The degree is arbitrary. The definition’s blurred.
If I’m to choose between one evil and another, I’d rather not choose at all.
LIVE GOD kitten IT! LIVE!
Post derailed guys. If I understood OP the point is to celebrate commander appreciation day. We should set a date and all. Lets see that gw2 community shine.
You guys are amazing. I have no idea whats happening but it’s amazing
Do we know when the next season will come out? With the content patch I’d presume somewhere around june.
You do have custom music. Check the pinned post in the audio section.
So I just re visited Southsun and noticed a piece of paper nailed down into the rock. It’s up the stairs behind the repair golem. Anyone know what it says?
Well if yo are really that dedicated you might as well solo the champs.
Can’t really choose
https://www.youtube.com/playlist?list=PL95B37058818DEA66
Razah
moar text
A thief can poison his blades an engineer can make his stuff shoot poison, fire, glue or make it explode to stun and bleed with shrapnel
The problem with that is that you have very diverse health pools in the game. 15k to 25k is a huge difference. By doing this condis would become even stronger because now one can spec into something else while retaining huge condi damage.
I belive the cap on health loss was 10 per second and the rest just blocked health regen.
Don’t know if you played gw1 but there each condition had a set “damage” rate in the form of health loss/ second. It was fairly viable then because there were lower health pools back then. Now they tried to return conditions. ( Bleeding earth elementals FTW!)
If the part that annoys you about condition is that it’s immersion breaking then half the game should be removed :P The problem I as a condi user see is that I have lots of condi damage and also decent auto attack damage. http://en.gw2skills.net/editor/?vMEQNAV3YjEqUua3KurQ1aAYpYvAbKyUS2DDd8RA-zkxAINB5cYR0YrmFRjVzgpSJiq9BFRrmUAQMNC-w
That is a ranger build I’m using ( Don’t let the other rangers see it
)
It has a very high condi apply rate while retaining decent power and tougheness but without that I would die too easily to power builds ( thiefs almost 1 shot me).
Well if you are removing the auto attack conditions I would not like you as my cleric.
Before I picked up my trapper ranger condi build I played a thief ( got bored of it) and a power warrior (also got bored). The condi builds are just much more fun to play. It would be really stale if there were only power builds in the game.
I personally think conditions shouldn’t be a main source of damage at all. I think they should be a little something extra to power/critical-related damage. It wouldn’t make sense to do this with the current stat system. But if they reworked it, I think it would be fine.
They could remove condition damage entirely and have conditions apply damage at a static rate. This way, people wouldn’t have to build for conditions but they would still be there. And because people don’t need to waste stats on them, they can be toned down; or at least the access to them can be toned down. But then since there would be less conditions, there should also be less condition removals. The moral of what I’m saying is, reduce easy access to conditions by removing them from auto attacks.
See my post above.
IKR
If you nerf conditions they become useless. YAAY LETS ALL WEAR ZERKER AND RUN AROUND WITH OUR ZERKER FRIEND IN ZERKERLAND! Get a reality check and learn to counter conditions or don’t roam with things that are not supposed to roam.
Buff Condi
Nerf Power
nuff said
Condition duration =/= Power or precision
This debate makes no sense since you guys want zerker builds to be top notch and unbeatable. Sure why don’t we all go full zerker and run around spamming hundred blades at each other. You guys also have your food which gives you your boost so stop kittening. You can not say cond dur = power or prec. The game does not work like that. The fact that a lot of players don’t know how to counter (myself included) conditions, does not mean that it ( or its food) should be nerfed. I use a trapper ranger without food yet I am pretty happy with my result. I still sometimes die to other condi buils and power builds. And the idea for an indicator… WTF man. Sure let the game tell you when to use your skills or even better let the game do it for you. Then let condi users have an indicator when to dodge. All the talk about skill. Where is the skill in power builds? I tried a power warrior ( before I used condis) and it sucked. Condis are in a good place right now the only problem is that a lot of people don’t want to adapt or learn. They go on the forums and whine about how they can’t handle a condi build. (Not intended directly towards OP or others here but to the general public) Admit it. You just want the power meta back. The game is flat as it is the last thing we need it a power only meta.
I just deleted all my cipher parts…
What special merchant? Any link? Seem to have missed it.
Ebonhawke is the most awesome place in Tyria
Vipers nest > Frost trap
So recently I set up my ranger with traps and it’s really cool. Will the april patch mess up my 20/30/20/0/0/0 build?
TESO is not that good. I tried the beta and decided it’s not worth the cost and time.
Will the wardrobe allow skinchanges for weapons?
So Anet always had great patch notes for april fools. I am a bit worried about this being a big april fools joke.
I’m sick of people complaining about their pet.
If you don’t want a pet-class, you don’t want Ranger. It’s as simple as that.
A ranger is not a “pet class” like you are suggesting. It’s just moronic that we are forced to use a kittened kitten as 30% of our damage. I run a condi trapper in Spvp and WvW. Have yet to see my pet be useful there.
By giving us permastow.
Also, you guys can’t see this due to the limitations of formatting on our forums, but a lot of these points were made by many of you guys. As such, they are much more emphasized in the email threads and discussions we have internally.
First, thank you for your summary. What I think got missed in the pile was the idea that pet damage should be rebalanced so that they no longer draw 30% of our damage from us in the first place. All other classes core mechanics add to base damage where as rangers loose almost a third of our player damage in order to have an AI run around with us. If our pets hit every time and are never dead, we just get to 100% base damage of every other class capping us at 100% a warrior hits 115% with his/her core mechanic.
This does not take into account the loss of gear stats on the pet which is significant.
The Ranger is designed to have a pet. If the pet was taken away or didn’t do damage, then it wouldn’t be a Ranger anymore. Does that make sense?
No. Stop right there. It’s still a ranger, but without a kittened animal following it. For example: Tracker, hunter, scout, druid,beastmaster. The problem with the gw2 ranger (and every other RP game) that it’s too forced to make you take one of these paths. (Now you plan on taking the spirits away and adding it to the kitten pet).
Why limit one of the most diverse classes in RP history to being a beastmaster.
What a great idea to remove something partly unique to the ranger (spirits) and add it to the most controversial thing the ranger has (pet).
They are sleeping right now. It is 2 AM.
Oh….
When is the march 4 update supposed to go live? Isn’t it supposed to be live right now?
I would be happy with permastow even if I get no buff from it.
Ok – I might get a lot of negative feedback for this post but why the hell not.
Disclaimer – I don’t play ranger. I did have a ranger in GW1. Never made one here.
Why? Because of the problem I’m making this post about : pets.
The reason I never made a ranger in GW2 is because pets are mandatory – you don’t get to choose whether you want one or not – no. Part of your DPS and overall effectiveness is tied in with this AI critter that is very poorly optimized right now.
I feel that’s the main flaw with the ranger class in GW2 from the conceptual point of view. Sure – the class has balance issue, bugs and whatnot – but these are fixable.
The real issue is that the class forces a pet down your throat. That’s the reason I never made a ranger, that’s the reason a LOT of people I know in the game haven’t made one.
And yes – I realize that reworking the class’ core mechanic is a huge thing to undertake but I could really see the class doing better if people could OPT to not have pets.
Not everybody who wants to play a ranger wants to have critters running around after them 24/7.You know – when you think of the ranger archetype the most prominent figure that comes to my head is Aragorn. Did he have a pet? No.
Why are we forced to have them?Give rangers a choice – you want a pet – sure go for it.
You want no pet ? Sure – go for it.Any feedback would be appreciated.
Agree with everything except the most prominent ranger archetype. There is no such thing. Rangers are more diverse than that. But I too would want my ranger to be like Aragorn. Tracking,hunting,skirmishing. Not a mandatory pet.
Anet pls. We are going round and round.
That last part. That is the problem. Instead of making only a beastmaster they tried to make a pseoudobeastmaster with a bit of the rest.
There have been ideas presented that make the pet virtually not there.
ie a trait or option to switch pet to an impervious passive buff machine that just follows you around.
I think this is the closest to stowing we could hope for because they’ve said pets are here to stay. I would push this idea if stowing is what you want because its basically the same effect.
I don’t care what they do with the pet, as long as I get the damage back.
do you really want to play a ranger? or would you prefer a different class with bows, and burst dps?
pets is really the defining charachteristic of ranger. I really think the devs for ranger should be improving pet response, pet combo/interplay and pet control, rather than negating the pet.
I cant help feeling some of the people play ranger because it has a bow, and they always play the ranged class, rather than because they actually want to play a class whose main mechanic is using various pets to good effect.
The defining characteristic of a ranger is not a pet. Maybe for you it is but in the big picture a ranger is a mashup.
rang·er (r?n?j?r)
n.
1. A wanderer; a rover.
2. A member of an armed troop employed in patrolling a specific region.
3. Ranger A member of a group of U.S. soldiers specially trained for making raids either on foot, in ground vehicles, or by airlift.
4.
a. A warden employed to maintain and protect a natural area, such as a forest or park.
b. Chiefly British The keeper of a royal forest or park.
Well, come to think of it I think that generic “Rangery” abilities on F1-F4 would be interesting, but they’d need a consistent theme. Trapping would be an interesting one, “Scouting” another.
Trapping
F1-F4 are four traps, each distinct in use. Damage, Slowing, Revealing/Debuffing, Buff Shearing.Scouting
F1: Stealth, lasts briefly, dunno about the cooldown.
F2: Camouflage. Lasts until entering combat or taking any action, breaks on move, cannot be used in combat.
F3: Scavenging. Re-loots a set of corpses, can also re-activate them for partymembers. Effectively gives +X% Magic Find over an infinite number of corpses.
F4: Eye in the sky. Sends out a bird pet straight forward for ~10000 units. Your minimap shows dots for all enemies the bird flies over. It caaaan be targetted and shot down, it flies ~800 units above the ground but has ~1 health.The latter would ofc have the problem of PvE viability.
Stealth would make more sense in a skirmisher setup. F3 seems unbalanced. Maybe make it a passive swiftness that we loose on entering combat. F4 sounds ok. maybe a hunter line could have a single target spot.
Also a “hunter” and “skirmisher” lines would be nice. This solves the pet problem too but might take a bit to set up. Could we get a red comment on this idea?
The same way they could force elementals, minions, turrets, spirit weapons on other classes. For them it’s a choice. Why can’t it be for us too?
This post is not targeted directly towards you, but the general idea that rangers must be beastmasters. We even have different trait lines. Why should a marksman/skirmisher have and rely on a pet? Or a druidic spirit ranger? Or a scout?Because your pet isn’t a type of ability, it’s your class mechanic.
As such, the pet is the mechanic of your class.I understand your argument, but it seems aimed worng. You are talking about a minion-less Necromancer, that’s equivalent to a Ranger not using traps. Very much possible.
A mantra-less Mesmer? Easy.
A banner-less Warrior? Done.Buuuut…
An Elementalist not switching stances?
A Necro never using Death Shroud?
An Engineer not using the tool belt skills?These don’t happen, or only happen as a result of players not being good at the class.
Class mechanic <-> ability type.
If Rangers had the 4 traps on the F1-F4 skills, and the pet were instead some type of utility skill (multiple, actually :P ), then fair enough. You could play without a pet. In turn, you couldn’t play without traps, they’re equipped either way.
While I agree with parts of the above statement I still don’t see the reasoning behind forced pet use. Although the part about traps from F1-F4. Maybe if we could between class mechanics? We can switch between pets, traps, spirits for Fx skills and have survival utility skills (CAMO! TRACKING!).
Chris Miller (or Chris Millers :/ not sure)
NSP
Everything
Anyway, hows that if someone jumps down or up even a “flying” pet can’t keep track?
I would make them ignoring the terrain axys
As far as I am aware they use NPC pathing thus they cant jump nor fly.
I don’t see the need for a no-pet Ranger, sorry. If they later want to add a separate class, the “Sniper”, sure. Who uses Pistols, Rifles, Bows, Staves, Scepters, whatever is ranged. Sure.
But as far as the Ranger goes, I really feel like all hinges on the pet AI and pet control.
- Pet AI needs to be fixed. This is a larger-than-ranger issue which also heavily affects Necromancers and Mesmers. This should be – and hopefully is – number 1 on the priority list for whoever is working on the engine itself. It’s really that big a deal, sorry devs. I’m a Mesmer, and the shoddy movement / attack AI is aggravating at best. :S
- Add more control. Pet controls should switch the pet between “modes”, one being defensive which makes the pet take ~75%-85% less AE damage and ignore AE conditions and CC (has to be targetted!).
No offence but you and a lot of others need to understand that a ranger is much more than a guy who has a pet and a bow. A ranger is a druid ,scout, tracker, beastmaster, hunter and so on. Because of this rangers are the most debated class in fantasy RP. They were almost completely removed because of this from D&D Next. So please stop with the “rangers are supposed to have pets if you don’t like this play something else”. I want to and will play a ranger but forcing a pet on me makes no sense. The same way they could force elementals, minions, turrets, spirit weapons on other classes. For them it’s a choice. Why can’t it be for us too?
This post is not targeted directly towards you, but the general idea that rangers must be beastmasters. We even have different trait lines. Why should a marksman/skirmisher have and rely on a pet? Or a druidic spirit ranger? Or a scout?
Sorry if I was a bit aggressive but people need to realise that everyone wants a different ranger and everyone is completely right. But rangers are much bigger than personal preferences. They are (should be) one of the most flexible classes able to fulfill a wide variety of roles and not just beastmasters.
Pets should be optional. Otherwise it’s like forcing elementalists having a perma elemental, necromancers perma minons, engineers perma turrets. All of that is optional so why can’t pets be?
When initially released I hoped that we would have a skill that camouflages us. Instead of sharpening stone could we get camo? ( Makes more sense in survival) As far as I know the only option for this is a feat.Maybe make 2 versions of it? In combat we get a few seconds while out of combat we can hide indefinitely (Maybe in specific terrain?) PvE/PvP/WvW
Also tracking of specific foe types would make sense. Ogres, animals, humans, charr, sylvari, asura. A feat to select 2 races? Maybe make this a signet passive or active? and so forth. WvW/PvE
Also the reintroduction of preparations would be nice. Like in guild wars 1 only one would be active at a time.
An option to perma-stow pets and get back that damage.
The problem is that a ranger is extremely undefined in the fantasy world. Many different roles to fill. The scout role needs a bit of work :/
Will we be able to get blade shards after this patch?
Commando class is next class in GW2.
Equipped with an M4 + grenade launcher (noob tube in FPS games), claymores, and even gets to pick perks instead of traits!
This class will even get a choice on a new companion!! the TANK or HELO
Needless to say, I’m stoked to own some warriors.
Thief thinks he’s going to stealth? NP, Throw out some claymores and get the grenade launcher out.
Mesmer with clones? Again, NP get the Sentry gun out. It’s all applicable in the new class. Tyria will be changed forever.
Don’t forget the instakill teleport knife.
But then virtually I can have infinite range from towers…
But the trait and the tooltip says 1500. Where does the 1800 come from?
So I traited into +300 range on my longbow. The little red line under my LB skill shows up even when I am well within range of my target. It still acts as if I had 1200 range and not 1500. Any known fix?
Content easy = QQ
Content challenging = QQ
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