One tureter is not the problem, problem apears when they stack, it is like MM necro stacking issue, it isn’t op but extremely annoying. You fight with game mechanics not with ppl, and it is not like mesmers clones, or rangers spirits wihich you can manage with propper aoe presure. This game should have class block, that one or max two same classes in one team can participate.
Full mantra build is bad, and (sorry to say, no offence) your build especialy(i would change mantra of resolve for mantra of concetration(pvp, wvw wthout stun breake is rather poor choice) and take mendons purity over compounding power), it has lower burst potential than shatter, less dmg than phantasm, lower sustain than any condi, and you can engage combat with full potential only once(because of mantra charge) CI, PU full lockdown builds can be merged with mantras, and be efective but taking four at once…well you can play that way if you like giving handicap to your enemy
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Condis are bad for PvE on every class, thats all, they stack very poorly with other players(they hit cap quick on bosses etc). What is more travelers runes for PvE are underwhelmed by others it is simply bad choice. Sad thing is that for PvE zerk is the best option and without any changes from Anet, taking other stats is like, Don Quixote fighting with windmill, pointless.
Please don’t get MM nerfed more… MM is already in a rough spot right now because of Condi necros, Engineers, Staff ele, basically anything with AOE and/or CC.
Sure, stop team stacking for classes (cap 2), that will fix that issue but please don’t set off another MM cry fest. Its awful right now. I’m currently respeccing condi cause runes of the nightmare are skillful and fun.
I agree i don’t have problem with MM itself , only with abusing game machanic, cap max 2 ppl from the same class should be good solution,
Something like this should never happen:
I’ve encountered today several teams in tPvP that contains only MM necro. We lost some we won some, i don’t qq about this setup being terribly OP but it is most unfun setup to play against i’ve remember in this game. Zergfest and abusing targeting system leave no place for skilful play. It is broken and it should be fixed. Maybe we should think about some system that don’t alow class stacking in tournaments?
Now all gm traits are crap, i want some statement from devs how the kitten we supose use them, i want to see the movie how they make build and play in tPvP with decent team. Power Block was only one that fell nice, was entery to the build diversity, other traits was dull an useless on relase(especialy Disruptor’s Sustainment this trait is the splap in the face, rather joke than something usefull)
I may call it the most useless and crapy gm trait on every professions. This trait was probably invented by person who never played mesmer once(or even in this game).
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Also Chaos armor on staff skill(not from the fields) always gave protection on use.
Diferent meta, condi b/c hard counter for standard shatter build, and this one was considered OP. Also Illusion clerity was once adept minor, and even phantasm builds has low CD on illusion skills.
I’m running SW/Fc Sc/P . With realy good results, most anoying weakness, mobility, reduced. And you can take perplex without worring about travelers.
It is possible to make TDM but with one condition: classes can’t stack. If there will be limiter that only one player from every profesion can prticipate it may be quite fun.
Signed. I’m viable in PvP ! Finaly i have choice and don’t have to play 4/4/0/0/6 in tPvP
Just watched the ready up. Perplexity runes are in for spvp, with confusion on interrupt as 6-piece bonus. Now what about a 0/20/20/0/30 sc/focus – staff build? With bountiful interruption instead off the staff trait? Mm….
I’m also considering same setup, pity that we have to go 20 in dueling for DE(IMO must have for shatter), it strongly limit our builds:/
Whats the point in running something diferent than zerker at pve? eg. in higher lvl fract you will be one hitted (if you can’t manage your dodges properly). regardles of your eq.
IP in lower tier and Imbued Diversion would make this combo quite op, I agree that DE should be in lower tier it is “must have” in too many builds that use shatter. IMO moving this trait to illusion tree may be also good solution, ppl who build for shatter go for IP anyway(for shatter we have 0/20/0/0/30 with and with moving this trait to illusion tree we have 0/0/0/0/30), new clone generation trait in the illusion tree would be also nice(eg. you generate clone on interrupt)
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I win shatter
On shatter you win the game
It may be quite hilarious trait if you take 20 mesmers and target ppl one by one for quick burst, i wonder also if that distortion will stack.
PU is very narrow speced trait. For PvE is meh, for pvp are better options for your team, it works good only at WvW roaming/dueling, and still has major weaknes, running PU makes you very slow, almost all classes/builds can simply outrun you. It is troll build, combined with stealth thief can be very anoying but nothing more.
I believe you, but aside of procesor problem this game likes nvidia more, like i said my friend with much weaker graphic card has better fps everywhere, kitten it is ridiculous that after almost 1,5 year nothing has been done with optimalisation
it is not exactly true my friend who has the same proc and gtx 650 ti boost has better performance than i, almost everywhere in gw2…What is more for a few days i’ve been playing on computer with i7 and r9 290 and fps were also poor
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It looks like this game hates radeon i have i5 2500k 4,5ghz and r9 270 (1140cor/1550memory) and have 14-30 fps in la… (no problem with performance in any other game)
I have I5 2500k 4,5ghz and r9 270 also after oc(1140core/1550memory) and i have 30-14 fps in la, optimalisation in this game is a joke…(i have problems only with gw2. Bf4, hitman: absolutoin, ac3,4 and many others high/ultra in 1080p)
IMHO PU build is quite balanced because lack of aoe, chasing abilities, it is useles for group makes this build situacional. Low level of skill to play this build is true, but other classes also has easy builds eg. spirit ranger. For me more anoying are classes and builds that are good in everyting and easy to play(warrior).
Problem with mesmer utilities is that they are all in synergy with builds, you must learn how to use them with traits and gameplays eg. Mirror images itself is defensive utility but combined with shatter build its become extremely offensive.
runes of lyssa with mass invisiblity are quite good combination(for pvp and WvW roaming)
+1 Cofusion at it current state sucks, but i dont like idea to only boost dmg. Confusion mesmer main source of dmg should be confusion, increasing dmg occur that condi spec will be extremely op. Confusion should be reworked, maybe something like that: dmg increase, it should be changed into CC and gets debuff “when you applay confusion your condi and direct dmg is decreased by…for confusion duration time” ofc we should also think about sources of confusion and balance them.
same here, have the key but no chest
PU build is good only for WvW roaming, in pvp it is troll build nothing more
After spirit nerf, ranger, especially at WvW where I’m running with traitet focus, and I don’t want to affront anyone but I have feeling that majority of the rangers are low experienced and simply bad players.
Warrior is OP in PvE anyway, what is more it is hard to get your attack missed or blocked in PvE, after this change it require attention when you use skill and allow counterplay, this is nice idea to balance skill without nerfing it
One of the biggest problem with the signet is that i can’t interrupt it. Amout of healing is also ridiculous. Signet which heals passive is ok signet which heals passive and has one of the biggest hps in game is broken.
Mantras should be reworked, for me they are too boring to play. Even If anet make them op i wouldn’t use mantras, cast time kills the fun, looking at cast bars almost whole fight is terrible idea and should be changed.
+1 but stability only occur when you actually brake stun/fear/daze
I love that spot too^^ ( well with focus i love all high located places;) )
P.S
Music suit well, but I would chose Benny hill theme;)
Quite drastic method, I don’t think that Anet even consider something like that. But i agree that we need something that help us to avoid blowouts, maybe some sort of buff to structural defence for servers that are loosing badly.
It is common for all pvp in all mmorpg i know, moba games such as LoL and dota 2 are even worse. Only way for me to avoid such things is play with friends and don’t give a kitten about comments.
This screen describes how bloodlust looks in practise
Thanks FR and DZ for amazing battles in SM this evening.
Cheers From [None]^^
Why bloodlust has to be stat bonus? For ppl who like caping nodes and fight there wouldn’t be better if they small scale fights are not touched by unfair buff? My point is, I would enjoy vicotry much better without any stats addition. The other problem with bonus stats it affects several builds more than others, some of them to the point that they become hilarious.
People don’t like the notion that the fight they are in is inherently unfair, remove the stats. Its killing a lot of fun in wvw.
It promotes 2v1ing the top server. Which is how it should be.
Keep the stats, it gives an incentive for the 2 less powerful servers to attack the most powerful server together. The buff should have some power, if it has no power, then there will be no point in getting it, and there will be no point to go to the new content area.
Strategy and skill still overwhelms the stats. We have had even large scale fights, where we had no orbs, and the other server had 3, and we still wiped them consistently.
You missing a point, i want preserve some level of fairnes in the battles. If buff would affect sige defence for example about -20% for each stack and small reward for caping(for ppl who feel that they are loosing time because they don’t get wxp) and you see commanders asking for roaming teams to cap points. Bloodlust should have tactical impact but class balance should be preserved.
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I’m not against bloodlust buff, I’m against about stats in it! Replace it by something that do not destroys balance on the fields, for eg. give buffs to sige dmg/def and give small rewards for caping points. I don’t give a kitten what but no stats.
Please dear Anet listen to your community. Vast majority don’t want/like the bloodlust buff at its current form. What is more the most kitten ed ppl from my guild, are ppl who liked roaming. Some says that bloodlust gives space to small groups, but its utterly oposite, I’ve been troling my PU mesmer with 3 stacks of bloodlust, 8 ppl at once, half of them get bored and go away the rest I’ve stomped(sure they were poor players and some of them weren’t full 80, but it’s not the point). Its not fun at all, it is irritating, frustrating etc. People who roam likes, small but intense battles with minimal level of fairness and balance, bloodlust destroys it to the ground.
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I don’t remember that, for example on tuesday evening, we’ve been siting in the towers/keeps, generalisation and making acusations to the whole community is not fair at all. Thanks for the machup i was realy enjoying it:D
PS.
Devitz thanks for the earlier [INC] event on the bt I personally learned quite a lot from you^^ I hope that someday you visit us again and see that we on the blacktide can progress too:)
cheers from the [None]
I know that removing stats from bloodlust turn it into meaningless addition. Devs want that this buff would be part of tactic. My idea is to change stats buff into: siege dmg and siege defence is increased and decreased by 10% . GvG 1vsX 1vs1 comunity would be happy, because balance on the fields should be preserved, tactical impact of the buff should be preserved as well.
Still error 7:11:3:191:10. From my investigation our problems came from losing packets on the level3 servers, especially in frankfurt (part of routing way). It is funny because gw2 support advice contact with internet provider and my provider advice contact with gw2 support…
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Ashley Segovia, your last answer to this problem’s been already 4 months.
Do you have an update in relation to these issue?
I also have hourly disconnects in the game since realease.
Playing without disconnections is only possible with WTFAST .com app since L3 route is closer, but this is not free, and I will not pay for this addon.
From this we can conclude that the problem is TCP / IP routing related.
I agree it is routing problem, level3 severs losing packets, https://forum-en.gw2archive.eu/forum/support/tech/Error-7-11-3-191-101-in-EU-possible-cause/first#post2682210 in this topic ppl have same problem. It is ridculous that i have to buy programs like WTFast to play gw2….
same problem here, packet lost at ae-3-80.edge6.Frankfurt1.level3.net 4.69.154.138, lags and dc as hell
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Since 19.08.2013 i have enormous lags that are game breaking (10-20 sec), what is more lots of this lags ends with dc(screen attached). Need answer what to do, because game at the curent state is unplayable for me. I tried turn off firevall, i’ve done port forwarding on my router for ports(80,443,6112,6600), also tried flushdns, netsh winsock reset, start game with /clientport 80, nothing helps.
Attachments:
PAX = 0 mesmers, I think it describe well, condition of this class…