Showing Posts For Relic.7148:
Give us a new game plus and replay feature after completing the personal storyline for our race:
- Let us restart the personal storyline after finishing the storyline and choose a different biography.
- Let us replay missions in our current storyline.
- Provide a non-trivial amount of karma for completing missions in new game plus. Do not provide rewards for replaying missions to avoid exploitation.
- Provide a package for completing a subsequent storylines in new game plus, such as two exotic weapons, a Pact Victory Token, and five Jugs of Liquid Karma.
zerging was so bad, I hated when we resorted to zerg rushing to complete portions of the dungeon, it was boring as hell. This does mean they need to add some more WPs. The Destroyer boss in SF is about a 3 minute walk or something from the starting WP, it wouldn’t even be playable.
Is there a technical reason or limitation as to why players in US servers and players in EU servers can’t play together? Guild Wars 1 allowed players to move freely between different servers, leading me to believe there is quite a good reason why such a limitation exists.
Along with the icon indicating a response from ArenaNet, can we filter the posts to only show ArenaNet responses as there can be multiple responses spread across multiple pages?
I find it more of an accomplishment to finish the activity than to keep all 5 gift dolyaks alive. This isn’t a hardcore tower defense game with a deep level of strategy and gameplay.
Canach took about 5 minutes to start, but I could complete it. No problems with Eldashi, the dynamic event might still have glitched him after it started.
You cannot see these numbers pop up against large foes or structures without looking towards the sky. Place the damage numbers above the player’s head.
“Fixed an exploit in renown regions that allowed players to quickly complete them by interacting with objects while their inventory was full. " in the October 1 update.
Didn’t fix the “Assist the skritt with their fortifications.” renown heart in Mount Maelstrom.
American servers and European servers don’t work in overflow (no doubt design intent). Players can be in the same overflow shard but American won’t see European, vice versa. I’d suggest disabling the ability to join in an overflow if the server isn’t the same country.
Burning Speed has the same combo field problem as burning retreat. Fiery Rush works correctly, you simply leap at the target foe if you’re close enough otherwise you rush forward then leap, the tooltip is inaccurate. Evasive Arcana isn’t a bug underwater, you simply can’t use any of those skills underwater normally (as they wont animate correctly). The Churning Earth spell cast is specific to the trait, you’re not spending 3 seconds casting the skill. This would just be a note about the skill, not a bug. It’s the same as Lightning Flash spell doing AoE blind as it’s a blast finisher. RtL will often bug if there is pathing issues between you and the target, you can avoid this by jumping or making sure the path is clear. There is a bug where the effect does not end when you reach your enemy like it’s suppose to, whether or not they move. Shockwave issue is a bug, enemies should be out of range if you are on an elevated position like with other ele skills. Whirlpool disabling the entire skill bar isn’t a bug, it’s an intended effect. Lingering Elements refers only to elemental attunements, it should have no interaction with Arcane Fury as that is gained on switching attunements. Are you sure One With Air gets overrided or you just can’t tell the 15% difference? Same with Windborne Dagger, I doubt you can tell the 5% difference in speed. I think you mean Zephyr’s Focus on the last bug. You can move after Tidal Wave if you aren’t in combat or don’t hit enemies afaik.
(edited by Relic.7148)
The first time I did Ascalon Catacombs, it was with friends and we were level 30-40 group. We had skype up for communication. We wiped multiple times against each mob and died numerous times on various traps in story mode. We tried and failed explorable areas a couple times. None of us were really deterred as this is the general pattern for trial and error games (and playing Dark Souls and Ys the week before). Queue a month later, we have our characters at level 80, much more optimized and organized, and have a route for the dungeon. Now killing enemies is trivial, we don’t have to worry about getting autoattacked to death, there are few deaths, the lovers are easy to tackle, and adelbern no longer one-shots my ele.
And I enjoy it. Of course, we dislike the massive amounts of hp, the cheap downs, and things going wrong, but it’s fun working as a team. Nothing is better than a seemingly impossible task becoming trivial.
Unfortunately, I finally got around to doing Arah story mode with a pug after getting 100% world completion. It was the worst experience I had so far in the game. It was a similar feel to playing WvW by yourself. The team mates were mute for most of the dungeon, they didn’t attack enemies, they were either dead or nowhere near enemies we needed to kill. It’s a wonder that players that had probably explored most of the map and worked through their story line still played the same as they did at level 30. Up to that point, they weren’t forced to do dungeons to progress, so the final quest turns into the standard body count drawn out to 3 hours.
Personally, I love that dungeons require skill to play through the content, too often there is an “Easy” difficulty for people who simply want to experience the story without doing the work. Roleplaying can be as much synonymous to your skills translating to your player as much as the story your character is involved in; it’s one of gw2’s strengths. I had more than my fill of joining inept pugs in gw1, the dungeons were my breath of fresh air.
So which players are enjoying this change of pace from usual content they see in MMOs or games in general? Are dungeons in gw2 a breath of fresh air for you? Do dungeons only cater to that certain group of people that want to tackle a challenge in a group or do they have enough appeal for pug groups to eventually be able to enjoy them without complaining about difficulty or lack of skill?
If you want to get 100%, suck it up and do it. You don’t have to play WvW to explore it and earn map completion. Granted that means it will take a couple weeks to do so if your world isn’t great and/or you aren’t switching worlds.
Make travel free for traveling to any city. You can already do this. In addition, make traveling to any waypoint on the map equivalent to the closest waypoint from a city. I don’t like spending a minute traveling so it costs 2 silver instead of 3 silver to travel to a waypoint. Put a free waypoint in Fort Trinity, you have to spend 3 silver at any time because the closest city is Lion’s Arch itself. Scale back the linear increase in traveling costs, not all level 80 players are farming, doing dungeons, and spending their entire day earning coin to make traveling across the map viable.
Fix the action of inputting the number of an item that you want to buy. It’s nigh impossible to enter a multiple digit number. I suspect it’s mostly a problem with lag, but having the input constantly rewrite itself as 3 while trying to enter 36, or just reverting back to the default 1 has become infuriating since this has been a problem since betas.
Dungeons are designed for an organized group of players. Once you get an organized group, the challenge won’t be on completing the dungeon, but clearing it efficiently. This involves pulling correctly, stacking might and other buffs, and learning the enemy attacks. If you ever played Guildwars 1, you would see that aggro control doesn’t involve using get-out-of-jail-free skills to get enemies to stop attacking you. Melee mobs are easy to kill because you can cycle snares and damage. With ranged mobs, you change tactics, pump AoE attacks, spam blind, and have your group use the projectile shield skills as you have plenty of them.
The dungeons have a Dark Souls style of play, forming random groups to try and clear it is a trial in patience since there is unlikely to be cookie cutter setups to be introduced in the game. You will fail more than a few times trying to do each dungeon.