Showing Posts For Quakeman.9378:

Help with gear for a D/D ele

in Elementalist

Posted by: Quakeman.9378

Quakeman.9378

Here’s what I would use with that armor:
http://gw2skills.net/editor/?fFAQJAoIGIEIIv1cNKocc5KA-T1hFABA8AAY4EAMy+DnpHYJlfWpEUS1fIDQ+WA-w
Knight’s because you need the toughness and precision. This build gives a nice blend of stats too, should work well.
Alternatively:
http://gw2skills.net/editor/?fFAQJAoIG4BQI/L2ORBKXN5TA-TFiFABjs/wSK/sSJokq/AwDAghTAwZaBQTHAZAy3CA-w
I would go for this personally as I prefer the 10 in air. Both will work though.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: Quakeman.9378

Quakeman.9378

If it takes 2+ people to kill 1 player then they probably weren’t that good.

So all those small groups in WvW that fight a d/d thief and cant kill him are bad? All those players that try to kill a shout warrior or bunker guardian in tPvP are bad? I dont think so.

If a D/D thief wins an outnumbered fight it is because they are simply better than their opponents. I do win outnumbered fights on my D?D thief, but only if they are obviously not nearly as good as I. If I’m fighting two people and I realize that they are definitely not bad, things get messy. I have a shot at winning, but more of a shot of losing.
D/D /= easy outnumbered win.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

[Video] Dagger/Dagger WvW Solo Outnumbered 2

in Thief

Posted by: Quakeman.9378

Quakeman.9378

Awesome! All there is to say :P

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Celestial Elementalist

in Elementalist

Posted by: Quakeman.9378

Quakeman.9378

Oh my build that was linked was for hoelbrak runes and different minor water trait to combat minor condition spikes.

I use 5 armor sets varying from each situation. Even my celestial is just chest and leggings only. You could PVT the rest of the little armors and use fusion of cav accessories with zerkers, but that was half a year before crit nerf. So now I only use my celestial hybrid set with travelers to either equip frost bow in dungeons and still be fast or so I can swap in a random utility to be fancy.
I even use a silly build like in wvw to troll havoc teams picking on uplevels or pve mappers. Be close to a tower to flee. Since 1v3-5 is not fun.
Like this one trick pony. http://gw2skills.net/editor/?fFEQJAoYhMMqb25wxBd0AdAGpTw4AQDIAWOH0CmBA-T1hYwAAUixSLAClHp0BcU9H67PkQJIpAgZNA-w But it’s fine when you catch a bunch of people off guard.

Oh man condi ele. Forgot about that. It’s a lot better than people give it credit for tbh.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Drop/Add Class

in Profession Balance

Posted by: Quakeman.9378

Quakeman.9378

I simply can’t drop a class since they all fill a niche. Adding a class though I would go with what I consider a monk. Limited weapons but it would be the only class that had access to knuckle dusters. Utilities/traits would be tied into pure physical buffs like speed, toughness, healing, regeneration. Kinda like a guardian but without the party buffs. This would be considered a heavy class because of the physical traits. A heavy warrior that didn’t use armor – more like the scar/tattoo armor from GW1.

This.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Fellow thieves, lets talk about D/P

in Thief

Posted by: Quakeman.9378

Quakeman.9378

The problem with your topic is failing to correctly identifying the problem and providing a reasonable solution.

By failing to identify the problem thus consequently failing to provide a reasonable solution can only mean one thing — you are not a legitimate Thief user.

With that said, there are few reason why you would want to change D/P — either it’s too hard for you to use or you got your kitten kicked by a good D/P player — I am leaning towards the latter but I strive to be pragmatic whenever I can.

I….. I can’t even right now….. There is no single “problem” with D/P. My goal of this thread (which you would know had you actually read my original post) was to see what other thief players think. IS that so hard to understand? Must one get “rekt” by D/P or suck with d/p to do this? Can one not have the innocent goal of simply seeing other people’s opinion on the matter? And you say I didn’t provide a reasonable solution? I believe to an extent that D/P is too strong compared to other sets, which is my opinion after having played thief for a long time with both D/P and D/D. I suggested the following:
" 1: Black Powder’s blinding shot is removed, and only puts the smoke field down
2:Shadow Shot: blind replaced with a cripple (vulnerability/weakness maybe too; anything really)"
Which is if you ask me is a very reasonable way to help tone down D/P to the level of other sets and to an extent classes. I honestly believed that when I created this thread that others would greet my opinion with respect, and actually understand what I’m saying. obviously, I overestimated people’s ability for understanding. I honestly believe I am kittening done with these forums. Period. My intention of this thread is pretty clear. Before you write something that is beyond insulting to myself, please actually kittening READ what I kittening posted. Actually TRY to understand what I’m saying. I had a sincere heart in the making of this thread. No QQ, no hate, just a nice constructive discussion about D/P. To those who say D/P is fine as is, okay. That’s your opinion. But when you start insulting me with the silly idea that it’s my fault for wanting to discuss D/P at all, you ruin everything. Congratulations guys, I’m done with the thief forums. Hope you’re proud of your failure to realize my intentions.

Yoloswaginz signing out.

P.S: to all you you who actually added to this thread, I thank and applaud you.

Attachments:

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Fellow thieves, lets talk about D/P

in Thief

Posted by: Quakeman.9378

Quakeman.9378

Another QQ thread from a D/D thief . . . hard countered by D/P.

Man if D/P is good (and not OP) again’t D/D deal with it . . . P/D is better for 1v1 or 1vX and there is no need to create this threads to ask for nerf.

IMO the most pathetic thief threads are this . . .

It’s confirmed: you cannot read. I purposefully said, and I quote “this is by no means a QQ thread.” Can one not discuss thief w/o “QQing?” For the love of god, I’m not crying about D/P. I kill D/P thieves all the time with D/D. So no, this thread was not made out of rage of dying to a D/P thief. It was made under the acknowledgement that SOMETHING needs to change. My sole goal is to have a purposeful discussion about D/P, a goal which many others realized and sought, but obviously one that is too complex for some to understand. I’m getting extremely fed up with the Guild Wars community. For starters, some people cannot understand the concept that others may be better than them. I’ve fought some people, lost, and gone “Wow this guy is freaking good.” Yes sometimes I get frustrated, but I always realize that I’m not pro. I’m not the best thief there ever was- not even close. There are people who will beat me and I accept that. I go back out and get better, knowing that one day I might be able to win against them. Others though, can’t grasp this and instead QQ about the other using an OP/Cheesy/noob/etc. build. Until people realize that others will be better than them, nothing will ever be accomplished. Secondly, a large percentage of people view ANY discussion of a class, and possible changes based upon solid logic as QQ. One cannot suggest ANYTHING anymore without being told to “l2p,” being accused of QQ, or being called Pathetic as you put it. I don’t know for how much longer I can stand this. The community fort his game is quite honestly horrible at times, and most definitely hostile a large part of the time. Something has to change, because I’m sure many other people with the same intentions as I have already given up. I don’t know hwo some of you guys carry on here. I really don’t.
IMO, the most pathetic people are those who cannot realize the true intent of one’s words.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: Quakeman.9378

Quakeman.9378

1)

That’s the problem.
Stealth is just bad designed and need a rework, because it’s nothing more than a triggermechanic for BS or the traits of SA.
It’s a mechanic that need no tactic, no skill and no forward-thinking about your next step, only a finger to spam it every 3(or 4) secs, and this don’t conforms with the rest of thief-policy.
(And it’s very hard to counter, or give them the chance to attack them before they can stealth hmself again.)

How you already wrote, would a change to stealth ruining the class, that’s correct because:

Venoms are terrible,
traps are terrible,
acrobatic is terrible (and full of stealth traits),
trickery is terrible,
they are terrible underwater,
support doesn’t existent (beside dmg)
and that stealth is no big help in PvE, because all these strong randomhits and aoe-attacks.

They are very weak and fewer and fewer play someone, especially in PvE, while even more people hate thieves, because one unbalanced mechanic, while they get one (indirect) nerf after another until they are death, because they cant exist with or without it.

That’s why first stealth and then the whole thiefclass need an overhaul.

Very well said. If anything is going to be changed with the thief class, the whole class needs to be changed.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: Quakeman.9378

Quakeman.9378

Dodge, move and play the game. Are you kittened or do you only play thief and are blind? Thief s if any class already have a lot of active defenses . You got a kitten load of blinds and jumps and you still moan how to survive. What the hell. UHHH … QQ I actually had to COMMIT to an action like every other class. QQ I can’t kitten up and be instantly gone again. QQ my mistakes actually stick to me QQ .
Seriously. Stop. You clearly don’t know how this game works.

I really am awe struck by the stupidity of this entire statement. I usually try my best to stray away from such statements on the forums, but I’m really getting fed up with unjustified thief QQ. A bad thief will not survive at all period. if my CnDs dont connect due to an extremely wide range of possibilities, I am beyond vulnerable. And mistakes are very noticeable on thief. if I mess up in a fight, there’s a very good chance that it’s going to bite me in the kitten unless I can work around my mistake. Same with other classes, although classes such as warrior and guardian and much more forgiving. And a 10s revealed would completely destroy thief. period. There’s nothing we could do for 10 whole seconds to stay alive w/o stealth like other classes can. it is our means of survival, with he exemption of Evade builds, but people complain about those too.. Seriously, is there anything we can do for you guys to not hate us?

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: Quakeman.9378

Quakeman.9378

Snip

By reworking (or should I say “reworking”)the stealth mechanic, you are completely ruining the thief class. All that is going to be left is S/D evade builds, but then ppl will complain about that even more and then that’ll get “fixed.” People make it sound like stealth is a way to god-mode in a fight and not be able to lose. No. If you believe this, I’m sorry but you seriously dumb. The only thing that needs work on thief really is d/p, and most good thieves agree on this.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Celestial Elementalist

in Elementalist

Posted by: Quakeman.9378

Quakeman.9378

Now, out of compete curiosity if I were to transfer my mesmers gear onto my ele, this is how it would look
—> http://gw2skills.net/editor/?fFEQJAoYhMMKc25wxBf0AhAB5tmrRBlDLXB-TlyHwArUide/hfKHcqEcvKHDeAAS0DsUJhf1RAcCAAA-w

How viable is this, ignoring the traveler runes? If the armor works, but the trinkets don’t, I don’t mind switching them.

The biggest issue is that the crit chance is awfully low. After changing to pack runes and changing the celestial ring (no point in having only 1 celestial piece) to cavalier, I came up witht he following:
http://gw2skills.net/editor/?fFEQJAoYhMMKc25wxBf0APAC5fx2JKQ5iJfC-T1yHwArUi9TpgQlBOVCOUJxeVOG8AAkoHQ1+D+VHBwJAgMA5bB-w
Seems pretty well rounded.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Celestial Elementalist

in Elementalist

Posted by: Quakeman.9378

Quakeman.9378

Here’s what I suggest:
http://en.gw2skills.net/editor/?fFAQJAoYhcMqcW4wzBd0APAC5fv2JKQ5qJfC-TliFABjs/wJqEskyPrUCKpaOA8AAY4EAcnWgz0BcoqABAQAuZAQEaczbe0jezkBIfLA-w
Only things you really need to change are your weapons and your shoulders. This setup gives you pretty much the perfect mix you need for D/D. You can of course use exotic trinks instead of ascended, just be sure to use the knight’s stat jewels.

Would this still work without the ascended gear?

I just got back into GW2, and my main is actually a Thief who I need to farm ascended gear for first, but I remember enjoying playing Ele too. Right now I have her in full Knight’s gear (except for 2 Valk trinkets) for some weird reason.

You don’t NEED celestial gear, but it is imo better to have some of it as you get a mix of all stats, including more crit dmg which we make great use of. Full knight isn’t optimal because you lack hp so condis will eat you alive. I run something like the following build I found online (credits to El Cabi for the build; great elementalist go watch his vids :P)
http://en.gw2skills.net/editor/?fFAQJAoYhcMqcW4wzBd0APAC5fv2JKQ5qJfC-T1iFABjs/wJqEskSPrUCCwDAghTAAhqRQlygz0BcoqKopFIAACwNDAiQjbezje0bmMA5bB-w
You could swap the amu out for a zerker (maybe valk but zerker most likely better for crit %).
Edit: Also welcome back!

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

(edited by Quakeman.9378)

Celestial Elementalist

in Elementalist

Posted by: Quakeman.9378

Quakeman.9378

i got a question! Are traveller runes worth getting on an ele or should we just use Strength runes?

I would personally stay away from traveler runes, as imo we benefit more from the additional strength from runes of strength/pack/etc. If you want to be a tad more tanky you can go hoelbrak, if you’re on a budget go pack, but strength works great with more tanky builds to get that nice extra damage.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Fellow thieves, lets talk about D/P

in Thief

Posted by: Quakeman.9378

Quakeman.9378

Oh great. Another post by some by a complainer. Well done OP.

OP, pro tip for you: Don’t stand in the little red circle. Geez

Very constructive. Such stupid. Wow.

Attachments:

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Fellow thieves, lets talk about D/P

in Thief

Posted by: Quakeman.9378

Quakeman.9378

1. Decrease the cost of headshot by one initiative, maintain it as a projectile finisher (Can be used to more skillfully apply blind )
2. Remove the blinding projectile that shoots when casting black powder
3. Increase the cost of the 3rd skill by 1 initiative OR remove the blind.
4. Increase the cost of heartseeker by 1 initiative, however increase it’s damage to enemies at lower health. This makes the skill not only more balanced to prevent d/p 5 2 2 2 permastealth, but also promotes casting it skillfully when the target is low, and prevents spamming.
5. Increase the range of the 3rd skill, promoting its use as a gapcloser, and reducing its role as a spamable blind.

Just my opinion though

These idea sound quite good honestly. Also, you’re opinion is quite important because you’re such a great thief player!

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Fellow thieves, lets talk about D/P

in Thief

Posted by: Quakeman.9378

Quakeman.9378

Actually the only real problem with D/P is the abuse of stealth with SA trait line. If you don’t know how to counter a blind then it’s your fault.
I think as said before to change Black Power to Dak field with 5ini instead of 6 and change the 4th skill of Pistol giving it something like 2x shots instead of 1 with half sec and it would be fine. This will make p/p viable and d/p still good.

It’s hard to counter blinds when they are so easily applied. Yes, if I realize that the thief popped a bp in the middle of my CnD, if I react fast enough, I can in theory sheathe my daggers to cancel the CnD, but this is anything but easy to do. I can dodge the shot from bp, only to have the thief reappear and plop another one down. It’s not blind we’re talking about here, it’s d/p’s ability to apply more blinds than one can deal with at times. It provides a much more forgiving play style. I can tell an immediate difference from when I play d/p instead of d/d, I don’t have to worry about anything really. And as I said before, I still feel like getting rid of d/p’s ability to stealth is too much. The whole purpose of dagger mainhand is for backstab, so that would completely defeat the purpose of the set and make it basically useless.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Fellow thieves, lets talk about D/P

in Thief

Posted by: Quakeman.9378

Quakeman.9378

Nothing wrong with dp or SA trait line. Even with sa still other prof/builds stronger than thief. Other sets perform just as well as dp in group setting and game is not balanced around 1v1.

I think we’d all appreciate it if you elaborated a little more. We’ve all presented our reasoning for why things should change, but you you’ve said is that nothing should be changed. Also, I’m a tad sick of hearing the argument “game is not balanced around 1v1.” This isn’t just about 1v1 scenarios. In group scenarios, D/P does out-perform sets such as D/D if the player isn’t that proficient with the class. The Aoe blind fields allows a D/P thief to blind multiple people many times whilst maintaining an extremely high dps. D/D may have a slightly higher burst because of CnD, but you have to actually land a skill for it to have any burst whatsoever. This applies for both group fights and 1v1 fights. And for crying out loud, would a little balance in 1v1 scenarios be so bad?

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Fellow thieves, lets talk about D/P

in Thief

Posted by: Quakeman.9378

Quakeman.9378

IMO shadow shot is fine, its the stealth spam that’s an issue allowing to many screw ups and letting you reset on demand. I don’t know any thief using d/p in wvw that doesn’t have a heavy investment into their initiative, so they always keep it on hand to escape if need be or reposition. It comes down to chain stealth where it becomes a time out which isn’t fun or fair game play. I believe it should come down to a nerf in the way combo finishers work off of combo fields.

1. Allow meld in shadows to effect combo skills (leap or blast on smoke field in this case)
2. Change the mechanic of combo finishers/fields to apply a lesser effect each time if used on the same field. For example: BPS->Leap(4 sec)->Leap(3 sec)->Leap(1 sec). So the DR doubles each time until its basically non existent. Between the time it took to turn around and leap, the old set up granted about ~7 seconds of stealth? (correct me if I’m wrong). This new set up would only get about ~5 seconds.

For those using 2/6/0/0/6 with dp they didn’t sit in stealth for very long anyways. They actually used it just to reposition and land a BS immediately so it doesn’t effect them. For those using x/x/6/x/x with dp they would have a better start but they would need to fuel a new BPS rapidly to fund their stealth up time which would mean a heavier investment into their initiative which means they just get weaker and weaker somewhere else. Even if they decide to carry smoke bomb and drop it on the smoke field, that field still applies DR towards them (although the skill itself would still grant 3-4 seconds depending on traits).

An interesting idea I must say, but won’t this affect everyone? Including might stacking in PvE etc.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Fellow thieves, lets talk about D/P

in Thief

Posted by: Quakeman.9378

Quakeman.9378

I feel like removing the ability to stealth will completely ruin the weapon set, and I don’t really want that. What if the following is done:
1: Black Powder’s blinding shot is removed, and only puts the smoke field down
2:Shadow Shot: blind replaced with a cripple (vulnerability/weakness maybe too; anything really)
I believe that something like this might make D/P thieves much easier to deal with, while having the set viable.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

(edited by Quakeman.9378)

Fellow thieves, lets talk about D/P

in Thief

Posted by: Quakeman.9378

Quakeman.9378

Dp isn’t a crutch, unless you use it with SA. I can roam perfectly fine with dp trickery. Are there some matchups i know i won’t win? (Most things condi) You bet. So i dance around them a bit to try and gauge their skill level. If i know ill be able to kill them i stick around. If not i shadow step away and find one of the many other people in WvW fight. And that’s ok with me

The problem is that the vast majority of D/P players do use shadows arts. I do not feel that SA should be nerfed, because D/D heavily relies on it.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Fellow thieves, lets talk about D/P

in Thief

Posted by: Quakeman.9378

Quakeman.9378

As someone who plays thief a lot (only character I roam with/ WvW for that matter), I realize that there are certain things about our profession that are iffy at times. Namely D/P and the sheer amount of blinds it offers. To be quite honest, d/p seems to be a crutch of sorts for players learning thief, which I suppose is fine, but part of me still feels like it’s just too much. I roam with D/D on my thief, but I used to use d/p for quite a while, but I guess I moved on. Now while I kill plenty of d/p thieves, I see how much of a god forsaken pain in the butt they are. Most of the hate we get as a profession originates from d/p and its ability to mitigate so much damage with easily-accessed stealth and loads of blinds. However, I don’t see what can really be done without totally messing the weapon set up. I’ve thought of maybe removing the blind on d/p 3, to reduce the sheer amount of blinds the build offers without ruining anything, but I’m not sure. What do you guys, as avid thief players, think? Is d/p just a little over the top, or is it fine?
Also, this is by no means a QQ thread. I simply mean to bring forth a constructive discussion about our class.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Eviscerate

in Profession Balance

Posted by: Quakeman.9378

Quakeman.9378

If eviscerate needs nerf pls check backstab

Backstab’s Coefficients: 1.2 (front)/2.4 (back)

Eviscerate’s Coefficients: Lvl. 1 = 2.0/Lvl. 2 = 2.5/Lvl. 3 = 3.0

Kill Shot’s Coefficients: Lvl. 1 = 2.25/Lvl. 2 = 2.75/Lvl. 3 = 3.25

Final Thrust’s Coefficients: 1.5 (normal)/3.0 (half dead)

Oh look, warrior has 3 backstabs that hit harder when properly timed. And it required zero positioning or stealth.

just LOL at this guy. Like is easier to land Evicerate, kill shot or Final Thrust than Backstab.
Backstab doesn’t have cool down, while you hit someone with 1 evicerate a thief can land 3 backstabs easily.

Okay, then try landing all 3 of them on a moving target only when you are behind your target and stealthed at the same time. Once you do that, tell me how everything went, k?

I have an 80 thief and is quite easy to do that actually, you play a thief so I will have to tell you to L2P before posting
Thanks
Also try to land all 3 warrior skill and then come here and let me know, oh wait you can’t because those are from 3 different weapons.
Rifle is very useless for hmm.. let’s see, EVERYTHING
Final Thrust always missed and it never crits and
Evicerate with 7 sec CD that you can dodge.

PLease let me know if you can dodge BACKSTAB!

Lets think about some things here. I pretty much only play a D/D thief, so I would definitely say I have a lot of experience with it. You say backstab is OP (got some good laughs out of that thanks), but you’re missing a few key factors. In a fight against a GOOD player, if a thief goes into stealth, they’re not going to remain stationary and let you land a backstab. People move around randomly, in ways that are impossible to predict. They teleport away, dash away, spin away etc. But for the sake of this, lets say the thief is on them and they cannot get away. Thieves try their darned hardest to get behind the enemy, but the fact of the matter is that it doesn’t always happen. Rarely do I land a good backstab into a smart player. I of course do land backstabs from behind, but I also land plenty from the front. Also, after I backstab, whether or not it was from the behind or front, I am revealed for 3s. For a whole 3s I am vulnerable to whatever comes at me. After these 3s, I of course try to go into stealth again. Nowe we come to CnD. With a 1/2s animation, it is 100% dodgeable if you pay attention. It misses. Now I’m down 6 init. This’ll leave me at around 2-3init usually depending on what happened before f course. So we’ll say then that I ahve to wait about 3s to use CnD again, only to possibly have it miss again due to numerous reasons. Eviscerate on the other hand, is just the icing on the cake for axe warriors. Axe mainhand by itself dishes out tons of damage, so if eviscerate misses, eh; it’s not the end of the world. You still have plenty of over damage to rely on.
tl:dr
Thieves (d/d d/p)RELY upon backstab for their high dps. Warriors on the other hand, don’t even need eviscerate to out damage most people. But eviscerate allows them to out damage even more. However the ease of dodging it balances it imo. Backstab is also 100% balanced and if you think otherwise you really ought to try and fight any good player with d/d.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

[Balance] Thief initiative needs a rework

in Profession Balance

Posted by: Quakeman.9378

Quakeman.9378

Initiative isn’t an advantage, its just different. It lets thieves make quick decisions but at the same time if they drain their initiative and don’t succeed at w/e they were attempting, it bites them back hard. A lot of weapon kits have a heavy reliance on the defensive weapon skills which is keeping them alive. Nerf that and you get a face tank sheet of glass which is just awful to think of.

Other classes can cycle 1-5, swap a weapon and 1-5 again if they wish. Thief can 1-4 and be drained, swap, still drained. Its a system unique to them because of how the class behaves. All the coeficients, the condition/control durations are lower than most skills because of this.

Tl:DR

No, initiative is fine as is. Thief needs some reworks but not initiative.

When you interrupt a thief that was about to use a skill, that skill should have a 3-4 second cool down just like other profession. The reason why thieves are so OP at evades and escape is because they can SPAM any skill they want.

For example:
Lets say that a thief was about to use cloak and dagger to stealth, if you interrupt him, he can IMMEDIATELY use it again.

I think the reason why thieves are so over powered at evades and stealth is because they have CONSTANT access to them regardless of interrupts.

The thing I do not like about thieves is that they can SPAM any skill they please. This makes them annoying to fight, and more annoying is that they have huge DPS and condition damage.

Summary:
If you interrupt a thief’s skill, that skill should have a 3-4 second cool-down just like any other profession who was about to use the skill. The thief will still have access to utility skills and weapon swapping skills.

When you interrupt a thief skill, yes their is no cd applied, but, and this is incredibly important, the thief loses the init used to cast the skill. Take a d/p thief for instance. I personally only whip out d/p to fight d/p thieves on occasion. When I see the other thief plop a bp down, I immediately headshot them, interrupting their HS. They’re now down 9 init w/o a stealth allowing a time frame to severely kitten them up. Same goes for CnD. If it misses or gets interrupted, the thief is still down 6init out of a total of 12init. Now the chance that they have another 6 init available immediately int he middle of a fight is doubtful. They are now beyond vulnerable while they wait for just a few more init to use CnD gain, only to have it possibly miss again.
Tl:dr
The act of losing init from an interrupt is in itself a “cooldown.”Remember that thieves only have 12init (15 traited).

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

D/D: which build?

in Elementalist

Posted by: Quakeman.9378

Quakeman.9378

The first one imo. 2nd one is too squishy for D/D imo.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Eviscerate

in Profession Balance

Posted by: Quakeman.9378

Quakeman.9378

. I just dont get why they all have to bring invisible backstabbing trash in these nice games.

Invisible backstabbing trash….. wow….. a tad harsh if you ask me. Only thing that needs tobe addressed on thief right now is d/p imo. Nonetheless, I main d/d thief and I kill d/p thieves all the time, so those who say thief is just kitten op have no idea what they’re talking about. I’ve won outnumbered fights only to find the people I killed rage about how OP thief is, even though I simply outplayed them. Thieves are not impossible to kill, you just have to realize that they are limited in actions. I beat thieves all the time on my warrior/ele. You must think like a thief to deal with a thief. Same as every class really.
tl:dr
If a player kills you, whether they be a warrior, a thief, a mesmer, or any class, please realize that there is ALWAYS a chance that they are simply better. Learn from you mistakes, go back out, and try again. Raging on forums is not the answer.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Armour?

in Thief

Posted by: Quakeman.9378

Quakeman.9378

Unless the player wants to fight heavily outnumbered, full zerk 66200 is okay. It’s pretty good for small fights, I even zerg with it and unless we completely wipe as a whole zerg, I usually live longer than others. SoM + cluster bomb is just amazing.

Most of my fighst usually end up/start out outnumbered, and if I used full glass I wouldn;t even have a chance. But yes, full glass does have its uses I just don’t recommend it for general use.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

(edited by Quakeman.9378)

Armour?

in Thief

Posted by: Quakeman.9378

Quakeman.9378

thanks for the feedback guys.

I will be playing wvw roaming with dd+sb. Probably be either solo/duo/trio mostly solo i would imagine.

think i’ll try full zerk with 2 cavalier accessories+knights ring and see how i like it.

edit: i’ve tried full glass cannon 6 6 2 0 0 and i didn’t like it. Its very good for team fights when i get in burst and get out, but no sustain and no condi cleanse is a nightmare

I would personally never recommend full glass unless you want to scare the fk out of people. The current d/d build (26600) is pretty much the best way to go for general fighting. Full zerk armor is too squishy imo, but it may be different for you.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Celestial Elementalist

in Elementalist

Posted by: Quakeman.9378

Quakeman.9378

Thanks so much! I have most of the ascended gear on my mesmer so I can transfer it over. Nearly no money spent!

No problem. Hope it works out well fro you! Just remember to stick with ele- it takes some time to get really acquainted with!

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Eviscerate

in Profession Balance

Posted by: Quakeman.9378

Quakeman.9378

I was always talking axe /shield and GS.

Well here’s a secret for you: No one uses that weapon combination because it sucks.

https://www.youtube.com/channel/UC5mrp3LF3bQhDrrSE6Ft3kA
Yup. Totally. No one uses Axe/shield GS. 100% sucks.

LOL you did EXACTLY what I was going to do!

If axe/shield GS is so sucky and bad, why do I see it constantly? If axe shield GS is so bad why does one of the best warriors around use it?

Warriors trying to defend their class are so funny.

I play a warrior in pvp and even I know that its an OP weaponset. I love using axe/shield GS. It’s by far my favorite set. Its very fun but sometimes boring because I can kill people with little effort and run across the map in 2 seconds on a low CD, something even thieves can’t do.

Also, Hi yolo!!!

haha yeah I couldn’t resist! And yeah same here. I roam with my warrior on ocassion with axe/shield GS just because it’s so good. But yeah, it’s boring. Period. Also really funny running away because with the cd reduction on GS skills pretty much no one can catch you. Trying to keep up with one on a thief is next to impossible if they’re smart.
And hi Havoc! Hope to see you around sometime!

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Celestial Elementalist

in Elementalist

Posted by: Quakeman.9378

Quakeman.9378

Here’s what I suggest:
http://en.gw2skills.net/editor/?fFAQJAoYhcMqcW4wzBd0APAC5fv2JKQ5qJfC-TliFABjs/wJqEskyPrUCKpaOA8AAY4EAcnWgz0BcoqABAQAuZAQEaczbe0jezkBIfLA-w
Only things you really need to change are your weapons and your shoulders. This setup gives you pretty much the perfect mix you need for D/D. You can of course use exotic trinks instead of ascended, just be sure to use the knight’s stat jewels.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Eviscerate

in Profession Balance

Posted by: Quakeman.9378

Quakeman.9378

I was always talking axe /shield and GS.

Well here’s a secret for you: No one uses that weapon combination because it sucks.

https://www.youtube.com/channel/UC5mrp3LF3bQhDrrSE6Ft3kA
Yup. Totally. No one uses Axe/shield GS. 100% sucks.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

When you get killed...

in WvW

Posted by: Quakeman.9378

Quakeman.9378

Nope. And the forum search has never worked for me, don’t know about others though.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Armour?

in Thief

Posted by: Quakeman.9378

Quakeman.9378

Now that I think about it, it also depends on what weapon set you’re using. If you use d/p, you can generally be more glass cannon and get away with it because of the blinds it offers. With D/D however, you need more survivability b/c you are much more susceptible to damage. Since you say you’re running D/D (good man :P), I personally suggest mixing some cavalier into your set like I said in my previous post.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Elementalist Tips needed

in Elementalist

Posted by: Quakeman.9378

Quakeman.9378

Keybinds are incredibly important. You must be able to hit your skills quickly without moving your hand too much. I use different bindings for different classes. For ele, my bindings are more focused on attuenements. I have fire bound to e, Air bound to Q, earth to C, and water to R. My 1 skill is bound to F, and the rest of the weapon skills are on 1-4, except for % which is on X. Heal is on 5. My utilities are on my mouse buttons 4-6, and my elite is on my mouse 7. Most of it comes as preference. Find what you find comfortable and stick with it. And rememeber that it’s going to take a while to get used to new bindings. You will die b/c you mess up trust me. But then you’ll get used to it and it’ll be so much better!

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Armour?

in Thief

Posted by: Quakeman.9378

Quakeman.9378

Outdated? Lol? I used valk armor with cavalier daggers/amu and rest is zerk. I still do tons of damage and crit often enough. I’d much rather have the added survivability of valk armor. Really just preference though.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Meanwhile in SBI...

in WvW

Posted by: Quakeman.9378

Quakeman.9378

What am I looking at?

A Ranger Commander….

A disciple of Ajax maybe?

Oh man… ajax…. never forget…..

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Meanwhile in SBI part II

in WvW

Posted by: Quakeman.9378

Quakeman.9378

All hail the mighty flame ram!

Attachments:

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

How much need armor for wvw (D/D)

in Thief

Posted by: Quakeman.9378

Quakeman.9378

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Nerf Wish list

in Thief

Posted by: Quakeman.9378

Quakeman.9378

What: Scorpion Wire

Why: I’m so sick of getting pulled off walls into an enemy zerg like omg

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

[WvW] Looking for a build.

in Warrior

Posted by: Quakeman.9378

Quakeman.9378

Yeah I don’t know about that build, but I can’t say for sure. I normally zerg on my ele, but when I zerg on my war I use full soldiers (armor, weps, and trinks). makes you incredibly hard to kill letting you rush up in the front lines and land your CC. I run something along the lines of the following:
http://gw2skills.net/editor/?fJEQNBiYDbkpjOPb9wxD6QDUFUoX8AoBU1DpPhXIFA-TlCCwA+2fom6PWV+dwEEgHAgJdDl0wg4iA8QJ4ljAQAAEAu5Nv5NvZyAwsFA-w
Hope this helps.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Long Range HS

in Thief

Posted by: Quakeman.9378

Quakeman.9378

This also works with infiltrator’s signet. Useful trick for getting that final damage on someone running away!

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

[Video]D/D WvW Roaming Outnumbered 1

in Thief

Posted by: Quakeman.9378

Quakeman.9378

Nice video man! I was fighting with you a few hours ago I don’t know if you remember. I was on my War Tyronee Biggums at the time. You’re very good! Hope to see you around!

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Sword Burst Damage?

in Warrior

Posted by: Quakeman.9378

Quakeman.9378

The sword burst skill by itself is definitely not bad. A 4 second immobilize is not something to take lightly. and as stated previously the bleed damage also isnt horrible. Perhaps the best part though, is that you can immobilize a target them immediately switch weapons. This allows for an easy HB in WvW and pvp. It also works wonder with cleansing ire since it’s so easy to hit.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Having trouble

in Elementalist

Posted by: Quakeman.9378

Quakeman.9378

I play both a thief and a D/D ele so lets see if I can’t help you out! I too find d/d eles difficult to fight on my thief, but I’ve found something from both perspectives that I find helps: patience. If you try and go all in on an ele like myself, you’re just going to screw yourself over. Apply constant pressure over a long period of time and we go down. Also watch for our combos. If you see a d/d ele attune to fire, you can pretty bet that they’re going to do a burning speed + ring of fire (possibly fire grab), so at least dodge the burning speed otherwise you’ll be down 5k hp. Once they finish their combo however, there’s a slight moment when they’re vulnerable, so take advantage of it. I’ve made the mistake of going into water after getting bursted after unleashing a combo, which may be the end of me. Also: Daze. I have lost to a handful of vert good S/X thieves b/c of the daze on hitting an enemy from stealth from behind. This REALLY messes us up and makes us vulnerable. Another thing: Chill. Equip a sigil of hydromancy on at least one of your wepaon sets. One of a few things’ll happen. Either the ele will pop water to get rid of it (making them vulnerable now that water is on cd) , burn a cantrip (again making them vulnerable), or they’ll let it stick severely crippling their ability to fight.
tl;dr
Daze. Chill. Constant Pressure. Be mindful of their combos.
If you have any more questions feel free to ask! I’ll add anything else I can think of.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

(edited by Quakeman.9378)

[WvW] Thief CnD Keep Walls

in Profession Balance

Posted by: Quakeman.9378

Quakeman.9378

A thief running away from a group using CnD on a wall takes more skill than bringing a giant group to chase said thief…

Did you seriously just say that it takes skill to CnD off walls? As someone who only plays D/D on my thief, I can easily say that it’s possibly the easiest way to get a CnD off because the wall sits there and doesn’t move. You just gotta be in range and boom, easy CnD.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

ele pve/wvw build

in Elementalist

Posted by: Quakeman.9378

Quakeman.9378

In all seriousness now, I don’t know what you’re hoping to accomplish with this build. Are you looking for a build for WvW or PvE? Let us know and we’ll be more than happy to help!

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

ele pve/wvw build

in Elementalist

Posted by: Quakeman.9378

Quakeman.9378

Attachments:

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

(edited by Quakeman.9378)

Necromancer op

in Necromancer

Posted by: Quakeman.9378

Quakeman.9378

Duh, I mean, everyone knows that necromancers and bow bear rangers are the most op things in the game. C’mon people, get your facts straight!

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

Question about all-purpose builds

in Elementalist

Posted by: Quakeman.9378

Quakeman.9378

His best bet is probably farming eotm for a few hours to get badges for another set of armor. Really doesn’t take that long if you have a good cmdr!

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

LF D/D ele pve/wvw build

in Elementalist

Posted by: Quakeman.9378

Quakeman.9378

The following is a good build to start with:
http://gw2skills.net/editor/?fFQQJAoYhcMac25wwBf0APAC5fv2JKQ5qJfC-TVzDwASOgAxUPwlKOSVa8UZGATQTOBAi0B4RLhu9HScgAQoE0xDAgMAMbB-w
I use this atm but I am starting to swap a few pieces to grab some more crti dmg for more burst, but this build has served me very well.
Edit: I should add that this is for WvW roaming. For zerging/PvE go full zerker.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

(edited by Quakeman.9378)