(edited by Shoryuken.9435)
Showing Posts For Shoryuken.9435:
I know there is no information regarding this out there yet. But what is your thought/wishes?
Personally, would love to see another ranged weapon. Hopefully a Greatbow.
I would like to see additional UI options. To add more hotbars for potions, food, macros and what not.
Also something like 6 man to 10 man Dungeon content for those who want that kind of thing.
I would like to see additional UI options. To add more hotbars for potions, food, macros and what not.
Nevertheless, this game is bleeding. They tried to make stuff different, but it came as now shock that the majority want’s the good’ol fashion mechanics over some clunky new ideas.
All it achieved was a zombie hoard game(zerg all day, new content = new place to zerg). It’s given this game a very, very bad reputation.
But Gw2 looks fantastic, graphically. No doubt about that. Much respect to the graphical and level designer team! You deserve better!
I started to play FFXIV:AAR instead. And I must admit I’m having 100 times more fun in that game compared what GW2 has ever given me. I guess endgame is most important to me, more than a skin simulator. And yes, I’ve done it all.
Feels like the only thing missing from GW2 now is a green crystal hovering above everyone’s head.
Only thing GW2 is missing: a green crystal hovering a bit over the head on everyone.
Give us long bows, like you planed to do before release.
Feels like they always talk about how things will be “fixed” and better in the future(e.g things that has been broken here sense day 1).
But it never happens, the cake is a lie. (;_;)
250 MB
Give or take.
Also, it would be really nice if you sat down for a month or several months. And fix all the professions once and for all. This would remove the majority of negativity towards your game. I’m not a game developer my self but, this would be the highest priority to anyone who thinks logical.
Anyway, thanks for making this game. It’s a good game, just need to patch up those places that bleed.
I like the event system and group event’s an all that jazz. But I really think they should add some traditional quests for extra flavor to the game. It would make the game more engaging in the open PvE world.
What I miss though is group dungeons. I know they added the world bosses. And they are really good. But still, some 10-15 man dungeon’s would make this game so much more than what it is now.
But the thing i miss the most are loot tables. There is way to much RNG in drops. I know you want the player base to be able to obtain everything everywhere. But it would be really nice to be able to aim for something that nothing at all, just a personal battle against the RNG algorithms.
Also it would be nice if you just sat down for a month or several month to get all the professions to work. Once and for all. You would eliminate the majority of negativity across the player base that way. Isn’t that a game developers priority in the first place? To give your gamer’s the things they crave the most. I’m just being logical.
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Because of power creep. Look a buff to other classes is effectively a nerf to yours anyway.
Then you have all the PvE where all of a sudden mobs and bosses go down easily because everyone has a new mean of power.
Warriors were over buffed to get them to be playable again. Kudos to ANet for being bold. But now warriors need to be sensible and realize that ANet chose to go fast and far and needs to claw back some of the excess.
Trust me, you wouldn’t have wanted to wait 6-8 months to have 4 patches with small incremental buffs so you FINALLY would be playable again.
You can’t buff every class and not break the game.
Sound like a great plan. It will fix it, so why not? Takes more time, yes. But it’s a lot better than these nerf this, nerf that threads. That pops up every hour on the forums.
I saw the top sPvP thief play yesterday. He plays P/P – SB.
So nerf that after you nerfed that other thing that was the second choice of build after you got them to nerf that first thing?
This is everyone’s plan it seams. People don’t know much about balance, that’s one thing for sure.
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Instead of nerfing everything all the time. Why no buff the weak professions instead?
Takes more time? Yes. Is that an exuse? No. It’s there jobs.
You say Warrior is the easiest class. Then you say they can be beaten by any other class but with more effort than Warrior’s have to do.
Can you see it? Looks like everything is in order.
Maybe don’t play an advanced profession if you don’t have the skill level for it?
1 Necromancer
2. Ranger
3. Mesmer
1. NECROMANCER (condi needs alot of work pve and pvp and for gods sake, give them leaps or something disengaging. it’s a prof almost as pointless as ranger)
2. RANGER (broken sense launch, need total rework.
3. Look at RANGER and NECROMANCER again.
Canthans
I dont care that they are also humans…
They lived in Lions before they “deleted” it and made the great collapse instead. Sad, because it looked fantastic.
Why must everything co-aline with story?
Them: “We come for the far east to teach you the ways of Dervish to aid you bla bla”
We: “Ok”
Don’t have to make 80 living story patches to get it to work or 41 books.
How the kitten does ANET think about the future of this game. You have to add more stuff than some living story “mini-games” to keep the game alive. Some new professions would be a great start.
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Shallow whine and not a single indeepth explenation. GJ
So you just came in, vomit your whine and leave. GJ! Read the topic, if you want some constructive feedback …
Yes, because if you haven’t notice. This was one of 3 threads on first page, that was exactly the same as the next one.
Everyone think’s there spec should beat any other spec in the game. And when it doesn’t something has to be nerfed because it can’t be that players fault.
ANET should post game patch fixes. You know about all the things that has been broken sense launch. And then they go “Hahahaha, fooled you. We don’t care”.
Shallow whine and not a single indeepth explenation. GJ
So ANET were is the Masquerade set you promised would come to PvE? You lied?
People choose warrior over most pics in PvE because they are easy to play, per say. So it’s a lower risk getting a person that messes things up if you do so. Compared to profs like thief which is harder to master =/= higher risk of getting a person that messes things up.
Still not a good enough reason to nerf something. Better if they look at the profs that are "weaker " instead. Nerfing gives bad reputation sense it’s more or less a last resort of sorts.
Warrior – Either two handed axe or Polearm. (people who say torch, lance(it’s not even a weapon per say unless mounted combat comes into play and even then it sucked) or dagger… zzzZZZZ)
Necromancer – Scythe for sure and/or greatsword.
Thief – Longbow, kodachi or rifle. To mix it up, Shadow Wolf form.
Ranger – Rifle and Pistols. Maybe some type of form transform. Something nature-ish.
Engineer – Axe or Mace.
I would really like to see some more focus on long term content. Like that latest patch, a new WvW world.
I get a “meh” feeling when you give and take away all the time. It feels like there is a bit to much focus on story driven players and not so much for the “I just want more stuff” people. Why not try to add some 10 man “real” endgame dungeons for starters. You’ve already proven that you can make content like that whit out problems. It’s the thing people are asking for.
Not much as happened really sense the launch of the game. Longterm-ish that is. I guess what your trying to achieve is the new gem items/new mini-game patches to keep the game alive. But longterm endgame always win in the end. It’s been proven more than a 1000 times.
If I were in your shoes I probably listen to that before It’s to late.
Will there ever be such a thing as that? The ability to change in between 2 builds? I don’t see how it can be a problem to implement into the game.
What if I have no friends or guild? How am I supposed to do Elite Instanced content?
That’s so stupid to say. Do you solo instances as they are now? Do you take down world bosses single hardly?
It’s what hardcore and endgame is about. So no, you don’t get to do instanced ""group""(look the word group up) content if you don’t have anyone to do it with. And the facts that someone like me has to break it to you like this is frighting. kittenmit, some people.
This have to come to PvE. It’s so beautiful. It’s a shame to hide it like this Anet!
Remove the down system. It was a cool idea at the start. But now It just ridiculousness. Let players who die, die.
Or make it so you can only enter downed state once every 30min or so.
This forum post is just going in circles.
The skill balance is the worst of all things in this game. It should be you who decide what kind of role you want to play. Not trying to figure out wich abilities are worthless, period.
But they mentioned that in the first live stream. Hopefully they will go through all the abilities in the game and revamp about 70% of them.
Well this wreks the necro to oblivion. Goodbye Necro.
To be honest. This is how I thought it would be at release. Glad someone brought this idea up.
If not now ArenaNet, think about it for the first expantion. Honestly I would love to see any type of love for the necromancer at this moment.
If going heavy condition, they should excell on applying condition faster than any other proffesion. Sadly this is not true.
That why the scepter needs a Trait in the form of something like – Every scepter hit now applies 2 bleeds instead of just 1.
Also, Necromancer should have 1 unique condition that no other proffesion has. Like
CURSE – A DoT that stacks and gives a negative effect too, more than just damage. Beacuse right now we only have to rely on bleed, wich sucks because 1 ability from any other proffesions and poof, all the damage is GONE and ALL our abilities are on cooldowns.
And for godsake we need quickeing or stability like all other classes in the game.
And a side note, Staff #1 attack is the worst in the game. 4s to reach maximum range, you kidding me? Does not do great damage anyway. Pointless imo. And the #1 attack sound, it’ll drive any sane man mental sooner or later. Rewind, do right.
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Your spot on Quill but, some people really don’t get what they are doing.
They are counter arguing with them selves.
Are the state of the Necro bad or not? Yes or No. Must there be a scale?
This post is ment to bering out the major flaws that are obvious to the community. Cant you see it don’t counter argue it’s not helping anyone more that a weak ego boost. A right out silly(they are not that bad but they are bad type of response). Did I miss a problem weight scale somewere?
Necros or not MAYBE bad they ARE. And what do you do with problems you fix them, you don’t learn how to live with them. Unless your one of those weak minded people out there.
Back with some more input. Now I’ve used longbow for the duration of the week with the traits put into power and range. My conclusion, after making a lot of dps and tactical tests—Longbow is rubbish. The only thing it has going for it is the #4 ability push back. And the #5 ability cripple in dungeons.
Try it, do some numbers for your selves. If you want mobility and higher dps go shortbow, the only thing you have to do is move in 300 yards. That is if you’ve put a trait in range, otherwise is just the same 1200y.
Sorry but i have to disagree. Traps are currently more useful than the spirits.
You are absolutely right. Traps are a better choice in a tactical manner, damage and helpful. The thing all abilities should be, useful. Spirits looks nice, that’s all. Better to have something that you know will help, than to “hope” for something to happen.
There are more abilities for the Rangers that makes no sense to me, but spirits makes a waste of your utility slots you have. Just like the utility, Guard. It’s just a hold command on your pet. Why is this an utility skill? Blows my mind.
Good input, continue.
Bear: Im Am A Stegusaurus
Shark: I Can Not Swim
Cat: I Got Catnapped
Bird: I Tought I Saw A Cat
Thank you for reading it through and also for you thoughts on the matter. Paddy, I understand what your saying. And for me saying instant is faulty. I mean it must be almost instant or much faster.
Again thank you, keep it going. Give the spirits the attention they need.
These changes is the way it suppose to be. This would make the unique pet mechanics for the class the way, again, suppose to be!
I support this full heartily.
Please support or enlighten my thoughts and bits concerning spirits over here
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I thought pets would be a big deal or to say, major part of the Ranger proffesion. But so far I fail to see it. Mostly because they, as OP says don’t work properly or well enough to fill that role.
Why?
-Pets can’t attack when they move. That’s just silly and wrong. Very wrong.
-Majority of the pets die so fast it’s sad.
-They are not worth any focus or thought, in which and what pet to use were and when.
-Activated abilities (F2) are to slow, and I mean TO slow and weak.
Why would you give us Pets if they are nothing more than a distraction and contributes almost nothing?
Dungeons
Based on the above, and thank you for reading this far. Dungeons is about mobility, the whole game is based on mobility. Bringing, may it be static or moving spirits is not viable. More like a gamble for something they already can do them selves or give them selves already(Boons).
If you got walking and talking spirits, they have to follow you and stay close. But that’s not a good idea in a dungeon is it? We all know that-no point to argue, let’s move along. The bad idea for dungeons is that the effect they give is a chance to get an effect. But they have to follow you and you don’t want to stay close to anyone who has a mob/boss on them. The majority of the mobs has AoE and will instantly tear your spirits apart. So do your self a favor, don’t use spirits in dungeons. Unless you have a spot, concerns trash mobs, that is safe(for the moment).
Well, let’s not let me do all the talking. What are your thoughts and ideas for changes. And they clearly need it, I’m tired of people who are over confident in spirits. It’s not helping and please, understand it’s OK to argue. So don’t make any excuses if you fell like it.
Thank you for reading this far. I’ll see you in game and Anet I await your thoughts too. Thank you for making such a extraordinary game.
Here are my thoughts and ideas.
-Spirits needs to be able to move without trait, the game is about mobility so i miss to see why we must spend so much to keep up with something so simple.
-Spirits needs damage reduction against AoE by atleast 75-85%. Or just immune to all damage. They already take a utility slot, if so they will despawn after a wile instead. But they would be depressing.
-The area of effect needs to be much, much and MUCH larger.
-Activation skill area needs also to be much, muc.. ah you get the point.
-Activated skills should be instant, more or less a lot faster.
This is my own opinions of course. I don’t know why I would have to point this out. But sometimes people seams to forget that simple fact
Hi everyone.
I’m going to make this as short and to the point as possible. Instead of making a wall of text, I’m going to break it down, for my thoughts on changes in a shorter version down below. And we’ll see how this discussion evolves. But if you’ve played, or playing a ranger. I don’t see why there should be no doubt, only if so.
First I would like to say that I like the thought and understand the use of the spirits we have in our ranger arsenal. Most and for most they are a on hit,—chance to gain an advantage, a boon to say.
Also there is a second activation for each spirit for a condition effect, boon or field effect.
Now to the sad part. As I said before, I understand the thought behind the spirits and how, you at Anet, wanted the rangers to benefit from our spirit friends. However this is the point I want to argue.
Let’s ask our selves how they preform in the different situations below.
PVE
You move around much in PvE don’t you? I know you do. But your spirits don’t.
Unless you trait the full 30 points in making you spirits able to walk and talk, they are not much of use unless you want to stand still and be static like they are. And if you decide to stand next to the spirits, due the short range on the area they effect. You do not want to risk them get hit by a AoE spell. And lose the cooldown and the spirit in a blow.
If you have traited, so your spirits can run in the wilds with you. Here we can see the more true nature of what the spirits are made for. But, if and I say if as in very often, go up against a mob that’s though to kite. You can kiss your spirits goodbye.
The activated abilities are so slow that they are not even worth your finger pressing the button. Why? Because you they take valuable time and distracts you from the other, more usable skills you have.
This is due the slow activation, small area of effect and/or the static placement. To “force” and enemy to run through the field is often a pain in the neck.
The area of effect they give to allies is nice. If you can get them to stand still at the spot, very close or even better right on top of the spirit. But wait, this game is build around mobility and movement. I guess that’s out of the window then?
Or you have to tell them to run right next to you, holding hands all the time. Hands and feats inside the cart please!
Is it worth it? No.
PVP
Please can you stay overthere or, if you get close don’t use any AoE, Thank You!
If you don’t trait spirit movement in PvP—Forget it!
One exception is in WubWub(WvWvW) is if you place it on a castle wall while holding a gate etc. But still, the area of effect to allies and your self is worthless in it self. Well not worthless, but bad for your team. Imagine if you told everyone to hug each other at the same spot in WubWub? Here you go, one hundred AoE spell delivery!
So no, absolutely no.
Now if you have traited the movement, it works. But only for you and I don’t mind that at all. If it wasn’t for the paper spirits, trait toughness or not toughness. Almost, if not more than half of the times. If I summon a spirit in a combat zone, they go instantly on cool down. Because someone split some milk on it so it died!
Spirits in PvP? No, you can try it your self if you’d like. Mediocre, not viable.
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Ranger has a lot of bugged mechanics.
Majority of the skills are not worth a single point.
Traits need to be looked at, some are hilarious and must have been a joke or just not working at all .
Pet skills are sooooo sloooow.
Pet’s movement is the worst I’ve seen.
Pet’s can’t attack on the move.
Pet’s die to fast, just you wait until you get higher level and send your pet in—he’ll be back dead in 0.3 seconds. Unless you trait, signet and thoughness boost them. Then they’ll die in 5 sec instead.
Spirits need love.
Longbow needs love.
Dagger is a joke.
Sword attack animation or auto attack ruins movment, bugs and you have to spam dodge to get one if your useing 1h sword. The 2nd sword skill is trash, remove it or redo it.
I know other classes has there faults too, but yeah. Anet you have to show us something. Prove to us that we can have faith in you fixing these things in near future?
Thank you for your constructive replies. Made me look at the longbow with new eyes.
Power and crit. Then stand on a wall try to auto attack people from affar,
Shortbow owns Longbow. Unless you want to trait the long bow range and stand on a wall in WubWub shoring ppl a cuple yards further. Boooring. =D
My point is that the shortbow does more damage than the long bow in many ways. Also it has the same range as the Longbow, unless you put a trait rune into range. And even if you do that it’s not a biggie anyway.
So is there a reason for me to drop my Shortbow for a Longbow? It can’t be for the damage, shortbow is superior and faster. Is it for the weak aoe? It’s nice with the cripple but, meh~a trap does better.
So why would I drop my damage, speed and mobility for a longbow?