As the title says, in the recent mail about the Halloween extras all the links seem broken.
To the OP all your points are valid….but not the only valid ones though.
At my age I have to come to accept that there is room in my gaming life for many “types” of gaming models…..there does not have to be “this one is better than that” all the time….it depends on how I feel.
Sometimes I want the unpressured rambling freestyle of GW2….sometimes I want the hack and slash of D3 and sometimes I want the “structured gear progression” discipline of WoW…..it just depends on how I feel….(the WoW subscription is a bit of a disincentive to this approach though for that game).
61+…..as the name suggests……….enjoying it so far…..time to start leveling alts
We are well served here on the ANet forums with access to the Devs especially when you look at some of the other game forums. It is rewarding to know a Dev actually plays our class and I am sure he can see its weaknesses as well as we can.
It is the old rock/paper/scissors class strategy where one class is NOT superior to all others and is susceptible to at least one other. We are an enjoyable class to play and when played intelligently can really deal it out.
The disappointment is the eternal whining on these forums about the class basics. These should remain NOT negotiable. If you want different basic class characteristics then look at other classes. The Devs cannot and should not try to blend all class basics.
NP’s and I DO know where you are coming from….I play a full support role and even then I do sometimes feel guilty laying down condition marks well before the buggers show up but as cloth wearers we have to stop them swamping us as we have squishy defenses……but I really don’t have the capability to kill them before they appear though and I haven’t seen that myself….usually my flesh golem alerts me to their presence first.
The option to make the the event more difficult with each player win seems more sensible to me.
I run a wells build and have a crit chance well over 50% (and runed weapon that stacks extra precision)….it is quite effective in a support role especially with epidemic.
Edit: By the way I believe ANet intentionally designed the necro profession this way.
I think a good start would to make all those mobs spawn with a retaliation buff on them so all the lame kitten AOE class spammers kill themselves when they sit there doing nothing but AOE spam on enemies that are not even visable yet.
So make mobs even more annoying and incapable of doing anything but wasting peoples’ time? Great idea!
No. Just no.
Better thing to do is stop making swarms of minor enemies and instead spread them out over the area.
I never said this was the end all solution but right now all the Cursed shore events are, is a bunch of classes with AOE spam skills using these skills on the spawn points before the mobs are even visable, this is plain straight up stupid. Yes the mobs should be more annoying than THAT, right now its so stupidly eazy that most events never even get to have players take part in them. its just spam as much AOE as you can in the exact same spot.
If Mobs reflected that damage back at the AOE spammers they would actually have to use something else for once like some other classes have too and events wouldnt be so trivialized as they are right now. Besides this reflecting would only last a couple of seconds, long enough for the mobs to spread out a bit and actually let other players take part.
Then what happens to the necromancers whose only really viable build is a condition spreader….other than our AoE and conditions we have very very limited damage (think a third the burst of a warrior) and our only means of survival is wear the mobs down with conditions before they melt our faces.
I think we need more than a one dimensional approach that would severely impare some players only viable builds.
The name says it all without embellishment….just wish you could age the characters appearance a little more.
Just logged in today and the DE to protect the Krewe leader is still stuck from yesterday….it is a fight off the waves of enemies event and will not proceed.
Just up the road the next DE is also a fight off the waves of enemies event and it too is frozen after the first wave (protect the leaders of Caer Evermore)
Server is Maguuma