Answer to OP. No.
Actually today SoloQ is so flooded with necros and spirit rangers like no other day before. At least that’s my impression.
That’s why I got sick of it and decided I’m gonna go to this forum and rage a bit.
Weird, I see more warrior with ranger as a close second to be honest.
RNG boxes appeared
This won’t end
in eating Lopadotemachoselachogaleokranioleipsanodrimhypotrimmatosilphioparaomelitokatakechymenokichlepikossyphophattoperisteralektryonoptekephalliokigklopeleiolagoiosiraiobaphetraganopterygon
“What in the…”
Cyborg Tybalt won…
A little reminder. Please make sure your 3 words sentence is coherent with the above poster. Let’s try again:
Got killed by…
(edited by Poplolita.2638)
got killed by…
Somewhere in Orr…
I can rebuild…
and along came…
Pokemon? Rofl, this game is way to unbalanced to even be considered an esport. It is also way to boring to watch. This is coming from a rank 76 OU pokemon battle on showdown http://play.pokemonshowdown.com/
. Do you even know how many ability/pokemons got banned to get a glimpse of balance. There is also those matches weere you LITERALY lose, and I MEAN IT, literaly lose because of hax (luck/crit), even thought you outplayed your oppenent. Just no, pokemon will never be considered as an esport, ever.
to prove that
Let’s do a Guild Wars 2 story! 3 words each and please try and leave a few people between each of your posts…
An old necromancer…
I’ve tried 150 times now and still haven’t killed her.
It doesn’t help that I have some R/G colorblindness and gotta play at low Gamma to see the circles but even with that I seriously tip my hat to you guys.I did get her down to 10% once or twice, but yeah. Tricky boss.
I’m not gonna give up, though!
Ya, it sucks
Someone made a thread about colod blind and liadri. Here’s the link: https://forum-en.gw2archive.eu/forum/livingworld/jubilee/Color-blind-people-and-Liadri/first#post2607027
You know what I think? AN can keep untouched or even buffed Liadri, BUT, make her permanent.
There is kitten load of new players, players with job etc. They are people too. Some of them even has legendary crafted by themselfes.btw not every class can do it and some need expensive gear wich should be farmed in separated time.
Still convinced only a few classes can do this. I’ve blown through 300 tickets on my guard. Still no luck.
If I was able to do it on my necro, arguably the hardest class to do it (no block, no vigor, no invulnerability, no teleport, evasion on weapon like thief, mesmer, and ranger), after 40+ tries, you should be able to do it on your guardian.
I agree, instanced zones is a big turn off for anyone trying to immerse himself in this game. But the one thing that really shouldn’t be an instanced zones are city! For god sake, they should be part of their respective map, not an instanced zone.
This fight was so amazing! I want every boss to be as hard as liadri! Omg! I love it! After 26 tries, I finally killed liadri on my necromancer. I didn’t need any vigor/aegis/invunerability to be able to do it. Every necromancers in this thread who was able to complete the achievment should be proud of him
7/10, I like the new armour set, and the dye selection is fun, but it would get on my nerves if it was my toon :P
This is my ranger in her mostly tier 3 outfit, with tier 1 gloves, named shoulders, and invader hat. Using Midnight Ice, Celestial, and Red dyes. Donning her favourite axe, Titans’ Vengance, with her Zenith sword and Molten longbow
7/10, I feel like you weapons are way to shiny for your look overall. Everything is in black, while there is a big yellow shinny thing on your hand, it feels akward. Otherwise, I really like your gear, it suits a ranger really well.
Here’s mine:
Seriously, conditions dot/debuff should mainly be used to set up kill by getting everyone low with dots and cc and have your partners kill them which should be the role of any power/burst build. That’s it. This is probably the only game where conditions are so strong, that any heavy condition build : necro, ranger, engineer, just spam buttons to not only get everyone low, but BURST them!
(edited by Poplolita.2638)
I keep getting teamed with the same players in soloQ, players that barely know how to play in a team. Rank 30+ Staff elem,dps guardian, mesmer with no portail -w/e his build was- 5 games in a row; not going to name them. I might as well play team arena. Please, fix your god kitten solo Q.
(edited by Poplolita.2638)
actually I was against, and still am, queuing outside the most. It breaks immersion, and it also split pvp community. Seriously, they should revert it back to what it was – actually going to the mist to queue for arena/tourny. Now, pvp guild are forced to post on the forum to find any decent pvpers.
WoW, Aion, Guild Wars 1, Rift, Diablo 3 (I know, it sucks but it still has better rpg elements than GW2), Neverwinter, Dungeons n’ Dragons, Lotro, LoL, heck, even Runes of Magic is better and it’s basically pay to win and they barely advertise their game anymore.
Why is someone that thinks WoW is better than GW2 a troll? WoW is obviously superior in every single way. Better dungeons, better armor (way more armor to choose from.), and it’s just infinitely more polished than GW2 will ever be. And I mean that in the nicest way.
Why are these games better? They all have different reasons. WoW is so superior, I can’t even list all of the reasons it’s better. The list would be longer than santa’s list of children to visit for christmas. WoW is so polished that you can’t even compare GW2 to it. WoW would stomp it down without a thought.
The Mystic Forge in GW2 shouldn’t even exist first of all. Any game where you gamble to get an end-game item is an automatic eventual failure. Fiesta online failed twice before it switched companies that were running it. It switched from Outspark to Gamigo. Guess what the reason for the failures was? People had to gamble to enhance their weapons and armor and nobody could do the end-game content because they were too weak.
Another reason these games are better than GW2 is that the content is actually interesting and captivates me. I don’t understand what could possibly compel Anet to come up with such bland, unimaginative updates. The updates are too simple, too easy, and always have an RNG element to it, which sucks big time. Rift actually did a better job with dynamic events than Guild Wars 2, and Rift didn’t even boast about its dynamic events.
Which leads me into the RNG factor of GW2. RNG sucks, plain and simple. I don’t know what it is about this game, but the RNG has to be broken past repair. I wasted over 5k gold throwing kitten into the Mystic Forge and for what? Not even a good exotic. If that can happen, this game is broken.
And yet, you couldn’t list one single thing that wow does better than gw2
It always amuses me when I see stuff like this. What does it matter if all the majority of people do is run CoF p1? That’s what they have decided they want to do, and that it gives them the best reward vs time. Instead of looking at something to create interest in other dungeons, they decide to nerf it across the board.
I look at it like this; if you own a restaurant and you have 10 menu choices and 90% of the people order 1 specific choice all the time, and the others sell sporadically what does this lead you to believe? That the other choices are just as good as choice 1 and that people just don’t know it so you need to force them to try the other ones? So you purposefully make your best selling dish less tasty and appealing to encourage more people to eat other meals. Seems like you would need to look at your other dishes and realize they aren’t as good as you thought and make them more tasty and appetizing to people.
kitten backwards thinking and I would fire someone who proposed to that me if I ran the business.
I think you should rethink your analogy. There is difference between “buy” and “gain”. As in you are in a restaurent to “buy” and not to gain. And in a dungeon to “gain” and “sell”. The only think remotely close to this dungeon change … well nothing.
My analogy is fine you are just trying to apply the wrong parameters to it. Basically if you design multiple things, and people only like 1, you don’t change the 1 to make it worse you change the others that people aren’t interested in.
“you don’t change the 1 to make it worse you change the others that people aren’t interested in.”
Not sure where you are going at. By changing the reward, they did not make the “option” 1 worse, its still the same, but make the other options more appealing for Pve players in general.
If we go back to your analogy, it’s still bad. I didn’t know most of us “grind” option 1 in a restaurent until we exploid…
Edit: At this point, R.I.P cof 1 farmer. You will be missed.
They are making the change to encourage others to try something else. I’m sorry that you are being to literal to understand what I am getting at.
I’m sorry for the design that no one wants to run there other dungeons, but that’s not my fault so fix what’s wrong with the other dungeons and don’t make changes to discourage players to run the one they want. As long as people are playing the game what does it matter if someone runs the same dungeons repeatedly, runs multiple dungeons or runs into a wall the whole time they are online?
Hint: It doesn’t matter.
I’m sorry, but you lost all credibility the moment you made that anology. It clearly shows you are obviously against grind nerf. This is one step in the right direction, and there should be no arguing in that. Sometime, there is a need to be dogmatic against player like you that argue for the sake of arguing. And could you please remplace “players” by “I” for god sake. Stop assuming every players want to play the way you want. I have no sympathy for people defending cof1.
“don’t make changes to discourage players to run the one they want.” Obviously, cof1 design iz that best in tha game, we don care ‘bout reward!, why would arena Net forces us to not run it more than once per day? Oh wait… I’m might sometime be literal. You sure are deluded in the other hand.
R.I.P. cof1 farmer. You will be missed.
(edited by Poplolita.2638)
It always amuses me when I see stuff like this. What does it matter if all the majority of people do is run CoF p1? That’s what they have decided they want to do, and that it gives them the best reward vs time. Instead of looking at something to create interest in other dungeons, they decide to nerf it across the board.
I look at it like this; if you own a restaurant and you have 10 menu choices and 90% of the people order 1 specific choice all the time, and the others sell sporadically what does this lead you to believe? That the other choices are just as good as choice 1 and that people just don’t know it so you need to force them to try the other ones? So you purposefully make your best selling dish less tasty and appealing to encourage more people to eat other meals. Seems like you would need to look at your other dishes and realize they aren’t as good as you thought and make them more tasty and appetizing to people.
kitten backwards thinking and I would fire someone who proposed to that me if I ran the business.
I think you should rethink your analogy. There is difference between “buy” and “gain”. As in you are in a restaurent to “buy” and not to gain. And in a dungeon to “gain” and “sell”. The only think remotely close to this dungeon change … well nothing.
My analogy is fine you are just trying to apply the wrong parameters to it. Basically if you design multiple things, and people only like 1, you don’t change the 1 to make it worse you change the others that people aren’t interested in.
“you don’t change the 1 to make it worse you change the others that people aren’t interested in.”
Not sure where you are going at. By changing the reward, they did not make the “option” 1 worse, its still the same, but make the other options more appealing for Pve players in general.
If we go back to your analogy, it’s still bad. I didn’t know most of us “grind” option 1 in a restaurent until we exploid…
Edit: At this point, R.I.P cof 1 farmer. You will be missed.
(edited by Poplolita.2638)
It always amuses me when I see stuff like this. What does it matter if all the majority of people do is run CoF p1? That’s what they have decided they want to do, and that it gives them the best reward vs time. Instead of looking at something to create interest in other dungeons, they decide to nerf it across the board.
I look at it like this; if you own a restaurant and you have 10 menu choices and 90% of the people order 1 specific choice all the time, and the others sell sporadically what does this lead you to believe? That the other choices are just as good as choice 1 and that people just don’t know it so you need to force them to try the other ones? So you purposefully make your best selling dish less tasty and appealing to encourage more people to eat other meals. Seems like you would need to look at your other dishes and realize they aren’t as good as you thought and make them more tasty and appetizing to people.
kitten backwards thinking and I would fire someone who proposed to that me if I ran the business.
I think you should rethink your analogy. There is difference between “buy” and “gain”. As in you are in a restaurent to “buy” and not to gain. And in a dungeon to “gain” and “sell”. The only think remotely close to this dungeon change … well nothing.
Well it’s your fault for putting your eggs in one basket. Or in other words, creating alts for the sole purpose of running the same dungeon multiple times.
If you love your alts so much, just run them on different paths depending on the need.
Wait what, but anet told us we could play the game the way we want to. There are people in this world that create alts for the purpose of reward, not everyone has holy intentions.
I want to play the game the way I want to too. Cheerleader lfg Arah p4. WSP ME I’M PRETTY!!!
Ok… so you want to nerf necromancer to buff necromancer so we can have a chance 1v1 or in teamfight against other necromancers. And all this because necromancers can easily exploit there own weaknesses? Seriously… Is this some kind of a joke?… Seriously, at this point, arena Net should consider adding a blacklist for spvp.
Tier S
+ Mesmer
+ Thief
Tier A
+ Necro
+ Engineer
= Elementarist
= Ranger
= Guardian
Tier B
None…
Tier C
- Warrior
_______________________________________________Thieves and Mesmers still being semi-gods in terms of dmg, escape, deception, divesity, etc…
Necros and Engineers are absurdly OP in terms of spamm (summons and conditions) and sustain. they just stay in midle of ring and kill every thing that try enter in insane speed, they can drop down all foe’s health in few seconds.
Elementaris, Ranger and Guardians can mix high defense with high attack. They just can bunker and stand in 1 × 2 or 1 × 3 while deals huge dmg.
- All classes in Tier A and S can solo that base lord very fast, with no rick!
Warriors needs massive improvement.
- No summon, no deception, unable to defend a point, very easy to kill.I personally would be putting Necro in the top tier. Mesmer isnt top tier worthy for pretty much any spec other then high burst and that makes them easily to kill. I cant remember the last time i got killed by a Mesmer in SPvP.
Though it does help that i rarely see any of them anymore. The condition obsessed Meta we currently have makes them even weaker. Having to take traits, weapons, Utilities and even Sigils/runes to be able to survive 1 Vs 1 against some builds
Some Ranger and Engi builds can be very strong as well. I agree that Warriors are bottom, currently they are nothing more then a free kill 99% of the time.
Necro and Thief need to nerfed/adjusted and Warriors need buff/adjusted. If this was TPvP, i would put Mesmers even lower they are pretty much taken for things like Portal, they offer NOTHING else then a few Utilities and Mass Invis
Tier S
+ Necro
+ Thief
Tier A
+ Engineer
= Mesmer
= Elementarist
= Ranger
= Guardian
Tier B
None…
Tier C
- Warrior
I doubt most of these posters have an accurate idea of the game balance state at the moment…
S Tier:
+ Necromancer
- ThiefA Tier:
+Guardian
+Engineer
=Ranger
=Ele
-MesmerB Tier
WarriorI agree with this.
This tier was made before necromancer dhuumfire hot fix. Are you aware of that?
Seriously, the best necromancer armor isn’t even available in pve. Here, take a look:
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I don’t know what’s the best way to fix the necromancer for the better for the moment, I have yet to think about it. I’ll probably post later.
In the other hand, after reading those 7 pages (Yes, I’m serious.) please, please,
Stop incessantly posting the same terrible idea over and over again – you know who you are. Stop replying to noobs, and ignore them if necessary? Try to avoid engaging in arguments unless its absolutely necessary. (it’s pointless to try and convince jmatb for example) And most important of all, think about each post you make, and always ask yourself this; “is this post necessary.” And no more ad hominem attacks – u say pve in ya post, me no listening to you, you suck kitten -. Seriously cut that kitten out.
This is a thread about “constructive” necromancer thoughts. Mod should probably consider adding a blacklist for such a crucial thread that will irremediably have an huge impact on necromancer playstyle in TPvp as well as in PVE, and WvWvW in the futur.
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I thought I would post here since everyone wants all classes nerfed.
I only recently got back into PvP and whenever i see a Necro i end up with 10 conditions in 0.001 second (obvious macro uses) Not only this but the constant switching between life force and other health makes it almost impossible to kill them if they have flesh golem up.
One necro took down and killed a whole team of 8 people.
8 v 1. He did go down at one stage but rallied with the insane #1 skill that kills you and heals him at the same time..Not only this but with 5 stacks of bleed, confusion, poison, weakness, chilled, crippled and fear there is no way to counter before your hp is negative -5000.
Necros need to be nerfed right now.
Either that or put a maximum of three conditions in spvp.
Do you want a pat on the back for this post, or a slap on the bum? Will read it again.
A dervish wearing heavy armor? Seriously? That’s like me asking for a warlock with warriors like armor… Not going to happen.
Agree +1000 yes pleasE!
Anyway, cheerleader lfg Arah p4 or fotm 48+. WSP ME I’M PRETTY!!!
This is my new signature! Thank you
Look, I get that the dhuumfire+terror 30/30/10/0/0 is a tragic Op build in the current metagame, and needs to be looked at. But when I get called op when I’m not even using a condition build. Clearly, something is wrong with this community logic, and it’s almost impossible to even take you seriously whenever you call for a nerf anymore. At this point, I will ask you to l2p, and move on. Or, make a constructive thread, instead of some misleading misinformations, and generalization. Be more specific, not every necromancers’ build are over the top. In fact, there is only one which is the dhuumfire+terror combo. So next time, if you ever lose against a hybrid/power/minion/condition withot dhuumfire builds, it’s most likely a l2p issue or simply the player you faced is better than you. Face the reality for once.
If you factor in normal condition duration, terror will tick for a total of 2600 damage (2 ticks) Dhuumfire will tick for about 3700 (5 ticks).
In terms of bursting, remember you can chain fear, getting bigger numbers from terror in shorter amounts of time. And those 5 ticks don’t hit that harder, I’d say the damage for those 5 ticks its around 3200. Fear can hit for around 5000 in the same 5 secs if you chain it, something very easy to accomplish
1300 damage per fear tick with the 50% bonus means you have about 1700 condition damage (1682 to be precise).
That means burning will tick with 748/s, so Dhuumfire will do at least 3740 damage.And btw no, it’s not that easy to land a 5 sec fear chain on another player. And even if you do, you just put all your sources for fear on cooldown. Dhuumfire on the other hand is ready every 10 seconds.
So objectively… saying one is more powerful than the other is situational at best.
But if you look at the damage output alone then Dhuumfire is stronger.
And to top if off, terror damage is easily stopped by stability.
I don’t want any nerf btw, but IF something it’s nerfed, it must be the OP side of the combo and not a single 30 trait points which engis got for 10.
There are no OP sides, the combo is the problem.
If terror is nerfed, you won’t be forced to take Spite IX because you already use it.
If Terror is nerfed you will be forced to take Dhuumfire regardless of whether you had it before or not.
At least the terror build won’t be destroyed. You still have an option.
I quite don’t get that guy. Nerfing Terror will destroy more balanced condition build that doesn’t use dhuumfire than dhuumfire nerf. Just say it, you just want to keep playing 30/30/10/0/0, and don’t give a kitten about all those other 5-6 condition builds using terror without dhuumfire. Hence why you keep suggesting to nerf terror. Good try…
Yeah I don’t think that Dhuumfire itself is OP at all.
It was probably intended mostly for Hybrid builds, which atm aren’t used much.
Dagger/Dagger with Well of Corruption for example.The new Doom Fear duration + Spectral Wall buff + Signet of Spite buff + Dhuumfire = all that stuff just adds-up into a mix that allows for very OP builds.
And let’s not forget Greater Marks making Marks unblockable.
Many Professions depend on blocks (more or less) and Marks just completely ignore them.Honestly I don’t think that Dhuumfire needs a nerf.
I think that Terror does.Terror doesn’t need that much damage anymore now that you can combine it with Torment and Burning.
If Dhuumfire got nerfed only the Terror builds would continue to use it, other builds wouldn’t bother touching it anymore.
Your post leads me to think that you have no idea what a condition necromancer should be all about- Hint: not an engineer clone nor a dhuumfire +terror bursty condition spammer. Nerfing terror will force every condition necromancers to play the cookie cutter build. Please name any VIABLE CONDITION builds other than 30/20… that use dhuumfire without terror. Now name me any VIABLE CONDITION builds that use terror without dhuumfire. Exactly.
I don’t use Dhuumfire and my build is not built around terror. I use fear to allow myself more time for CD on skills and allow endurance to build up to dodge a little more. Drives me nuts when someone speced for terror burns his CD and can’t do anything anymore but die in place. Too many people jumped on the bandwagon.
You misunderstood my post.
Yep you right, its the combo. But Dhuumfire is about 1/3 of that combo, terror is 2/3 of total effect.
Just because it ticks for less damage doesn’t mean that the total amount isn’t more. Unlike burning you can’t have a 50%+ fear uptime on your opponent.
No one is complaining about Dhuumfire.
Really? -.-
If you think the combo its too strong, guess what, stop using it. Let the noobs use that combo and call it the noob build, like the hearth seeker spam of thieves.
Right… because that’s what people do, pick weaker builds on purpose.
Why not? It’s all about getting fun with your play style.
I got bored with OP builds, like the terror one with burning, spectral wall etc etc.
Maybe you only get fun with this kind of builds, let me tell you something: you are one of the biggest noobs in this place for this kind of idea: “oh there is an OP build, let’s abuse it till necros get nerfed!! what? you want to nerf my terror build? Nerf Dhuumfire instead of terror, my heavy cc+high damage combo”Just lame.
Why would you cry not nerfing dhuumfire when you’re not even using 30/30/10/0/0 build? That’s like me crying for our minions build when I’m using a power build…
Dhuumfire is fine… it’s really kind of a run-of-the-mill skill.
…but combined with fear it gets stupidly OP. Thief level of OP.
Fear needs to be nerfed into the ground.
If you want to ask for a nerf, at least, have the decency to back it up with a contructive post. Seriously, dat logic… I’m not even sure you tpvp.
Please name any builds other than 30/20… that use dhuumfire without terror.
Axe/Dagger+Staff
30/10/10/20/0 Rampager gear.Works in PvE, but zerker is just superior.
Dhuumfire helps it catch up somewhat, however.
Further work needed.
Would be better if Greater Marks wasn’t a must-have.Dagger/Dagger+Staff
30/30/10/0/0Dhuumfire helps raise the damage while taking advantage of both Crit Chance and Condition duration.
Withering Precision allows the Necro to stay in close range for longer, especially when combined with Enfeebling Blood.Unfortunatly not very good.
Necro’s survivability needs work.
It will likely be a very good build once Necro’s defenses get buffs.Now name me any builds that use terror without dhuumfire.
10/30/10/0/20
This is assuming that Anet splits Fear’s damage between Master of Terror and Terror.0/30/20/0/20
This is assuming Greater Marks becomes a Master trait.
…although that’d mess up many builds.Really my answer here is just theorycraft.
There are so many ways to nerf Terror.Your post leads me to think that you have no idea what a condition necromancer should be all about.
Slow attrition.
That’s just not viable atm because Necromancer doesn’t have enough survivability.
Perhaps that will be fixed in the future, but probably not anytime soon.
I was hoping you will make the proper conclusion. None of the builds you posted with dhuumfire… are condition builds. Or even viable in tpvp.
(edited by Poplolita.2638)
Why don’t you also remember the great amount of necros out there before patch?
I will take you seriously when you aknowledge that dhuumfire+terror combo is the current problem. Not terror alone, not dhuumfire alone.There is enough streams out there that further showcase the tragic OP dhuumfire+terror combo. Until then, keep doing it, I love it.
Yeah I don’t think that Dhuumfire itself is OP at all.
It was probably intended mostly for Hybrid builds, which atm aren’t used much.
Dagger/Dagger with Well of Corruption for example.The new Doom Fear duration + Spectral Wall buff + Signet of Spite buff + Dhuumfire = all that stuff just adds-up into a mix that allows for very OP builds.
And let’s not forget Greater Marks making Marks unblockable.
Many Professions depend on blocks (more or less) and Marks just completely ignore them.Honestly I don’t think that Dhuumfire needs a nerf.
I think that Terror does.Terror doesn’t need that much damage anymore now that you can combine it with Torment and Burning.
If Dhuumfire got nerfed only the Terror builds would continue to use it, other builds wouldn’t bother touching it anymore.
Your post leads me to think that you have no idea what a condition necromancer should be all about- Hint: not an engineer clone nor a dhuumfire +terror bursty condition spammer. Nerfing terror will force every condition necromancers to play the cookie cutter build. Please name any VIABLE CONDITION builds other than 30/20… that use dhuumfire without terror. Now name me any VIABLE CONDITION builds that use terror without dhuumfire. Exactly.
(edited by Poplolita.2638)
Heavy CC+biggest damage on a single condition. Yeah right it’s not OP at all
Yes totally, I remember all those cry about terror nerf pre patch.
/sarcasm off.
Dhuumfire is not OP
terror damage is.
You are clearly in deny my friend. The combinaison of dhuumfire+terror is the cause of the current inbalance in the current metagame. Based on your post history, you are basically one of the rare one who doesn’t recognize it.
Engineer doesn’t have access to the OP dhuumfire+terror combo.
So you tried 8v8 hotjoin, and called it a day?
It’s increcly handy against other necromancers as it also transfer fear
Actually, it doesn’t transfer fear because the first function that the Plague Signet provides is breaking stun which breaks the fear before the transfer function runs.
Tested this.
My bad, I just tested this as well. Well, it’s still a decent utility skill imo ^^