Currently @ some T1 server in EU
Currently @ some T1 server in EU
a large majority of rangers just use 2 buttons: RF and PBS. They really need to tone down not only RF but all long distance damage. And if people dont think range dmg is not a problem, explain why even 80% of meta warriors includes longbow, and very few, if any thieves take dont take shortbow.
That being said, I main a ranger, and rapid fire is a bit too OP. They need to either tone down the damage or take the bleed off. I can 2-3 shot squishies with absolutely no danger to myself unless they have a teammate to cc to me away.
My main issue with rangers is the number of them below ranked. In hotjoin or unranked, there is usually 3+ rangers in the match. If they have any semblence of skill, or coordination, the just overwhelm everthing in a match (thank god most hotjoin folks and uranked arent that good tho)..
80% of warriors use longbow because longbow burst skill is the only burst that cannot be blinded, thus it has 100% chance to trigger cleansing ire. That is 100% chance to remove 3 condies every 10 sec. It also covers a massive area, so you are 100% sure to deal damage with it. War lb has a low cd firefield and a low cd blast finisher, meaning easy aoe might spam.
The warrior lb auto fires 2x arrows meaning it stacks adrenaline 2x faster then any other weapon.
If any other warrior weapon had these qualities, even if the aoe was all point blank or melee ground targeted like hammer stun, then 80% of warriors would us that weapon.
I shouldn’t have to explain stuff like this on the pvp forums, but since i had to, it goes to show how ignorant people are.
Thief use sb because of it having a super low cd blast finisher, teleport and poison field. Meaning they got aoe heal denial, finisher support and crazy mobility all in one weapon, that is infact more then some classes can get from a whole build. But to thieves, this is all but a frsction of their build (s)
Currently @ some T1 server in EU
(edited by Prysin.8542)
Why is this thread still going?
because you posted in it. and now i posted in it
Currently @ some T1 server in EU
http://gw2skills.net/editor/?fNAQFADDlsWxiDLctGYPoWHAFwZztDGBfbBA-TJBFwACuAA12foaZAAPAAA
This is how you set up a ranger for max LB damage. Rune of Pack give 2% less crit chance then Rune of the Ranger, but offers 175 more power, this power in turn bumps up your damage more then the added ferocity from ranger runes.
Correct DPS rotation is: RAO, Signet of the Wild, Quickening Zephyr then use Rapid Fire. End result should be around 13-15k max on the heavy golem, upwards of 17k on light golem, depending on how lucky you are with critical hits.
PRO-ranger here, all go away!
Ranger runes gives you 7% of raw damage output! You, ranger-hater.
Also “RAO, Signet of the Wild, Quickening Zephyr” sure, you can use it every time just on demand. And only noobs will use QZ, because you need 2 dodges to avoid RF completely, but with QZ it’s enough only 1. Genius, just genius.
Also, do I need to say, that QZ do not increases your damage – what point in placing it to rotation?hey, there PRO ranger.
The reason to take quickening zephyr, IS TO KILL EM BEFORE THEY REALIZE THEY SHOULDA DODGED IN THE FIRST PLACE.
It is also a handy thing to have, WHEN YOU WANNA MAUL PEOPLE BEFORE THEY KNOW THAT THEY SHOULD DODGE.
It is a stunbreak, so unless you expect massive hammer stun spam, it can more often then not prove more potent then LR, because you can use it both offensively and defensively.
The more you know.
That can only work against a very noob player, or one of those people that have some serious reflex problems.
You mean like most people in
a zerg.this game
fixed it for you
Currently @ some T1 server in EU
actually makes sense.
albeit, i think they should first make more challenging bosses. Upgrading bosses such as Claw of Jormag, The Shatterer, a couple of the Orr Temples.
Thing is, there is only two challenging events (even if you got good guilds), that is Wurm and Teq. Everything else can be done by AFKing either with a ranged weapon or a melee weapon (depends on event) and pressing the heal button occasionally.
A choice is good, but only if there is more then one choice.
Currently @ some T1 server in EU
If you have to ask, dont bother “returning”.
Why do i say this?
Because whenever people ask “should i do this” “should i do that” “is that good enough for me”, it just screams “i am too lazy to check it out, an i am too unmotivated to play anything that is not FOTM”.
Seriously though, if you have to ask, it is not FOTM, thus it is not going to be good enough.
Currently @ some T1 server in EU
http://gw2skills.net/editor/?fNAQFADDlsWxiDLctGYPoWHAFwZztDGBfbBA-TJBFwACuAA12foaZAAPAAA
This is how you set up a ranger for max LB damage. Rune of Pack give 2% less crit chance then Rune of the Ranger, but offers 175 more power, this power in turn bumps up your damage more then the added ferocity from ranger runes.
Correct DPS rotation is: RAO, Signet of the Wild, Quickening Zephyr then use Rapid Fire. End result should be around 13-15k max on the heavy golem, upwards of 17k on light golem, depending on how lucky you are with critical hits.
PRO-ranger here, all go away!
Ranger runes gives you 7% of raw damage output! You, ranger-hater.
Also “RAO, Signet of the Wild, Quickening Zephyr” sure, you can use it every time just on demand. And only noobs will use QZ, because you need 2 dodges to avoid RF completely, but with QZ it’s enough only 1. Genius, just genius.
Also, do I need to say, that QZ do not increases your damage – what point in placing it to rotation?
hey, there PRO ranger.
The reason to take quickening zephyr, IS TO KILL EM BEFORE THEY REALIZE THEY SHOULDA DODGED IN THE FIRST PLACE.
It is also a handy thing to have, WHEN YOU WANNA MAUL PEOPLE BEFORE THEY KNOW THAT THEY SHOULD DODGE.
It is a stunbreak, so unless you expect massive hammer stun spam, it can more often then not prove more potent then LR, because you can use it both offensively and defensively.
The more you know.
Currently @ some T1 server in EU
http://gw2skills.net/editor/?fNAQFADDlsWxiDLctGYPoWHAFwZztDGBfbBA-TJBFwACuAA12foaZAAPAAA
This is how you set up a ranger for max LB damage. Rune of Pack give 2% less crit chance then Rune of the Ranger, but offers 175 more power, this power in turn bumps up your damage more then the added ferocity from ranger runes.
Correct DPS rotation is: RAO, Signet of the Wild, Quickening Zephyr then use Rapid Fire. End result should be around 13-15k max on the heavy golem, upwards of 17k on light golem, depending on how lucky you are with critical hits.
Currently @ some T1 server in EU
8k is low for RF on heavy golem. If you set up correctly you should hit for 13-15k at max
Currently @ some T1 server in EU
This would just be a terrible idea.
Say one team is a newly formed TEAM, an actual premade. They have little experience together and is just venturing out.
They get paired with 2 experienced players in group + 3 randoms that just started. The team with 2 experienced players would then be buffed cuz well, you got 3 suckers with no record vs 5 fresh players with a short record as pvp players.
End result, 2x veteran players with elevated stats would simply demolish a premade. They just need to let the three noobs on their team do whatever and rotate accordingly.
Horrible idea, limits progression for newer players, potentially radical change in learning curve for players “in the wrong/right timezone” as they would be facing teams with 1-2 veterans being boosted almost every fight.
TL;DR → DO NOT WANT
signed: bad casual PvP player
Currently @ some T1 server in EU
Ranger is close to meta, but just not it. It is strong, but it lacks a few things.
Power Ranger is strong, but condition survival bunker is the strongest by far.
Warriors and guard have a slot as usual, cannot give you any specific builds that is top tier, but mediguard and hambow works almost everywhere.
Currently @ some T1 server in EU
norn ranger…. load up those % boosters and transform for a massive hit. Sure its only once every 3 min, but oneshotting people every 3 minutes, especially kitteny roamers in WvW – worth it.
Currently @ some T1 server in EU
another solution: buy AMD?
Currently @ some T1 server in EU
Wow, a topic about Ranger being OP. Seriously.
Anyway, LB is a terrible weapon IMO. But fear not, it will be replaced in a few months by the staff XD.
If you go powerbuild and stay behind in blobfights you can definitely down 5-10 ppl without a problem. Zoom in on a squishy ele and instadown him
Hm – only if you have an upleveled ele or someone running full berserker and someone who eats the whole load at max range … other than that you won’t *insta*down anything at full health with LB2.
But it’s nice for picking off already weakened targets and ’Sic’em’ is such a nice thing to do to a thief …
Fun Fact:
LB 2 does exactly the same damage in melee range as it does from 1970 range. Rangers have no damage boosters that scale with range, only one skill scales with range, and that is LB 1 (auto). Which scales for below 500, 500-1000 and 1000+.
LB1 does not get more damage from range beyond 1000 range. Eagle Eye gives a flat % boost, that boost is not affected by range.
Currently @ some T1 server in EU
Trapper rangers are extremely vulnerable to chain cc.
More so than other classes?
Absolutely. Trap rangers have to sacrifice their stun breaks. Even with the trapper runes to provide stealth a trapper ranger will always die to an equally skilled player in a 1v1 fight.
really depends.
trapper VS thief with daze on steal – thief gonna die from condies
trapper VS stunlock warrior – trapper ded, really ded
trapper VS terrormancer – can go both ways, usually necro wins.
trapper VS CC engi builds – trapper ded
Currently @ some T1 server in EU
Rouge? cool, what kind of illegal WoW + GW2 hack version are you playing?
Last time i checked, no mesmers in WoW, and no rogues in GW2
Currently @ some T1 server in EU
Ranger is fastest condi nuker in game if looking purely at damaging conditions, if considering vuln, weakness, chill, cripple then necro. Engi is quick, but ranger is in a league of its own atm.
Current record when bleedstackin is 22 stacks in 4, 5 seconds
Currently @ some T1 server in EU
The other big problem with ranger: we build on a single weapon mostly (except trappers, whos can rotate s/gs) if we change weapon we mostly dead. We need to heavyli build on lb or a stun-maul thing. A warrior chop your head with an eviscerate and after that finish you with a 100blades. We dont realy have usable rotations for our good builds
Err wrong, we got several rotations if DPS vs players is what you want, and you only build for specific weapon when running longbow. All other weapons on ranger is perfectly viable without traits. You can argue that shortbow needs sharpened edges trait, but it is in no way mandatory.
Most rangers do one or several of the following things wrong.
1 – they run off the shelf builds not suited to their playstyle
2 – they play the ranger incorrectly in terms of “role” (eg. Play as pure archer, or as some evasive warrior)
3 – neglect their pet (most common)
4 – run hopelessly badly built builds (very common)
5 – misunderstand the class functions and the synergies between the weapons.
6 – do not know when to quit and run (i fail at this)
Currently @ some T1 server in EU
One should also mention that if one is not confident in ones ability to actually kill an enemy, simply build in such a way that you do not die. better to hold the point in a stalemate (thus getting points) then try to push a more experienced and more mechanically strong player away (very hard)
A few builds that is hard to take down:
Regen condi ranger (Sword Torch, Axe Dagger. Krait Runes) 20660
You rely heavily on regeneration boon, evasion and protection while chipping away at the enemy with conditions
Valkyrie Banner Regen Warrior (mace shield + hammer. Monk Runes) 00563
Very neat when playing on a random team. Use elite banner only for rezz, for other purposes use the Vitality + Toughness banner, place banner on a node that your allies are holding, it will give them regeneration and a slight boost to Toughness and Vitality.
Sentinels/Soldiers Hambow (Longbow, Hammer. Hoelbrak Runes) 00644
Normal hambow, nothing more to add really.
A great support build that almost cannot go wrong:
Cleric Staff Ele with Aquatic Benevolence (Staff. Monk Runes), 00266
This setup is brilliant for helping. With trait + runes you get +35% more healing to allies. This can be a gamechanger, while this build is not a strong duelist, it is not easy to take down. your water staff 3 heals massively, and just sitting in that field will further help carry you. You do not do a whole lot of damage, but when combined with your support, you can usually have a great impact a fight with your AOE and heals.
Iv`e used these builds quite a bit. These are not top level builds, but they will help you keep your team afloat in situations where they really need it.
Currently @ some T1 server in EU
Yup, devs is devs, customer support/hired GM`s are the police.
Developer is a “creator”, a GM is a figure of authority, you wouldnt tell a painter to police something, because said painter would get rekt by the gangsters, you would tell the painter to paint, and leave the policing to the police.
Also, for those wondering and saying that there is no WvW devs, well, we got Devon Carver (lead dev afaik) and theres this guy named Tyler (really nice chap, plays engineer)
Currently @ some T1 server in EU
Would be neat if traited shield gave protection 0.5 sec protection for every successfully blocked attack (when traited with some trait)
Kinda miss having the prot spam i got on my ranger and ele on my warrior.
Currently @ some T1 server in EU
I’ll just leave it here
http://youtu.be/CV2ardN2has?t=12m10s
Whoever made that video manage to capture THE WORST ranger ever on tape.
WTF is that build? power trapper with longbow. Just moronic to run that, might aswell go run Toughness Vitality Healing power PP thief. Hell, i`d be more scared of such a thief then that baddie ranger.
I mean, when you are so bad that you do not even create a gap or use your block when the thief stealths, you just plain suck.
That thief could have been destroyed using longbow only given the skill the thief was showing, just need to stick to the LB and wait a little (KB off cliff edge, always a classic).
“You can leave this here” all you want, it proves nothing either way. Bad players are bad, and no class will carry baddies (maybe warrior will carry them 3 sec longer, but they`ll die either way)
How many times must people be reminded that LOLWUT LONGBOW 66XXX DOES NOT WORK. IT IS A TROLL BUILD THAT ONLY DOES ONE THING, BEING ANNOYING TO NOOBS.
Currently @ some T1 server in EU
You have but to count the # of posts by certain people playing Ranger to guess where the motivation comes from & they all lump into one of 3 responses….L2P, noob, or U Mad Bro. It’s all the same " I’m Rock, Nerf Paper, Scissors is Fine "
Despite the fact there’s a whole ranger forum…they’ll come here & troll post after post and response after response to do anything to keep the fact they have a Stealth, a Destealth, Pet Damage, Mad Burst, Range that says 1500 but is over 1970 on level ground, a Knockback, a 6 second Invuln, a Pet Fear, and the list goes on & on & on ,from any measure of adjustment.
Look at the the Candy Corn Gobbler & the “pvp” buffs it provides in wvw to figure out just how much ANet cares about WvW.
You’re wasting your time. GW2 is a sad shadow of the masterpiece of dual class design that GW1 was…they can’t even implement a flux in this mess. Good luck getting any penalty for a dead pet( ie Shared health pool), a true representation of ranges in the tool tips (1500 that’s 1970+), an anti pet trap or anything else coded because the designers are either playing as ranger or are just too inept to care.
Anet doesn’t care about wvw balance or there would be no Candy Corn Gobbler buffs that gave a statistical advantage to combat.
Go ahead & waste your time flaming until this post gets locked…the best thing you can do is realize that anet has fallen a long way & never invest in another product.
Same can be said about other classes. Engi got same or greater range using grenades, bit trocky to land but that direct damage plus condition spam is really devastating. It also have more stealth, more boons, destealth, blind immune, 20 times the AOE and party buffs. It can do most if not all of this with ONE BUILD, ranger would need 3 builds for it.
Warrior has 1500 range on KS, use frenzy + endure pain and you can oneshot a ranger without ever being in danger. Warrior can run mace + shield with arrow reflect and justwalk up to the ranger and bash its face in. And even then, mace shield is effective against many other builds.
Mesmer GS got second highest single target damage, it barely loses out to ranger before you reach insane range, it also have mad burst, stealth, reflects blocks and evades. In addition to teleports, boon removal and boon uptime.
Mediguard has instant teleport and more defenses in addition to more damage then any LB ranger.
LB ranger is nothing special, it has one trick, ranged nuke, everything else, everything, it plain sucks at.
No group support, no real sustain beyond its one block and one direct damage invuln.
Only trolls and baddies claim LB ranger is a major issue. Everyone else know how to deal with them.
Currently @ some T1 server in EU
hey OP, dont bother leveling.
Ranger is not an archer, it will never be. While great at ranged combat, they are not the only ones, and you only are great at ranged combat when running full zerker. Other builds will have less DPS then mesmer (third highest ranged DPS, ranger is second, ele is first).
Oh and, please do play thieves, they’re always getting some sneaky buffs, and when you fail (which you prolly will for a while) you can just let that cheesy stealth carry you.
Currently @ some T1 server in EU
There’s already a way to slow down zerkers and fix AI in general.
Wvw guards → try fight those npcs. You will notice that they heal, albeit with an obvious animation, they still heal.
They also got either hard cc or blinds.
To fix Npcs and zerker meta you need ONLY 3 changes.
1 – higher attack rate with medium high damage
2 – npcs will randomly heal, cleanse conditions or use boons.
3 – npcs have two layers. (Think deathshroud), first layer represent armor. You deal less direct damage but it is not as high as the normal healthpool, second is the “life” which is huge, but you now do more direct damage.
Do this and every group must build more tanky or have a purely dedicated heal, or rely on excessive active defense spam, either way it will give you more, but better choices.
Currently @ some T1 server in EU
If only the stance duration trait affected shield stance, i would be thrilled. Otherwise it is a neat piece of kit, it not only gives you toughness, but also extra armor stat, so it really does give a lot of protection. think exotic shields gives around 60 ish defense + 90 from trait, that is 150 armor in total. Very neat indeed.
Currently @ some T1 server in EU
there is 11 easy to use counters avaliable to most classes, EXCEPT, necromancer. Necro has a legitimate complaint VS LB ranger and that one should be addressed by giving necro a suitable buff.
Hm … my necro loves rangers – I have yet to die to one (unless in a group fight). Shroud 2 is your friend … hello there ranger, face to face, finally and after that the ranger is toast unless he is pretty good with his melee option (run, ranger, run ….).
All you REALLY gotta do is trait for stability in death shroud ….
A power and a condi tank necro will rip a ranger to shreds unless he get’s the jump on them and they’re at less than full health with the most important things on cooldown but under this situation almost every class is toast against any other that is at full health and has all skills available …
Edit: Shroud 2 for teleport, Worm (if packed) for teleport, shroud as health buffer, spectral armor for mitigation and once in 1200 range you got fear + blind and a whole kitten nal of conditions a ranger had problems getting rid of.
Running full berseker, though … it’s safer (not just against Ranger but against thieves) to keep crit up, lose some power or ferocity but gain some toughness – vitality is more than sufficient on a necro.
I must somewhat correct you a bit though.
Shroud 2 or condi nuke will ONLY, exclusively, work against 66xxx builds or rangers that are not aware of what necromancers can do.
Personally i often run either 60620 or 40460 for a more melee oriented setup. I also take with me Signet of Renewal and a brown bear (healing spring sucks vs condi nukes, so you are better off with dat bear anyway since you need instant cleanse that can take all the condies and survive). For a ranged spiker, brown bear is neat. Not great, but neat.
There is also the fact that a necromancer is not so weak to hard CC, as it has all that HP to soak up any followup damage, but it is VERY weak vs soft cc coupled with mobility, which is just the thing rangers are good at, very good at.
Iv`e been chased by necromancers before and i gotta say that while they can pull some nasty tricks, they generally struggle more then any other profession, simply because you can just use barrage or muddy terrain to simply stop all movement and from there just slowly grind them down, they are however, almost never a quick kill (kitten shroud).
Currently @ some T1 server in EU
i wonder what the people that are defending lb ranger are playing in wvw most of the time. Are you guys even roam? and if so do you roam with 5 men all in pvt to cap a camp? are you playing with dire perplexity gear?
Its a whole diffrent experience, if rapidfire hits u for lets say 4k or if it hits you for 10k, if the auto hits you for 4k or for 1k from a 1500 range.
I think if you really wanna know whats going on with ranger atm you have to play one and see for yourself… Maybe i should record a bit ranger lb gameplay.
i run apothecary + rabid condi ranger or zerker + clerics warrior.
But if “hours on ranger” is what counts i got two rangers (had a third asura one for a lil while) so total time on rangers are around 1800-1900.
Time spent with a longbow BEFORE buffs – 500-600 hours at least, after buffs less then 200 hours.
Why? Because i was part of the group of people that spent a LOT of time trying to explain HOW TO LEGITIMATELY COUNTER LB NABS. It is not a rocket science, there is 11 easy to use counters avaliable to most classes, EXCEPT, necromancer. Necro has a legitimate complaint VS LB ranger and that one should be addressed by giving necro a suitable buff.
Currently @ some T1 server in EU
How do you mystic toilet? Im feelin lucky
Currently @ some T1 server in EU
PS: I hope Greatsword #4 Blades trail should get a speed update just as thieves got speed update to dancing dagger. This skill travels way too slow to tag a fleeing enemy.
And it should be able to fly upwards to hit enemies on walls etc :/
Good point. It makes a lot of sense that it should.
And ranger gs4, and guardian gs 5
This, but only if Ranger OH Axe #4 can do the same thing
Currently @ some T1 server in EU
Heres some builds you may wanna look into
Celestial melee
http://gw2skills.net/editor/?fNAQNAR8fjEqUzaLL+rw1aALhqdDEqBArm1d0GB3cBrOA-TVSFABMcBAA4gAcwDAoPlgTq+zJ7PUlyP80NkwRAgUAMpMC-w
Currently @ some T1 server in EU
Well balance patch got out and condition ranger got stronger. Support was marginally improved and the global nerf to might didnt hurt them that much
Currently @ some T1 server in EU
Ranger so op. After day playing i play ranger more effective than i play ele after 3k hours. I don’t even remember any skills. I just use elite, signet, barrage, rapid fire and i get lot’s of bags.
You must be a pretty garbage ele then.
Well this just tell how op class ranger is. I play ele much much better than i play ranger and still ranger is superior.
then you are indeed a garbage ele. that or you had some beginners luck with that ranger.
that being said, the grass always seems greener when you swap to something you usually dont use, i had the same feeling when i tried to main warrior after 1900 hours on ranger. Seemed to be so much more effective, until i counted the kills on a good ranger game vs a good warrior game. Lets just say, i was 35 kills over warrior with my ranger.
Currently @ some T1 server in EU
rangers dont complain about rangers cause they know how easy they are to kill with every class (except necro usually).
i think most people who complain have never taken the time to play and learn the class to see how weak they are.
the only time in wvw that it sucks is when you have a group of 2+ power rangers descend on you running around solo and you get wasted by multiple #2s.
but then again, that is no better then having 2x DPS mediguards or 2x DD thieves or 2x stunlock warriors or 2x SF eles. Either way, you ded.
Currently @ some T1 server in EU
feedback kills 5 rangers every 32 seconds i fail to see how rangers could possibly be OP if anything they need a couple of their pokes or CC to be unblockable or atleast give them a signet active that lets them gain 3 seconds of projectile absorbtion
Rangers have 5 full seconds of projectile reflection (with the added bonus of gaining retal) using axe offhand.
A warrior has, at most, 5.25 seconds, and it requires an additional trait (missile deflection), and the usage of both offhand sword and offhand shield. If just running OH shield, they have 3 seconds… and they still have to sacrifice a trait in a line that would usually be better spent elsewhere.
mace + shield = 4.5 seconds
X + sword = another 2.25 seconds
That is 6.75 seconds.
Mace 2 cooldown = 10 sec normal, 8 traited
Rapidfire cooldown = 10 sec normal, 8 traited
When warriors take Missile Deflection, Mace 2 and Sword 5 reflects ALL projectiles, without this trait they block ONE projectile, rapid fire is comprised of 10 shots, so it will only stop 1/10 shots untraited.
Ive spent A LOT of time playing mace shield, Axe Axe in PvP, and some in WvW.
Rangers have ONE massive weakness, that is hard CC spam. They got one very long stability uptime, but once that is gone, they got NADA, NIX, NOTHING. So stunlock warrior works, and it works VERY well against them. Now all you need is ONE trait, ONE SINGLE TRAIT to make a rangers or lich necros life a living hell, that is missile deflection. Because once they eat their own attacks, they panic. And what do you do as warrior? Smack em in the head with a mace or a shield, or something else that hurts like eviscerate.
FYI: this is my PvP setup (focused around multinode support with AOE regen banners)
http://gw2skills.net/editor/?fJAQRBHhl21ITHdeWGiLI0hGoKIweEorPd2bLA-TpBHABMVGA3DCQBHBAAeAACt/QAnAAA
sometimes i use the vitality + tougness banner instead, depending on team setup.
Currently @ some T1 server in EU
To those complaining about approaching rangers with warrior. If you got issues approaching ranger with a warrior you, as a player, has legitimate issues in the skill deparment.
Sure it may not be the “mainstream” choice of weapons, but you can by just getting a shield offhand or mace mainhand and ONE TRAIT shut down every ranged class in the game short of mesmer (cuz mes GS isnt projectile).Mace mainhand, sword offhand or shield offhand with missile deflection completely shuts down lich necros, bow rangers (both condi and power), rifle warriors, Pistol thiefs and rifle engies.
Ill present you with a build that just wrecks ranged campers, and it still does tremendous damage to nabs who had no clue how to fight you.
That’s true, but specifically building for a single build on a single class? Also, any ranger will see you raise your shield and back up with a PBS ready to aim at your face. It’s very difficult to close the gap on any half decent LB ranger, especially if they have a GS as their other weapon.
you raise that shield, but when you trait for reflect then mace 2 block also acts as a MULTI SHOT ranged reflect (untraited it only blocks one ranged shot). you get 2x blocks, the mace one is not very well known to most rangers as it is less obvious.
The build i posted works pretty much against anything. It just excels against ranged foes.
A build that has heals, blocks and burst. AND condi cleanse to a reasonable degree. If that build doesnt work for you, then you gotta just suck it up and “struggle on” against rangers.
Also, as above poster pointed out, rangers are strong against single targets, even their melee options is devastating (try to facetank quickness + signet buffed zerk ranger with sword auto going…. 6-9k hp lost pr 1.5 sec is fun right?). If you are 1v1 against a ranger, odds are against you unless you BUILD to stop rangers. Just like rangers BUILD to stop everything else in one specific way or the other.
Currently @ some T1 server in EU
You do realize that making maps takes a long time right? The Devs have said as much.
yah this was a lie. https://www.youtube.com/watch?v=F9LacRwbNxE
my ex girlfriend taught me how to do it you can create maps like this in a couple hours then a few hours of dropping your towers on a few more hours of placing your npc and then drop some foliage rocks what have you then a few days of running around the map looking for possible fall thru points whalla perfect map made using free to use programs. your point is invalid and their excuse is a lie.
Any questions?
Makin the map itself is quick, texturing custom parts, npc pathing, npc events, event zones, event triggering, mobile events (dolly), fort upgrade (massive texture swap, globally), not to mention siege placenent and exclusion. This stuff takes time, lots of it. Especially when events are local, and doubled up (2× attack + 1×defend)
Currently @ some T1 server in EU
If you have to ask, dont bother. this class is nothing like what people think it is, that is a fact.
Currently @ some T1 server in EU
To those complaining about approaching rangers with warrior. If you got issues approaching ranger with a warrior you, as a player, has legitimate issues in the skill deparment.
Sure it may not be the “mainstream” choice of weapons, but you can by just getting a shield offhand or mace mainhand and ONE TRAIT shut down every ranged class in the game short of mesmer (cuz mes GS isnt projectile).
Mace mainhand, sword offhand or shield offhand with missile deflection completely shuts down lich necros, bow rangers (both condi and power), rifle warriors, Pistol thiefs and rifle engies.
Ill present you with a build that just wrecks ranged campers, and it still does tremendous damage to nabs who had no clue how to fight you.
Currently @ some T1 server in EU
If warrior did more damage with LB auto then you, then he had zerker full ascended and you didn’t or your pet was not attacking.
Simple fact:
Ranger damage = pet + ranger
Ranger LB 1 coeff = 0.5 at minimum range
Most reliable pet is spider due to it being ranged.
Spider AA coeff is 0.35, and its “weapon strength” = 3000Warrior LB AA has 0.66 coeff
Exotic LB weapon strength average is 1000Damage formula =
Weapon strength x power x coeff / target defenseWe assume just full zerk stats, no traits (ranger benefits more from traits due to more % boosts)
Full zerk power stat (pvp one for simplicity. Wvw id high but i am writing this on a tablet)
Is 1858Pet stats is separate from ranger stats, so pet power = 1374
We will use heavy dummy golem defense which is 2600
Warrior damage = 1000×1858×0.66/2600 = 471 (for both arrows) pr skill use.
Ranger damage is
1000×1858×0.5/2600 = 357 pr shot
Pet damage is
3000×1374×0.35/2600 = 554 pr shotBoth spider and ranger has skills whith much higher coefficients just like warrior. But end result is that ranger will, even in melee range, unless it stands inside combustive shot for its full duration, win due to coefficients alone.
Grins … you’re missing a few points in that calculation:
(a) Pets hardly hit if the enemy is moving – said warrior was a pro and he never stood still
(b) Warrior = heavy armor, Ranger = medium armor … you forgot to factor that in your damage calculation
© Warrior = high health pool, Ranger = medium health pool … you also forgot to factor that in your calculation
(d) Warrior = health regen from signet – Ranger needs active one (I used troll unguent) and my skill is VERY slow to execute and that’s where “Fear Me” comes into play …In WvW you can also factor in applied fortitude and applied strength – I had just entered the game, he had full buffs + he was using buff food something I can’t really afford at the moment since I still try to get an ascended set on my ele) and we may have the diference between full ascended and “just” exotic.
PvP is one thing because of the balance – WvW adds (unfortunately in my point of view) a few things which can have two rangers with the exact same traits and skills behave very differently because of ascended gear, WvW boons and buff food.
Sorry dude, but if you lost to a bow warr with a bow ranger you simply got outplayed and or had badly set up build.
Sure bow warr can lay down some hurt, but a ranger with a solid glass build has more then enough tools to shut down a bow warrior.
Healing signet does give you slightly better healier per sec then troll unguet, on the contrary though, you should by now, know how to properly use TU in a LB build (stealth or KB before using the heal.
I can with certainty say that in a ranged vs ranged battle, if you lose as ranger both prior to buffs and after, you got outplayed. There is no legitimate excuse other then that. Our utility, sustain and damage at range is the best in the game at single target. We only lose out to eles if we consider AOE multi target DPS.
Currently @ some T1 server in EU
If warrior did more damage with LB auto then you, then he had zerker full ascended and you didn’t or your pet was not attacking.
Simple fact:
Ranger damage = pet + ranger
Ranger LB 1 coeff = 0.5 at minimum range
Most reliable pet is spider due to it being ranged.
Spider AA coeff is 0.35, and its “weapon strength” = 3000
Warrior LB AA has 0.66 coeff
Exotic LB weapon strength average is 1000
Damage formula =
Weapon strength x power x coeff / target defense
We assume just full zerk stats, no traits (ranger benefits more from traits due to more % boosts)
Full zerk power stat (pvp one for simplicity. Wvw id high but i am writing this on a tablet)
Is 1858
Pet stats is separate from ranger stats, so pet power = 1374
We will use heavy dummy golem defense which is 2600
Warrior damage = 1000×1858×0.66/2600 = 471 (for both arrows) pr skill use.
Ranger damage is
1000×1858×0.5/2600 = 357 pr shot
Pet damage is
3000×1374×0.35/2600 = 554 pr shot
Both spider and ranger has skills whith much higher coefficients just like warrior. But end result is that ranger will, even in melee range, unless it stands inside combustive shot for its full duration, win due to coefficients alone.
Currently @ some T1 server in EU
People gotta learn how to escape on ranger. Is thief and ele faster? Yes, warrior is only faster if they got bulls charge.
To escape on ranger, the correct way to gain distance is;
Swoop > “about face” > hornet strike > lightning reflexes > “about face” > monarchs leap then swap to GS when able.
If you are smart you swap to Wolf or krytan drakehound and use their F2 into thin air right after the initial swoop. This buys you 2-3 seconds.
The reason to burn LR is that you get vigor. Having more dodges while running is paramount. Further if running wh, you use it after the initial rotation shown above. Once you gain 2200+ range from an enemy, using warhorn will further speed you up and ensure that your next rotation goes a bit further.
If you choose to play Norn like me, then just grab Become the Snow leo when solo roaming. It is situational, but priceless to just stealth and run off in a completely different direction.
Currently @ some T1 server in EU
They should make more content akin to LS events during LA siege, more special requirements, and Dry Top + Silverwastes really do show how much a healer is worth. Try running valkyrie banner regen warrior or spirit regen ranger or just a zerk ele with aquatic benevolence and monk runes, you gonna see lots of green numbers. And while it is not strictly necessary with healers, they impact the game a lot. Enemies like the queen in dry top that does massive damage to many players clearly demonstrate how much sustainability you add to a zerg with just a handful of players healing.
Currently @ some T1 server in EU
S Wh +GS ranger is quite quick even over distances. It just boils down to whether or not you can use sword2
Currently @ some T1 server in EU
Well, post expansion, rangers gonna get interesting, but i have no real confidence in that they will be any more mainstream then now.
People moan bout rangers, but i cannot say i see any more rangers, i do notice them more often though as they now pose a real danger. I think thats where it is at right now. Sure there may be a small increase to before, but i honestly think people just notice them now that they can kill you so quickly.
Tl; dr
Rangers are now an actual threat, so people cannot not notice that they exist.
Currently @ some T1 server in EU
Condi survival ranger or trapper is great if you got epidemic the amount of conditions built up in 2-3 seconds before the epi is just mindblowing.
In terms of support, i think support mesmer would be good indeed, i mean they can do AOE stunbreak for allies. “Freeing” up 2 utilities for necromancer, that is huge indeed.
Currently @ some T1 server in EU
It would indeed be nice if they could, even as a backburner project, set some people to work on a DX 11 or 12 upgrade.
We may not need it right now, but 2-3 years from now, with more content and more competing game titles, then i am sure it will indeed be a need for such an implementation. having some of the groundwork done by then would surely save them money and time later.
Not to mention, PC`s have a “life cyclus”. Yes, i too got an old wreck of a laptop (9-10 years now) that still works. However nobody in their sane mind would play games on those things. Mostly because it is one helluva big battle of patience. This game runs sluggishly on my rig with 3.5 GHZ 8core CPU, 16GB RAM, 2×3GB graphics and an SSD. Ive found that MOST of the issues are simply optimisation issues, some are driver related on my end and i do not blame Anet for those, however the fact that you are benefitting more from running this game on a OCd Pentium 4 single core then a off the shelf 8 core should ring some bells.
The future is not single core, it is not dual core, IT IS MULTI CORES. 4-6-8 and more. Any game not taking that into consideration will struggle to find new gamers.
The old loyal customers, they are old and loyal for a reason, they love the game. If they had to get a better PC to enjoy this game to its fullest, they would do that. Because a loyal customer stays loyal as long as his or her expectations are met.
Not to mention, while graphics are good for an MMO, it wouldnt hurt to upgrade it. a simple texture upscale and a better ENB (post processing) system would go a massive way.
For those wondering what post processing can do to a game when coupled with higher rez textures. search for “Sonic Ethers Unbelivable Shaders” on youtube. He makes post processing shader systems for minecraft that allows a game that is basically digital lego, to have close to Crysis 2 graphics.
Currently @ some T1 server in EU
So going by your info every class beats Engineer
So going by this answer you aren’t worth arguing with
Well yes, pretty much all classes beats engineer, given time. However if it is a case of “gotta kill it fast” then very few classes can actually do that, and most classes will lose that fight because engineer simply has too much pressure for them to deal with.
But given time, yes, every class can beat engineer. Just like engineer can beat every class.
Still. PvP does not favor lengthy duels, its the start opposite, so Sol is by all means wrong, but still has a valid point.
Currently @ some T1 server in EU
Get better internet or play a class that can be more efficient with such ping ?
Currently @ some T1 server in EU
have been toying around with this build for a while. It aint perfect though.
Bunking purposes I guess?:p
Pretty much. Also when runnin banner it provides some off node support due to banner buff an regen. Still trying to perfect it, but its neat for holdin one point while allies get help at another from buffs
Currently @ some T1 server in EU