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MAJOR EXPLOIT: Fix this please!!

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Posted by: Rink.6108

Rink.6108

I think chances for acting on it are good:
- everyone can see bugusers this time by the buff at any time. Even if you don’t see it, you can see it in any damage-log of the player on every attack.
- there will be tons of complains and reports for the users that use them and it is clearly visible what guilds did use it systematicly.
- People that use it clearly have benefir with more rewards, rankups etc.

Please reconsider starting events on fridays

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Posted by: Rink.6108

Rink.6108

I agree. It is also possible to launch on a friday, but then programmers should have had their weekend before and work on saturday and sunday as well to fix the important bugs.

Golem Rush Feedback Mega-Thread

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Posted by: Rink.6108

Rink.6108

It was fun until some people started systematicly abusing the bugs and the bugs didn’t get fixed before it got far spread. Double damage is a game-breaking bug.

I think it is fun to have events. It is boring if wvw is always the same. But test the events and act on serious bugs fast instead of letting them spread over the weekend.

MAJOR EXPLOIT: Fix this please!!

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Posted by: Rink.6108

Rink.6108

or both? I think people abusing bugs should face consequences. They got a lot of rewards while others died to them over and over again while not abusing the bug still.

MAJOR EXPLOIT: Fix this please!!

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Posted by: Rink.6108

Rink.6108

I saw guilds systematicly abuse this bug.
it’s plainly visible who uses the bug and who doesn’t (because you can see the buff). the ones using it should man up and face us without it, people seing others abuse it should report.
If arenanet never does anything against bugusers, then you can expect everyone abusing the next ones. Arenanet should just send some guys into wvw, see who has the buff while not in a golem and 100 reports and take action.

Golem buff bug. Why no fix?

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Posted by: Rink.6108

Rink.6108

Yea, it’s annoying, when clicking through enemy players, then a lot have the golem buff without being in a golem. Some guilds systematicly abuse the bug and run around all with the buff and without golem.

I like the event but when it is in wvw or pvp, then such events a) should imho be tested before implementation and b) if there is a game-breaking bug like this one, it should be fixed fast. If you don’t want to work on bugfixing on weekends, then implement new patches on monday instead of friday. Thank you

Why is the game lagging so much recently?

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Posted by: Rink.6108

Rink.6108

I had lag-problems and did check everything including registry. Then I found out that the driver for my graphics card wasn’t the newest edition (maybe 1 month old or so) and after updating NVIDIA driver I didn’t have any latency problems yesterday and today and only dropped out of the game with an error once. I don’t know if updating really was the reason for me to have the problem solved, but I thought I write you about it.
Maybe something in the patch requires us to update the graphics driver to newest version or it doesn’t work well?

Why is the game lagging so much recently?

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Posted by: Rink.6108

Rink.6108

At least I am not the only one with this problems. I hoped that the update today would fix it, but I still have the same problems (like metallus and toxic) and the game is unplayable for the most part, even if there is only a moderate number of maybe 20 people around you that are activating skills (wvw, world bosses, dry top).
The game registers me activating skills (icon flashes) but it takes between 3 seconds and 1 minute until the skill is activated, all other skill uses are queued behind that and get activated sequencially and correctly but often with additional lag.
-Never had that problem before. I wonder if I should reinstall the game, but I doubt that will fix the problem. Anyone tried that yet?

Why is the game lagging so much recently?

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Rink.6108

I have the same problem, no throttling possible, no problems with internet connection. I am european playing on an american server though. Could it be that only high pings are affected by this new lag-issue that makes the game unplayable? I seem to have it mostly on maps where a lot of people are (wvw on peak times, dragon events, dry top), but usually so bad that none of my abilities will work until I disconnect 5 minutes later. It’s really really bad and only happening since the last update.

Connection error 7:11:3:191:101 [merged]

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Posted by: Rink.6108

Rink.6108

Had some problems with disconnects starting after loading a new patch on 8/22, got random white screens or disconnects. Since today I have incredible lagspikes (20 seconds+, rubberbanding, people teleporting around me, skilllag, wvw is unplayable) and get this error every few minutes in wvw and get disconnected (with the topic title error).

No problem with internetconnection, no new software installed, windows updates up to date (win7) etc. Others in my guild have the same problem (Server: SBI).

Someone said, arenanet would publish news if it was a general problem (like DDoS attacks) and that there are no news, so it can’t be a general problem. Soooo… any news?

Mystic forge stones

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Posted by: Rink.6108

Rink.6108

Hi guys,

I tried the mystic forge toilet and put in 3x 80 exotic and a mystic forge stone. Maybe half a year ago I always got a 80 exotic back, now I have gotten a level 78 exotic on two tries.
Is this a change in the droprates when forging with mystic forge stones only or does this new “random” outcome affect all mystic forge crafting and even if you put only 80ties in it you will not get a guaranteed lvl 80 item back?

Haven’t found that info anywhere, but I apologize, if it is already written somewhere.

Any Fix for our Very high "server size"

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Rink.6108

I agree that it would be a good idea with making the costs also (not solely) depending on wvw-activity by weighting that a little more than pve. I would still take pve and pvp into account to make sure that servers that are now imbalanced (like 90:10 wvw:pve in your example) dont have whole areas dieing out because nobody will change there because of the high costs.
I also agree that if you never make any move free of charge, then there will not be a lot of serverhopping, because even if it costs “only” 400 diamonds, this would still be 35 gold and that is still quite a lot of money.

The problem here is that it is in your control on what server you play. So if you are hindered in your enjoyment of the game because your server lacks wvw people, u could in theory just move to another server that has those people. So it is not like you say that it is out of your control at all. You just don’t want to make the investment of changing servers with your guild, and I fully understand that. I just don’t think arenanet will act on it.

Warrior mobility

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Rink.6108

@ArmageddonAsh yea, that would be ok. It probably wouldn’t solve the run-away warriors from combat with GS though, because for this they have to use the skill but once after using 3 on GS That’s why I would probably also “touch” the distance of it that atm isn’t comparable to anything another class has, but I could live with it.

@glaphen: if someone tells you that falling from a high building might kill you, do you then have to get on that building and jump off to believe it? It’s a game, we know how it works and there are enough publications of people that tested it to know how “rush” works and everyone is free to publish his opinion even when his opinion might be not from personal experience. Even you, if you really state your opinion on the matter instead of picking on people.

Warrior mobility

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Posted by: Rink.6108

Rink.6108

Where do you draw the line I wonder with Warrior mobility?

I think the main issue really is rush. Especially when used to get out of combat or used completely out of combat. Of course the warrior has other combinations to still get away from the opponent, but he doesn’t need only GS to do it then, he has to trade off for his mobility then (and that’s fine with me). There were some suggestions a page before about it. It’s not about taking rush away, but imho it should be a tradeoff like in most updates if they change it. Take it away and give something else would be ok as well, but of course the question would be: what does he get then?

I have played a lot of warrior, I personally think GS is good for damage but of course depends on the situation and build. It surely isn’t a “bad” choice for damage output.

Warrior mobility

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Rink.6108

@Have No Faith In Me: thanks for teaching me. Where exactly is that definition of mobility from and in what way does this separation make sense? Ok then: warriors have an inbalanced lot of “land speed” with gs 5: rush.

GS has good damage output. Damage comes mostly from your attributes, so what weapon you use isn’t all that significant for damage output.
No: I am not saying it is impossible for other classes. I am saying the warrior uses rush for many purposes that make him significantly better at stuff he otherwise wouldn’t be than other classes at almost no cost for him. That’s why it is imbalanced. You know that.

You’re welcome. I am just saying, that if you say the skill is broken and GS has no damage and no cc and renders the warrior useless, then why are you “defending” it so much and pretending everything is in balance?

@glaphen, can you please talk about the topic instead of not making any statements about what we are talking about at all?

same matchup over and over

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Rink.6108

SBI here. I know some of the opponent players by character picture and when I say “there is the annoying mesmer again”, some in my guild know exactly what mesmer I mean. Especially when playing off-hours it really does get boring to play against the same servers over and over and over and over and over again. I would love a little bit more variation. Maybe if there is a random effect make a variable that makes it less likely to hit same servers again or just manually recalculate the matchups if you see that it is the same again.

I think on many servers people get to know commanders and clans and all that and it is part of the fun to play with those guys, to hear their voices in TS and not just random guys that change every day. For me it is.
I think the main problem is the difference in wvw population between the servers and this could be adressed as well.

Warrior mobility

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Posted by: Rink.6108

Rink.6108

This is ONE BUILD. Designed to run, designed for nothing more.

This build:
- Does low damage
- Has low CC
- Warrior’s as a class have low in-combat mobility (this build is land speed)
- Suffers from bugs (3 second character freeze on weapon switch)
- Sword 2 leap rarely hits the target, read almost never.

Damage: No, there is one weapon for warrior that gives huge mobility: greatsword with rush. Using a weapon can hardly be called a “build”. So it doesn’t affect damage output. A GS warrior can easily have very high damage.
CC: Also it doesn’t affect the ccs much (As you can have a second weapon like the hammer), you can freely take fear me or other ccs on your utility slots with it.
Mobility: Warriors with GS don’t have low in-combat mobilty. If you want to see low combat mobilty compare to necro or any other class for that matter.
Bugs: I play warrior and don’t have that problem. If you encounter bugs, post them and they will be treated as bugs. Has nothing to do with balancing issues whatsoever.

I think everyone knows that GS 5 is inbalanced because it is used out of combat, to contest points in wvw or banner lords that would otherwise be unreachable, to capture points, to kill yaks, to get supply, to gather materials faster in pve, to get out of combat while your buddies keep the opponent in combat and then get back with full health, etc.

Everyone knows it’s a balancing issue that has to be fixed, if it wasn’t, warriors wouldn’t defend the skill so much (if they don’t need it anyway, because it’s bugged and all) and just give in to a change. So why not admit it and discuss the sensible ways to change it. I play warrior myself and like the mobility, but it clearly is a issue that in wvw becomes critical.

Siege Placement Malarkey.

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Rink.6108

I would ask another question to you too: how is this in any way against fairplay?
I would consider it funny, have a good laugh, get some quaggan-tonics and pursue them with an army of quaggans.
Now I have seen different use of siege that I wouldn’t call fairplay, I really don’t see the problem here.

Best WvW Class - 1 January 2014

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Posted by: Rink.6108

Rink.6108

Clearly warrior:
lots of survivability due to hp and armor.
Good for group: Banner raise, shouts heal while attack, banner heal/buff while defending, can be specced to shouts-group-condi remove as well. due to outranking every other class in mobility (GS) u can contest circles if you want to or get out of the most sticky situations, having stunbreaks, a skill that negates damage altogether and stability helps.
Additionally I think compared to rather squishy classes like mesmers and thieves:
It is a lot easier to be good in wvw as a warrior, it is a lot harder for mesmers and thieves not to suck, because small mistakes will bring you down. On the other hand if you have very good reflexes and lots of experience with gw2 then I think mesmers can be the better choice.

Second would be mesmer, good if alone or in small groups and does tons of damage when near or far away (Gs), very good for zerg puposes (portal to get stuff back you lost, or to move golems around; veil and mass invis; timewarp; feedback and nullfield are very effective in groups, signet of inspiration can be used to double the boons on allies in zergs). But it is a lot harder to survive if you aren’t that good with blink to get out of sticky situations.

Thieves may be hard to catch and annoying with invis and they can bring single targets down very fast if not spotted, but they don’t have a lot of wvw-usability for zergs at all. So I don’t really know, why so many are putting them up here (just because you die to one when being alone from time to time doesn’t mean that they are good in wvw).

If you want to be useful for the team and useless alone then u can make a heal-guardian or staff-ele, but u will die a lot as ele and as a heal- guardian u will not be able to kill anything alone.

10k Silk Scraps to get Ascended Armor?

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Rink.6108

I agree, the ascended armor altogether is as good as the weapon alone and the costs are ridiculous. I think the problem with the scraps is, that there is no way that u really are able to farm all this materials. You have no choice than to go to the transfermarket. And I think that is something that shouldn’t be in a game. It is good that the scraps are now worth something instead of being something you have to throw away, but the number you need for one piece of ascended armor ist just silly.

But I get it: Impossible to reach with farming —> more cost —> more reason to buy gems and make them into gold to achieve your goals.

Removing Waypoint : Now what?

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Rink.6108

Like some said before: removing waypoints would mean a lot of walking before the fights. I enjoy how the waypoints sometimes make it faster and if you contest a waypoint, the zerg will have to walk to that keep now anyway.

If it would get removed I think there should be something big to replace it. I like Hickeroars idea about a big additional weapon on inner. Would be good if it could be manned by more than one person though and I think it should be destructible.

@ArmageddonAsh another unrewarded guard-duty x5? I don’t know. Also it would be very hard to hold anything in your own borderland if the opponent has that waypoint in the middle of the ruins as it is a short way to bay, to hills and garry. If you have it in your homeland, it is very easy to defend all three keeps even when those keeps are contested.

(edited by Rink.6108)

Siege: refreshing

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Rink.6108

A voting system might work, where a person can make a public request to be voted temporary “siege master” on the map, granting them the ability to destroy a limited number of weapons (around 10) for a limited time (around 20 minutes). This would allow removal of at least some grief siege, as well as poorly placed siege causing siege cap.

that sounds good. I would like that change.

@jocksy okay, didn’t know the siege limit is reached so easily.

@penguin: yes, if the server has enough people on 24/7 to keep all their siege refreshed, then this server is awarded with not having to place new siege, thus damaging the small servers that aren’t able to do that. Still refreshers do not get any direct reward whatsoever atm for refreshing.
It is possible that small servers would lose that tower/keep where the siege despawns anyway, still I think the system shouldn’t make it even harder for them to keep it than it already is when being outnumbered. Making a system where siege doesn’t have to be refreshed would help (like I proposed).

Things that turn me off in WvW

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Rink.6108

I agree that it would be nice if you would be able to pick loot up when dead and I don’t see any rational reasons against it. Just make aoe loot work in this situation as well – problem solved.

- I don’t like how siege works right now with refresh and timer.
- I don’t like how warriors with GS can run away from fights/break combat so easily
- I don’t like how wvw mobs get so much easier because most people have their wxp-upgrades, ascended weapons and armor, etc. Sure, it is also nice to solo camps and capture towers with 2 guys but I think the difficulty should be adapted to the improvement of the players for example with additional/better upgrades.

Siege: refreshing

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Rink.6108

@Vyx: first of, why don’t u place the siege in a way where u don’t have to replace it in the first place, second: how do u make sure any siege doesn’t get refreshed, just because you don’t like its positioning right now? Third: if you reach the siege limit and you still aren’t able to defend your place regardless of positioning of the siege you are doing something wrong.
The idea would help you with the siege limit, you can replace the siege as soon as the fixed time is over without anyone being able to just refresh it and I don’t see any arguments against the wxp. So why exactly are u against it again?

@penguin: it’s not a reward, as you as a refresher get nothing for doing the job. U can also keep the siege if someone else does the refresh.

@Typhus and how is it now? How long do those trebs last? Because on big servers they would just keep getting refreshed until the keep is taken, on small ones when you go there next time everything is gone, not only the treb, but everything else as well. So how is the status quo any better?

Siege: refreshing

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Rink.6108

I think one of the most annoying tasks in wvw is refreshing siege. It gives you no rewards whatsoever, same as guarding something that isn’t attacked. Why did Arenanet make it that siege despawns over time anyway? To screw the servers that cannot have enough people on 24/7? Big servers surely have no problem in refreshing siege every hour and thus keeping them alive for a long time.

I think it should be changed.
IF it stays this way that siege has a 1 hour cooldown after last used then there should be a w-xp reward for refreshing it. The reward should be depending on the time that is left on the siege with 4 wxp per 10 minutes (for example; siege that has 49 min left could be worth 4 WXP for refreshing, siege that has less than 10 min left 20 WXP per piece. If the siege has more than 50 minutes left there shouldn’t be points for it. So people have a little incentive for doing the task of refreshing the stuff.

But I think a even better solution would be to limit the time siege exists no matter when it is used. Siege should be alive for example for 6 hours after being built and then disappear as soon as nobody is using it. This would be fairer for the smaller servers that don’t have enough night crew to keep all siege refreshed anyway and it would raise the value of siege (too low atm imho). What do you think?

Ok, let us salvage our invaders gear?

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Rink.6108

They gave 30 gold away in the last achievement chest I’ve gotten. I could buy 30 exotics on the transfer market for that price and salvage them.
You guys are correct, there really is no rational reason for us not to be able to salvage our wvw gear and weapons.

Any Fix for our Very high "server size"

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Rink.6108

I agree with the OP that servercost at least ALSO depending on wvw ranking would be a good (and very easy) thing to do. I myself changed from Devona to SBI a while ago, because wvw is a big part of the fun in the game and in wvw “size matters”.
Now both servers have “very high population” (all other servers have too), although at least the things I have seen, seem to contradict this statement that the servers are in any way similar in population.

I am not sure if arenanet will take this problem seriously. Some of the pve changes (teq, world bosses) specifically need a lot of players at the same place. And even SBI as 3d-tier server only does Teq once a day. I don’t know if this is, because those events are very badly balanced for fewer people or if it is intentional to get people to move from lower population servers to higher ones to – making money in the process – make it easier to later merge servers. If that is the plan, then they probably don’t want your change.

I think if you really have problems with the wvw or pve population of your server I would suggest you to change it. It is expensive, but you will enjoy the game a lot more afterwards and it beats waiting for a change that probably will never come.

Warrior mobility

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Rink.6108

Actually atm rush does very low damage if you account for duration the skill takes when standing right next to a target. You would rather not use the skill than use it, because you will do more damage with autoattack. That’s why I think a buff in addition would be very reasonable to higher cooldown etc.

Why doesn’t hit rush the target with you then? I never had this problem unless the opponent was out of reach.

Why warriors are nerfed to dirt in MMORPGs

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Rink.6108

I agree that the OP probably is just ironic/sarcastic.
Warriors are too mobile and with the many different ways of sinergy for the group (many blast finishers, banners, banner heal/revive, shouts heal, shout-conditions removal) they outrank other classes easily in every situation where u have a group.

I think the main reason for this is, that when looking at statistical data, the warrior will not be that good overall when looking at all players in the game. If you don’t have a lot of experience with rpg-games, you may overproportionally chose the warrior as class because it gives the impression of being an easy class to play. I sure as hell did when i first played RPGs in the 90ties
Additionally I think, they really are an easy class to play compared to others like eles or mesmers, where u have to be more careful of taking damage or you have to switch around a lot. So fewer newbies will give up and level them to 80, while with squishy classes you would give up more easily. So when looking at statistics you have a lot of inexperienced players as warriors and the more experienced or skills players in other classes and you have to “control” this effect in your data. You can do that for example if you only take the data of players that have played the specific class for more than 100 hours. If more games would do that for their balancing, warriors would be less overpowered

(edited by Rink.6108)

Warrior mobility

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Rink.6108

I think the problem isn’t the warriors mobility “per se”, the problem is that greatsword has two mobility skills on it. I don’t mind if warriors want to have high mobility and use skills for it, but only if they have to trade off something for it (so using the elite skill that gives them mobility for example instead of the signet or banner).
I play a warrior myself as well and in wvw if you fight a group and get low on health, u can just use 3 and then 5 on gs, break combat and then run back in with full health, while your opponents will stay in combat with your teammates and you don’t have to trade off anything for that, u just have to have a GS.
The mobility is great plus for example when farming as well. I tested this on my different characters and as a warrior it is a lot easier to farm nodes, because he can travel very fast, even if you never swap away from GS (this actually made me think about creating a second warrior just for that purpose of farming).

I think the main skill that should be adapted is rush (5 on GS). This should be a skill that allows the warrior to get INTO combat situation and not to get out of them or to use it out of combat.
—> make it not depending on your running speed or cut the distance. 1200 is too far, it gets you out of reach immediately. If you have +25% speed it’s 1550 atm out of combat, that is insane. Make it 1200 when out of combat, 800 while in combat, etc. no matter if you are affected by swiftness or +25%.
—> rush should ask for a target, so if you have no target, u cannot rush to it. If target is out of reach, cooldown should be higher (just like with RTL for eles).
—> increase cooldown (20 —> 25/30 seconds).

trade this off with some improvements (you have the statistical data to know best how to trade it off):
—> more damage (I would say +50-75% depending on new cooldown)
and an additional change like:
—> additional condition like fire/bleed/torment that applies to several opponents in reach while damage is single target.
—> additional boon on warrior (might?) – boon also applies when target out of reach.
—> transfer 2 conditions to opponent – two conditions removed if target out of reach.