Suggestion #2 – Sprint (idea by MithranArkanere.8957)
Command: Hold C while running
Cost: Probably 30% initial Endurance cost, then 15% every second (since you gain 5% Endurance per second, it takes 7 seconds to spend 100% Endurance).
Effect: Spend Endurance to run at X% bonus speed (stacks with Swiftness).
Yes please!
Waypoint costs are there for a reason. They act as a money sink and encourage exploration. Bypassing all of that IS an exploit whether you agree with it or not.
It’s not an exploit just because YOU say so. Afaik, you’re not a developer for this game. As for encouraging exploration, perhaps they should get rid of all waypoints, eh? How’s that for exploration for you?
Something’s up with “risen farmers” in water, they can literally melt you in a matter of seconds. They actually hurt way more than any other mob I’ve come across in the game so far, including many dungeon boss mobs.
I don’t think this is intended, and hope you’ll take a look at them. Possible attackspeed bug?
Recalling a pet should start with a dodge (or two) for the pet at the very least.
Not sure about how easily pets die in pvp since I haven’t played it much. But as for dungeons, how about adding aoe mitigation for dungeons only, since that’s seems to be were most struggle with their pets in regards to survivability.
Something that triggers upon entering a dungeon, and wears off as you leave the dungeon again. Perhaps a pet/minion specific boon of some sort.
For starters, why not simply give them a permanent protection boon when in a dungeon, to see if that would help things a bit.
I mostly tend to go with ranged pets in dungeons these days, but would love if the melee pets were a bit more viable as well.
Ive never noticed if the F2 skills were being used by my pet.. I roll with a pig so his F2 is kinda useless in a fight because im not going to run up to the mob to pick up an egg or a tree
Lol, thanks! Got a good laugh out of your response here!
How about reducing costs using waypoints within a zone you’re already in, and keep it the same when jumping to another zone?
What the OP said cannot be avoided. You have a bot as part of your class and you want the bot to never miss. It’s not going to happen.
First of all, you tend to speak like you’re one of the devs – are you? Since you say “it’s not going to happen” a couple of times in your posts. Care to share the inside info you apparently got which makes you able to state your opinions as facts?
Secondly, I don’t think people are asking for an aimbot that never will miss with its attacks, rather most are asking for a pet that can land at least the majority of its attacks vs moving targets.
As it is now, the pet can be completely kited indefinitely. A core mechanic of our class, that for the most part (except for stationary targets in pve) can be totally ignored by other players if they just keep moving = a huge damage loss for us.
GW1 in many respects had the very same issues with pets, I would’ve hoped they would get it right this time. Personally, I’ve played pet-based classes in many mmo’s, and I’ve yet to see these issues in those other games – makes you wonder what the real reasons for the lackluster performance of pets in GW really are all about.
Since pets are no longer optional to the ranger in this game, they need some serious improvements when it comes to a) being able to hit moving targets, and b) being able to survive better (sine we don’t have complete control over placement and such, this is crucial).
I don’t see the solution being to be able to get rid of the pets and buff the ranger, that would be the easy way out solving this. Solving the issues with pets would be the right thing to do, and I have very high hopes Anet will do just that.
(edited by OGDeadHead.8326)
Some really nice suggestions, but I think that the improvement suggestions for signets are a bit over the top tbh. 20 seconds of protection is huge. I agree that passive abilities really needs to be buffed though, especially signet of stone and signet of the wild.
As for the improvements to spirits and pets – I agree 100%.
They cant do that because dude gamers, 12 year olds and jocks would be forced to read with comprehension and their reaction would be rage quit instead.
They did in GW1, sure they can do it in GW2 as well. I know they try their best not to resort to this method, but in GW1 they finally gave up on keeping [some] skills exactly the same in pvp/pve – for the benefit of all.
Hrm, so I guess Charr with the racial Charrzooka is the blacksheep of the ranger community?
Of course we are – and proud of it!
Sorted, please delete this topic.
I fully agree with everything the op posted. I would also like to add the possibility to switch to first person view.
I’m not sure why, but many games released the last few years have terrible camera control and/or fov. Things were way better before, during the quake-era.
I sincerely hope ANet will fix this, since it’s the no#1 issue for many of us playing the game.
It’s especially terrible in narrow passages/indoors, in dungeons in particular.
Please fix! GW1 is way better when it comes to camera/fov!