKING IS A BAD BEHAVIOR BECAUSE IT DUMBS DOWN THE GAME. #kthxbai

Have you played other MMO? Every game in the genre uses line of sight to control trash mobs.

[DnT]::Nike::
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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

Do the people proposing “solutions” realize that there is no actual problem here, and thus no need for a solution?

If there is no problem and zerker is fine being optimal for EVERY situation in PvE:

1. Why are there other gear stats in the game?
2. How come this thread pops up in some form weekly?

1. WvW, PvP to a large extent. In PvE, your gear determines two things: whether your damage is direct, condi or hybrid and how glassy or tanky you are. That’s it. Gear names are roleplaying monikers for what is really a linear range of Tanky → Glassy. Tanky gear has a place in pve: for players who can’t or won’t or don’t want to use their active defenses to avoid damage. If you cannot dodge and you’re in my group I would prefer you wore Soldier gear. A 40% dps loss is preferrable to you dying every boss attack. Training wheels, crutches, difficulty slider. Take your pick of names.

2. Because people joined a game advertised as action combat, no-trinity, no hard roles and then pitch a fit when they can’t play a tank or healer. People come to GW2 encumbered by the relics of other games they played and they cannot adapt to the fact that this is an action combat game. Again, it is an action combat game, if you don’t understand that now is as good a time as any to learn it.

[DnT]::Nike::
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Will Zerker be meta for Revenant? (PvE)

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

We have only seen three trait lines out of five, and only half of the traits in the lines we’ve seen are available. We have only seen two weapons so far, and they have all been ranged/support/condi.

There is no enough information to draw conclusions.

Though if I was a betting man, my guess is the Revenant will be full berserker with 62006 trait allocation. The GM trait in the last line that gives 50% more crit chance when affected by Fury will eliminate the need to go deep into the Precision line. The only chance this won’t be the case is if there is a very powerful Precision trait for direct damage builds we haven’t seen yet similar to Forceful Greatsword in importance.

[DnT]::Nike::
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Dont make Dungeons Harder-More builds Viable

in Guild Wars 2: Heart of Thorns

Posted by: NikeEU.7690

NikeEU.7690

Do the people proposing “solutions” realize that there is no actual problem here, and thus no need for a solution?

[DnT]::Nike::
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[LOD] Arah Path 4 17:46 min

in Fractals, Dungeons & Raids

Posted by: NikeEU.7690

NikeEU.7690

I’m so happy you melee’ed melandru. No offense to other guilds, or your own previous records, but the excuse that it was faster to range the boss was a complete joke and I’m glad you showed it.

Thank you internet for allowing people whose guild hasn’t done a record since FGS nerf and gets convincingly swept 3-0 by a PvX guild on live stream to voice their opinions.

Such tears, such salt. Keep ranging.

[DnT]::Nike::
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[LOD] Arah Path 4 17:46 min

in Fractals, Dungeons & Raids

Posted by: NikeEU.7690

NikeEU.7690

I’m so happy you melee’ed melandru. No offense to other guilds, or your own previous records, but the excuse that it was faster to range the boss was a complete joke and I’m glad you showed it.

[DnT]::Nike::
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Intricacy [iV]: Sorrow's Embrace P3 (3:10)

in Fractals, Dungeons & Raids

Posted by: NikeEU.7690

NikeEU.7690

Way to put that heavy handed salt shaker to good use.

[DnT]::Nike::
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