Showing Posts For Rukh.9287:

Dev activity on the crafting forum

in Crafting

Posted by: Rukh.9287

Rukh.9287

Oh is crafting anything more than to make legendaries? It’s not like there’s an actual economy.

Hints bug (affects an achievement)

in Bugs: Game, Forum, Website

Posted by: Rukh.9287

Rukh.9287

Apparently I haven’t seen the hint about laurels. I have an ascended item I bought with laurels. kitten ?

Adnul Irongut Bug.

in Bugs: Game, Forum, Website

Posted by: Rukh.9287

Rukh.9287

4 teams creating content, no teams testing content. Also did anyone thing maybe we don’t want EVERY EVENT to be all jumping puzzles? maybe its just not the game for me.

crafting = not fun at all

in Crafting

Posted by: Rukh.9287

Rukh.9287

I hate to say but the crafting is the main reason I go to other games instead. GW2 has the potential for a decent crafting system, but it’s not there. The biggest problem with GW2 as opposed to games that have good crafting is item drops are just handed to you constantly, so prices are so deflated. There’s a few recips worth something, but by far most just aren’t. They really need to take a page from FFXIV with regards to crafting.

thief dmg.. realy..

in Thief

Posted by: Rukh.9287

Rukh.9287

wow, thread is 30 minutes old and not single thief is here telling you to L2P.

must be a record.

If a lot of people are telling you that you need to learn to play, maybe you should learn something instead of blaming everybody else.

Stop nerfing us

in Thief

Posted by: Rukh.9287

Rukh.9287

In this thread there are people who think class balance is important to WvW. LOL

You do know that out of every PvP player in this game, most play WvW? Class balance is important in WvW. LOL

Sure I do plenty of WvW, and the last thing I care about is that the enemy has a thief in the 30 other players they have with them. Even less if that thief does 10% more or less damage than me.

It is literally a meaningless argument you’re having.

solution to a broken market

in Black Lion Trading Co

Posted by: Rukh.9287

Rukh.9287

Actually what you can do in an MMO is you can make a desirable expensive thing that takes money out of the economy. So people don’t HAVE to buy it, but lots will, and it doesn’t effect people with less money who can’t afford it. It works quite well.

T3 cultural, Commander Sigil etc. It’s all there, and it still gets complained about. IMO they need to implement some more but that’s just me.

T3 cultural is a decent example but for those with money it’s not a huge amount. The thing is that this requires both parts. Good top end sinks that have to be very desirable, and I don’t know if any of the quoted things are thaaaat big. But it also requires that the middle and low income people are able to make enough income to do the majority of the economy and not get pinched by taxes and transportation services constantly.

solution to a broken market

in Black Lion Trading Co

Posted by: Rukh.9287

Rukh.9287

One point: Plenty of money is introduced in to the economy through quests and vendoring items. The economy is so stifled by trade taxes and costs on every thing though that vendoring items is actually more profitable then taxed trade on many items.

This causes an issue because low and medium income people are constantly pinched.

I have to admit that this is something WoW did right. They were able to make a fun economy. What they did is have a similar way money was introduced in to the economy— through quests and vendoring stuff, so players on all levels could have some sort of income.

However, their expenses for the normal player are low enough people aren’t pinched, and they feel like through working they can save up money for bigger things.

What they did instead was to have very big vendor purchases, so at medium income levels, you’re making more than you need to spend easily, but when you have a lot of money, there’s a very desirable thing to remove a big portion of it for. Unlike in real life where this is recirculated, this money is removed completely.

Unlike GW2 where money is sucked out at all levels, in WoW money is mostly sucked out of the economy at the top, where people spend half their income and still have hundreds of thousands of gold to easily do whatever they want. Their economic policy makes a strong and healthy middle class, and for the majority of the players, this is where they fall, so the game is more fun.

So in other words, you’re suggesting a way to tax people with higher incomes more than those with lower incomes?

Hard to implement, but good idea IMO.

Actually what you can do in an MMO is you can make a desirable expensive thing that takes money out of the economy. So people don’t HAVE to buy it, but lots will, and it doesn’t effect people with less money who can’t afford it. It works quite well.

solution to a broken market

in Black Lion Trading Co

Posted by: Rukh.9287

Rukh.9287

Well, silk scrap hakitten 1c per. If Anet isn’t working on a fix by now, they shouldn’t bother.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Rukh.9287

Rukh.9287

I wish some people cared about PvE balance. I hear a few people play that too.

Thief is broke Anet fix him plox

in Thief

Posted by: Rukh.9287

Rukh.9287

Yes, everything needs to be balanced around WvW. Because that is where class balance matters the most.

Stop nerfing us

in Thief

Posted by: Rukh.9287

Rukh.9287

In this thread there are people who think class balance is important to WvW. LOL

DragonBall - and how boring it is.

in Dragon Bash

Posted by: Rukh.9287

Rukh.9287

It’s purely a coin toss. You get a team that gets camped like punks or you get a team that cats all over the other team. Might as well have dragon coin flip.

Dragon Ball - so close yet so far

in Dragon Bash

Posted by: Rukh.9287

Rukh.9287

Yeah this one is the worst by far.

solution to a broken market

in Black Lion Trading Co

Posted by: Rukh.9287

Rukh.9287

One point: Plenty of money is introduced in to the economy through quests and vendoring items. The economy is so stifled by trade taxes and costs on every thing though that vendoring items is actually more profitable then taxed trade on many items.

This causes an issue because low and medium income people are constantly pinched.

I have to admit that this is something WoW did right. They were able to make a fun economy. What they did is have a similar way money was introduced in to the economy— through quests and vendoring stuff, so players on all levels could have some sort of income.

However, their expenses for the normal player are low enough people aren’t pinched, and they feel like through working they can save up money for bigger things.

What they did instead was to have very big vendor purchases, so at medium income levels, you’re making more than you need to spend easily, but when you have a lot of money, there’s a very desirable thing to remove a big portion of it for. Unlike in real life where this is recirculated, this money is removed completely.

Unlike GW2 where money is sucked out at all levels, in WoW money is mostly sucked out of the economy at the top, where people spend half their income and still have hundreds of thousands of gold to easily do whatever they want. Their economic policy makes a strong and healthy middle class, and for the majority of the players, this is where they fall, so the game is more fun.

Let's see what 40 black lion chests gets us:

in Guild Wars 2 Discussion

Posted by: Rukh.9287

Rukh.9287

If you think it is a problem, just don’t freaking buy them. Problem solved.

Look, you get a MMO with no subscription, woopee!

Anyone feel like a hero?

in Guild Wars 2 Discussion

Posted by: Rukh.9287

Rukh.9287

I feel more like an adventurer, and that’s ok. There’s tons of us out doing stuff and it feels like that. Maybe when I do heroic deeds I’ll feel like a hero.

PSA: Don't randomly invite people to party

in Guild Wars 2 Discussion

Posted by: Rukh.9287

Rukh.9287

You can also do neither, it just sits up in the top left and doesn’t really bother anything.

Dailies, Disconnects, and Defects—OH My!

in Guild Wars 2 Discussion

Posted by: Rukh.9287

Rukh.9287

ALLY COMBOS are clearly broken. I do believe this has been addressed by ColinJohanson, already, but do not let an effort to fix this renew an urge to stick it back into the weekly rotation. It does not belong in a daily.

Hey genius, have a Engineer fire a flamethrower at your feet while you fire a projectile…

Burning shot.
OMKG a Combo…

YOU’RE WELCOME

Wow dude, wow… /epicfacepalmofthegods

Gathering is so bad in this game.

in Crafting

Posted by: Rukh.9287

Rukh.9287

I tend to agree the system isn’t great. Like a lot of things in this game, they try to let anybody do anything and therefore there’s no specialization or rarity for people to capitalize on, so the items gained from it are extremely commonplace and not worth a lot.

There’s two primary things they could do about this. One— super rare mats from gathering that have a very rare chance to drop. They already have a system where some times you can get gems or sacks or even dyes and the like, but what they need to do is add some extra rare mats. For instance, they could make it so gold is not a common node, which makes it worth copper, but a rather rare drop from iron nodes so people are getting a bit more roulette feel and the scarity makes it enjoyable when you do get that pop you know you can sell for a little profit.

The second would in deed be some sort of gathering skill. What they could do is combine these. Make it so anybody can gather from any node but if you have the skill you get higher % for the rare drops. Maybe even a 0% for no skill and raising to something like 5% at max skill. Give it a few other bonuses too, like a chance for not losing gathering tool charges or double gains, etc.

This also would take a little burden off crafting skills as there’d be more skills to choose from and slightly less competition at each crafting skill.

I think that the game is disheartening

in Guild Wars 2 Discussion

Posted by: Rukh.9287

Rukh.9287

To those belittling the TC for loot:

Do you know why Diablo 2 (Not 3) was so successful and lasted as long as it did? Ultimately, it was the loot.

Loot is a universal element in all roleplaying games, and certain games excel at the loot game. There’s a certain psychological approach when it comes to obtaining loot, I suggest googling it and reading up on it. It’s certainly an interesting read. Just saying, those that are tossing the loot factor aside so easily are oversimplifying the primary concern.

This is one thing I don’t like about gw2. There are a few different skins but basically everything is available to everyone quit readily. There was a reason Everquest and Diablo II were games I played for years each. That really hard to get gear to improve your character(s) was a driving point that this game lacks. Also in EQs case, the sheer amount of content added and raiding aspects (with a great community and guild I might add) really kept people playing for a long time.

I didn’t play wow but I bet the same could be said for that as well.

GW2 is still a fun game, but rewards are so limited that people aren’t coming together as a community to do the tough stuff (not that there is much tough stuff).

The OP and this post are pretty much my sentiment for the game. I played this game relentlessly when it first came out for months. I kept farming, and farming, and farming…doing the daily, trying the monthly…

Let’s face it…the drops are crap.

And spare me about the “it’s not about the loot” line. It is about the loot. It’s about reward. It’s about progression. As far as I’m concerned farming vendor trash long enough to buy something from the trading post isn’t progression.

In other games at least there’s a chance for a decent drop. A rare mount, a rare weapon…anything. Not so much in this game. You get an exotic to drop, and you either salvage it, or you sell it.

That’s just not fun to me.

I understand they don’t want a gear grind here, I absolutely get it. I like that fact. I like to come here for no gear grind, and I like to go to WoW for gear grind. I like both styles.

Where this game is failing is the lack of “fun drops” out there. I fully-believe people would come back in droves if there were more collectibles, or vanity items that dropped out in the world instead of stuff to vendor or sell in the TP.

I’m not necessarily advocating mounts in this game, but I’m telling you, a huge, HUGE part of the WoW population plays the game pretty much just for mounts and vanity pets and achievements and I think ArenaNet is really missing the boat on this.

Otherwise I really like this game but I also really like WoW.

They both have their place in the world, IMO.

This so much. There’s just nothing really to go for.

Mounts

in Suggestions

Posted by: Rukh.9287

Rukh.9287

I’m pretty sure he was being sarcastic. Why would you need a loot roll when everybody gets their own loot?

Mounts would be nice if they were done right for immersion purposes. It doesn’t make sense to have inflatable mounts a la WoW, but mounts npcs use to get from place to place, or to sit tall when leading soldiers, or that you can rent then dismount and they run off would be a nice addition. Just after you’re running around in hand-to-hand combat, it would be weird and awkward if you were able to just pull a mount out of your nether-regions and trot off in to the sunset.

Make money crafting! (Seriously)

in Crafting

Posted by: Rukh.9287

Rukh.9287

To me there’s two primary causes:

1) commerce tax. This isn’t a sales tax, it’s a commerce tax. If you list something in GW2, it has a chance not selling and you lose money because you’re paying a commerce tax. This also means that you want to list low in order to ensure your thing sells, you are punished if you do not, so people try to sell very low and prices are squashed. In real life, the reason people use sales tax on the person buying the item is to not punish people for contributing to the economy which is what is happening in Guild Wars 2. You are punished for contributing to the economy.

2) No scarcity. In lots of games, its either somewhat difficult to level up crafting, or crafters can specialize in order to create some scarcity, which raises prices. Final Fantasy XI had both in large amounts. Crafting was very hard to level up so if you had a decent level crafting, you were one of the few who could make certain things, so there was going to be a bit of profit there. Also, there were crafts that required two different combinations to make, so even if you had high level bone craft for instance, you may not be competing directly with all other bonecrafters. WoW on the other hand, uses a gated system for some crafts. You have to do dailies for tokens that you redeem for recipes. That means that not every jewelcrafter will have the same recipes as you so there is some built in scarity. They used to also let people specialize in certain crafts, like a smith could be weapon or armor, then sword, mace, axe etc, but they kind of went away from that and back more towards token gating to create scarcity.

In guild wars 2, it’s even worse because you have all servers on one AH so you’re not competing against the 100 other max level smiths on your server, you’re competing against 10,000 smiths with access to the same recipes all looking for that one thing that might eek out a slight profit, that means that your market is very efficient (more people looking for profit) and any chance of profit is much more slim. Combine that with taking a chance PUNISHES you, and you’re generally going to lose money crafting.

(edited by Rukh.9287)

Can we talk cooking?

in Crafting

Posted by: Rukh.9287

Rukh.9287

Selling it would help yes, but I think that’s not the primary reason most food is so cheap. The primary reason is you can only have one overall food effect active at a time, and everyone and their dolyak want magic find. That one is in some demand, so the price on the others has basically gone to zero. Food buffs are actually pretty good, but if it’s not magic find, people don’t want it.

Another thing that might help a little is a daily crafting quest mission to make certain items.

(edited by Rukh.9287)

Suggestion for Steatlh

in Suggestions

Posted by: Rukh.9287

Rukh.9287

All I’m saying is its time to stop giving them the upper hand. Give us a MF legitimate stealth countering mechanic, screw all this shooting in the dark. STEALTH HAS NO IMPLEMENTED COUNTER what is so hard to understand about that

Can we take away weapons from warriors too? It makes them too strong.

What I mean is thieves are balanced around being able to vanish and you not know where they are, it’s intended behavior.

converted guild halls in towns

in Suggestions

Posted by: Rukh.9287

Rukh.9287

They could do something like a shared home instance for a guild that is heavily modifiable so you can see each other’s home in it, but it’s instanced and not taking up space in the world.

Mounts

in Suggestions

Posted by: Rukh.9287

Rukh.9287

Hi,
They don’t have mounts in GW2 because every profession has a way of increasing their speed.; so in a way you are the mount.

This isn’t why they don’t have mounts. Why would you being able to run fast prevent them adding mounts?

Mounts

in Suggestions

Posted by: Rukh.9287

Rukh.9287

I like the idea of mounts, just because it’s a natural part of civiliation history to sit your butt on something that moves faster than you can.

Maybe they could do something a bit like Skyrim does, or like the speed buffs in cities, where you can rent mounts at certain forts and outposts and then when you dismount to combat, they run off. So it’s a temporary speed buff to get out to where the action is, and that’s it.

Honestly though, I don’t care that much how they work, it’s just weird to be in a world where nobody ever thought of climbing themselves up on top of an animal and letting it do the work.

Making NPCs matter more

in Suggestions

Posted by: Rukh.9287

Rukh.9287

One small point- balth event isn’t against a god. It’s actually against a corrupted high priest of Balthazar, just like grenth event isn’t against grenth, it’s against a risen priest of grenth.

As far as your question- actually NPCs are doing 99% of the work holding the world together, its just they’re doing it when you’re not there. ^.^ If they did the work, you don’t see the event and you don’t know they did it. They fought all through Orr without you being there, all the way to the steps of the walk of the gods. They just need a little extra help if you happen to be around.

Magic Find Character buff

in Suggestions

Posted by: Rukh.9287

Rukh.9287

I’d rather them make it food buff only. It’s not going to stop people from using gear just because they also get it from somewhere else.

Making early content relevant to high levels.

in Suggestions

Posted by: Rukh.9287

Rukh.9287

I agree that making content relevant to high levels would be a great way for them to really extend the world. Tokens for helping with events might be a little hard to implement, but not impossible. Make the tokens a little bit like an alternate karma system where you can buy certain cosmetic things with it that can’t be got elsewhere and I bet you’d have people all over it.

The other ideas is to turn mining in to a system more like harvesting in that certain ores are only found in certain areas, so people would need to go there to get them. What they really need to do is take a page from EVE and make even the most common ores used for stuff that is components in high level things.

And another idea would be to give specific tokens and each zone a different token from the events besides karma. Then a zone vendor that sells some things that can only be got from that area. For instance, Gendarran fields might have a straw hat skin, a chicken mini pet, carrots and potatoes for a very low token amount, etc.

edit: o one more idea— Daily “missions” (can’t call them quests) that have you go to a certain zone to complete a chain of tasks and gives some karma, coin, and a token for the mission vendor, or a random consumable including a black lion key, buff token, etc.

(edited by Rukh.9287)

Get the Toy Frames at Lion Arch?

in Wintersday

Posted by: Rukh.9287

Rukh.9287

I heard a rumor we can run them all again at LA, but it was just a rumor so don’t quote me!

Amazing Bell Choir Player!!

in Wintersday

Posted by: Rukh.9287

Rukh.9287

Yeah they need to use a different animation so it doesn’t look like players are swinging the $#!& out of the bells and grunting and swooshing.

"Top Player" Bell Choir

in Wintersday

Posted by: Rukh.9287

Rukh.9287

You get 4 presents if you make all 4 rounds without getting kicked for health dropping to 0.

Divinity's Reach stage cleared!

in Wintersday

Posted by: Rukh.9287

Rukh.9287

Yeah I would have rather had a giant evil princess doll. They did all new script, it would have been super easy to swap out the model.

Bell Choir Lag

in Wintersday

Posted by: Rukh.9287

Rukh.9287

This has been bugging the crap out of me too. I finally stopped trying to go for a perfect score because it’s guaranteed at least one note is going to crap on you during the round. I really wish anet could make better quality things.

Malchor's leap

in Guild Wars 2 Discussion

Posted by: Rukh.9287

Rukh.9287

Seriously. I’m just trying to figure out what the hell they expect of players here. Especially on that rise north of Lyssa’s temple. They have multiple veterans in several areas and even champions. They have monsters packed so tightly that rarely are you fighting more than 5 at a time. I think they need to do a study how many people have left after trying to get this point of interest. This is the 100% most ridiculous thing in this game.

This is on my second 80 through too. I don’t have this much trouble anywhere else in the game. Explorable modes, Curse Shore, nothing is so blatantly carelessly set up.

Estate of decay...stuck.

in Bugs: Game, Forum, Website

Posted by: Rukh.9287

Rukh.9287

This bug still exists.

How weapons should have been done

in Suggestions

Posted by: Rukh.9287

Rukh.9287

I was going to address that actually but I forgot. They COULD but it would be harder to balance when you have to take a different ability off each class to give it.

Mystic Forge recipe for Gathering

in Suggestions

Posted by: Rukh.9287

Rukh.9287

It would be nice to not have to keep dropping them. : P

The Dead End of Level 80 [My Thoughts]

in Suggestions

Posted by: Rukh.9287

Rukh.9287

One of the biggest things they need to do is reduce the linearity of the game. the game is completely designed to funnel people through areas to 80. Areas become obsolete and you move on, until 80 and then only the 80 areas are worth playing in for any kind of real gain, and there’s not many of those.

What would be much better, and they kitten it like a lot of things is if all areas (save maybe the starting and one up from starting zones maybe) gave similar worth of drops and gathering. Instead of making people outlevel it, make it all the same level, and there’s a unique reason to finish each area. Like cooking, areas need unique deposits of ore and trees. They did wonderful with the plant distribution in the game. Some plants you only find in one area and it gives you a reason to gather there. Why did they do this with plants then completely forget for ore and logging? Blows the mind.

And drops too of course, make them good enough to be profitable. You don’t have to be dropping exotics, but make it worth people’s times to go back and play all these other areas. Make zones have unique rewards for completion like armor you won’t see or unique recipes, or access to special things, etc.

So... Completed the game...

in Suggestions

Posted by: Rukh.9287

Rukh.9287

its interesting to me how everybody’s idea of how to make this game better seems to be play other games instead.

How weapons should have been done

in Suggestions

Posted by: Rukh.9287

Rukh.9287

A-net did something pretty good with weapons in how each weapon has its own unique set of abilities, but I think a few other things things, they didn’t really utilize that to the full potential they could have. Here is what they should have done.

They should have made each weapon have a set of attacks that was the same no matter what class was using it. Now hold up, I know what you’re thinking so let me head you off. You’re thinking “Thats a terrible idea! Way to kill class uniqueness!” And I agree that right off, if that was the only thing they did, it would in deed do that, but hear me out.

First of all, classes have two things that make them unique. One is simply the items they can use. You’ll never see a thief with a two-handed sword. That already makes them somewhat unique. Two handed swords will always be sweeping attacks, one handed swords will always be quick strikes. Daggers will always be agile attacks, etc.

Second is the skill slots. If you’re making unique things for each class, that’s what these slots are for. You can add more things in here that are conditional per weapon too since weapons themselves do the same. Make abilities here that you’ll be using as much as your weapon abilities. You can add things like cloak and dagger as a skill slot skill. So in the end, you still have a ton of variation on skills per class.

Ok, so what is the benefit of this?

Uniqueness in weapons. Imagine if a sword had the same skills no matter the class as long as they could use it. What could they do with this? Well a big thing is magic weapons could actually have magic abilities. For instance, if you find a magic flaming sword deep in some dungeon, it could have a unique ability where instead of slot 3 being the standard sword ability, it is changed to a fire slash ability.

Suddenly weapons aren’t just a stat stick. it’s not just valuable because it has stats+1, it is actually unique and different than other weapons. This would be a huge opportunity for developers to get creative too, because no longer is a sword a sword a sword necessarily. A rapier might have a slot or two switched from a longsword. Instead of the third ability being, for instance flurry, now it could be parry. If instead you’re using a cutlass, it might be wild swing. And then the other two abilities are the same sword abilities.

Furthermore you can add weapons that push the boundaries of strict weapon types. You might find a pike that has the axe slot one and two but a spear slot for 3 for instance, or a flail that has hammer slots but also slots that do other things.

If they had done weapons this way, it would be almost endless the variety of weapons they could add to the game, and easily too! Whips, spears, nunchuks, ninja-to, throwing stars, you name it.

Economy? What Economy?

in Black Lion Trading Co

Posted by: Rukh.9287

Rukh.9287

Its likely gold sellers are spamming the market with their grinded items and mainly storing the gold to keep gold relatively scarce so they get more irl currency from selling it.

Why can't we sell food to vendors?

in Crafting

Posted by: Rukh.9287

Rukh.9287

They really should let people turn their karma to gold through things like this, it would really help the economy and people would have a bigger incentive to get out and do things for more karma to make money from. Its really a win win for the game.

Change map completion to only count finishing all unbugged events in an area

in Suggestions

Posted by: Rukh.9287

Rukh.9287

Because having one of the main goals for players broken is driving lots of people away.

There is something seriously wrong with the TP

in Black Lion Trading Co

Posted by: Rukh.9287

Rukh.9287

Gold selling sites that have tons of people to farm for dirt prices who can still make a irl profit even though real characters have no incentive to compete in such a deflated market.

Why the economy has crashed

in Black Lion Trading Co

Posted by: Rukh.9287

Rukh.9287

“Plain and simple, its because gold farmers. Just like most other MMOs, they’re going to eat Arenanet’s lunch if they don’t get off theirkittenand do something.”

Last time i checked buying gems and selling for gold was cheaper than what gold farmers are spamming me for.
I stopped reading there. GLHF with your game.

That’s why there are no bot or goldfarmers at all anywhere right? OH NO WAIT LOL

Gold Deflation and Vendor Prices

in Black Lion Trading Co

Posted by: Rukh.9287

Rukh.9287

I think deflating is the wrong word. I think you just mean gold is scarce. And the scarcity of gold means that all items have a low value. I don’t think this is necessarily true, there are other motivations keeping prices for some items low and some high.

But that’s literally what deflation means.

Does anyone think food/cooking is pretty much worthless for making money?

in Crafting

Posted by: Rukh.9287

Rukh.9287

mail food to other party members before a dungeon. It’ll help the dungeon go smoother and its free advertising.

Now if only tons of players didn’t have incentive to spam up cooking for a free 10 levels and dump mass quantities of the best foods as the main leveling recipes.