Showing Posts For Phoenixlin.8624:

Jumping Feedback Thread

in Living World

Posted by: Phoenixlin.8624

Phoenixlin.8624

I did the jumping puzzle with aspects and without aspect. 2nd one took my 2 hours and gave me an heart attack at the last pipe jumpings.

(edited by Moderator)

My opinion about Diving googles

in Living World

Posted by: Phoenixlin.8624

Phoenixlin.8624

If you wanna cry, try aetherblade diving spot.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Thanks to megaservers, I can’t talk anyone. Thank you Anet to put me into german/spanish/french megash..ervers.

Traidingpost Flipping should brought in line

in Black Lion Trading Co

Posted by: Phoenixlin.8624

Phoenixlin.8624

TL;DR summary for newcomers: OP does not like players that don’t play like him. So, ANet should force those players to play like OP.

Geez, just play your own game. Is it so hard?

Liadri mini in gemstore please.

in Black Lion Trading Co

Posted by: Phoenixlin.8624

Phoenixlin.8624

Deserve it. This game gives enough free stuff to carebears.

Megaservers and RP

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Because they did not think about whole megaserver idea more than 1 week. I believe that internal conversation was like that “-Oh people are whining about empty maps. What should we do? +Why don’t we merge all servers and name it megaserver? -The best idea ever!”

Megaservers and RP

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

They, ANet, stated that their current system cannot provide such server menus like you want.

Megaservers and RP

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Tbh, most MMOs have megaservers these days

There is no such a thing. Even a blind, deaf and mentally disabled monkey can see that megaservers are the worst development in MMO industry (As long as your understanding about good is not equal to more players).

I honestly don’t care how it’s implemented

That’s why we don’t get good things. You have to CARE how they implement their stuff. But, well, Anet is Anet. There is a 43 pages of complaints about Megaservers without a single, Anet post (Nope “We have a team and they are doing something” kind of posts are not the posts that I am looking for).

(edited by Phoenixlin.8624)

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Can you please let other players to be a white knight too? You are getting all experience in this topic and other can’t level up.

This topic or community is not toxic. Telling a company’s mistake with 43 pages of legit complaints is not toxic. The only toxic thing in this topic is megaservers.

Golds from dungeon is killing the economy

in Fractals, Dungeons & Raids

Posted by: Phoenixlin.8624

Phoenixlin.8624

Once again “I don’t like how people earn loot/money, because I can’t be like them” topic.

Why don’t you just try to play as you like and leave others alone? Is it too hard?

What is your point? Should I be amazed by the amount of tokens and golds you have? I have %1 of your tokens and half of your gold amount since I don’t like this game’s dungeons and I can be bored pretty easy with repetitive farms. I have enough gold for me to play and if I need more gold, I have easier ways to farm it. However, it does not change the fact that this thread is another “I don’t like x, so nerf it ANet.”

Same kind of people asked for champ train nerfs. Same kind of people are still asking “Nerf wvw so we can get our world completion”. Same kind of people also are still asking “Nerf Tequatl and Wurm cause I can’t do them”. But, if you tell them adapt yourself, their only answer will be “I PLAY HOW I WANT. YOU CANT TELL ME HOW I SHOULD PLAY! kitten YOU ELITISTS!”

Golds from dungeon is killing the economy

in Fractals, Dungeons & Raids

Posted by: Phoenixlin.8624

Phoenixlin.8624

Once again “I don’t like how people earn loot/money, because I can’t be like them” topic.

Why don’t you just try to play as you like and leave others alone? Is it too hard?

Alt F4 to prevent stomping

in WvW

Posted by: Phoenixlin.8624

Phoenixlin.8624

But I guess OP’s real problem is not being able to get stomp (kill) points for the server.

Game Updates: World Boss Synchronization

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

I still hate the world boss schedule. It supports nothing but a massive mob of people primarily spamming 1 and getting rewarded for it. Even if there is an event that must be done before a boss starts, most people just stand around and wait for others to do it for them. So laziness is rewarded too. Great.

Its understandable why they introduced a timer schedule on World Bosses – because there just weren’t that many people to do them all right? But now we have a megaserver system and there are just TOO MANY people running about.

Why not return to them all being Dynamic Events? It would spread people out across the maps to do various bosses as they see fit. Want to do Karka? Go to Southsun and start pushing pre-events. Want to do Modnir? Go to Hirathi and start pushing pre-events. There would be enough people on the maps to push – especially if there were no longer a MegaZerg train to follow.

This would also solve the issue of people not being able to do certain bosses anymore because of their own life schedules. Would also make it easier to get guilds/friends/servers on the same maps together.

I still think in the case of Teq and Triple Wurm a schedule is good because those two require as many people as possible and some organization for success. I think groups randomly trying to organize those two fights whenever would be a nightmare. And thats also why there’s the guild spawning option. I do like your suggestions for the lesser bosses and Karka Queen though.

Tequatl and Wurm had their schedules before turning every boss a job: Odd hours for Tequatl and even hours for wurm, if I recall correctly.
At least they made these boss spawns frequently after 2 months.

7 hour boss rotation

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Why can’t we just get our good, old nice system back where we could happily kill every single boss in at most 2 hours?

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Old system was not perfect but a decent system.

Megaservers are the worst idea ever which could fix only “low populated low level map” problem. It has not fixed anything else and it broke lots of stuff that were working with old system.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

My issue with the megaserver is that I seem to be shunted into instances with German folks all the time. I’m not sure why this happens since I’m not german, I don’t play in any of the german servers (I’m based on piken square), and I’m not in a guild that has presence in any of the language specific servers.

This wouldn’t be as huge issue if it wasn’t for the fact that I can’t even converse with the folks on mapchat because my language has been set to english and theirs defaults to german. It doesn’t even matter if I write in german because they still don’t see it because of the language settings. If I changed my language to german then the folks who have english settings don’t see my chat – and I speak english a lot better than german even if neither are my native languages.

So I’d like to have a control that allows the megaserver selection to ignore folks from german and french servers, and places me with folks whom I can actually chat with.

It could be that only germans are interested in jumping puzzles where I spent most of my time nowadays but this still seems odd.

Because SKYNET can only identify your “best match” friends. Even ANet cannot possible fail in this part of their megaservers. As long as they have enough data about players social circle, any machine learning algorithm can do the magic trick with a high accuracy. Such algorithms can be a one week homework of any machine learning class. That’s why I say even ANet cannot fail in this part.

However, the second part of megaservers CAN NOT be fixed or tweaked as long as we have 150 player cap in each map. When you enter a map, you are not the only one who has a social circle. Also, there is no guarantee that your social circle is in a map which has not reached its limits. If system cannot find a place near to your social circle, it throws you a random map. Unfortunately, these random maps are always full of Germans and Frenches (it is not racism, it is cannot communicationizm). Whatever it means, current system wants you to live in a crowded game illusion. Do you wanna play with players that can talk English? Megaserver does not care. It only cares and sures that all players are put into a clustercat.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Please stahp being a white knight for once and admit ANet’s mistake. All they do is closing their eyes and ears to problems, and releasing facebook posts about “Megaservers are the best” while we have 43 pages of complaints.

And don’t tell me “they have said they have a team working on megaservers”. Obviously it is not enough. 2 months, 0 improvement and 0 exact solutions to any given problems.

(edited by Phoenixlin.8624)

WvW Tournament Rewards Distribution Delay

in WvW

Posted by: Phoenixlin.8624

Phoenixlin.8624

Nothing anet did deserves this thread. .

- Megaservers: There was a 43 pages of thread about it with 0 positive feedback from ANet.
- Killing server identity with hammer
- World boss zergination or synchronization.
- Not fixing/punishing exploits/hacks in WvW (However, if you threat their economy, they will sent you hell in 5 seconds).
- Not fixing obvious reward problem from Season 1 until Season 2 + 9 weeks and counting.

For me, the only good thing they did in near past is nerfing Dredge fractal to oblivion.

WvW Tournament Rewards Distribution Delay

in WvW

Posted by: Phoenixlin.8624

Phoenixlin.8624

A game breaking bug would get more attention internally and would potentially be fixed faster. Unfortunately we’d feel it a whole lot more than a vendor who’s wares are “temporarily disabled”.

I’m not saying its a good bug, but it could be worse. One thing is certain though, the quantity of whining and blatant speculation in this thread is unwarranted. In fact, if I may be so bold, I’ll even say I’m glad I don’t work in the gaming industry.. where a bug can get you mountains of hate mail (and possibly even death threats)

Your every word is wrong.

We have exploits and exploiters (which I won’t explain them in here since ANet chooses silencing people that talk about hacks instead of fixing them) since day -3 which the most game breaking issue in this game. In Season 2, many servers wanted a fix or at least a punishment; however, all they did was locking and deleting the topics. Those hacks and exploits are still(nope I don’t use them) there and I don’t predict any fix them soon.

But I am good at predicting white knight arguments. Probably there will be “2 years is not enough for a fix. IT IS SOFTWARE, YOU CAN’T UNDERSTAND!” post is coming.

(edited by Phoenixlin.8624)

WvW Tournament Rewards Distribution Delay

in WvW

Posted by: Phoenixlin.8624

Phoenixlin.8624

I see a lot of entitled children crying for a weapon skin in here.

I wasn’t aware WvW was about petty rewards.

Then you need to repeat your understand what you are reading course 101. You have no idea what you are reading.

(edited by Phoenixlin.8624)

Boss in WvW

in WvW

Posted by: Phoenixlin.8624

Phoenixlin.8624

Do your pve outside of mists.

Stop sell taxi for gold pavilion

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Once again we are in a “I don’t like what people are doing. NERF IT ANET!” thread

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Not every change is going to make everyone happy, so the object is to make the majority happy. I have a feeling that the majority of the players like the Mega servers…

Yes, it has positives as well as negatives.

It has only one positive (empty maps filled with random intelligent life forms) and thousands of negatives.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Yeah, and then we will have just as many people going back to the good old: “EVERY ZONE IS DEAD!!! PLZ FIX!!!” mantra, and nothing will have changed.

Not if ANet do something meaningful instead of meganonsense which had been suggested thousands of times = the underflow system. Also, your only argument is “empty maps before megaservers” whatever we say. You should find yourself a better argument. Even Optimus Prime with a fire sword on a T-Rex is a better argument than yours for me.

But of course we all know that ANet won’t admit its fault as always. So, daydreaming costs 0 gems, I can dream a Guild Wars 2 without megaservers, can’t I?

(edited by Phoenixlin.8624)

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

If they say “We understood that megaservers are the worst idea ever thought. It fixed nothing and broke lots of thing. We are returning to the old system”, it will satisfy me.

WvW Tournament Rewards Distribution Delay

in WvW

Posted by: Phoenixlin.8624

Phoenixlin.8624

Come on, it’s only been one day since they found the bug, just give them the time to fix it and to give the right rewards to the right people, it should not be that long from now…

They had 9 weeks to make everything alright.

WvW Tournament Rewards Distribution Delay

in WvW

Posted by: Phoenixlin.8624

Phoenixlin.8624

To all the people who “know” how to fix it – you don’t have a clue!
Just sit tight and wait for professionals to take care of it, ok? STOP YOUR WHINING

We are not supposed to know how to fix it. ANet does not pay us to fix game’s problems.

WvW Tournament Rewards Distribution Delay

in WvW

Posted by: Phoenixlin.8624

Phoenixlin.8624

Easy guys, something just went wrong and I am sure that they are doing everything to fix this as fast as they can. Stop complain and be paitient…

As fast as they fixed the reward bug after Season 1.

Account Hacked

in Account & Technical Support

Posted by: Phoenixlin.8624

Phoenixlin.8624

Submit a ticket. They will give you the last saved version of your account (before hacking). ANet can’t do more about your account safety. Your email account had been hacked first, so that they hacked your GW2 account.

You are probably a victim of heartbleed. I suggest you to check your email addresses:

https://haveibeenpwned.com/

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Games are different, but idea is same. Both games suffer because of an automated system which kills every sense of community. Also, there are no games out there with a successful megaoverflow idea (in MMO world).

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

They could make megaservers a little more tolerable if they also implemented a district system.
However, they stated that their current architecture does not support such technology. So, we are trapped in a megaoverflow system which is not better than old system.

Thats odd , because you can select the “district” a party member is in by using join party member

If you can find a guy who is in the megaserver you want to enter.

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Clearly you have much expertise at these sort of problems and have all the solutions and programming know-how to automagically fix the current state of the game in less than 2 months!

You are thinking about only yourself and not about the whole picture. In my opinion an mmo needs a constant supply of new players and most new players aren’t going to want to play an mmo with dynamic events by themselves. It’s not as fun as having a group of random people run in with you and tackle the event together. That is how it will be with new areas and content being released all the time so you can see why this was needed. Could it have been implemented better? Yes it could have, I don’t disagree there.

Just because you don’t see immediate change it doesn’t mean they’re not working on it and there has been communication, just not enough. The problem isn’t “zerging” either, the problem is that the game hasn’t been optimized for a megaserver atmosphere. There should be over 100 players trying to take down world bosses! Bosses and events just need to be changed to accommodate this but that takes time to do and patience on our part.

I wrote a wall of text about idea behind megaservers for you a month ago:

https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-MegaServer/3966741/quote

And my opinion about megaservers is they should not have been implemented at first place. ANet is still wasting its sources for a “never-gonna-be perfect” system. They could make megaservers a little more tolerable if they also implemented a district system. However, they stated that their current architecture does not support such technology. So, we are trapped in a megaoverflow system which is not better than old system.

(edited by Phoenixlin.8624)

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

We are almost in 2nd month of megaservers and you still say “but they said they are working on the megaserver issues. Why don’t you be patient”. I can’t see any improvements. I don’t have any trust about improvements.

Just because you, and your kind of players, wanted lower level maps to be crowded, we are all suffering an endless zerging, 0 communication, 0 care, 0 community, 0 coordination game. Thanks.

WvW Tournament Rewards Distribution Delay

in WvW

Posted by: Phoenixlin.8624

Phoenixlin.8624

Some people still come and can say “lol at qq. look at those children, they are crying for their pixel weapons”. Those people have NO idea about concerns in this topic.

Letting only a small number of people for WvW improvement is not an excuse.
Focusing on Chinese release is not an excuse.

They had 9 weeks + 1 week to make everything right. Instead, they added 0 improvement for WvW in 3rd June’s patch. NONE. ZERO. There is not any single positive improvement for WvW (all in all it is just 3 bullets). However, they are keep adding stuff to gem store (and skill facts to skills lel).

I got my chest but seeing people that haven’t rewarded for even Season 1 is frightening. Obviously, it makes me think that if one day I encounter such a bug, ANet won’t fix it. Why? Because they will still have a small WvW team or they will focusing on GW2 release in Antarctica (penguins love games).

And reward bug is just a small subset of WvW. Some servers had (maybe still have) lots of exploiters through 9 weeks of tournaments. Those exploits have been in game since day -3. The only action they take so far is closing and deleting threads about it. No punishment (it is a fact since same servers had players to use exploits) or fixes for the actual problem. They just silenced people that want to see a fix.

(edited by Phoenixlin.8624)

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

They just made Tequatl a little bit harder, and tears of whines flooded these forums. We had our servers and communities for exactly killing Tequatls. But solo players, small servers and some small guilds did not like it because they don’t wanna be in such big coordinated events (I did not say they could not do it because with the help of guest system, small servers could come together, coordinate and do any events without any problem).

They made Crown Pavillion a little bit harder due to scaling, and same happened. Now, we do not have our servers and our communities hardly create an organized map (actually it is much easy now since Pavillion population is decreasing among random players). But organizing in megaservers is much painful than organizing in the old system.

With random intelligent life forms, whatever they do, IT WON’T FIX ANY PROBLEMS! Coordinated events are for server (guilds) or cross-server wide communities (Tequatl/Wurm) killing guilds. They were never for solo mentality players*. Megaservers offer nothing for such communities nor they will ever offer anything as long as Anet decides to let such communities to open their own maps without any limitations for free. In old system we could create our maps without much difficulty. At the worst case scenario, we could just guest to a low populated server. Now, we have nothing. Wherever you go, there will be unpredictable amount of random players that may or may not wanna participate. All we can do is minimizing RNG amount. Also, there is no guarantee that those randoms will participate as they SHOULD BE (for instance joining in TS). Finally, even if they are the perfect random players, still there is no guarantee that they can read what you are writing. Because last time I checked, French/German/Spanish client users cannot communicate with English client users.

*Solo mentality players = “I do what I want. I don’t care whether we can succeed with a group event. All I care is my personal actions and personal satisfactions”.

(edited by Phoenixlin.8624)

Why Did We Need Megaservers?

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

As if they are listening any feedbacks. Their only response for the 41 pages of feedbacks is “We have a team for megaservers.”

Why Did We Need Megaservers?

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

The problem is we weren’t playing alone before megaservers. We were playing with the players from our servers, communities, guilds. Now, we are playing alone, since %95 of the players you see at any moment are random, intelligent (not %100 sure for this) mobs.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Oh geez megaserver lovers’ only argument is “megaservers are good because of crowded maps”, and you ask lowering player cap. What a coincident! You could get your crowded maps or not so much crowded maps without any problem. But someone out there wanted to fix something had not broken at first place.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Because they should not have implemented megaservers like they did at first place.

They should have listened our feedbacks just after their first megaserver roll-outs. They should have moved step by step. Instead what they did is: “We implemented megaservers. We do not care your feedbacks. So all maps are megaservers now[in one week]. Deal with it. If we want, we may improve some stuff soon[never].”
They should have not even implemented megaservers anyways. They destroyed every server and every server (and even cross-server) communities just because they want new players to see crowded maps. Why? Because more is good. Bite me.

WvW international Tournament

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Different time zones.

Nice job Anet!!!!

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

I want my 2 minutes back.

Activity cheating for Achievments

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

If you don’t like it, leave the game and join another one.
You may just lose your 10 seconds but nothing more. Stop asking ANet to nerf everything you don’t like.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

They said their current system does not support districts. So they came up with the worst idea without even a single thought or test(1 week cant be called testing) to make new and solo players happy. But who cares? We have megas…, they got China.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

You wrote 6 reasons why megaservers are bad and you wrote only 1 reason for other case, which is only good for new players and solo players (and alt character lovers).

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

You QQ so much .I can see bad things like its harder to organisate w vs w and teq and the wurm but srs ? A gf just started to play this game and we are actually seeing people arround so we got a great time cause the world isnt empty anymore ..ofc it need some improvements but for god sake stop qq about good idea which is still worked on ..they got 10 members workung on megaservers so give constructive feedback , the idea is nice But , you should do deead or dat because off <<<<x

XAXAXXXAX

That’s the problem. You are new and only new players like it because they dont belong any server or cross-server wide community.

So instead of being in overflow away from your guild with other players, you’d rather be in overflow away from your guild by yourself?

#BlameMegaserver

So instead of being in overflow away from your guild for maximum 30 minutes in a day, you’d rather be in overflow away from your guild forever.

#BlameMegaserverWhiteKnights

What TWO Things Would You Like to See?

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Removal of megaservers and returning to old system (with a better idea to make “more players please” whiners happy).

Removal of dredge fractal.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

I have a feeling that the majority of the players like the Mega servers…

Your feelings are wrong.

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

Worst idea ever.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

I do not want my post to be lost in oblivion due to moderator activities (at least he didn’t delete the topic/post). So I will just copy/paste my post about why tweaks or modifications can’t fix our problems (with some editing):

Original link:
https://forum-en.gw2archive.eu/forum/game/gw2/Megaservers-are-actually-kind-of-awesome/page/2#post3966589

“People without some technical background can dream about “some tweaks” and “modifications” which will make everything as should be. But it is almost impossible.

First, you need to understand how megaservers are being created now. There is some kind of machine learning algorithm (google it or wikipedia it) behind scene which tries to find your “whom player x likely to play” list. Believe me or not but this kind of problem can be a weekly homework in any university’s machine learning class. Because the problem is not the algorithm (it is the easiest part) but the data about players (which is also easy for ANet since they are monitoring us for collecting data). So, in terms of “finding your best mates” algorithm, ANet can’t fail (I hope).

The hard and almost impossible part (as well as where ANet can’t handle) is putting you with your party/guild/server/friends to same map. Just think about it only yourself. You are the first person that enter, for instance, Sparkfly. Then your friend enters as the second person. Then his/her friend enters as the third person. And so on.

I know this is not the exact system. Actually, in current system, until a map reaches its soft cap, everyone can teleport into that map (oh wait, before megaservers it was also the case). There is no priority for your party/guild/server/friends which is exactly opposite what ANet said. After soft cap, everyone can taxi their party/guild/friend into the map. However, even if they could give priority your social circle, there are HUGE amount of other players with HUGE amount of social circles. If you think about it just for a second, you can understand that it is really a bad problem. Unfortunately, there is no such algorithm/idea/system that can fix this problem if ANet insists on using megaserver system.

In old system, you could meet with your social circle without a problem in your server’s map or you could create your own overflow or you could guest to a lower populated server. However, you HAD CHOICE to do it. Megaserver system took those choices from us and gave us nothing and will continue to give us nothing.

I have to admit that if Guild Wars 2 used megaservers at launch (almost 2 years ago), we could adapt ourselves. However, after 2 years, we made friendships. We construct communities from scratch. We formed guilds and alliances to kill big, bad bosses. You can’t understand if you haven’t try to get first kill of updated Tequatl and Three Headed Wurm. We wasted our hours to get that first kill. We tried hard as a community. We failed hard as a community. We learned hard as a community. We killed them hard as a community and our screams of joy trembled Teamspeak servers.

And now, we have nothing. I open GW2 nowadays, and I am just a random player among huge amount of unknown players. There is no familiar faces for me. I go to Tequatl or Wurm and all I see is random faces again. Even if I try to join my communities’ map, it is also full with more than > 50 random players.

New players may like crowded maps. Altoholics may like crowded maps. But megaservers offer nothing to rest of player base."

(edited by Phoenixlin.8624)

Megaservers are actually kind of awesome?

in Guild Wars 2 Discussion

Posted by: Phoenixlin.8624

Phoenixlin.8624

People without some technical background can dream about “some tweaks” and “modifications” which will make everything as should be. But it is almost impossible.

First, you need to understand how megaservers are being created now. There is some kind of machine learning algorithm (google it or wikipedia it) behind scene which tries to find your “whom player x likely to play”. Believe me or not but this kind of problem can be a weekly homework in any university’s machine learning class. Because the problem is not the algorithm (it is the easiest part) but the data about players (which is also easy for ANet since they are monitoring us for collecting data).

The hard and almost impossible part is putting you with your party/guild/server/friends to same map. Just think about it only yourself. You are the first person that enter, for instance, Sparkfly. Then your friend enters as the second person. Then his/her friend enters as the third person. And so on.

I know this is the exact system. Actually, until a map reaches its soft cap, everyone can teleport into that map. There is no priority for your party/guild/server/friends which is exactly opposite what ANet said. However, even if they could give priority your social circle, there are HUGE amount of other players with HUGE amount of social circles. If you think about it just for a second, you can understand that it is really a bad problem. Unfortunately, there is no such algorithm/idea/system that can fix this problem if ANet insists on using megaserver system.

In old system, you could meet with your social circle without a problem in your server’s map or you could create your own overflow or you could guest to a lower populated server. However, you HAD CHOICE to do it. Megaserver system took those choices from us and gave us nothing and will continue to give us nothing.

I have to admit that if Guild Wars 2 used megaservers at launch (almost 2 years ago), we could adapt ourselves. However, after 2 years, we made friendships. We construct communities from scratch. We formed guilds and alliances to kill big, bad bosses. Whenever we killed a hard boss, our screams of joy trembled Teamspeak servers.

And now, we have nothing. I open GW2 nowadays, and I am just a random player among huge amount of unknown players. There is no familiar faces for me. I go to Tequatl or Wurm and all I see is random faces again. Even if I try to join my communities’ map, it is also full with more than > 50 random players.

New players may like crowded maps. Altoholics may like crowded maps. But megaservers offer nothing to rest of player base.