Ranger “endure pain” has longer CD, like 20 seconds longer, the “other” endure pain moreor less instantly sacrifices your profession mechanic. It would be comparable to warriors getting 4-6 seconds of invuln at the cost of not being able to get adrenaline for 20-60 seconds (good skill that one, right?)
Rangers are more duelist focused, warriors are more all round. i will not deny that warrior sustain is flawed, it is well, outright bad. You float on stances and CC alone. once stances are gone and you fail to CC/target has stability, you lost your only chance to manipulate your sustain short of running away. atleast thats how i feel its like when i play my warrior in PvP.
Rangers are great 1v1, and they should be, because it`s technically 2v1 (pet + ranger) so while the warrior is a brilliant all rounder with great utility and self sustain in most content, it cannot – easily – beat a ranger of equal skill because the ranger has three tools to completely shut the warrior down. Those would be the pet, evades and poison (shutting down heal sig almost from the get go).
I will not argue that warrior is in dire need of having its core sustain looked over. They are becoming a sort of “sink or float” profession, more so when might gets nerfed and thus their pressure is slightly reduced.
Now for the defensive skills on zerk ranger and meta. If ranger is running conditions, IT IS NOT RUNNING LONGBOW, AND IF IT IS, THE RANGER PLAYER IS AN IDIOT. This whole argument was primarily about LONGBOW range being greater then any warrior weapon. Which has NOTHING to do with conditions, at which the longbow is a POWER weapon.
Now that iv`e underlined the basics, lets get back to the topic at hand.
Ranger skill coefficients, with the exception of longbow AA, Maul and Path of Scars, is terrible. Outright terrible. That is because pet`s account for 25-30% of our base damage. Pets also account for a portion of our sustain and utility, although not that much.
Ranger defenses, in zerk (which is the single most efficient setup for longbow. Yes you can do 4-5k damage with rapid fire in full ascended cleric, that still does not make it a good setup for longbow), is bad. A glass ranger wants to be at range, because it has merely FOUR tools to sustain itself.
1 – Hunters Shot (stealth). Hard to land cuz even with Read the Wind, the projectile is slow and telegraphed
2 – Point Blank Shot. Everyone knows its coming, so most functional players put up stability when charging at a ranger
3 – Signet of Stone. A signet granting 6 seconds of DIRECT DAMAGE IMMUNITY, conditions and CC does still work
4 – Greatsword Block/Sword+Dagger Evades. Great, but at this point your main source of DPS, the bow, which you probably have 6-10 trait points invested into using effectively, is now on cooldown. Unlike warrior, Ranger has flat 9 second swap cooldown. Once i swap, i become a very very easy target unless you are very low on health, because most GS skills are slow and exceptionally well telegraphed to the point that most of them can be avoided by just walking away, you do not need to dodge them even. Sword DPS is mainly from auto, which glues me to whoever i am attacking, thus im just begging to get smacked in the face because i cannot stop that rotation once it is going.
So yes, 4 tools is what you got. They are not great, they have drawbacks that is obvious to anyone with experience with ranger, and last but not least, ranger healing skills are only strong if you can actually drag things out. Zerker cannot drag things out that much so healing spring and troll unguent becomes obsolete and that leaves you with Heal as One, which has a mightly long cast time that is just begging to be interrupted all the time. not to mention, NOT ONE healing skill on ranger can have its cooldown reduced in ANY way. Not even the spirit one. We are stuck with cooldowns that are far from good compared to the healing output and how these skills scale with healing power.
Ranger also suck against stuns and other forms of hard CC, most builds are lucky if they can fit in two stunbreakers, at best even one stunbreaker isn`t always easy to justify.
Currently @ some T1 server in EU