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Elite; Mini-gun
He’ll I’d be happy with a hobo sack so long as it was draped in ribbons of ammo!
SAY HELLO TO MY LITTLE FRAND!
yup I use it in my static discharge power build. It’s nice to compensate for my lack of stability. The stability / cc field is good for denying res and getting stomps. I do wish it was just Jug though.. although syaing that, I did manage to knock 2 people off skyhammer with tornado#3 in a row
don’t think they knew what was happening XD.
I also use rifle and PBR, so I have tonnes of control available.
I never used it for about 6months, mostly from ignorance to begin with. 20 sec isn’t very long to learn skill rotations. Then after that, it was more of the stigma of it being ‘sub-optimal’.
My favourite rotation with Juggernaut is;
Dash>Kick>Throw Boulder>Seismic Leap>Mash #1#1#1#1#1#1#1#1#1#1 repeat
that way you close the gap, knock back, range attack that stuns, close tha gap again and punch them in the face. I loves it.
Here’s my PvP build. I lovingly refer to it as The Bionic Commando.
http://gw2skills.net/editor/?fdAQFAUlUUptrlcxxLkfNSeBN6rMliEyZ2PQGgFA-TJBFwACuAAv2foaZAAPAAA
(editor is out of date, launch PBR does way over 1k base and 1 sec daze)
The runes get alot of stick mostly because of the sub 2000 power but trust me, the DPS is gravy! and a stealth disenguage that procs as my healing turret and toolbelt resets CDs synergises really well. Also, when my target hits >50% HP my DPS sky rockets.
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Duplicate thread… Read the forum before displaying your masterful threadery. Literally 1 thread down.
I heard in the latest patch that they did a balance patch but listened to all the NA crowd who say “itz mite stacking bro not celestial giving 30% more stats!!”.
Is that true? Surely it can’t be. Surely they didn’t do a balance patch and not nerf the amulet used by 60%+ of players?
Ah, yes! Those celestial builds of mine that rely on might stacking to become effective didn’t get nerfed….. Oh wait!
So, I advise to use website Support Ticket system while providing screenshots/video instead of ingame report with nothing vital in chat.
Sound advice.
ScreenShot.
Ticket.
:-D ty
rampager is just assassin with bad synergy. i highly recommend using assassin instead of rampager if you want precision main stat gear.
Sorry dude, I don’t quite getcha. That was never the topic of conversation… Dude wants a good self support solo pve build/gear.
My suggestion is celestial/strength 66002 e-gun/bomb/nade.
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Right, but when a player is being a full blown kitten, and being verbal about it in, "afk now, worst team ever, all of your mother’s will die of aids you’re that bad!’ or something like that… When you’re only 100-175 or so…
Yeah, you can call verbal on this…
True but the amount of condi damage is what sets it apart… Zerker gets practically none in comparison. You can search for the zerker vs celestial/hybrid thread. I’m almost sure that in solo play, the hybrid comes out on top. The obvious issues open in group play where multiple condis just get in each others way, which is where I’d rather be power heavy.
Agreed that rampager may be a more accessible option though as celestial takes a while to gget.
I only recommended celestial as the OP specified self support. So the tou/vit/healing that rampager loses, fits that criteria.
Don’t forget you lose critical damage too, precision can be mitigated with sigil of intelligence
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Actually… I stand by full celestial for solo, self support… Take elixir gun and either grenades or bombs, the trait modified ammo, a few stacks of might and you’re out damaging zerker gear whilst having toughness vitality and healing power.
Yeah :/ I spent 35 days on a full set of exotics and an ascended rifle… Worth it because I use 3 different celestial builds (grenades, bombs or FT/EG) but I can’t quite bring myself to go through it all again for ascended.
Maybe once I’ve finished my ascended knight armour, I’ll get back to it.
I do still fuse crystals every day in preparation…. Hopefully that will make it less emotional :-D
Char
Human
Asura
All good lorewise… I’m human and if I could start over again… It would be an iron legion char… With a charzooka!
It doesn’t help them do it any faster if the rest of their team is fighting tooth and nail… But yeah, I’d rather have 1 afk than being a kitten bag!
There just isn’t the in game function to report this behaviour.
I always play solo and yes, it can be frustrating against a great premade, carrying your team to a defeat… But you can’t beat the satisfaction of handing it to a premade with a PUG team of good players… I think my last two ranked games in forest were against premades. In one, we schooled them with little other comms than map markers and marking targets.
Very satisfying. But I too, fully agree that a soloq should be reimplemented to prevent losing the casual solo Pvp player base… They’ll just go play other games.
I’m not ashamed to say that I have 2 hammers in my bank since the expac trailer… both 2 handed, exotic, 1 rampager, 1 soldier (just in case) and I definitely have the steam hammer skin unlocked in my wardrobe…. hyped!
#battleangelalitarockethammerintheface
turret engi? hotjoin quality build for weak players. if you’re having fun farming idiotards, wynaut?
you’ll be rekt by any mediocre player anyway.
you mean this kind of hate?
a good engineer with a rifle and toolkit shouldn’t be getting wrecked, whatever utilities/traits you use. Against more skilled players it can be more challenging to get turrets right TBH. So to any turret haters, I say L2P and stop crying.
“Haters gonna hate”
If you arn’t being asked for, “more AI on point please turkitten” it’s only something else.
Hey, I even get called out for being a turkitten if all I’m packing is my healing turret and crate XD.
oops sorry, that was me looking but not reading! Yes, full zerker is almost expected.
Max offensive would probably sit somewhere between zerk/assassin with a 6/6/0/0/2 bomb kit grenade kit and elixir gun. tones of condis that massively boost damage when using modified ammunition, condi cleanse with h-turret and e-gun 5. Fire field and blast finishers galor for aoe might stacks (really low CD on fire bomb with the short fuse trait).
Actually, full celestial works great for this too, especially if you’re soloing and not doing group play becausse you will use every stat you’ve got.
For 1v1 best atm (before nerfs) is imo, the meta celestial e-gun variant.
But still run from necros
Tbh, I quite like playing skyhammer every now and then these days. Probably because it only comes around 1 out of 50 games! I never vote for it but I’m not about to start self harming because of it.
Hmm my taste is somewhat of an acquired one… But this whole album atm….
But these are definitely the highlights.
http://m.youtube.com/watch?v=OPmOXJtxxoo
And
http://m.youtube.com/watch?v=Bg_pXpCr87M
Yeah… It’s quite heavy :-D
You’re leaving an entire utility slot behind that will be destroyed in seconds with (most likely) a long cooldown… Then swiftness happens.
Turret(Ards) are best setting everything up on a point, then going afk :-D
I don’t get the gripe with OS, yes it’s a strong combo initiator and great cc but that’s balanced with the self knockback… Can leave you very vulnerable if missed or blocked unless you use your (probably only) stun break…
I value it alot as a SD engi and always back it up with PBR … Noone complains about PBR. It’s just as good (direct comparison… I know it takes up a utility slot. Differences being that PBR has longer cd, shorter range but gains a toolbelt projectile and loses self KB.
All things considered… For alot of builds to work, you kind of need all the cc we have to stop your face melting… Mostly from getting cced ourselves (v little stab or stunbreak) or condi spammed.
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Valkyrie/knight is good for power zerging… lots of HP to absorb all the retalliation.
Knight/Zerker for high dps roaming, best with static discharge.
full celestial good for roaming, I have all exotic armour/ ascended trinkets and rifle… took over a month to craft :/
The most versatile is probably knights armour because you can mix and match trinkets to suit certain builds eg. Knight/cavalier, Knight/valkyrie, Knight/Zerker are all perfectly viable…
I know this looks very power biased but engi’s benefit from condi-duration alot. poison, chill, criple, vul, imob are all great and deal no damage(or kitten damage in the case of poison)… combi with power/condi duration foods and you’re laughing.
I tried Wolfineers vampirism idea but find the mist as frustrating as auto elixir s, even though you can use toolbelf skills.
My S/D burster goes 4 into inventions though, so when I’m struck under 25% health I want to be able to activate my healing turret combo.
I have to give a 1+ to runes of the pack. I do have strength on my celestial gear but for power in group play (PvP/small roaming party) Pack it is for me.
If anything, sigil of battle’s reduction to 2 stacks is a more significant damage loss. Using firefield blast finishers with napalm is still netting you 3 stacks AFAIK… So 15 less per blast ain’t too bad.
Most importantly, as already mentioned, it’s might across the board. Not just for us.
TBH when I run flamer, I use fireforged trigger only but that’s just because I get enough might by blasting… Leaves more options for sigils now though.
30% reduce from trait line maybe?
I love this gun, but it’s sad you still shoot bullets
I know! I’d be happy with just losing the black powder style muzzle flash.
That was my celestial gear, here’s my knight/zerker SD gear The Bionic-Commando
And launch personal battering ram gets a 1sec daze… gadgetmeta on the rise
giving up?…
that would suggest there’s an argument to be had.
I told you that you were just nit-picking and you agreed… end of conversation.
It’s nice that you’re new in the box and still a spunker studying, so I get that you want to show off all the of the exact terminology and SIs you leant last week but this is just a video game and a wildly ficticious one at that. It is infact,a presumption that the energy source is electricity in the first place… this is fantasy after all.
And now I’m giving up. gn
…And yes it’s nit-picky
End of thread
Static means stationary in any form other than relating to potential eletrical energy generated by serparation of postive or negative charges… I’m not going into detail.
The correct term you’re looking for is electrostatic discharge, which is the ‘arc’ created as the flow of free electron passess across an air gap between charged surfaces…
It’s nit-picking really as the phenomenon is quite commonly refered to as static shock or discharge as the ‘shock’ and ‘discharge’ don’t relate to anything other than wigglies :-D
Trust me, I’m an engineer… no really… I’m a real life engineer… Aeronautical Engineer, Senior Supervisor, Petty Officer, Fleet Air Arm, Royal Navy.
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Deschain Munroe
Wielding the Mega-Hyperbeam-Alpha! … and resplendant in matching Magitek Armour
Hello frands! Deschain Munroe here, current # 6,059,343rd Engi NA and 5,962,842nd rank 80!
(Sorry VeeWee, couldn’t resist
)
I’ve only played since July last year but Engi was my 1st and pretty much only because every time I play another class, I find it difficult “dumbing down”. I just cut the black lion key and delete!
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Hey guys,
My Engi’s name is *Deschain Munroe"
This is my build - Expriment 626
It’s been a build I’ve been developing for a while in PvP but since aquireing my full exotic celestial armour and ascended pistols/trinkets, I can use it elsewhere now.
Here; Experiment 626!
It focuses on condition application which supplements (via modified ammunition) power based bursts from the toolbelt skill whilst keeping high condi pressure on the target.
The gear is full celestial for hybrid stats and healing. All of which is utilized. The low power from celestial is boosted by 6 runes of strength with the 1st 5% dmg boost as this build can easily sustain 15-20 stacks of might.
My normal opening combo is as follows;
Magnet pull>Crowbar>PBR>Glue-shot>Analyse foe>Static shock>Throw wrench>Launch PBR
By the time throw wrench hits, the foe has 5-6 condis, so DMG gets at least;
+5% runes
+5% vs bleeding foe
+10% full endurance
+10% mod ammo
+15% vulnerabilityIt all adds up and since it’s a CC combo, it’s difficult to avoid once pulled.
The Kit is my healing of choice because the big heal resets at 25% health meaning I can pretty much use it on CD at around 50% health. Also, I have nil blast finishers to suplement water fields. My favourite tactic in PvP is to cap near objectives and load it up with a dozen medi packs, 3/4 cleansing formulas and 2/3 stimulants. This gives me a great deal of offense and defense without having to activate my fury/healing skills.
Major weakness, like most engi builds is condi cleanse. On a loaded point I have 3/4 dropped by Med Kit and then 1 more every 15sec. It normally gets saved for cripples/imobs when trying to escape.
…and I take short fuse over incendiary powder. 1) because I have no hairtrigger or sharpshooter 2) it works out better in 1v2+ situations. I thik IP may be superior in 1v1.
…yes! a self quote from 2 posts ago!
It make ’s sense to me. “1)” improves poison up time and bleed intensity for condi dmg and since I have hybrid gear (Cele) the extra burst complements all that power (2.7k with might).
Without burning it make no sense
It’s one condition. Condi removal is a thing. I’ve just chosen to focus on rapid reapplication of the condis I have.
Pistol/rifle is a tough choice, I like rifle so I can range onto a point (decap/retreat/repeat) rather than try and fight on it. I leave that to ele/gurds. Sound reasoning though.
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It’s a personal preference. I fair better in 1v2’s because I can hit (5 foes) with poison, shrapnel and feeze grenades faster where as IP only hits one target for around 50% up time.
That’s not to say IP is bad though. Just what I like.
Isn’t this just HGH being played in a meta 2x beyond it? If you want to see better videos of “your” build just look up ostricheggs vods almost a year ago.
I thought the dude only ever had vids for power rifle HGH or P/P condi with EP+Zerk or IP+Rabid respectively.
I get the feeling Holtz has done the same as me. I started playing celestial rifle 6/4/4 but wasn’t 100% happy with the play style and after some tweeking here and some tweeking there, I was 1 trait away from HGH. A few games later and yeah… I’ve been using this build in PvP for about the last 3 months.
(here’s my version)
PvP – http://gw2skills.net/editor/?fdAQFAUlcTp6q1XxELseNSaBNq0I6mclq85GEgnC-TJRGwAAeAAJuAAg2fYZZAA
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H(i)GH five brother!
This is pretty much my build.
Personal preference for me is 0 in firearms so I can 2 in tools to have speedy kits. I never like using up ’lix B for mobility.
…and I take short fuse over incendiary powder. 1) because I have no hairtrigger or sharpshooter 2) it works out better in 1v2+ situations. I thik IP may be superior in 1v1.
Also I saved up alot for my runes of strength. With that price tag, they’re going nowhere
With sigils of strength and battle, 25 stacks is effortless (if a little selfish).
My favourite initiating rotation is Toss S>’lix B>Toss B>overcharge shot>grenade barrage>netshot>poison grenades>jumpshot>blunderbuss.
What I love so much is that the leap finisher produces 8 sec of weakness (as an advocate of the elixir gun) is soooo valuable in a 1v1 duel and PG has the same (20sec) CD as jumpshot.
Great to see another Cele/HGH/Nade
