I’m waiting for the “only map that should exist is _______”
Blank is obviously Courtyard, please, it’s the best map ever.
If you want team fight potential then you should at least be ready to say goodbye to SB5, unhindered combatant, and revert the auto attack buffs. If thief gets legit bruiser sustain it’ll become essentially like rev in S1 where auto dmg on sword was absolutely broken.
Also, teefs are seen in competitive lineups where the heck have you been the last weeks of ESL S2?
Maybe he’s someone who’s bad at playing thief and wants ANet to make them OP so he can be good?
Oh yeah, that’s been established the moment his opening post was read, and further emphasized when he proposed a buff like baseline piercing and unblockable unload., the L2P here is at an insane level.
If you want team fight potential then you should at least be ready to say goodbye to SB5, unhindered combatant, and revert the auto attack buffs. If thief gets legit bruiser sustain it’ll become essentially like rev in S1 where auto dmg on sword was absolutely broken.
Also, teefs are seen in competitive lineups where the heck have you been the last weeks of ESL S2?
Ranged should go to LB/Rifle, not GS< let the GS be melee, if anything for a melee wep they can still add main-hand axe or off-hand mace.
I don’t think its a bug per-se. Rather, I think its due to the fact that UA is programmed differently than most other skills and is actually programmed to act kitten separate attacks, likely for a specific reason related to the unique properties of the attack. Perhaps its because its a single-target attack that hits multiple enemies. Perhaps its because they wanted it to end if the original target died.
Perhaps bc whole revenant class is badly programmed and we know who is responsible for that. Even 3rd mace chain strike is kittened and doesnt work with quickness. Or PT canceling teleport and going on cd (+energy..) cause on your way there was small stone yet guardian/mes/thief has no issues to teleport over the same path. Its not supposed to trigger multiple times, “someone” just kittened up
I think it has a lot to do with the garbo kitten lunge forward, if that wasn’t there and PT was a straight normal teleport it would be much better, but no, they had to make us lunge forward…maybe they did it for it to act a sort of telegraph to not make the utility too strong since it also gives unblockable but they could have added a clear animation of 1/4 or 1/2 a second before the port occurs to let people who are fighting the rev know a port is coming.
Warriors get melee staff in next xpac:))))
That’s pretty much the only weapon left that would make sense with the class. I bet they’re gonna give us a staff with meditation utilities.
Nah. They already did staff monk for thief.
I would expect shortbow just to make totally sure the class’s new weapon is really, truly ineffective.
I think we can agree that we can hardly call what staff thief is a monk, it has none of the sustain usual monk classes have as well as the utilities/playstyle.
What counters it?
Power zerker warr, vanilla power warr to some extent if you manage resistance properly and things with good ranged pressure or lots of disengages. This build has absolute garbo mobility, a skirmish build druid with LB/staff for example will kitten it up hard if he knows how to maintain range. You’d essentially play around the weapon sets and avoid being in LB when he’s in mace/shield, when he swaps to LB you swap to LB and put pressure, when he’s in mace you abuse staff AA since it can’t be reflected and pop SotP to have stab and don’t get CC locked.
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I’d be okay with that as long as the damaging part of it remains. That helps keep the target in combat when they flee. As it is now, a fleeing target is the only time I use PT, and only if I know I have help coming up behind me. Otherwise I’ve got nothing except AA. I used to actually like PT’ing and then Sword 5, to drag the target back. Can’t do that now.
You can still do it, it just eats all your energy. If I do that it’s usually to either pull a target like a rev or warr out of crystal hibernation or shield stance or to get a bunker off point so my guy can decap. You can follow it up with a swap to glint and staff 5 for some great damage, but RIP energy. I’d personally welcome losing the unblockable if the energy cost went down. The fact that it kills your energy is pretty bad for me personally. As I play invo marauder (used to run berserker but I once got 2 shot by a teef so nope, not anymore) and mainly focused on +1 fights. Now not only is my +1 slower but I also have less energy afterwards to burst the guy fast and gtfo before I get overwhelmed by possible condi spam from a necro or condi warr.
But yeah, sword offhand is pretty beast, I can’t understand how people run shield xD so much more utility on sword off-hand, granted less healing but you can disengage decently off clones/minions/pets/entangling roots/indestructible terrain in khylo and the block has a ridiculously low CD coupled with the immob for burst setups or followed by riposting shadows to disengage, and prevent your target from immediately following you.
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I find it amusing that warrior players are so delusional and are not even suggesting any nerfs at all which is absurd. The warrior atm has been overtuned and they’re going to most likely receive some slight nerfs to their sustain and condi pressure. It’s not a L2P issue it’s a fact. I understand warrior was trash tier for so long but as of right now warrior is just to strong.
I’m not sure I’d generalize to “warrior players” in general, pretty much all the players defending condi warr and saying L2P are a bunch of randoms whom I’ve never seen display a single bit of interest or knowledge about the class in the warrior/pvp forums and suddenly when condi warr skyrocketed into brokeness they all popped out of nowhere…yeah, such warr players, most definitely FOTM rerollers whom you won’t see once when the class gets nerfed, because with the current about of QQ much of which is justified, it will.
Skull grinder daze needs to go ? That doesn’t make any sense,Mace is a CC weap.
If it is kept as is. My preference would be for the condis to go but for it to remain a pure power weapon with the daze and cripple, maybe the blind too. I won’t believe anyone who tells me mace is a condi weapon tho xD the weapon has LITERALLY 0 condi application besides skull grinder and traits like body blow and distracting strike, although you could technically pair the two traits just as well on hammer, since it actually has even more access to CC outside its primal burst, which also CC’s.
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Berzerker warrior has no rotation speed. As vanilla warrior I just go to fights he is not in. You do so much more spike damage as vanilla.
1v1 just troll the guy. headbutt and skull grinder pretty obvious animations. And being in longbow without rage mode in that 1v1 will get them killed. they almost seem to have to camp mace shield.
Will you lose the 1v1 over time, probably. But again look at team comp, whether you own the node or not, and current splits, it may be beneficial to take the fight. And you can always run away if needed.
Omg welcome back, haven’t seen u in a while! \o/
To be fair though, consider what will happen if the guy is running power berserker like I am, I can easily go toe to toe with a vanilla warr and completely disregard his CC due to braindead eternal champion. There’s also Outrage which is quite OP tbh. I do agree that vanilla has much higher spike and that’s the only reason I still play it. But the cleave damage berserker brings in axe and greatsword primal bursts is amazing.
Nerf the condi output on mace primal burst and it’s gud. It’s really the CC + condi paired on the primal burst that kittens ppl up. If you nerf AH you kill power warr and power warr is not in a place where it needs to be killed.
Warriors get melee staff in next xpac:))))
That’s pretty much the only weapon left that would make sense with the class. I bet they’re gonna give us a staff with meditation utilities.
AH is not easier to come by in Berserker. yes you can burst more often but AH lasts long enough for both Vanilla and Berserker to keep it up indefinitely in a fight. But berserk has more access to Condi’s, quicker bursts that are generally more powerful, has the best Elite skill, and arguably the best utilities in the game. so i think that’s why it seams more powerful.
It is easier to come by, much easier, the duration of AH is irrelevant when the potential to gain it in a berserker warr is much greater than on vanilla. Vanilla can burst twice at most in 7.5sec, berserker could burst twice as more if needed and if smash brawler is taken. Vanilla requires 3 times more adrenaline for the same AH healing that berserker gets, not to mention that outside of bow, all berserker primal bursts are easier to land than vanilla bursts, skull grinder, arc divider, gunflame are all much easier to land than their vanilla counterparts. But more than the fact they’re easier to land it’s the fact that since they’re so spammable berserker gives you much more room for error an another shot at full AH stacks merely seconds after your previous attempt, something vanilla doesn’t.
I don’t know what power builds you play but especially when dueling there’s a gigantic difference in who will get their AH more easily between vanilla greataxe and berserker greataxe. And even outside of duels the often superior range on primal bursts make them much more reliable to obtain AH.
Imho the skill should just keep the daze, direct damage, cripple and blind. It’s already a fairly hard hitter on power builds on top of being a blast finisher and short gap closer. A 2 second stun on that would be ridiculous, you can’t have primal bursts be better than regular bursts in one single usage, that’d be broken, not to mention more CC is the last thing we need right now :S
Seriously a bunch of CC added with HoT needs to be removed, gyro explosion CC needs to go, druid staff dazes need to go, thief disrupting impact trait needs to go or be heavily changed, heavy light needs to be changed or go (its pretty much 100% RNG CC, one of the dumbest things anet have ever done), skull grinder daze needs to go, gunflame daze too and they should either bring back the piercing and fix it so it doesn’t double hit or undo the dmg nerf, they need to rework hammer primal burst to make it more useful either by increasing range, dmg or modifying the CC component of the skill to make it more useful but not ridiculous. Then once they get rid of all the random easy to apply CC, they should look into stability sources and uptime.
I decided to learn rev in unranked and I actually see a significant amount of people with the legendary backpiece…most of which get rekt O.o As for me I’m usually getting close matches with the few blowouts in unranked.
I think you really need to learn to bait CDs and play the stealth hit and run game. Your steal is a guaranteed interrupt since bountiful theft strips the stability before causing the interrupt. With the thief damage buffs you can easily bait out endure pain with a well placed backstab. I still eat 8k backstabs on a demolisher ammy power warr, so I see no reason why a condi warr running carrion/wanderer will not.
I’m definitely inclined to agree with those saying Berserker is stronger than Vanilla these days. I run vanilla myself, and berserkers are much harder to kill than they used to be.
Not sure if it’s just the adrenal health (which we all get) or people just learning to play Berserker. But that m+sh/lb build is a beast, as is standard a+sh/gs. I dueled someone running the latter in wvw, and I think he unleashed four full bursts in like 10s, of which I had to eat two for a crap tonne of damage.
Sure, I’m killing my fair share of Berserkers… but it generally seems to be me seriously outplaying them, or me taking advantage of surprise opportunities. Those bursts plus headbutt keep you on your toes more than you’d have to be otherwise.
I doubt people have learned how to play it rather than the fact that AH is a lot more accessible in berserker, coupled with the fact that berserker has easy access to stun breaks which can totally screw up a vanilla warr’s burst setup, and since more people are running berserker we get the impression they’ve become harder to kill.
LMAO “The pathetic cleanse you peasants use is simply not worthy enough”
How to know if you have a halfway decent team?
Nobody says “Hi everyone!” at the start.
Nobody types “GLHF” into the mapchat before the match starts.
Nobody says “Just focus on 2 points, don’t push far!”
Nobody is jumping around the spawn area.
Nobody is running DH.
If anyone does any of the above during the start of the match, I have a 90% chance of losing.
Disagree with the push far point. Idk if you’re promoting far pushing but in general its absolutely terrible. When I see we wipe enemy team at mid and 3 of my team mates go far I instantly put myself in the mindset of seeing an eventual comeback from the enemy and prepare to be snowballed after the recently respawned enemies are done killing the 3 morons at far.
Mei?
or DVA? I want DVA.
Quite frankly, I’d take Widowmaker anytime.
For example, Trackfull W (the new Abjured rev/sub) signature is taunt + their Staff 5 skill.
How can a Rev taunt someone on demand? From what i know there is only one taunt trait ""Eye for an Eye" and that is a passive taunt when CC’ed.
idk, dude but that dude always have me under the yellow stuff me with x and Staff 5. My knowledge of other classes is pretty meh..
lol omg, read the wiki, i guess he proccs it everytime i stun him. This is quite interesting, so Headbutt + 100 b doesnt work on a rev with “eye for an eye”… 5 sec proc, and what not. I’ll try switching to rampage.
Jalis has an on-demand taunt for 35 energy, it’s pretty strong probably one of the strongest skills on jalis, I know I used it a lot when I first tried shiro/jalis rev, its absolutely amazing for setting up staff 5’s.
One note about eye for an eye is that it also gives protection. In theory headbutt→outrage→zerker mode→100b will still work, because when you proc eye for an eye with headbutt you will break it with outrage. However, the rev gains 5 seconds of protection when eye for an eye procs, so you’ll be wasting that 100b. Best alternative is to proc it with shield bash, then break with outrage or just wait the taunt out if the rev himself doesn’t break the stun, but in no way initiate a burst combo after you’ve just procced eye for an eye.
I am now henceforth known as Fujarir!
Burh dnot heta my dysxelia plzi!
PS: I’m not changing that!!!! >:J
Idk just try not to eat precision strikes…I know it sounds stupid but that thing still does broken damage and chills you so the rev can kite you for a while until the next one comes of CD if he wishes to do so. I myself recently picked up an invocation rev, and daffawq my precision strikes deal over 7k damage to heavy armors. If you can reflect one fully thats definitely good. In my fight with revs I’ve often hound the deciding factor to be how many precision strikes I eat. The damage taken from the skill usually far dominates the damage taken from all other skills.
why do people running axe/shield/GS prefer zerker over strength? i dont see the value, is it the headbutt/RR thing or what am i missing here?
Mostly what Fujarir said. You have better condi cleanse, arguably more sustain since AH is ezmode on zerker, better stability uptime, much much much more cleave thanks to arc divider and decapitate, which shows its use when fighting classes with AI or in team fights and more CC. Vanilla Axe shield might have better spike damage on eviscerates but everybody and their grandmother can dodge it nowadays.
I skipped S1 and S2 since I took a long break from the game and came back for S3, I went Amber ->mid emerald with vanilla axe shield, it works didn’t have too many problems. Then I started q’ing with a friend who was in end of sapphire and one game the enemy team had 1 condi mes, 2 condi necros and 2 condi warr. I knew I’d be kitten if I didn’t have actual condi cleanse and not just healing sig and zerker stance, so I tried respeccing to my old yolo berserker axe shield I ran when HoT came out with runes of rage and berserker ammy and it was a game changer. Missing a primal burst doesn’t screw you over, but missing a normal burst on a vanilla war is a major problem when it comes to AH.
Sadly leeching seems to be still bugged, last time I checked. It gives you the heal but does not apply damage.
I play hammer/gs and actually started using sigil of agility on my gs (1s of quickness on weapon swap) not entirely sure how good it is, but doesn’t seem too bad woth setting up cc on hammer and swapping to gs for 100b.
I’ve been using agility on GS for a while now, mainly for Arcing Slice->whirl chains when swapping from hammer. Whirlwind with quickness is usually so fast the guy can’t dodge any part of it.
Quickness doesn’t alter whirlwind tho?
Yeah, I realized last friday that after anet made the changes to all movement skills they not only changed the thing where the distance travelled was shorter but also the time it took to execute the skill in some cases. RIP took me so lnog to realize -.-, I think I still might keep the sigil for faster arcing slices or a partial 100b channel tho. If the enemy is close to 50% anyways that small spurt of quickness can easily help to bring them to <50% and proc Heightened Focus which is what I run now that I’ve respecced back Vanilla axe shield.
1 sec quickness for 100b is a bad idea, not done any “oficial” testing and dunno if there might be some way to avoid, but if the quickness ends mid 100b cast, which it will with that sigil, the rest of the strikes from 100b will still hit at their origin timespams after the cast is initiated. For example the last hit will still hit the same time as if you didn’t have any quickness at all, despite the animation and previous hits had been sped up due to the previous quickness – there’s a pause origin strikes to catch up. When animation ends, you will still be having to wait for the last to strike, which will land at origin time, so ultimately like u never had any quickness, and its become clunky af. U need quickness throughout whole 100b animation or rip. I guess you can do quick mini 100b, but kinda eh. Wasted sigil slot imo.
Sorry for using “origin” 2 million times.
No worries about origin xD
But yeah, I noticed the way the animation and damage timing screws up too and that’s why I usually either stow it when quickness finishes or I try to swap when the enemy is near 50% so I can proc heightened focus and lengthen the quickness duration so that it goes on for the full cast. Idk I used to run leeching but I find that with or without leeching in general fights especially mid team fights there seems to be no difference at all. I could probably swap it to a damage dealing sigil on crit, who knows.
EDIT: I do wanna point out though that Power War tends to counter Condi War. I know my mace/Shield + GS Demolisher build makes them look pathetic.
I wrote about this on Wednesday that i honestly feel Demolisher GS Axe/shield power war with pack runes will be the counter to Condi Wars in Season 3.
The problem i feel with the wanderer build now vs merc build before is that power damage is very low so if you are up against a class that has good condi cleanse/resistance then you’re almost worthless.
For eg. who do you think will win in a 1v1? This build vs a Power GS Axe/Shield War . The power war has the same trait setup so has great condi clear and resistance uptime BUT can do a huge amount of power damage against you while negating most of your damage. (i accept that pvp is not 1v1 so dont flame me. im just asking the question)
Using Pack Runes and a sigil of agility (swiftness/quickness one) you will have more run speed to help counter anyone who wants to kite you.
Sometimes (at least for soloQ) a good build may be one that counters the meta rather than the actual meta.
Yesterday i decided to test it vs my guildie who is a Warrior main forever, even in S1 and S2. Whereas i didnt touch Warrior in S1 and S2. So there is an experience level to take into account here.
I played power GS/Axe/Shield he played the new Condi War setup.
He won more of the duels but i got him to very low on several occasions. The reason i lost was because i failed to land some of my bursts to cleanse the condi and proc AH. While he could simply use LB burst and proc AH. So fault was my skill level.
After a few duels i was definitely getting better at it. I think in the hands of a less rusty warrior player a power GS Axe/Shield war can beat a condi war with relative ease.
I also confirmed my choice of sigils is IMO optimum for this setup. (forgive me if its obvious, im not claiming originality here)
I used Pack runes for the fury and swiftness of course. But i also put the sigil of agility (the one that gives 5 sec of swiftness and 1s of quickness on weapon swap) on the GS (plus hydromancy). This helped to land the Arcing slice BUT more importantly it gives 100% uptime on swiftness in combat which means enemies have a harder time to kite you which is the biggest weakness of melee power war.
On the Axe/Shield set i used Leeching and doom. You hope that the doom can help somewhat with reducing the healing but we know condi war cleanse condi well.
I also tested in unranked and beat an enemy condi war easily. It destroyed enemy necros no problem.
Its definitely more fun to play than condi war BUT i will be honest to say that for team fights the condi war brings more to the table.
I first ran vanilla axe/shield but yesterday I respecced back to my berserker axe shield with rage runes, here’s the build. I feel like this variant is pretty much superior in every way to the runes of pack/demolisher amulet one. That toughness does nothing vs condi builds and runes of rage not only give you perma fury without needing to use arcing slice but also pump your crit damage to 239.4% when you’re in berserker mode aaaaand give you a 5% dmg increase when under fury. I don’t know why but recently I can’t seem to be able to stick to marauder or demolisher amulet. I find the damage drop way too significant to warrant the slight sustain increase.
And lol Fivedawgs and Xanctus stahp kittenting on eachother lol
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Condi warriors. Everywhere. Hide your valuables.
Guess I’ll switch my warrior to condi and get in on the fun.
No, plis don’t hold on to the powa build like me :S
Title, just interested in the amount of people still playing power warr, be it core or berserker. Haven’t seen any since ranked started, I expected a few to still be playing that but from what I see it’s mostly a kittenload of random and the few not so random condi warrs everywhere.
Since it is possible for single skills to interaction with slow/q to be altered..
Heartseeker: This skill is now able to be affected by quickness and slow.
Weakening Charge: This skill is now able to be affected by quickness and slow.
Power Warrior DESPERATELY NEEDS this on at least Whirlwind attack, Shield Bash, Earthshaker and Evis. Physical skills too.PLEASE?!!?!?!?
I agree tbh. It would be amazing on both evis and whirl
What needs a nerf imo isnt AH, if you nerf AH, you nerf all of warrior pretty much, and power warrior is in no need of a nerf, especially vanilla.
ANET is not balancing this game around Vanilla specs. Acceptance of this fact is the first step towards recovery.
To be honest I change my playstyle depending on whether I play core or berserker power warr, but in any case power berserker warr doesn’t offer me much more other than more reliable condi cleanse, easier access to AH and pulsing stab, all of which can be compensated with slightly smarter play or depending on team comp.
If anything vanilla axe shield still offers infinitely superior eviscerate damage spikes that can often be the deciding factor when fighting say a thief or mesmer who lets his HP fall to 50-60% without healing up and gets instagibbed by an evis crit or make people panic and make them pop multiple utilities. The downed cleave on vanilla is also much stronger.
Couldn’t agree more, but as a power warrior main… I feel like our voices need to be heard. Touching AH or CI is killing power warrior.
I feel like power warr is in a much better state, but this season will still be an uphill battle. Ironically, everybody is crying about condi warr and here I am winning my fights against then without really much problems but playing a build that is generally viewed as under performing.
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Hahaha! I love it!
It goes to show, there is an anti-warrior bias from some players. They were SO getting used to warriors being a free kill, now they might actually have to -gasp- work for it a bit.
Condi warrior is easily the strongest 1v1 class at the moment. I dont usually cry for nerfs, but I pretty much rage quit last night because of them. A warrior and thief combo on far is pretty nasty.
We’re still fairly easily handled in teamfights, but we’re excellent point holders now. You should be able to outplay the vast majority of warriors, though, unless you’ve got pretty high MMR and they actually know how to cycle defensive abilities.
My biggest problems come from Guardians. It’s difficult to sustain through their initial burst/turtle when we don’t have reliable access to stability. If they catch you on the ring of one of their traps, you’re dead before you can even use EP. Ironic that our biggest counter this season is so far out of the meta.
Yo DH has always been sort of a nice counter to warr (especially double melee war) unless you run signet of might, which condi doesn’t do. Tbh I think I might start playing my full medi DH again, I don’t have any trouble fighting condi warrs on vanilla power warr but in a team fight my berserker ammy kitten goes down fast once my stances are down and I don’t have outside support, as a LB guard at least I can pressure from range if things in mid look nasty.
I don’t play warrior so I’m not sure how they work, but I think its pretty strong to dish out a ton of conditions at once on top of a 3s stun (dunno what the combo is but it gets me every time). It shuts down bunker builds which I like, but I always feel they have way more sustain and do way more damage than me.
From your sig I assume you’re an elementalist? If so if you get caught by a condi warrior without CD’s you’re pretty screwed the CC and condi pressure from mace shield is very big. In fact, condi warr is probably one of the best classes at fighting bunker eles in a team fight right now simply because you can force the ele to pop cooldowns to sustain somebody else by focusing another target, and then swap to the ele when he has already used his CDs after which he’s in deep kitten.
they are only op because you have no idea how they work..
A lot of people know how warrior works, some of them even main them.
But yea.. 3 condition cleanses every 3 seconds in berserk mode with longbow… high resistance uptime…. 800hp/sec healing which is basically as much as a ranger using permanently troll unguent …. and dealing the highest condition dmg of all classes right now doesn’t seem slightly overpowered at all.
Stop being so delusional and finally accept that our class got as powercreeped as the other classes which you guys all have been complaining about – but it seems as soon as it’s our own class, everything is fine – pathetic.
Although, i share the same sentiment, you have to be careful about what you say. All i am getting from your post is CI has to be nerfed, a trait i have used since S1. The problem with condi warrior is that :
-It’s heavy class which deal necro-like condi damage.
It’s true that necros have death-shroud (which makes them a bit tanky) , but a condi warrior can accomplish this by using RR + outrage against power camp, or a camp with necro. But this combo can be mitigated by any advanced player, it’s pretty easy to counter (imo) a condi warrior.
Still this doesnt exclude the fact that Condi warrior is on par with Engi, Revs and MEsmers. So advocating for a condi warr nerfed is not the way to go about it. condi warrior is not over top, the way to fix it, is to reduced the amount of condi generated by a condi warrior or tweak condi damage. Overnerfing itmight hurt warriors build diversity.
Tl:dr Condi warrior is fine, however it should nt pull the same number as necro. (condi)
Edit: Adrenal hp + HS is fine, not everyone is suppsoed to counter the combo, but most classes do.
Being a vanilla power warr main myself I agree with u when u say that power warr is easy to counter, at least for me and for many of us warr players in general, since I know pretty much exactly what it can do. Disregarding the fact that cleansing ire with scorched earth currently is bugged and cleanses 6 condis, I still feel like condi warr is over performing.
In fact, you stated the problem yourself, the damage is too high relative to sustain. Condi necro despite dealing massive condi pressure has the disadvantage of being arguably the easiest target in the game with no way to shut down focus fire, condi warr on the other hand, not only puts out more single target condi pressure than condi necro, because of burning+confusion, on top of having significantly superior access to CC but it’s also significantly tankier, not only because it’s heavy but also because it has double EP as well as Shield stance when running mace/shield but it can also shutdown condi pressure with Zerker stance, and you’ll be really hard pressed to find an example where the enemy can strip all your resistance pulses from berserker stance. What needs a nerf imo isnt AH, if you nerf AH, you nerf all of warrior pretty much, and power warrior is in no need of a nerf, especially vanilla.
In addition, rev can hardly compare to condi warr now; it took a severe hit to +1 potential, and with condi warrs and thiefs buffed, two things that severly counter it rev is in a much worse relative spot compared to last season. If anything the abundant use of Wanderer now that mercenary is gone, screws up rev even more since now you’re forced to eat not only stronger condi damage, but also for longer durations. Talking about power rev that is.
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they are only op because you have no idea how they work..
If that was a comment meant to power warr I’d agree but condi warr just nah. Its power creeped as kitten and definitely needs a nerf. Its essentially a mix of pre nerf scrapper and condi necro in terms of sustain+condi pressure, except it applies way more cancerous condis that condi necro and can apply them more often.
Hahaha! I love it!
It goes to show, there is an anti-warrior bias from some players. They were SO getting used to warriors being a free kill, now they might actually have to -gasp- work for it a bit.
Condi warrior is easily the strongest 1v1 class at the moment. I dont usually cry for nerfs, but I pretty much rage quit last night because of them. A warrior and thief combo on far is pretty nasty.
We’re still fairly easily handled in teamfights, but we’re excellent point holders now. You should be able to outplay the vast majority of warriors, though, unless you’ve got pretty high MMR and they actually know how to cycle defensive abilities.
My biggest problems come from Guardians. It’s difficult to sustain through their initial burst/turtle when we don’t have reliable access to stability. If they catch you on the ring of one of their traps, you’re dead before you can even use EP. Ironic that our biggest counter this season is so far out of the meta.
Yo DH has always been sort of a nice counter to warr (especially double melee war) unless you run signet of might, which condi doesn’t do. Tbh I think I might start playing my full medi DH again, I don’t have any trouble fighting condi warrs on vanilla power warr but in a team fight my berserker ammy kitten goes down fast once my stances are down and I don’t have outside support, as a LB guard at least I can pressure from range if things in mid look nasty.
Jesus guys, stop bringing those kind of arguments:
“People are just used to warrior being a freekill blablablub”
warrior running the condition-build got pushed onto the same lvl of powercreep you all have been complaining about. So pls stop and face the truth.
I main warrior myself and there is nothing healthy or good for the game in this warr build – it’s as powercreeped as reaper/scrapper etc. was.
^This. The performance level of condi warr is way beyond what is needed “to not be a free kill anymore”. I still run vanilla axe/shield and I could say that “Its not a free kill anymore” (although it never really was a free kill, just extremely frustrating to succeed with because to do competitive damage you need berserker/marauder ammy but even then once your stances are out you’re squish as hell), but in no way is condi warr on the level where its barely “Not a free kill”, its on a ridiculous level of faceroll and needs a hard nerf to condi output on sword and mace primal bursts mainly.
Also:
I mean when I play thief and interrupt someone with my 1200 ranged instant daze, steal their boons, give myself boons, do damage, heal myself, etc from that one highly skilled button press it is on a level with with the gameplay from whatever Korean is currently top in SC2
Thx for massive lols
(edited by Rekt.5360)
The warrior changes weren’t introduced with season 3, revenant didn’t get any buffs season 3 and the meta build has already used wanderers and mercenary.
So what’s your point?Some people used Wanderers pre S3 but i suspect most used mercenary since its clearly a better amulet.
The matches done in unranked between S2 and S3 are relatively meaningless in that merc amulet gave more pressure and most players dint take unranked seriously?
Revs got nerfed but with the removal of merc amulet they will be deadly against necro and mes. Vs condi war i dont see how its any diff to facing condi necros and condi mesmers in S2.
Not wanting to start an argument here. I actually like playing war and it was my fav pvp class pre HOT, but i dont really know what makes it that much better vs rev than a condi mes or condi necro was in S2.
Revenant is not deadly vs necro or mes, if anything the fact they now take wanderer or carrion and have even higher condi damage is a problem, especially vs necro. Wanderer necro is brutal on power rev, you just get destroyed (assuming the encro doesn’t have 0 shroud but a decent amount), not only because now the condis actually crit often but also because their duration is increased and since you have no cleanse well you’re forced to eat their higher damage for even longer.
The biggest problem with this bug is that rangers so UI of exploit ancient seeds bugs to lock you down almost permanently. Since the patch I have not had a problem with it aside from rangers complaining about the “nerf”
Yeah, its insanely irritating when the enemy has 1-2 druids that constantly use dazes and the bug occurs. I had one instance where I had to freaking cleave the binding roots with 100b lmao
Eh. Personally you’d never notice the difference if you set your preferences to enemy players have standard models. I don’t know if most pvpers do this but I do.
I certainly do and wish it was available in Unranked. Asura warr is especially a pain to fight because they’re so small and their animations are barely noticeable (especially shield bash vs evis) sometimes you can dodge something you easily would’ve dodged if it was a human, charr, norn.
Well, thank god condi necro is still great.
I run vanilla power warr and generally tend to do very well against condi warrs because of how much resistance I have but the class is definitely cancer. Also matchmaking is trash when it comes to class stacking. I had a few games where enemy team was 3 condi necros +1/2 condi warrs +1/0 something else, while my team has things like 2 teefs a condi mes and 2 warrs including me.
When I say ‘The current’ I’m obviously not reffering to season 2, am I?
Speaking of the current meta I feel Rev is a lot worse off than last season. For one, we see a crapload of condi warrs which rev has a significantly hard time against, even with Mercenary gone. Also, with precision strike not tracking in stealth anymore thieves has a significantly easier time dealing with revs since both rev heals can easily be negated by a thief. In addition, idk about you guys but for me the phase traversal nerf is huuuuuuge.
I personally have no opinion on this. The massive influx of condi warr peasants guarantees me that I’ll at least have an ez time stomping most of them in early divisions on my vanilla power warr, and tbh, I’d give a lot to replace the majority of S2 condi reapers with condi warrs. I mean yes, the 1v1’s last longer than they should because berserker gives you ezmode access to adrenal health compared to Vanilla, but the gist of the fight is still the same. Condi warr doesn’t have too much mobility, so as long as you can kite then during berserker mode and not waste burst on endure pain you’ll be fine.
Heck, I recently started playing invocation power rev and to my surprise I manage to kill a lot of condi warriors despite the advantage being so much in their favor. So no, I don’t think they need a nerf, certainly they’re a pain to deal with, because adrenal health provides amazing sustain and allows some of them to live way beyond what their skill level should allow them to, but would you rather half a condi warr on condi mes on the other team? I think the answer is obvious.
Sadly leeching seems to be still bugged, last time I checked. It gives you the heal but does not apply damage.
I play hammer/gs and actually started using sigil of agility on my gs (1s of quickness on weapon swap) not entirely sure how good it is, but doesn’t seem too bad woth setting up cc on hammer and swapping to gs for 100b.
I’ve been using agility on GS for a while now, mainly for Arcing Slice->whirl chains when swapping from hammer. Whirlwind with quickness is usually so fast the guy can’t dodge any part of it.
Quickness doesn’t alter whirlwind tho?
Yeah, I realized last friday that after anet made the changes to all movement skills they not only changed the thing where the distance travelled was shorter but also the time it took to execute the skill in some cases. RIP took me so lnog to realize -.-, I think I still might keep the sigil for faster arcing slices or a partial 100b channel tho. If the enemy is close to 50% anyways that small spurt of quickness can easily help to bring them to <50% and proc Heightened Focus which is what I run now that I’ve respecced back Vanilla axe shield.
Lol ironically, its more Adrenal Health that’s viable than berserker itself xD the reason which makes berserker viable now is that its extremely ez mode to get adrenal health since you can primal burst spam pretty much. Without Adrenal Health berserker would be back to where it was a few weeks ago O.o which is kind of sad because it makes you realize how a change to a single minor trait in a line that isn’t even in the elite spec has altered the performance of the entire class.
Yo wot, arcing slice is the skill that’s the least easy to dodge because of how fast it comes out. If anything its best to help you get adrenal health when playing core because it can also hit random minions or clones around you.
Mesmer is dead now trust me. Constant evasion, mobility, teleports, high damage whilst evading, clone spam and the ability to double use all skills is terrible without the amulets. That is obvious. Mesmer is conceptually so weak that it needs amulets to prop it up
The sadder thing is that it needs all that survivability just to live. A single ranger bow 2 can carve off 75% of our health.
I was messing around on my P/P thf yesterday. Fought a Mesmer off node, ended up hitting him for 10,500 on an unload followed by a daze + Basilisk venom and another 9,400 unload. He was running Viper amulet.
Its gonna be fun 2 shotting mesmers next season.
I seriously wonder how the heck he managed to eat all that damage. Distortion for the first unload→blurred frenzy on the second would have been enough. Guess it was another condi mes straight out of PvE O.O
I personally go for Rage. Rage gives you nearly perma fury without even having to use Arcing Slice, and in general allows you to burst harder, although its less consistent.
I still can’t decide between RR and CI, Smash Brawler and SI, and BR versus EC.
I love the healing and toughness from RR combined with savage instinct, CI is so nice to have for condi clears and adrenal gain though, and since I use Outrage/Heabutt/EP, all the extra might and stability from EC seems to be awesome, but took people down faster with taunt from BR.
I’m so confused and can’t decide, life was simpler in Vanilla.
I would run cleansing ire if you don’t know who or what you’re gonna face, i.e ussual roaming. But if you do know matchup, and said matchup is vs non condi, then you can go rousing resilliance ofc, unless you value the ethic of not swapping build based on opponent
And thoughts on EC vs Bloody Roar for solo roaming?
I’d definitely say go with EC when fighting condi warrs with Mace/shield. I mean I never take EC in a duel vs a power warr because pulsing stab makes the duels as boring as they can get, but vs a mace/shield skull grinder spammer kitten this kitten just take EC and cleansing ire and let him have it. No respect for condi warrs >:(