Problem is that if i want to participate in tPvP i must take portal and IoL without them almost any other class seems better. I would prefer to take another necro o HGH engi for even higher condi pressure than mesmer without group utilities. What is more, now even with utilities mesmer is meh, how many top tpvp teams play with mes?
Like title says, only warrior is in worse state, because warrior don’t have portal and illusion of life. Honestly, mesmers are taken only for our utilities. Yes we have condi removal skills but:
1. All of them are bad or have quite long cd.
2. Cleansing from shatters is rather joke( Grand Mater trait…really?)
3. Almost all(decent) condi removal skills are from utilities.
Please Anet do something with condi meta(i don’t like it and IMO its quite brainless way to fight, but its topic for diferent post) or give us tools which allow us to play competitively in tPVP.
With Prismatic Understanding viable but not optimal. It is must have skill with GvG, zerg vs zerg fights because it can hide whole zerg. Long cooldown make it rather situacional.
I have tremendous lags since last pach, 10 sec lag on skills is gamebraking, what is more lag occure even when im alone…
For 1vs1 it doesnt matter anyway, with both you will meet, sooner or later, phantasm mes and only get angry because you will die in 99% cases. In small scale fights IMHO guard is better(more condi removal), i like especialy run with bunker guard and dpsing thief or mesmer, for bigger scale fights both are on the same high level.
Can someone explain me why the hell we must gamble to get achivement? It is ridiculous. IMHO the core of idea that we get achivement points for being lucky is wrong. I don’t have problem with moa racing(if someone want to waste money, its not my buisness) i have problem with principles, forcing ppl to gamble is utterly wrong.
Lots of faces none is true, except one, before you find it you will be dead already.
Ridiculous, decreasing mind wrack dmg by such amount without any other buff, would make shatter spec unplayable. Shatter dmg is quite easy to avoid especialy when you understand mesmer mechanic, your proposition cause only that nobody use shatter at all and all mesmers would run phantasm builds. Why shatter your phantasm/clones when dmg is not rewarding. Do you ever played mesmer?
Actually shatter is one of the harder to dodge abilities. If you dodge too early the clones will just keep on following you. The dodge window itself is kinda small, just about half a second. And it can and will probably get staggered over about 0.5s-1s. So even if you dodge one clones shatter, you will still get hit by the other ones, because they weren’t in their respective shatter animation yet.
Shatter damage is fine.One problem lies within how often mesmers can shatter even when not using utilities for that purpose. Just get deceptive evasion, and have alot of shatter food available all the time.
And the next problem is, how extremly well all traits are placed. You can get all sorts of damage traits, while getting defensive traits in form of extremly strong minor traits, cooldown reduction on the longest invul ingame (4s), with an extremly low cooldown (in that case 42s) and boon removal like no other class. You can on top of that use two of the strongest weapons ingame, which is mainhand sword and staff, both having unbelievable strong defensive abilities, on stupidly low cooldown. One of those is also quite potent in terms of offensive damage.There are alot of ways to make them less of an all in one package and more of a specialised shatterer. Like getting deceptive evasion as second grandmaster in illusion. You either take, more shatters more often, or stronger shatters with illusionary persona.
Shattered Concentration becoming a grandmaster trait and getting something like:
Deal additional damage if a boon got removed.
In small scale combat its easy to see when all clones stop auto attack and rush to you, bigger fights are even worse, clones just die before they reach target. What is more clones can be cripeled, chilled. Target can also run with swiftnes and wait when energy would be full again and dodge(or just run away). Its not hard to dodge because you are prepared, for what will happen. Only reliable way to shatter is to do it from close distance(remember that shatter spec are usualy with berserker stats and can be downed pretty easly) and when you want to do shatter combo you must use ilusonary leap(which is bugged) to immob enemy, dodge first clone from IL and you avoided shatter.
(edited by Phent.9350)
Ridiculous, decreasing mind wrack dmg by such amount without any other buff, would make shatter spec unplayable. Shatter dmg is quite easy to avoid especialy when you understand mesmer mechanic, your proposition cause only that nobody use shatter at all and all mesmers would run phantasm builds. Why shatter your phantasm/clones when dmg is not rewarding. Do you ever played mesmer?
It is hilarious how bad is scepter now, it was almost useless with 100% confusion dmg, after nerf it’s just crap.
1200 its the maximum range when colne appears, blink range is something about 300-400
(…)IMO I think mesmers being able to spam a 1200 distance creator every 6 seconds is pretty ridiculous(…)
?
Shatter mesmer + stealth thief
Shatter mesmer provides huge dmg with good survivalibity, what is more clones distract enemies making picking up targets easier for thief. When mesmer dies thief can resurect fallen comrade and continue trolling without running from waypoint. Its funny sometimes when you die as a mesmer in a keep/tower etc. and thief resurect you;)