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Does Peak Performance affect Rampage?

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Posted by: Rekt.5360

Rekt.5360

I’ve never tried running rampage but I believe it does. Seeing how all builds with rampage (most of which use triple stance) take Peak Performance this would definitely make sense otherwise you’d much rather take might on heal since you only gain from popping healing signet before rampage to mitigate some of the condi bombs that might be dumped on you not to mention how it comes off CD by the time rampage ends. I take it to considerably reduce the CD of Bull’s charge but that’s simply because all other strength adept traits are very meh.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

Sword + Shield / GS in PVP?

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Posted by: Rekt.5360

Rekt.5360

Thank you for the responses; I appreciate them.

A lot of people say that condition builds aren’t affective and shouldn’t be used with certain profs and against certain profs.

I was thinking about replacing GS -gasp- with longbow for the ranged damage, fire combo field, and burning that it gives.
How viable would this build be?

Sword+Shield/LB works fine, it’s actually a great roaming build and works well in sPvP too. You can jump in your fire field to get a fire aura for more might which is nice. One thing though, is you want to setup and land Final Thrust when they’re sub 50% hp because it’s essentially your greatest source of burst. You have 3 ways of doing it, Shield Stun/Sword Burst/Longbow Immobilize. Final Thrusts is by far the greatest source of pressure this build has imho so make sure you land it.

Also, run the strength line xD when I first tried this build I was like “omg Imma swap strength for arms for 96% crit chance on sword attacks + 20% reduced CD, omigosh omigosh so OP, autocrat Final Thrusts” since you get 20% from fury and 20% vs bleeding foes in arms if you take the swordmaster trait. BUT, and this is a big but, the dmg you lose from Berserker’s Power and Stick and Move is incredible. It’s essentially a 30% dmg loss since that’s what it comes down to (20% from zerker’s power and 10% from the minor). With that being said I know on paper it looks amazing but even with that the strength line greatly trumps all the benefit you’d be getting from Swordmaster in the arms line just because It practically gives you a perma 30% dmg increase.

Your gear setup shouldn’t change except for a sigil of battle/strength on either of your weapon set since you lose Forceful greatsword and building big amounts of stacks from the fire aura and the might on wep swap trait can take a while.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

anet remove food in wvw

in WvW

Posted by: Rekt.5360

Rekt.5360

-40% condi duration +40% condi duration = no food, right?

Does it actually work that way though? Consider the following:

both use condi food, 1 uses +40% duration other -40% duration.

Guy with +40% duration throws a 10sec baseline condi, it becomes 14 sec, but then that’s reduced by 40% so now it’s effectively 8.4sec → 1.6sec less than baseline duration. Is that how GW2 calculates duration modifiers or does it take both players’ modifiers in consideration before applying the condi?

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

Any 1 use axe and mace as main hand?

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Posted by: Rekt.5360

Rekt.5360

Erm, I have used Axe mainhand for most of my GW2 life. It is my favourite weapon on Warrior alongside GS.

Eviscerate is one of the big reasons why. It does need an improvement but it is still usable and fun on burst specs.

Use wise, Axe is meant to be the high risk high reward damage weapon.The burst skill itself is this incarnate as the range for damage is huge. You might hit low even on crit, but decent, or you might hit really high and do a ton of damage. It is also meant to gather adrenaline quickly (as seen from traits like Axe training).

To be honest though they could improve it. Namely make the adrenaline gain base line and make Axe training something else. That would give Axe a baseline niche of adrenaline building, and if they improve eviscerate also it would be set.

Eviscerate? Maybe it could evade for a short period during it’s leap, dunno if that would turn out broken, but I don’t think it would since it has such a quick animation anyway. Or it could be unblockable? (This 2nd one seems far more broken potentially… but it might be worth a test?)

Heck even some Vuln like 12 Stacks would be nice. Like all it has is damage and that damage can sometimes be out done by Arcing Slice. Quite frequently actually.

Tbh I’d just like eviscerate to get back its old range, I don’t mind it being predictable it’s supposed to be like that seeing the crazy numbers it can pull but the lack or range is a big problem.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

Axe/Shield for WvW roaming?

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Posted by: Rekt.5360

Rekt.5360

I still run it. It works somewhat but I really find the nerfed eviscerate range annoying. You can’t really use it as a gap closer as well as burst anymore, I’ve had multiple instances where people started within range of eviscerate and managed to get out before I hit them simply by walking away with swiftness :S The damage it does is also very spread out (it wasn’t like that in the past, at least not to this degree) so even when you do manage to land it the crits can go between 4 and 8k.

But yeah unless you set it up with the shield stun its somewhat iffy to land since people have long figured out to dodge/blind it. It can still burst people down like crazy but its just not as good as it used to be unfortunately. The sword/shield + Longbow power build is very strong I find. You can either pick strength for berserker’s power to deal quite a bit more dmg or arms for perma fury, 20%+ crit chance vs bleeding foes on sword as well as 20% CD reduction on sword abilities. In full zerker gear you get around 89% crit chance on all you sword abilities (from fury + the passive 20% vs bleeding foes).

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

Berserker Theorycrafting

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Posted by: Rekt.5360

Rekt.5360

I’m planning on messing around with http://gw2skills.net/editor/?vJAQNAR5XnMdAlki9dAehAciglqATpH04yBILuGQA490mantA-TpBCwAAOCAZeAAXOIA52fIcZAGXAAA

I know this is far from ideal but you can actually AoE might stack like crazy due to being able to use back to back primal burst skills (Arcing Sear+Skull Grinder) in addition to having crazy weakness and cripple uptime, you also maintain great CC thanks to skullcracker that enables you to land your 2 heavy hitters (100b and WA, the second of which is a beast whirl finisher as a little extra) and you can easily maintain 100% Fury uptime thanks to axe #4. Signet of fury for easy >=50% Berserker mode uptime and the passive precision further boosts our ferocity for a nice 229% crit dmg while in Berserker mode if w haven’t used the signet yet. Also lots of stunbreaks and stability (Although its obvious Eternal Champ will get nerfed).

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

Killshot

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Posted by: Rekt.5360

Rekt.5360

You can go on writing L2P if that makes you feel pro, but the fact still remains. That damage is too high. 10K, I can live with, add some vulnerability, or a blind, or change some other skills to make rifle more appealing, but to be 1shotted from 1500 range isn’t fair nor amusing.

Tbh we could talk about a crapload of other things that aren’t fair or amusing (think about how it feels when a dagger thief opens on you with venom when you’ve already blown your stunbreaks due to an earlier fight) but it still remains that killshot is incredibly easy to dodge or blind, also I seriously doubt any warrior fires it at exactly 1.5k range unless he camps Rifle in which case he’s doing a terrible thing.

The way I play whenever there’s a killshot war is that I use my peripheral vision to keep track of him until he dies or I die. I mean you’ll VERY rarely be hit with a killshot without him pew pewing at you first; he needs to build up Adrenaline and there’s only 1 signet that does that instantly and nobody uses it, pretty much. So its very unlikely that killshot will be the first attack he fires off and that you’ll be caught totally unaware, am I not right?

I don’t know which thief build you play but you should have enough tools to help you survive. If you have a dagger offhand you can easily teleport+Cloak and dagger to stealth and evade it or stealth on another person if you notice the warrior getting ready. If you have a pistol just blind him. In the worst case after he’s fired it from a longer distance you can always teleport to him once the bullet has flown away and you won’t take dmg. Not to mention the speed at which killshot flies is far from quick, if it was like a LB archer’s knockback where the windup time is minimal and the projectile is very fast I’d understand but that isn’t really the case.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

Killshot

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Posted by: Rekt.5360

Rekt.5360

Kill shot is a perfect example of high risk high reward. Unless traited it isn’t a for sure crit and u have to be very glassy to have get those high damage numbers. Yes it can be powerful but it’s not any worse than a backstab thief if u factor in that u at least have a chance to see the warrior

sorry, but where is the “high risk” part of being at 1500 range on a profession with heavy armor, high health pool and immunities?
a thief is medium armor, lowe health and have to come in melee range-be stealthed-hit from back to do more or less half damage than a killshot.

And to ppl that still wants to compare warriors and thief, I’d like to remember you that because of the almost “instant kill” thieves had their Assassin’s Signet+Basilisk Venom+Mug nerfed, since there were a ton of QQ on forums because “it’s not fair to be oneshotted”.

edit: are there better weapons ? maybe yes, as there were better builds for thieves when there was the “instakill”. the point is: is it fair to have the oneshot option? and if so, why is it fair for some professions and unfair for some others?

Except a thief can teleport to you with Shadowstep/Steal/Infiltrator’s Signet and if you’re running sword infiltrator’s strike, the first three can also be used in conjunction with Cloak and dagger (if you run dagger offhand) for Stealth coupled with a teleport from 900 or 1200 range usually followed by a backstab that does an easy 6k dmg even on heavy armored classes. You have a serious problem if you find killshot anywhere close to equivalent to all the burst potential a dagger main hand thief has.

Don’t even get me started on d/p blind spam; its in a better position than killshot warr will probably ever be. There’s a big difference between the old thief 1shot combo and killshot, mostly being that the former is much easier to land on an opponent that is aware, left alone on one that isn’t, as it provides you with CC while simultaneously bursting the target. Hence, as the person being hit by that you absolutely needed to get the heck out of there in a split second’s time or pop an immunity IMMEDIATELY to avoid being 1 shotted. Killshot is essentially a “let me crouch here in my super obvious position and fire something at you”, do you see the difference? One has the ability to oneshot you if you stand there for over 1seconds without realizing what they’re about to fire at you. The other one can backstab you for over 75% of your HP (if you’re a low health class) from stealth when you couldn’t really anticipate it.

I really don’t see how anyone can call Killshot broken in SPvP, in WvW zergs yes it can be a bit kittened because you can kill a stupid number of targets but SPvP is so small scale that even if you do get killed once you’ll know which warrior is running a rifle so you can pay attention to him after that. Seriously the amount of tunnel vision and lack of situational awareness in SPvP is crazy.

/endrant

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

Will Berserker be superior to Warrior?

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Posted by: Rekt.5360

Rekt.5360

Idk about you guys but I’ll ditch Strength to run this: http://gw2skills.net/editor/?vJAQNAR5XnMdAlki9dAehAciglqATpH04yBILuGQA490mantA-TpBCwAAOCAZeAAXOIA52fIcZAGXAAA

You can use back to back primal burst skills with absolutely no problem thanks to burst mastery, versatile rage, cleansing ire and outrage, Thus you can Pop Arcing Sear into Skull Grinder for AoE might. You also have 2 hard hitters (100b and Whirling Axe) that can easily be setup thanks to Skull Crack. Dual Strike also ensures you perma Fury which makes up for not using Arcing Slice as often. Signet of Fury gives more precision which in turn gives more ferocity thanks to blood reaction as well as easily allowing us to maintain at least 50% berserker mode uptime since the CD is 30seconds and berserker mode itself lasts 15secs.

It looks like a really fun build considering the AoE might stacking as well as the ridiculous weakness and cripple uptime we can maintain.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

Eviscerate is broken

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Posted by: Rekt.5360

Rekt.5360

My point is that these burst skills are in good state right now and they definitely do not require damage buff.

Nobody is talking about “buffing” the dmg. The problem is that even if Evi is supposed to be a big risk big reward skill sometimes the reward really isn’t big at all when you do land it successfully. I’d rather get a range increase than a dmg range decrease. Eviscerate is stupid easy to dodge to start with, but now, it can’t even be called a “Gap closer” anymore because sometimes you can literally avoid it by walking away from the other player (with swiftness) unless he starts it practically within melee range. I still don’t understand why Eviscerate’s range got absolutely nuked when it was already an incredibly easy to dodge skill.

Eviscerate is not so hard to land, yes ofc, if you are perma blinded or someone is just spamming evades/ports, sure. But if timed well, it is priceless. On the other hand, the range increase would be nice.

Indeed, if you set it up and count dodges it isn’t so hard to land, what frustrates me is that the range is very very veryyyy far from what it used to be. And after they made movement speed buffs not affect distance travelled this has gutted Eviscerate’s already bad range :S

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

Eviscerate is broken

in Warrior

Posted by: Rekt.5360

Rekt.5360

My point is that these burst skills are in good state right now and they definitely do not require damage buff.

Nobody is talking about “buffing” the dmg. The problem is that even if Evi is supposed to be a big risk big reward skill sometimes the reward really isn’t big at all when you do land it successfully. I’d rather get a range increase than a dmg range decrease. Eviscerate is stupid easy to dodge to start with, but now, it can’t even be called a “Gap closer” anymore because sometimes you can literally avoid it by walking away from the other player (with swiftness) unless he starts it practically within melee range. I still don’t understand why Eviscerate’s range got absolutely nuked when it was already an incredibly easy to dodge skill.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

Eviscerate is broken

in Warrior

Posted by: Rekt.5360

Rekt.5360

It might not be broken but imo it needs a buff. Either give it more range or make it cast faster (I don’t rly like this one since even with its obvious animation bads will riot all day if it gets a faster cast time). Dodging Eviscerate really isn’t hard and the range is somewhat pathetic too, sometimes simply continuing to walk away is enough to get out of eviscerate range before it lands.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

I feel like Berserker is being slept on

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Posted by: Rekt.5360

Rekt.5360

I don’t know if it’s because most of the Warrior community doesn’t like to play condi or what but berserker seems amazing to me… beyond amazing. Yet we have no red posts, every other class got some dev posts after their reveal. The torch pre didn’t shoot up in price like every other pre did after an elite specs weapon was shown, is actually 20g less.

I just find this so weird. I actually made 3rd warrior out of sheer excitement for this and I feel somewhat alone

Yo I’m hyped as frick here. I don’t play condis but berserker allows for quite a few interesting power builds. I’ve thought of a nice one using mace + axe/Gs where you can essentially AoE might thanks to versatile rage + that new rage skills which breaks stuns and gives 3 adrenaline per enemy on a 10sec CD you can essentially back to back primal burst skills while maintaining perma weakness and setting up full 100b’s and Whirling axes thanks to skullcracker.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

damage delt

in PvP

Posted by: Rekt.5360

Rekt.5360

Lol beware, massive ego stroking related to dmg dealt incoming :P Idk how many games I’ve played where ppl would look at dmg dealt and be like “Oh I’m so gud, ya’ll scrubs, you do no dmg” which in turn caused the community to become very toxic. Hopefully this doesn’t happen in GW2.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

Cleansing ire-how will it function?

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Posted by: Rekt.5360

Rekt.5360

I don’t know how’d they add fast hands to baseline as it alters a universal mechanic without the othe classes rioting…maybebif they made it a sigil? Like when you swap to this weapon, weapon swap cool down is decreased by 50%?

I think they should simply make it baseline to the class, other classes might riot but I think its safe to say that a warrior without fast hands is hardly a warrior. I mean there’s a reason why almost EVERYBODY run discipline; theres 2 traits there are practically a necessity.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

Beserker - Likes, Dislikes and Questions

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Posted by: Rekt.5360

Rekt.5360

I for one found out a pretty sweet Mace+axe/GS power build that allows for a crapload of AoE might procs through blast finishers while maintaining great CC and some nice heavy hitters that are nicely setup by skullcrusher outside of berserker mode. Granted I’ll have to ditch the Strength line but I find I gain a lot in return, and I probably wont even need brawler’s recovery or berserker stance since we can use primal bursts all day with how easy it is to reach 10 adrenaline thanks to Versatile Rage and that new 10sec CD Outrage utility that breaks stuns and grants 3 adrenaline per enemy near you alone.

I thought the elite spec would be some condi fest crap but I will definitely enjoy it with power builds.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

(edited by Rekt.5360)

Cleansing ire-how will it function?

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Posted by: Rekt.5360

Rekt.5360

Now curious thing is, LB burst works perfectly with Cleansing Ire because it doesnt have to hit enemy. You create a fire field and that is your burst – all you have to do is hit the ground with it.

New primal burst skill for GS: Arcing sear. Create a firefield around you… ring a bell ?
Is the field created upon hitting enemy or just triggering F1 ? Cause i think like we might get a unbeatable meatgrinder with Strength/Defense/Berserker.
Condi ? HAH!
Deadly aoe dmg ? HAH!
Heavy cc ? HAH!
Just pop signet of fury for full adrenaline bar, then F2, F1, and you are allowed to shout KILL IT WITH FIRE! >:D

And you have no idea how much the lack of discipline will hurt you :S I’ve thought out quite a few fun and promising power builds using berserker but I’d ditch strength any day over discipline.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”

New Mediguard burst is insane

in Guardian

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Rekt.5360

I tried Radiance + Valor + Virtues, same in Valor and Virtues as you but I take Inner Fire, Wrath of Justice and Amplified Wrath in Radiance, GS burst is almost impossible to miss if you use your Virtue of Justice + Judge’s Intervention. Quite the solid burst and Fury uptime there.

Vanov {Warrior} ~ Still waiting for “Guide on Making Proper ||#1 Warr NA|| Sig”