Same problem here.
Server: Desolation
EU
and the same error codes as everyone else.
A precursor as a reward for completing this though..
Im not knocking any existing dungeons, DE’s or anything currentlyin the game, I just think it would benefit from one of the thingsthat made gw1 as awsome as it was.
If it needs doing make the missionsnon repeatable “once you have all the objectives” and make it so you can only play the missions in order so if you havnt completed the primary for mission 1 then you cant enter any mission hub instance for mission 2 upwards.
lets face it, I said a campaign, just a campaign in the same mould as gw1’s it was an epic adventure, now you do your single player story and then bits and bats all over the place.
I agree on the trading system, created a hub where people from all corners would meet up to sell thier wears, now you look at a list, very anti social really….
So the personal story is ok and everything, but why not bring back a full campaign much like gw1’s?
The rest of the world can be free and then only have mission hubs instanced…
Would provide much needed group content that isnt a dungeon..
Ok I understand what everyone is saying, but the actual base story of the original game was much easier to group up and do content with others, except as stated in its twilight years when hero’s etc were introduced.
But the point remains it still had more multiplayer elements than gw2 has.
Well, it had more blatantly multiplayer elements. GW2 decided to let go of that in favor of pretty much hiding it. You don’t see people grouping up because of how the world works, especially Dynamic Events. Everyone at a DE gets a piece of the action and a piece of the reward (in theory, in theory!) and it scales up difficulty so it can challenge larger masses (in theory, again, in theory).
So there’s no need to shove “you need to group up” in people’s faces, or have that sort of thing intruding. You are free to roam around alone but unlike GW1 you aren’t really “alone” in a place.
(Unless we’re talking Timberline Falls, nobody goes there.)
But even at DE’s theres no sense of helping each other, its all kill it so I can get the goodies,
And im a frequent visitor to Timberline falls :P the ever spawning grawl are great for some quick cash.
Just feelthat in gw1 I can choose to group up and do stuff more, here I keep execting tumbleweed to roll by.
Ok I understand what everyone is saying, but the actual base story of the original game was much easier to group up and do content with others, except as stated in its twilight years when hero’s etc were introduced.
But the point remains it still had more multiplayer elements than gw2 has.
So I have been playing gw2 for around a month now.
Having played gw1 for 3 years in total I have to say that you dont need to rely on other players anywhere near as much in gw2,
Infact gw2 feels like a single player game with multiplayer elements (dungeons, wvw, pvp) where as in gw1 any hope you had of progressing meant teaming up and beating content with other players,
Here im just running around doing the single player story and jumping in and out of multiplayer as I see fit.
Anyone else getthis feeling?
(edited by Ricky Da Man.5064)
Not yet, but after all the whining on these forums should we really be looking forward to it?
no, certainly not, loot is the reason I kill things.
Why don't transmute stones allow us to look the way we want?
in Suggestions
Posted by: Ricky Da Man.5064
If you like the look of heay armor then make a warrior/guardian…..
completely uneeded.
each class has a unique apearance thats what the games about, not letting you play dress up.
Thanks for the replies.
Looks like it wont be too much of a fuss to get thanks
Just wandered because having looked over the armor available once I get my sylvari warrior to a good level I want the twilight armor set.