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1v1 build ideas for fighting mesmers

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

The ‘easiest’ drake to use would be the marsh drake, if you think about their F2. Other than their F2, they’re identical, and I pick them more for their cleave attack and tail swipe!

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1v1 build ideas for fighting mesmers

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Drakes are pretty nice vs mesmers because of their aoe, which can wipe out an army of clones pretty fast.

Lock your pet on the mesmer with F1, and if unsure which one is the real mesmer, watch which one your pet is attacking.

Greatsword is a nice gap closer when the mesmer runs away!

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The BM Ranger.

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

There are many things I would love to say to you Eurantien, but frankly I’m too tired arguing this over and over again. Go ahead and put your best effort in trying to get the devs to nerf the ranger class, I’m sick of this bullkitten and don’t know if I even should care anymore.

There are so many exaggerations posted all over these forums these days, if I were a dev I would stay the hell out of here that’s for sure.

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Make sPvP FTP

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Making a game that’s F2P into F2P? Yeah, that makes perfect sense.

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real talk

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Best. Thread. Ever.

+1000

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Necro need advice vs teleport/stealth thief.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

The thief class in this game is a joke. But if Anet wanted to frustrate their player base (except for thieves ofc), they sure as hell succeeded. There’s nothing fun fighting something like what was shown in the OP’s video.

The class needs a complete redesign in every aspect.

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Natural healing stealth nerfed

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Hm, my char must be bugged then, since I can’t get it to work in spvp :/

Will try it out some more…

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Natural healing stealth nerfed

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Posted by: OGDeadHead.8326

OGDeadHead.8326

It changed a few updates ago.
The skill was never supposed to heal the player, they just fixed it and now works as intended.

Source?

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Natural healing stealth nerfed

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

I just noticed today that natural healing no longer heals me in spvp. I though something had changed, but wasn’t until just now I noticed it. It may also be bugged for me, as I’m suffering from the signet bug (where you have to switch signets around to get their effect).

Please run some tests in spvp guys, and see what you’ll find.

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Just stop...

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

>watches video of ranger going 1v4 all the time and winning<

Nah rangers arent invincible. >.>

Trust me, that’s only possible vs bad players. That’s not even an argument, it should be more than obvious.

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Rangers pets damage, broken AI

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Come on, I don’t main Ranger, you know.

Yeah, that’s pretty obvious, to say the least…

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Rangers pets damage, broken AI

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Tail Swipe is also on a 30 second cd..

But burst should be exclusive to thieves only. I hear ya.

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Ranger Pet DPS getting a nerf

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Initial reaction: kitten it!
After cooling off: If this means a move towards making the pets less important…GREAT!

Will greatly depend on how they implement this. A nerf with nothing given back to the ranger would SUCK.

Transfer damage from the pet to the ranger could be very welcome. I just got the feeling this will be a nerf with a tiny, if anything, compensation…

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Level3.net causing serious lag spikes

in Account & Technical Support

Posted by: OGDeadHead.8326

OGDeadHead.8326

Wanted to see if anyone else is facing problems when traffics routing through Level3.net in Germany?

From being used to having a roundtrip of 30-40 in pingplotter, I now am constantly at around 160-180, and it sure shows ingame – it’s a huge difference with responsiveness ingame.

The culprit seems to be level3.net network.

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Ranger Out of combat - Pet attack

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Until I die. The entire time, the pet stayed full HP. Why?

The Ranger stayed out of combat. So his Pet was getting out of combat regen.

How is that possible?

It’s not.

When a pet attacks someone, it makes the ranger go in combat no matter where he is.

Actually, no. The fact is that the ranger can be out of combat while the pet keeps attacking someone IF the distance between ranger and pet is far enough.
This was something I never even noticed myself until ppl started to complain about it. I consider this a bug that needs to be fixed.

As for how much the pet regens when this happens, while it’s not as much as “out of combat” regen, the pet still regens the same as always as far as I can tell – which is plenty if having SoW AND natural healing running.

You can’t seriously be complaining about loosing to a pet while in downed state now, right? Because if ppl start to complain even about that, I don’t know what to say anymore…

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Ranger+Pet Damage and PvP

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I understand pet damage is a significant part of class DPS so my question is in PvE pet lands its DPS consistently due to mob AI but in PvP its another story so did player damage, in PvP, get boosted to compensate?

No.

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[BUG] Right Click attack and target

in Bugs: Game, Forum, Website

Posted by: OGDeadHead.8326

OGDeadHead.8326

Whatever you do, DON’T revert this. Disable right clicking for target selection, PLEASE.

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Ricght click: target and attack

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Posted by: OGDeadHead.8326

OGDeadHead.8326

That would be a most welcome bug FIX, if anything.

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Reduce Ranger Pet Automation

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Sorry to break this to you, but you know – it’s a pet. Not another weapon, but a pet. Why the hell should our pets follow the same rules as a weapon?

‘Thief/ele’, oh yeah, I can see where you’re coming from with your suggestions…

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Reduce Ranger Pet Automation

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Posted by: OGDeadHead.8326

OGDeadHead.8326

If they want to pet swap/return half way across the map, then the pet SHOULD be following a path back to the ranger, in the same speed as always so that there is a chance to catch it and kill it. That should be the repercussion of sending your pet across the map…right now there is none. But instead, it literally teleports right back to the ranger and there is nothing you can do about it…

As for the instant return on F3 when the pet is far away, I agree, that shouldn’t be allowed I guess.

As for your other point… You’re actually saying that the pet should need to return to its master before allowing it to be swapped out? A mechanic that have worked this way since release, and have been working just fine?
You are basically asking for the biggest nerf for any class ever, if you would just think about it. There are so many issues arising from this nerf request, you simply can’t have thought about them. At all. Any ranger understands the huge impact this would mean to our class, in several ways.

Yay, so many ‘good’ ideas around here… <sigh>

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Reduce Ranger Pet Automation

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I agree that rangers need to have more control over their pets. The way i imagine it is a bit different from yours though. You imagine it as being conditional, like if you daze your target your moa will bleed it right?

I don’t think that is a good option because you will kinda punish the ranger and give little in return.

  • Turn F1 into a toggle for both attack and return.
  • Leave the pet ability on F2.
  • And make the other two abilities(like the wolf kd, the boar charge, and the moa heal) into F3 and F4.

That way the ranger skillcap will increase a lot, but once mastered it will be a much better profession that require skill to get the most out of your pet. Imagine the plays you could do, like getting the heal from moa at the right times, or getting that wolf KD at the right time, using the blast finisher from lizards in your water field, even the kitten charge from boar would be useful because you could set it up.

I highly approve of this. This change alone would make ranger gameplay and skillcap increase tenfold.

+1

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Reduce Ranger Pet Automation

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I second what google wrote – please clarify what you actually mean. My first impression from reading your post is that you want ranger damage nerfed to the ground, since that’s what will happen if you remove pets autoattack damage, but I may have misunderstood your ideas totally?

As for RusShiro’s comment – LOL! Another utterly unbalanced suggestion. There are so many comments like these floating around these days, makes you wonder what type of players actually play this game nowadays…

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New melee pet archetype....

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Even with 5 projectiles, the skill does a total of 4,375 damage, plus bounces on anybody nearby. And this is on a 30-second cooldown to supplement your other damage that you’re dealing (and the cooldown can be reduced, too). That’s some pretty good spike.

It’s a decent aoe spike yes, but one that’s next to impossible to land due to the attack being kitten -slow…

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New melee pet archetype....

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Posted by: OGDeadHead.8326

OGDeadHead.8326

i’m talking about lightning breath; it hits 15 times for about 900 damage each

Misinformation, again. How unusual. I would love to see the river drake hit targets with his breath for almost 15k, lol…

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Where is hotjoin?

in PvP

Posted by: OGDeadHead.8326

OGDeadHead.8326

it is a bad system.

Agree. Can’t understand how they can make things so complicated. Hotjoin pvp should just be about joining a game and fight off a few rounds – fast, easy and simple. They made the gameform overly complicated for some stupid reason. Also, organizing teams and team swapping shouldn’t be allowed in hotjoin – it’s not the right place for that, and only turns even more ppl away from pvp in this game.

Anet needs to go back to the drawing board on this one.

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Will Immortal Rangers ever be nerfed?

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Last night I killed a ranger!
I downed him the first time after a long fight and went for the stop but he interrupted me and healed himself up against and almost to 100%…

This is pure bullkitten. How anyone can fail a stomp and let a ranger heal up to full just points to a total wreck of a player attempting the stomp.

False propaganda all over again and the blind leading the blind.

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Make pets scale off of the ranger's stats

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Posted by: OGDeadHead.8326

OGDeadHead.8326

A pet that constantly crits like its master- hell yes, we would be able to burn anything down so fast it would cause another uproar.

But I guess, that wasn’t what the OP or the other folks in this thread had in mind, right?

I’m pretty sure what the OP had in mind was to ->balance<- the class cause that… would make the game more balanced = better?!
If the ranger needs a nerf to be balanced, like you proposed then so be it because you said yourself: “to burn anything down” would not be balanced.
To scale pet stats of the ranger stats is just the logical thing to do. A pet from a bunker ranger should not do the same dmg as the same pet from an offensive ranger.
The actually numbers have to be balanced ofc.
If the raven crits for 8k with f2 atm it’s probably not very balanced if he would crit for 15k afterwards – or is that your understanding of balance???

Nope, it isn’t. But this thread is a suggestion to nerf rangers, pure and simple. You propose us to have our pets scale of our stats, but only in a way so it benefits our opponents. If that change were to make our pets stronger than they currently are, that would of course not be accepted.

This is just another “cry for nerfs”-thread.

Also, “To scale pet stats of the ranger stats is just the logical thing to do” – is it now? Aren’t the pet a separate being from their masters? It would seem the will is to make rangers keep all of the drawbacks being forced to use a pet brings, but not keep any of the advantages.

Also, I ask once again – why this sudden uproar since april 30th – anyone?

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Make pets scale off of the ranger's stats

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Posted by: OGDeadHead.8326

OGDeadHead.8326

sure. swap dps pets for double moa ( cone daze ). this ranger would be far tankier than the current variety with better teamfight support.

would pets scale off our critical damage bonus? if so, the glass rangers would put out more damage than thieves could have pre-mug nerf. 1500 range longbow with 20 stacks of vuln on opener with pets that hit a lot harder than jag & raven currently do.

you can’t make a power spec atm that has effective pets since power relies on crit & crit dmg to succeed, which leaves no points for BM, let alone Wilderness Survival ( 5 points at least is pmuch mandatory ). but if our pets scaled along with this investment, the burst would be, well, totally radical. please do give.

condi-wise, rabid amu w/ BM VII would be the most viable option ( prob with reef / marsh drake ).

a change like this would require an entire balance pass of all pet abilities in relation to their potential impact based on character spec. i think ANet chose the current path b/c it is far easier to balance the pets individually if they only rely on their own stats for performance.

Hehe yeah, but that’s not what anyone here crying for nerfs would like to see. They want to see rangers nerfed, simple as that, and I can tell you noone that agrees with this idea would like to see the damage from our pets increase, which would be the natural and obvious thing to happen as well. A pet that constantly crits like its master- hell yes, we would be able to burn anything down so fast it would cause another uproar.

But I guess, that wasn’t what the OP or the other folks in this thread had in mind, right?

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Things that need to be carefully looked at.

in PvP

Posted by: OGDeadHead.8326

OGDeadHead.8326

d state.
Lick wounds.

This skill is fine, it is quite strong but not game-breaking by itself.The problem is caused when the Ranger used Lick wounds, and after that his pet dies.
A dead pet, that cannot be hit/stunned/control since it is invulnerable but can still heal his master on huge amounts.
This needs to be fixed,if the pet dies, it shall no longer be able to lick wounds.

You are wrong, and once again I need to pull out this old screenshot from one of the devs themselves. Talking about search and rescue here, but the same principle applies imho.

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Make pets scale off of the ranger's stats

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Posted by: OGDeadHead.8326

OGDeadHead.8326

When exactly was it that rangers were turned into gods, according to all the whining threads ?

I know these threads started post april 30th patch, yet noone can point to anything in that patch that changed our status so much to be worthy of all the crying you see on a daily basis. Of course, all these threads are posted by the same people…

The BM ranger build has been around since release, yet it is now that ppl complain about it. Perhaps it may just be that many players have gotten better at playing their rangers?

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Make pets scale off of the ranger's stats

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Full glass, I’d say no more than 1,000 extra than what they hit for now. As at the moment, they’re already incredibly strong

Yeah, that’s what I thought – another thread calling for massive nerfs.

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Make pets scale off of the ranger's stats

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Make rangers’ pets scale directly off of the rangers’ stats. That way, glassy rangers have strong, glassy pets, and tanky rangers do not, which encourages them to get utility/survivable pets instead.

Right now, why use tanky pets when you can use pets that crit for 6k even for bunker rangers? More diversity in pet choices. More logical game mechanics (bunkers critting for 6-8k is awkward balance). Done and done.

If Anet were to implement a system like this, how much would you say the jaguar should be able to hit for, if I were to go full glass cannon? How much should the birds hit for? This would be very interesting to know.

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Fix ranger pets - revisited

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I’d LOVE seeing the class be removed/reworked, so the pet is not a necessity, but rather an option. The state of the ronger is completely stupid in and off itself, much like the mesmer, and the concept of stealth.

Then say so, instead of “nerfed into the ground” – a comment pointing towards being posted by a real cry-baby.

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Fix ranger pets - revisited

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Updated the OP with the issue of using F-skills while in downed state.

May you get nerfed into the ground that hard it’ll take you a century just to figure out how deep you are, fraking hell.
What an appaling excuse of a profession.

God, I love these!

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Questions on "Lick Wounds" for Devs

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Yeah zone, we can all see you’re frustrated to tears with your whining posts.

I got to my place on the leaderboard by playing a ranger, son.

Your post sums up the reasons why there is such a small competitive community right now. Majority of players are just knuckleheads unwilling to learn or listen.

So tell me, how do you get two fears off against someone trying to stomp you? Also, your pet swap AND all of your pets abilities is apparently off cooldown exactly the moment you go down? Yeah right.

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(edited by OGDeadHead.8326)

Ever been outnumbered?

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Drakes cleave attacks are quite useful when facing several opponents, I tend to use drakes more and more in pvp.

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Questions on "Lick Wounds" for Devs

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Rangers with dual DPS pets can burst living opponents with back-to-back F2 pet skills while downed (6-8k burst from the first pet, another 6-8k burst from second pet). If the ranger went with the CC pet route, they have the potential to interrupt the opponent’s stomp enough times to easily gain access to Lick Wounds (fear, knockdown, #2 daze, swap pets, fear, knockdown). In a team fight situation, this makes it much easier for allies to assist the downed ranger.

Lol!

Omg, rofl!

This post right here is so full of fail I don’t even know where to begin. Yeah zone, we can all see you’re frustrated to tears with your whining posts. Keep’em coming, it’s amusing as hell to read.

Thanks for posting stuff like this, it sure made my day!

“fear, knockdown, #2 daze, swap pets, fear, knockdown” – LOL! God, my stomach hurts after reading your posts!

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Will Immortal Rangers ever be nerfed?

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Posted by: OGDeadHead.8326

OGDeadHead.8326

They also made pets attack 2x faster/run faster/track better/ai is better.

Spreading misinformation hoping for nerfs so you get some easy kills won’t get you anywhere.
Some ppl are constructive in their posts here on the forums, and can be taken seriously. Then there are others, like you…

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Pets needs to leash.

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Once they get far enough they heal like they are out of combat if there master is.

I don’t know about the healing Daecollo mentions here, but I can confirm that we can get out of combat while our pets are far away from us fighting someone. Funny I haven’t noticed this before.

Anyway, this to me looks like a bug. We’ll see ‘soonish’ I guess.

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Fix ranger pets - revisited

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I do?

Just stating a fact, since this whole thread is very one-sided imho.

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Fix ranger pets - revisited

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Posted by: OGDeadHead.8326

OGDeadHead.8326

And I’ve seen plenty of thieves succeed with just that.

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Fix ranger pets - revisited

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Posted by: OGDeadHead.8326

OGDeadHead.8326

When we were running BM bunker 3 months ago no one said kitten. This is DD ele all over again go 5 months back its not OP 3 months back QQ starts.

Indeed. And when you ask ppl to point out exactly what changes has put rangers over the top now compared to then, not a single person can do so.

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Fix ranger pets - revisited

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I did everything right

Rofl!

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Thief invasion - business as usual

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Posted by: OGDeadHead.8326

OGDeadHead.8326

landing a C&D on a skilled opponent is hard as hell

Well, be glad there are rangers out there, or rather, ranger pets. Easy targets for cnd abuse!

;)

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Thief invasion - business as usual

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Posted by: OGDeadHead.8326

OGDeadHead.8326

(and soon probably a lot of rangers, when people realize that Anet went overboard by buffing the ranger)

Please point me to the buffs you are talking about. Specifics, please, not some random rant.

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Agility Training: Better than it seems?

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Can you do the same test with just SotH?

This!

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High lag ans Spikes in sPvP

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Engineers are the biggest cause of video lag – those smoke effects are badly optimized.

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Thief invasion - business as usual

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Sweet, but for a few days I have played on a Server with 11 Guardians, so where is the different?

The difference is, that loads and loads of thieves is a far more common sight than 11 guardians.

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Thief invasion - business as usual

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Oh and a Question`: How old is this pic?

It’s about… two hours old!

:D

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Thief invasion - business as usual

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Lol! I mean, wtf?

Just lol!

Thieves and mesmers are dominating spvp when it comes to how many of them you see.

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