@Kill
You only had had one accurate point. Necromancer’s only viable build is condition, I’ll give you that.
I think I did mention somewhere necromancer has epidimic, and THE AMOUNT OF CONTROL NECROMANCER HAS OVER CONDITIONS. Do you know what it means? (L2p issue and a HUGE one.)
Death shroud doesn’t need to be looked at… it is working as intended: It’s an amazing survivability spell.
Otherwise, I feel its pointless to argue with you because you just seem unable to see the big picture. Thank you for ignoring half of my post.
(edited by Poplolita.2638)
Perhaps your expectations are too high.
Conditions: not underwhelming. Perhaps you’re doing it wrong.
Tanky/damage: no problem here either, 2nd or 3rd tankiest class in the game.
Vampiric: Could be better but definitely not underwhelming.Post video or all what you are saying is simply pathetic. Perhaps you are doing something wrong with other classes when you say necro is in the top tank class.
Conditions: I can put more and quicker conditions with a ranger/warrior than a necro.
Tanky: any other class can beat this crap. Engi/warrior/guardian/D.D ele/ranger.
Vampiric: LOL, not going to even comment on that.The class is simply bad, it needs a revamp. I tried all the other classes and it is far much better in terms of balance than the necro (i do enjoy the necro/mesmer the most though).
Oh and p.s – Engi also have the right to complain, they are on the same boat as us. But at least they got a good bunker build.
1. First of all, he said the 2nd- 3rd tankier class in the game which, indeed, is the truth. Guardian-Ele-Necro. He didn’t say it was the top.
2. With epidimic, and the amount of control necro has over conditions, they are hands down the best condition class in the game. The fact you even included condition warrior in your comparison does say a lot about your pvp experience…
3. Condition necromancer are one of the best 1v1 profession in the game if properly used; keep in mind I’m talking about skill capped condition necromancer.
4. It’s true.
5. Necromancer doesn’t need a revamp, they are balanced. Not op, not up, just that… balanced. Pet, drain/vampiric and burst builds, in the other hand, need to be fixed.
No, yes, yes and yes! Triple yes ftw win! 2v2, 3v3 and 4v4! Forgot about 1v1, it will remove way to many viable builds and professions. In other words, only 3 professions will be viable for 1v1, so it’s a big NO for me.
Balancing the game 5vs5 is a joke imo there are too many possible combinations with 8 classes and they all need to be balanced to call a game “5vs5 balanced”.
You need to balance the game based on 1vs1 principle ( or get near as possible to that goal) and when you do that game is balanced in every possible scenario ( 5vs5,2vs2,3vs3 etc) and in every possible game mode.
Balancing this game on 1vs1 principle is even more important here than in other MMOs because there is no holy trinity implemented and you need to rely more on yourself than on other people ( most fights there is no one to heal you, soak up damage for you or remove debuffs for you).That’s just laughably wrong. 1v1 fights are completely different from team fights. In 1v1 a support build would be completely useless, while in a 5v5 it could be really strong.
Or take an example of something that is strong 1v1, but not worth the slot in 5v5: Moa. This skill is a ridiculously strong ability 1v1, but you would never take it if you were planning on a team fight. Why? Because the other elite (which is not nearly as strong 1v1) is so much better for a team fight.
Or take a more aoe-focused class. If they were to be balanced 1v1 they would either need to have their aoe be as strong as other classes’ single target (if they are squishy), or they would need to be significantly more durable than other dps builds. Either way they become extremely powerful in group fights since they can take on their natural counter (st burst builds) due to the 1v1 balance aspect.1v1 balance is completely different from 2v2, 3v3, 5v5 or 20v20. The skills that make a difference at those team sizes can easily be worthless in 1v1 or have to be massively buffed to make a class viable for 1v1 and thus screwing up the team fights.
For a game that primarily revolves around team fights (5v5, 8v8), that is where the balance must lie, not in 1v1.
There are AoE focused classes? All classes have ( or should have ) AoE options and specs and single target options and specs there are no AoE focused classes afaik.
What support builds are you talking about? Game is dominated by bunkers and bursters.Give me one build that is commonly used atm and is support only ( meaning he cant burst and cant survive for a longer period of time when focused like bunkers can but provides excellent support for his team mates).
Your example of Moa vs other mesmer elite is a joke, “Moa is strong but the other one is stronger” its like asking a person would you rather be shot in the head or hanged.Moa is far from unusable in team fights as far as i know.Can someone in your team dispel MoA for you as to make MoA unusable in group fight?You MoA an enemy then your team bursts him down id say that is pretty strong.
There are far more variables to balance in a 5vs5 with 8 classes available to call the game 5vs5 balanced, then there are in1vs1 balanced game, and people who say 5vs5 balance or balance around game mode is the way to go make me laugh .I’m not going to write an essay on game balance to explain how you are wrong. Suffice it to say that if ANet balanced for 1v1 tPvP balance would be far, far worse than it is now.
So you are here just to read what everyone says, then offer NO helpful advice because “you are not going to take the time to explain how someone is wrong”
Instead of trying to focus on why everyone is wrong and you are right(probably not the case anyways because everyone is wrong at some point) why don’t you try being helpful.
Sometime, I feel you should just stop posting…
0/10 for helpfulness.
Good thing I am not here to listen to people who tell me to stop posting. Otherwise I would listen to you, and just let the game stay imbalanced.
{Otherwise I would listen to you, and just let the game stay imbalanced}
This kind of assumption proves me two things. One, you didn’t read my posts. Two, for someone calling other people trolls, or 0/10… I think it’s time for you to look yourself into the mirror. Seriously…
Cookie cutter like mesmers and thieves burst because they can get away with it and the rest bunker up to survive?
Those build are mandatory because of what? 1v1.
Well here is why i think 1vs 1 balance is imperative.I may be wrong, but this is why i think.
Lets first make things very simple and assume there are only 2 classes in the game : mesmers and warriors.Now, to balance mesmer and warrior all you have to do is make sure that 1 class has no unfair advantage over the other, and that outcome of the fight is decided by skill and/or luck only.To do that you cannot, for example, give mesmer unremovable elite like MOA.Why? because it incapacitates warrior for 10 seconds which more than enough for burst mesmer to burn him down with warrior having no chance to defend himself.So, all you have to do is balance mesmers vs warriors skills, traits sigils etc.
Now lets move on to 5vs5 balance (very similar to what we have now imo).
You give mesmer MOA elite because, after all game is, or should be, 5vs5 balanced and there are other people to “save” you even if you get MOAd.What happens?
Example scenario: 5 mesmers vs 5 warriors, mesmers pop 3 clones each no warrior can find real target and they get MOAd and killed 1 by 1 like chickens.
So you, once again, need to find the way to balance that encounter, presumably by removing MOA elite and toning down that clone spam ( exactly what you need to do in 1vs1 balance).But it dont stop there you also need to test and balance every possible 5vs 5 scenario to be able to call the game 5vs5 balanced,for example:1 warrior 4 mesmers vs 5 mesmers, 2 warriors 3 mesmers vs 5 mesmers, 2 warriors 3 mesmers vs 2 warriors 3 mesmers etc list is endless.
This is why i view 5vs5 balance as an impossible thing to do even if there were only 2 classes in the game and there are 8 atm to work with.
Again, maybe i am wrong but this is my opinion.
You are asking to reduce the amount of viable builds in a team based game with your analogy. You are asking people to play with cookie cutter build depending on what situation they are and this is not healthy for the game.
Balancing the game 5vs5 is a joke imo there are too many possible combinations with 8 classes and they all need to be balanced to call a game “5vs5 balanced”.
You need to balance the game based on 1vs1 principle ( or get near as possible to that goal) and when you do that game is balanced in every possible scenario ( 5vs5,2vs2,3vs3 etc) and in every possible game mode.
Balancing this game on 1vs1 principle is even more important here than in other MMOs because there is no holy trinity implemented and you need to rely more on yourself than on other people ( most fights there is no one to heal you, soak up damage for you or remove debuffs for you).That’s just laughably wrong. 1v1 fights are completely different from team fights. In 1v1 a support build would be completely useless, while in a 5v5 it could be really strong.
Or take an example of something that is strong 1v1, but not worth the slot in 5v5: Moa. This skill is a ridiculously strong ability 1v1, but you would never take it if you were planning on a team fight. Why? Because the other elite (which is not nearly as strong 1v1) is so much better for a team fight.
Or take a more aoe-focused class. If they were to be balanced 1v1 they would either need to have their aoe be as strong as other classes’ single target (if they are squishy), or they would need to be significantly more durable than other dps builds. Either way they become extremely powerful in group fights since they can take on their natural counter (st burst builds) due to the 1v1 balance aspect.1v1 balance is completely different from 2v2, 3v3, 5v5 or 20v20. The skills that make a difference at those team sizes can easily be worthless in 1v1 or have to be massively buffed to make a class viable for 1v1 and thus screwing up the team fights.
For a game that primarily revolves around team fights (5v5, 8v8), that is where the balance must lie, not in 1v1.
There are AoE focused classes? All classes have ( or should have ) AoE options and specs and single target options and specs there are no AoE focused classes afaik.
What support builds are you talking about? Game is dominated by bunkers and bursters.Give me one build that is commonly used atm and is support only ( meaning he cant burst and cant survive for a longer period of time when focused like bunkers can but provides excellent support for his team mates).
Your example of Moa vs other mesmer elite is a joke, “Moa is strong but the other one is stronger” its like asking a person would you rather be shot in the head or hanged.Moa is far from unusable in team fights as far as i know.Can someone in your team dispel MoA for you as to make MoA unusable in group fight?You MoA an enemy then your team bursts him down id say that is pretty strong.
There are far more variables to balance in a 5vs5 with 8 classes available to call the game 5vs5 balanced, then there are in1vs1 balanced game, and people who say 5vs5 balance or balance around game mode is the way to go make me laugh .I’m not going to write an essay on game balance to explain how you are wrong. Suffice it to say that if ANet balanced for 1v1 tPvP balance would be far, far worse than it is now.
So you are here just to read what everyone says, then offer NO helpful advice because “you are not going to take the time to explain how someone is wrong”
Instead of trying to focus on why everyone is wrong and you are right(probably not the case anyways because everyone is wrong at some point) why don’t you try being helpful.
Sometime, I feel you should just stop posting…
I think you’ve gotten confused with the principle of balancing around 5v5.
How about you explain to me the principle of balancing around 5v5 then?
If you just try play tPvP (real one 5v5 team match) you gona figure it by yourself.
@Anet:
Please we need sPvP and tPvP forum, there is alot ppl who wanna discuss about tPvP without tPvP expirience.
ingame solution:
Lock tPvP for rank <15.
Like usual, another person who tries to marginalize my experience because they don’t want to hear anyone else’s opinions or listen to facts.
99% games won in tournies as necromancer, 88% games played as necromancer overall.
You didn’t explain anything, afraid of others ridiculing your amazing-ness?
/sarcasm.
State of the game with J.Sharp
It may answer question as to why they balance the way they do.
Also I would suggest you read each class’s design philosphy and why each class is the way it is.52minutes seem a bit long. Could you post a summary about this video please? :S
-- do i look like I have all the time of day to do work for you cause you dont want to watch a vid or let it play in the background ? --
Either you want to know or you dont
-_-
I can’t watch it due to limited bandwidth usage
@braxxus
I’m affraid it will be impossible to add the option to balance around 1v1 in a team based game such as Guild wars 2… relying on our team is what pvp in a MMo should be all about. Even more in a game with combo. Again, 1v1 removes way to much options and build viability. It becomes mostly a dps race and who can pop their defensive cooldowns first and let not forget line of sight. In other words… bunker with a lot of surviviability… and glass canon with good mobility. That’s exactly what we want to avoid!
(edited by Poplolita.2638)
@Khyras Condition necromancer is the support build you’re talking about.
1v1 has never been part of any competitive MMo pvp to this date, why? Because it reduces the amount of variety of build. Why would anyone play a support build in 1v1?
Why would anyone play a profession with a lot of control and substained damage but lackluster burst damage? People have the misconception that everything must be balanced around 1v1 in order to balance 5v5 which is completly untrue.
X profession/build weaknesses covered by Y and Y weaknesses covered by Z and so on is what pvp is all about. It creates a high variety of team composition and strategies in pvp. With that said, the more I think about it, the more I believe that the real problem is how the 3 current map/objectives work atm; you either protect a base (guardian), or ninja steal a base (Mesmer/thief), while the other players zerg a random base to make sure to create as much as possible 1v1 situation with the 3 top duelist in the game. It is sad, and things must change.
(edited by Poplolita.2638)
I agree with the OP about the point he made about burst. Untelegraphed, near-instant burst without build-up isn’t fun for anyone.
But asking an MMO to have the depth and counter-play opportunities of a fighting game is a tall order. Only few MMOs have managed to create such moments and it’s even harder to pull off considering the 15-25 ability limitation most professions have.
I know people here hate WoW but in some regards it really did come close to having such combat depth.
As an example, Duel between Warriors and Frost-Mages were and excellent example of counter-play. Mages needed to constantly chose between using their Frotnovas as a root/snare or as a setup for Shatter combos while Warriors were always trying to keep up the pressure using their mobility tools and CC breakers.
Dueling in WoW was incredibly fun and had a lot of depth to it as you wre constantly trying to bait cooldowns and counter people’s moves.
But it took years of iteration to get there.
WoW has the worst 1vs1 balance in history.
The moment you saw the first spell of your opponent, o some time even the first moment you saw its armor, you already knew if he would be a counter to you or not.
Most probably WoW fights had more depth in duels, but in arenas/BGs all this depth totally vanishes, and it only a focus and chain spikes fest .
GW2, if we could remove the polar opposite ( bunker and burst) is already pretty well balanced around 1vs1 for most classes .
As a thief/necro ( my mains) /mesmer ( my alt) i know i can, with the proper build, destroy any other class 1vs1.
Hell, with the necro i have a CHANCE ( according to who plays better) to win any 1vs1 even with the standard 30-30-10 AoE bomb build.
It’s all up to who plays better.
This game is totally skill based: well designed classes (mesmer-ele-guardian-engeneer and, to a certain extent and before the nerfs-thief or , partially, the necro) can all afford 1vsX fights and come over the top if they absolutely outplay their opponents.
This is not valid for WoW, where certain classes totally countered other ones, and where 1vsX was a privilege granted only to certain classes.
And since this game is also pretty balanced for 1vs1 and overall small fight scales, bunkering and bursting are even more constraining the game from unleashing its true potential.
The thing is 1v1 mostly brings a lack of synergy between classes. What a liked in other mmo is that X class weaknesses is usually covered by Y class which usually creates interesting team compositions. For example, in cataclysm Wow, frost mages had amazing control, and burst, but lacked substained damage, surviviability and a dispel protection, aff lock covered mage’s weakness with his dispel protection, unstable affliction, and top notch spread damage while having no burst at all.
However, in guild wars 2, a guardian doesn’t need anyone to be good at what he’s doing: it does its job so amazingly well… it’s not even funny. The mesmer is the ninja capture points par excellence, it doesn’t need a support whatsoever to be good at what he’s doing with the amount of control, burst, mobility, spread damage and self heal he has.
There is a reason why the only two balanced professions are necro and ranger; with the right team composition and strat, they perform really well. But at the end, we pretty much agree with eachother, some professions need some work here and there to bring Pvp in another level.
(edited by Poplolita.2638)
I agree with the OP about the point he made about burst. Untelegraphed, near-instant burst without build-up isn’t fun for anyone.
But asking an MMO to have the depth and counter-play opportunities of a fighting game is a tall order. Only few MMOs have managed to create such moments and it’s even harder to pull off considering the 15-25 ability limitation most professions have.
I know people here hate WoW but in some regards it really did come close to having such combat depth.
As an example, Duel between Warriors and Frost-Mages were and excellent example of counter-play. Mages needed to constantly chose between using their Frotnovas as a root/snare or as a setup for Shatter combos while Warriors were always trying to keep up the pressure using their mobility tools and CC breakers.
Dueling in WoW was incredibly fun and had a lot of depth to it as you wre constantly trying to bait cooldowns and counter people’s moves.
But it took years of iteration to get there.
Wow pvp is balanced around 3v3, not duels. Also, I don’t really know what you meant with warrior-frost mage being an excellent example of counter play? Frost mage completly hard counter warrior the moment the duel starts.. In fact, frost mage pretty much dominated in duels for a really long time which is why I think your comparision is irrelevant.
Please note that I didn’t post this because I hate the game. Here’s the proof: http://us.battle.net/wow/en/character/kiljaeden/Poplolita/simple
Blizzard learned this lesson with Cataclysm, where they reduced the healing power of healers, but giving other classes better self healing and better damage reduction in the form of the new and improved Resilience.
Wow pvp was a big failure and still is. You should’ve saw the arena forum last month… the WoW community was literaly making personal attack to Ghostcrawler, it wasn’t even funny. Someone even made an audio/video just to insult him because of how awful Wow pvp currently is.
I don’t think the capabilities of classes are actually relevant because it seems like everything is based around the general perception of the class.
Necro’s and ele’s were considered horribly UP 3 months yet people still played them and succeeded just as much as every other class…. Now ele’s are considered OP because of the whole D/D FOTM yet there were no major buffs to the proffesion. Don’t tell me it’s because “people learned to play the class” since many of us played them since betas.Sorry.
Here is my credentials.
88% games played overall as necromancer, 99% of tournies won with necromancer, 99% of tournies played as necromancer.
Yours?
Wow, not trying to flame, but showing something like this doesn’ t really prove anything, except how concerned you are about your own rank. Stop trying to turn this place into a den of elitism.
0/10 for that troll.
You make a post asking for someone’ s credentials in a GAME and call other people trolls? Nice try there.
You told me my credentials mean nothing… This is a necromancer post… 99% games played as necro in tournies and 88% games played as necromancer overall… How does that disqualify me… How many people have you met that have 600+ games played as necro + 153 tournies as necromancer…
You didn’t give any of your qualifications that will shut me down. If you got more than that as a necro then maybe I would listen to you.
It is impossible to base someone’s skill based on what you just posted. It only shows how experienced you are in guild wars 2 pvp. With no ladder, and accurate ranking system, or elo rating system like in WoW, chess or starcraft, it gives you no right to bash someone else opinion.
(edited by Poplolita.2638)
thiefs are able to kill someone in downed state stealthed. Yet, necro can’t do it in death shroud form… why?
(edited by Poplolita.2638)
mount
It could be argued that pretty much any class can use line of sight to their advantage. I know I do on any class I play. And if you are expecting Phantasms to hold their own while the Mesmer plays Ring around the Rosy, then sorry, they won’t. A better Ring around the Rosy class would probably be Necromancer using Marks, targeted Wells, and maybe minions. Either way, the tangent is getting further and further away from the topic of the thread..
For someone accusing me for puting words on your mouth… I said Mesmer has a gab closer. Not the best… That’s it. Not sure where you’re going with that.
[Quote] Still don’t see what this has to do with a discussion about +25% move speed signets and/or perma swiftness. [Quote]
Keep tunnel vision, you’ll go far :/
[Quote] as well as implying that having a gap closer makes Mesmers unique and therefore should be slower… personally I can’t think of a class that lacks a gap closer, please inform me if I am incorrect here. [Quote]
When I said gap closer, I was more referring about how hard it is to avoid a mesmer i.e Pillard hump, line of sight, etc.
[Quote] And come on, saying that satire isn’t a joke is splitting hairs, both concepts highly related.[Quote]
Apple. Orange. You said it yourself: Both concepts are highly related. Related but not the same. Joke= Making people laugh. Satire: To moke of a group of people Key word: group(It’s more than that, but lets keep it simple.}
[perma swiftness and +25% move speed signets are hurting the diversity of builds]
I think arenanet should completly scrap this talent. I can’t think of any moment where I didn’t want to have this passive in wvw, pve, and worldpve to reach point A to B on my necromancer. I feel they should just buff our bases speed by X amount, remove the passive buff and make the active one more effective. People shouldn’t feel obligated to take just so they can have a speed on par with the majority of the professions. This is just bad design in my opinion.
Ah ok, so it was all just a misunderstanding?
I don’t know why, but you don’t seem convinced. Here, I’ll help you out.
[Quote] “Dead arenanet, I’m someone who QQ non stop. Yes, yes. That’s all I do. I think having the second best mobility, the best burst and control in the game both in pvp and pve is not enough for us, Mesmer. We think we should be as fast as every other professions in the game. Obviously, you are going to give us this passive buff, so I prepared my other QQ post: I want to be as tanky as guardian, necromancer, elemental, engi, and warriors. I mean why are we one of the squishest class in the game? I want more immunity, you see? "
Mesmers.
QQ post part 3: I want to be a god, do you think… but of course it’s possible.
And you don’t see me asking for a meaningless buff or nerfs for necromancers neither; feel free to check my history.
You said it yourself, mesmers are currently in a really good place, so why the speed buff? You have by far the best mobility in the game for one single reason: Z-axis teleport which is usable by your teamates. Hell, you even have a gap closer, blink, open closer and clones/phantasms. You’re only weakness is what? A lack of substained mobility. No,I don’t think mesmers need a speed buff.
“the behavior of your comment is crude and expectable.”
It was the point. [Quote]
Those are my 2 first posts. And then you came with this: [Quote] And Poplolita, you look like you are making this up as you go along. Your first post ITT was entirely useless, and if you didn’t sign it as “Mesmers”, no one would have known what your joke was even talking about. [Quote]
No seriously, the more I think about it, the more I think YOU"RE the one who missed completly my point. I retire my apology, so inb4, hurt feeling (umadbro) blah blah blah. We were both agreeing on the same thing: Not give 25% passive to mesmer, but somehow, you didn’t get the point of my satire ( A satire is not a joke btw) and throw that directly in my face and expected me to not react and have this so called “hurt feeling” I think you are delisional my friend. The fact that you can’t even realize it blows my mind! rly…
I’m curious to know what words that I put in your “mouth” you’re talking about?
You implied that I was demanding +25% move speed for Mesmers, when I specifically stated that it would be best to remove all perma-swiftness ability for all classes, in that very post you replied to. The “words you put in my mouth” were the exact opposite of what I was saying.
{Quote} Having a perception of hurt feelings {Quote}
May I ask you a question? Where did this come from? You guys are making me go off-topic with your 1 cent psychology for tool. I’m just going to ignore you at this point like with Jsvkki. In other word, im going to report this thread.
That came from the exact same, short post I was replying to (the “words in people’s mouths” post).
your post is full of hostility
unfriendly mannerI guess calling out the “perception of hurt feelings” was fairly accurate, seeing as how you are wasting your time threatening to report over frivolous complaints.
Anyways, stop, enough tangents. I don’t see any arguments against scrapping perma swiftness and +25% move speed abilities for classes. The point that I and others have already made is that these abilities reduce the number of viable builds, as since everyone “needs” move speed in WvW, everyone’s builds are converging to accommodate perma swiftness into their builds. There would be a larger build variety if move speed boosting abilities were restricted.
Did this seriously happen? I apologize for all this misunderstanding which is kind of ironic because… what you just said is exactly what I was trying to say via my satiret: it was about homogenization. I was trying to say that I’m completly against the fact that mesmers get a 25% passive running speed because I’m against homogenization of professions. So again, I’m sorry for all this.
Having a perception of hurt feelings doesn’t justify putting words in people’s mouths. I suggest you stop.
I won’t stop defending my point. Also, I’m curious to know what words that I put in your “mouth” you’re talking about? If you want to make a statement, it will be great to support it. Otherwise, it’s just this, an empty statement. You came to “useless post” (first post) to " puting words in people’s mouths" (Second post) with absolutly nothing to support it.
{Quote} Having a perception of hurt feelings {Quote}
May I ask you a question? Where did this come from? You guys are making me go off-topic with your 1 cent psychology for tool. I’m just going to ignore you at this point like with Jsvkki. In other word, im going to report this thread.
lol ive tried to be mature but listen, ur lack of reading skills is bad. and u should feel bad, and its 2 cents not 1 cent.
and it cant hurt to spell correctly
/rant
No, you didn’t try to be mature. English is my second language, feel free to tell me what part of his post I didn’t understand.
Having a perception of hurt feelings doesn’t justify putting words in people’s mouths. I suggest you stop.
I won’t stop defending my point. Also, I’m curious to know what words that I put in your “mouth” you’re talking about? If you want to make a statement, it will be great to support it. Otherwise, it’s just this, an empty statement. You came to “useless post” (first post) to " puting words in people’s mouths" (Second post) with absolutly nothing to support it.
{Quote} Having a perception of hurt feelings {Quote}
May I ask you a question? Where did this come from? You guys are making me go off-topic with your 1 cent psychology for tool. I’m just going to ignore you at this point like with Jsvkki. In other word, im going to report this thread.
(edited by Poplolita.2638)
@surbrus You shouldn’t comment my post if you don’t know what’s a satire in the first place. You didn’t understand the point of it? That’s fine. In the other hand, your post is full of hostility: if you want to convince others that mesmers absolutly need a 25% passive running speed, please do it in a less unfriendly manner. You just further prove how my first post is accurate which is ironic. Mesmers don’t need a 25% running speed buff.
@Jskkie
I’m not putting words in your mouth. Here, let me quote you: “mesmers are on the same catagory with ele and necro.” You are assuming mesmers are in a rly good place. If you want people to avoid making false assumption, you will have to be more constructive in your so called coherent post. If you want to call me a liar, go ahead. I’m not even going to bother with the rest of your post; remember, it is a lack of respect to call someone else name, and accusing them of posting non-constructive post with… what? I’ll let you guess it by yourself. Not everyone agree with you period.
(edited by Poplolita.2638)
@Jskkie And you don’t see me asking for a meaningless buff or nerfs for necromancers neither; feel free to check my history.
You said it yourself, mesmers are currently in a really good place, so why the speed buff? You have by far the best mobility in the game for one single reason: Z-axis teleport which is usable by your teamates. Hell, you even have a gap closer, blink, open closer and clones/phantasms. You’re only weakness is what? A lack of substained mobility. No,I don’t think mesmers need a speed buff.
“the behavior of your comment is crude and expectable.”
It was the point.
“Dead arenanet, I’m someone who QQ non stop. Yes, yes. That’s all I do. I think having the second best mobility, the best burst and control in the game both in pvp and pve is not enough for us, Mesmer. We think we should be as fast as every other professions in the game. Obviously, you are going to give us this passive buff, so I prepared my other QQ post: I want to be as tanky as guardian, necromancer, elemental, engi, and warriors. I mean why are we one of the squishest class in the game? I want more immunity, you see? "
Mesmers.
QQ post part 3: I want to be a god, do you think… but of course it’s possible.
(edited by Poplolita.2638)
Yes please! waste more $$$ so arenet could give us more content <3 I love you!
I completly agree with you.
People will ALWAYS have hate for any stealth class that can also burst. That is just the way of things in MMOs.
A lot of the whines and cries for nerfing us comes from the glass cannon Warriors and Elementalists. They got owned by a good thief, so all thieves are OP. They will never look at the encounter and analyze it and see what they could of done to survive it. Instead it is just easier for them to cry “NERF NERF NERF!!!! OMGERD OVERPOWERED!!!!”.
I myself am so tired of hearing nerf thief. Been hearing it since early beta and alpha. In early beta, thief was on par with the warrior and now we have very few builds that we can use that are successful in hot join pvp and even less for tournement play thanks to all of the crybabies.
I used to have a lot of trouble with Warriors and instead of whining to Devs to nerf them. I dueled and watched warriors and learned how to beat them. Now I am not scared of any warriors, unless I meet a skilled one. I just wish that those people that cry for nerfs to do what I did.
Be grateful that you are still viable in pvp.
Please, do tell. What class is not viable in PvP anymore?
Thief has the lowest amount of builds available to them out of all the professions.
Thief is still viable, we just don’t have much to pick from and that is my major complaint.
The sad thing is you’re a crybaby yourself. Thiefs are amazing in pvp, and will be for a very long time. What is the problem exactly? Are you seriously complaining about not having enough build choice? Really? I mean really?
People will ALWAYS have hate for any stealth class that can also burst. That is just the way of things in MMOs.
A lot of the whines and cries for nerfing us comes from the glass cannon Warriors and Elementalists. They got owned by a good thief, so all thieves are OP. They will never look at the encounter and analyze it and see what they could of done to survive it. Instead it is just easier for them to cry “NERF NERF NERF!!!! OMGERD OVERPOWERED!!!!”.
I myself am so tired of hearing nerf thief. Been hearing it since early beta and alpha. In early beta, thief was on par with the warrior and now we have very few builds that we can use that are successful in hot join pvp and even less for tournement play thanks to all of the crybabies.
I used to have a lot of trouble with Warriors and instead of whining to Devs to nerf them. I dueled and watched warriors and learned how to beat them. Now I am not scared of any warriors, unless I meet a skilled one. I just wish that those people that cry for nerfs to do what I did.
Be grateful that you are still viable in pvp.
I transfered in the wrong serveur for some reason, I probably clicked the wrong server by accident or maybe a bug. Is it possible to undo my transfer? If not, can you please at least just transfer me back in the server where I was where I can actually speak the language I speak usualy which is french and keep the 7 days penatly or whatever??
Note: You absolutly need to add an " Are you sure you want to transfer in <serveur name, please type the name of the server> message to prevant those kind of problem…
Ty Caedmon