Showing Posts For Sajec.5302:

Who is the best "commander" on your server?

in WvW

Posted by: Sajec.5302

Sajec.5302

Kain:

Chris Ivey for sure!

(Im sorry, I just couldnt resist this. Been drinking so apologize to everyone on DR)

Dredstorm One Eye
Daemon’s Gate [HELL]
Fort Aspenwood

10/19: Kain/Ferg/Devona

in WvW

Posted by: Sajec.5302

Sajec.5302

PHIZ!!

If u can read/post in the forums u can come WvW with me! lol

Dredstorm One Eye
Daemon’s Gate [HELL]
Fort Aspenwood

Updated world ratings (October 19)

in WvW

Posted by: Sajec.5302

Sajec.5302

Keep free server transfers!!

Just add in a debuff on transfer: you cant WvW until after that weeks WvW reset. (I’d prefer a 30 day block, but folks say thats a bit harsh) That will ensure there is no instant steamroll.

Dred

Dredstorm One Eye
Daemon’s Gate [HELL]
Fort Aspenwood

10/19: Kain/Ferg/Devona

in WvW

Posted by: Sajec.5302

Sajec.5302

@bladie.5084

Thanks for making my nights fun, you’re keeping me laughing.

- far as the Bay takeover…not sure where you went to school, but retake your math class. I was there, i was the only one to run over to where Ferg had set up a ballista and treb at the Bay’s south gate. What did i find? like i said easy 30ish back defending the treb (vs 20ish who wasnt attacking it). your other 10-15 folks at the south gate were keeping a few of DR folks busy.
- as to the 5 folks/4 ballista pwning a DR zerg of 35+ at inner garrison. well mate that just proves to everyone how weak your lies really are. ballista do not have the rate of fire to keep out 35+ folks. so if they rushed as soon as the inner gate when down, could you have killed a few…yes. could you have held out…no, because the rate of fire is too slow. one good round MAYBE 2 then the zerg would have been all over you. but heck, if that kind of imagination helps you fee like you did something…go for it mate!
- if the omegas that left your spawn that i was there and we ripped them to shreds were at “half health”..you so need to get new drivers! Cuz last time i checked, there’s nothing leaving spawn that will damage an omega. Well there are those npcs. But mate i pray you’re not telling me your omegas and zerg got owned running from your spawn to the lake by NPCs trash!
- “Btw you make your guild look bad. Apparently DR is jealous of PRO.” lol..anytime a guild transfers into a server, always will be a bit of ruffling of feathers, but that passes quickly. But even with the minor, albeit funny sometimes, comments DR folks have made to other DR folks…fact is: Ferg can ONLY take control of map areas on offshift. You’ve shown it all week.

Now before you go crying in the forums again…if you think I’m wrong..bring it tomorrow primetime before reset. I’ll be there happy as can be to play with you and show you DR isnt one to be messed with. Heck, bring your puny omegas if you want…jst um, let me know ahead of time and I’ll clear those npcs for you solo ok?

DR on Sat: last place 22K points behind leader.
DR on Monday: 5K in the lead…never lost lead even with 2 offshift zergs controlling the maps and both Kain/Ferg slamming into us all week. (I did notice that very rarely all week did Kain go into Ferg’s BL)

Now, talk what you want, claim what you want…but the stats dont lie. You got owned…deal with it. Learn from it…bring a better game next week.

@Kain: You could have very easily held 2nd place this week. Your mistake was always focusing on DR instead of minimizing Fergs point bonus. But it looks like you may drop to last place again =( Just a tip: if you cant beat em, beat the ones you can. You have a good prime time group and a great offshift one….EASILY could have crushed Ferg’s point lead that they get on the offshift, but you kept hitting DR for some reason.

Dred
PS: weeeee for PvPeeeeeeee

Dredstorm One Eye
Daemon’s Gate [HELL]
Fort Aspenwood

10/19: Kain/Ferg/Devona

in WvW

Posted by: Sajec.5302

Sajec.5302

@Ender.3508

Please remember, based my post on stats i could find and forum threads. Could my perspective be flawed, of course, and i’ll readily admit it. Just made comments based on what i was able to look up and find. And just so you know, my son is mad at me because for the past week I’ve bounced his poor engineer all over several EU servers, trying to find guild(s) willing to transfer here to give our offshift some boosting. Just like many others, im doing more than just fighting in WvW, ive also been trying to get our server what it needs and fill those gaps i think need to be plugged.

Oh and thanks for the comments on me.

Dred
ps: James you cant have my $$$

Dredstorm One Eye
Daemon’s Gate [HELL]
Fort Aspenwood

10/19: Kain/Ferg/Devona

in WvW

Posted by: Sajec.5302

Sajec.5302

@bladie.5084

[/quote]nope. we had 2 small zergs and 1 commander. The commander was going back and forth and we took our orb back and Devona’s Orb as well. And you should really have a guild meeting, not trolling but people are posting stuff about your guild.[/quote]

I was there….bay south gate had easy 40 folks and north gate had another 15-20….DR had maybe 20 folks on the map. Very tuff to take a paper gate Bay with those numbers. But i do thank you for the kudos you give our server as it seems even with those numbers you still feel the need to field 3-4 omega golems to drop paper gates. Does DR instill that much fear on your server?? How come we never see you try those tactics during prime time? Oh i remember, u did once that i can recall. think there was bout 4 omega golems got owned at the lake side near your spawn. But heck, if the best u can do is control maps when there is little to no defense…yay for you and gratz on the confidence boost you get from it!

Dred
ps: what do you call a Ferg keep defended by around 20-25 folks when 10 DR show up? Ferg bailing out the back when the gates at 50%. thanks for the easy cap, but id prefer the 20-25 loot bags maself.

Dredstorm One Eye
Daemon’s Gate [HELL]
Fort Aspenwood

(edited by Sajec.5302)

10/19: Kain/Ferg/Devona

in WvW

Posted by: Sajec.5302

Sajec.5302

@ those who commented on my post please read past the one statement that riled you up.

" Did we do it alone, heck no! we had awesome teamwork with GASM/RED/FWAE, and quite a few others i cant remember! WE did it as a team, just PRO provided the focus that was needed at a critical time. PRO “watered the grass” and we as a sever took off like a rocket! Kudos to EVERYONE that was there to make it happen as it was a TEAM effort by ALL, not just one guild. "

btw: i did do some research on DR, as Phiz was moving us here i wanted to know a bit about the server. You did take a population hit true, but the WvW population didnt change that drastically. Did i know you all were trying to coordinate, no..wasnt on the server and didnt read much about it in the forums i browsed through. Great though!

My statement was simply what it says, not what you’re trying to make it mean: PRO provided something DR needed at a critical time…that enabled the server to come together quite fast and just own! As i said our win this week was a TEAM effort by ALL and DR did it.

Dred
ps: still hurts when i pee =(

Dredstorm One Eye
Daemon’s Gate [HELL]
Fort Aspenwood

10/19: Kain/Ferg/Devona

in WvW

Posted by: Sajec.5302

Sajec.5302

I think i see a pattern of what’s happened between PRO and a few other guilds/commanders/players.

- prior to PRO coming to DR the server fell rapidly to bottom rank. failed miserably in WvW. (just stating a fact, not ego boosting or anything. check the official ranking numbers)
- PRO transfered in, landed a solid team to motivate players to get organized and focus on the same objectives.
- Other commanders and/or guilds got ruffled and felt that PRO was “taking over” (as someone stated) and we were “bossing” folks around

Now lemme try to clarify something without point fingers and calling names. PRO is the sole reason this server turned around and won this week. (statement of fact, not just because im in PRO) Did we do it alone, heck no! we had awesome teamwork with GASM/RED/FWAE, and quite a few others i cant remember! WE did it as a team, just PRO provided the focus that was needed at a critical time. PRO “watered the grass” and we as a sever took off like a rocket! Kudos to EVERYONE that was there to make it happen as it was a TEAM effort by ALL, not just one guild.

Now what caused all the frustration? I believe it was simply jealousy…not someone or some guild upset with PRO. but that PRO commanders came in and started to apply strategies in WvW that worked and everyone jumped on board and worked as a team. It’s not about elitist and crap, it appears to be simply “i was commanding before you came and now nobody wants to listen to me”. Mind you, im not poking or pointing fingers, just stating the obvious from this thread postings. Well about all i can say is this, those folks who got upset take a long hard look at where your ‘leadership’ had gotten DR….flat bottom of the rankings list. PRO isnt the ALMIGHTY answer to WvW, but we definitely brought something that was obviously missing to DR when we transfered in. Am i saying that all of DR commanders were bad, heck no! Some rock! And some dont..simple as that. PRO has the same kind of commanders too! I think i have a very good, solid strat for dominating in Eternal…but i suck a mean one on the borderlands. i admit it, and i’ll give up “command” to anyone that shows up that knows how to take it, even if they dont have commander icon! I’d rather be a foot soldier and take the map, than a commander that loses it! (maybe some of you commanders out there should note this motto)

DR from what i can see at this time has only one critical gap in our WvW teams…our nightshift just cant defend against the 2 large zergs Kain and Ferg field…as that seems to be the only time they can take anything =). it’s not really hard to “dominate” when its 60 v 10-15…lol. But heck, let em have their ’we pwned DR.." moments! And before one of those 2 servers starts crying in the forums…i play both shifts…the prime time shifts are very well balanced across all 3 servers in population in WvW….fact is you both get OWNED by DR at prime time. its only the offshift where you 2 can do anything.

Now…im being told an oceanic wvw guild just moved to DR…so there may be a huge upset in the near future! and a crushing blow to the “offshift” zergs being run by Ferg/Kain. ive yet to confirm the new guild…but im looking into it.

NOTE: this post is strictly MY opinion, not PROs or Phiz’s….and if Phiz thinks i overstepped in the forums, he’ll shank me a good one.

For those i may have upset… apologizes.

Dredstorm One Eye
“it hurts when i pee!”

Dredstorm One Eye
Daemon’s Gate [HELL]
Fort Aspenwood

10/19: Kain/Ferg/Devona

in WvW

Posted by: Sajec.5302

Sajec.5302

Oh…for you other 2 servers

DR is coming for you…

“And behold, his shadow is cast over carnage and desolation, as death follows in his wake”

Dredstorm One Eye
Daemon’s Gate [HELL]
Fort Aspenwood

(edited by Sajec.5302)

10/19: Kain/Ferg/Devona

in WvW

Posted by: Sajec.5302

Sajec.5302

Part 2 continued…

PRO brings 8 very good commanders to DR, we (DR) have the numbers and skilled players to dominate. We just need to focus on map control, minimizing point bonuses for the other servers when we dont have the numbers, and ensuring nothing is taken without a fight.

For those players/commanders i may have PO’d on a map…my apologies. in the heat of the fight i do get wound up when we’re losing major nodes that are fully upgraded and we have half the team off chasing xp. Its a letdown for the prime time shift that took it and spent all the time and gold to upgrade/set up siege on it. Is back capping important, yes, but there’s a time for it.

Lastly, tip to rank advancement: We dont need to control 4 maps. Controlling our BL and Eternal = 34 nodes we would control. even if another server dominated the last 2 borderlands, that’s only 26 nodes. that strat is a guaranteed win EVERY week! So, max participation on our borderlands and eternal should be our main focus until we have them dominated. after that, other maps are fair game. but those 2 maps should be our primary focus, even if defending those means we lose one of the other server’s borderlands.
Well, i’m sure you’re tired of reading =)

Dred
PS "i touched maself and it burns!)

Dredstorm One Eye
Daemon’s Gate [HELL]
Fort Aspenwood

10/19: Kain/Ferg/Devona

in WvW

Posted by: Sajec.5302

Sajec.5302

PART 1:

I’ve been getting a LOT of whispers from folks on DR about WvW and joining PRO, etc. I’d like to explain a few things from my perspective, ie: not PRO’s perspective!

I hate PvE, ask anyone in PRO. I only do it when a guildee needs help then I’m happy to help for as long as needed. I log on, all i do is WvW. That being said I have quite a lot of experience on all the maps, but i “specialize” on Eternal. My opinion is its the hardest map to dominate, hence why i like it so much….i like a challenge. As of right now I’m not sure exactly what those players in WvW are aiming towards for the server as a whole. You want to rank up in the WvW ranks or just get exp/karma? I know exp is very nice in WvW, but that should never take precedence over map domination/control…as that is what pushes us up in rankings. Am I hardcore, yes….am i an elitist, no. I hate to lose, but as long as its a defeat with an honest attempt to win..but just wasnt in the cards, i’m perfectly fine with the loss as it was all fun for everyone involved.

When i go into a map I typically dont put up my Commander icon as I dont want to “take over” from another commander. But when i see a commander doing xp trains, i’ll flag up and start organizing for map control. If the majority of the folks on DR want us to rank up….you cant do it via zerging xp trains. Is there a time for zerging, yes. but taking something, not upgrading it, not defending it, and not building any siege on it to help defend…isnt the way to rank up. yes you’ll get xp/karma, but you’ll always lose. and if you havent noticed, servers that dont win or refuse to try to win = player transfers, which just pushes us farther down. Take a node, upgrade, set up siege…when its got reinforced gates…take another. slow progression = ranking up. I know this as I started out on JQ and HoD. So ive been in guilds and on servers that know how to dominate in WvW. (before you ask why i left those servers, it was because i had other friends on other servers who gamed when i did. but i did so love those 2-3 hour fights over a SUPPLY camp!)

I wont speak for PRO, nor other PRO commanders, but when im in a map, im there for map domination, or if we dont have the folks, to break the point bonus. After being on DR for a few days now I’ve noticed a LOT of very good players on DR, but the few commanders ive seen were zerg commanders. (note: ive only seen a few, and no i will not name names). Now what do i define as a zerg commander: someone who is running the map but leaving the map defenseless so thats everything taken is lost within 5-10 mins later. Some commanders have actually stated in chat “im here for xp/karma/drops/money”. Now im ok with that….but, i would ask if your in there for that by all means go for it. Your game, you play how u want. I would only ask you DONT put up your commander’s icon. Icon = moths to flame! Map domination is easily derailed when someone comes in and just wants to run the map to lose it minutes later.

Commanders title doesnt equate to “we got lots of gold”….please please please please…every node we own you pass, CHECK UPGRADE STATUS!!!! I upgrade everywhere i go. Other day after we took Eternal i ran the map for about an hour clicking upgrades. Cant remember the warrior that was with me, he kept dropping banners to help speed running around the map and he gave me 1g at the end. awesome help there and thanks! (he was a charr warrior, think his named started with Choco something, sorry i cant remember exactly)

DR has limited offshift WvWrs, but we got an awesome prime time group. what does this mean? we can take the maps, upgrade them, but lose them all at night. I play mainly at night and i see more than enough folks to ensure we lose nothing, or at the very least make it kitten tuff to take anything. but more often than not they’re being led by zerg commanders. (prob 20 of us held OL for the majority of nights, as it was fully upgraded and full supplies, against around 60 folks from Kains…it can be done)

continued….

Dredstorm One Eye
Daemon’s Gate [HELL]
Fort Aspenwood

(edited by Sajec.5302)

WvWvW has been a complete, total, comprehensive failure

in WvW

Posted by: Sajec.5302

Sajec.5302

You make me laugh. Not because your right, because your not, but because some folks always want to point the finger at the developers for everything thats wrong.

You do have some valid points:
- server transfers: should remain free, but restrict you from doing wvwvw for at least a week, i’d recommend a month myself though.
- outmanned: implement a max “outmanned” population of 10 so that at the most you’re up against no more than 20 folks more than your team. you cant compensate for 20 folks, youre fail at WvWvW and should stick to PvE.

Off hour capping/upgrading. Why do you want the devs to change the game for you? There are tons of folks that play the off hours so they should get hosed because YOU dont like it? How about you do some research, find a server that has a strong team on “your” off hours, join it. A lot of folks figured out if they play on EU servers and their US based, then their server has a very strong prime time and off hour teams in WvWvW. Or you can recruit EU guilds/players to come to US servers…vice versa. Either way, there are lots of ways to improve “off hour” gameplay instead of jacking over those that cant play during “your” prime time.

Simple really…it’s a game. It’s not perfect, never will be as you cant please everyone all the time. Here’s a tip for you though: How about YOU adapt to the game and not try to get the game to adapt to YOU!

Dred

Dredstorm One Eye
Daemon’s Gate [HELL]
Fort Aspenwood

Night Capping and YOU

in WvW

Posted by: Sajec.5302

Sajec.5302

Stop complaining..simple as that. There’s no need to adjust points gain, etc. its World v World v World 24/7 pvp. you need to either find groups of folks on your server that can fight on those off hours, all servers have them, or go out and recruit folks. Another option is for YOU to transfer to a server so that YOU are playing on off hours. (you can also do PvP as it’s pretty much the same thing on a slightly smaller scale, and balanced population)

Are there ways to improve WvWvW? Yes:
1 – remove all the npc garbage….losing the map while 50 folks are over doing the jump puzzle is kitten Move all those things into an “Overflow” map of some kind while you’re waiting to get into your wvwvw. WvWvW should be about player vs players, not environment.
2 – do a 10:1 entry ration for wvwvw. meaning at no time no team on the map will be outmanned by more than 10 folks. (do away with outmanned buff) if a team isnt organized enough to overcome a 10 man difference, they were going to lose anyways. This will increase queue times though =(
3 – Decrease orb bonus stats to 1/2/3% and 10/20/30 power. right now a team with all 3 orbs wrecks the other 2 teams. and as the orbs tend to get taken in off hours, peak hour folks stand almost no chance to retake them.

Another option is to create different WvWvW servers based on wvwvw populations. Meaning 1 server has NA peak folks in the day, with EU peak folks on at night…and vice versa on another server. That way peak players are always fighting against peak players.

But no matter what is done, if anything, Arenanet should NEVER “punish” some players because others are upset things arent going as easy as they’d hoped. Remember PvP isnt “organized”. WvWvW is supposed to be, so if you’re in there solo, playing solo, then you’re the one doing something wrong, not the game nor the concept.

also
Commanders need to be able to “SEE” everyone on the map, there seriously needs to be a raid UI of some type. how can u command your folks if 1: u dont even know how many you have so u cant determine what youre capable of doing and 2: where they’re at so u can divert the right folks to the right spots. a chat channel and an icon isnt enough to actually command a battle.

Dred
PS “it burns when i weee!”

Dredstorm One Eye
Daemon’s Gate [HELL]
Fort Aspenwood

(edited by Sajec.5302)

Dungeon Difficulty and Class Roles

in Fractals, Dungeons & Raids

Posted by: Sajec.5302

Sajec.5302

I’ve been in most of the instances so far, story and explorer. And what I’ve found is this…pretty much every instance is nothing but a zerg fest. There’s pretty much no strat to the instances as mobs target and retarget on a whim, most cases one shotting players. We have a game with a wide variety of classes and builds…how about making those viable in an instance? Running an instance where its a zerg until you die, repair, repeat until the mob(s) are dead is about lame. (not saying this is every instance ive been in, just this seems to be the forced primary strat for the most part). I dont want to end up instancing like in WoW or other MMOs, but we have warriors and guardians that can equip and build to tank…why isnt that a viable option in building your group? I’ll use the recent CM “patch”…its a joke. A level 40 rated instance with mobs hitting you with power level 55-60! One shotting, spamming knockdowns, fearing….this is the “fix” for folks spam running it???? Lack of a better way to say it…but how stupid can the devs be?

You want to balance an instance with level, difficulty, reasonable chance to succeed, and rewards. There’s absolutely no reason why if I’m “high end” geared at 40, I shouldnt be able to one shot CM with a group thats equally “geared” if i know the instance…not gonna happen i tell you.

Make classes viable in instances, put in threat so a class that can tank can hold reasonable agro. And if dps classes go all out, pull threat and die…their fault. Running an instance, dying countless times for crappy experience, crappy rewards (as 99% of the drops are 4-5 levels below me so pretty much never going to get an upgrade), and paying high repair costs isnt anywhere near fun.

Downgrading in instances — well to be honest…stupid. Me and my guildmates SHOULD be able to run lower level guildees in an instance for decent exp and gear drops!!!! Or if you are set on downgrading, balance the players and the mobs in the instance to 40, not 55-60 as they are currently set in CM, for example. If I’m of the right level for the instance, with decent gear, i should be able to survive more than 1-2 hits dont you think?

PvP and WvWvW — please put in level brackets to make it more fun for all levels. 80s : 50-70s : 1-50s…..the “upgrading” to 80, well to be honest, still pretty much useless if your not 80 fighting a true 80.

On the whole, I like the game. Storyline and solo ability is great…but I didnt join an MMO to play solo! Make grouping worthwhile and something players in an MMO want to do. Fix instances to allow for grouping and class viability. Also, be nice if when you joined PvP / WvWvW you’d be able to see everyone on your team on the map. Lame asking repeatedly where the team is located or having to do a 5 man group to see a few players. Yes, you can see them if you are close..but the WvWvW maps are huge and if you’re at the spawn point, you pretty much have no clue where you need to me short of spamming it in team chat.

Nuff rantin……lol Good game, more fun than WoW to me. Crappy instance designs, PvP different but fun….level cap a bit high for what the game offers, 40-50 be more realistic as endgame isnt great for right now. (hope you set it at 80 for future plans!)

thanx,
Voden One Eye

Dredstorm One Eye
Daemon’s Gate [HELL]
Fort Aspenwood