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Death of the Ranger!

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Posted by: Redemer.2601

Redemer.2601

I’m been playing a Power Ranger in PvP and WvWvW roaming (except this week… stupid golems…), and I got a huge buff from the patch.

Now I can remove 8 conditions on demand.

Now my pets blind and taunt in an area of effect when I use their F2.

Huge buffs to my control and survivability, and I couldn’t be happier.

But you won’t explain this to people. They lost 5% dmg in pew pew builds.
<chuckle>

I dont really know where U got those numbers 5% since last I checked it was a bit more then that more like 20% I would like 2 see which build you were runing since U only lost 5% dmg I could learn some from U since like I said I lost more like 20% if not more

Isn't 1500 a bit too high?

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Posted by: Redemer.2601

Redemer.2601

I just wanna point out to all those “Rangers” here that the LB acually has had a range of 1800 pretty much ALWAYS U just had 2 trait it before (1800 with AA thanks to drop)

and if you removed the “tracer” from RF it would be rendered useless since it would have been take 1 or 2 steps sideways and it would miss hope you see the point

and for all those “Rangers” *cough*theifs*cough* here if I remember correctly you had you baseline range of Steal increased from 900 to 1200 and U complain about our range shame on U

RF does more dmg then backstab?? not sure I dont play my theif that much but here is the kicker about that whole comparison RF takes 2,5 sec if Im not misstaken and how long does backstab take??
and lets not forget that if you run d/d theif you can pretty much perma stealth so what use is all that range anyway

and my main but alse last point how many reliable dmg abilitys does LB have?? if you answer me this Ultimate question I would apriciate that immensly

(edited by Redemer.2601)

What is wrong with healing spring?

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Posted by: Redemer.2601

Redemer.2601

they only need to make an secound button press force activate it the new HS is good on papper but BAD in in game since you also use it to remove conditions and not just to heal

Ranger overhaul idea

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Posted by: Redemer.2601

Redemer.2601

I really like some of the ideas especially strike as one, Im only a little concerned about full draw having an abvius animation but that can be countered with QZ.
And I love the Zephyr’s Speed speed idea to have it on weapon swap instead of pet swap since I have never been a fan of those pet swap trait mechanics.

Prove to me Ranger is bad at roaming

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Posted by: Redemer.2601

Redemer.2601

The fact that single skills are reaching the 8-10k range is proof enough that the balance in the game is off.

The pet is probably the reason we don’t see rangers in sPvP as much as other classes. For two reasons, one is that any delay the pet has is bad, and the second is that rangers are ‘nerfed’ by nature because of the splits with the pet.

Also, I don’t think WvW and PvP can be compared like I’m seeing here. The standards of play are nowhere near comparable between them. So a skilled person in WvW might be bad in PvP and vice versa.

except RF alone cant deal 8-10k dmg it usualy does more like 6-7k dmg unless the guys dodges true U can pop SotW to get some more dmg but since RF has a pretty obvius animation makes it easy to dodge some of the arrows, U can usually avoid atleast 4 of them

btw about balance being of icebow last time i tried it (in pve ofc) it did about 4k critts while my barrage does 1500 crits and as I understand it it even hits twice for each hit from barrage and in acuallity barrage is imo rangers highest dmg LB

so no RF cant do 8-10k dmg unless you got some serius might stacking and SotW and for a full RF hit you usually need QZ but that is a doubble edged blade since more arrows per sec means if he dodges he will dodge more

Why did ArenaNet nerf ranger specs??

in Ranger

Posted by: Redemer.2601

Redemer.2601

sadly Ranger forum is like that rangers attacking their fellow rangers for them wanting to play the class they like like they want like anet stated I made a Ranger as my first character after looking over what the other classes has and I prefer a more range focused class that allows me to pick of high priority targets (high dmg dealers, low hp ppl before they can escape and so on) I have always prefered my ranger over all my other characters but when ppl give me kitten for playing ranger that just kittenes me of and I already know I will get kitten for this but if you ever really look into the traits in marksmanship and how they sunergice you will se that marksman isnt optimized for LB builds but for GS builds while U accualy lose a lot of dmg for going for Lead the Wind

ps since Revanant has peirce on a hammer baselined why cant LB have it aswell that would open up for a dmg increase for LB in Lead the Wind maybe those 5% we lost from Eagle eye Im pretty sure everyone that has ever used a Longbow will agree that it makes more sense

No one is saying you shouldn’t be able to play a ranged ranger. We’re just tired of people arguing that the ranger’s bows should by default be their best weapons in all game modes, which would mean melee ranger wouldn’t be a viable option anymore.

You can see how that might get on some people’s nerves after hearing that argument for a couple years or more.

Im not saying that anyone is wrong because when I think of a ranger its a character that is able to adapt to many different situation more like a jack of all trades but that excells at range combat which in my opinion feels kinda weak longbow and shortbow alike (shortbow might just be me not being so good at it) and ambushes

Prove to me Ranger is bad at roaming

in Ranger

Posted by: Redemer.2601

Redemer.2601

the problem is that 99% of the rangers use lb+gs. lb+s/a is superior in every aspect
- singel target dps
- 2x evade with sword 2, works with imo on you
- evade on sword 3, works with imo on you
- axe 4 does up to 9k dmg
- axe 5 is great when focused by other projectile users to safe some time on other cooldowns. downside is you are no more mobile ( dont understand why )

mesmers and eles are currently a pain in the kitten . the rest of the classes / builds are beatable ( equal player skill level in wvw roaming ).

that has a lot to do with romorseless being on marksmanship and beastmastery is pretty much mandatory for a LB build and there you have you GS trait which has a 50% chance of granting fury which reactivates you remorseless its an amazing synergy

I would like to challenge Arena net

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Posted by: Redemer.2601

Redemer.2601

I have since beta wanted to play a power LB trapper build sadlt pretty much all traps are for condis except for ice trap which does little to no dmg anyway

I would like to challenge Arena net

in Ranger

Posted by: Redemer.2601

Redemer.2601

anyone else wondering why trapper runes cant be used in pvp yet or is it just me???

Why did ArenaNet nerf ranger specs??

in Ranger

Posted by: Redemer.2601

Redemer.2601

RANGEr

Another of these threads…

Really starting to feel like we need to get the definition of ranger stickied on this forum for new players to read.

No need as the definition is already there, as quoted by ANet:

“Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows.”

- https://www.guildwars2.com/en/the-game/professions/ranger/

Are people suggesting this statement is false?

Well, the OP seemed to be getting attacked for wanting to play a Ranger as a ranged class with people taking potshots at him. So I figured I would shut them up as Anet already stated their definition of Rangers. Pets, traps, bows.

That doesn’t mean the Ranger is currently working as intended or anything though. Because the Ranger is back at the bottom of the barrel with this patch as our pets were kept at rock bottom and we lost about 15-20% dps due to mandatory traits that no longer exist.

sadly Ranger forum is like that rangers attacking their fellow rangers for them wanting to play the class they like like they want like anet stated I made a Ranger as my first character after looking over what the other classes has and I prefer a more range focused class that allows me to pick of high priority targets (high dmg dealers, low hp ppl before they can escape and so on) I have always prefered my ranger over all my other characters but when ppl give me kitten for playing ranger that just kittenes me of and I already know I will get kitten for this but if you ever really look into the traits in marksmanship and how they sunergice you will se that marksman isnt optimized for LB builds but for GS builds while U accualy lose a lot of dmg for going for Lead the Wind

ps since Revanant has peirce on a hammer baselined why cant LB have it aswell that would open up for a dmg increase for LB in Lead the Wind maybe those 5% we lost from Eagle eye Im pretty sure everyone that has ever used a Longbow will agree that it makes more sense

Fortifying Bond and Opening Strike

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Posted by: Redemer.2601

Redemer.2601

I have been wondering for quite some time why Fortifying Bond isnt baselined since for instance when U run warhorn you wont always buff your pet imo they should change the pet so it ONLY gets buffsfrom you so its not just some thing that takes might stacks in boss fights

and Opening Strike should really be merged with Alpha Training I never understood why we have a secound minor trait just to give a small buff to our pets FIRST strike if you ask me replace it with Steady Aim

plz do read if you think ranger is nerfed

in Ranger

Posted by: Redemer.2601

Redemer.2601

They wanted to nerf Ice Bow but people complained and it got reverted. Imagine the poo storm if they really nerfed Elementalist, seeing how there are 2 of them on every high end PvP team.

I have a feeling they did that because of all those who play Ele and its a very popular class thatnks to their dmg and theyre team support

plz do read if you think ranger is nerfed

in Ranger

Posted by: Redemer.2601

Redemer.2601

Ranger doesn’t really have any problems dealing damage or avoiding damage that I’m aware of.

As a matter of fact, the class itself was buffed, and only when you start to make cross-class comparisons does anything seem imbalanced….

….which brings me to the point that this was not a balance patch. AT ALL. This was ANet updating their system for the new system and mechanics that are going to be introduced in the expansion. It was a REVAMP. Balancing will happen with the expansion.

So that’s my first point.

My second point is this: comparing ranger to things that were broken with the patch like Grenadier and mesmer burst or guardian burn combos and then saying “we’re weak because we didn’t get that” isn’t the way to balance a game. All of the these things that people are comparing the ranger to are going to change. Grenadier was already fixed, and Mesmer will not be retaining its current status. Making balance arguments and comparing to the MOST broken, obviously going to be changed mechanics in the game is just…. I don’t have words to describe how incompetent you would be at balancing anything.

So, now that all of that is out of the way, yes, agreed with the sentiment of the OP.

Now, do I agree with the choice ANet has made to essentially revamp everything then leave the game in shambles and make slow, ineffectual shave balances up until the expansion release? Not particularly, but I understand the decision. It hurts the community, especially the already small competitive community the most when the game is left imbalanced, but with the expansion and the time schedule people are working with, it would be seriously difficult to make sure the expansion launch goes smoothly AND smooth out the issues that the “expansion prep” patch created.

It’s easier as a dev thing to make sure the game is stable, albeit imbalanced, after the core patch, then work any big fixes into the expansion release, while slowly shaving the game as time allows to make those changes up until the expansion drop. It avoids making ALL of the changes at once and having twice as many variables to balance. This way, the devs can drop the balance patch for the core system at expansion time, then shave what needs to be shaved with the elite specializations afterwards without having to worry about the rest of the balance.

BUT, being on here and seeing so many people just bawling their eyes out is super frustrating to me because it’s extremely premature to be doing so. We’re literally playing less than 5/6 of the intended final product of the game’s classes right now.

tl;dr: Just…. wait until the expansion drops, people who are insistent on making a million threads about how imbalanced the game is…. because ANet knows the game is imbalanced right now; this was a REVAMP, not a balance patch.

I agree that this wasnt a balance patch and that we are not playing a finished product right now. But with that in mind do you really think our trait’s are fine or in the right position? I seriously doubt that they are gonna rearrange traits or fundamentally change how they work at HoT release.

To name a few:

Empathic Bond/Wilderness Knowledge in the same line, makes WS mandatory for all pvp/www specs and makes the 3rd choice in this line obsolete.

Honed Axe’s, what were they thinking?

Natural Healing should be switched with Empathic Bond and made usefull?

MDG? Just no

LOYF? I actually like the idea behind this trait, though the duration should be abit longer (6 sec?) and higher %dmg/duration. But shortbow is underwhelming atm, should be made into a true hybrid weapon. Higher base dmg/scaling and skill 2-5 should be buffed, dont mind the position req on AA if that happens.

The entire Nature Magic line? Might just be me, but i find this line underwhelming.

There are others and also QoL changes like more options for ooc swiftness etc. And ofc pet pathing issues. I just dont think these issues will disappear with HoT, but like you said we might have to wait for balance/fixes 2-3 months into HoT anyway.

and with bark skin wilderness is pretty much as must in pve aswell so your pet doesnt melt

(edited by Redemer.2601)

Ranged = Dead

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Posted by: Redemer.2601

Redemer.2601

My guildy’s LB/trapper ranger kicks kitten atm as crazy as that sounds.

Unless you can provide a build and some game-play – I can’t believe you, sorry.

Not sure about the guildy’s build, but i met the ranger “ragnar” post the patch and he’s famous for his LB trapper build. We were dueling os OS and roamed on EBG also saw him duel other ppl and he doing as good as ever. His build was somthing like this, dont know for sure how he minmax his gear.

http://gw2skills.net/editor/?vNAQJATVjEqQLL2uC2rAVLGYEqec78QgLgvNA+Wf1T9C2UA-TVCFABBcEAKWpC27PQp6P/qLAgHBwVKBRSZlyXAARBtWA-w

food :https://wiki.guildwars2.com/wiki/Bowl_of_Cactus_Fruit_Salad

(This was pre to the 7/7 patch so he didnt use HS, perheps he’s using it now)

no offence but the fact that he uses LB to that build feels kinda weird since trapper build (as far as I know) pretty much only works effectivly with condi build and then its better (ion my opinion atleast) to run SB over LB I can se it work with POS though but like I said it feels pretty weird

Look closly his build is LB/SB , and surly you havnt tried trapper rune LB, its the kitten. This guy is high level ranger.

didnt think of that gonna try it

Ranged = Dead

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Posted by: Redemer.2601

Redemer.2601

Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.

I’m so sick of seeing this.

One could argue that there’s nothing untrue in that statement since Unparalleled doesn’t have to mean the best (from Merriam-Webster.com):

: not found elsewhere : never seen or experienced before

: having no equal : better or greater than anyone or anything else

Not found elsewhere? Check
Never seen or experienced before? Check
Have no equal? Check (No equal doesn’t mean best, the worst has no equal either)
Better or great than anyone or anything else? Well… not so much.

3/4 is pretty good.

(Obviously I’m being facetious but this argument has been repeated ad nauseam for 3 years and it was a bad argument 3 years ago)

my point was either change the class or just change the class description which would be easy but they have done NEITHER which just show how little they acually care since they are moving more towards melee ranger

Issue with Ranger skills

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Posted by: Redemer.2601

Redemer.2601

Yeah, you really need to switch out of healing spring into troll ungent or we heal as one, if you use beastmastery. Lightning reflexes is hard to live without, so I would keep it, but it is kinda buggy at times. Have you ever gotten CC’d in the rollback part?

I’ve resorted to using Both LR and zepher’s speed to accommodate. That’s been working pretty well. Stun and immobilize are our biggest killers anyway so it makes sense.

yeah….that 3/4 secound “evade” during the animation is buggy as hell

thats been why i played so much theif, the 2 both have rollback stun breaks,
but while Thief’s works great(no traits needed)
Ranger’s has always been bugged and questionable about if it works.

i’m trying to get back into ranger cause longbow animations on asura and thief might be getting a lame kitten staff….(they already killed pistol/pistol)

but its still hard =/

if lightning reflexes worked as its supposed to, i would love ranger T.T

lets not forget the ridiculous cd on it compared to what it does (in my opinion char version is MUCH better)

the CD is the one thing i can stand about it atm xD

Hidden Pistol (Charr Racial skill)
Damage Damage: 148
Evade Evade: ¾s
Combo Combo Finisher: Physical Projectile
Range: 900
Cooldown: 15 Secounds

i still say it feels to long just for that extra stun break and immba removal

With out the stun break , immob removal and SOTF proc its just “SB 3”. The char skill is +- “SB 3” not even close to LR

except LR doesnt give swiftness it could more be compared to Burning Retreat (elementalist fire attuned staff 4) which once again has lower cd and even has longer dodge leaves a fire field and does more dmg true LR isnt meant for dmg but my point was it feels kinda weird that it has that cooldown just for one stun break considering how many stun break there are their function and CD

LR is probably the most popular utility is the ranger tool box, I rarly c a ranger without it. So its probably not the ranger most urgent concern. We have shouts that do almost nothing and being cancelled from other commands on pet, this is a much bigger idsue.

+1

Pets sustain in current meta are horrible

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Posted by: Redemer.2601

Redemer.2601

one thing that I think is strange is that your pets has their HP lower in WvW atleast havent checked PvP but pretty sure its the same since the AI is so stupid and I have to spent so much time keeping my pets out of those aoes which prevents it from doint dmg (when some of my total dps comes from it) plz make pets able to attack while moving or something like that if your not gonna make them smart enough to move out of an aoe (I think everyone that has ever done twq feels the same way) the seem to want to stand in that aoe that hurst them

Ranged = Dead

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Posted by: Redemer.2601

Redemer.2601

My guildy’s LB/trapper ranger kicks kitten atm as crazy as that sounds.

Unless you can provide a build and some game-play – I can’t believe you, sorry.

Not sure about the guildy’s build, but i met the ranger “ragnar” post the patch and he’s famous for his LB trapper build. We were dueling os OS and roamed on EBG also saw him duel other ppl and he doing as good as ever. His build was somthing like this, dont know for sure how he minmax his gear.

http://gw2skills.net/editor/?vNAQJATVjEqQLL2uC2rAVLGYEqec78QgLgvNA+Wf1T9C2UA-TVCFABBcEAKWpC27PQp6P/qLAgHBwVKBRSZlyXAARBtWA-w

food :https://wiki.guildwars2.com/wiki/Bowl_of_Cactus_Fruit_Salad

(This was pre to the 7/7 patch so he didnt use HS, perheps he’s using it now)

no offence but the fact that he uses LB to that build feels kinda weird since trapper build (as far as I know) pretty much only works effectivly with condi build and then its better (ion my opinion atleast) to run SB over LB I can se it work with POS though but like I said it feels pretty weird

Issue with Ranger skills

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Posted by: Redemer.2601

Redemer.2601

Yeah, you really need to switch out of healing spring into troll ungent or we heal as one, if you use beastmastery. Lightning reflexes is hard to live without, so I would keep it, but it is kinda buggy at times. Have you ever gotten CC’d in the rollback part?

I’ve resorted to using Both LR and zepher’s speed to accommodate. That’s been working pretty well. Stun and immobilize are our biggest killers anyway so it makes sense.

yeah….that 3/4 secound “evade” during the animation is buggy as hell

thats been why i played so much theif, the 2 both have rollback stun breaks,
but while Thief’s works great(no traits needed)
Ranger’s has always been bugged and questionable about if it works.

i’m trying to get back into ranger cause longbow animations on asura and thief might be getting a lame kitten staff….(they already killed pistol/pistol)

but its still hard =/

if lightning reflexes worked as its supposed to, i would love ranger T.T

lets not forget the ridiculous cd on it compared to what it does (in my opinion char version is MUCH better)

the CD is the one thing i can stand about it atm xD

Hidden Pistol (Charr Racial skill)
Damage Damage: 148
Evade Evade: ¾s
Combo Combo Finisher: Physical Projectile
Range: 900
Cooldown: 15 Secounds

i still say it feels to long just for that extra stun break and immba removal

With out the stun break , immob removal and SOTF proc its just “SB 3”. The char skill is +- “SB 3” not even close to LR

except LR doesnt give swiftness it could more be compared to Burning Retreat (elementalist fire attuned staff 4) which once again has lower cd and even has longer dodge leaves a fire field and does more dmg true LR isnt meant for dmg but my point was it feels kinda weird that it has that cooldown just for one stun break considering how many stun break there are their function and CD

Ranged = Dead

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Posted by: Redemer.2601

Redemer.2601

As far back as I can remember, the PvE ‘meta’ has NEVER been Ranged for Ranger as it should be. It’s always been open with a bow, then melee camp, or just full melee. Don’t you realise that this defeats the purpose of a Ranger?

I would hope that most people, like myself, have made a Ranger because they enjoy playing a ranged class.

Why do people still think the definition of Ranger is one who uses ranged attacks? You need to look at it more like a forest ranger, especially with all of the nature-oriented skills and attacks.

Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.

copy pasted from GW2 official wiki it never even mentions melee except for the part “rangers can adapt to any situation” but it clearly stats that they are “Unparalleled archers. rangers are capable of bringing down foes from a distance with their bows”
Im not saying it is supose to be a melee only class but it feels kinda weird when they nerfed LB and they are supose to be “Unparalleled archer” when all they really have over a warrior with longbow is basicly the extra range and velocity and an elementalist with an icebow is basicly an “better archer” then the so called “Unparalleled archer”

ps meant no offence its just something that has been bugging me since beta and I just had to get it out of my system

Issue with Ranger skills

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Posted by: Redemer.2601

Redemer.2601

Yeah, you really need to switch out of healing spring into troll ungent or we heal as one, if you use beastmastery. Lightning reflexes is hard to live without, so I would keep it, but it is kinda buggy at times. Have you ever gotten CC’d in the rollback part?

I’ve resorted to using Both LR and zepher’s speed to accommodate. That’s been working pretty well. Stun and immobilize are our biggest killers anyway so it makes sense.

yeah….that 3/4 secound “evade” during the animation is buggy as hell

thats been why i played so much theif, the 2 both have rollback stun breaks,
but while Thief’s works great(no traits needed)
Ranger’s has always been bugged and questionable about if it works.

i’m trying to get back into ranger cause longbow animations on asura and thief might be getting a lame kitten staff….(they already killed pistol/pistol)

but its still hard =/

if lightning reflexes worked as its supposed to, i would love ranger T.T

lets not forget the ridiculous cd on it compared to what it does (in my opinion char version is MUCH better)

the CD is the one thing i can stand about it atm xD

Hidden Pistol (Charr Racial skill)
Damage Damage: 148
Evade Evade: ¾s
Combo Combo Finisher: Physical Projectile
Range: 900
Cooldown: 15 Secounds

i still say it feels to long just for that extra stun break and immba removal

plz do read if you think ranger is nerfed

in Ranger

Posted by: Redemer.2601

Redemer.2601

These are all good suggestions but I honestly just wish we had access to more pet skills, that’s all. Engi got an extra f5 skill this patch, thief got an extra f2, and we are overlooked. There is no reason we should not have this. Realistically, our only profession mechanic is a 1-2 second cast time f2 skill while every other class has something really class defining and useful.

and dont forget that if the theif uses steal on you he even get a better version of healing spring

[PVE] DPS Comparison between Remorseless & PO

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Posted by: Redemer.2601

Redemer.2601

Summary
Under the perfect circumstances, Remorseless is able to compete with Predator’s Onslaught with a difference of .7% damage. However, this circumstance isn’t able to be achieved causing the amount of damage to be a difference of 10-15% damage difference, making Remorseless roughly 46,500-48,500 total damage in 60 seconds. Until Remorseless is reworked, the trait is only viable if there is constant fury being given from outside sources.

Edited to include weapons used.

You seem to be disregarding the party wide dps boost gained from the extra vuln stacks. Also the “perfect situation” is not that hard to come by. One ele blasting his lava font & either no deep freeze, or a fast deep freeze pretty much does it. (assuming you are in a somewhat organized group) If your ele knows ranger mechanics he can just blast fury whenever vuln drops below 22-23 to make things even more effective.

3 questions and a statement.

What is your test mob? I am assuming unbreakable golem?

You do realize remorseless is burst oriented vs extended dps right?
(meaning it will be better towards shorter encounters)

Lastly, what weapon and skills are you using? the only time Opening strike should be consumed is for maul, path of scars and swoop.

If it is a target golem(industructable)your testing on, I can upload a sloppy 60.31k in 30 seconds of remorseless build damage with Valkyrie/scholar . If not please let know which mob your doing your trails on and i’ll match your tests with my own gear setups for science.

I am kinda skeptical of your numbers… its very easy to do a single maul for half your total dps rotation(30sec).

Edit:derp missed the w on weapon…
Edit: Video: https://www.youtube.com/watch?v=gqgEtgyehhc

change those now crappy ranger runes for rage runes with remorseless and done not just burst anymore pop rapid fire and watch the fireshow

Rune of rage is pretty weak. " 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30s)" This is the only thing on it that affects opening strikes, but not only does it have a 30s icd, it also only has a 25% change to trigger while struck, you gotta ask yourself how often do you get struck in a bossfight?

it wasent meant for boss fights

[PVE] DPS Comparison between Remorseless & PO

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Posted by: Redemer.2601

Redemer.2601

instead of calling me troll try rage runes with a knights build or try valkery and U still do dmg and can take a hit. pure zerk remorseless build work some but since your a glass cannon you will die a LOT if you go melee havent tried soldier yet but seems like it would work pretty good aswell since U dont need the crit chance only the crit dmg
ps dont troll read and test

The point of this thread is(which you seemed to have missed and jumped to almost random conclusions on); to compare dps of remorseless vs pred onslaught.

I have tried all kinds of things for runes: ranger, pack, scholar, wurm, evasion the list goes on. The highest damage rune set available in the area we are testing is scholars runes with berserk accessories.

You are correct that you need an optimal combination of crit damage and power for a remorseless build. However, in contrast, you need the power and crit chance in a predators onslaught build.

my entire point was while it is more focused on burst U can make it into an more sustainable dmg like predators onslaught and it works better for a GS LB build

(edited by Redemer.2601)

[PVE] DPS Comparison between Remorseless & PO

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Posted by: Redemer.2601

Redemer.2601

change those now crappy ranger runes for rage runes with remorseless and done not just burst anymore pop rapid fire and watch the fireshow

did you even look at the video? Im a melee ranger. Please stop being a troll hivemind who has no idea what their talking about.

As for runes, that’s scholar runes and Valkyrie accessory. The damage could be higher if I picked up one of the zerker based accessories as I would have higher than 11% crit chance.

rotation were Sword/Axe and Greatsword, and timing your Opening Strikes Maul, Swoop, and Path of Scars won’t always be successful 100% of the time.

Why can’t you? you control when your character attacks. Turn auto attack off. Controlling your remorseless procs takes some minor management, which I do in pve and wvw regularly.

Additionally I would like to add the fact I don’t bother with beast mastery. So no two-handed mastery. I have less remorseless procs than you do.

The reason why you are doing more DPS in comparison is because I used the numbers for the base damage without any outside sources affecting the damage, I included that detail under Special Circumstances so people would understand that detail… >_>

Ok I missed that detail.

Practically your scenario will always be a false representation of the numbers and is geared towards predators onslaught. Why? In pve you will use all modifiers you have access to. Base damage is the wrong way to go about ranger dps calcs because the meat and potatoes of where the class excels is amplifying its damage with those modifiers. Which is the whole point of the viable remorseless builds.

instead of calling me troll try rage runes with a knights build or try valkery and U still do dmg and can take a hit. pure zerk remorseless build work some but since your a glass cannon you will die a LOT if you go melee havent tried soldier yet but seems like it would work pretty good aswell since U dont need the crit chance only the crit dmg
ps dont troll read and test

Issue with Ranger skills

in Ranger

Posted by: Redemer.2601

Redemer.2601

Yeah, you really need to switch out of healing spring into troll ungent or we heal as one, if you use beastmastery. Lightning reflexes is hard to live without, so I would keep it, but it is kinda buggy at times. Have you ever gotten CC’d in the rollback part?

I’ve resorted to using Both LR and zepher’s speed to accommodate. That’s been working pretty well. Stun and immobilize are our biggest killers anyway so it makes sense.

yeah….that 3/4 secound “evade” during the animation is buggy as hell

thats been why i played so much theif, the 2 both have rollback stun breaks,
but while Thief’s works great(no traits needed)
Ranger’s has always been bugged and questionable about if it works.

i’m trying to get back into ranger cause longbow animations on asura and thief might be getting a lame kitten staff….(they already killed pistol/pistol)

but its still hard =/

if lightning reflexes worked as its supposed to, i would love ranger T.T

lets not forget the ridiculous cd on it compared to what it does (in my opinion char version is MUCH better)

Ranger issues that need fixed

in Ranger

Posted by: Redemer.2601

Redemer.2601

the best thing with the traits as they are is that you longbow do MORE dmg with remorseless build then you do with LONGBOW BUILD (btw in my opinion Lead the Wind is a joke)

Yeah, that’s been my experience too. I used to run LB/GS with LB traits in PvE. My LB damage with Remorseless and effectively perma-fury is actually significantly higher than pre-patch. Only reason I switched away from LB/GS is because GS/S/A is a lot of fun.

But that’s fury from switching pet on cooldown right? Switching when you are at range with LB forces melee pets to have to run back to target and lose dps.
Plus, we shouldn’t have to have constant boons to reach the amount of dps we were doing pre patch sans-boons. :\

the funny thing is that the whole pet system is basicly based around pets swap for ranger and that hurts the LB ranger more the the other builds (dmg wise) since the pet losses all aggro and has 2 run all the way back 2 the enemy (can be made a lot easier with hunters shot) and lets not forget the ICD on Clarion bond i mean seriusly if your gonna have an ICD atleast have the desensy to make it useable out of combat since it doesnt have the same CD as pet swap so they should either make it useable out of combat or change the ICD to 20 sec (we all know how it would be otherwise with pet swap before combat) here are 2 “somewhat fixes” but they will never be implemented since we are obviously a forgotten class by ANET. have the fixed healing spring yet or is it still bugged I know that We Heal as One still doesnt show the tool tip from Resounding Timbre

[PVE] DPS Comparison between Remorseless & PO

in Ranger

Posted by: Redemer.2601

Redemer.2601

3 questions and a statement.

What is your test mob? I am assuming unbreakable golem?

You do realize remorseless is burst oriented vs extended dps right?
(meaning it will be better towards shorter encounters)

Lastly, what weapon and skills are you using? the only time Opening strike should be consumed is for maul, path of scars and swoop.

If it is a target golem(industructable)your testing on, I can upload a sloppy 60.31k in 30 seconds of remorseless build damage with Valkyrie/scholar . If not please let know which mob your doing your trails on and i’ll match your tests with my own gear setups for science.

I am kinda skeptical of your numbers… its very easy to do a single maul for half your total dps rotation(30sec).

Edit:derp missed the w on weapon…
Edit: Video: https://www.youtube.com/watch?v=gqgEtgyehhc

change those now crappy ranger runes for rage runes with remorseless and done not just burst anymore pop rapid fire and watch the fireshow

plz do read if you think ranger is nerfed

in Ranger

Posted by: Redemer.2601

Redemer.2601

These are all good suggestions but I honestly just wish we had access to more pet skills, that’s all. Engi got an extra f5 skill this patch, thief got an extra f2, and we are overlooked. There is no reason we should not have this. Realistically, our only profession mechanic is a 1-2 second cast time f2 skill while every other class has something really class defining and useful.

+1 I have wanted that for a long time since all the creatures that U cant tame has a lot more abilitys then U unlock for instance the jungle stalker has stealth

(edited by Redemer.2601)

Ranger issues that need fixed

in Ranger

Posted by: Redemer.2601

Redemer.2601

the best thing with the traits as they are is that you longbow do MORE dmg with remorseless build then you do with LONGBOW BUILD (btw in my opinion Lead the Wind is a joke)

Ranger issues that need fixed

in Ranger

Posted by: Redemer.2601

Redemer.2601

from my testing it feels like the dmg has dropped by about 30% on RF (about 10k dmg) since they used to do about 28k now I end up under 20k (still havent broken it) bear in mind this is with signet of the wild and signet of the hunt plus opening strike(meaning its the initial burst no other buffs then this) and true it was done with the +10% dmg from flanking and +5% from Eagle’s Eyebut like I said now I cant even break 20k while I could almost break 30k with might so there has been a significant drop in dmg I dont know what happened since I havent been able to find something to account for the dmg drop that big really wanna know

Reduce Clarion Bond to 15 sec icd

in Ranger

Posted by: Redemer.2601

Redemer.2601

I think that if theyre not gonna lower the ICD of it (lol they obviously wont) they whould atleast change it so U can use it outside of combat

Rapid fire belongs on SB

in Ranger

Posted by: Redemer.2601

Redemer.2601

well I used 2 like my longbow but since alot of the dmg just went of and disapeared Im acually starting 2 go more melee with Remorseless since Lead the Wind is a joke and is out dmg by remorseless by FAR

Ranger after patch and suggestions

in Ranger

Posted by: Redemer.2601

Redemer.2601

I saw a comment a while back that I think would pretty much fix all spirit issues make the spirits like an aura from your pet instead making them easier 2 use in pve atleast since the tend to die so fast in pretty much every boss fight and world boss fight (it should still be cancelled if the pet is downed) it would also make your life easier if you are a range or melle ranger for instance if your melee and run stone spirit you no longer have 2 run up and drop it 2 give the buff to the guys that acually need it and if u want it yourself just use a ranged pet or call your pet back the only issue i see with this idea so far is that ANET wants rangers 2 swap pets as often aspossible atleast every 30 sec

Rapid fire nerfed?

in Ranger

Posted by: Redemer.2601

Redemer.2601

my rapid fires in WvW could top at 28k when I went all out vs lords now it usually does about 18-20k in the same situations dont know exactly what happened but it lost a lot of dmg and some of that dmg was from opening strike

Power Ranger feels very weak

in Ranger

Posted by: Redemer.2601

Redemer.2601

Power Rangers don’t just feel weak post-update, they are weak post-update. Speaking purely from longbow, because it does seem like other weapons were improved upon though.

Longbow Power Ranger lost 25-75% total damage based on other stats currently in use and skill in question. I started a thread a few days ago with more detailed information on that.

Now, look at every other class post update. Did anyone else take that hit? Did any other weapon/class combination take that kind of reduction? No. So, what I see a lot in here, is that Longbow Ranger’s were fine in PvE and PvP before the update, and now, after the update, they are still somehow fine, even though they took a massive hit to damage.

Does anyone actually see the logic in this?

Finally some one else adressing this issue I mean what happened to my LB dmg I pretty much only run GS and lead the wind is a joke pretty much since remorseless LB does even more dmg o but lead the win has peirce u might say that is true but with remorseless LB and rage runes I can basicly do the same dmg as I did before patch and that was without peirce they really screwed it up and dont get me started on that massive nerf to opening strike which no one seems to have noticed yet

Why Longbow is OP [vid]

in Ranger

Posted by: Redemer.2601

Redemer.2601

Made short >1min vid demonstrating why longbow is op.

http://youtu.be/Lo6EUnBKxfM

No I don’t think longbow is OP. But it is strong, for those that like pewpew ;-)

Funny enough I think I demonstrated the power of poison more.

I hope I dont have to say anything after you have watched this clip since he can basicly do what took you 40-50 sec in like 10

Address of state of Ranger to Anet

in Ranger

Posted by: Redemer.2601

Redemer.2601

first of all Ranger are better now then before but from my point of view ppl want Ranger to be buffed since all the other classes got buffed aswell which I can understand since some of the other classes has had their dmg increased bu ridiciolus amounts and rangers gor their increased by a slight amount what I cant understand is that no one seems to mind what they did to opening strike

Improved "Guard!" shout

in Ranger

Posted by: Redemer.2601

Redemer.2601

I acually like Guard but it pretty much only works in pve in defense

Beastly Warden trait needs a fix.

in Ranger

Posted by: Redemer.2601

Redemer.2601

fun fact for you guys that compare it to fear fear makes you run away and it also make you UNABLE to attack while teaunt MAKES you attack an specifik target which acually used to be useless in pvp if a person didnt run in a straightline (LOL) and and last i checked Necro acually has 2 fears…

Why did ArenaNet nerf ranger specs??

in Ranger

Posted by: Redemer.2601

Redemer.2601

the thing i find funny with lead the wind is that if u run with superior runes of rage and remorseless U do even more dmg single target then with lead the wind and since the opening strike nerf it isnt as good I used 2 pop all and burst at the begining since I had an opening strike that could be combined with signet of the hunt for insane dmg now for me atleast without remorseless opening strike feels mehh

Larger Pets - Ranger

in Ranger

Posted by: Redemer.2601

Redemer.2601

well one of the reasons they are smaller are because the are Juvinile but i dont se why they cant like grow since I have had most of my pets for like 2 years

Longbow Damage bug?

in Ranger

Posted by: Redemer.2601

Redemer.2601

I have noticed that my dmg has dropped aswell dont know wht though and its acually about the same ammount and I havent seen any dmg decrease in notes so i have been wondering that aswell what happened to my dmg i used do be able 2 do a 28k rapid fire in wvw vs champs now its about 18-20k