Just make accended items available through the same methods and currencies that exotics are, i.e. karma, dungeons, fractals, WvW, crafting, etc, but at a higher cost. That way people can still play what and how they want.
FYI, 2 players from any major league baseball team can easily beat 18 players from any high school baseball team. I’m very glad a lot of you are not developers because this game would be complete garbage. Give anet time to place everyone in the correct division so the matches will be fun. Problem is I fear week 7 is gonna have too much of a negative impact on the losing servers.
There are no divisions when it comes to leagues, that is the issue. Especially when people can transfer at will. There is always going to be imbalance because of that. People will transfer to the winning side all the time, like it has happened this season which has basically destroyed quite a few servers.
Until Anet can fix the imbalances, leagues should be scrapped.
So i am seeing all the current match-ups on MOS and what i see is that each and every match-up has been unbalanced. Just look at it. The closest servers ppt-wise are HoD and SF and those too also have a 30K difference. And i doubt this is hardly a question of this week.
When people asked to spice up WvW, i am pretty sure this is not what they wanted.
Exactly. I believe that is why these match-ups are so stale. You know the outcome before they even started. That is why the first week for T1 at least was great. Close match. But when all the servers one their specific bracket, people transferred like crazy and stacked servers even more. Hense the blowouts that have been happening. Has been like this since week 2. Not really one close match-up at all.
I think that is why people are not really trying that hard. If you cannot win, just out for a short while and have some fun and then log. That is about it. No point in defending anything because in the end it means nothing because it won’t matter. Until Anet finds a way to balance things to some degree, WvW will die a slow death.
This ^
All in all… even tho we beat SoR pretty convincingly, having a server like SoR fall like this (mentally) is NOT good for T1 matches. Nobody wants that….not BG..not JQ. We want good matches not bad ones.
Hope they get back on their feet and atleast put a good fight with JQ.
SoR isn’t falling (even mentally), just that when you know your stuffs will be capped whenever you log (in my case, ZDs right after SEA), it is hardly worth the effort of upgrading/sieging simply because we don’t have enough people to fight against them.
Look at yesterday: our SEA took the entire BG BL and Maguuma BL, and BG SEA weren’t coming out to fight. So we decided to log off a little bit early, then boom – BG takes all without resistance.
While having a time zone when you are weak and losing stuff is disheartening, it is not the first time that SoR has experienced this kind of problem before. You guys had a similar weak coverage problem during T2 days and also weaker coverage during the early T1 days with BG-SoR-JQ. However never once during those times were you guys such an easy walk-over before, in all 9 weeks in T2, despite having a weaker coverage in more time zones than now, you never loss more than 100k even once and actually put up several closer fights.
So for us it definitely seems something changed in your mentality. You guys were able to compete in some of the current weak time zones before, for example like late NA early oceanic, BG has not got any new guilds in this time zone, and yet you guys don’t even put up a fight now while previously you guys were able to compete whenever you try.
So I guess when we talk about falling apart (mentality), we mean you guys do not have the same tenacity as before and give up much easily. Yeah ZDs is able to tip the balance towards BG during the brief window between SEA and EU (previously SoR actually had the advantage in this time zone). But it is only one guild and it is only 2 hours, really no reason just for whole server giving up trying all together.
The issue is not that SoR has given up or they have stopped playing. The issue is the leagues themselves and what they have caused. Yes BG did get a guild or so. That has hurt SoR, but because of leagues, people are bandwaggoning to the winning servers. You can pretty much see that throughout the Gold Silver and Bronze. Almost all the matches are blow outs. This is not BG fault. There are a lot of players on BG that are upset with what is happening. There are many that want close matches but unfortunetly that is not going to happen with the system that is currently in place.
Until Anets finds a way to somewhat balance out WvW population, WvW will eventually die a slow death.
Many of us seem to be missing the point. Map caps and server merging etc are not going to happen. WvW is not going to be forced into even numbers. The point here is to make fighting outnumbered still fun and worthwhile so that when incentives to de-stack are put into place people will actually take advantage of it. Currently nobody wants to destack because fighting outnumbered sucks.
I still like my idea best (lol) – which is that you only get PPT from your own BL and your side of EB. You cap things to deny enemy points, you earn points by holding your own stuff. SMC is the only structure that can give points to any server and whoever has it will naturally then get 2v1’ed. Wiping server B’s entire borderland out does not give you a PPT advantage over server C.
The problem is number still will rule, regardless of what you do. Without caps, the server that has the most people will win, regardless of what happens. Sure they can make it more fun, but for how long? People want some hope to win and right now for most servers that is not possible.
You can try to adjust points for one thing or the other, but again, the server that has the higher population will still win. Unless you buff the server where a person can singly take down a zerg on their own, nothing will change.
Tought love needs to be done. If dynamic server caps were in the game to begin with, I do not think we would be having this discussion. People would have spread out fairly well. However, with the stacking of servers now, it will be almost impossible to change anything unless a giant change is added. People need to be forced to de-stack off servers. Again you can change the scoring etc but number will always trump everything unless something drastic is done.
Because the intention is for population to balance itself.
A dynamic cap is the only way for there to be truly balanced matchups. But ANet has already vetoed this idea, so I don’t know what the point of bringing it up over and over is.
But it won’t balance itself.
It will simply make people stop playing.
It is most likely impossible to get every single server to have around the same amount of WvW-players, and as such a dynamic cap will always hurt at least one side.Are you saying that offered the following 3 options:
1) Play fair (i.e. fun) WvW with a very long queue on the server you are on now
2) Free transfer for you whole guild, including influence to a low population server, where you would also get fair (i.e. fun) WvW due to dynamic pop cap
3) Stop playing
You would choose option 3?
Your question is not really “why should people on a high pop server be penalised?” It is “why should people on a high pop server be given the motive and means to move?” and the answer is BECAUSE WE NEED BALANCED SERVERS.
Only people who stubbornly believe the game should be fixed for them, without them needing to contribute, will defend the right to stay on a server with a population that puts other servers at a disadvantage.
Unfortunetly, that is what people want though. They want stacked servers and blow out wins. That is why people bandwagon to the winning servers, like what has been happening here. I agree though, that there needs to be a dynamic cap. It should have been in at the start of the game so this would of never have happened.
The questions:
2. Where did SoR go?
SoR plays map politics well, hence the reason they are able to hang in a 3 server match. In a 2 server match, there are no map politics and BG just whips our kitten . Our militia is demoralized, we’re struggling to queue 1 map during off hours, they’re queuing all four.
I completely agree, I don’t think its a problem with SoR, its a problem with leagues. SoR is a great server and winning PPT was never there thing. Before seasons, if you look at the matches (not the scores, the game play) SoR would be out there fighting and even if they are losing, it didn’t matter. Now that there is a incentive to win, that mentality is hard to continue for the militia.
While leagues is a cool idea, I think it has had a very negative effect on our tier and the community we built as rivals.
Well looking at score perspective. SoR does well from late EU to SEA time. Scores are quite close. Oceanic time may flip more towards BG but overall I think it still is quite close. However, now throw the new guild ZD that BG recruited. They play in a time zone from late SEA to early EU where the is not competition. They are able to flip about everything and T3 it. Unfortunetly no server will be able to win against that.
This causes people just to play when they not put in that extra effort because they know that it will have no effect in the outcome. They just play stress free and have fun and then log off at normal times.
Stacking servers to win, and I mean from all the T1 servers, hurts the game more than helps it. It lessens the people playing it and will cause WvW to die a slow death. Anet will probably not do anything about it, so it is up the players to balance it out. However I do not think that will happen either because people seem to want blow out wins. To me the best match ever was the first weeks in league were it came right to the end.
Absolutely nothing to do at all with well known SoR commanders tagging down and refusing to tag up until pugs have left the map.
Nothing to do with same guilds being completely abusive and horrible toward players on any SoR WvW maps who aren’t in their guild, otherwise classed as “pugs”.
Nothing to do with these same “pugs” on SoR wandering around with nobody to follow, getting abused when they do eventually join teamspeak, asking what the hell is going on then leaving WvW and from what I’m hearing, the server itself.
Not only have some of your childish and abusive guilds trolled the forums here but, and this is not a recent thing, have been continually abusive and horrible toward your own community. People are leaving your server in droves not because you were beaten by one single guild who transferred from Europe, not because BG fought hard continually even before that guild transferred here but because your community on SoR is rotten to the core.
Other than a complete disbandment or transfer off, of some of your most abusive and rotten guilds, your server is and will continue to destroy itself from the inside.
If SoR as a server is to be saved, it’s about time all of those “pugs” or “rallians” on your server finally stood up for themselves and demanded equal status and respect and do their very best to get rid of the abusive guilds who have ruined their WvW gaming and are intent on destroying the server itself.
I have never been abused or anything when playing for SoR. Not sure where you get this information but I have found SoR quite fun to play with.
Thank you for some of the non-trolling responses above
I just think it would have been more prudent to look at recruiting guilds after the first season was over. I mean this for all T1 servers, not just BG alone. This way they could see what needed to be changed before the next season.
The first matchup of the season was great. Close right to the end. I think that is the way it should always be like. T1 was close to being relatively balanced until now. Winning at all costs should not be the way to go. I think having close matches where anyone can win is much better because it gets more people involved in WvW, instead of blow outs where the PvX crowd will probably not go into WvW because they do not want that uphill battle per say. That is where BG has a great advantage right now since they are ticking much higher, it draws those other into battle as well. However, the match was much closer, it could draw these in from all servers making it much more fun. And that is what the game should be like.
Just my two cents worth
A honest question that has not been answered besides all the trolling etc.
Why did BG think they needed to recruit additional guilds to their server?
From week 1 results, it was a very good competitive match. Did you actually need to go out and recruit other?
Again just an honest question, no QQ or not trolling. Just curious the reason why.
i figured this would have been posted before
i really don’t see a better solution though. Population is by far the number 1 issue. it makes total sense to soft cap it to keep the playing field fair. I would much rather see a fair 40v40 battle than an 80v20 battle that a lot of us see far too often. It doesn’t matter which gimmicky solution gets implemented if the population issue still exists and we continue to see these 80v20 fights. Its different of course if its 80v20 and the other server has 60 people elsewhere but that’s not the case. those other 60 don’t exist 99% of the time
I agree with you on this. There should be a soft cap where the other servers have to match the lowest server cap. The issue is though that the larger servers will have much longer ques because they cannot get more into a map because the other servers do not have as many people in. The larger servers may complain about it, but I think the good this is that it may even out servers some. People could transfer to lower population servers to spread out the people making it more competitive across all servers.
My two cents worth
There are several issues that has caused this scenrio. Some of it on BG and some of it on Anet.
1. First BG did not need any more guilds. They already had good number and it would of probably been a lot more competitive if they did not add ZD. However that has been beaten to a dead horse already.
2. Secondly the leagues have caused a great inbalance as well. People like to bandwagon and when BG on their first match, I have a feeling a lot of people bandwagoned over to get easy wins. This could have been controled by shutting transfers off for at least the first league to see how things went.
3. The achievments added to WvW has also caused a great imbalance. WE all know BG has probably the larget PVE population on the NA servers. Because of this all the achievment hunters are out in force and since BG is winning, it make them come out even more.
BG would have probably one even without ZD, however, I think the match would have been a little more even. The same people are coming out in SoR to play, but they are not putting the massive overtime in because there really is no point in it. They play during their time and have fun during that time.
Dat 10 ptt. Maybe Indo should give a speech of something to pull it together..
Maybe you should sell a few guilds and even out the numbers eh?
I’m sorry. Didn’t know SOR lacked coverage during NA prime, because that’s when we way pointed your garrison. Maybe we should send over some bg guilds to teach you guys how to believe again
lol advice from BG?? all that would be is “Put together a warchest and Buy/Hire moar guilds” BG tactics OP
Even if we didn’t do that, if we had known it would have caused so much QQ and tears from SoR, we would definitely have done it before itself.
What’s 1000 Gold when compared to the priceless reactions we have been getting from SoR…
I hope that your season 1 chest makes you feel like you worked ‘hard’ and ‘earned’ it., and maybe the prizes will be worth the price you paid for it :P yours truly
Again, even that will be dwarfed by the satisfaction of having reduced SoR to tears. An added bonus would be causing SoR to implode. That would be the real icing on the cake
And why would you want a T1 server to implode? To have less competition. So I guess you do not care about competition and just want easy win.
Its funny hearing all these SoR talk about queue times on BG, when fact is BG as the only server didnt have queued maps in 4 out of 5 timezones in week 1. Then close to half of our SEA forces left us, and the closest thing we could get to a replacement was ZD, that plays in late SEA / early EU. In before you guys saying we got queues now, let me just say that we still dont have queues in other timezones than PST.
If you want to have a serious discussion about coverage, lets base it on facts and not on bs like that.
First than own up that you received more than just ZD. I really do not care much since I am not really playing this game anymore do the direction it is heading. But to claim you only received one guild is not accurate either. You received quite a few in time slots where SoR does not have the best coverage, hence the uncompetitive match during those time slot.
Late EU, NA and SEA (to some extend) SoR does well in. The rest of the time zones SoR just does not have the players to complete. BG can chest thump all they want and wonder where SoR is, well they have RL lives and are not going to put ridiculous overtime in for a game. They fight when they can and have fun.
It’s only been late EU, NA and SEA for this match up. That’s what has people wondering what’s going on with SoR. ZD hasn’t even started.
BG picked up more than just ZD. This has helped them in these other time zones as well. Plus JQ as able to off set those number some having more coverage as well to attack BG more. These other guilds have tipped the balance of power greatly to BG.
BG just really over stacked for blow out wins. Just that simple. SoR will fight in the time slots that they have proper coverage. You will get the fights than. But in the other time slots that you over compensated for, you will have little fight. Cannot fight people that are not there to fight. Plain and simple.
Do you know it is quite simple. BG has more players. Last weekend everyone was basically qued in because of the achievement hunters. SoR did very well. BG did not. Now patch comes out on Tuesday and new achievements and the PVE crowd goes elsewhere returning SoR and BG’s number back to normal. However now BG has gained multiple new guilds, and do not claim in was just one, there were multiple guilds that came over. Because of that it has just caused a uncompetitive match.
Late EU, NA and SEA (to some extend) SoR does well in. The rest of the time zones SoR just does not have the players to complete. BG can chest thump all they want and wonder where SoR is, well they have RL lives and are not going to put ridiculous overtime in for a game. They fight when they can and have fun.
Where was BG over the weekend when SoR took a 17K lead?
.You newb to Tier 1? Everyone knows coverage never comes into play until the weekdays start.
Nope been here since beta. So when fights were all even during the weekend that was not competition but only during the week when you can manipulate coverage gaps.
I think we should all be striving to make it fair across the board instead of just PVD to win. But I guess others just want to PVD to win.
So…. i came home to start reading the last 10 pages on this thread…
Guess what? It’s all the same kitten xD
Stop crying and do something about it. Bad coverage? Have a server meeting.
Guilds getting demoralized? Amp up and kittening fight.BG was doing good and kicking kitten before ZD joined, so, come up w/ another excuse.
How about BG buying plenty of guilds to fill their gaps to stack theirs server and say its nothing.
But now you dont realise how much you have ruined WvW.
JQ dont want to fight you either and the other T2 servers wont offer much of a battle so we all hope your PvD is going well and we hope you dont get splinters..Seriously though week one of the seasons was the best matchup in a long time but then BG obviously got kitten scared and had to buy guilds so they wouldnt get steam rolled. Gz on achieving it but in the process youve now ruined wvw for all other servers in the gold league as well for people on your own servers. I hope you enjoy your cold and pointless win in what was to be a great season..
Cannot agree more. That is the problem with T1 and I mean all the servers. It seems they just want to keep stacking guilds in so that they can just blow out the competition instead of having a fair match. Again this is for all T1 servers.
Where was BG over the weekend when SoR took a 17K lead?
What people do not seem to understand that ZD has filled a hugh hole for BG between SEA and EU when SoR does not have much organization or coverage. They are able to flip everything uncontested and T3 it making it much harder to take later on. Not a huge concept to understand. However I do not see how that could be much fun for them, but to each their own.
Enough already with the chest thumping, accusations, etc. BG has better coverage than SoR does now. This is not about who the best is, it is about who has more people. Simple as that. That is why WvW is some what of a joke because there is real no skill in it. Just stack you server the most to get easy wins. Just that simple and that is the way it is. Until Anets figures out a way to balance WvW population, this is the way it is going to be.
The only way to balance it would be to put a system in that can control the population of the maps. So if 10 people go in one map, 10 are allowed from each other world. This would also spread people out to different servers because no one is going to sit in a que that long when fighting a lesser volume server.
With a long/low power curve, the grind is never over. And, if you have alts, you are acutely aware that you may be years of grinding away from having them all outfitted. This is usually where white knights trot out the, well, you don’t really need ascended gear. I’m sorry, but I understand the implications of positively relating power to time, which is the mechanism of VP. And, if it truly doesn’t matter, why on earth would you spend resources to create something that doesn’t matter and is of no consequence. Anet knows that it does matter. VP is a hook that stimulates increased gameplay. Anet knows exactly what it does and why they implemented it—they are gaming professionals after all.
You may understand the theory, but you fail to allow anyone else who doesn’t share the drive to get BiS (like myself) to say that the gear isn’t mandatory. You basically parade your interpretation of vertical progression around like it’s fact when the game is literally staring you in the face and saying you’re wrong.
It’s not just the low power curve, it’s the fact that the environment doesn’t scale up statistically with player power. The whole game minus fractals is 2 rarity tiers behind the BiS curve.
Anet makes encounters difficult using environmental mechanics, dodge or die power attacks and large numbers of hard hitting mobs that need to be controlled.
As for the time gap, there absolutely was one.
You could get exotics pretty much instantly.
You could get a legendary after months of grinding.Anet sees that without medium term goals, players would get bored with exotics and quit(majority), or stick around to grind out a legendary (minority).
Enter ascended gear, a tier to give players in full exotics a goal that will yield a tangible reward after a medium-sized time sink. The increased power is that tangible reward.
You can dance around with semantics all you want, but prior to pink gear, there were no medium-term goals to pursue.
The thing is with the living story, they did not need to bring in additional gear. The living story would of gave incentive to play the game with new material every 2 weeks.
And what if now I have all the ascended gear? What do I do? You are now in the exact same boat you were with exotics.
Just make ascended gear acquireable through the same methods as exotics. No time gating etc. Just at a slighlty higher cost. This way people can basically play the way they want. It is just that simple. At least to me it is.
What is this I don’t even. Surely casuals aren’t barred from getting Legendaries too right? They just need 2 years per weapon, but hey, apparently reasonable timeframes aren’t part of the equation here.
Face it, Ascended Weapons are a time/money sink that serve no other purpose other than giving you a carrot to chase. And in one swoop they manage to hamper skin diversity, build diversity and of course alt-friendlyness. Also worth nothing that this makes balance changes (a necessary evil) a nastier thing, because that set you spent so much time to get might now be very weak.
So I am presented with 2 choices: either chase them to obtain them at a reasonable rate (doing things I dislike like farming nodes or doing 15 temple events per weapon), or play the way I want ( WvW, SPvP, alt levelling, changing builds ) and see 1 of them each 2 months.
Getting these two has been one of the most boring things I’ve ever done in GW2 and reminded me one of the reasons I don’t play MMOs. So I simply decided to stop caring and will probably get my next ones at a snail’s pace.
Edit: sorry for derailing the thread OP, will refrain from further posting.
And this is why I have quite playing for now. Have not played for serveral weeks. It was just getting way too tedious with gather this, and gather that and do your dailies, etc etc. The reason I bought GW2 was because it was suppose to be different. I could take a step away for awhile and come back and be at the same level as everyone else. Now that is gone. I would be behind on everything now.
But to answer the ops questions. I would make the armor available through all currencies, karma, gold, etc. I would make it available the same way exotics are today, with just an increase in costs. For karma instead of costing 45K or so now that exotics do, make it cost 100K or something in that line. Do the same for the other ways but make it reasonable.
My two cents worth
As others have said, I don’t think the problem is that there’s a hard encounter; I think the problem is that there’s a hard encounter that took the place of an encounter that a significant portion of the community enjoyed as-is and replaced it with a hard encounter that a different portion of the community enjoys. It was then branded as “new content” and given its own release period.
It’s only new content if you enjoy the harder, raid-type encounters. If you don’t, and you liked the old version, then it’s a removal of content. The proper thing to do would have been to design a new encounter in a relatively unused area, or to instance the content. There’s a reason that, generally speaking, WoW raids have been, you know, raids and not open-world content.
One of Guild Wars 2’s strengths was that it wasn’t WoW; it wasn’t focused on difficult end-game content and a gear treadmill. It was that kind of spirit that got me into the game when WoW proved too time-consuming to play properly. However, the recent moves within Guild Wars 2 have represented a few steps towards more WoW-like content. Raid-type encounters and ascended gear are frustrating for me. I like being challenged on an individual basis; I like trying to solo things I shouldn’t be able to solo. I don’t, however, have any particular inclination to join large, coordinated groups or to spend large amounts of time grinding crafting simply to get better gear. The grinding isn’t particularly challenging (and feels needlessly time-consuming), and the large, coordinated groups leave too much of my success or failure up to chance.
This is one reason I have quit playing for now. The game unfortunetly has become to tedious and humbdrum for me. I do not like having to log in everday to just try to accomplish something. Actually I am not missing it too much right now. May come back later to see what is up.
Issue is that most of the organized groups are moving it all to overflows that they take over. The main servers are not being used much anymore either. Went to SoR main last night and harldy anyone around.
I agree. The mechanics are quite simple. It is the coordination of everyone and having enought actually working together and knowing what to do is the challenge. I have not been able to down him yet because of, not enought players partaking, or people not rezzing correctly, etc. etc. Nothing that was in my control.
Well I have not been able to kill it in overflow at all and once I get to main map, the organized groups took off to an overflow to avoid afkers that were in the zone. Could not get there either. Go figure.
Well I get on the main map of my server and find out that the organized groups all went to an overflow. Tried piggy backing in and already full. And this is why this event fails for me. It is not that its hard, but that you cannot get with a good group, unless you slave yourself all day and that may not get you there.
Sorry but I am not going to spend 2 hours spamming to get with the organized groups. There is only probably about 20% of the populace that probably has killed him. And that is probably being very generous. I want to be one of them, but again it just comes down to sheer luck if you get with a good group or not.
I think that the reason why they did not instance it into a area was a design decision to allow random people to experience it. Otherwise I likely would have never experienced the content.
Now that more and more servers are beating the event more and more often. Less and less players are complaining.
I am not sure if more servers are beating it or organized groups moving around to do it. I would have to say that probably 80% of the population has not beaten Teq. Just a guess. The organized groups on SoR moved to an overflow to avoid AFKers this evening. I tried to get in but could not since it was full. It is not fun waiting and waiting. The fight is pretty straightforward, however, there are so many roadblock on trying to beat it that it makes it not fun and just plain frustrating.
bosses in a game like this should have a 50/50 win rate. Not less than 1%. Make the events engaging and fun, not frustrating.
95% of the events in this game are easy. Us hardcore players finally have a metaevent that is challenging and requires coordination, and you want it to be nerfed to be easy like all the other meta events out there?
Why don’t you just stay at the other bosses if you want stuff easy, and let us hardcore dragon slayers do our thing.
Again why did you buy this game. You hardcore as you stated are not the ones supporting the game. I am fairly hardcore myself and play often, however, I know what will happen if Anet keeps going down this path. The game will Die and then you will have no one to play with.
As I stated before, the elitist attitudes I am seeing are just insulting and disappointing. You knew this game did not have this type of content to begin with, so why buy it? There are many other games out there that you can play that do. You people are lilke cancer to games because you always want to change it what you want when you only make up 10% of the playerbase.
As is stated, bosses should win 50% of the time. Adding massive HP pools and timers are not challenging content, it is just superficial. Make the events more engaging in terms of other elements and not just DPS checks.I didn’t buy this game solely for hardcore content. I bought it for everything else. Hardcore content was just something I didn’t mind having as an alternative. One measley boss out of the +dozen metaevents in the game finally got boosted. And now you want to take away from that because you find it hard? Go do fire ele if you want your faceroll content.
I’m not supporting this game? I have probably contributed more to this game in $ than you. Folks like me are subsidizing those who don’t even buy gems.
I doubt that you have supported more in $s than I have, but I will agree to disagree. I am not saying make it faceroll, but only having less than 1% success rate is way to low. There needs to be a middle ground. I say that for all bosses and not just this one. Are you going to keep doing this in two weeks when no one is doing it? Are you going to keep doing it when the rewards are not there as well?
bosses in a game like this should have a 50/50 win rate. Not less than 1%. Make the events engaging and fun, not frustrating.
95% of the events in this game are easy. Us hardcore players finally have a metaevent that is challenging and requires coordination, and you want it to be nerfed to be easy like all the other meta events out there?
Why don’t you just stay at the other bosses if you want stuff easy, and let us hardcore dragon slayers do our thing.
Again why did you buy this game. You hardcore as you stated are not the ones supporting the game. I am fairly hardcore myself and play often, however, I know what will happen if Anet keeps going down this path. The game will Die and then you will have no one to play with.
As I stated before, the elitist attitudes I am seeing are just insulting and disappointing. You knew this game did not have this type of content to begin with, so why buy it? There are many other games out there that you can play that do. You people are lilke cancer to games because you always want to change it what you want when you only make up 10% of the playerbase.
As is stated, bosses should win 50% of the time. Adding massive HP pools and timers are not challenging content, it is just superficial. Make the events more engaging in terms of other elements and not just DPS checks.
They are trying to cater to the raid minded individuals. However that is probably less than 10% of the population. As I said previously, bosses should be winable 50% of the time. Make them engaging and fun. This was suppose to be a different type of game was it not?
bosses in a game like this should have a 50/50 win rate. Not less than 1%. Make the events engaging and fun, not frustrating.
Now it’s instead a sit in the overflow for ten hours and pray that your main instance will finally pop kind of game. Much better.
There are many other things you can do in game that doesn’t require a zerg and give you good rewards for your time. Seriously, why do you even play?
Just sayin.
Why did you even by this game? If they make all bosses like this, the game will be dead.
The biggest dissapointment with this patch is the amount of elitism I have seen rear its ugly head. Map chats and forums are exploding with it. People calling for raids. People calling people noobs and that they are terrible. This event was suppose to help bring people together, however, it is having the opposite effect.
Just like this post here as an example.
Its not Tequatl that is the failure… It is the players. Tequatl is beatable. Players just need to stop being selfish and carebears.
This was not much of a problem prior to this patch but now I do not even know what to say. This game was supposed to be unique with its concepts but unfortunetly it is starting to turn into every other game out there.
You will need at least 80 because that is where the scaling starts at I believe. however you will probably need close to 150+ in order to actually beat him.
IMO, they’re welcome to re-do events for more spectacle. They’re welcome to add more varied mechanics, that force players to move around and actually feel some sense of danger.
What they’re not welcome to do is require a full map performing at optimum efficiency, just to get anywhere in an event. We’re players, not drones.
Exactly
Pretty much the same. You can sit in an overflow for hours and still not get into the main. The reason is that people in the main server are pulling people in, bypassing the que. I have yet to be on the main server to do this. Not even going to try now, except for the daily.
Enought with people wanting raids already. Only a handful of people actually wan that content. There is already a 100 different games out there that have raids so go play those. GW2 was suppose to be a different game. You add raids and it will finally be the death of the game.
No to instancing. Then we are back to raiding which this game was not suppose to have.
Why not? Why cant we have something close to a raid? or 10man dungeons? What is the problem with that? GW1 did it, some of the top games in the world does it, we can have open world bosses that are hard and long, just dont make it so dependent on failure are 5-6 players, or at least if a player is afk kick them out of the area after 5min instead of 60min. If a player is dead give them a 30sec timer that will respawn them at a res shrine (kinda like gw1, but not at a WP, just have 1 shrine per zone), and can still have raids too.
Many people chose this game because it did not have raiding. These other games are raid or be left out. No this is not the game for it. GW2 was suppose to be different from everyone else. Unfortunetly they are heading towards that direction though. Raiding just reinforces elitism which can be seen quite clear from just this event alone.
No to instancing. Then we are back to raiding which this game was not suppose to have.
I have 4 ascended weapons as of now.
We are barely going on 2 weeks of play. If you call that a grind and horrible well you haven’t played many mmo’s. And dont even bring up “well in gw1 you didn’t have to grind” Actually you did just wasn’t for gear it was for something that also increases stats.
yeah it is quite easy if you have a ton of gold and play 10 hours a day. Dust is easy to get. Draconite a little harder, but after downloading the overlay it has help greatly speed that up. The emp frags are the hardest part since I do not do dungeons.
But you calling it a no grind just because you play constantly and have a ton of gold does not mean that it is not a grind.
I do not mind some grind and I like to farm to some extent, but the amount of materials needed to make these are quite absurd.
You keep saying that their original business plan failed. How do you know that. It was never given a chance. It may have been working just fine. The game was alive and thriving at that point. You keep saying that they have the metrics. Yes they do, however, you do not know what it shows. You are just assuming like everyone else here but trying to make yourself look correct. So do not go state that their original plan was a failure because you have no clue if it was or not.
This change comes down to pure and simple money. They can make more money with the grind than without. You need the gold to help counter the grind. Great go buy some gems and convert. However, this will only work for so long and in the end will bite you back because no one will be spending anything because the casual players will just leave. The people that like VP will move to another game when it comes out and now they probably do not spend anything because they do not need to.
The thing that burns me the most was that they started a thread awhile back asking for feedback about accended gear and there were great suggestion in it. However, no feedback given and we were just ignored. Why start a thread asking for feedback and not give any response back?
You have a theory. What do you have to back it up? Nothing.
I have circumstantial evidence and there was plenty of it. The number of people leaving the game after hitting level cap. The number of people who didn’t think it was worth putting all that work into a legendary because it wasn’t any better than an exotic. The number of people posting on the forums about having nothing to do. This wasn’t one or two people…it was rampant.
I moderated a different fan forum back then, and I’m telling you, people really were confused about the lack of end game and having nothing to do. There were no raids. There was no gear to get. Only a really, really long grind that didn’t give you any advantage. And Anet did say at one point that the uptake on legendaries was smaller than they thought it would be. I don’t just invent stuff.
I do agree with you that Anet didn’t give it a chance and that they may have read the situation wrong, but don’t kid yourself. You didn’t invest millions of dollars into a game, you don’t get to say what they need to do for the game to survive.
But think about this. If Anet was truly using ascended gear to get more money, why is it account bound. You can’t buy or sell it on the trading post. You have to earn it. If anything, the ascended gear before this, amulets, earrings, the backpack and the rings were making Anet no money at all. So how does that stack up with your greed theory?
You state you have circumstancial evidence. This basically means you are not sure either. How do you know people were leaving in droves? Because they stated it on the forums? Same can be said now then that people are leaving in droves because of the accended gear.
And with regard to money. It costs an extreme fortune to level you craft up to 500 just to make the accended. The easiest way to do it is to buy the gold and level it up. Unless you have all the mats or farm them yourselves, which takes quite a while. And you know people want the easy way and that is to buy the gold outright.
It was fun having a finished character. I got all exotic gear and could play what I want. Well, after I did my chores that are Dailies. I could even experiment with new builds, because gear wasn’t a time consuming factor. I leveled Crafting just for Guildies to make them stuff if they needed it. Now I log in and the list of chores grew bigger. Beside of dailies there is the gathering farm, dungeon farm and champion farm. And after that, I farm living story. And after all the stuff, I didn’t have fun doing, I already played to long. I’d rather pay a subscription fee and play what I want when I want, than being pushed in the daily grind that is Guild Wars 2. Most of my friends logged in just for the dailies until they left the game completely.
Yep. I’m with you. I’m totally sick of playing “keeping up with gear” on my character. I was so excited about GW2 because I (like an idiot, apparently) assumed that I wouldn’t have to deal with tiers of gear once I hit max level (like Guild Wars…duh).
So I got my toon all decked out, and skinned how I liked it….and now it’s all out of date.
Screw it. Way to ruin a great game, ArenaNet, by abandoning what made you special, and reverting back to the very thing that people hate in other MMO’s.
And yes, I’m going to keep complaining about it here, because even if ArenaNet doesn’t listen, you can bet that competitors are watching carefully.
Maybe one of them will finally break the mold.
Competitors aren’t watching carefully. That’s silly. If that happened, every MMO that came out in the last five years would have learned from forums. And I’m pretty sure that every competitor knows that the bulk of people who visit forums are there because they are dissatisfied, but it doesn’t show the opinion of the masses, over all.
There have been studies done about the number of people playing a game who actually post on the forum. It was years ago, but I’m pretty sure the number hasn’t increased drastically. About 15% of players post on forums. And since not all agree, why would you think any dev from any game is watching these forums closely?
Note: Do you know what devs will learn from this. Guild Wars 2 tried to have cosmetic only upgrades and failed to be able to do so. That’s the only less they’ll get here.
You keep saying that their original business plan failed. How do you know that. It was never given a chance. It may have been working just fine. The game was alive and thriving at that point. You keep saying that they have the metrics. Yes they do, however, you do not know what it shows. You are just assuming like everyone else here but trying to make yourself look correct. So do not go state that their original plan was a failure because you have no clue if it was or not.
This change comes down to pure and simple money. They can make more money with the grind than without. You need the gold to help counter the grind. Great go buy some gems and convert. However, this will only work for so long and in the end will bite you back because no one will be spending anything because the casual players will just leave. The people that like VP will move to another game when it comes out and now they probably do not spend anything because they do not need to.
The thing that burns me the most was that they started a thread awhile back asking for feedback about accended gear and there were great suggestion in it. However, no feedback given and we were just ignored. Why start a thread asking for feedback and not give any response back?
It is. It’s the core of MMOs. MMOs can’t survive on gameplay alone. They make sacrifices in gameplay and mechanics in order to be an MMO. The exchange is constant character progression. Right now GW2 has made sacrifices in its gameplay to be an MMO, but offers nothing in return. You get to the level cap and your progression for the most part completely ends. It’s a little silly.
Wasn’t gw2 suppose to innovate and be different than other mmos?
“If you hate mmos you want to check gw2” iirc was used in something called manifesto.
Sure, and it is different – but that doesn’t mean you have to be 100% different. It throws away the core mechanic that makes MMOs successful. No vertical progression is laughably bad.
Vertical progression is not needed. Why you even buy the game knowing from the start that it was not in it at max level. Cosemetic only aka horizontal progression. Do you always need a carrot to chase after while playing. This game was suppose to be designed for those that wanted something different and now we are back to the same old thing.
I’ll be happy to break it down for you.
You used an enormous number of words to provide no concrete evidence whatsoever. Nothing- literally nothing- that you typed in that post adequately defines reaching the top of the power curve in Guild Wars 2 as non-optional. You provide no examples and attempt to prove that obtaining best-in-slot gear in every slot is required with logical assertions that essentially stipulate “larger numbers are bigger than smaller numbers, and if you’re good at math you’ll understand why this proves my point.” But your argument absolutely hinges on this statement:
It is self-evident that there will come a point where the difference is not immaterial but rather significant.
You can’t just say it’s self-evident. I’m asking you to provide evidence. If such a point does come then your interpretation of what Ascended gear is for will be correct. Such a scenario would provide you with an example of the sort I was asking you for.
But thus far that scenario does not exist, nor does anything remotely close. None of the content in the game requires you to have Ascended gear; none of the content in the game even requires you to have Exotic gear. The exception of course is Fractals, but this is solely and completely because of the need for Agony Resistance, and is not at all dependent on the increase in statistical power afforded by the tier upgrade.
Game developers introduce VP for two primary reasons: 1) to provide players with a sense of character progression, and 2) to motivate continued play. It is the second purpose here that has to do with it being non-optional. Because we are talking about the power level of the game, and since it’s ascending, players are motivated to follow the power curve. Long term, if players wish to continue playing, they realize that they must keep up with the power increases that developers periodically implement to keep them playing.
I think what you’re correctly identifying here is that ArenaNet is definitely catering to a powerful desire of certain players (especially those used to more traditional MMO conventions) to progress, even feeling as though they have “nothing to do” in the sense of continued play unless there is something requiring some degree of time investment to improve their power level.
This is wholly distinct from whether or not doing so is optional.
My much simpler assertion to counter yours would be that it is optional, because it is not required.
If the gear is not required for anything, why even have it at all?
I would like to know where the gap came from between exotic and legendary? Once I got exotic on all my characters I went out and did what I want and had fun, again doing what I wanted. There was no gap. I did not care about the legendary because it was still on the same level as exotics.
However that is not the case anymore. Now I have to farm specific materals mobs etc just to make one weapon, which with my play schedule will take a long time, for just one. Right now it feels like I am playing the way Anet wants me to play instead of the way I want to.
Anet needed to bring out more content instead of gear to bridge the gap. I for one thought there was not gap, but to each their own.
I gotta say, as much as I was looking forward to ascended weapons, I am really disappointed with their execution. As a casual player (once or twice a week), I have enjoyed that I don’t have to participate in a gear grind to stay at the peak of the game. Ascended weapons unfortunately have killed that. It will take me months to craft even one ascended weapon at my rate of play, not to mention what it will take in time and resources to outfit several characters with several weapons.
This to me seems a major departure from the kind of game Anet has told us they intend to make for their players. No gold stars from me on this one.
Say what? We finally have something to play for. There’s been nothing except doing dailys for laurels. About time that some serious end game goals came to place. You can still play the game the same way you always did, except now you have a higher goal when doing dungeons, champion farms etc.
The game definetly needed a boost like this, since there was really no way to upgrade your character, nor anything really to play for. I was about to quit out of sheer boredom, that my character could no longer be upgraded except for laurel gear.
I welcome this change with open arms and I can’t wait for ascended armor to kick in as well !!
Why did you buy this game? You know going in that there was no progression besides cosmetic. The game did not need any of this. They could have kept bringing out content, new areas to explore, etc etc. Not a gear grind.
Always amazes me why people bought this game know there would be no gear progression and yet complained about it then to get their way. They will lose more than they gain from this.
The gear itself I could live with….if this is it and we’re not heading to a gear treadmill every few months. I don’t expect any builds to die because of it, presumably diff stat combos are available like current ascended.
The time-gated is what kills me. I don’t have a ‘main’. I have 5 characters levelled to 80 in full exotics that I played pretty well equally. Just depended on the mood I was in and what I wanted to do. So, I kept them all geared and equally ready to jump into whatever. It’s not OCD, as someone said, to want to keep them at the top of their game to be able to jump into whatever I want to do with them. Getting exotics was very alt-friendly. Time-gated crafting would suck for this. And depending on the stat upgrades, may not even bother with.
If we can outright buy the finished crafted product though and I can just pay to outfit my characters with this new gear……then thats different. Is this confirmed? Or is this stuff account/soul-bound on aquire? Or still an unknown?
I thought that the gear was account bound until equiped (cannot sell it on the TP). However the T7 mats to make it were able to be sold on the TP. I just worried about the cost of it all. First raising your crafting from 400-500 is probably going to be very spendy. Then to make the weapon will be spendy as well.
If all the above is true, again just speculating on what I have heard, would you be able to craft more than one weapon a day if you had all the T7 mats or is that only once per day as well?
