Dzagonur
Showing Posts For Shini.7542:
Dzagonur
Random question here, I noticed that one agony inflicting attack is a projectile, can these be reflected to inflict agony on the boss? Or are they immune to this?
Can be reflect and they are not immune to it. However I have no idew how many dmg they’ll suffer from it.
Dzagonur
Hey,
since fotm overflows became a lot more important esp beside primetimes when they are getting rare. Sometimes I read at gw2lfg.com sth like “lfg [..] able to create overflow”. Im still wondering if that really is possible and how. I sometimes joined such persons and were at empty/almost empty overflows in LA.
Do NA overflows works for EU players (or EU ones for NA players) or whats this trick?
Dzagonur
Stealth finishing?
Before playing a thief myself i was complaining about the same but meanwhile I had to except that it should be valid esp because almost any class is able to do the same with either stealth, stability, blind or aegis. Some even with invul. forms.
And even if stealth finishing would be patched one day, it wouldn’t change anything for me as a s/p thief – ever got finished by someone that was using black powder on you? Almost the same effect but you can’t even kill sth else while doing this because just everything misses.
Dont even see any other solution than doing it they way esp against warriors – they are doing up to 2k hits while downed with their 1 which means i’d be dead otherwise – thx to revenge he would win so either stealth or blind.
Dzagonur
Like I’ve said before, Agony should do a flat amount of damage. People that don’t have vitality can still heal up[…]
Doesnt work that way as well.
Thiefs+Mages got like 11k base hp, guardian about the same iirc
ranger got ~15k
warrior got what? 20k or 22kk? sth like that
necros go their.. what is it called again? death shroud? works as well against agony i think
no idea about other classes base hp but there are way to many differences to make it fair for EVERY class.
Not to mention the survival/rescue abilities of the classes.
Guard/engi/mesmer/mage got an absolut invul skill even to dots (not sure if they still can be applied on them while they are in that form or if they continue to tick)
rangers got only there pet (and if traited with sigill) but doesnt work for dots.
thiefs got stealth which doesnt prevent from any dmg
necro as already mentioned, nothing else though
warrior similar to ranger just without a pet that would be needed
In a game where there are no tank, healer and dps classes, why were variations in base health put in, exactly?
Thats what the game was advertised with but still there are classes that cant take one of the roles. while almost every class can dps rather good (some got more burst, some more continues dmg) not everyone can take the role of a tank or healer.
Dzagonur
(edited by Shini.7542)
For skill, how do you evade the legendary imbued shaman? That’s the hardest one in all of Fractals to me.
Doding like 9 of 10 of his agony attacks except I have to care about larvas – then I often forget to watch the boss.
He’s turning to you and shoots a fast fire arrow that will give the agony. If ranged (900+ at least) its easy to evade. Not sure if its possible to evade in close combat beside the fact he has 2 different 1hit melee abilities (at least for my thief they are 1hit)
Almost every agony hit is possible to dodge. Only exception should be jade.
Not sure yet about this ice ele (the easier version of the dredge), couldn’t recognize his animation for agony yet. Even dredge is possible to perfect dodge but you need a double roll because its a 3hit wave attacks and every hit of it can give you agony beside the damage of the wave itself.
Back to topic:
Yep, high HP builds are harder to play against bosses as a full dps build and even a waste of dps imo. But for the whole rest of a run those tanky builds (at least 1 or 2 in the party) CAN be usefull.
Currently im fine with my full berserk thief at 20+ (~15.5k hp with 30 points in vit and wvw bonus). I probably even got one of the best self heals that is possible with my current build.
Signet of Malice + buff food (no, nothing with magic find like a lot of ppl use..) + traits
cluster bomb:
1 hit up to 5 enemys – 500 hp by signet, 800 (average) by food, 240 by trait for only 3 iniative (or whatever its called in eng :p) = 1540 hp heal just by an attack
if exploded it gets up to 1500+2400(average) + 240 = ~4k heal
pistol whip:
9 hits up to 3 enemys – 2700 by signet, 4400 by food (average again) 450 by trait = ~7.5k heal … can spam this 4-5 times in a row while evading within the skill..
unload (for bosses):
8 fast hits single target: 800 + 1300+400 = 2.5k heal
+sigill of blood for extra heal chance..
If i would compare that to a full tanky build i would loose like 50% of my healing power due to low crit rate.. yep, fair or not decide yourself :p
Agony? With some resistance and a few mobs to attack just sth to laugh at.
Sure, if you are able to dodge, then dodge – but if I still got hit, just spam some more skills and I’m full again.
Heals of party members benefit me better as well – lower hp pool = less agony dmg, “more” heal of other ppl.
And if its getting critical e.g. at shaman – dagger storm heals like 20-30k hp within 8s with enough mobs :p
btw
just read by Pinch that agony is 72% at 40+
So whats at 30?
Currently what i learned/calculated:
10-19: ~11% (6% with 5 res and like 1% with 15 res)
20-29: ~27% (14% with 10 res? 11% with 15 res?)
30-39: ??? .. if i’d have to guess its like 47%
40-49: ~72% (40 with 25 res) .. would have expected 36% with 20 res and like 31% or 32% with 25 res
Reminds me a bit of the armor/res system of d3. First 50% reduction are easy obtainable by a few points but then you will need a lot more – exponential growth probably.
Dzagonur
(edited by Shini.7542)
So since the latest fix (damaging seal with aoe) this fractal got a lot of harder but is still possible. By far the hardest of the 7 runs now.
So whats about the boss?
He got 3-4 phases
phase1:
Just as before, some necro like fields that cause agony. Heavy hitting melee attacks and a strong charge – easily possible with ranged attacks, spike melee dmg and/or some aegis/stabi etc
- lots of mobs are spawning, charging hammer, seal is damageable for 1 hit of the hammer
- 5s stun after seal gets hit so better get stabi or stealth ready like if you enter phase 1
phase2:
- same necro fields with agony
- same melee damage
- a huge screenwide light that causes agony but easily possible to dodge – he spams it a lot
- lot of bullet reflecting
So, whats to do at this phase? You can barely attack ranged due to the reflect and if you go to melee you will probably die to the fields and his hard melee hits. Not to forget the rest of the mobs if you didnt kill them.
phase 3+4:
Easily possible if you cleaned the mobs. Couldn’t even notice agony hits only in close combat a bit. Kite him and you can almost sleep while killing. Only 2 “bone friends” are spawning rather often, but they die freaking fast.
So all in all this guy is possible to kill but its hard to defeat the phase2. Anyone got an advise here? Couldn’t really get any well working strategy yet. Managed to kill him because he didn’t reset but that shouldn’t be the solution.
btw. the Seal seems to always reset after a full wipe while the boss doesn’t. Therefore he continues his phase4 as long as the seal is killed.
Dzagonur
Some of them MIGHT be possible to solo if you are skilled enough and already know all the bosses/mobs well. But at least 2 runs are designed for a minimum of 3+ people.
Dzagonur
Just though about almost the same idea but with a limit.
1-9
10-19
20-29
etc
due to already mentioned agony resistance.
Also you would need to make sure that you need 3 runs for an uneven level and 4 runs for an even level.
So lets say we have a group of lv 12,14,15,16,18
doing frac lv16:
12→13
14→15
15→16 (because he did 4 runs and not only 3)
16→17
18 (because it was lower than his real level)
doing frac 15:
12
14
15 → 16
16
18
something like this.
I think that this adjustment would be neccesary in near future esp for lower lvls otherwise it would be almost impossible to find a lower lvl groups.
Ingame queue system would help as well..
Dzagonur
depending on the objective its rather easy to counter a thiefs stealth.
They can’t prevent any keep/tower from capping (circles are to small) only some supply camps. 5 people that know how it works will catch the thief withing a minute while 20 stupid ones can be trolled for hours (only in some camps).
Still those combos shouldn’t be available that easy esp. without weapon switching.
Got my trolling thief now since a few days and its quite fun :p but there will be a nerf soon I guess. Even more mean are thiefs that hide inside a keep and ress the dead mesmer
Dzagonur
Got the same HP everywhere – WvW, PvE no matter if its the start of the new round or the end.
So I guess those “rewards” are not working or only partly working.
Dzagonur
rams got a range of 450 iirc, so you can set rather far behind the door + you are able to use them from like a 100 extra range away. This way catas often do not stop you from using the ram.
2nd way: build your own cata and destroy theirs.
Dzagonur
1. Was the orb still on the altar (just to be sure)
2. Was the orb former on the altar and got destroyed out of nowhere?
I saw this bug happening a while ago as well, after a server update (=restart) it was possible to capture again. I guess it has to do with those strange lightning bolts caused by quaggan or whatever that even seem to be able to destroy the altar.
Dzagonur
Oh right, forgot about that one of Zephyr .. thanks.
Annoying skill feature.
Dzagonur
If I’m trying to use ‘Heal as one’ while having a quickness effect (either pet swapping trait or Quickening Zephyr) this skill just activates its cooldown but gives no heal. Neither for me nor for my pet -> need to wait 20s to use it again.
It happens in lets say 90% of the cases, sometimes it works correctly.
Dzagonur
Only annyong thing about golems imo is the speed. I cant speed them as ranger but mage speed works even their perma self speed works while they are in. Bug, feature or whatever but this shouldn’t be.
Dzagonur
Golems are a waste of time and resources currently. They need to be redone/fixed.
They are fine as they are.
Single Golems are a waste, thats true but they get a LOT stronger if you use like 3-5 or more to cap sth fast without having supply problem at the doors itself. Kind of stealth capping in a moment the enemy is most likely busy somewhere else.
Dzagonur
Theres a huge hill (that with the vista) south of the red keep. Build sth there and destroy them. Treb on outer northern SM wall works as well and they can barely hit you with their trebs. IF they can hit you there, you can aoe those red keep trebs with normal aoes. Seen and done several times the last week.
Dzagonur
AoEs are already kinda nerfed in this game. You are only able to hit 5 targets with player aoes which actually isnt a lot in defensive and offensive ways. Only siege weapons are not restricted (iirc).
Put your weapons at better spots at the wall, small corners etc. If they are open standing it will be killed in a few secs if the enemy isn’t dumb.
Dzagonur
Did you do all the dungeons? Story/Explore mode? There are several areas to explore and poi in them.
Dzagonur