Showing Posts For Pendragon.8735:

11/23 - TC, FA & YB

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Posted by: Pendragon.8735

Pendragon.8735

Someone asked opinions on repeating this matchup.

It has been fine, one of the better ones, but definitely not the best for YB. We had a couple 3 way nail biters in the past, only ruined from staying that way due to large transfers.

There are good fights in this matchup, but TC doesn’t seem ever in any real fear of losing. I think the best matchup might be YB/FA/CD, but I don’t think TC is gonna be able to move up anytime soon. So if anything, one of YB or FA might eventually swap with CD into 4th tier and clean up for a while before coming back.

As players dwindle to other games or just get bored in general, I wonder if Anet might consider merging servers only for WvW purposes. Leave them separate for PVE as many are still high there, but simply cannot put out respectable coverage 24/7 in WvW which really renders end week scores kind of meaningless.

Then you might get Yak’s Madness as a team, or Crystal Pass

(edited by Pendragon.8735)

11/23 - TC, FA & YB

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Posted by: Pendragon.8735

Pendragon.8735

I think the dynamics of this match are simply that FA initiates more fights than either other server, and thus gets counter attacked more too.

TC and YB seem to have more methodical similar styles, and as a YBer, TC usually defends what they have, and have great coverage, so you really have to plan to make advances vs them. FA seem to zerg around more, going for things like quick map takeovers. This is good for short gain, but they can often be taken back quickly as well as their locust swarm moves on and they don’t defend/upgrade as they go.

I'm skipping the One Time Event completely.

in Guild Wars 2 Discussion

Posted by: Pendragon.8735

Pendragon.8735

I only ever dipped my toe in GW1, but understand it had essentially the same gear plateau for 7 years. I came to GW2 to get away from the grind, and to get to a system like that.

The journey from 1-80 was enjoyable enough and I got my fill of the dynamic events and such, but found most of my later levels spent in WvW. When I hit 80 and with some light to moderate effort, finished off my exotic armor set, I felt a great sense of relief that I could now enjoy the mode of the game I preferred without any regard to having to do other content I did not enjoy, to stay on a level playing field.

That has all been shattered with the beginning of the gear treadmill that is Fractals. I have no desire to run those dungeons for 100 hours to collect a few pieces of gear. Let alone hundreds more in the future when the rest of the items are released. And yet by not doing them, I will slowly start becoming less and less competitive in the game mode I do still enjoy, which is WvW.

The devs have said that eventually more paths to upgrade will become available but judging by their slow fixes so far, I’m not too confident when or how well this is going to happen. And if it doesn’t soon enough, if parts of the game continue to get neglected and treated like second class, then there will be no reason to stick around. Most people came to GW2 for the philosophies, and design ideas originally laid forth, and now those are no longer true, and seem almost to be getting trampled on actually.

The problem is every company (or their parent company) wants a mega hit, that is going to compete with the likes of Blizzard. It’s not going to happen and dozens have already failed in going down that road trying to steal their customers. Instead GW2 should have been happier with the more niche market they did already have, who were being offered something here that wasn’t available anywhere else. Now it looks like it won’t even be available here, so what is to distinguish GW2 from a dozen other treadmill clones out there? I see nothing.

Power creep and ascended gear in WvW

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Posted by: Pendragon.8735

Pendragon.8735

No need for a test it’s basic math. Just yesterday I had a 1v1 with a thief in WvW, which I won. But when I finally finished him off out of downed I had less than 200 health left. If he had had 3 pieces of ascended gear, let alone a whole set, it would have easily turned the tide of the fight.

Most battles will not come down to death or victory on a small percentage of stats difference, but some inevitably will, and every single combat you partake in you will do better (deal more damage, or take less damage) if you have better stats.

These items violate the philosophy of an easy level playing field, anti-grind, and freedom of play, in which you can achieve the gear plateau through any avenue of play you desire. Right now there is only one avenue.

PVP Changes in WvW

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Posted by: Pendragon.8735

Pendragon.8735

This really makes no sense. It’s not a PVE mode. Sure there are a couple, largely weak and irrelevant NPCs you deal with in WvW, and sometimes players will just wander around kill mobs if their side is losing terribly, but 95% of the intended mechanic in WvW is players fighting other players. Not counting static structures like doors, or siege, which profession balance issues aren’t going to largely affect anyway, nor that people will care about.

sPVP has PvE monsters in it as well such as Svanir and the Chieftan, as well as siege machines like Trebs and Cannons, but those are not used as a reason to prevent better balance of professions. Changes need to affect both modes.

Thiefs need a nerf.

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Posted by: Pendragon.8735

Pendragon.8735

The reality is that if they can’t get culling under control, they may have to balance around it.

One way would be to make thieves slightly more sturdy, but reduce the amount of time they can be in stealth. This needn’t affect sPVP if they didn’t want it to, as they have a fix for culling there.

Skilled thieves would still win all the same small scale fights they do now, but would perhaps lose some ability to frustrate entire groups, or do things like delay capturing camps for long periods. These would be improvements to gameplay and balance anyway.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Pendragon.8735

Pendragon.8735

That’s almost as disappointing as the change itself. I was hoping to see some feedback coming from the other direction by now.

They don’t have anything to say. What would their defense be?

“Sorry, we panicked since the WoW fanboys began leaving the game – like they have left every single big MMO released the last few years – and so we decided to alienate our loyal fanbase in an attempt to make the WoW fanboys stick around, despite how they will leave regardless.”

Apparently my response to your original longer post was lost as Anet is trying to sweep everything under the rug into this thread.

But I think the point about panicking and caving to the WoW locust mindset is on point. With little hope of it actually working or mattering to that crowd.

I mentioned how way back 8 years ago in WoW beta, the same thing happened with former EQ die-hards, who had loved that game as their first MMO, droned on about out of date tired mechanics, that were really quite bad, but that they saw through rose colored glasses because of nostalgia and remembering the good times they had in the game in the past. They were looking to recreate their experience of EQ, both the good and the bad, which they really couldn’t separate out from each other.

Now to this new generation of MMO players, WoW is to them what EQ was to those people so long ago. They both want – and don’t want – what they remember from that game. But what they want is a feeling or experience, not something truly captured by mechanics, and they aren’t going to find it here from Anet recreating a bad copy of something that was fit for only a moment in time, but is now actually outdated and tired even for them.

It is a fruitless chase, not only for those players, but more importantly, for Anet to try to give to them, and for the rest of us to have to suffer the failure of learning it can’t be done.

Expanding Dynamic Events as New Content

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Posted by: Pendragon.8735

Pendragon.8735

Guild Wars 2 was sold on its dynamic events almost above everything. Not on stale gear progression, which now looks like the desperate grab that is being made for better retention.

Why not have new content focused on world events, an actual true large scale mmo mechanic, instead of cramming 5 people into a dungeon and telling them to run it over and over 60-90 times for a couple bigger numbers on their items?

It seems to me Anet strived to achieve this ‘living zone’ gameplay mechanic with the Orr zones, but just fell short for how either buggy or rushed most were, and too simplistic mechanics of mobs rushing the few same points over and over.

Some of the personal storyline events were much more in tune with the dynamic and epic scale events boasted about when the game was being developed (such as the battle for Claw Island, or invading Orr via a caravan of siege engines), but they were hampered and weakened by being restricted to a solo event, with just you at the focus, or a friend or two invited in.

These events should also be much longer chains than which can be recylced in one day (such as happens in Orr). They should take perhaps two weeks to gather enough momentum to unlock the final chains (think something like unlocking Ahn Qiraj in WoW). And once there, the climax should last several days itself so that players from different play times can all experience it (perhaps similar to the Halloween event stages, but more serious content). These chains could then themselves unlock access for entire regions, cities that offered goods/recipes, and even dungeons or mini dungeons too, but which themselves are not the end goal.

It just seems to me the easy and quick fix route has been grabbed for here when Anet could have doubled down on their original visions for pushing GW2 as a next gen game, fixing and improving the concepts that were good to begin with, but perhaps just needed more trial and error to perfect. The whole focus on ascended gear and shoehorning everyone into dungeons really feels like a step back into the past, than boldly going forward in the genre.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Pendragon.8735

Pendragon.8735

The best part of GW2 was never the dungeons. The dev team does not have as much experience or creativeness of other MMO’s that were designed and focused on dungeons and raiding from the beginning. It’s strengths were in the new gen ideas it pushed. About freedom of playing how you wish, anti-grind, multiple avenues to the plateau, lively combat, not restricted by rote raiding schemes, etc.

So simply throwing some higher number rewards into dungeons, and worse, forcing it to matter to all parts of the game, funneling players there whether they want to do it or not, is not any kind of answer or solution to dwindling player numbers, if that is what this is about.

In fact, to the extent that is happening, I would say its because dungeons were already too much of the focus of end game (for all the best looking skins) and they were dreadfully boring to run over and over, and most players simply are not doing them. So why make them even more required? And compound the problem by putting a gear treadmill on top?

Why not more longer outside dynamic event chains with cosmetic rewards at the end? Judging by how many people still do the same couple Orr events over and over, it wouldn’t take that much improvement and variety to get a lot of people out into new zones with new and better events. Why not more unique and challenging crafting reward? Why not more than one or two skin choices for WvW rewards, despite that so many already enjoy that mode even without virtually any rewards. Don’t force them into stale dungeon grinding, reward them for playing the part of the game they like.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Pendragon.8735

Pendragon.8735

Now all this game needs is trinity and raiding. Would be perfect.

/sarcasm off

If the timing of this patch is any indication, we should see the update to add the holy trinity and raiding in 2-3 months.

The holy trinity would actually do more to bring in the grind crowd than this feeble grasp at tiered progression.

Any word on Thieves getting fixed for WvW?

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Posted by: Pendragon.8735

Pendragon.8735

I don’t get why this game doesn’t have legitimate counters to stealth, more skill based, in the sense that you can actually reveal the thief in stealth, beyond blindly firing around with AoE and hoping you hit them.

For example previous games had potions, flares, skills that increased your detection radius when they were near you. It is a poorly conceived and poorly implemented mechanic, that wasn’t even going to be in initially, but like just about every other game that caved for the sake of box sales, it comes at the cost of balance and good PvP gameplay.

(edited by Pendragon.8735)

WvW Rewards

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Posted by: Pendragon.8735

Pendragon.8735

As if the difference between having Ascended and Exotic armor will make the difference in a WvW battle. To say you’re obligated to get Ascended gear to be effective in WvW is like telling me to not bother doing WvW with my alts because I’ll be dead weight until i hit 80 – which simply isn’t true.

You don’t have to do it to contribute no, but it definitely makes a difference. As much as 26% by the numbers some have crunched. Over 50 stat points once a whole set of this stuff is in, and you definitely could tell the difference of having +50 for one Orb when they were in.

But talking about coming in under 80 is entirely different, because when you do that, you are still on the path to max gear by doing the part of the game you like. I also went into WvW early, mid 20s, and while I was not as effective as a true 80, at least I knew that by continuing to play WvW I would eventually get to 80, as well as enough karma/badges to get to max gear like anyone else there. In this new dynamic, from what we know so far, the only place this Ascended gear exists is in dungeons, yet it will give an advantage in PvP. That is not acceptable, and makes no sense. Even by their own manifesto, it is opposite to the design intent they stated, where all modes are equal progression and power wise. Not sure why someone wouldn’t care that their preferred part of the game was getting the short end of the straw.

And don’t think this new content will be the end of tiered progression. The gap will only grow and grow, now they have chosen vertical over horizontal. So keeping a parallel track via WvW is very important.

(edited by Pendragon.8735)

WvW Rewards

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Posted by: Pendragon.8735

Pendragon.8735

I hope balancing out something to equal Ascended items is a ‘hot topic’ in the office. If not being able to get them straight out via WvW, badges, etc.

Because there are a lot of people that play WvW as their endgame and have no interest in being forced to run dungeons to stay on level footing with everyone else in WvW. Which would be ridiculous.

That would be the same as if a PVE player had to go into WvW and capture 100 keeps in order to get gear to have the best chance for them to beat their dungeon boss.

I really hope this is being thought about right now. Don’t ruin the one mode that has actually been an above the board success.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Pendragon.8735

Pendragon.8735

Anet doesn’t seem to understand that GW1 was a niche market game and GW2 is much the same, at least compared against a behemoth like WoW.

GW2 can’t be WoW, will not be able to successfully steal WoW players with the same model done worse, and is only going to piss off their niche market fans – who came to this game precisely because it wasn’t every other MMO on the market.

Remember the sales pitch about players who didn’t like MMO’s should try their game, because its different. Well now its no longer different. It’s the same just inferior at what other games already do better and have much more experience and practice in doing.

Thoughts on Ascended Gear? [Merged threads]

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Posted by: Pendragon.8735

Pendragon.8735

Really? you’re going to try and bring up WvWvW that had a far greater system in it called Orbs up until a little while ago..

The Bonus stats weren’t the big problem with Orbs, it was the 15% bonus to Health that was the problem.

Orbs were poorly thought up and now they are removed. Will these items be removed?

Orbs could also at least be rectified, by capturing them in WvW – the same mode they affected. Will ascended items or their equivalent be obtainable in WvW? Or are we being forced to dungeon grind in order to be on a level field in WvW, when Anet’s original philosophy is that you could hit gear plateau in any avenue of the game you enjoyed doing.

So far, it looks like a disaster and betrayal of that concept.

Gear Grind coming to WvW?

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Posted by: Pendragon.8735

Pendragon.8735

if Anet launch this without upgraded WvW gear i will uninstall the game.
I have been grinding dungeons in WoW for almsot 8 years and will not do another dungeon with a carrot on a stick design.

This is WoW all over again where dungeon crawlers get the best gear and own face and the real pvp’s get smashed to oblivion if they refuse to do PvE.

I realy want a response from Anet about this matter.

The sad thing is WoW did it far better too, so why would anyone keep playing GW2 for dungeon grind.

If WvW does not get separate upgraded gear it is a total slap in the face to WvW centric players, because there was no need for these items to have higher base stats.

For those that liked dungeons and grinding tokens and what not, the Agony mechanic alone would have served fine as a next tier progression mechanic, with all other stats being the same as exotics, so those not interested in the gear grind could remain in their preferred game mode and not be burdened with it.

Gear Grind coming to WvW?

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Posted by: Pendragon.8735

Pendragon.8735

These new items will not end up a trivial difference either. As eventually there will be entire sets according to the design intent. +6 to +9 stats per item (since the last of the three stats is the dominant high stat it could be more than +2, we can’t tell based on that its MF) with an entire set you could easily be looking at over 50 points of stat difference, more than a one orb advantage.

Even having one plus one orb in WvW made me feel I could run around alone and defeat 90%+ 1v1 engagements. Let alone larger battles where entire sides would have this advantage discouraging opponents from even coming out or sticking in there to try and make a comeback. Only instead of an advantage based on something you could rectify (capturing an orb back) now its based on who is willing to endure dungeon grinds. And spend time somewhere you may have no desire to be, while getting less time to be in WvW, that you do enjoy.

Gear Grind coming to WvW?

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Posted by: Pendragon.8735

Pendragon.8735

I have left other games that strong armed you into doing PVE in order to be on level footing in PVP. And with this path, indeed slippery slope, Anet will risk losing me as well, and I’m sure I’m not the only one.

This one-track style progression is antithetical to what Anet claimed as a philosophy for making GW2, which is that you could reach the gear plateau in any game mode that you preferred or desired to play in.

About camping in the JP (EB especially)

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Posted by: Pendragon.8735

Pendragon.8735

The puzzles should be removed. Why should people expect to get free stuff in a PVP zone?

Waste of time and waste of a PVP slot for a player not helping his team. There is only one print worth the time of the puzzle and that is the Alpha Golem, everything else is so cheap you can farm up more silver and gold in PVE than it takes to buy the prints you get from the puzzles in the time it takes to run them.

11/9 Fort Aspenwood / Henge of Denravi / Darkhaven

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Posted by: Pendragon.8735

Pendragon.8735

http://mos.millenium.org/matchups#NA just updated. Previous updates projected we would stay as the green server of Tier 4, but now it’s projecting that we will be the blue server of Tier 3! Still very early of course, but it looks like we will get another shot at that tier. Yak’s Bend is the likely server to drop.

I think it’s possible that even if we (YB) won tier 3 this week, we could still drop if the final scores were close enough. That’s crazy.

11/2 Fort Aspenwood vs Yak's Bend vs Eredon Terrace

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Posted by: Pendragon.8735

Pendragon.8735

I don’t know if YB and FA will see each other again. It seems possible that we could flip flop between 3 and 4. Though I think there is some reason for optimism that we can show better against CD than last time.

I’m not sure if DH or HoD can put up a good fight vs FA, though DH usually fights hard.

Has FA played TC yet, I think so, what is the lowdown on their strengths?

Dead WvW Boaderland maps

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Posted by: Pendragon.8735

Pendragon.8735

no mater what you say here its not gona happen. A-net statet that allready in the “night capping and you” At the moment the system is working as intended..

Unfortunate then, because their idea of working as intended will drive people away that feel their effort are useless, or else will keep the transfer problem going forever, which will prevent matchup stabilization which is needed for consistently fun and competitive matches.

I think part of their answer was more a cover-up for them not having the proper tools or mechanics to try and remedy the situation, at least yet. It has to be obvious to them after months of complaining about this that the majority of players feels the system is not balanced or scoring itself correctly.

Please make defending on a wall an advantage

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Posted by: Pendragon.8735

Pendragon.8735

You should be manning siege equipment anyway. Arrow Carts/Ballistas will do more for your defense then trying to hit people with your aoe from on top of the wall.

Ideally sure, but there is rarely as much as siege as there are players defending a position. I have an AOE build so I prefer to let melee classes man the siege. It’s just silly I have to expose myself to getting pulled into a mob of 30 people, or else be restricted to targeting maybe only 25% of the area beyond the wall.

GW2 PVP Feedback [Merged Topics]

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Posted by: Pendragon.8735

Pendragon.8735

Seems like they were more interested in making a successful E-Sport than a fun lasting game mode. Which are not at all the same thing. Now they have neither. I burned out on sPVP very quickly, while WvW is more fun and far more rewarding in a social MMO dynamic way.

Also agree with the guy that said it feels cut-off from the rest of the game, with the separate progression track. Don’t think he was asking for better stats, heck the gear plateau is ridiculously easy to reach. Instead of just duplicating all the armors from PVE they should have let you keep your PVE looks/gear/build and just made separate PVP skins to go for too.

Please make defending on a wall an advantage

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Posted by: Pendragon.8735

Pendragon.8735

Attackers definitely have one distinct advantage. They get right up next to the wall and hit you , and you can’t hit them unless you stand on the little ledge. You should not have to stand on the ledge to cast anywhere about 15 feet out from the tower, because doing so makes you vulnerable to pulls.

Bring Back Dolyak Farming

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Posted by: Pendragon.8735

Pendragon.8735

There certainly has to be a balance point that can be found, to reward players doing a generally thankless job, without making it so great its worth botting on.

Give 100 karma anything, or a lower money reward, I don’t think bots are going to be doing that over killing kraits or whatever crap they are up to now.

11/2 Fort Aspenwood vs Yak's Bend vs Eredon Terrace

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Posted by: Pendragon.8735

Pendragon.8735

Holier than thou doesn’t make any one look good. Both sides have both good and poor sports. For as much “nice going” in the first couple days, there were dozens calling Yaks nothing but a zerg and complaining that FA didn’t have the numbers.

This has been one of the better WvW weeks imo. Not the best because the waxing and waning of the two servers are not symmetrical, making a lot of imbalance at times. Plus you have a 3rd server mostly out of the picture, except at times in their own BL, and this throws off the core dynamic. Still there have been quality and intense back and forth fights for periods every day.

AoE Wall Caster - Necro vs. Elementalist

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Posted by: Pendragon.8735

Pendragon.8735

Ele is better for killing things, but I think Necro does area denial better. Esp traited for the larger marks, you can cover the entire front of a tower. Most people are afraid to trigger the marks even if they do little damage. But those that do trigger it, then you know where to dump all your AOE, even if you can’t see them yet.

Best bet, get both. Spread Ele burning around.

(edited by Pendragon.8735)

11/2 Fort Aspenwood vs Yak's Bend vs Eredon Terrace

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Posted by: Pendragon.8735

Pendragon.8735

We don’t have much morning crew (I don’t think) it was like that when I checked in a couple hours ago, so likely overnight, or even late last night, I know we started pushing points back up even then.

11/2 Fort Aspenwood vs Yak's Bend vs Eredon Terrace

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Posted by: Pendragon.8735

Pendragon.8735

I sure hope you (FA) guys would pull ahead before this match is over. We (YB) faced CD before and their night crew completely roflstomped us. I honestly think that Yak’s Bend place is in the #4 bracket. We have too many small guilds and PUGs to compete with higher tier WvW priority servers.

Yaks has made a big push to take back control (+545 last I checked) so doubt this is going to happen.

But I think whoever moves up from this bracket is looking at a real tough match next week, and whoever finishes 2nd is going to get a rather easy-ish win.

Even though CD handled us last time, mostly due to off hours, we know we can compete (even best) them with servers full.

0-80 in WvW

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Posted by: Pendragon.8735

Pendragon.8735

Definitely possible but harder now. I ventured into WvW in the high 20s in level and probably did 50 of my last 60 levels there. But that was right after release and a lot of other lowbies were around as well making it possible to contribute. Some of the matchups were wacky in the 24 hour cycles too and I had nights where I would gain 8 levels running roughshod over the map.

Low level players should be more support though, run supply, man siege, defend from towers and keeps, and don’t rush into combat and die right away, which puts a burden on your team.

What siege would you like to see next?

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Posted by: Pendragon.8735

Pendragon.8735

Grond.

200 supply.

11/2 Fort Aspenwood vs Yak's Bend vs Eredon Terrace

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Posted by: Pendragon.8735

Pendragon.8735

Yaks needs to get more folks onto to the field. Or just get more. The early posts about population in this thread by FA folks reads very bizarrely. I was out today after noon, in ET and FA borderlands soloing camps, and we didn’t have more than 5 people in either of those maps. Finally after doing about 10 camps, ran into a few stragglers and we assaulted redbriar and held it for a bit before a FA zerg showed up to take it back.

This was the middle of the day not the middle of the night.

Middle of who’s day? We’ve acknowledged we have pop issues at different times hence the recruitment thread that Spetrix put up.

Middle of the day in North America. Yaks is not a Oceanic server, for us to be basically having 2 empty borderland maps at 1-2 PM Eastern Time makes something of a joke of some of the early posts in this thread.

11/2 Fort Aspenwood vs Yak's Bend vs Eredon Terrace

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Posted by: Pendragon.8735

Pendragon.8735

Yaks needs to get more folks onto to the field. Or just get more. The early posts about population in this thread by FA folks reads very bizarrely. I was out today after noon, in ET and FA borderlands soloing camps, and we didn’t have more than 5 people in either of those maps. Finally after doing about 10 camps, ran into a few stragglers and we assaulted redbriar and held it for a bit before a FA zerg showed up to take it back.

This was the middle of the day not the middle of the night.

I think a lot of the meta in WvW is more about groups properly moving between maps than anything else. Because outside of Friday resets, or maybe a couple hours of NA primetime, very few servers fill all 4 maps. While of course overall numbers matter preeminently, properly dividing up the numbers you do have, might be just as important.

Blocking camp capture while stealth

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Posted by: Pendragon.8735

Pendragon.8735

Not holding my breath for this fix, but we’ll see. Bottom line, it doesn’t really matter if there are counter tactics that are somewhat effective. One player should not be able to tie up 30, while they idiotically stand on top of each other casting AOE around at nothing.

When the thief is invisible he should not count toward the capping progress bar, it should just keep on ticking.

11/2 Fort Aspenwood vs Yak's Bend vs Eredon Terrace

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Posted by: Pendragon.8735

Pendragon.8735

These off hour imbalances would not be so harmful to the lower end if there were actually 3 competitive servers in a match. Kind of the point of 3 way WvW. Anet needs to reset the points for servers, or have a cut off where they don’t figure in points from the very early matches when servers like HoD and ET were much stronger.

When its basically a head to head then numbers become especially more dominant.

looking for a specific build for necro in wvw

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Posted by: Pendragon.8735

Pendragon.8735

Best escape is plague form and chain blind, if you know when you are going to lose and start running while you still have at least 50% health.

PHEW...

in Necromancer

Posted by: Pendragon.8735

Pendragon.8735

Getting away from a profession without its own escapes (i.e. Necro) should be a skill based challenge. Right now it is not. Most can escape us if they want.

Thief is the most egregious, but that is vs anyone. That’s fine if they should be good at escaping, but not so good it is practically impossible to kill them.

The other day in WvW, I was guarding Yaks/supply lines, and a thief harassed the same general area for about 30m, and I could do little but let him attack me when he wished and then chase him off over and over when he failed to defeat me. We went through the same routine about 6 times.

Luckily I was near friendly positions, so that I was able to get to safety as well, but if it had been a neutral area, I have little doubt he would have succeeded in killing me on one of his attempts. I don’t see where this is proper balance or working as intended.

Eventually after the nearby tower was upgraded, I just waved and moved on. He was still jumping up and down on a nearby hill, as if saying come get me. Totally silly and not very fun combat style.

Thief ability to vanish half a dozen times in a fight, heck, stay invisible more than visible really, is outrageous. That may be in part a bug/coding issue with players appearing properly, but either way the end result needs to be fixed.

(edited by Pendragon.8735)

Yak's Bend

in WvW

Posted by: Pendragon.8735

Pendragon.8735

This week means next to nothing for Yaks. Except that we did what we should have. Mass transfers to SoR ruined two weeks of WvW for us. While before them, we were in an awesome spot, in a competitive tier with several servers in the same range.

Hard to have any idea where YB stands now, because the big win has undoubtedly flooded the server with transfers of our own. Who knows if they will stick around when the going gets tougher. If we aren’t ready for jumping up 5 spots, like we are about to, then it willl be 3 weeks in a row ruined by transfers.

A compilation of personal gripes about necromancer

in Necromancer

Posted by: Pendragon.8735

Pendragon.8735

Necromancer’s damage is meant to start off slow, but then get higher and higher over time..

It might be meant to work that way, and indeed in other games, pressure (or dot) classes have succeeded in this, but I find that it often does not work like that for Necro’s – unless you are fighting a badly played or specced opponent.

I find that at the end of a fight (PvP of course) its often me that is out of gas, as the opponent has removed a lot of conditions or simply outlasted them and/or ‘reset’ the fight with cc or other interrupting skills that halt your pressure, but then they still have their burst coming off cooldown while you have to start all over building conditions, which is far from ideal when both combatants are low on health.

And simply extending condition duration is no cure for this, because they are too easy to remove. Or do so little damage over time, that many defensive builds can simply heal through them.

Compounding this problem, whenever you go into DS for defense, your pressure begins to dry up.

There should be a PENALTY to removing Necro conditions, like instant burst damage when one is removed. Or at least a trait for this. It would not be as much damage as if the condition ran its course, but at least something to make up for that the opponent has just often removed a full rotation of your attacks – before they have even done 20% of their intended damage.

Another thing that would help remedy this problem of how to finish low health opponents – without reloading a bunch of conditions – is having one burst finisher of some type. Perhaps only useable at 20% health or less for the enemy. Feast of Corruption should be this ability, but the amount of damage it gains from conditions is a joke.

(edited by Pendragon.8735)

Pictures of the Skins - Post Them Here

in Halloween Event

Posted by: Pendragon.8735

Pendragon.8735

It seems to me that those skins are VERY disappointing. The best of them (weapons) appears to be the chainsaw but even that I think it could be implemented better.

Heck this is Halloween and these things are ultra rare. How about some glowing green/orange stuff coming off them? Otherwise they just look like unusual newbie weapons.

Yep. I am pretty disappointed in the Scythe if it has no glowing or extra visuals beyond the picture. It looks like a simple farm tool, not close to as cool as the not implemented gargoyle staff even.

Why not have some green smoky trailing streamers or purple flames rising off the top of some of this stuff. Especially with the rarity of these items and what people are therefore charging for them at the TP.

So who fought Yak's Bend last week?

in WvW

Posted by: Pendragon.8735

Pendragon.8735

Yaks show strong on weekends. SoR and Yaks were evenly matched till they got 8+ top tier guilds. Whether that bumped us down 1 tier further than where we would otherwise be remains to be seen. If it did, you can blame the same transfers.

Sanctum of Rall vs Gate of Madness vs Yak's Bend

in WvW

Posted by: Pendragon.8735

Pendragon.8735

They’ve explained what they are doing. They need all the points they can get to try and get to T3. It’s neck and neck with Tarnished Coast for that slot. I’d say let them. If SoR had this strength since the beginning they would be much higher rated, so why subject the next Tier up to another match like this. Let SoR get where they might belong, or even where they might bite more than they can chew and get a real fight.

Sanctum of Rall vs Gate of Madness vs Yak's Bend

in WvW

Posted by: Pendragon.8735

Pendragon.8735

Everyone has to make their own choice. But it looks obvious this is happening in just about every single tier, and will continue to as long as Free Transfers are rampant. So I doubt greener pastures are really greener. YB is set up for a great matchup if this boondoggle doesn’t happen again, and I bet comes back with a vengeance starting tomorrow, to have the match we should have had this week.

The most (or only) competitive matchup actually looks like the one in the very bottom tier right now.

BiP Might and Conditions Mechanics

in Necromancer

Posted by: Pendragon.8735

Pendragon.8735

All your stacks increase while the might buff is active, including ones started before it was used. When the buff ends, all stacks revert.

Anti-Snowballing Mechanic: Remove Supply Camps

in Suggestions

Posted by: Pendragon.8735

Pendragon.8735

Would also add, protecting yaks is not conducive to large fights like camps can be. Because they are too weak to focus fire. More than 3 players attacking a yak means its certain death almost no matter how many are defending it.

Anti-Snowballing Mechanic: Remove Supply Camps

in Suggestions

Posted by: Pendragon.8735

Pendragon.8735

The camps provide not only additional needed points of interest on the map to spread forces, but also a target for small group, and even solo players.

Without them, you would need at least 5 people to do anything, and likely much more than that, since so many more players would be concentrated at keeps and towers, and not have many reasons to leave them.

99600 stat point buff in WvW

in WvW

Posted by: Pendragon.8735

Pendragon.8735

Might have merit if you only did health. I would not let outmanned sides kill outrageously faster, would greatly throw off the balance of combat and everything else.

A great 5 or 10 man team on a near empty server could then run around avoiding the zerg rather easily, be able to defeat all but the biggest zerg group by themselves, and instantly slam down camps, gates, guards, lords, etc. Not to mention bots farming ridiculously faster.

PVE designers understood this is a long time ago, to make one or lesser number of mobs a challenge for a group, you scale up its health, but not greatly its damage.

Sanctum of Rall vs Gate of Madness vs Yak's Bend

in WvW

Posted by: Pendragon.8735

Pendragon.8735

I agree with everything in your post. Shame really.

Most players just want a close match. And tbh, I’d rather have one in the middle tier than top because queues are much shorter, if there are any. Especially since there isn’t any tangible reward for winning. Not even reputation since server identify means nothing with all the constant transfers. And SoR’s queues are likely only going to get worse.

Sanctum of Rall vs Gate of Madness vs Yak's Bend

in WvW

Posted by: Pendragon.8735

Pendragon.8735

It’s affected the match to the point where it’s not fun. However, SoR was winning before everyone transferred

You must have missed this part.

When we transfered here from JQ (at noon pst saturday) Yaks had a dominate lead of 25k+ and plenty of screenshots on these forums boasting to Yak’s early victory.

But whatever, this week is borked and has been. Good luck wherever you end up.