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WTF AGAIN?!
GW2 is made by ppl who made GW1. In GW1 ranger was only class using bows. If GW player wants to play archer, he will roll ranger. Is it so kittening hard to understand?
It doesn’t matter what it means in lore. What matter is that, ranger is closest to archer archetype and it’s the only choice for ppl, like me, who always play bowman/archer/marksman/etc.
Thieves SB shooting funny spirals or warriors napalm launcher aren’t interesting options.
I actually agree with what you’re saying almost entirely, however, your statement “GW2 is made by ppl who made GW1” isn’t true unfortunately. No one on the GW2 staff, except Mike O’Brian, were around when GW1 was in development. Those devs are long gone.
Which is part of the problem methinks…
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Well … except those that don’t want a pet at all. ArenaNet was clear before the game even launched that ranger = pet. So if you truly want no pet … play a different class.
Umm…what? They weren’t that clear about it. When describing the ranger early on they talked of an archer, outdoorsy class that, yes, could have a pet. Tons of people had no idea the pet was permanent until the game launched…or specifically researched the pet aspect of the ranger—something a non pet-liking player wouldn’t do.
Also, please tell me where it said that pets accounted for 20-40% of a ranger’s damage in pre-launch…or anywhere after for that matter lol. It’s mind-boggling that they don’t tell you that up front and have to search for it on a 3rd party site.
Additionally, they essentially changed the class of Ranger from not only its predecessor in GW1, but pretty much every “ranger” class in mmo history. They should have either explained it better, or changed the name of the class to “Beastmaster.”
Cuz that’s what it really is.
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The real issue is a large % of our damage is AI controlled.
And ANet will never get rid of the pet.
Ever.
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Idk why people are hatin’ on Eyefinity, they make really good cars.
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(edited by Obsidian.1328)
Huh, you guys are complaining you don’t get quickness on swap anymore, I do not have that problem
1g yer an A/T BM Ranger.
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Wth, we’ve held Dawn’s for over 24 hours with no scouts. There isn’t even any siege in there.
You guys are slackin…
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Lulz, instant my kitten .
At any rate, if they don’t want players to question it, they should come up with another method of a “game manual” other than a player-editable wiki that is neither official nor accurate.
It’s their own fault for this, not mine for questioning it.
mkay?
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This is still a question?
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The wiki even stated it’s most likely a bug.
And which game are you playing? It takes them ages to fix things.
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1) Stating over and over the current lore is unassailable truth is not a “decent” response by most people’s standards. If one can’t bring oneself to look at something critically, why bother having an opinion at all? The “why” is almost always more important than the “who/what/where/when.”
2) I am a troll…is this new to you? ‘Sides I’ve always had that disclaimer below my name.
3) What are their reasons then Dust? ‘Cuz changing someone else’s story for the sake mass market appeal is not a good enough reason…at least I would hope you would think so.
It’s reason enough for me. I, am not a troll so won’t discuss it in this thread. feel free to make a new one dedicated to this topic.
Noted.
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1) Because no one’s ever given a decent rebuttal to my above rant.
2) Because I’m trying to illicit a response from ANet(which will never come).
3) Because I just plain can’t stand people writing off someone else’s work for no good reason.1) “decent” is relative. Their rebuttles seem to work for almost everyone but you.
2) Forum code of conduct dictates we stay on topic. If you know it will never happen you acknowledge that it isn’t the actual reason. This is dangerously close to trolling. Try starting your own thread dedicated to the topic. Also, there is a reason the code of conduct prohibits staff call outs.
3) also relative. I feel their reasons are fine. Either way, it is off topic.
1) Stating over and over the current lore is unassailable truth is not a “decent” response by most people’s standards. If one can’t bring oneself to look at something critically, why bother having an opinion at all? The “why” is almost always more important than the “who/what/where/when.”
2) I am a troll…is this new to you? ‘Sides I’ve always had that disclaimer below my name.
3) What are their reasons then Dust? ‘Cuz changing someone else’s story for the sake of mass market appeal is not a good enough reason…at least I would hope you would think so.
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(edited by Obsidian.1328)
-_-
I would prefer an official response I guess. It is an odd rune though, you have to admit.
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Now, if you really think that it’s perfectly legit for a current author to overwrite a past author simply because they have the legal right to do so, we have a serious problem. Because I can’t argue logically with that kind of willful disregard for honesty, respect, and plain common sense.
Why do you keep making the argument then?
You seem to like to bring up this subject on these forums. Which leads to whatever poor thread that is hosting it get completely thrown off subject, because it leads to arguments between you and other forumites. That same argument then gets repeated, each and every time you bring up this subject.
1) Because no one’s ever given a decent rebuttal to my above rant.
2) Because I’m trying to illicit a response from ANet(which will never come).
3) Because I just plain can’t stand people writing off someone else’s work for no good reason.
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Konig
“Why or how it became the actual lore” is important. It’s more important than the lore itself. For some reason a lot of people here can’t seem to make the real-world connection behind the writing of this story, like Tyria is some real place where we can go to and do research. Umm…huh? Thaddeus didn’t write that document, some creative geek did that at a Mac in Washington somewhere.
The point is, if one can’t see how the reality influences the fantasy, one shouldn’t be discussing the story in the first place quite frankly. We can talk all night long about the Great Dwarf and what color his underwear is, but the only authority anyone can point to is the actual writer.
And no, this stuff isn’t exactly the lore from GW1. The lore from GW1 is the lore from GW1. And until whoever wrote that actually comes out and says something akin to, “Yeaahh…I meant all that human history stuff to be purely mythical in nature. It’s all legend-speak and origin stories, not what really happened.” Even Jeff Grub didn’t come on board until Nightfall, and he’s the oldest writer on the staff!
If some authentic dude or dudette actually makes a statement claiming something like my above quote, I’ll never post again in these forums. Cereally.
Now, if you really think that it’s perfectly legit for a current author to overwrite a past author simply because they have the legal right to do so, we have a serious problem. Because I can’t argue logically with that kind of willful disregard for honesty, respect, and plain common sense.
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As per guild wars 1, alot of lore from gw1 has shown to not be exactly true to it’s word. So the great dwarf and the mystery surrounding him might not be what gw1 said.
No.
The lore was either tweaked a different direction, or various holes in the story were filled taking it a different direction.
Anyone can take someone else’s story, write your own version of how things are, slap a “2” on it, and claim it truth incarnate. Doesn’t make it right.
“Symantics”. Right or not, what it all boils down to is what is actual lore in this games forums.
Then either change the name of the game, or stop making references at all to GW1. I mean, if the current game lore is all that matters, simply state that.
I take it any movie based off a book or any comic book character worked on after the original creator quit the book must fall under that same train of thought right?
Nah…Entirely depends on the material.
Ever seen Batman & Robin the movie? Batman & Robin(Clooney) is to Batman(Keaton) what GW2 is to GW1. After Guild Wars, everyone wanted a “Dark Knight” but instead we got goofy antics and Arnie with his bad one-liners.
Make sense now?
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As per guild wars 1, alot of lore from gw1 has shown to not be exactly true to it’s word. So the great dwarf and the mystery surrounding him might not be what gw1 said.
No.
The lore was either tweaked a different direction, or various holes in the story were filled taking it a different direction.
Anyone can take someone else’s story, write your own version of how things are, slap a “2” on it, and claim it truth incarnate. Doesn’t make it right.
“Symantics”. Right or not, what it all boils down to is what is actual lore in this games forums.
Then either change the name of the game, or stop making references at all to GW1. I mean, if the current game lore is all that matters, simply state that.
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Castaliea and Tuluum are both right unfortunately.
I’m in a T1 server as well, and not only am I expected to bring HS(and others like CC skills), but HS is almost never taken for granted. Almost every time one is popped the blasts, leaps, and projectiles ensue. Many times it can be a tipping point in a pitched battle…just like Plagues, Banners, and Veils. Keep in mind these are very coordinated groups that are all listening in teamspeak to one commander. For the most part, everyone knows their roles and, indeed, success depends largely on that coordination…even in zerg v zerg fights. I’ve seen plenty of times when the smaller group wins due to superior tactics and combo-field usage.
But I’ve also seen HS used willy nilly where it doesn’t really do much ’sides a few ticks of regen. A lot of it depends on which servers, guilds, and commanders are involved with it.
Wait, there are rangers that DON’T use HS ??
This would be quite idiotic x)My point anyway was that, even though fields do help, they help much much less than sticking together, charging in the same direction, dodging through damage and overall just listening to the commander and doing as he says. Tactics > strategy in wvw.
An on my server every commander, even when commanding pugs, are on TS.
Uhh…I don’t use HS at all when scouting/roaming. If you’re not a bunker build, why would you? TU lets a less-tanky ranger be vastly more mobile, otherwise planting HS on the ground is basically an invitation for enemy AoE spikes…which they almost always do. Mobility is king in W3, anyone can tell you that.
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To hard-core GW1 players(I’m not one of them), this game was a big let-down. You have to be blind not to see that. Nearly everyone I’ve talked to that was a GW1 vet has done one of 3 things: 1) left the game entirely, 2) only enjoy certain aspects of the game like W3 or Fractals, and 3) begrudgingly accepted the game because it’s visually stunning, free, and they still have friends here.
It seems to me, and I could be wrong here, that ANet made a key decision many years ago to try and cater to an older, more casual crowd at the expense of really challenging gameplay. Whether or not that is good or bad is largely personal opinion, but it’s a silly claim by ANet to state this game is a legitimate heir to Guild Wars.
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As per guild wars 1, alot of lore from gw1 has shown to not be exactly true to it’s word. So the great dwarf and the mystery surrounding him might not be what gw1 said.
No.
The lore was either tweaked a different direction, or various holes in the story were filled taking it a different direction.
Anyone can take someone else’s story, write your own version of how things are, slap a “2” on it, and claim it truth incarnate. Doesn’t make it right.
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Vayne
Yeah they did.
Energy bars is still a hot topic even now.
And the dye fiasco burnt itself out last year when they changed them from account-bound to soul-bound…I guess we all got tired of that fight.
1. Energy bars isn’t a “hot topic”. There’s been a thread or two about it since launch. RNG is a hot topic. Energy bars are not.
2. The dye “fiasco” is not what I’m talking about. You’re simply talking about account bound vs. character bound. But the rest of you you’ve completely ignored. Do you know how annoying it would be to have dyes the way they were originally laid out. Imagine it.
You find a dye seed. You have to take it back to your home instance. You give it to an NPC. A day later you get your dye. But you can only grow one dye at a time. if you have 3 seeds, it takes 3 days…unless you buy plant food in the cash shop.
You really don’t think the fans would have been up in arms about that if Anet hadn’t changed it?
Anet made many changes. Some of them were well received, some of them were not well received.
We all forget the well received changes, because it’s much easier to complain about the changes we don’t like.
No, the energy bar is a hot topic, especially in PvP circles. You don’t see it stated that way much because it’s tied into a lot of other threads like thief initiative and signet cooldowns.
The dye seed thing…well if you had to do it that way with it being account bound, I would prefer it. I think that was their original intention with it, to make the dyes themselves take time to acquire as well as having some minor RP value associated with them. At any rate, it would still be faster to do it that way if you had even 3 or 4 toons.
I didn’t forget the changes they’ve made to improve the game, on the contrary, they’ve done some good thing, if slowly. The issue is the foundational choices they made when they produced the game, not the programming tweaks made to gameplay.
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Vayne
Yeah they did.
Energy bars is still a hot topic even now.
And the dye fiasco burnt itself out last year when they changed them from account-bound to soul-bound…I guess we all got tired of that fight.
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I cannot figure out BG. Yesterday at this time they were tallying over 300pts. Today right now they are below 200. SoR was low one yesterday but now are leading at this time. No discrediting anything, just seem strange I guess. Just curious I guess
New PVE content. I’m sure there were a lot who looked at the points, said “Heck with it” and checked out the new stuff.
People still do PvE? o.0
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yes OP. they took nothing i liked about GW1 and put in persistent world:(
gw2 is completely new game and you are right that it is closer to wow then it is to GW1 there is wvw:)
So is it the mounts, the map travel, the grind for rep, or the raids that make it more like WoW? Have you even PLAYED WoW?
It’s something between them, at least it is not as similar to GW1 as A-Net promised us it would be. The map is quite the same and the class-names (not mechanics). The travel between points also, but more of I can’t remember.
I have an earlier post in the thread that mentions more similarities to Guild Wars 1.
The point is, it’s really not Guild Wars 1, and would be impossible to be so once the decision was made to move the game from a CoRPG to a true MMO with a persistent world. That change made many of the other changes.
“GW2 takes everything you love about GW1 and puts it into a fully persistent world”
Maybe I’m not understanding it correctly. But, it seems to me that your comment and this quote are mutually exclusive.
Nope, not at all. I’ve explained this before, but I’m happy to explain it again.
The line “We’ve taken everything you love from Guild Wars 1 and put it into a persistent world.” is an impossible line. It’s 100% impossible. Anyone with half an ounce of common sense couldn’t take that statement as literal. Why?
Because different people like different things, and some of the things in Guild Wars 1 can’t be in Guild Wars 1 (for example instanced zones). Because it’s an MMO.
This is marketspeak, plain and simple. No one in their right mind should take that as literal because if they took EVERYTHING that EVERYONE loved from Guild Wars 1 and put it into Guild Wars 2…then Guild Wars 2 would BE Guild Wars 1.
Marketing is marketing. I’ve identified this as the only thing in the manifesto that’s questionable. Everything else they more or less did.
Two things,
I hardly think people read that line and thought, “Sweet…GW2 will have everything that personally liked about GW1 in it.” You’re over-simplifying the issue. Surely, there are some major things about GW1 that the majority of us can agree on that we liked. Skill/build customization and variety, while over-the-top for some, was widely viewed as a great feature. GvG and AB were, at least early on, highly praised PvP assets. The storyline, while some may disagree for reasons I personally can’t fathom, is still widely viewed to be hand over fist better than GW2. Etc Etc Etc
Taking the “Your literal interpretation is folly!” stance is a little insulting to players, we all have a general idea of what made Guild Wars a great game. We know it is a vague marketing line, but we also had a certain amount of trust in ANet that they also knew what we liked so much about the first game. That’s what we’re talking about, not absolutist diatribe.
And no, that’s not the only thing in the manifesto they can be called out on. The whole thing is “gamespeak” for selling us what we thought would be a legitimate evolution of the Guild Wars game. It wasn’t an evolution, it was a dissolution and then a reanimation into a frankenstein mmo that has no soul anymore. It’s a theme-park disneyland game now.
Also, while having an “instanced zone” game like GW1 means there can’t be open-world zones, the reverse is not true at all. GW2 is a open-world zoned game with small instanced areas already in the game, it’s not hard to do. One simple thing they could do is bring back vanguishing zones with no mob respawn. Max party of 5, mobs scale to your level( or 5 levels higher for more challenge), and offer good rewards for it. There’s little in the way of stopping them from doing that at all right now aside from server load problems…I’m sure they have some processing power left over from last Fall when there were a bazillion players in the game.
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The minor and major (2) bonuses are for boon duration, yet the superior (2) is frozen duration??
Is this a bug or intentional?
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The pet is a liability…for the simple reason it takes damage control out of your hands and into an AI. There’s really no way around that, no matter what ANet says. In PvE(and perhaps sPvP) it’s actually an advantage, however, in dungeons and W3 they are huge liabilities. I have to try my kitten off to be effective on my exotic/ascended ranger in W3, yet when I switch to my exotic/rare guardian I can usually just power through the same scenarios using a few key skills.
I suppose if you really like micro-managing, then GW2’s version of a ranger is for you.
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Is this rune ever going to be fixed, or is the “frozen duration” buff somehow intentional?
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Castaliea and Tuluum are both right unfortunately.
I’m in a T1 server as well, and not only am I expected to bring HS(and others like CC skills), but HS is almost never taken for granted. Almost every time one is popped the blasts, leaps, and projectiles ensue. Many times it can be a tipping point in a pitched battle…just like Plagues, Banners, and Veils. Keep in mind these are very coordinated groups that are all listening in teamspeak to one commander. For the most part, everyone knows their roles and, indeed, success depends largely on that coordination…even in zerg v zerg fights. I’ve seen plenty of times when the smaller group wins due to superior tactics and combo-field usage.
But I’ve also seen HS used willy nilly where it doesn’t really do much ’sides a few ticks of regen. A lot of it depends on which servers, guilds, and commanders are involved with it.
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You can also just kill the roots. Several swings of you sword is all it takes.
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Did you even read my message ? I describe this kind of situations. Yes, people will drop fields. Will other people have the time to use them ? Probably not, or not much. So all in all, they won’t have such a big impact as you seem to believe they do.
What has impact is sticking together, following the same tactic, moving fast and avoiding AoEs. Obviously when you stack together, the area heals will heal everybody.Re-read my previous post please, then answer me.
And fyi i usually play in well coordinated teams, my server is in top tier in europe for a reason.You seem to be talking about the same thing, but have different subjective interpretations of their meaning. Its a bit pointless, tbh, and its definitely off topic.
Anywho, there are a lot of mixed feelings on the sword. After a couple dozen hours of practice, I felt like I had the basics down. I havent found another weapon on another class that requires this. So, perhaps some attention does need to be paid to the sword in some regard. What many request on it I flat out do NOT agree with, but that doesnt mean a real compromise doesnt exist. When the GS was buffed, I actually have not used the sword since. It doesnt help that the maul animation on an Asura is so freaking cute yet destructive.
I really feel that rangers find their true strength when they build with a particular task in mind. With my ranger, if I am accompanied by a support guardian, I am able to create pure chaos into even an organized zerg because they tend to clump together.
I did this with piercing arrows, high fury uptime, high crit damage, and sigil of fire. I get 20% extra damage from flanking, and with a support guard buffing and healing, they enemy zerg NEEDS to deal with us. In doing so, it opens up the other flank for the main forces of my teams.. uh.. team!
When flanking, my SB will hit for 1500+ on a crit (with fury and food, crit rate is over 80%) on a fully geared level 80. It starts to go over 2k on lowbies/glass cannons. Once you start adding in life steal food and sigil of fire, it really does serious damage. Because of the extremely fast fire rate, it can be pretty devastating. And, I find that I am hit by less retal than if I use barrage. I also run muddy ground and frost trap to.. help things along.
Basically, I figured out a goal on how I wanted to help. Especially in a PUG zerg where things may not be organized, but they ARE predictable. Then, I designed my entire build around accomplishing that with JUST enough survivability to not buckle under pressure (2500 armor and… 18k health(??)).
Other classes seem to do their “job” inherently. You just build to make them stronger. I felt it wasnt quite the same approach with rangers, regardless of weapon choice. I found much more success when I went for a very, very specific build to compliment a very, very specific play style and strategy.
^ Well said
I’ve found the same thing with build specificity. The problem is I tend to switch between solo/havoc/small group/mini-zerg/zerg all the time and have to stop to change my traits/weaps/utilities accordingly. It gets old fast, GW2 really needs a build saver or something.
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Wiki says Sage comes from Herb Sprouts, Verdant Herbs, Taproots, and Young Herbs. So yeah, easier to find. Thanks Lord Kuru for the specifics on Dredgehaunt.
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Nope Obsidian, this is my theory, and the asura aren’t alien enough. They need more tentacles and other strange stuff attached for it to work.
Karka back piece?
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Alien races will soon descend, destroy the elder dragons with quick shots of lasers and take over the world.
Change “Alien” to “Asuran” and “descend” to “ascend” and that kinda feels like GW2.
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Konig
Hmm, I’m not so sure. These aren’t real-life subjects that anyone can verify though, it’s high fantasy. And until creators put stuff down into some intentional medium of virtual existence it’s really only true for that creator and not for anyone else. A writer can dream up all sorts of things in his head, but unless one of the mediums of his storytelling is, say, interviews, then it doesn’t really matter.
What he or she finally decides to put into the game is what matters, and becomes the “finished product” of his/her creative thoughts. And whatever future expansions or whatnot he or she dream up still stay just a personal existence until they decide to insert it into the game-world, because that world is the only place where it is supposed to exist. At which point it becomes “real” for all intensive purposes.
If Guild Wars was merely a song that Jeff Grub, for instance, dreamt up but never actually produced and sang…then it’s just a song that exists for him. Yeah he can tell his buddies all about this cool song he has, but until he actually writes it down and sings it, or someone else does lol, it’s just part of his mind. Heck he could even belt out a few lines for kicks, but that doesn’t give the whole song justice. We could even misinterpret what few lines he gives us because we have no context with which to examine it…it’s just pieces of the whole floating around with no meaning.
Now, how the various npc’s or whatever tell it in the game is really how the writer wants us to see how those npc’s see it. The ultimate truths of the game remain hidden until the writer(s) decides to reveal that to us gamers… through the lens of the game-world. Until then it’s all just heresay.
An earthquake could hit ANet studios and destroy everything and everyone that knows what is to be installed in a Guild Wars expansion, at which point whatever was said at any interview relating to future content becomes completely moot because it will never make it into the game.
I mean, what your saying is like if ANet had folded and dissolved right before development for GW2, then all that stuff they mentioned about a 3rd Guild Wars expansion with the meso-American theme(can’t remember the name right now!) is perfectly legit as game canon. That certainly wasn’t the case, was it?
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(edited by Obsidian.1328)
Dust
Well that’s one way to look at it, but I believe in a middle ground between absolutism and complete relativity. Is truth subjective or objective? It’s both imo.
As for taking word-of-god(in fiction) as truth until it actually gets changed…well that’s kinda personal preference. Sure it comes from the developer, but we don’t, and can’t, play these games verbally. Unless you’re doin old-school table-top D&D. :P
Narc
I didn’t say anything that counters my forum points of view. Almost all of my other posts talk about stuff visually and thematically inside the 2 video games, this discussion is between in-game evidence vs. developer utterance.
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(edited by Obsidian.1328)
True…but I would think written or otherwise visual representation of something in the actual game takes precedence over an interview. After all, it’s the finished product(granted future editing certainly comes into play). Gamer conventions, or similar events, aren’t courtrooms or publishing houses. Their answers aren’t really expected to be set in stone.
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Well yeah…I was hoping to accomplish this while in the Borderlands. :P But if I must spend time to pve so I can pvp so be it. Thanks for the locale tip irl.
Just in case, anyone have any numbers on herb patches in the W3 zones?
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Well reading the Foefire description on the GW2wiki, it’s the first time I’ve seen Adelbern referred to as a “sorcerer-king.” Was he hiding this dark, magical talent his whole life?
*or perhaps he chose necro as his 2ndary profession, lawl!
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There are 2 versions of this story, one involves surviving charrs and that the Foefire only affected Ascaloncity, and the other, that the charr army was destroyed and the humans had been turned to ghosts.
Mixing them isn’t something that is going to work.
Well yeah, but the one where the Charr army is destroyed and the humans turned to ghosts is the same one where the group of Charr on Viewing Hill live. That’s the Charr version supported by Savione’s accounts.
The human version only affected Ascalon City and had Magdaer and the Claw of Khan-Ur(sp?) combining powers to ignite the Foefire upon the city proper.
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And yes, the Foefire was on a level with the Searing (which killed roughly half the population of Ascalon).
What I don’t get with that is that there were Charr at the Viewing Hill that lived through the Foefire. The Viewing Hill is right next to Ascalon City. And yet, every human in the entirety of Ascalon was affected by the Foefire? So either there’s something I’m missing, or the Foefire was not so much to kill Charr but rather to curse humans so they could eternally kitten with Charr. Which means Adelbern was reeeeeeeally off his rocker.
I don’t buy it.
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I think I get it now. Sohothin and Magdaer were probably written in as something akin to “divine” Orrian artifacts. Meaning they seem to bear resemblance to the Scepter of Orr and the Staff of Mists. Both sets are twins of each other, and both sets are divine in origin(bestowed to humans by the gods). Also, all of them are supposed to be very powerful, correct?
So, in a not-so-odd way, the Foefire was written in such a way that it resembles the Cataclysm. Power-hungry madman unleashes a nuke to kill Charr(oops humans too), Bitter old madman unleashes nuke to kill Charr(oops humans too). Also, after the Cataclysm Orrian undead rose and wandered the land throughout the remains of Orr, sound familiar? (undead =/= ghosts…sure w/e)
I have to say I would never have considered Adelbern to be a “Vizier-caliber” villain.
Bravo ANet.
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So…does anyone know how to activate the sword’s power or anything?
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I need advice.
With my current W3 build, I rely heavily on a certain food for might stacks and endurance regen. The problem is one of the ingredients for one of the ingredients of Orrian Truffle Stew requires Rosemary Sprigs on a 1 for 1 basis.
The issue is price and availability, the latter having a rather large influence on the former obviously. Rosemary only comes from Mature Herbs or Young Herbs, both of which have a 1 in 12 chance of being Rosemary when gathered. Given the randomness of herb patches in general, as well as the kitten resource nodes in W3, it’s almost pure luck to come across Rosemary in the world.
As such, it is currently selling for 7-8s per sprig. That’s about 1g for 12-15 sprigs. Is there any way to get these easier or cheaper? I spend about 80% of my time in W3 and actually lose money there since I don’t run with the zerg. The only thing I can think of is to use Karma somehow. I’ve played almost 3k hours of the game, have over 2 million Karma + jugs, but only like 10g to my name. Is there a way to use my Karma to get these??
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All this time I assumed the Foefire was limited to Ascalon City.
So…when it comes to power and range, it was technically on par with the Searing Cauldron then?
And if so, why aren’t more Tyrians trying to find these obvious game-changers? (Magdaer and Sohothin I mean)
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Well…Charr and Norn look slow because they have to. Ya can’t really have them run as fast as they anatomically should…otherwise Norn and Charr would outpace everyone and Asura would be waaaaay behind. It’s done for game-play reasons: they wanted to provide size variety, just not movement variety.
Fastest real-life race? Charr paws down, 4 legs faster than 2 anyday.
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Oh I don’t know, I mean that whole snowy area in pre with the Wizard’s Tower is outside the “brown-out” zone, and that was considered Ascalon.
Uh… you may want to reexamine the change from pre-Searing and post-Searing, because Wizard’s Folly, in its entirety, was struck by the Searing. The Searing effectively melted some of the eastern Shiverpeak Mountains..
Excellent, then there are areas beyond the explorable map that were struck by the Searing, and the Searing hit Ascalon in its entirety. Noted.
~note: I’m considering Ebonhawke outside the realm of my argument since it is GW2 material.
You cannot just simply ignore pieces of evidence, for or against, just because you want to ignore it..
You also shouldn’t ignore pieces of reasonable argument, for or against, just because you want to ignore it.
I see, so Jeff is saying that Ascalon ends right at the southern-most explorable part of the pre-searing map. If today’s Ebonhawke was placed in that map you could literally throw a rock at the gates from a hill there. And yet, when reading the history books found in Ebonhawke, they somehow traveled for days out of Ascalon to reach that old mining camp.
Must have been all the tar slowing them down.
There’s quite a lot more distance to Ebonhawke – which has expanded over the 240 years, mind you – than a mere “stone’s throw away” (there’s the whole of Fields of Ruin tacked on, if not more). And the several days walk – with civilians, including elderly and children I believe, which likely needed constant breaks – was from Ascalon City to Ebonhawke anyways. It was likely a slow march.
Wizard’s Folly I was just baiting. Just like if you overlay the map, Ebonhawke gates literally touch the edge of the southern explorable area in Pre-searing. Or why in the world can you see the North Wall running east to the horizon from Fort Ranik…I mean, if the areas we visit in-game are all there is of Ascalon, and we can’t go there as players, did Ascalonians just build that and abandon it? But whatever, I’m obviously nitpicking.
At any rate, my point in all this nonsense is not to take the landscape visuals as factual clues to the actual size of things. The areas we get to explore in-game are simply the areas the devs wanted to, or had time to, show us. Cantha has whole swaths of blurred-out city-scape, it’s simply not something they developed further…for whatever reason. Same with parts of Kryta and Elona.
Furthermore, it makes sense for the current game to encapsulate Ascalon to only what we can see in-game, otherwise they’d have to either extend the radius of the Searing and/or Foefire, or explain away all the random satellite towns/villages/forts/whatever that would surround any kingdom. You don’t see them because a)no one really gives a hoot and b)it’s just implied that there’s more stuff out there. It’s window dressing.
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(edited by Obsidian.1328)
GuildMag: Why did only the inhabitants of Ebonhawke survive the Foefire, which has killed every other human in Ascalon and turned them into ghosts?
Jeff Grubb: Ebonhawke was not part of Ascalon at the point, though it was an outpost. It was beyond the effects of the spell.
http://www.guildmag.com/gmblitz-lore-interview-with-jeff-grubb
I see, so Jeff is saying that Ascalon ends right at the southern-most explorable part of the pre-searing map. If today’s Ebonhawke was placed in that map you could literally throw a rock at the gates from a hill there. And yet, when reading the history books found in Ebonhawke, they somehow traveled for days out of Ascalon to reach that old mining camp.
Must have been all the tar slowing them down.
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Oh I don’t use it, just thought it was odd I didn’t see a change. :/
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Oh my…
o.o
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I noticed that when I use this trait, the pet F2 condition duration does not change. And it’s hard to notice a 1/4 or 1/2 sec increase on a 4 sec condition like Chill. Is this a tooltip bug or skill bug?
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