You dont assume the best case scenario if you say the condition warrior would get bursted to 50% hp within 10 seconds.
Thats a pathetic assumption and would only happen against people below garbage
^This. All the more so when the power warr has zerker stance up and the condi warr has an obvious tell that he should not waste his burst and should instead play defensively. And even if he doesn’t play defensively the post makes it sound like by the time the power warr has taken the condi warr to 50% the condi warr hasn’t done kitten. kitten is far from true since mercenary amulet still gives you a very significant amount of power damage. After that there’s another similar claim where the power warr can burst the condi warr in a healing signet’s resistance duration from nearly 50% hp to zero, once again unrealistic. The skill levels in that post are far from equal, if anything the power warr is significantly more skilled than the condi warr.
I also love how everybody conveniently forgets what I mentioned above about Rousing Resilience screwing over the entirety of the power warrior’s damage output but affects the condi warr much less. This is by itself something that can severely affect the fight, especially given that to deal decent damage the power warr will have to use a much glassier amulet than Mercenary, like marauder, demolisher or berserker, given how pretty much every other choice including paladin results in you hitting like a noodle. Making it so that in the end, before we even factor weapon skills and traits, the condi warr already has access to better mitigation of the power warr’s damage.
As things currently are Mercenary on condi warr has higher damage potential than roughly all power amulets, even berserker, simply because it also gives you a significant amount of condi damage and zerker condi warr just happens to be able to stack insane amounts of 2 of the 3 most broken condis in the game (assuming mace shield, idk who will run longbow in a warr v warr duel since you can just step out of scorched earth).
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Mercenary should win easily against power warrior if you play properly simply because you get free adrenalin heal with bow while power warrior does not get it
Doesn’t it still require the hit to land? This also assumes the power fails to hit with his bursts. Also, in my build at least, part of the condi wars defense is in blocking which is mitigated by the presence of unblockables. Also, if the condi war is relying on conditions for much of his damage, and the power war is running a good amount of resistance, he’s going to be regenerating most of the time when the condi should be dealing damage. With all that in mind, the power war is even less reliant on the passive of healing sig (which I run traited anyway, so 16s cd) and can still draw on other sources.
So am I missing something?
Nope, longbow burst and primal burst proc cleansing ire/adrenal health regardless of whether it hits or not. Not to mention power warr, assuming non-berserker, burst skills are usually somewhat more telegraphed or have less range making them harder to land, and the cost of missing one without weapon stowing/swapping before you waste the adrenaline is a much larger punishment.
Power warr is also actually MORE reliant on healing sig as it takes longer to build up 30 adrenaline and wait 7.5seconds on a missed burst skill for another shot at full cleansing ire, whereas condi zerker can easily maintain and renew cleansing ire every 2.5 seconds if they take smash brawler. Once berserker stance runs out a power warr might have to pop healing sig and further cut his healing, the condi zerker on the other hand has absolutely no reason why he should be popping his healing sig.
A major game changer is also Rousing Resilience coupled with the fact that most power warr burst favors the use of CC to set it up which practically benefits the condi zerker since he can proc Rousing Resilience and the heal that comes with it much more often than the power warr. Not to mention the toughness gain from RR is a major hamper to power warrior damage output, its veeeeeeeeery bad to fight a condi zerker who has RR running and also runs mercenary so he has the same or higher health pool than you (if you run berserker amulet on power warr, I always do), combined with more toughness from RR.
Now, if you play a power berserker warr you have a much better shot, you should definitely take cleansing ire and smash brawler, I always take those on berserker greataxe, they’re simply too good put together: I can literally get rid of a condi bomb nearly instantly by using arc divider swapping and popping outrage to get me to full adrenaline then use decapitate, that’s 7 condis removed when coupled with brawler’s recovery. I don’t even bother with RR since I run pulsing stab. So imho power berserker has a much better chance vs condi berserker I think there’s actually very good chances of it coming out on top if the warr runs eternal champion and pretty much renders body blow and distracting strikes useless (if the other guy uses a mace). I first ran a custom version of the berserker greataxe on metabattle since HoT but swapped to non-rampage vanilla hammer/gs a few months ago, after running into multiple condi zerkers last weekend and not having a very good time I tried greataxe again and I pretty much didn’t lose a fight if I managed my stances properly.
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Using an on interrupt sigil requires timing , something one does not have to worry about on on swap on hit or on crit sigils.
Can someone please explain to me how having a sigil of air go off every 3 seconds just because one git a crit is more skillful then a sigil that goes off when one gets an interrupt?
I use geomancy in a condition build that fires without fail every time I swap weapons for AOE bleed. How is that skillful gameplay when comparing to stealing a boon on interrupt?
I would really like to hear the points of others as to why they feel the sigils that currently exist such as force is about skill. As far as I know you slap it on and get 5 percent more damage.
OK lets see how “hard” it is to interrupt someone because you know its sooooo difficult.
A Dragon Hunter with “Piercing Light” trait (traps Daze) means he has a 240 radius AOE Interrupt. So hard. LOL
A Scrapper with “Final Salvo” trait interupts on its gyros. Plus of course the leaps on Lightning Field. So hard im sure.
Requires so much timing skill?
Lol I like how you forgot the most EZ mode than is headshot spam :P
As for all people saying “erm meh gurd stability” you seem to forget that thief can
boon strip and guess what: “Prioritizes aegis over other boons, followed by stability, protection, regeneration, retaliation, fury, swiftness, might, resistance, quickness and vigor” (straight from wiki). And that most source of stab aren’t pulsing stab, pulsing stab is really the only problem, and even then you can just kite for the duration.
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Reaper damage nerfed
Revenant damage nerfed
Moa nerfed.It will be incredibly hard to kill anyone, especially with support ele/druid around.
I think it will be another bunker meta.Just you wait, the baddies are eyeing the thief too. Plenty of people who don’t know what dodge is complain about vault. And stealth. And…wait for it …. wall of reflection
The change to lead attacks is a MASSIVE damage improvement though, I recently hit an 11k Vault on a druid lol Had never happened before, and I see a bunch more Vault monkeys around which kind of annoys me since they’re just a pain to fight on my ham/gs warr as opposed to my own thief. You have to wait after the vault evade frame is over if you wanna counter attack with CC or anything because you won’t have enough dodges to evade all vaults, unless you yourself play daredevil. Still with the sustain nerf to scrapper and indirectly to necro since less chill application->less dmg reduction uptime from chilled foes, I think thief is definitely in a good place. Idk if its broke, although it became a kittenload stronger in 1v1’s due to the new lead attacks but whatever, we’ll see, I definitely won’t dismiss the class though.
What bothers me more is that warr which was once a power based class and ALL I see today is condi warrs, condi warrs EVERYWHERE holy crap, I PvP’ed yesterday for a couple of hours on my gs/hammer warr and yolo berserker core ranger and unranked was flooded with condi warrs like 2-3 per game. I literally saw only one other power warrior. RIP power warrs
What’s with all the going back and forth arguing in the Warriors forum lately?
kitten issues are strong on our forum.
Sadly leeching seems to be still bugged, last time I checked. It gives you the heal but does not apply damage.
I play hammer/gs and actually started using sigil of agility on my gs (1s of quickness on weapon swap) not entirely sure how good it is, but doesn’t seem too bad woth setting up cc on hammer and swapping to gs for 100b.
I’ve been using agility on GS for a while now, mainly for Arcing Slice->whirl chains when swapping from hammer. Whirlwind with quickness is usually so fast the guy can’t dodge any part of it.
Honestly one of my biggest issues with what’s arguably our best weapon. It should also be as fast as bulls charge imo. It’s literally slow as hell.
Lol, that moment when the druid with superspeed outruns you while you rush :P
Feels bad man, I like when you Rush, they stealth and you just stop like, hmmmm. Where did he go George?
The one that kills me the most is when you reverse directions right before hitting them because they tried to shadow step. It’s hilarious, I still wonder why Anet can’t just make it like Ele GS4, or heck, screw the Rush itself, make it a huge kitten leap like guard GS3, I know a 1.2k range leap is crazy but it would work much better.
Watch the video and laugh, the sigil + pulmonary impact takes zero skill, does ridiculous damage, and is super laughable.
Exactly the type of cancer I was referring to, though I was talking more about the perplexity runes one with torment on interrupt, and daze on steal/confusion on steal, but this is just as cancer.
Those sigils are cancer on thieves with Pulmonary Impact and condi traits. Have you run into condi thieves using them in WvW (yes WvW balance is more broken than PvP and that’s why its a good reminder of why we shouldn’t let some of the crazy stuff available into PvP)? It’s absolutely kittened, especially unless you have some sort of pulsing stability, and even then they can just bait that cooldown and kite around. Headshot spam doesn’t need to become a thing. Neither do we need more focus on AoE CC, as far as I know, there’s no target limit to these sigils since they don’t really have an internal CD.
Honestly one of my biggest issues with what’s arguably our best weapon. It should also be as fast as bulls charge imo. It’s literally slow as hell.
Lol, that moment when the druid with superspeed outruns you while you rush :P
It’s not like Vaans is that great either tbh.. I’ll give him credit for being better than most but he def ain’t wow.
Be careful, the mighty salt mountain has arrived in this thread, you could cause an avalanche.
Treat the disease, not the symptom. Fix balance.
simply ranger pet status with less survival but more independence.
LOL I question this claim. I think the pet actually has a greater amount of independence in what they can attempt to do and not that a thief :P
Jumping maintains your out of combat movement speed while in combat, so you can effectively jump as far using a jump dodge as you would be able to if you did it while out of combat, that’s the only redeeming feature of jump dodging.
O yeah, props on vid too, you’re one of the only warrs I can stand watching as you don’t run gunflame cheese like most “pro” roamers. GG
People will be surprised af once they see warrior in the “meta” used by “pros” bc they cant think nor make build on their own.. Tier 3.. haha ok.
See ya soon calling on nerfs to war.
It doesn’t change the fact that power and condi warr are inferior to rev when it comes to DPS, +1 potential and team support. Shoutbow is also quite inferior to tempest and you can clearly see why tempest brings a kittenload more support than Shoutbow will ever be able to unless they give shoutbow massive protection spam, and auras.
Warr still has nothing it is absolutely superior at when compared to other classes with designated roles. We might see some shoutbows but I doubt anybody’s gonna disagree with the fact its just an inferior ele and perhaps a rival to druid but with much less DPS.
Ghetto buff to sustain doesn’t change the fact that the class is either 100% selfish and completely focused around 1v1’ing or teamfight DPS through Condis or CC pressure while lacking the support other classes with similar roles can bring, or a support build with absolute trash DPS, whose support effectiveness is somewhat questionable in the first place when compared to other classes competing for the role.
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With much of the specs offering good DPS nerfed (Condi reaper dmg nerfed, scrapper sustain rekt pretty hard) I definitely think we’ll go back to more bunkery builds despite the fact that everybody is running yolo in unranked right now, remember pre-season 1 when HoT came out, people were crying that they died in 5 seconds and that Time to kill was too short because “Everything is too bursty”, well shiet look how S1 turned out. I already see a bunch of shoutbow warrs which, even as a warr main, absolutely disgusts me as a build because its the same boon spamming healbot garbage as what ele has been since HoT started (I seriously pity all ele players who want to play S/F or Staff DPS seriously, even if your class has been competitively viable for a long time you’re stuck with the most stagnant and boring type of builds for way too long).
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One thing I’d say to keep in mind is that in WvW you’re not locked to fighting on the stupid point and you can in general run glassier, because you can make up for it by disengaging with no penalty to regen some health (this is even more important now since the AH buffs), 3sec disengage~3k HP. You could definitely translate your build if you wanted to. I use berserker amulet in PvP and I run full berserker in WvW, although I’ve seen many many warrior mixing in a bit of knight/cavalier and with good reason. The sweetspot differs for every player, I personally went full yolo and told myself “Git used to it”.
Then stop saying warrior is not used in top tier pvp if the people do not know it yet.
loli know a thing is going to used in top tier if i see it, that’s the problem, there’s no stack rule, let’s say, rev, ele, mes, druid are going to be in the team, we can argue about druid, but there’s still necro, scraper, thief, dh that can take the last spot..and like seriously, what role a warrior can do better then these 4 classes? no roles
just because anet improved it’s survive by some, doesn’t make it a team wanted material, unless there’s some secret build that i don’t know of, which i seriously doubt, because the last patch changed nothing but improved some surviveYou can say that it is used when you see it and you can say that it is not used when you dont see it in teams in the future . And since people are trying it out currently you cant make any statement yet. It is simply too early.
Shoutbow is as tanky as druid atm and provides also much better support than other classes you could take as 5th spot while burn warrior is a good alternative to scrapper and reaper.Those teams that dont have a thief main are trying warrior therefore.
Shoutbow might be as tanky as druid but the pets by themselves out damage shoutbow lol Not to mention there’s only so much need for more support than that. That fifth role will not be replaced by a support role. Not to mention shoutbow has absolutely no chance of replacing tempest, nor does DPS warr have any chance of replacing Rev, simply because rev offers better damage, better +1 potential, and insanely better support while playing a fully DPS oriented spec. Idk, I just don’t see anybody taking a DPS warr. A burnzerker does not have nowhere near the sustain pre-nerf scrapper had, nor the team utility.
Simply put, there’s STILL nothing warrior does better than most classes, other than dueling lol
You two, you don’t travel further when jump dodging…The only use of jump dodging is jumping as far as your dodge goes when you’re in combat and your movement speed is decreased. Jumping maintains your out of combat movement speed while in combat, so you can effectively jump as far using a jump dodge as you would be able to if you did it while out of combat, that’s the only redeeming feature of jump dodging. Jump dodging on elevated terrain will make you go a further or shorter distance depending on whether your jump dodging down a hill or up a hill respectively.
No, keep it in discipline. If you move it in strength GM it competes with Berserker’s power. If you move it to defence GM you’ll have to ditch one of the three GM there an d replace them with merciless hammer, and they fit the defence theme much better. Hammer is fine where it stands, just wish they’d fix the dam terrain problems for earthshaker.
Zagerus.8675
I’ve had excellent success with the GS/ Axe+Shield core power warrior (found it through K Pop’s post on here.) We still don’t have nearly the team support/utility that other professions get, like Revenant, for example, but we do have top-tier pressure damage. In SoloQ this pressure is quite valuable. Power War
It is superb at team fighting so I would try to spend most of the match in those, personally. Rarely do I ever engage in 1v1’s without the intent of being a boon to my team’s map presence overall.Gonna have to disagree here. We are not Top tier burst damage in spvp. Sure we have burst damage, but in a fight it is unlikely we will survive long enough to make it effective. Necro’s in particular shut Warriors down
2 necros or two revs shut down a warrior. A singular version does not.
If a shiro/glint rev loses to a warrior who’s not running some condi BS or a gunflame trash build then there’s a problem. The necro shouldn’t be losing to either of those if he can pop into RS. If he has no life force, well he’s screwed.
It’s ok, Dogged March and Warrior’s sprint are getting combined this patch in the defense line. I’m sure of it.
I try to believe, but it’s just really hard to.
That’s hoping for too much. lol Watch them nerf something, like the resistance from berserker stance or the condi dmg traits in berserker or gunflame damage. The last one definitely needs to be gutted tho, its absolutely disgusting.
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i love how little that thief used anything but utilities and autoattack. its like that all they need. where a warrior usually is always waiting on cool downs
Tbh those interrupt sigils work much better with a oh pistol daredevil than absolutely anything else.
Jesus that off-point fighting on the first screen wtf…WHY ARE THEY ALL THERE?!
Maybe if you buy HoT you will crit properly? :O
Lol, he has HoT on his main acc xD. I believe his main acc is Legendary, last time I watched him stream it was diamond. And given how terrible that char looks I’d say he rerolled :P
It’s not competence you rarely come across. Its amazing. You see. there are many competent warriors out there, the problem is that the warrior does not work with just competency, you have to be amazing to stand up to other professions with the warrior. And most amazing warriors know that in SPVP they are severly weakened as opposed to WVW. This is why you don’t see many warriors making vids of sPVP, but WVW. because things like food, banners, more armors, and other buffs allow warriors to be more useful.
And also because WvW doesn’t force you to stand in 1 point and eat the kittened amount of AoE damage some professions can dish out. You can actually use the environment to your advantage, and since warrior doesn’t really on burst healing (skills that heal for a lot at once) you’re often required to disengage and kite if you have something like poison on you (since it punishes healing signet’s over-time healing much more than other healing skills), something you can’t do in sPvP really.
Full api key or kitten troll
Don’t bother LOL he’s not gonna be there. I guarantee :P
Those 3 months were rather long eh.
Bad b8 m8 I r8 0/8.
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dogged march needs its ICD removed/dramatically lowered.
I don’t even get why it has an ICD in the first place tbh…unless we get cripple/immob/chill spammed its barely any healing. And its not like freaking 3sec of regen is broken >.>
Meanwhile droods have a stun break+13 condi cleanse adept trait lel.
Probably over the top, but, a man can dream.
-Baseline Fast hands (May give more incentive between WS and this to drop Disc finally and take Defense and Strength + Berserker and get some offense and defense like other classes instead of being pigeonholed into defense or strength lines.
A dev already said baseline fast hands was never gonna happen though. If somebody could dig out the post? :O
The slow AA of the hammer makes matters even worse. basically the only attacks that are worth anything are Earth-shaker, back-breaker, specifically in that order and staggering wave
Hammer AA speed is same as GS…and the damage is wayyyy higher. GS autos have 20% less base dmg and their coefficient is also lower, by 0.2 so another 20% there.
And starting off with earthshaker is absolutely terrible, its the most telegraphed attack after back-breaker (might even be the most considering you do a huge-kitten jump, despite BB having a longer cast time). The best approach is dodge roll into wep swap into staggering blow. Staggering blow is way less telegraphed and sets up all other CC, its also the one with lowest duration CC meaning you can use it to bait a stun break or defensive CD and won’t waste much.
This:
Something like Staggering blow -> backbreaker -> earthshaker
is far better, you can even add Fierce Blow between backbreaker and earthshaker or 1-2 autos and you’ll still have time to land earthshaker without the knockdown being over, unless they stun break out of it reaaaaally late.
I really think a lot of people waste their hammer CC’s on people who have stab or just don’t stow cancel/swap cancel earthshaker when they see the enemy initiate a dodge before their attack lands. Backbreaker is amazing at dodge baiting, abuse it.
In my opinion axe shield would be a good replacement for your hammer.
But running axe/shield with bugged eviscerate is gey kek :P
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I enjoy the Elite specs. Buff those that lafg behind. Don’t penalise those that are already in a nice spot kitten .
No, buffing those that lagg behind would just lead to more power creep, and that’s something we don’t want. Because nobody likes kitten doing 10k dmg in a 1/4sec attack with a super low CD or bunkers holding 3 people on a single point without problems.
Elite specs that are in a nice spot are actually very few, practically none if you compare the game now to how it was pre HoT. Even berserker, the worse elite spec has some ridiculous cheese like Eternal Champion and gunflame that needs to get the f out, just as a majority of other elite spec BS traits/weapon skills do. Practically every single elite spec has something that makes it slightly/vastly superior to its non-elite counterpart, the least guilty in that case being warrior because unless you run condi or gunflame its fairly arguable which is better, and tbh I feel it goes in the favor of Vanilla warrior (except for eternal champion lol, that traits is just stupid strong) most of the time.
I doubt it, it has wayy too many good things to drop tbh :S All GM’s are great, I’d never remove warrior’s sprint, EVER! The 25% movement speed runes are sort of bad for dmg. Versatile rage and Versatile power are also really good despite being minors (Versatile rage in berserker mode is flipping amazing). Even If I could go str/def/berserker I’m not sure I’d ditch Disc. Theoretically, yes my DPS would be much higher, but I’d lose so much QoL and “Self-utility” that I feel I’d be much worse off in certain situations.
keyed my neighbor’s car. (he has a Revenent Bumper sticker. )
LOL 1v1 irl???? PWN HIM! Remember to stick close to walls so his UA hopefully bugs out, and make sure you have good air circulation so you can blow the mists away.
SPent time in earnesst with it since HOt but I didn’t like it cause it lacked damaged, I had fewer moves to play on longer cd
Merciless hammer completely fixes all that. 8k backbreakers and 6k fierce blows are pretty common here. Not to mention the CD of fierce blow becomes so low you can nearly maintain 100% weakness uptime. I completely ditch Heightened Focus when playing hammer/gs now. With Sigil of int and force on hammer the dmg you can pull during CC chains is insane. If I want quickness that much I’ll just grab Frenzy, I mean last stand + balanced stance is already amazing stability uptime I could honestly go without. Plus frenzy breaks stuns too.
I’d rather them do something about the fact that we need a 45.2% on GS and a 32% dmg multiplier on all other weapons (that’s what you get from strength) to deal competitive damage. If nobody sees something wrong with that then idk what to say…
Old Berserker Stance
- Had to be used before conditions applied
- If opponent is mildly experienced, they kite for 8s (10s) before bursting you
New Berserker Stance
- Best used after a burst, meaning it’s not wasted and opponent has burst on cd
- Can be stripped/stolen/corrupted, but which boon is stripped is random and resistance is reapplied in 3s or less anyway
This is all you really need to say, I still really can’t see how people can think it’s a nerf. A condi necro will not corrupt your boons every 3 seconds, if he does, he’s spamming auto chains and what the hell are you doing letting him spam those? Condis necros are the only class that are slightly able to counter Berserker Stance, all other classes that use a full condi build pretty much become useless for the next 12-15sec.
Greatsword auto does like 1k-2k per chain. I would say that is high dps.
All of the high dps builds are like rock paper scissors. (War-shatter mes- thief)
With revenants being the gun.
For a 1.5(?) sec channel its reaaaally bad dps xD heck sword warr auto dmg is 1-1.8k per hit on full zerker and the hits take between 1/4 and 1/2 second each.
Please no, I’d be banned for life just for playing warrior.
It would also add sooooooo much toxicity to matches. People would always try to find a scapegoat for a collective failure and more often than not this will end up punishing a single player who might not deserve it at all.
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An SAB map would be nice.
Tho because of the sillyness idk if it may be better suited as a stronghold one…
An SAB themed Stronghold map would be funny. Cannons instead of trebs. Have monkeys for doorbreakers and snakes for archers. Make it more vertical for more platforming to get around the map faster.
Could be fun. People would never let it touch ranked, but it’d be fun.
Lol Tribulation mode harder than amber→legendary on core classes confirmed.
Hammer is ok if you play it very attentively and actively bait dodges with backbreaker and fierce blow…I mean stow cancelling these 2 skills is something I consider keystone to playing Hammer/GS. For Fierce blow you dont reaaaaally have to cancel it because its CD is ridiculously short with merciless hammer. Which btw I strongly advise taking, I currently don’t treat hammer as just a means of CC to setup GS burst, I treat it also as a legitimate damage dealing weapon, heck hammer autos go for 3k per crit on light targets and backbreaker and fierce blow can also hit stupid hard.
Still, I mainly play this , it’s your standard hammer/gs but without rampage (I’m the biggest rampage hater ever and often die when I could use it to snowball something, don’t be like me, run rampage
). I also take sigil of agility on GS, I can pretty much staggering blow->arcing slice->whirl before the guy can get back up from the knockback :O
Idk about sword/shield hammer though, does it work? Never personally tried it, it would give a lot more sustain but lose out on quite a bit of damage too no?
I know I haven’t been streaming, but I wanted to update this thread.
I changed my amulet back to berzerker amulet. I found out that the added damage was worth it over the 5k hp. My defense is the offensive pressure.Also, this build does surprisingly well against condi mesmer. Who knew lol
I am testing out Vamp runes again.
Here are some screenshots of effectiveness. If you recognize account names, then you know I am not messing around in these games.
I looked at this shot again. IDK how I have 25k hp. Marauders is right around 24k. Maybe we have the beast. IDK
Tried vamp runes too, it always seems to be a bit of a hit or miss
. But I still think marauder is better cuz you get a higher crit chance which should translate to similar dps but with more hp.
I was a big advocate for marauders amulet. Until I went back to this. Now I do not know why I ever left.
Berserker is the kitten yo, I run hammer/GS with merciless hammer with int/force on hammer and I somehow managed to 3 shot a ranger the other day. I hit a 4k staggering blow, 8k (!!!) backbreaker and a 6k fierce blow. I think he was also running a zerker ammy because his Rapid Fires hit really hard but he blew up the moment you sneezed at him.
Btw, I tried this for a team fighter build and it doesn’t seem too bad. If you have a team with good AoE pressure (It works especially well with a DH who runs traps) you can synergize quite well with your teammates’s AoEs. I’ve found the barbarian variant to work even better against teams with many condi necros, they don’t have much to remove the immobs so you can lock them down in ally AoEs pretty hard, and you have quite a bit of HP so you can eat condis longer.
But yeah, works quite well with DH/necro I’ve found. The immob spam every 2.5sec despite not seeming very strong is annoying as hell, especially for the low mobility classes who don’t have many on demand root breaks.
Kinda meh in 1v1 compared to full yolo hammer/gs tho. You lack the pressure to kill them fast enough, but similarly you’re quite sturdy so you can stall for a while. It often boils down to who gets +1 first, so its definitely not a build I’d assault an enemy point with alone.
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hmmm, I don’t buy :S overclocking a GPU won’t double/quadruple your FPS. If it did idk what the kitten you initially set your max gpu clock at O.O
Great to see you back bud!
Recently just came back myself and always been a fan of gs/hammer, but lately been trying sword/sh+gs or sw/sh+hammer. But hammer sucks.
In your opinion, which of the 3 builds did you find to be the most effective? And which would work for spvp?
Thanks Hollts and keep up the great content!
Lol hammer doesn’t suck you just need to learn to dodge count and stow cancel Fierce Blow/Backbreaker/swap out of earthshaker to bait dodges and not hit the guy when he has freaking stability lol. The number of times I’ve been fighting another hammer/gs warr who literally wasted his entire CC chain on me while I had balanced stance…RIP
While we’re at it:
- “LEJOHNDARY CENAAAAAAAAA” (Must leave caps!)
- “Salt Mine Quartermaster”
- “Legendary Peasant Slayer”
- “Bottomless Saltshaker”
- “Legendary Alt Creator”
- “Legendary Queue Master”
Also more of a functionality :
- F1 is your normal burst skill. Locked while in berserk.
- F2 is your primal burst skill. Locked while not in berserk.
- F3 is your enter/ exit button for berserk mode.
I fail to see how this adds more functionality except for the change on F3. If anything the changes only add 1 different button that will be locked half of the time. You won’t be allowed to use you primal bursts out of berserker mode and you won’t be able to use your regular burst skills in berserker mode. Warrior is a binary class, you’re either in or out of berserker mode, So we definitely don’t need a second button for primal bursts which we won’t touch out of berserker mode when we can just have 1 button that changes according to which mode we’re in as we have now. The ability to leave berserker mode whenever you want is nice though.
Another valid point.
How about
F1 for burst/primal burst depending on if you’re in berserk mode
F2 for entering/leaving berserk mode
Yes, that would be ideal. Also why the heck are there so many people (excluding my 1 vote which somewhat I corrected for by voting again) strongly disapproving the proposal. It’s like people want no change but then they whine that warrior is kitten…make up your minds please. As I see it you don’t have to agree with the whole proposal, I know I don’t but I’d definitely take a majority of what’s in there over what we have currently.
Btw I was looking at defy pain and we should increase the health threshold. 10% on a berserker amulet is 1.9k HP, that’s really small. It’d proc off anything, we should increase the health threshold but also the duration by a bit, maybe double threshold and double duration, while increasing the CD accordingly.
(edited by Rekt.5360)
Also more of a functionality :
- F1 is your normal burst skill. Locked while in berserk.
- F2 is your primal burst skill. Locked while not in berserk.
- F3 is your enter/ exit button for berserk mode.
I fail to see how this adds more functionality except for the change on F3. If anything the changes only add 1 different button that will be locked half of the time. You won’t be allowed to use you primal bursts out of berserker mode and you won’t be able to use your regular burst skills in berserker mode. Warrior is a binary class, you’re either in or out of berserker mode, So we definitely don’t need a second button for primal bursts which we won’t touch out of berserker mode when we can just have 1 button that changes according to which mode we’re in as we have now. The ability to leave berserker mode whenever you want is nice though.
@Rekt
Thanks for the response, I’ll try and address my reasoning behind these choices, I know you did sort of hop back and forth between both variants so I’ll try to interpret which version you meant. At first glance taking rousing resilience with eternal champion seems counterintuitive, why use stability with your form of healing? I’ve tested this without and found that without balanced stance, last stand, or dolyak signet the build was very weak to CC. Sure having the 3x stun breaks was nice but not when you’re locked in place by multiple people. Eternal champion allowed me to do things like escaping double gravity well for example or getting chain cc’d by multiple opponents (which can still happen but is significantly easier to manage with this). The upside, the stability you gain on stun break is only 3s with one stack – this prevents getting CC locked (giving enough time to dodge, block, or swap into something more defensive) but also doesn’t make you blow all your stun breaks simply to get out of CC. I find today a lot of the warriors using berserker mode are heading in the direction of spamming skills – using smash brawler, gunflame spam, spamming primal bursts off cooldown – weapon swapping to F1 burst again, etc. My approach to this build and playstyle was treating it very similar to core warrior, need to time and use skills effectively; using the berserker traitline “defensively” rather than just offensively to make up for losing things like forceful greatsword (the cooldown reduction is far more important to me then the damage as whirlwind is available almost immediately after weapon swapping back in GS as one example), last stand, and balanced stance. The overall idea was to increase warrior sustain without hurting the damage so much that it becomes unusable.
Next point sigil of paralyzation. In the WvW version, I take sigil of draining so I’m assuming you’re focusing on the conquest version here (it was still a difficult choice for me to drop the paralyzation sigil for that in WvW – I’m even considering changing back). The sigil of paralyzation stun affects shield bash, headbutt (equal to level 3 skull crack), and non-zerk mode skullcrack. Each of these skills has quite a long stun duration and with paralyzation allows for an even longer time they’d have to sit in things like hundred blades. The next direction I went was to allow for more hits to offset the damage loss from zerker.
For smasher brawler, I think you answered your own question in advance there, you simply don’t gain enough to adrenaline as quickly with other builds to make use of smash brawler; making savage instinct the superior choice (in my opinion) and I would almost never spam outrage just for adrenaline with this build. Again the idea towards this build is not to spam but to play in a similar manner to core warrior.
Yeah, when I run berserker mode I usually play a very offensive gs/axe+sh or gs/mace+sh with a berserker amulet, so it’s a very fast rushdown play style, hence why I take smash brawler (I mean using primal bursts as often as possible is the only way I can not fall out that much in terms of DPS, if I don’t make use of them I should just use Strength).
And yeah my bad for sigil of para I was referring to the conquest version and I completely forgot about headbutt. Headbutt with sigil of para would indeed be great, it’s essentially a lv 3 skullcrack by itself.
As for CC locking Idk I’ve never been overwhelmed by CC to the point where eternal champion + outrage has not been enough, I still take eternal champion in my builds and given how few times I found I actually get CC’ed (I have 60% berserker mode uptime thanks to smash brawler) I can’t really make good use of rousing resilience, but maybe that’s just me, I mean you can avoid pressure by applying enough counter pressure, and seeing how my builds are very offensive I think that’s what’s happening.
Other than that, yes, without cleansing ire you can’t generate adrenaline fast enough with mace to be able to use skull grinder every 2.5sec, but when I play berserker warrior I take cleansing ire since the condi cleanse can be pretty insane and I find that I don’t really need anymore stability from last stand.
But yeah, the build can be a serious pain to fight as another warrior, in conquest if I see that and I’m up against that on hammer GS I just leave, it’ll take me soooo long to kill that I don’t even want to bother. But yeah I was constantly talking about two different iterations of this build, my bad there, could have made the post confusing.
I’ve never had any issues with whirlwind attack, in fact I think it’s rather strong if used at point blank range. Engi hammer 3 and rev sword 3 behave very differently and doesn’t match the theme of warrior, being a low tech, non magical bruiser.
also gathering more votes:
http://strawpoll.me/6913448Sitting at 3.27 / 4. Someone voted 1- would be interested to know what the person’s main criticism against it is.
I’m the one who voted -1. Because I honestly think HB is perfectly fine as it is. We don’t need to go giving each skill its own unique identity, and there is nothing wrong with HB doing more damage than axe auto. At this point I feel like its nitpicking.
My concern about ww was the big after cast once the animation ends.
but I didn’t have any changes on hundred blades in the proposal :V
W8 wasn’t the vote for the HB changes in the discussion just there? Well kitten. ><
Ok, first why the flip do you take rousing resilience with Eternal champion? You do realize that unless you get chain cc’ed in berserker mode you will not be able to break stuns with outrage and benefit from rousing resilience since the pulsing stability will negate that right? RR + Eternal champion should NEVER be taken together, as the later renders the first nearly useless a good 50% of the time since that’s roughly the amount of berserker mode uptime you’ll have.
I’d also advise to swap that sigil of paralyzation on mace for something else, sigil of para only affects stun duration, not daze, skull grinder only causes daze, making the sigil nearly useless whenever you enter berserker mode. Sigil of para is only great when you land a lv 3 skull crack because then it becomes a 4 seconds stun, which is more than enough to swap to GS and wreck the guy if he has no stun breaks, but my question is how many lv 3 skull crackers will you be using exactly? :/ Not too many I believe since you’ll be using you adrenaline to pop into berserker mode most of the time.
In addition, I’d advise swapping savage instinct for smash brawler, 2 condis cleared and 1 stun break every 15 seconds when you already have outrage, endure pain, and headbutt to break stuns (EP shouldn’t really be used just to break a stun but w/e). I’d get smash brawler for more berserker mode uptime more blinds and more control since you can use skull grinder much more often.
Other than that this build is really good for stalemating on a point if its a 1v1. Fought a guy running some similar stuff on my hammer/gs warr (no rampage) and the fight just never finished, He did terrible dmg to me and had great sustain, eventually a thief from my team came and +1 the fight so he died. I can’t really see this build be great against any of the classes with great sustain, druid can easily sustain against this and bristleback will do the rest, scrapper will just lol with superior dmg and sustain while running a glassier amulet. Condi reaper will destroy this build with poison and chill spam and unblockable staff marks. DH can probably poop on this since it’s double melee. I’m pretty sure thief can wreck this build hard too, especially D/p.
(edited by Rekt.5360)
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