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Optimum Trait Distribution for Glass Cannons

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Posted by: Phira.3970

Phira.3970

“That sounds great and all, but can you post up evidence of this such as a video?
Sure, the math adds up, but I’m very doubtful of whether that is the exact formula.
You stick with the site for the basics then add on your own, but you do so utilizing formulas given on Wiki which immediately arouses my suspicion of whether the formula is actually accurate or not.”

If you want to test this, just go to sPvP, get steady weapons, and trait for 30/25/0/0/15. Hit a dummy bag of any armor. Record your non-crit hit.Then trait 25/25/0/10/10. Have a friend like a guardian give you junk boons like protection, regeneration to calculate the +dmg% from boons, and hit the same dummy bag of the same armor in the same attack. You should hit around the same dmg at around 5 junk boons.

Edit: And if you want a video, I’ve already posted the fastest CoF boss kills you’ll find on youtube above. Notice you won’t see a video as fast as mine because most Warriors do trait for around 20 or so in discipline (from my survey of when I ask pug to ping their traits). And I would take screenshots for showing the results of my math but I don’t have a friend convenient in the same server to cast boons on me

(edited by Phira.3970)

Optimum Trait Distribution for Glass Cannons

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Posted by: Phira.3970

Phira.3970

You mean 30/20/0/0/20?

Then you’d be missing not just 50 precision, but also +10% dmg vs bleeded foes.

Optimum Glass Cannon Runes

in Warrior

Posted by: Phira.3970

Phira.3970

Believe me, there was a time when I would waste hours of my time on forums and try arguing with people. It came to a point, I had to explain to a bunch of entitled trolls what an exponential function is, or the concept of diminishing returns. I will not make that mistake again, because people never learn. I’d rather put my time to own use.

Ogre are worse than Ruby Orbs and here is the undeniable evidence:
6194 e.power with Ruby Orbs.
6189 e.power with Ogre runes.

You know, those “entitled trolls” you mentioned earlier are exactly those who push their ideals without checking their facts first and demanding people just takes their word for it.
Try to be more flexible and accept that others may know more or a lot more than you.

There was a time where we didn’t have these tools and stubborn people could push their mathematically wrong opinions without hard counters, but now we do.

I suspect that the build site may be incorrect when it comes to calculating +dmg% and that the build site may be overrating +dmg%. Basically, for the +4% dmg that ogre gives, say for example, you already have +30% dmg. Instead of adding 30 + 4% dmg giving +34% dmg total, the build site gives +35.2% dmg.

The difference is that it overrates in that what I suspected (30+4) would make an actual difference of 1.34/1.3=3.07%+dmg instead of actually +4%. The site instead does this, x/1.3=4 so that +4% dmg actually does +4% dmg.

So the build site may actually be wrong and overvaluing ogre.

I’ll test this when I get home with steady weapons and +dmg% stacking.

Optimum Trait Distribution for Glass Cannons

in Warrior

Posted by: Phira.3970

Phira.3970

“Base Damage = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)”

^ That doesn’t matter unless I’m comparing weapon vs. weapon or skill vs. skill. Armor is completely irrelevant through the golden rule (consistency rule) as target’s armor applies to whatever “(weapon damage) * Power * (skill-specific coefficient) .”

In fact, the build site CookMETEnder mentioned thinks like me. It’s the exact same as the formula I used. I tried the build site used to calculate “normal berserker stats” and calculated from there. The effective power from the build site matches mine exactly.

So from the build site,

25/25/0/0/20 ’s effective power = 6706.41

With my trait distribution, 30/25/0/0/15, the effective power = 6971.54.

With the consideration of Empowered (+2% dmg per boon) in 25/25/0/10/10, the build site says effective power = 6486.55. However, it doesn’t calculate the Empowered trait. So I’ll show you what it’ll look like at 1,2,3,4,5 boons. And while doing that, I’ll also show you that my formula matches the site exactly.

My formula with 25/25/0/10/10 using stats from buildcraft:

1.399*(2381*(1+((1.52)*.7627)))

(btw I set armor to Berserker set and runes to Rune of Rage.)

1.399*(2261*(1+((1.45)*.7246)))=6486.55425313
^
Oh wait, did I just derive at the exact same effective power as the build site using “my” formula?

Here’s the site and you can see effective power is the exact same as mine:

http://gw2buildcraft.com/calculator/warrior/?8.0|7.1g.h2.c.1g.h1|4.1g.h1|1g.71c.1g.71c.1g.71c.1g.71c.1g.71c.1g.71c|2s.d13.2s.d13.3s.d19.3s.d19.2s.d13.2s.d13|p58.p57.0.a6.a5|54.7|0.0.0.0.0|e

Ok, let me show you what it looks like at 1,2,3,4,5 boons.

1 boon:

1.419*(2261*(1+((1.45)*.7246)))=6579.28555053

2 boon:

1.439*(2261*(1+((1.45)*.7246)))=6672.01684793

3 boons:

1.459*(2261*(1+((1.45)*.7246)))=6764.74814533

4 boons:

1.479*(2261*(1+((1.45)*.7246)))=6857.47944273

5 boons:

1.499*(2261*(1+((1.45)*.7246)))=6950.21074013

6 boons:

1.519*(2261*(1+((1.45)*.7246)))=7042.94203753

So between 5-6 boons, as I stated earlier, it breaks even finally with my build, 30/25/0/0/15 = effective power = 6971.54.

[The order of stats would still be damage%, CritDamage, Power, Precision.]

Yes

[In addition, while this doesn’t effect berserker geared players…]

No. That’s why I made this thread because I kick about 90% of pugs I invite to my CoF p1 group when they ping that they 30 or 20 in discipline. I’m hoping people would realize that doing so isn’t as efficient in terms of pure damage.

The Juggernaut effect on cultural?

in Sylvari

Posted by: Phira.3970

Phira.3970

Anyone have the juggernaut who can post a screenshot of its effects on cultural armor?

[SOTG] Questions Poll

in PvP

Posted by: Phira.3970

Phira.3970

1) When are you going to make GVG?

2) When are we getting new skills? There were so many implemented just for holiday events.

3) When are our weapons getting new skills? I think I’m tired of Hundred Blade on GS after using it 9999999999999999999 times.

Optimum Glass Cannon Runes

in Warrior

Posted by: Phira.3970

Phira.3970

The stats are based under the context of CoF p1 farm Warriors with a free 25 might , fury, and banner buffwws. So the actual power of the build is around 2125 and precision is around 1800 or so (lvl 75 stats).

With more ‘realistic’ stats, it wouldn’t change much of the general idea of the ranking of rune stats in that:

-Rune of Scholar is the best rune if you can avoid being hit.

-The most reliable highest dmg rune is Ruby Orbs

-Increasing reliability by taking out the 6th rune for Ruby Orbs for runes, such as Superior Rune of Eagle isn’t as effective as just getting 6 ruby orbs

-Superior Rune of Rage is incredibly weak even though I overrated it by about +3% dmg because of having a really low 150% base crit dmg.

Edit: And why I used this stat in the other thread was to show that even with +100% crit. chance and a base of 150% crit dmg, +dmg% almost always is more important to trait for.

(edited by Phira.3970)

Bleed warrior

in Warrior

Posted by: Phira.3970

Phira.3970

Warrior have the best bleed duration trait in the game that gives +50% bleed duration

Combine it with +20% bleed duration sigils, +45% bleed duration rune set up, and other condition dmg. stats.

The last time I checked, 4 does over 20k dmg with a perfect bleed duration build.

I think the damage is pretty good. It’s just not as AoE as thief/necro bleed builds.

Optimum Glass Cannon Runes

in Warrior

Posted by: Phira.3970

Phira.3970

If you’re awesome like me and can make it through CoF p1 farm w/o getting hit once, get Rune of the Scholars. Otherwise, Ruby Orbs seem best.

If anything, I just hope this thread dis-encourages people in geting Superior Rune of Rage. I see it too many times on glass cannon Warriors when it’s one of the weakest.

Optimum Glass Cannon Runes

in Warrior

Posted by: Phira.3970

Phira.3970

This is complementary of my Optimum Glass Cannon Trait Distribution Thread.
https://forum-en.gw2archive.eu/forum/professions/warrior/Optimum-Trait-Distribution-for-Glass-Cannons/first#post1595612

Ultimately, this is simply a ranking of the top DPS runes. It does not take into account of utility abilities, such as +20% Might Duration. I will not round down crit. chance. The base stat that I will assume for calculation purposes will be 3000 power, 75% crit. chance, and 150% base crit. dmg. Note that these rankings may not apply to you since what’s best for you depends on your base stats.


Without runes

3000*(1+((.5)*.75))=4125


  1. Rune of the Scholar

+165 power, +10% dmg. above 90% hp, +8% crit. dmg

At hp > 90% = (3165*(1+((.58).75)))1.1=4995.9525

At hp < 90% = (3165*(1+((.58)*.75)))=4541.775

(5 Rune of Scholar + 1 Ruby Orb)

+185 power, +10% crit. dmg, +14 precision

3185*(1+((.60)*.756667))=4630.990637


  1. (5 Superior Rune of Infiltration + 1 Ruby Orb)

+10% dmg vs. enemy under 50% hp, +64 precision, +2% crit. dmg, +20 power

Enemy hp < 50% hp = (3020*(1+((.52).785)))1.1=4678.0404

Enemy hp > 50% hp = (3020*(1+((.52)*.785))=4252.764


  1. Superior Rune of the Thief

+165 Precision, +10% when backstabbing

When backstabbing (3000*(1+((.5).82857)))1.1=4667.1405

When not backstabbing = (3000*(1+((.5)*.82857)))=4242.855


  1. Superior Rune of the Eagle

+165 precision, +8% crit. dmg, +5% dmg when enemy below 50% hp.

When enemy < 50% hp = (3000*(1+((.58).82857)))1.05=4663.797

When enemy > 50% hp = (3000*(1+((.58)*.82857)))=4441.7118

(5 Superior Rune of the Eagle + 1 Ruby Orb)

+179 precision, +10% crit. dmg, +20 power

3020*(1+((.6)*.8352))=4533.3824


  1. Ruby Orb

+120 power, +12% crit. dmg, +84 precision

3120*(1+((.62)*.79))=4648.176


  1. Superior Rune of the Ogre

+165 Power, +3% Crit. Dmg, +4% Dmg

(3165*(1+((.53).75)))1.04=4600.011


  1. Superior Rune of Strength

+155 power, +5% damage during might

(3155*(1+((.5).75)))1.05=4555.03125


  1. (5 Superior Rune of the Mesmer + 1 Ruby Orb)

+185 power, +2% crit. dmg, +64 precision

3185*(1+((.52)*.78047))=4477.614414


  1. Superior Rune of Rage

+15% crit. dmg

3000*(1+((.65)*.75))=4462.5


  1. (5 Superior Rune of Fire/Hoelbrak/Strength/Citadel/Flame Legion/Pack/Vampirism/Elementalist/Fighter/Baelfire + 1 Ruby Orb)

+185 Power, +2% crit. dmg, +14 precision

3185*(1+((.52)*.756667))=4438.1918854


  1. Superior Rune of the Pack

+165 power, +100 precision

3165(1+((.5)*.7976))=4427.202


(edited by Phira.3970)

Optimum Trait Distribution for Glass Cannons

in Warrior

Posted by: Phira.3970

Phira.3970

The formula is from gw2wiki though I derived the formula myself

http://wiki.guildwars2.com/wiki/Critical_hit

Expected damage = Base damage * ((0.50 + (Critical Damage / 100)) * (Critical Chance / 100) + 1)

I combined ^ with another formula

http://wiki.guildwars2.com/wiki/Precision

rounded down((precision – 822) / 21) = base crit. chance

So then:

Expected damage = Base damage * ((0.50 + (Critical Damage / 100)) * (((precision – 822) / 21) / 100) + 1)

In most of my scenarios, I used 3000 power as base damage, 75% crit chance (to calculate more precision) or 100% crit chance (calculate +crit. dmg vs. +dmg%), 150% base crit dmg.

The formula does not calculate condition damage, condition duration, boon duration, etc.. I could calculate those but it would make the formula 2-3x longer for a longer wall of text that people already don’t understand with just pure raw crit. damage.

And I don’t know about build sites. I don’t use them.


Optimum Trait Distribution for Glass Cannons

in Warrior

Posted by: Phira.3970

Phira.3970

“Moreover, you do realize that each boon is 2% damage right?”

Yes I do, try reading my OP.

“So, where did you get 5 and 6 from.
From your strange math? "

I erased it because it looks like a wall of text. But here you go:

[This is 30/25/0/0/15 version] 3050*(1+((.5+.15)*1))=5032.5

VS.

[This is Empowered version] (3000*(1+((.5+0)*1)))1.06=4770

Let me explain here. Here, we have +100% crit rate, +3000 power, 150% crit dmg as base stats. 1.06 means +6% dmg from boons.

Here’s 8% dmg from boons with 4 boons

(3000*(1+((.5+0)1)))1.08=4860

Here’s 5 boons

(3000*(1+((.5+0)1)))1.1=4950

Here’s 6 boons

(3000*(1+((.5+0)1)))1.12=5040

Finally it breaks nearly even at between 5-6 boons as 30/25/0/0/15 is 5032.5.

And yes I said +dmg% is the best stats by far in the game, but I did say you want it in a ratio of about 2/3 to crit dmg in my OP.
——

Skip to 25 seconds. Here are warriors traited to my standards. Most of us do not have ascended gears.

4x 30/25/0/0/15 Axe Warriors, 1x 30/30/0/0/10 Mesmer

Note we could do this a lot faster. This was recorded in the middle of our farm run meaning we are set up to complete CoF in a way that yields the most money, not in the shortest amount of time. The first part is just because we are killing too fast that Time Warp does not recharge in time.

(edited by Phira.3970)

Optimum Trait Distribution for Glass Cannons

in Warrior

Posted by: Phira.3970

Phira.3970

So under your strange situation of where you seem to be guaranteed 10s of Fury.

0 Seconds – Furious Reaction + Signet of Rage + For Great Justice all at the same time
for 48 seconds.
25 seconds – For Great Justice, 56 seconds of Fury
30 seconds – Furious Reaction CD and triggers again 66 seconds.

So then my build does have perma-fury.

I lose nothing, and I gain +5% crit dmg and 50 power.

But even before that, just to even say my builds 5% crit dmg and 50 power VS. your +20% crit. chance is faulty logic as you’re acting like you are the only one who has Fury. If I’m not mistaken, just about every Warrior build runs Signet of Rage which provides Fury. If not, then or Battle Standard or FgJ, etc… grant fury. I only mentioned up the strange situation of “perma-fury” because you brought it up and the strange logic that “because I have perma-fury and you do not, you are losing +20% crit. chance.” is plain strange logic as nearly every Warrior has fury.

I’m trying to be as nice as possible, but I’m starting to believe that you’re simply trying to win an argument rather than actually learn anything.

Strange situation. What is strange about taking 10% of your HP in damage?
That’s possibly one of the most common possibilities, yet not a reliable one which is why it is simply a cover for the 2s. I often don’t even need it. You’re argument about not having perma-fury in my previous was based on 2s which is covered by… almost anything… especially in CoF.

Also, I don’t understand why, even though I have mentioned it over and over, you continue to say 50 power and disregard swiftness (which is actually very useful) but, more importantly, the might stack that SoR gives?

Finally, if you’re perfect 66s Fury did work (whereas I simply introduced it as a means for the 2s gap you seemingly needed to fill in order for my claim of perma-fury to be accurate) then both of our builds would be useless.

As for you, I’ve already proved in math that 30/25/0/0/15 is > 25/25/0/10/10. I’ll just copy paste.

[This is 30/25/0/0/15 version] 3050*(1+((.5+.15)*1))=5032.5

VS.

[This is Empowered version] (3000*(1+((.5+0)*1)))1.1=4770

You would need approximately 5 to 6 boons to break even with my set up.


“Also, I don’t understand why, even though I have mentioned it over and over, you continue to say 50 power and disregard swiftness (which is actually very useful) but, more importantly, the might stack that SoR gives?”

Use the golden rule for consistency. If you get SoR, then I get SoR. So as I mentioned over and over, the gain of swiftness and might is illusory because I get it too. Once again, same strange logic where you think you’re the only one getting Fury, but now you think you’re the only one getting SoR. You’re only seeing one side of the equation instead of the whole picture. In math, whatever you do to one side of the equation you do to another. Follow this golden rule pl0x.

Optimum Trait Distribution for Glass Cannons

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Posted by: Phira.3970

Phira.3970

I still say 20/25/0/0/25 would reach your optimal GS output. I can’t justify empowered for a low flat % damage over 15% crit damage when we don’t know exactly where in the damage formula empowered applies itself. GW2 compounds a lot of its values rather than running them additively.

25/25/0/0/20 would be better than 20/25/0/0/25

because of the combined units of 50 power and +3% dmg after roll passive trait

If your stats are 3000 power, 100% crit. chance:

[25/25/0/0/20] (3050*(1+((.5)1)))1.03-> 4712.25
vs.
[20/25/0/0/25] 3000*(1+((.55)*1))-> 4650

It’s pretty clear 25/25/0/0/20 > 20/25/0/0/25


Argument is more of whether 25/25/0/10/10 is better than 25/25/0/0/20 or not. It’s actually a bit iffy and dependent on many variables.

Basically the exchange for 2%+ dmg per boon VS. +10% crit. dmg

At 3 boons meaning +6% dmg, 3000 power, and +75% crit chance:

[25/25/0/10/10] (3000*(1+((.5)1)))1.06 = 4770

[25/25/0/0/20] 3000*(1+((.6)*1)) = 4800

At 100% crit. chance, 25/25/0/0/20 is better vs. 3 boons on 25/25/0/10/10

However, at 4 boons, 25/25/0/10/10 > 25/25/0/0/20

And at a lower crit. chance, such as +75% crit. chance, 25/25/0/10/10 is > 25/25/0/0/20 even at only 3 boons.

Optimum Trait Distribution for Glass Cannons

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Posted by: Phira.3970

Phira.3970

So under your strange situation of where you seem to be guaranteed 10s of Fury.

0 Seconds – Furious Reaction + Signet of Rage + For Great Justice all at the same time
for 48 seconds.
25 seconds – For Great Justice, 56 seconds of Fury
30 seconds – Furious Reaction CD and triggers again 66 seconds.

So then my build does have perma-fury.

I lose nothing, and I gain +5% crit dmg and 50 power.

But even before that, just to even say my builds 5% crit dmg and 50 power VS. your +20% crit. chance is faulty logic as you’re acting like you are the only one who has Fury. If I’m not mistaken, just about every Warrior build runs Signet of Rage which provides Fury. If not, then or Battle Standard or FgJ, etc… grant fury. I only mentioned up the strange situation of “perma-fury” because you brought it up and the strange logic that “because I have perma-fury and you do not, you are losing +20% crit. chance.” is plain strange logic as nearly every Warrior has fury.

Optimum Trait Distribution for Glass Cannons

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Posted by: Phira.3970

Phira.3970

I wouldn’t even say it’s +50 power and +5% crit damage VS. +20% crit chance because you do get “perma-fury.” You use Dual Strike, For Great Justice, Elite Signet of Rage. You will keep it up indefinitely.

So if you did the above combo ^, in comparison to my build, your build would just lose +50 power and +5% crit . damage

So, for axe/shield, axe/sword, axe/mace, you really think 5% crit damage and 50 power (not exactly 50 since SoR grants might as well) is better than 20% crit chance?

Logic is a bit off here. Axe/shield, axe/sword, axe/mace do get +20% crit chance. You can grant 38 seconds of Fury yourself or more if you have +fury duration runes.

Your assumption is that my build isn’t 24/7 fury. I can say the same. Your build doesn’t have +20% crit chance because it isn’t exactly “perma-fury”. Axe/axe however does give “perma-fury.” So for 30/25/0/0/15 with axe/axe, I’ll say you are losing 50 power, +5% crit dmg, and +20% crit chance. See how flawed this logic is?

As for fast hands for hybrid GS – Axe, at least for Citadel of Flame, we find pure axe to be more damaging. Two reasons for this. 1) you can trait for another trait that buffs axe. Going hybrid means taking out something like 10% crit. chance for axe for +10% dmg on GS. 2) You have 1 more sigil spot which we use Sigil of Night (10% dmg vs. Flame legions) in combination with Superior Sigil of Smothering for another +10% dmg totalling in +20% damage in just sigils (talking from a CoF perspective here).

It would however be useful for PvP.

Optimum Trait Distribution for Glass Cannons

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Posted by: Phira.3970

Phira.3970

I wouldn’t even say it’s +50 power and +5% crit damage VS. +20% crit chance because you do get “perma-fury.” You use Dual Strike, For Great Justice, Elite Signet of Rage. You will keep it up indefinitely.

So if you did the above combo ^, in comparison to my build, your build would just lose +50 power and +5% crit . damage

(edited by Phira.3970)

Optimum Trait Distribution for Glass Cannons

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Posted by: Phira.3970

Phira.3970

I don’t really see the point of +20% cooldown on Signet unless a fight is really going to take over 46 seconds long. And you’re missing +50 power, and a net +5 crit. dmg just to get that signet reduction trait.

Optimum Trait Distribution for Glass Cannons

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Posted by: Phira.3970

Phira.3970

I’m not sure where you’re getting permanent fury from. F1 from great sword? If you are getting permanent fury, then it would be worth getting in a situation where your team isn’t giving you fury or if your elite is down

25/25/0/0/20 and GS

Runes and gears and sigils?

Send

Power total
Crit chance : +98% crit. chance <- How did you get +98%. +250 precision from weapon sigil?
Crit Dmg total
+Dmg% total
Gs or axe?

(edited by Phira.3970)

Optimum Trait Distribution for Glass Cannons

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Posted by: Phira.3970

Phira.3970

So I’m guessing you guys all use FGJ in order to maintain perma fury?
That’s the only way I see taking 10 out of tactics being viable.
20% crit chance is nothing to laugh at.

You would use Battle Standard to maintain fury. “Place a battle standard that revives fallen allies and grants fury, might, and swiftness [sic] to allies.”

That has a 240s cool down.
I’ve honestly never payed attention… does it continuously grant Fury or is it simply one time? It would also still require multiple users as well.

30 in Strength isn’t about Grandmaster Traits.

It is about being able to get Dual Wielding and Axe Mastery.

Is it worth losing perma-fury? You only gain 5% more crit damage (remember that 5 points in discipline grants 5% crit damage) so you’re effective power only goes up by 260… but you are sacrificing 20% critical chance for quite a noticeable amount of time.

Critical chance of perma-fury isn’t even calculated in so I feel like losing that Fury would cause a steeper loss in DPS.

Yeah, you’re right, +20% critical chance > +5 critical dmg. but I don’t know what you mean by perma-fury? What traits grant that? Alos, I did calculate everything with 100% crit. chance ( I erased because it looked like a wall of text ) and still found +dmg% > +crit. dmg%
—-

Oh. You’re talking about 25/25/0/10/10 vs. 30/25/0/0/15 in axe
(still don’t know what you mean by perma-fury though. There’s lots of ways to get perma-fury in cof.)

In 30/25/0/0/15, you gain +5 crit. dmg and +50 power and +10% crit. dmg when holding an axe with the trait in strength.

What you then compare is [+15 crit. dmg and +50 power] vs. about +6% dmg (empowered)

[This is 30/25/0/0/15 version] 3050*(1+((.5+.15)*.75))=4536.875

VS.

[This is Empowered version] (3000*(1+((.5+0).75)))1.06=4372.5

30/25/0/0/15 is better.

—How about I do this. I will just show everyone that is using more than 10 in discipline is not hitting optimum damage.

Go ahead and list whatever trait set up you’re using and your exact stats with +dmg%, crit. chance with fury calculated and traits, power, +crit. dmg..

(edited by Phira.3970)

Optimum Trait Distribution for Glass Cannons

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Posted by: Phira.3970

Phira.3970

And for all of you posting more than 10 points in discipline, reread my OP. I edited it so it is easier to read as to why you wouldn’t want more than 10 points in discipline.

Mainly:

+dmg% > +crit dmg > power > precision

The trait distribution is aimed at maxing +dmg% which is almost 2x better than +crit dmg.

Optimum Trait Distribution for Glass Cannons

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Posted by: Phira.3970

Phira.3970

So I’m guessing you guys all use FGJ in order to maintain perma fury?
That’s the only way I see taking 10 out of tactics being viable.
20% crit chance is nothing to laugh at.

You would use Battle Standard to maintain fury. “Place a battle standard that revives fallen allies and grants fury, might, and swiftness [sic] to allies.”

Optimum Trait Distribution for Glass Cannons

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Posted by: Phira.3970

Phira.3970

We don’t run 3 signets.

We run 2.

Generally utilities look like this:

Signet of healing
Signet of Strength/Power? Forgot name
For Great Justice
On My Mark
Battle Standard

The person with GS who is 25/25/0/10/10 would roll with Empower Ally and have all banners and 1 For Great Justice. Instead of +40 prec. , this person would get +vuln. stack per 33% chance on crit.

Of course, I don’t require signet build. Depending on situation, I’d tell warriors to get Frenzy sometimes instead for gating purposes. In my team, Frenzy is mostly useless since all the boss (including last boss) dies within 10 seconds (my TW duration)

Edit: And if you don’t believe that’s possible (killing last boss within TW time), join my CoF team. I do have strict requirements on gear checks and trait selection and weapon choice.

(edited by Phira.3970)

Battle Standard Might Stacks

in Warrior

Posted by: Phira.3970

Phira.3970

In CoF, my team runs without Elite signet of rage. We all make it.

As for Banners, you don’t really need it for Slave Driver. For Great Justice x 4 * Signet of Inspiration is enough for 25 might.

But for last boss, the banners will give you consistent might stacks. Also, it gives the mesmer might stacks while with Elite signet of rage, you hog 3 stacks of might to yourself vs. might for everyone. Did I mention giving mesmer stacks of might is healthy for a warrior since a mesmer can multiply the might stacks with Signet of Inspiration?

Optimum Trait Distribution for Glass Cannons

in Warrior

Posted by: Phira.3970

Phira.3970

This is trait distribution from a CoF point of view, but mathematically, these would be the optimum trait distribution for glass cannons.

For Great Sword:

25 (12% damage at full adren., +10% damage to GS)
25 (
40 prec. per signet, might per GS Hitreduce recharge
0
10 (Almost minimum of +6% damage with Empowered)
10 (Trait for +9% crit. chance when at full adrenaline. This is 9×21=189 precision

Explanation:

I think all of what I said is self-explanatory except for 10 points in Tactics.

If you were to put 5 more points into strength to go from 25 to 30. This is only 50 power. But let’s say we can do 35, then we’d be getting +100 power. So let’s compare that to 10 in tactics.

If you put 10 points in Tactics, you gain almost a minimum of 6% damage coming from three boons from Signet of Rage.

If you were at 3000 power, 6% damage means approximately +180 power or slightly less based on your total +dmg%.

But it is clearly more advantageous than having just 100 power. Also, you are more tanky while doing more damage and have the option of bringing Empower Ally (70 power to allies) if your team doesn’t already have making you more flexible.

For Axe:

30 (12% dmg at full adren., +5% dmg with axe/mace offhand, +10% crit. dmg for axe)
25 (
40 prec. per signet, vuln. with 33% chance on crit.)
0
0
15 (
9% crit. chance with full adren.)

I think Axe is self explanatory. 15 in Discipline rather than 30 in Arms because +5% Crit. dmg > +50 precision. If you really need the +quickness, then go for 30/30/0/0/10


Edit: Forgot to mention one important thing. I see a lot of people running 30 in discipline. however I must say:

+dmg% > +crit. dmg%.

Let’s say
1% crit. dmg = 10 power = 10 precision = 2/3+ dmg%
(This is based on trait distribution. 1 point in Strength yields 10 power. 1 point in discipline yields +1% crit. dmg. etc…)

In this, your priority would be +dmg% > +crit. dmg% > power > precision.

We should take into mind that in the Warrior trait tree, 10 point investment in a tree can yield about +6% dmg while 10 point investment in discipline would yield about +10% crit. dmg

For example, if we look at 10 point investment in tactics for Empowered (almost a minimum of +6% dmg. vs. 10 point in discipline for +10% crit. dmg):

With Empowered : 1.06*(3000*((1+((.5+0)*.75))) -> 4375.044

With 10 more in Disc.: (3000*(1((.5+.1).75)))1 -> 4350

Empowered, which only gives +6% in this calculation (could be more) is almost 2x less than +10% crit. dmg, but it still yields more.

We can say +dmg% is almost 2x better than +crit. dmg. However, +crit. dmg is about 30% easier to obtain. But clearly, almost +200% more damage heavily outweights +30%

So that’s why my trait distribution were aimed at getting as much +dmg% as possible. It’s almost 2x better than the 2nd best stat, +crit. dmg.

Summary: There are no situations (at least in CoF) that you would want to run more than 10 points in Discipline (For Great Sword. 15 for axe). Distributing in Tactics, Strength, or Arms are all more optimum decisions because they yield +dmg% traits which outweighs +crit. dmg%.

(edited by Phira.3970)

Battle Standard Might Stacks

in Warrior

Posted by: Phira.3970

Phira.3970

While this seems like common sense to me, I see that most warriors (90%) run Elite signet of rage in CoF.

No, the fury does not stack but if you drop 4 Battle Standards early and throw up some “For Great Justice” before Slave Driver starts, everyone will already be at 25 stacks of might.

So hoping to see more warriors get Battle Standard instead of Elite Signet of Rage.

Higher DPS? Axe/mace or GS?

in Warrior

Posted by: Phira.3970

Phira.3970

2000+ CoF p1 runs here.

I’ll vouch for axe as more damaging than GS. GS is just a burst (1.75 seconds in Time Warp). That’s not what CoF is about. CoF is about consistent damage overall long-term.

At the last boss in CoF, my friends (which i made them all run dual axe) kill when TW ends (I use generally when last boss is at 80% hp). This never happens with Great Sword warriors however.

Basically, if you want burst, do GS

If you want consistent best damage long term, do axe.

(edited by Phira.3970)

Idea to replace 3% damage in disc traitline

in Warrior

Posted by: Phira.3970

Phira.3970

How about take off cooldown on f1 completely and making burst tree so that burst skills use less adrenaline. At 30 invested points, we can Axe f1 3x in a row. OPness.

Best healer in game II

in Warrior

Posted by: Phira.3970

Phira.3970

Simple math

350ish heals per second per person.

So if its a 20 non 100% hp people zerg, you’re doing 7000 heal per second.

Its more consistent and larger ranged healing than most other classes

Would be useful for countering arrow carts.

I don’t see it doing much other than that though

(edited by Phira.3970)

How much can a glass canon pet crit for

in Ranger

Posted by: Phira.3970

Phira.3970

So which of you rangers wanna join my CoF p1 farm team to test pet damage.

With my team:

Your pet will get 25 might
Enemy will get 25 vuln.
Your pet will get banner buffs
Your pet will get +70 power buff from Empower ally

Rest is up 2 u.

Looking for JQ Guild for doing Guild missions

in Guilds

Posted by: Phira.3970

Phira.3970

Only 21 years old and almost 22.

Any other guilds out there?

Looking for players to do CoF p1 farm with

in Fractals, Dungeons & Raids

Posted by: Phira.3970

Phira.3970

Pacific Time Zone. On weekdays, we usually do this around times between 5 pm and 10 pm.

Weekends, usually somewhere between 7 am and 10 pm

Looking for players to do CoF p1 farm with

in Fractals, Dungeons & Raids

Posted by: Phira.3970

Phira.3970

^ I prefer to avoid that website which is why i posted this. It’s hard to gear check, trait check, utility check every single time for every single person I pick up on that site. I often have to drop my standards just to even pick up someone sometimes.

Looking for players to do CoF p1 farm with

in Fractals, Dungeons & Raids

Posted by: Phira.3970

Phira.3970

Looking for some dedicated CoF farmers to join me.

I am known for setting up some of the fastest CoF farm groups killing Slave Driver in 6 seconds and last boss within TW time. And I am also noted for being one of the most strict CoF p1 farmers so here are my minimum requirements:

-100% Berserker gear/weapon/accessory
-Ruby Orbs or rune of Scholar (top 2 highest DPS runes)
-Superior Sigil of Smothering
-Pot +9-10% dmg vs flame legion
-Willing to retrait
-Willing to change utilities
-Have story mode
-Listen to my instructions
-North America

However, I do accept any class because Warriors + Mesmers are just a cliche and there are better group set ups out there.

Here’s one of the videos I am in. Not the best run. Rather slow actually but as you can see, we run other classes too other CoF groups usually wouldn’t consider

Just add me in game, Phira, or send me message or leave reply here with ign.

We are generally on Pacific Time Zone. On weekdays, we usually do this around times between 5 pm and 10 pm.

Weekends, usually somewhere between 7 am and 10 pm

(edited by Phira.3970)

Bleeding, Myth or Reality?

in Warrior

Posted by: Phira.3970

Phira.3970

Sword warriors actually do the highest bleed damage in the game because of that trait. 4 on sword offhand, I remember, does 20k+ dmg with full bleed rune and sigil set up.

So go to WvW, click 4, and kite, enemy dead.

Best healer in game II

in Warrior

Posted by: Phira.3970

Phira.3970

Does seem to be a good healer for taking over towers/keeps at the gate.

I’ll reserve #1 healer title (small radius) for my healing mesmer
5-11k heals per 3 seconds and reflect walls.

How much can a glass canon pet crit for

in Ranger

Posted by: Phira.3970

Phira.3970

Don’t really play a ranger myself but looking at all the buffs a pet can get, what was the highest crit your pet critted for?


And list of all the skills and trait that would buff a pet assuming pet already has 25 might stacks and quickness and enemy has 25 stacks of vulnerability (and if you want to be in this situation, join my CoF p1 farm group):

-Each point invested in Beast Mastery increases all of a pet’s primary attributes by +10.

-Pet’s Prowess: Pet do 30% more damage on critical hits. — equivalent to +30% Critical Damage

-Master’s Bond: Your pet has a bond with you that increases its attributes each time you kill a foe. When it is defeated or deactivated, the bond is reset. — increases all of a pet’s primary attributes by +10% of pet’s level per enemy killed (max bonus: +200) resets on down.

-Signet of the Hunt: Active: On activating the signet, your pet receives Attack of Opportunity, which increases the damage of its next attack by 50%. This effect lasts for 16 minutes and 40 seconds.

-Signet of the Wild: Active: Your pet grows larger, dealing more damage and gaining stability. (+25% dmg)

-Hilt Bash: Your pet’s next attack does 50% more damage.

-Moment of Clarity: On interrupt you and your pet receive Attack of Opportunity, which increases the damage of your next attack by 150%.

-Frost Spirit: Frost Spirit (6s): 35% chance to grant 10% bonus damage on hit.

-Spotter: Increases precision of nearby allies by up to 70 points.

Am I missing any?

Looking for JQ Guild for doing Guild missions

in Guilds

Posted by: Phira.3970

Phira.3970

Looking for JQ Guild for doing Guild missions

Inconsistent lighting effect on character

in Guild Wars 2 Discussion

Posted by: Phira.3970

Phira.3970

Anybody feel that your character looks a bit too different under different lighting conditions in the game? I actually only like my character under a very specific lighting effect that I only see maybe 1/4 of the time. In the other lightning, my character looks strange.

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Phira.3970

Phira.3970

I’m fairly unhappy about guild missions because I have over 2000 hours in this game; yet, being in a small guild, I do not have access to guild missions.

Also seems that we do not get rewards for guesting to other worlds to do guild missions which would hurt non-tribalistic guilds. Yes, ANET , you are promoting tribalism (guilds that are biased towards players based on their world server.)

Stealth and DC

in WvW

Posted by: Phira.3970

Phira.3970

Can people still avoid death by disconnecting?

I keep bringing thieves to 10% hp and they stealth. I wait for 20+ seconds and nothing there. Are they just stealthing and disconnecting on purpose?

Fixing PvP not so hard, only hard to swallow

in Suggestions

Posted by: Phira.3970

Phira.3970

Xmilo,

Is the game losing population because of poor match making or poor combat depth? I would say the latter.

I played counter strike even though I was matched against people of a wide variety of skill levels, but I didn’t mind that at all. I played LoL and received platinum elo but I didn’t really care about being put against a strong opponent. I actually find challenge fun. And it could only be fun because the depth in combat was there.

The combat depth that GW1 had isn’t in GW2, and I see this problem has more to do with the skills. GW1 was heavily based on building synergy between skills and other things. You could perform amazing feats by doing this, such as intentionally lowering one’s maximum Health Bar to 55 Health and casting protective spirit which says one cannot take more than 10% of his/her hp in a single hit. Thus, this build only takes 5.5 damage max and can nearly instantly be healed with HP regen, and this was called the 55 monk. Although this was a PvE farm build, you get the idea of how creative you could be in GW1 and how comboing was very powerful.

GW2 doesn’t really have this. Everything that keeps building the potential to do this gets nerfed (using Spectral Armor during Death Shroud for example). Every skill feels like an independent skill rather than a dependent skill to build synergy. I feel the depth and strategy in build making isn’t there anymore. I hope GW2 decides to implement some newer skills that were similar to ones in GW1.

It’s hard to imagine this game is even GW2 successor when GW1 had a fabulous PvP aspect from the very beginning.

Has anybody purchased new hair kit yet?

in Human

Posted by: Phira.3970

Phira.3970

“Nine new hair colors and six new eye colors are now available through the Total Makeover Kit and the Self-Style Hair Kits. These new hair and eye colors are winter-themed and are available only through these kits, which can be acquired from the Gem Store in the Services category. The new colors are marked with a star and can be applied to any race’s hair.”

Has anybody purchased new hair kit yet?

in Human

Posted by: Phira.3970

Phira.3970

Provide screenshots please.

Burst skills aren't useful!

in Warrior

Posted by: Phira.3970

Phira.3970

Nice logical fallacy. Does me leading one of the fastest cof p1 farm group = I play berserker warriors only and not a balanced or tank warrior? I do much more than that. I play all classes as I am a veteran sPvPer. I am lvl 51 in FotM. I have over 1700+ hours /age. I’ve played gw1 for over 7+ years.

You see, I don’t see things in a narrow way for I have a large expansive view on this game and actually know what I’m talking about.

Well, you keep saying LOTS OF HP OP! and shield. There’s another thread arguing against what you’re saying. Allow me to guide you:

https://forum-en.gw2archive.eu/forum/professions/warrior/Warriors-voted-weakest-PVP-class/first#post1512585

Burst skills aren't useful!

in Warrior

Posted by: Phira.3970

Phira.3970

Stealth? Don’t even get me started..

Main idea was that thieves have spammable eviscerates which is somewhat unfair.

Exactly, each class is different and exceed at different roles. Building and gearing to fill a role where the other is better will only bring pointless comparisons.


back on topic

burst (and adrenaline) have lots of traits to get bonus from it… of course they are usefull. Try to find one that suits your build and play style. If none convince you, I’m sorry.

I let me clarify: Thief > Warrior overall.

I don’t think there’s an argument here. There are plenty of threads to support this statement that I won’t bother mentioning them.

Now back on topic. Do bursts need a buff? Yes.
Does the +burst% in the crit trait tree need a buff? Yes. Because +3% dmg at 30 invested in it is hardly anything. And as I pointed out. You may think eviscerate is useful. But consider that thieves can spam eviscerate. And their stealth offers far more utility for teams.

Change your strat… you wannabe a thief like char able to burst thousends of damage without a single survivality trick of your own you are gonna loose big time. That is their realm and its fine if you loose playing by their rules. Who kills faster? good balance if they do.

With near 35K hp in WvW, 3.5K armor, survivability traits and utilities; axe and shield and hammer; thief charge me, unload all their cooldowns and initiative and I’m still above half HP which is more than their total, when lag is on my side i just need to shield charge as soon as they stealth and voila! dead thief… if not, they will only try to keep escaping cause they have no business with a tough warrior (a real tough warrior, not a dps traits with knight gear and a GS).

Tank? Actually warriors are the squishiest class in the game and any decent pvpers know this. Even if they set for 100% tank, they cannot outtank necro, guard, ele, ranger, engineers, and yes, even thieves.

Burst skills aren't useful!

in Warrior

Posted by: Phira.3970

Phira.3970

Stealth? Don’t even get me started..

Main idea was that thieves have spammable eviscerates which is somewhat unfair.

Exactly, each class is different and exceed at different roles. Building and gearing to fill a role where the other is better will only bring pointless comparisons.


back on topic

burst (and adrenaline) have lots of traits to get bonus from it… of course they are usefull. Try to find one that suits your build and play style. If none convince you, I’m sorry.

I let me clarify: Thief > Warrior overall.

I don’t think there’s an argument here. There are plenty of threads to support this statement that I won’t bother mentioning them.

Now back on topic. Do bursts need a buff? Yes.
Does the +burst% in the crit trait tree need a buff? Yes. Because +3% dmg at 30 invested in it is hardly anything. And as I pointed out. You may think eviscerate is useful. But consider that thieves can spam eviscerate. And their stealth offers far more utility for teams.

Warriors voted weakest PVP class

in Warrior

Posted by: Phira.3970

Phira.3970

There needs to be a trait for banners to be put on as a backpack instead so its mobile.

Or just change them into auras completely that buffs allies. But then that’d feel like a guardian I guess.

Warriors voted weakest PVP class

in Warrior

Posted by: Phira.3970

Phira.3970

Warriors are good for running away in WvW. And for CoF p1 farm.

Its that time again folks (patch day)

in Guardian

Posted by: Phira.3970

Phira.3970

Pl0x fix hammer chain bug ANET. Pl0x!