Showing Posts For Shadowskill.9852:

5/31 Kaineng/Crystal Desert/Yak's Bend

in Match-ups

Posted by: Shadowskill.9852

Shadowskill.9852

I don’t think it counts solo in the middle of guards and cannon fire but, then again, I don’t recall you travelling without your pack.

Epic SMC siege at 4am est Crystal Desert! You guys are awesome

Dude….stop trying to look cool. There were NO guards in the tunnel when i stomped you TWICE. After that whenever you saw me near the tunnel you just ran off. If you think that you can solo me then bring it (just more video footage and bags for me).

Once im done with the video i’ll send you the video so you can re-live all those great moments again. Hope to see you later…………hmmmmmmmmm, more bags.

P.S. Guards dont roam the tunnels and cannons cant hit inside…….try again.

Calm down man, I’m just playing with ya

You [Pro]’s are so quick to fly off the handle!

Talk crap and now trying to look like the good guy. Just made another video of you getting stomped the first time i saw you this morning. Then the 10 min video of you running around hiding behind walls just trying your hardest to tag that wall.

I can almost admire your dedication to just tagging walls all day. Just not you talking crap about (Pro) needing a hit squad to take down. I easily do that myself.

Anyway, good job to all of Crystal Desert and the great battles you allowed me to have along the way. Hope to see ya’ll in the near future.

Kaineng, you will also be missed. Ive had some good times roaming against your guys/girls and you will definitely missed also.

Best of luck to all of you on server change.

Kwangtungtiger (Pro) P/D Thief

5/31 Kaineng/Crystal Desert/Yak's Bend

in Match-ups

Posted by: Shadowskill.9852

Shadowskill.9852

It’s thanks to magumma and SOS that we developed this new bunkering European soccer style tactic. We were swarmed by mag During NA period and SOS during oceanic/SEA for the past few months that we have no choice but learn to defend and to strike only when the opportunity strikes. Their Zerg can take down any fully fortified towers within mins using all superior seige, and the only way to counter them is to post sentries.

Your guild tag looks familiar, do you happen to be the little blonde haired female asura? Only ask because I had some great duels with you if so.

5/31 Kaineng/Crystal Desert/Yak's Bend

in Match-ups

Posted by: Shadowskill.9852

Shadowskill.9852

I don’t think it counts solo in the middle of guards and cannon fire but, then again, I don’t recall you travelling without your pack.

Epic SMC siege at 4am est Crystal Desert! You guys are awesome

Dude….stop trying to look cool. There were NO guards in the tunnel when i stomped you TWICE. After that whenever you saw me near the tunnel you just ran off. If you think that you can solo me then bring it (just more video footage and bags for me).

Once im done with the video i’ll send you the video so you can re-live all those great moments again. Hope to see you later…………hmmmmmmmmm, more bags.

P.S. Guards dont roam the tunnels and cannons cant hit inside…….try again.

(edited by Shadowskill.9852)

5/31 Kaineng/Crystal Desert/Yak's Bend

in Match-ups

Posted by: Shadowskill.9852

Shadowskill.9852

What’s up, Yak?

Its the little engineer asura ive been killing for the last several hours. Your the one that keeps coming to the gate (Tagging it) to stop us from using the wp. I got some good video of me killing you……..all them bags. Hope to see more of you before server change (Could always use the extra loot).

From,

(Pro) P/D Thief Kwangtungtiger

That’s me! I see [Pro] upgraded to a four thief squad. The two of you yesterday got sick of getting toasted?

I’m sure your thief gank squad videos are entertaining and all, but… keep contested; doesn’t matter!

P.S. enjoy the loots <3

LOL……im talking about me and you SOLO. Not the gank squad. Anyway, your the one that keeps walking right up to us as if you have a death wish. Hey, more bags the better right? If you want some more solo stomping come hit me up latter. Gonna see if i can hit next months WvW kills off you alone. Peace

5/31 Kaineng/Crystal Desert/Yak's Bend

in Match-ups

Posted by: Shadowskill.9852

Shadowskill.9852

What’s up, Yak?

Its the little engineer asura ive been killing for the last several hours. Your the one that keeps coming to the gate (Tagging it) to stop us from using the wp. I got some good video of me killing you……..all them bags. Hope to see more of you before server change (Could always use the extra loot).

From,

(Pro) P/D Thief Kwangtungtiger

(edited by Shadowskill.9852)

What stats-spread do you find most effective?

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

@Shadowskill.9852
Running around doing nothing (at least nothing that can benefit your team) is what I call trolling. Well, maybe trolling is a bad word, but it’s playing for fun without maximizing your potential.

In the video, you just run on open fields slaying some clueless noobs, where each kill takes you a lot of time, while it could take you a few seconds with a power/crit build.


Thieves have the best movement in game, so if you want to be the best, you have to exploit it.

But when good mobility is any useful?

- Obviously, not in an open 1 on 1 fight. It’s useful when your enemies are fleeing in terror with low HP pool. Add to it power/crit, and they will almost never survive at 50% or lower HP against you, because they will be dead before electrons travel from GPU to their screen to show the whole tragedy.
If you have condition damage, sure, you can also chase them, but it will take much more time to finish them off, therefore negating your benefit of lightning fast actions, which come from stealth and shadowsteps.
Also, P/D is extremly passive and doesn’t have any interrupts.

I can agree with that. P/D does have its shortcomings, but having said that it all so has its strengths. One being that while I’m in stealth its still doing damage and makes it harder for them to fully recover from the constant bleed/poison damage.

I’ve just started making videos of my P/D setup and will have far more to come. I’m constantly looking for 1vX’s and while “Wild Bill” has done more than enough to showcase the P/D spec. I hope to keep the trend going. While I spec in and out into other gear and weapons. P/D is my favorite.

The only thing I dont agree with is the “Passive” comment. Aggressive or Passive is more a play style as apposed to the spec itself.

What stats-spread do you find most effective?

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

@Dagins

Condition Thieves are not only about trolling. I play a P/D Thief and find it a GREAT spec in 1vX. Here is a video of me dueling. In no way am I show boating or do I have a big head. Its just a little showcase of what a P/D thief can do.

http://youtu.be/zNeetcHHzpg

Also check out Wild Bill’s video’s for more proof that Condition Thieves Are not just about trolling.

Why THIEF SUCKS in 1on1 pvp

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

Here is a small showcase of my P/D in 1vX. It is only my second video I have attempted to make. Ill get into editing my videos later but does show the strengths of this Thief build.

http://youtu.be/zNeetcHHzpg

[Video]: Coloxus S/D NO stealth

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

-Love this build.
-FUN as all hell.
-High skill Level

Having said that though, I find it lacking in WvW. When the Zerg train comes calling you have no escape. Its pretty much stand your ground and go out like a BOSS.

Keep’em coming.

Missing Backstab should reveal

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

Or you could you know, move.

Where? You don’t know where the thief is and they are faster than most classes … especially if they have +50% movespeed when stealthed.

I pity poor necros and other classes who don’t even have a method of invulnerability, block, or any of the other plethora of active defenses my mesmer and ranger have.

Necro’s get an entire 2nd health bar. You are not 1-2 shotting them with BS.

Missing Backstab should reveal

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

Or you could you know, move.

Where? You don’t know where the thief is and they are faster than most classes … especially if they have +50% movespeed when stealthed.

I pity poor necros and other classes who don’t even have a method of invulnerability, block, or any of the other plethora of active defenses my mesmer and ranger have.

We have 33% move speed when stealthed, the trait is bugged.

Indeed, This is a well known bug.

Missing Backstab should reveal

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

Let me be clear because it’s obvious many of you aren’t reading.

I only think a thief should be revealed when:

  • Their backstab hits, but is countered by a block, dodge, etc.

I do not think a thief should be revealed when:

  • Their backstab (or any attack) is out of range when they use it
  • They dodge
  • They use a non-attack skill

What does this guarantee?

  • A thief that doesn’t pay attention to their foe’s dodging, blocking, etc. will be punished just like anyone else that tries to attack when their foe is doing the same
  • A thief will only be guaranteed a backstab if their opponent isn’t wise enough to use a counter

But hey, here’s an idea …

When a thief’s backstab is counted by being blocked, dodged, etc., backstab goes on cooldown until the thief leaves stealth.

This could be easy to implement:

  • Backstab, Tactical Strike, etc. require 1 “charge” and being in stealth to use.
  • You can not have more than 1 “charge”
  • You gain 1 charge any time you transition from “not stealthed” to “stealthed”
  • You only lose the charge if you use backstab, tactical strike, etc. and it is countered by a block, dodge, etc.
  • Having your attack countered does not remove you from stealth and does not give you the revealed debuff

Also, everything your saying here goes against the title of the thread. You imply MISSING. Not blocking then revealed.

You should read more than the title because it has evolved since the thread started.

I know that….but the title still remains

Missing Backstab should reveal

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

Let me be clear because it’s obvious many of you aren’t reading.

I only think a thief should be revealed when:

  • Their backstab hits, but is countered by a block, dodge, etc.

I do not think a thief should be revealed when:

  • Their backstab (or any attack) is out of range when they use it
  • They dodge
  • They use a non-attack skill

What does this guarantee?

  • A thief that doesn’t pay attention to their foe’s dodging, blocking, etc. will be punished just like anyone else that tries to attack when their foe is doing the same
  • A thief will only be guaranteed a backstab if their opponent isn’t wise enough to use a counter

But hey, here’s an idea …

When a thief’s backstab is counted by being blocked, dodged, etc., backstab goes on cooldown until the thief leaves stealth.

This could be easy to implement:

  • Backstab, Tactical Strike, etc. require 1 “charge” and being in stealth to use.
  • You can not have more than 1 “charge”
  • You gain 1 charge any time you transition from “not stealthed” to “stealthed”
  • You only lose the charge if you use backstab, tactical strike, etc. and it is countered by a block, dodge, etc.
  • Having your attack countered does not remove you from stealth and does not give you the revealed debuff

Also, everything your saying here goes against the title of the thread. You imply MISSING. Not blocking then revealed.

Missing Backstab should reveal

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

Let me be clear because it’s obvious many of you aren’t reading.

I only think a thief should be revealed when:

  • Their backstab hits, but is countered by a block, dodge, etc.

I do not think a thief should be revealed when:

  • Their backstab (or any attack) is out of range when they use it
  • They dodge
  • They use a non-attack skill

What does this guarantee?

  • A thief that doesn’t pay attention to their foe’s dodging, blocking, etc. will be punished just like anyone else that tries to attack when their foe is doing the same
  • A thief will only be guaranteed a backstab if their opponent isn’t wise enough to use a counter

But hey, here’s an idea …

When a thief’s backstab is counted by being blocked, dodged, etc., backstab goes on cooldown until the thief leaves stealth.

This could be easy to implement:

  • Backstab, Tactical Strike, etc. require 1 “charge” and being in stealth to use.
  • You can not have more than 1 “charge”
  • You gain 1 charge any time you transition from “not stealthed” to “stealthed”
  • You only lose the charge if you use backstab, tactical strike, etc. and it is countered by a block, dodge, etc.
  • Having your attack countered does not remove you from stealth and does not give you the revealed debuff

The problem it seems is your basing all this off of videos you’ve watched (as stated in previous post). There are players in every profession that make their toons look OP. Asking for nerfs is not the right way to go about it. Ask for buffs or again just learn to counter and move along.

I have seen videos of a balanced Warrior just kitten a BS Thief even after the initial burst.

Missing Backstab should reveal

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

A fight in GW2 is about winning. The winner is the one that spikes his opponent.

As far as evidence, excuse me, but please look at all the videos of thieves hitting backstab left and right with more than 50% success rate. Even more than 75% success rate. Now, when they face someone like Osicat, no, they aren’t landing much but he isn’t landing shatters much either. That’s how the high level fights go. Both players are missing most of their attacks because their opponent is countering them with good play.

This leads to the issue I keep bringing up … good play doesn’t counter the backstab. If I use a Mesmer block while you’re stealthed and you’re smart, you’ll backstab my block, dodge (while stille stealthed) the strike that results from it (unless I’m a condition build because then it’s not worth the dodge), and then backstab again unless I dodge.

Now, if I Mind Wrack and you block/dodge it, I don’t get to immediately Mind Wrack again … not even if I dodge first ;-)

Also, I’m not going to “take your challenge” simply because of the reason I stated before… you don’t test something involving people by using people with bias as the test subjects. That’d be like doing a taste test when you have one person in love with one of the chefs or getting paid if they pick a certain chef over the other. Test subjects should not have bias when testing something.

This is why the plethora of videos already on the subject already serve as better material than your “challenge”.

The problem with watching videos of some of these Back Stab Thieves are……

-These guys probably have several HUNDRED hours invested and therefor are generally high level players.

It sounds like to me that you want to nerf Thieves based off of the select few who have put LARGE amounts of time into these toons.

Having said that, Why dont we nerf (According to videos of)……

-BM Rangers for their CRAZY health regen, tanking multiple enemies.
-Ele for their constant cleansing and tanking multiple enemies
-Eng and their healing bombs running around bunkering points in pvp.
-Warriors just land blasting opponents in WvW
-Guards face tanking entire Zergs.

All this has been showcased in videos on you tube. Does that mean we should nerf them?…….No. Just learn to counter them and move along.

Missing Backstab should reveal

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

Here’s the problem with your “challenge”, travlane. You won’t be trying to actually fight them, you’ll be simply trying to “not die to make your point”.

If the point in this game was to run from people, Norn would be the most OP race in the game (Snow Leopard represent!).


@Dasorine: other classes can suffer from those very same latency/technical issues. However they are punished for wasting abilities when blind, dodged, blocked, etc.


I don’t think most thieves are OP … in fact, i think most are rubbish. However, I think their skill floor is ridiculously low (i.e. lowest in the game) due to the fact that they have “training wheels” built-in where they don’t follow the same risk/reward mechanics the 7 other classes in the game adhere to.

no…it wouldnt matter….if my opponent isnt invis im not on the offensive anymore. so not really sure how thats relevant. and dying.losing.gettingdowned is of irrelevance tot he challenge. the challenge is to see how many backstabs actually hit the back when a player enemy is good. hence nobody taking my challenge bc they realize they will seriously prove a point against their theories

Yes it would. When a thief goes stealth against me, yes, I’m reacting so I don’t eat a backstab. However, I’m also reacting so that I can smash him in the face for the limited time he’ll be visible.

There is a big difference there compared to simply trying to not get backstabbed.

thats exactly what im going to do. im going to react when u go stealth. so plz take my challenge so i can prove to the forums that BS isnt op and shouldnt be on reveal. TAKE MY CHALLENGE lol :
heres the rules:
everytime you exit stealth—=—————1 failed attempt
everytime you miss—————-=—————1 failed attempt
everytime you get blocked-=—————1 failed attempt
everytime you facestab——-=—————1 failed attempt

lets see if u can get more than 1/5 backstab tries successfull

tell you what. i wont even use a mesmer to hide behind clones…i wont even use a guardian so i can block/aegis/pushback or l.o.w. lol….i wont even use an engineer to use turrets…..i could go on… bottom line bs is fine the way it is…its a l2 kitten ue

No, it’s not exactly what you’re going to do. You’re not going to try to hit them for the win. You’re going to “win” by simply not fighting and avoiding.

If you are honestly tricked by mesmer clones, here are some tips:

  • Clones attack slower than the real Mesmer
  • Clones don’t have an offhand weapon equipped
  • Clones only use the auto-attack
  • Clones will only move to get you back in range and the movement will be only what is required to do that
  • Clones don’t have sigil stacks
  • When the Mesmer is not 100% hp, their freshly summoned clones are still summoned with a bar showing 100% hp
  • Calling target can only be countered by stealth (which Mesmers have a limited amount, if any, of that varies by build).
  • Clones don’t have food buffs
  • Clones don’t have the boons their Mesmer does
  • The only signet that shows up on both the Mesmer and their clones is the Signet of Illusions

Despite all those things, I still think they are great … Thieves would gripe.

As shown by the video, guardian aegis won’t do a thing.

All melee classes have some trouble against a good engineer due to their plethora of CC abilities. It’s one of the beautiful things the engineer community has pulled out of their bag of tricks.

If a Thief is targeted then goes into stealth. The clones will still follow the Thief and and perform whatever action you sent them to do. I 1v1 mesmers pretty often in Yaks Bend and can confirm 100% this happens.

Those things are pretty much fire and forget.

i think you mean the follow you after you are revealed right? they dont really follow you “while invised” or is that what actually meant?

I mean that before going into stealth, the mesmer will send his clones (Mind Wack,etc). I’ll go stealth and they will still follow me WHILE in stealth (Then Shatter when hit). You have to be targeted before stealth for this to happen. I just dueled another mesmer this morning and it happened again.

Missing Backstab should reveal

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

Here’s the problem with your “challenge”, travlane. You won’t be trying to actually fight them, you’ll be simply trying to “not die to make your point”.

If the point in this game was to run from people, Norn would be the most OP race in the game (Snow Leopard represent!).


@Dasorine: other classes can suffer from those very same latency/technical issues. However they are punished for wasting abilities when blind, dodged, blocked, etc.


I don’t think most thieves are OP … in fact, i think most are rubbish. However, I think their skill floor is ridiculously low (i.e. lowest in the game) due to the fact that they have “training wheels” built-in where they don’t follow the same risk/reward mechanics the 7 other classes in the game adhere to.

no…it wouldnt matter….if my opponent isnt invis im not on the offensive anymore. so not really sure how thats relevant. and dying.losing.gettingdowned is of irrelevance tot he challenge. the challenge is to see how many backstabs actually hit the back when a player enemy is good. hence nobody taking my challenge bc they realize they will seriously prove a point against their theories

Yes it would. When a thief goes stealth against me, yes, I’m reacting so I don’t eat a backstab. However, I’m also reacting so that I can smash him in the face for the limited time he’ll be visible.

There is a big difference there compared to simply trying to not get backstabbed.

thats exactly what im going to do. im going to react when u go stealth. so plz take my challenge so i can prove to the forums that BS isnt op and shouldnt be on reveal. TAKE MY CHALLENGE lol :
heres the rules:
everytime you exit stealth—=—————1 failed attempt
everytime you miss—————-=—————1 failed attempt
everytime you get blocked-=—————1 failed attempt
everytime you facestab——-=—————1 failed attempt

lets see if u can get more than 1/5 backstab tries successfull

tell you what. i wont even use a mesmer to hide behind clones…i wont even use a guardian so i can block/aegis/pushback or l.o.w. lol….i wont even use an engineer to use turrets…..i could go on… bottom line bs is fine the way it is…its a l2 kitten ue

No, it’s not exactly what you’re going to do. You’re not going to try to hit them for the win. You’re going to “win” by simply not fighting and avoiding.

If you are honestly tricked by mesmer clones, here are some tips:

  • Clones attack slower than the real Mesmer
  • Clones don’t have an offhand weapon equipped
  • Clones only use the auto-attack
  • Clones will only move to get you back in range and the movement will be only what is required to do that
  • Clones don’t have sigil stacks
  • When the Mesmer is not 100% hp, their freshly summoned clones are still summoned with a bar showing 100% hp
  • Calling target can only be countered by stealth (which Mesmers have a limited amount, if any, of that varies by build).
  • Clones don’t have food buffs
  • Clones don’t have the boons their Mesmer does
  • The only signet that shows up on both the Mesmer and their clones is the Signet of Illusions

Despite all those things, I still think they are great … Thieves would gripe.

As shown by the video, guardian aegis won’t do a thing.

All melee classes have some trouble against a good engineer due to their plethora of CC abilities. It’s one of the beautiful things the engineer community has pulled out of their bag of tricks.

If a Thief is targeted then goes into stealth. The clones will still follow the Thief and and perform whatever action you sent them to do. I 1v1 mesmers pretty often in Yaks Bend and can confirm 100% this happens.

Those things are pretty much fire and forget.

Missing Backstab should reveal

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

I also think that things like dodging, casting caltrops, casting other certain abilities, and stomping should all break stealth. But that’s just me. I am perfectly happy stealth staking people for now.

And once stealth gets buffed to keep a thief in stealth until attacking or hurt, then that will fly. Until then, we have 10 seconds of stealth max for one skill, and dramatically less for all others.

Yes, there are ways to cheese huge stealth times, just like how every class has some sort of mechanic they can cheese as well with a specific build.

And of coarse I’d add that while in stealth your doing NO damage. But everyone should know this by now. Stealth spammers contribute NOTHING, ZIP, ZERO.

In less your just trolling a group for the hell of it. At some point you will have to attack and get revealed.

Missing Backstab should reveal

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Posted by: Shadowskill.9852

Shadowskill.9852

i challenge ANYONE here to come fight me 1 v 1. the challenge is not to win. but to see your % of successful backstabs. you have to make a video uncut footage of you trying as we will not see you in stealth i owuld love to see your successful bs hit . then we come back to the forums and tell everyone ur around 20 im betting lol. anyone take me up on this?

I hate to admit it, but I agree with you here. Even some of the best videos I’ve seen a of BS Thief, they still tend to miss often. Reveal on miss would kill the class ( At least BS, not so much for P/D).

Missing Backstab should reveal

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

We’ve touched on this topic a bit here:
https://forum-en.gw2archive.eu/forum/professions/thief/Thief-attacking-in-stealth-and-not-revealed/first

  • I don’t think a thief missing backstab because they are out-of-range should reveal them
  • I do think a thief’s backstab missing because of blind, block, dodge-roll, etc. should reveal the thief. The backstab did not miss. It did “hit”, but was countered so that “hit” is transformed into an “evaded”, “blocked”, etc.

This would make sense, if warriors lost adrenaline when they fail a burst skill. If mesmer had all clone and phantasm abilities put on a GCD anytime they miss a shatter skill. Etc Etc

  • What currently happens when the Thief has their backstab blocked, dodged, etc? Oh yeah, the thief immediately backstabs again.
  • What happens when a warrior’s burst skill is blocked, dodged, etc? It goes on cooldown
  • What happens when a mesmer’s shatter is blocked, dodged, etc? The shatter goes on cooldown and up to 3 illusions now need to be replaced

So currently the Thief doesn’t care at all that they missed while the Warrior and Mesmer do. So why do we need to nerf the other two for the Thief to care about playing badly and making mistakes?

Ok, If you want Back Stab to reveal on miss. I would counter with CnD being unblockable (Stealth applied,Damage not when blocked). This should be a fair trade off.

Anti-Stealth Traps?

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

@sorrow….stopped watching the video at 3 mins bc it only chose upscales…. typical thief vid. but yeah i get ur point that said and put aside tho. yes a thief can stay on the outskirts…like ive been saying on several threads and pick off the weak sheep. idk just not a viable build for group play to me. 90% of the zerg was ignoring him as he was 3 hitting upscales …..happens to me too. soon as they turn their attention you have to high tail it out. thats why i like my other build (in my opinion) bc you dont have to.

@sorrow
Please pay no mind to this guy. I dare anybody to compare play between Yishis and Traviane. Judge for yourself.

Traviane http://youtu.be/kk_jPDk6ihU

Yishis http://www.youtube.com/watch?v=J7OYniHrGqE

This is a comment he made when I posted about the poor opposition play.

“and worst opposition? its tier 2……tarnished coast and fort aspenwood ……………..no upscales ….as i said in past posts i dont pick on upscales….might be a few but i dont target them first.”

Yet, Yishis plays on T1 making his opposition that much better (according to the comment above)

Personally I dont believe tiers have better or worse players just bigger groups.

Dont hate me…..Im just a messenger.

(edited by Shadowskill.9852)

Beat Everybody at Everything, Stealthlessly

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

nice to here a new thief players opinion. but gotta say you are way off. i run 0 0 30 30 10 on my bleed thief with 22k hp. he is still squishy as *#@! . thats running power vitality condition armor so even regular attacks should be doing dmg right? wrong. thieves have actually a pretty low base dmg amount….however with its 30 30 0 0 10 it does go thru the roof making defense twice as fragile. hence why anet said they wanna increase thiefs base damage so they can do dmg without having to invest in only attack traits (straight out of the devs mouth on camera). So that fact is undeniable :P s/d , when built/traited right, is a very good dueling set and sure you can get out of situations but it also takes a good while to down somebody with that unless going full zerk which means death in larger fights. Have you see any videos on youtube? if you have you might notice that 99.9999999999999999999999999 % of them are all trolling for upscales or doing 1 v 1 s and 1 v 2s maybe a very rare 1 v 3 scenario. yet ive seen dozens of other videos of guardians and necros / mesmers in fights that are much larger. this isnt some conspiracy ….its due to the fact that thieves rely on stealth and in stealth u cant be near to many people as you will catch incidental aoes and stuns and fears and dmg etc. go find a video with somebody running 0 0 30 30 10 or osmething close….see how long it takes them to kill….sneak attack does 800 dmg. yes….the powerful stealth attack does 800 dmg….same with backstab…make 1k or 1100 on that tho. but still . just goes to show you how 30 points not in power/crit is devastating to thief. every good build runs atleast 20 in crit and atleast 20 in shadow arts.

You forgot about your 1v20 trolling (You know I had to say it…..right?)

Traps+Get More Out of WvW

in WvW

Posted by: Shadowskill.9852

Shadowskill.9852

I’m pretty skeptical of the anti-stealth fields, let’s just hope they are more like siege equipment rather than bundle items that any other player can just set up.

My sentiment exactly. As a Thief, this would definitely wreck my day being pulled out of stealth and put on 4s reveal mid battle.

New anti Thief WvW features

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

“The end of culling in Pve”
Lag Fest 2013 coming to a town near you.

P/D build !? Video (not just roaming)

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

I can’t believe that you’re still going around insisting that you’re some amazing player and that your build is unique and the best overall build for Thieves to use.

Like I said in the other thread, aside from trait allocation, your build is nothing special, and neither is your gameplay. It’s a standard P/D bleed build with a CnD > Sneak Attack > VS > VS > CnD > REPEAT rotation with caltrops and/or venoms.

Nothing about that is original, and it’s most definitely not the best overall build for Thieves by any objective standard. If, in your opinion, it’s the best overall Thief build then that’s fine, but quit claiming that you’ve come across some indestructible build. Your build is mildly difficult to take down in WvW, but only for those who don’t carry condition removal and/or don’t know how to dodge your CnD.

Also, despite your claims, this build is absolutely useless in a tPvP setting because you will never be able to neutralise a point or defend one against any half-decent player.

Finally, your comment about playing in T2 is pretty fun, I play in T1 on BG and SoR/JQ are both full of bads and upscaled players that are easy as kitten to 1vX against. That isn’t to say that BG doesn’t have them, because we do, but that every server has them no matter what tier you’re in.

What a joke.

+1 QFT

@shadow you may not like it. just as i dont prefer d/p for going on guild raids. to each there own but atleast i made a video which you requested. most would not have. and i showed upclose fighting in the middle of alot of enemies. not sitting back picking off weak sheep from the herd….or trickshotting/clusterbombing from the side. ive watch prolly 6 to 7 dozen th ief videos of all sorts of builds. all of them are roaming/troll/camp capping. what was asked….was done. thieves CAN stand up against large numbers (although limited to condi/hp builds) , but they def can do it. which stemmed from a complaint we wer all discussing on the “steal” thread i believe that thieves are so fragile …which they are….hence me suggesting one of my builds.

First and foremost I asked you to show a video of all the crap you were claiming in various other threads.

-claiming to troll 1v20
-showcasing your opposition’s game play (Being Good)
-showcasing what you actually bring to the group
-“This is…..mark my words….the best overall build for thieves”

My challenge to you wasn’t about “just” making a video. While I’m glad you atleast tried, you failed to prove me wrong about any of your claims. You seem to be going on a different tangent showing in the video what you wanted as apposed to what was asked.

I’m assuming that I am one of the “haters” your talking about in the above post. Please stop deluding yourself. Also, t2 player are no better or worse than the various other tiers. It mainly comes down to bigger groups, thats it.

"Don't interrupt duels" the movie.

in Ranger

Posted by: Shadowskill.9852

Shadowskill.9852

Im not big on bunker builds but I cant knock how you play. Great video.
Classic “Enemy of my Enemy”

P/D build !? Video (not just roaming)

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

I can’t believe that you’re still going around insisting that you’re some amazing player and that your build is unique and the best overall build for Thieves to use.

Like I said in the other thread, aside from trait allocation, your build is nothing special, and neither is your gameplay. It’s a standard P/D bleed build with a CnD > Sneak Attack > VS > VS > CnD > REPEAT rotation with caltrops and/or venoms.

Nothing about that is original, and it’s most definitely not the best overall build for Thieves by any objective standard. If, in your opinion, it’s the best overall Thief build then that’s fine, but quit claiming that you’ve come across some indestructible build. Your build is mildly difficult to take down in WvW, but only for those who don’t carry condition removal and/or don’t know how to dodge your CnD.

Also, despite your claims, this build is absolutely useless in a tPvP setting because you will never be able to neutralise a point or defend one against any half-decent player.

Finally, your comment about playing in T2 is pretty fun, I play in T1 on BG and SoR/JQ are both full of bads and upscaled players that are easy as kitten to 1vX against. That isn’t to say that BG doesn’t have them, because we do, but that every server has them no matter what tier you’re in.

What a joke.

+1 QFT

P/D build !? Video (not just roaming)

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

I’m glad that you actually made the video to try and back up your previous post…….but come on. You posting in other threads talking about weak player play. You just showcased some of the worst opposition that I’ve personally seen. The first guy just ran while you shot him in the back. And the rest Im assuming was suppose to show 1vX. All I saw was some group play.

I wanted to see the “1v20” trolling you were telling me about. If you think this is the best thief then more power to you, but i believe its pretty average. This isn’t hating, just stating my opinion.

Sporadic Crashing (Ran Testing)

in Account & Technical Support

Posted by: Shadowskill.9852

Shadowskill.9852

If you don’t find an answer here, check the sticky and submit a ticket, then come back and post your fix here. Good luck to you.

Thanks for the advice. I’ll do that.

The New S/D(Duels Vs D/P)-Video Guide INC

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

i play a more beefy defensed up traitline than this but if u watch this is the bunker utility style way. another u can make it venom share another is 1 v x outlast.

this video is also with 4 sec revealed AND its also the same intiative regen amount as mine….theres no problem with intiative :P

2 misses of CnD and your done. Posting a video of Wild Bill who is a great player showcasing what the build can do doesn’t correlate to what YOU can do.

Also if you check out Coloxeus’s thread you’ll see Bill get stomped by his D/P build. Does this make one build better than the other? No. Just shows which player was better with their build.

The New S/D(Duels Vs D/P)-Video Guide INC

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

This is exactly what the thief forum needs. Build Diversity. Alot of people are so infatuated with overall damage, they forget (or even give a chance to) the viability/plethora of other potential builds as showcased here.

Again, GJ OP

The New S/D(Duels Vs D/P)-Video Guide INC

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

@Travlane

I have got to see a video of this………

-You bring nothing to the group except SR res
-Condition damage is the weakest in wvw (every zerg will be constantly cleansing them)
-You are not trolling 20 man zergs in less they are all noobs plain and simple (or bad players like you claim).

Im calling BS on this stuff. This build may be the best FOR YOU, but not the best over all. Everyone has a build that works perfect for them and thats all this is for you.

As for video recording, just download msi afterburner and start recording. I REALLY cant wait to see you troll 20 people.

(edited by Shadowskill.9852)

The New S/D(Duels Vs D/P)-Video Guide INC

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

If you put up ill take my words back. But until then, all I,ve seen in your comments on different threads is how a build wont work in wvw or how your never killed in zergs (Come on, everyone gets killed in zergs from time to time) or how the people in the video are all crappy players.

The New S/D(Duels Vs D/P)-Video Guide INC

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

i cuold beat it without even using CND. but thats not the point….in a real fight id use CND anywhere….i run infiltrators and steal….thats 2 free CnDs. 2 sneak attacks is more than enough to get a thief with no condi removal to 25% hp. plus blind powder…..HiS….and SR…..thas 3 more sneak attacks plus just as many evades….poitn being the very vest s/d could volley for a draw bc of escapes and reclusive ways. its a 1 v 1 build….and 1 v1 builds shouldnt be used to baseline good/bad ways/builds of a thief. p/d is amazing too but falls apart in wvw bc of aoe dmg /fear n stuns etc etc. IMO running 10 in shadowarts for the condi removal is not even a choice for thieves. i run it in every build. plus the extra heal points help bc i most offten use heals like withdraw and heal while stealthed.

What is your deal? I see you posting on other threads talk about “How my build is better” or “Playing against bad players (Like in you said in Coloxus thread)”.

How about “You put up or SHUT up” and post a video of how kitten you are.

The New S/D(Duels Vs D/P)-Video Guide INC

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

+1

That is some pretty killer play on a S/D setup. Great Job

Sporadic Crashing (Ran Testing)

in Account & Technical Support

Posted by: Shadowskill.9852

Shadowskill.9852

Ill just give the short and sweet.

I’ve completely wiped my computer, re-installed windows 7,all new drivers, re-installed my graphics card and of course GW2. Afterwords I ran these test.

Prime95 (CPU Load)- 13 Hours
Uniengine (Graphics Test)- The last 2 hours in conjunction with prime95
Memtest (Memory Test) – 20 passes

The last hour of the prime95 test I turned down all my fans to push the temps as high as AMD, ASUS and Sapphire allow as their max. I had ZERO crashes or any sort of hiccup what so ever. Yet, I still keep having GW2 crash on me. No other game has this ever happened to me.

Here is my crash file. Thanks

What's your S/D build?

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

0/30/20/20/0

CS: I,III,XI
SA: IV,VI
AC: I,VI or VIII

S/D-SB

Armor: Valkyrie/Berserker Ruby orbs or Eagle Runes
Trinkets: Berserker

(edited by Shadowskill.9852)

Runes for thief

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

For s/d I use either ruby orbs or runes of the eagle. The extra critical chance and damage that eagle runes add are really nice. It comes down to how much you want to spend. Ruby orb are a great addition for what you pay. Good Luck

For context I run a 0/30/20/20/0 with s/d-sb

(edited by Shadowskill.9852)

Possible Issue with Steal........

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

Just tested it further and is indeed a graphical issue with Mug. If not traited into mug you will just lay there on the ground as intended.

Thanks

Possible Issue with Steal........

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

Maybe thats it then. When I steal Im not laying down but standing up. It may just be a graphical error then?

Possible Issue with Steal........

in Thief

Posted by: Shadowskill.9852

Shadowskill.9852

Before I post this in this bug section I want to see if anyone else was having this problem.

When being knocked down, I’ll use Mug to shadowstep to the enemy and get stuck in front of them unable to move or perform any actions for several seconds. This happens every time I attempt it. Wondering if I can get somebody else to test this.

Thanks