(edited by Ricky Da Man.5064)
But the fact is still that this is probably not the way Anet wanted people to get the achievement,
Huh? They were attacking towns too in my experience.
the group of people I encountered were camping the cache with the sole purpose of getting the achievement easily..
So the kill the new bad guys achievement….. seems to involve standing next to a cache and killing as they appear….. surely this is not intended as a way to get the achievement….
The easiest way for anyone to learn anything is to experience it first hand, happy to help with any problems I can, this is not a problem, it is impatience.
then wait and then do it?
go do the puzzle and find out?
sell stuff on the Tradingpost, complete events. farm mobs. make materials or weapons by crafting and sell them on the TP(bags,rune etc..)
There are also many other ways besides the ones i mentionedbe creative^^
Last time I crafted something to sell I LOST money.
All the new players of this game will see their forever uncompleted living story achievements. How they feel if they are hardcore players or just want to be an achiever?
I don’t understand why not encourage all the players to chase for all the achievements. Some perfectionists like me will give up all the remaining achievements if they miss just one living story achievement before. If you want to make the hardcore players feel “Pride”, just provide them more difficult achievements, that will be better than time-limited achievements. In my opinion, the orientation of GW2 is not to force players to be online all the time. Casual play style will make the game live longer, am I right?
Please, think about it.
I totally agree with this, why make achievements that aren’t possible to get for new players. It’s completely discouraging for those who like to hunt achievements like me.
You missed it its your own fault you dont have or can’t get the achievments.
Didnt have the game then? who’s fault is that again?
By event tickets I mean the weapon skin tickets, say I have a dragon ticket, I should be able tpo trade it for a southsun ticket etc.
Because of the real world economic crisis which translates to bad feelings in this game. In WoW and GW1 there was a whole lot of randomness involved too, but no one seemed to care as much as today. Farming UW ten times and not getting a single ecto, it happened. Not getting a BDS in dozens of runs was just fuel for the next run, just like the economy was booming at the time.
Currently the world is in a negative cycle, and that reflects on the overall attitude of gamers, regardless of whether they’re actually affected by crisis and/or RNG. The game isn’t noticeably different in RNG aspects from games where RNG wasn’t a problem. As soon as the economy picks up, RNG will no longer be an issue.
I think he is talking about the event boxes in the gem store.
Because alot of people like skins, and alot of people like to know if they will get the product they want for the money they paid.
you get a random zerg following you for a while in wvw, till they reealise you dont actually know what you are doing then they disperse
same, got it by walking to the, fast fix =D
only apply it to these one off holo’s and ok, try implementing it over every mob in every area and no, not at all.
I’m a new player. I’ve only been playing about a month so my perspective is a little different from people that have been playing since launch.
The crafting system is pretty cool but ultimately useless. I’m sure there are ways to use crafting to make gold but it shouldn’t be as difficult as it is.
I don’t farm I just wander around and explore. I do events as I bump into them and I do collect loot. The problem is that it’s all useless loot. I think it says a lot that there’s a button to hit when selling things to vendors that says sell junk.
Question is why is all this junk dropping? Just to make it look like we are actually getting stuff? I constantly bum around carrying bags full of useless junk that I sell on the tp in the hopes that someone somewhere just might have a use for it. Surprisingly I actually make 3-4 gold a day by doing this.
That’s the thing though. I can’t use anything I’ve ever found. Not even once. I just sell off all this stuff and buy what I need from the TP.
As odd as it may sound I think the best thing Anet could do would be to change it so all mobs everywhere only dropped gold, silver, and copper. Forget about all this useless junk and only drop what really matters. Gold. Leave the gear for things like crafting, dungeon tokens, karma, chests, etc..
Are you new to MMOs? I ask because every game I’ve ever played has trash drops and the sell junk button was added by some of the older games as a convenience. It’s hardly unique to Guild Wars 2.
The fact is, most stuff you get in most MMOs is junk. That means when you do get something good, even an identified dye, it feels good. If everything or most things were good, then drops would tend to mean nothing.
You see this reponse now to rares. Getting a rare used to be something to be congratulated for. Anet increased rares from chests and certain bosses and meta events and now I’ve seen threads actually saying I’ll I got was a couple of rares.
It’s all about perspective.
problem is, people look at the prices at the top end of the tp and think with only a few rares how can I afford this stuff.
TP prices make the loot we get look useless.
Yes it is all optional though, I’m waiting to buy these things long term.
I bought more gems than id of liked to, no “thank gift” here
COF p1
your welcome.
Just make sure you’re a braindead Zerk Warrior. Oh, and don’t forget to ping your gear!
And never answer back seriously,
on topic lol, if you are not level 80 yet then you are not going to make lots of gold, best just saving what you can and once you hit 80 you will have less work to do.
COF p1 your welcome.
Got the gold sitting around, do you think its worth grabbing a full set of these for my thief?
I used to go bk to the same spots to farm all the time, I farmed the hell outta the skelk, even the grawl in timberline falls when I was new to the game, I wasn’t happy at the skelk nerf, and only recently discovered the grawl nerf.
So after deciding farming like this wasn’t going to work I decided to go for world completion, currently at 50%, a steady 1 gold a day plus bags and bags of materials in the bank.
You can guarantee there is another map with spiders that drop potent venom sacs or any other materials you could want, just explore and you will end up with lots and lots of mats and other stuff, I know this doesn’t solve the issue of end game etc but just that I found that farming on the move does work better here.
The latest case of “farming nerfs” was actually a bug fix. I’m aware of this because I was asked to help identify the issue. The area in question contained a spawn that was defined to have more creatures than spots for those creatures to spawn. So for example, 25 skelks spawning on 10 points. This is not intended. Not only does it just look absurd, it’s also leads to some extremely bizarre play conditions. This is one of those bugs that’s so buggy, the fact that our toolset even allowed this to happen is a bug. Another bug caused this bug. Bugception.
If we didn’t want players to be able to farm, we wouldn’t have put in the huge (and free) magic and gold find buffs for Southsun Cove. We wouldn’t drop loot from the giant mobs of creatures that appear in upscaled events. We certainly wouldn’t have put in chests that appear after events which cycle every 8 to 10 minutes. How quickly all of that content goes completely forgotten in the angered responses to a simple change to an area that was clearly bugged. :/
On farming in general, there’s a sweet spot that combines good loot with fun, engaging content. I think Southsun had that going for it, especially before certain aspects of the content were isolated as optimal. As someone who’s actively working on upcoming Living World releases, I’m aiming to find that sweet spot and hit it in a big way.
The number of skelk before the southsun content began were not too bad, when the new content started I noticed a massive increase in the number of skelk spawning, now after this “fix” there is roughly half the skelk spawning as before the new content began.
Quick edit, the respawn time on the skelk seems alot slower now also.
So many players afraid of the big bad DPS/Tank/Heal meter.
I think it is the same as in real life: most people suck at their job and are afraid when an inspection comes.
This is a game, not a job.
Good job really……
A great farming spot before the living story arrived here, then the cling on zergs arrived and now its nerfed.
I dont normally come onto the forums to have a moan but you guys have really helped the community by having yet another good farming spot nerfed.
so yeah, good job
I’m pretty sure that Anet is attempting to discourage farming because they want us to buy our gold with gems. All these nerfs of farming areas has convinced me of that.
All that’s going to do is make players look elsewhere for another MMO that dos’nt force them to use real $$$$ to get what one can obtain by farming in any other MMO.
So why then did they discourage farming in Guild Wars 1, which also had DR? There were no gems to buy there.
DR never hit me once in gw1
keep the skelks and bin the rest
big guild.. kk. well whatever it is im out of it.
hopefully you guys get what you want. but mind you what comes around goes around. today you stuff someone, later one someone will stuff you up too
enjoy.
I like farming, but your attitude stinks.
Im not happy with the amount of people farming skelk in southsun, but I dont grief them,
We share this game, and events are designed to be finished, not exploited, I never exploited an event like this in the name of farming, your not farming, you are exploiting plain as day.
Brilliant. Because gear is the only thing used measure of a person’s play skill. Bravo.
Assuming that the players are equally skilled (or equally unskilled), then it is gear that matters. Besides, isn’t building an effective gear a part of being a skilled player?
no because the builds just copy and paste from everyone else and has no imput from the player, so if anything, they are infact a bigger noob.
lost me at lissen….
The Gem store is the end game.
The funny bit is, when I played Guild Wars 1, the loot was, for the most part, equally unrewarding. I mean you’d do a dungeon and you’d get these yellow drops (which we called gold drops) and they’d be worthless. You could get some coin by selling them as unidentified golds for people who were working on their wisdom title, but basically, they were worthless.
It would get to the point after a while where nothing that dropped really meant anything unless it was a black or white dye….or an ecto if you were in the underworld. Or a lock pick.
Guild Wars 1 wasn’t really a loot based game, and neither is Guild Wars 2.
You forgot to mention Jaya Blufs and the insane amount of feathers farmable there, bought most of my HoM farming that 1 area, but agree rest of game was meh loot wise.
Lagged out while playing now canot login
in Account & Technical Support
Posted by: Ricky Da Man.5064
Same, just jumped on bf3 because gw2 was unplayable and no issues at all.
Same here says im in guild alone and nobody online, also have the empty party thing, bu not been kicked from one yet.
The Elona/Viz zergs finally broke the game
Actually a lot happened but most of it not good, Pretty much after southsun patch the game declined badly, best try it yourself to see..
Southsun havent even started yet….lol… new patch is tomorrow…
You do realise southsun was not around at release and was added in a big update dont you?
Still recruiting.
I hear Darkhaven is quite good…
The thing about GW2 that is fantastic is that you choose if it is casual or not.
Want to explore for 10 minutes? fine.
Want to do a few dungeons? fine.
Want to do some story? fine.
Dungeons been the only real hardcore part of the game, the rest you can do when you want, how you want, as fast as you want.
To me the guy wearing MF is a far smarter player than the person not wearing it…
Hiya!
We are a small casual guild just starting to get into WvW and are looking for other people just getting into WvW to join us.
Sick of roaming and getting outnumbered alot? join us and we can roam as a bigger group.
No telling you when to be available, just join when you want, we have a ts server and often have a laugh and a good banter while playing.
Interested? Hit me up in game.
It should be up to the user to decide if they want to farm or take their time.
Farming is valid and even relaxing sometimes, I don’t want a legendary so I just farm to kit out my toons.
I still go and play other content infact the only time I farm is when I cant stay sat at the computer constantly as it lets me come and go as I please.
How many MMOs have zones/dungeons/quests that almost no one bothers any more because there’s stuff that’s newer and better? When Rift opened a new max-level zone everyone went there for a while. When they released and expansion with a level cap increase and new zones that were higher than the “old” max-level zone traffic there dropped off sharply because you could skip it and go from the original zones to the new zones.
Several raid dungeons were all but abandoned and new players had trouble getting enough people who wanted to do them. Until Trion introduced new weekly quests that involved killing X boss in the old raids, then people would organize a group to raid up until that boss, then leave.
No matter how awesome the new shiny is, there will be another new shiny in a few months. The current shinies will eventually become old and dull and all but forgotten. Rather than have them clutter up the landscape, with people going “LFG – Old Shiny” and people responding “no one goes into Old Shiny any more, now there’s New Shiny!” A better choice is to remove Old Shiny before it becomes boring, then make it a fractal dungeon, or build on it and bring it back later, or just come up with something even better so no one misses it.
If they change a few things permanently and remove other stuff, over the course of a year or two the world will change without large chunks of it becoming boring and ignored by most of the players.
Old zones get boring and empty fast too, even without new content, so you are saying no new perm content so we can force everyone to stay bored in the old zones?
I never understood the need for “an end game”. But I’m more of “it’s the journey” kind of adventurer/hero. When most people say “end game”, they mean grinding for elite loot running the same set of raids ad infinitum until they are purpled out.
Why bother with making all that beautiful scenery or complex stories and interesting quests if everyone simply blows by it to reach “the end game”? It’s an MMO trope that really needs to be retired or heavily curtailed.
As for the lack of the trinity, everyone in the army knows how to use a gun and do rudimentary medical triage. Doesn’t matter if you are in logistics, a tank jockey or a cook. You can specialize rolls as much as you want but when the crap hits the fan it’s all about shooting back and stem the bleeding. Trinity been around for a long time, as in the first paper RPGs with fighters, mages and clerics. But over time multi class characters became the rule of the day because players want to able to do more than just be the meat shield or the DPSer or the healer. The healer wants to kick butt too. The DPSer doesn’t just want to be the glass canon.
Shouldn’t a player want to able to day any of these rolls rather than being stuck forever and ever in that one role they picked at the moment of character creation?
because once you have been and seen these interesting stories and places I really dont want to see them again, why? because it was a faceroll, its not so much elite loot as it is seriously challenging content.
I never played WoW but it did take me a long time to finally finish FOW and UW in gw1 I kept going back and trying, not for the drops but because I enjoyed the difficulty.
In answer to the original question, ANet is trying to balance three very different things. PvE, WvW, and PvP are all very different animals.
A perfect example of this is the Warrior. The Warrior is very good in PvE, is ok in WvW, and is considered bottom tier in PvP. Should the warrior be nerfed, buffed, or left alone?
If ANet buffs the warrior to make them more viable in PvP, PvEer’s scream. It they are nerfed, PvPer’s scream.
I don’t think they should exclusively focus on any of them.
Which is why having the skills all the same across the board is a bad idea.
Skill’s should change depending on the activity, so have the same skills for each thing but have them in differant pools, so if warrior is pants in pvp they could change it and not affect any other area…
bumping for answer
Hiya!
I was wandering if anone knew where and if you can get the standard pvp medium armor outside of pvp, I know the chest is the guild armor, but cant seem to find the rest.
Agree on some of the story points you picked up on,.
Tbh the dragons rising and shattering tyria should of been a part of the single player story, much like we witnessed the searing in prothercies.
Maybe then we would have a better feelfor everything that is happening.
GW1 I didnt really have a “main” My Rit was for farming, my Sin was for dungeons and my warrior completed all 3 campaigns as well as fow, each were good in a variety of differant roles.
In GW2 cant decide on a main between my warrior and my guardian both lack any variety with guardian been slightly more interesting…
Currently levelling a thief and a mesmer, maybe one day one of them will be my main?
The name, its the only thing they kept really
For instances that would be great, but for open world, it would look as silly as trails of bots running around.
Personally, I’d prefer everything to just scale down to one player.
Agreed actually, I cant complete the game by myself
For dungeons, I cant help but feel this would be a godsend, I hate having to depend on other people so much in dungeons, as long as they have similar hero mechinics from g1, ie you can order them to certain spots etc tell them to attack or support and stuff.
Had a wee think and jumping would probably break any potential hero/henchmen AI
(edited by Ricky Da Man.5064)
I agree with the OP to an extent, running around zones doing “boring” DE’s ive done loads of time before gets old real fast. There dosnt seem like any solid reason to go back to zones, the rewards suck, there are lots of things happening, that I dont feel connected to in any way whatsoever, and the hack and slash combat with no real tactics kinda lements it.
I never played wow btw, was a gw1 player for a long time, basic thing is rewards kept me going back to places, If I needed X amount of mats for something id go farm them, here im not allowed to farm so fun spoiled
Edit:
Fow and UW btw, and oddy armor been the perfect reason why these areas were perfect end game.