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Grace of the Land, too strong for raids?

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Posted by: Prophet.1584

Prophet.1584

Ty for posting on the ranger forums, welcome!
How about looking at warrior banners & PS first?

Haha! Made me legit laugh out loud.

my thoughts exactly…

I’m sorry, Dave. I’m afraid I can’t do that.

PVE alternatives to Zealot's

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Posted by: Prophet.1584

Prophet.1584

with all those modifiers a full investment in Healing Power doesn’t seem necessary. As far as easily available armors a mix of zerk and cleric’s looks good. I was able to mix and match the sets and get 2,222 power, 32.7% crit chance 193% crit damage and 893 healing power.

We could then adjust for more healing power if needed or less if unnecessary. it’s also not enough toughness to pull aggro from a toughness tank. The one thing i think may be missing is vitality. with all that they’ve said about the difficulty level of the content some vitality could also be useful so that the healer can stay alive to heal the raid.

I really do hope they make a new way to get sprockets and recipe’s since zealots/clerics or zealots/magi may be a really nice mix

I’m sorry, Dave. I’m afraid I can’t do that.

druid and action cam

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Posted by: Prophet.1584

Prophet.1584

why can’t ranger have a loot stick? lol

it would be fun but weird but i could see using it, especially since the damage is so low the tagging ability would be nice to have.

I’m sorry, Dave. I’m afraid I can’t do that.

Pets/Spirits update for HoT

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Posted by: Prophet.1584

Prophet.1584

So for PVE realistically would a better build be BM/NM/Druid for boon sharing and increased pet stats to allow the pet to dps while we heal or are we still stuck with skirmishing to provide spotter?

Ideally in a group with 2 or more rangers one could go full heal clerics while the other two either off-heal or DPS old school

I’m sorry, Dave. I’m afraid I can’t do that.

New HoT Mobs that Aggro to Healing Power?

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Posted by: Prophet.1584

Prophet.1584

This would be cool, it would add more much needed mechanics to encounters. If the DPS group had to watch out for stealthed enemies, reveal them and take them down before killing the healer, right before a big undodgeable hit that you would need a healer for.

I’m sorry, Dave. I’m afraid I can’t do that.

PVE alternatives to Zealot's

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Posted by: Prophet.1584

Prophet.1584

I think Zealot’s will be the best gear for a healing/damage hybrid by far.

I think Cleric’s will be the best pure healing gear.

To me what make’s Zealots far more desireable that Cleric’s is that I won’t need to make a second ascended set to do old content or world bosses. For any old content the healing and dps buffs the Druid brings will be nice but DPS is still king in old content. Zealot’s brings that more than Cleric’s does.

The first portion of the content should be doable in exotic gear but as we move forward ascended gear is going to make things more efficient.

The reason I started the thread was to find a “second best” dps option in case they do not release a new way to get sprockets. I do believe that they will release Zealot’s trinkets with HoT but unless the marionette event becomes a fractal there doesn’t seem to be a good way to get them again that fits the coming story. Celestial seems decent to me or a mix of zerk and cleric to bring some damage while also getting good heals.

I’m sorry, Dave. I’m afraid I can’t do that.

Pets/Spirits update for HoT

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Prophet.1584

95% looks extreme. Ohwell ;-)

Please don’t start with this crap. If you think 95% is extreme then you haven’t played PvE at a high level at all.

Mesmer illusions have 7-10k HP at most, mobs in fractal 50 swing for 7k autoattacks and some abilities hit as hard as 16-20k damage. We need that level of mitigation to sustain more fragile minions.

20k x .05 = 1k dmg.

I may not lvl 50 fractal but that seems excessive. Any other place in pve/wvw(yeah there are npcs ingame beside pve/lvl 50 fractal) it will 100% carry. I’m not upset, I can take the most glass pet over devourer and not have to manage pet or watch healthbar anymore.

Now multiply that by multiple sources. I take it you haven’t done Verdant Brink dynamic events on a mesmer. The amount of deadly AoE spam, especially on the Wyvern encounter, requires THAT kind of mitigation.

Correction 20k x 0.5 = 10k dmg. that equals dead pet

95% of 20k = 1k, which may be a bit too high but they are looking at it. I figure it’ll get down to the 60-70% mark eventually.

Very very very happy with the change, i’m glad spirits are being made viable and my pet won’t drop dead as I walk into a raid zone!

I’m sorry, Dave. I’m afraid I can’t do that.

Why no AOE damage reduction for pets?

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Prophet.1584

this is a very nice improvement for any class that uses a pet based mechanic but especially nice for ranger. I’m happy! news like this makes me glad I bought HoT once again.

I’m sorry, Dave. I’m afraid I can’t do that.

PVE alternatives to Zealot's

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Posted by: Prophet.1584

Prophet.1584

Why are people so obsessed with zealot on druid? You are losing a lot of damage for a slight increase in healing. I think sinister or berserker will be the way of the future even on druid.

For me the answer is quite simple. To heal as a druid you have to do it in CA form. CA form provides virtually 0 dps. From my experience with raids, you spend longer in CA form than you do dps ing.

To add to this, healing power does make some difference (more with Irenio’s proposed changes). Basically take the glyph heal in CA form in the following 3 circumstances (assume druid traitline 2 – 2 – 1):

  • Max Dps/ full zerk – 0 healing power + 20 healing % – 5.9k to 4 allies + 1.2k cult synergy + 600 seed = 7.7k aoe heal
  • Zerk with monk runes + rice balls + furious crystal – 375 healing power + 20 healing % – 7.3k to 4 allies + 1.4k cult synergy + 960 seed = 9.7k aoe healing
  • Full cleric – 1757 healing per + 40 haling % – 9.2k to 4 allies + 1.9k cult synergy + 1.9k seed = 13k aoe heal.

The synergy between outgoing heal % and healing power is important too. Some people might say a 13k aoe heal is overkill, but if the content is as hard as they say and druids first priority is to keep everyone up, I’d much rather be in full cleric than full berserker.

You have to also factor in, even druids take damage and you will be using heal skills on yourself as well. Healing power and healing % buff all your outgoing heals meaning even if you wasted the big self heal on yourself, you could use the heal on say glyph of alignment which in full zerk is a 3k heal vs full cleric for a 7k+ aoe heal.

We’ll have to see how tough the raid encounters are, but a full cleric druid can heal for roughly 2x what a berserker can. The key to this point, is that the berserker heals are already on the high side (but have been nerfed a bit according to Irenio) so you are looking at <7k from zerker aoe heals Vs 13k+ from clerics.

So going by this statement Celestial gear would be decent, heals with monk runes and rice balls should average in the 10-11k range and it will be able to provide more dps than a full cleric ranger? I’m not dead set on Celestial by any means, i’m still grinding out the daily charged quartz and it’s going to take a while to get enough for a full set. I really do hope they introduce a way to get sprockets again, I already have the recipe’s but at ~12 gold per inscription that’s a pretty high cost to stat switch my gear and I have to remove my current upgrades so that I don’t have to grind fractals again for AR.

I wonder if we’re going to have to completely kitten our dps and go full heals or start getting all the blame when raids fail

I’m sorry, Dave. I’m afraid I can’t do that.

Potion of PVP Reward

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Posted by: Prophet.1584

Prophet.1584

I really didn’t ask this question in order to get into a whole WvW vs. PvP thing, i’m just trying to get an answer to a question -.-

I’m sorry, Dave. I’m afraid I can’t do that.

Potion of PVP Reward

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Posted by: Prophet.1584

Prophet.1584

A blog post detailing the changes to WvW details how WvW liquid experience will be converted into boosters as of patch day. Is a similar change going to happen with Potions of PVP Reward?

I’m sorry, Dave. I’m afraid I can’t do that.

PVE alternatives to Zealot's

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Posted by: Prophet.1584

Prophet.1584

Zealot’s gear is EXPENSIVE! especially since it will be the best gear for Druid once HoT drops the price has skyrocketed. Also unless ascended trinkets are released as part of the HoT LS, similar to the way sinister was introduced, we’ll still need an option for trinkets.

The best I’ve been able to come up with so far has been either a cleric’s/zerker mix or a full celestial set. The full celestial route actually has some good points but you really sacrifice personal dps this way. I’m really hoping Anet introduces some method of getting sprockets again or the recipes but if they don’t the prices will rise again.

Any other thought’s or suggestions for a decent dps setup?

http://gw2skills.net/editor/?vNAQJAWRnMqA1sitqAmsCEtgFDBDerOWLrOtumVPgJAsuaAlMs0A-TxRBABXt/QZK/QUXQjKBHV9HAuCA59IACAgAMxJmEnYgJOxJOxJOxm4En4En4ELFgf7tA-e

I’m sorry, Dave. I’m afraid I can’t do that.

Any video of Druid in Fractal?

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Posted by: Prophet.1584

Prophet.1584

I haven’t made a video but played Druid in Dungeons and low level fractals a bit so I’ll share my impressions. (couldn’t enter high level ones, since I lacked agony resistance and didn’t put my ascended gear in the bank before that. The raid gear provided also had no infusions slots).

Anyways. I actually thought druid was pretty effective in 5 man content. Mind you I didn’t play as a dedicated healer or anything, I was basically playing the normal “meta” zerker build while swapping Beastmastery for Druid and put Glyph of Empowerment into your utility slots. You lose a bit personal DPS, but help the rest of your group through very decent damage increases through Frost Spirit, Spotter and your Glyph. With the HoT release Druid will also get a new trait allowing him to increase group DPS even further, again at the cost of personal DPS (in that case through going into CA and using healing skills instead of doing your damage rotation). Additionally I had a sizeable amount of healing just passively through traits, although the lingering light trait now got changed a lot. I think if you get into a bad pug group, this is generally a build that could carry a group and not only because of the healing.

At the moment I was testing it I think Druid was a rather solid pick, even for a group that only cares about DPS. You don’t lose much on personal DPS compared to normal ranger and more than make up for it through active offensive and passive defensive group support. With some of the changes announced I think Druid could actually become a searched after class for their general party damage increase (similar to how warrior is always searched after thanks to their banners). Now I’m not sure about that to be honest, but I think HoT will generally greatly increase the amount of viable searched after classes for dungeons and widen the spectrum of the group composition. I think druid will be pretty good.

This was basically my impression, I banked my AR gear and ran fractals up to 50. I was still running berserker’s gear and while the damage was definitely lower with 50 pugs I had a lot less wipes and the runs went far more smoothly that they normally do pugging 50’s.

That being said I did notice a loss in personal dps. staff is certainly lower than LB but during the last BWE that charged CA much faster than anything else. LB damage was lower but not incredibly so. I was running MM/NM/Druid to keep most of my damage modifiers and buff my pet. With the incoming changes I don’t think zerker will still be an option, the healing will most likely be too low to help but the dps upgrades will be incredible. I also think that rangers will be one of the sought after classes with all the flat damage modifiers they bring.

I’m sorry, Dave. I’m afraid I can’t do that.

Struggling in higher level fractals w/ sword

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Posted by: Prophet.1584

Prophet.1584

I run LB+GS for high level fractals, getting killed by my own weapon stopped being fun a while ago. The only time I ever really run sword is in pvp anymore..

I’m sorry, Dave. I’m afraid I can’t do that.

Monk or Altruism runes for Druid in Raids?

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Posted by: Prophet.1584

Prophet.1584

Alterior Motive runes confirmed,

Attachments:

I’m sorry, Dave. I’m afraid I can’t do that.

Lost Druid potential with 'Nevermore'?

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Posted by: Prophet.1584

Prophet.1584

It still looks pretty amazing, and I personally want it. Next to kasmeers staff skin this is my absolute favorite.

I’m sorry, Dave. I’m afraid I can’t do that.

I'm Going To Main Druid No Matter What

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Posted by: Prophet.1584

Prophet.1584

Your are not the only one..
Think about it..
Noone will play regular Ranger after 23..

I’m not convinced druid is going to be that good in WvW or PvP. It really depends on where the skills are when HoT releases.

The healing needs to sort of be game-breaking for people to take it. Other classes can heal while also surviving and doing damage, and druid wasn’t quite there in the beta weekend. It’s a really weird tightrope their walking with this where druid can very easily be useless or god like.

agreed! we’ll have to see how Irenio decides to tweak things. after the first BWE for most professions they made some pretty major changes. we only got one so hopefully they give scrapper/druid the same kind of attention after launch as all the others got before.

For now at least i’m 100% celestial druid on the 23rd

I’m sorry, Dave. I’m afraid I can’t do that.

Ranger Spirits - Relying on a ?bug?

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Posted by: Prophet.1584

Prophet.1584

like so many other things on Ranger they need to be scrapped and redesigned. Frost at the moment is the only one that seems right to me, the only reason Sun Spirit sees some play now is because burning became so strong. they need better passive buffs and better active effects and if i have to use a gm trait to make them good it should make them amazing.

I do like your first two suggestions, after taking mobile spirits away from us i really doubt they’ll give it back. This imo is stupid with the active range basically being melee range but in melee range spirits die in seconds

I’m sorry, Dave. I’m afraid I can’t do that.

Beta Weekend Druid Feedback Thread

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Prophet.1584

Don’t forget also that what’s been done so far is only raid wing 1. when the time has come when wing 1 is on farm then wing 2 or 3 will be the hard wing that will still need healing. Hopefully the final raid wing will be difficult enough that healing of some kind will always be required.

I’m sorry, Dave. I’m afraid I can’t do that.

[Build] Max heals max boon Raid Druid

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Posted by: Prophet.1584

Prophet.1584

not to derail the thread, but I find it humorous that everyone and their mother complains about spirits and still do, including the GM trait, but now all the Raid Druid builds are using full or close to full Spirit bars in addition to the GM trait.

Spirits viable apparently no need to fix

Just because they are viable, doesn’t make them efficient or intuitive play. They work, because you drag them kicking and screaming and force them to, they should be helping you to do your job, fluidly.

I get what you are saying, but not speaking strickly as myself, but in general, if they are used in an important and desired build (if this build does become meta for raids) the way they are, than they don’t need to be efficient (although I would argue they are if they are being used) or intuitive, cuz they are optimal for a strong, widely used build. If they make a strong build optimal, why should we expect buffs? Why complain about something that appears to be highly effective

sure, you can say they are the best of a bad situation, but it seems to me like they are pretty kitten useful in a raid build, and if this build becomes meta, I would not expect to see any buff to spirits, even when they do need them in both PvP and WvW

I know they are decent, I was going on and on and on about how Druid can cover most of the buffing for a team, apart from 14 might, quickness and 50% uptime on stability, it can cover everything else, including stealth for skipping. But, there were people coming from everywhere claiming Ranger has nothing to offer. Well, it does because of the spirits and WH, a druid can be crazy good support. But a 1000 range is not a lot if you look at the size of those rooms in the raid, also remember that minions/spirit weapons/spirits/gyros were bugged and not taking any damage there. I think after the smoke has cleared and its released, Spirits will still be good, but be much more difficult to play. And not have a great uptime due to environmental damage.

A Herald only has to click the buttons for similar functionality. If the spirits had a larger range or could move again, they would be superior support.

@Zatoichi: In large part any Ranger/Druid that runs spirits is likely doing so because they are the only party buffing abilities we have at all. That doesn’t mean they aren’t broken or bad, really bad, but it’s the only option we have so we have to make use of it.

@Lome: I know spotter was one of our best buffs in the previous meta game but I have a feeling it won’t be anywhere nearly as useful in the upcoming content. almost every class has a method of keeping up fury almost 100% of the time, if not party wide at least on themselves. Of course more crits are better but I think we’ll be able to go without it. I could drop NM but then we lose our only useful party boons although again, most classes can keep up at least 10 might on themselves. except rangers.

I’m sorry, Dave. I’m afraid I can’t do that.

Druid Hands On Impressions | Ten Ton Hammer

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Posted by: Prophet.1584

Prophet.1584

I have spent the entire weekend PvPing and WvWing with the druid. I tried all sorts of combinations. That famed 6 seconds daze build is totally worthless because you really have no defensive capability and you lose out on the ever useful BM or NM line.

I have settled on a WS, BM/NM and Druid trait distribution with the marauders amulet. But it has been mentioned too many times already so I will not repeat the build.

I would be ok with a tone down on basic healing for Avatar form, but if they gut it….. then I think we really wont be seeing the Druid in PvP.

I think the daze on swap was bugged or something, it didn’t activate nearly as often as it should have.

I’m sorry, Dave. I’m afraid I can’t do that.

[Build] Max heals max boon Raid Druid

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Posted by: Prophet.1584

Prophet.1584

Probably too much healing, you can fit in more support than that.

Thanks, I took your suggestion but edited it a bit. I didn’t go condi because Druid doesn’t have access to much condi application so you’d have to go with a/t or traps to apply heavy conditions. I swapped stone spirit for the 10% glyph, and kept sun spirit and frost. with enough of an investment into healing power the glyph seems pretty good, did you choose HS over glyph because of the water field?

if we went BM > Skirm that would lower our personal dps but boost pet dps quite a bit. which would be the better investment? The pet stays alive a lot longer, even cats and birds, with a lot of healing power and all the healing on druid.

I’m sorry, Dave. I’m afraid I can’t do that.

First time playing ranger in pvp I noticed..

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Posted by: Prophet.1584

Prophet.1584

I’m sorry, Dave. I’m afraid I can’t do that.

First time playing ranger in pvp I noticed..

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Posted by: Prophet.1584

Prophet.1584

same, feel free to ask any questions you may have in game

I’m sorry, Dave. I’m afraid I can’t do that.

Signet of the Wild

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Posted by: Prophet.1584

Prophet.1584

it’s ranger.

/15 char

I’m sorry, Dave. I’m afraid I can’t do that.

First time playing ranger in pvp I noticed..

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Posted by: Prophet.1584

Prophet.1584

Well ranger has it’s problems, but I don’t think you got it quite right.

First of all, make sure your heal skill is traited. It reduces the CD and gives you additional effects, i.e. the perma swiftness and regen on WHaO and condi removal on TU. Our heal skills are some of my favorite across all the professions, all 3 are really good in the right situation and that’s awesome. Most professions have 1 viable heal skill.

Condi cleanse, you’re going to want to use wilderness knowledge, and I also use signet of renewal. That’s a good bit of on-demand condi removal.

Pet dying is both the sign of an inexperienced ranger, as well as just something that happens from time to time. Pet management is very important to playing a ranger, so you need to be able to swap it or reposition it to keep it from dying. Sometimes it just gets obliterated, but that shouldn’t happen that much if you’re paying attention to it.

this right here! these new cele necros are incredibly tough and so are the minion master builds but against most other classes I have very little trouble in a 1v1.

i tend to run a power signet or power shout build in pvp and ele’s are the class i hate the most, they have so much low cooldown healing and blasts it’s insane.

That’s why ranger needs boon stripping.

no argument there, i personally run Generosity and Nullification in pvp to make up for the lack of boon stripping and make up for some condi removal.

I’m sorry, Dave. I’m afraid I can’t do that.

[Build] Max heals max boon Raid Druid

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Posted by: Prophet.1584

Prophet.1584

This is what I envision for a raid Druid build. full investment into healing power which, after patching, should increase the heals. A significant investments into boon duration to provide party wide boons. this build should be able to maintain 10-11 perma stacks of might party wide, permanent fury, 1 stack of stability through most of the fight, 2 10% party wide dps buffs and a whole lot of healing.

http://gw2skills.net/editor/?vNAQFAWn0rClsi1sCuqAEtglEBDuquVDrOnuj1N4JAE7mZn8kwJB-TxRDABGqEET1fia/hsU+BwDAQgLAge6ACAcA44jP+4jPujP+4jP+4SB43UL-e

I’m sorry, Dave. I’m afraid I can’t do that.

First time playing ranger in pvp I noticed..

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Posted by: Prophet.1584

Prophet.1584

Well ranger has it’s problems, but I don’t think you got it quite right.

First of all, make sure your heal skill is traited. It reduces the CD and gives you additional effects, i.e. the perma swiftness and regen on WHaO and condi removal on TU. Our heal skills are some of my favorite across all the professions, all 3 are really good in the right situation and that’s awesome. Most professions have 1 viable heal skill.

Condi cleanse, you’re going to want to use wilderness knowledge, and I also use signet of renewal. That’s a good bit of on-demand condi removal.

Pet dying is both the sign of an inexperienced ranger, as well as just something that happens from time to time. Pet management is very important to playing a ranger, so you need to be able to swap it or reposition it to keep it from dying. Sometimes it just gets obliterated, but that shouldn’t happen that much if you’re paying attention to it.

this right here! these new cele necros are incredibly tough and so are the minion master builds but against most other classes I have very little trouble in a 1v1.

i tend to run a power signet or power shout build in pvp and ele’s are the class i hate the most, they have so much low cooldown healing and blasts it’s insane.

I’m sorry, Dave. I’m afraid I can’t do that.

Druid Hands On Impressions | Ten Ton Hammer

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Prophet.1584

Druid needs to be about Hybrid damage and healing. that being said they can’t make dps too over the top or we slide right back into the zerk meta, which they have said is bad for the game. The heals on druid need to be far more valuable than the blasts on a water field, or even multiple blasts. If they want Druids to be raid healers then they need to go all in on healing. let our CA skills have a much greater strength with healing power.

the staff skills should keep their current dps, it wasn’t all bad, but at the same time provide better healing and also apply conditions like a true hybrid weapon. If Druid is going to be tied to staff so completely then it needs to be capable of filling the role as a hybrid DAMAGE weapon.

CA skills need to display our raw healing power, if i’m in a group that’s failing the raid and people are dying I should be able to swap in to avatar form and turn the tide. Right now that isn’t possible. If Druid is going to have synergy with spirits for support and boons then 1. spirits need much higher health since they cannot move and 2. they need to not die when activated. For the investment of my elite slot and one utility slot i can provide 3 stacks of might and rez the downed but on a long cooldown. this also requires an investment into the NM trait-line. for all these investments the use-ability should be better than a warrior banner that can be taken without a trait investment and function the same.

Irenio, you may have been given a fairly broken class to begin with but i certainly have hopes that you have a plan for the Ranger/Druid going forward.

I’m sorry, Dave. I’m afraid I can’t do that.

Beta Weekend Druid Feedback Thread

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Prophet.1584

Mained a ranger since just after launch and still enjoying it, I played through each elite spec except ele and always came back to Druid. While i would love to see more synergy with the current traitlines I think this is a well built elite spec and i’ve enjoyed playing it.

I’m sorry, Dave. I’m afraid I can’t do that.

Druids Healer Gear for raids

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Posted by: Prophet.1584

Prophet.1584

Celestial
/15char

I’m sorry, Dave. I’m afraid I can’t do that.

Beta Weekend Druid Feedback Thread

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Prophet.1584

Yeesh…why do I subject myself to this place?

Zealot’s armor is a thing that exists, folks. Seriously. Not everything needs to be set up to perform optimally in Berserker gear. Poor healing coefficients hurts game diversity – if you want to play a pure-Berserker Druid, then accept that you should by all rights heal for less than someone in Zealot’s armor. Just like the Zealot’s guy needs to accept that he’s not going to hit as hard as the Berserker guy.

Telling the Zealot’s-wearing guy that he gets no return on his investment of Healing Power is kinda awful. If you go Berserker stats, you lose healing efficiency. That’s what you get for taking a support class and giving it zero supportive ability.

+1 thank goodness for the few people around here who make sense….

people, if you don’t like Druid don’t play Druid. there is nothing forcing you to take this trait line. DPS rangers will still be needed to DPS. the nerf to icebow makes frostspotter a valuable addition to any team.

I’m sorry, Dave. I’m afraid I can’t do that.

Irenio, the Savior of the Forgotten Huntsmen

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Posted by: Prophet.1584

Prophet.1584

Oh do tell, please show me the light as I am clearly ignorant to your superior knowledge….

All over 60s fight, after that there is some downtime. 100% uptime on 11 Might, Fury, Swiftness, Regeneration and Protection. 60% uptime on Vigor. 60% uptime on Stability. Healing Spring heals for 25k. Spotter for 150 Precision. Frost Spirit for +10% damage x 5 people. Sun Spirit for 30 burn ticks every 8s. SmokeScale pushing out top damage.

Then you have the Druid healing on top of that.

Consider yourself enlightened.

If you drop one of those spirits other than frost for GoE you have another 10% damage modifier party wide.

I’m sorry, Dave. I’m afraid I can’t do that.

Druids and Raiding

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Posted by: Prophet.1584

Prophet.1584

I think Anet’s going to have to boost the HP on all the bosses for Druid to see any use in old content. also the mechanics in most of the old content is too simplistic to really require constant healing, if the Druid did more dps on staff and burst healing in celestial form it wouldn’t be so bad.

Fully Agree with this,

aside that the healing #’s need better scaling with healing power… 2.5% scaling is pretty meaningless

Fully agree, for what amounts to a dedicated healer our heals individually are pretty weak. I think we should also have some amount of passive healing per second within aoe range if they aren’t going to give us a pretty good buff to healing. Right now it wouldn’t make much of a difference in bringing a druid, heal spec ele, revenant or healing guardian as far as heals go. those three classes, even specced as healers will probably bring more overall dps.

I’m sorry, Dave. I’m afraid I can’t do that.

First time reaching level 80 (build and gear)

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Posted by: Prophet.1584

Prophet.1584

pvp you won’t need to buy gear at all you use the amulets supplied by anet or can get cheap filler items from vendors there.

wvw you can buy gear with badges of honor so once you know what build you want to run you can get exotic gear in there. one thing to remember is that you can’t salvage this gear so if you put expensive runes/sigils in that gear you can’t get it out.

I’m sorry, Dave. I’m afraid I can’t do that.

Druids and Raiding

in Ranger

Posted by: Prophet.1584

Prophet.1584

I think Anet’s going to have to boost the HP on all the bosses for Druid to see any use in old content. also the mechanics in most of the old content is too simplistic to really require constant healing, if the Druid did more dps on staff and burst healing in celestial form it wouldn’t be so bad.

I’m sorry, Dave. I’m afraid I can’t do that.

Beta Weekend Druid Feedback Thread

in Ranger

Posted by: Prophet.1584

Prophet.1584

If Druid’s are going to be primarily healers we need better stat scaling with healing power. For Druid to be relevant as a healer we need to not only heal better then other classes but also better than just blasting a water field.

I’m sorry, Dave. I’m afraid I can’t do that.

Druids and Raiding

in Ranger

Posted by: Prophet.1584

Prophet.1584

Personally I didn’t get to play in the raid at all this weekend so my perception of the druid is based solely off pvp, wvw and general pve play. I think a lot of people ended up like me and didn’t get to go through the raids at all or very often. Brazil and Mighty Teapot posted videos on raids. Brazil is actually playing a Druid through the raid encounter and their impressions are pretty helpful to me in how i’m seeing the Druids role in future content. They also go into the fact that current content bosses and trash simply don’t have enough health to make encounters difficult. If these bosses where hugely buffed, like 10 times their current health, Druids may also be useful in current content as they are.

Brazil
https://www.youtube.com/watch?v=v6m3XcpJopA

Mighty Teapot
https://www.youtube.com/watch?v=hinVBfLkCb8

I’m sorry, Dave. I’m afraid I can’t do that.

druid with spirits

in Ranger

Posted by: Prophet.1584

Prophet.1584

which is probably why spirits unbound will never come back lol. it would be nice if they didn’t die so easily, didn’t have to die on skill activation(with a trait or something) and could activate their skill on death like they used to.

I’m sorry, Dave. I’m afraid I can’t do that.

Ranger runes Vs pack runes

in Ranger

Posted by: Prophet.1584

Prophet.1584

the question should be, for what game modes? if you mainly play PVE scholar is better than ranger runes for sure. Especially if you’re not planning on running any healing builds in HoT. for WVW i’d probably go with ranger runes and run natural stride if you can make use of the other traits in a druid dps build.

I’m sorry, Dave. I’m afraid I can’t do that.

Beta Weekend Druid Feedback Thread

in Ranger

Posted by: Prophet.1584

Prophet.1584

forum bug

/15 char

I’m sorry, Dave. I’m afraid I can’t do that.

Beta Weekend Druid Feedback Thread

in Ranger

Posted by: Prophet.1584

Prophet.1584

it would be awesome if staff where a condi weapon with low dps and the same amount of heals on attacks. once swapped over to celestial the healing would increase and instead of conditions it could provide boons.

I’m sorry, Dave. I’m afraid I can’t do that.

[Poll] What are your thoughts on Druid?

in Ranger

Posted by: Prophet.1584

Prophet.1584

your going to get a lot of bias in this poll from people who just don’t want to play a healer type at all. then you’re going to get a lot of positive bias from us old time rangers who really want a space in the meta regardless of what that space might be. Druids decent, celestial form needs some damage on skill so your not losing credit. reworking the way credits given would be a way huger undertaking than just throwing some numbers on skills.

I’m sorry, Dave. I’m afraid I can’t do that.

Beta Weekend Druid Feedback Thread

in Ranger

Posted by: Prophet.1584

Prophet.1584

I feel like most of what i’d like has already been said. Very good job on Druid Irenio, thank you for this. Even with the fact that some things could be done to make it better i am really really enjoying playing this class. In Celestial gear I feel stronger than I have in PVE in a long time. I have yet to run a fractal 50 but on JQ WVW, PVP and PVE content I feel like we’re in a pretty good place (even better once a few changes are made).

I’m sorry, Dave. I’m afraid I can’t do that.

Why no AOE damage reduction for pets?

in Ranger

Posted by: Prophet.1584

Prophet.1584

Nice to see a red post again! welcome back! A flat boost to pet staffs, even just toughness and Vitality, would go a long way to make our pets more survivable. I think they need a boost across the board stat-wise but to prevent power creep just those two would help a lot. Even if this increase where only in PVE.

I’m sorry, Dave. I’m afraid I can’t do that.

Druid stream?

in Ranger

Posted by: Prophet.1584

Prophet.1584

thanks!

/15char

I’m sorry, Dave. I’m afraid I can’t do that.

Druid stream?

in Ranger

Posted by: Prophet.1584

Prophet.1584

is anyone streaming Druid at all? i’m stuck at work

I’m sorry, Dave. I’m afraid I can’t do that.

We Heal as One Feedback [merged]

in Ranger

Posted by: Prophet.1584

Prophet.1584

Ranger Suggestions:

sword auto attack – this should be changed. I am one of those who has become used to the leap and learned to deal with it but with so many new players entering the game this is a QoL issue that should be fixed. it took nearly a year of play to adjust to this and I still rarely use sword because of it.

If Sword AA will not be changed – Buff GS as our only other viable melee option. The vision of this weapon seemed to be defensive with lots of utility but it has been pigeonholed into our main melee option due to sword aa and the ability to burst with maul.

Main Hand Axe needs either a dps buff to be relevent as a hybrid or add more conditions. the bleed on auto was nice, the might on auto doesn’t make a ton of sense.

Shortbow – lacks burst, lacks damage. positional bleeds should go away.

longbow is perfect as it is

warhorn is good as it is since the update to call of the wild

torch is good as it is

dagger is good as it is

off hand axe is OK, path of scars could use more damage on the initial hit since it can be easy to avoid the second. i personally don’t mind the rooting on whirling defense. i’m not sure if this is something that is tracked but if the skill is interrupted due to movement it should go on a shorter cd. player interrupts could put it on a longer cd.

The Druid traitline needs more synergy with existing ranger traits. although we havent played it yet this can be seen just going over the traits. Druid seems to be a world unto itself. I would suggest having even greater synergy with Nature Magic and Beastmastery. If druid allowed for additional buffing to pets or spirits, increased their active or passive abilities etc that would be great! this would be in addition to having a majority of healing skills. In its current incarnation the Druid will be great at sustaining itself but fairly weak at downing enemies in pvp or pve.

Edit: Revert all changes to WHaO, the heal was fine as it was. Make invigorating bond baseline with the current durations. Make this new invigorating bond share boons both ways at a set interval.

I’m sorry, Dave. I’m afraid I can’t do that.

Nomad or Cleric?

in Ranger

Posted by: Prophet.1584

Prophet.1584

i’m starting off with full zerk first to see how much survivability Druid brings by itself, then testing out zealots.

I’m sorry, Dave. I’m afraid I can’t do that.

The hype.

in Ranger

Posted by: Prophet.1584

Prophet.1584

Don’t post that! someone (wink wink nudge nudge) that hates rangers will see it and nerf it into obscurity. that’s almost the exact same build i’d put together

I’m sorry, Dave. I’m afraid I can’t do that.