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[PVE]The "Sickman" syndrome

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Posted by: Shoyoko.7309

Shoyoko.7309

Have you considered 2xRune of Altruism ? More might on medkit swap.

Another great point.
I actually have =D! I was recommended by another player and it also piqued my interests in the forums but it fell short due to unwanted stats (the healing power). In terms of runes and upgrades, I needed more precision and other key stats to help reinforce the main areas of the build (survivabilty and dps).
But the idea of providing might to nearby allies is still really awesome ^^=, o’ I be such a useful engineer “starts dreaming…” sigh.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

[PVE]The "Sickman" syndrome

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Posted by: Shoyoko.7309

Shoyoko.7309

@TimeBomb.3427 @plasmacutter.2709 @tigirius.9014
Good points.
This is actually something I have been testing for a while and was a bit wary of, I have read a lot of posts on this. However upon testing it and using it in the build, I haven’t had much trouble with the procs of both sigil to create a consistent might stack.

As in this build, you would proc sigil of battle straight away to gain 6 stacks of might and the cooldown seems to vary 10-15 seconds before you see sigil of strength some into play. And from the given high percentage of crit damage, it easy to maintain the might stack or even stack up to 5 might within that time frame.
The only other sigil I would consider using would be sigil of bloodlust however I find that not great in many situation, it’s great in PVE roaming and farming but in dungeons and fractals when there is a likely possibility that you can be down- not so much.
I have also tried sigil of quickness but find that even by itself- it doesn’t proc as much i wanted it to even with so much crit.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Is engineer that bad? common

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Posted by: Shoyoko.7309

Shoyoko.7309

LOL XD troll- you don’t need to show off.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

[PVE]The "Sickman" syndrome

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Posted by: Shoyoko.7309

Shoyoko.7309

Well it would change the build itself, I traited it so that the damage is emphasised with those particular kits. You can always try a EG/FT build as both kits have great synergy together.
You just need to get used to playing with grenades, it will get easier plus 1500 range, 3 bombs with a given each given average crit damage of 700 damage- Thats 2100 damage! And then shrapnel grenades 1000 damage each, far superior dps than any kit we have. Mastering grenades is worth it, and then with close range you always have flamethrower and when you can’ be bothered =p.
But how long have you been playing engineer? cos this build has a very steep learning curve since you need to be familiar with all four kits in order to play it well. If you only used one kit before, try two first and then 4 once you feel confident in rotating kits.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

(edited by Shoyoko.7309)

[PVE]The "Sickman" syndrome

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Posted by: Shoyoko.7309

Shoyoko.7309

Flamethrower is good close range ^^=

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Power Builds for PvE

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Posted by: Shoyoko.7309

Shoyoko.7309

Try a 30/30/0/0/10 build, or 30/20/0/0/20 with all berserkers armor and trinkets.
Using medkit, grenades, rifle and other two your own prefered choices. Get kit refinement and if you decide to put 20 in tools traits, get also static discharge for a power rifle build. I feel grenades are best when they are a hybrid of high power and a bit of condition damage.
This build is focus on crit damage, for more precision, get two pistols which is also good at stacking different types of condition besides grenades.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Engi's role in dungeons? Assistance needed!

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Posted by: Shoyoko.7309

Shoyoko.7309

It really depend on how you design your build, for me, I run a kitmaster build (The “sickman” syndrome) so I can provide cc, dps, condition support, healing and condition removal. I think Engineers are definity strong in cc, lot of our weapons and kit have at least a cc skill.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

[PVE]The "Sickman" syndrome

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Posted by: Shoyoko.7309

Shoyoko.7309

Thanks so much @Halcyon.7352 and @Llanowar.1603. I was getting slightly worried about not getting critiques but it’s really nice to hear that you both like my build ^^=. This is better feedback than I expected. I would appreciate any more feedback and opinions to help further improve the build if needed.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

(edited by Shoyoko.7309)

[PVE]The "Sickman" syndrome

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Posted by: Shoyoko.7309

Shoyoko.7309

My underwater combat at the moment is all about turrets control and grenades spamming. I tend to find that most traits and skills are buggy when you go in underwater so I ended up switching EG and FT for net turret and rocket turret for immobilize, stun and interrupt. It’s pretty much op with the grenades as the skills are all auto attacks (no manual targetting) so you can spam all day looong =D

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

(edited by Shoyoko.7309)

Critique my build please

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Posted by: Shoyoko.7309

Shoyoko.7309

what about a berserker or rampager build? since you already have 30 in explosives and putting 20 in tools, the crit damage would be high, if you get at least 40% crit chance, you would already have a high dps build. You can always add other stats like toughness and vitality through orbs, rune or trinkets.
Once you have kit refinement, you wouldn’t need to cloaking device since you can remove immobilise with EG kitswap. I tend to find elite supplies not necessary since they all still die very easily and it is better to find a trait that either buff up your defence or offence.
I hope this helps.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

[PVE]The "Sickman" syndrome

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Posted by: Shoyoko.7309

Shoyoko.7309

Combos:
With four kits, there are many ways to attack or deal with any type of situation. These are some of tips of combo I learned with this build that are effective and will help strategize how you can maximise your attacks and support.

Since this is an all range build, creating distance is important; Skills that provide CC and distance are:
Glue shot (immobilise and cripple)
Air blast (knockback)
Acid Rain (makes you leap backward and at a perfect distance to shoot FT#2: Napalm blast for maximum damage.)
Elixir F (cripple)
Chill Grenade (Chill)

Flamethrower combo:
This Combo is to help set you up at a perfect distance to do napalm blast as when the second blast deal the most damage (average: 3.5 k damage crit)
FT#3:Air Blast and then FT#2:Napalm blast, move in with FT#1:Flame jet, EG#4:Acid rain to push back and then FT#2:napalm blast and then move in with FT#1:Flame jet and repeat.
*note: With the 26th feb patch, this is now not as necessary to Napalm blast as we now are able to denotonate it. However this combo is still viable and works to provide the best distance for a Napalm Blast.

Healing Team Combo:
EG Kitswap: Super elixir, place another EG#5: Super elixir on top and EG Tool belt: Healing Mist This is great to heal the whole team with a pulse heal and regen of around 300-400 per second. You can also put down supply crate and spread bandages with medkit for additional heal.
You can apply swiftness for the team with Elixir F (has to hit monster) and also remove conditions with fumigate.

Most effective combo to control mobs:
Static shot-Glueshot-Flash Grenade –Freeze Grenade. (Confusion-Immobilise-blindness and chill)
And then spam grenades ftw =D
You can also use Elixir F to add more cripple to mobs and continuously add conditions from then on.
Supply crate can be used in the beginning for more support but I usually save it for emergencies and “just in case” moments.

If you are in melee range:
FT#5: Smokevent ,FT Kitswap: AOE Fireblast, Nades Kitswap: Grenade barrage, Nade Toolbelt: Grenade Barrage and then EG#4: Acid rain and EG#3: Elixir F, from there you can use FT Napalm blast and close in or pummel the poor thing with nades.

Team conditon remover:
EG#5 kitswap and continously spam EG#1: Tranquilizer Dart or Pistol#1: Explosives Shot or FT#1: Flame Jet to remove team condions.
Fumigate is also one of the best skills to remove team conditions as long as they are aligned with enemy. So handy for TA exp.

Will update more with more combos as soon as I remember them XD

Food and Bonuses: 09/03/2013 Update- Food and Bonuses are mentioned below
Use Ctrl F to find “09/03/2013 F&B Update” to see food and bonuses.

Other notes: Other details are mentions in later posts, please use Ctrl F to find “09/03/2013 Other notes”

Gratitude & Thanks to :
Halcyon.7352, Macha.9160, Lady Vireo.5189. da KunG.8701, senseidan.2036, Llanowar.1603, @burgeranacoke.2093 and Schixeno.8596
Would like to give thanks to all these people for trying out my build and providing feedback. Making this guide for this build wasn’t easy and the critiques/comments was more than I had ever expected ^^= I’m really glad I did this =p

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

(edited by Shoyoko.7309)

[PVE]The "Sickman" syndrome

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Posted by: Shoyoko.7309

Shoyoko.7309

Final Stats (unbuffed with exotic gear):
Power:2140
Attack:3108
Precison:1776
Crit Chance:45%
Toughness:1329
Armor:2393
Vitality:1134
Health:17,262
Cond. Damage:148
Boon Duration:20%
Crit Damage: 55%
Tool Recharge rate:20%

Pros:
• Extensive range of skills that provide condition support, team support, damage, healing and CC.
• Conditions( confusion, immobilise, cripple, blind, chill, burn, poison, vulnerability and bleed)
• Perma swiftness
• Good Survivability (with minor stunbreak at 25% health)
• High percentage of Critical damage.
• Instant stack of 6 might. (or 9 with 2x Runes of Altruism)

Cons:
• This is a four kit build, so there is a steep learning curve.
• The self regulating defense is not good when you are holding an object as when you shrink you also drop the item you are holding. It was really bad when I was doing the giant fractal ><! -for this I switch this trait for Invigorating speed for perma-vigor ^^=.

Overall, I found it a really good kitmaster build that covered almost all the point when looking for an all-round “highly versatile build.” I haven’t covered all the other benefits of this build such as support and would add more info soon, but for now, it would be really nice to get some feedback and see what you think. =)

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

(edited by Shoyoko.7309)

[PVE]The "Sickman" syndrome

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Posted by: Shoyoko.7309

Shoyoko.7309

Summary:

Survivability:
The self-regulating defense trait is a great way for kitmasters (probably the only way) to have some sort of stunbreak, although you have to be reduced to 25% health for it to activate, it really does help in difficult situations. This trait also coincides with inertial converter trait which recharges all tool belt skills, allowing you to heal straight away with “bandage self” and “healing mist”, if that’s not enough 3 bandages from medkit and 2 constant pulse heals from double super elixirs. That’s a total of an average 9000 hp you could instantly heal yourself within seconds.
The kit refinement allows you to have double instant condition removal with EG and FT kitswap, plus with 20 alchemy trait also gives traits transmute and hidden flask which allows you gain extra boons that help both in overall defense and offense and surprisingly procs more often than I thought.
*note: you can also use the medkit#4: drop antidote to to also remove condition, more details are written in later posts to go around the kit refinement latest changes- this is another way to also get double instant condition removals. Please use Ctrl F to search “04/03/2013- Post KR Change Tip” for more details.

Damage:
I really liked my high damage output I used to have in my glass cannon build so I spec this build focusing on crit-damage which is why so much precision is needed. This build is all about compensating damage by traiting towards might-stacking and this is where the “sickman” syndrome comes into place. I use the obvious shrapnel and grandmaster grenadier traits for grenades.
In place of Juggernaut, I use the trait deadly mixture which gives me 15% more damage with elixir gun and flamethrower.
The trait enhance performance give 3 stacks of might from pressing the healing skill; swapping to med kit automatically procs this and with sigil of battle, you gain 6 stacks of might instantly in combat.
The sigil of strength will help to maintain the stack of might as you would have 45% crit chance, with “drop stimulant” (no.5 skill of med kit) you also gain 12 seconds of fury raising your crit chance to 65%.
Overall when timed correctly, you can have a constant stack of at least 6 might with given high percentage of critical damage.
note*: 09/03/2013 Update- 9 constant stack of might with 2x Altruism.

Thus the “sickman” syndrome is a variation of the kitmaster build where the engineer must take it’s timely medication to gain the potential damage it had lost in order to gain survivability. Also swapping to medkit is very efficient for perma-swift as the med kit refinement skill has a very small aoe and no cooldown allowing you to save the effort of swapping to EG/FT/TK/nades/bomb which all have effective skills to use for another situation.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

(edited by Shoyoko.7309)

[PVE]The "Sickman" syndrome

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Posted by: Shoyoko.7309

Shoyoko.7309

The “Sickman” syndrome:
Definition: “where an engineer is reliant on medication”

*note: Even though I made this build a long time ago, I thought I might as well put up my revised version if anyone is still interested

Hiya everyone, there’s been a lot of recent post of four kit users which was grateful to see since I have been using kitmaster build for a quite a long time. I feel it really is a viable type of build that engineer can show their “versatility” and be helpful in both support and damage.
I usually play a glass cannon kitmaster build but couldn’t help to try tweak a build that has some sort of stunbreak. As a result, I made a build that not only has a stunbreak but good survivability, decent dps and extra boons as well. I mainly play PvE but this build may also work for PvP with a few tweaks. I would really like to get some critique on this build.

Armor and Weapon:
I use berserkers p/s with medkit/elixir gun/flamethrower/grenades and supply crate.
I just love playing a ranged engineer, I prefer kiting with some distance or bombarding with grenades at 1500 range; it’s just too good for me to see the point to go melee o.O! Although I could use tool kit for more control and the shield would be nice, I just love my flamethrower and grenades and elixir gun is a must.
I wear full knight armor for toughness; this really helps with my survivability. I tend to find that our base health pool is quite high so there is not much need for vitality.

Traits:
30/0/0/20/20

Here’s the link to have a better understanding of my build.
http://www.gw2build.com/builds/the-sickman-syndrome-four-kits-9906.html
note: the stats shown in the link is incorrect, you will find the actual stats in the post below

30 in explosives (300 power and plus 30% condition duration)
shrapnel/enhance performance/grenadier
20 in alchemy (200 vitality and plus 20 boon duration)
self-regulating defense/deadly mixture
20 in tools (+20% critical damage and plus 20% toolbelt skill recharge)
speedy kits/leg mod

Runes, sigils and trinket:
For runes and upgrades, I actually decided to use 2x Altruism and 4 rare emerald orbs that give me precision, power and toughness. I just needed more precision and it had the right combination of stats for this build, it’s cheap and I get three main stats instead of two and an effect.
I use superior sigil of battle (Gain 3 stack of might in combat when swapping weapon) and force (5 percent increase in damage) and exotic berserkers accessories for more damage output.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

(edited by Shoyoko.7309)

Critique my build please

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Posted by: Shoyoko.7309

Shoyoko.7309

Can you explain a bit what the idea behind your build is and what is your play style, e.g tanky or mixture of damage and survivability?
Since it’s four kit, it’s hard to recognize what you are aiming for (other than versatility). For me, since i use four kits, it be waste if you don’t have speedy kits and kit refinement traits, the extra skills gives you another grenade barrage and super elixer when you swap them, plus the perma swift is just too good with kit swapping. =)

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

The 'Ice-Cream' build v 1.0

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Posted by: Shoyoko.7309

Shoyoko.7309

Lol I actually think your build is viable. But I do agree infused precision is a waste if you already using speedy kits, you already have perma swiftnesss by constantly changing kits.
And the fact that u have a stun break with the elixir s trait makes this build very viable for WvW.
As a support build, I think this build is great and has a lot of control through rifle and tool kits. Grenades and bombs for mobs. And med kit for instant healing. Plus lots of conditions. Nice
=D

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Engineers: Only for Elite players?

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Shoyoko.7309

Pffff you are always going to find a few people in any profession that are going to be good and excel, that applies to all mmo. Also I’m pretty sure the complaining toned down and more builds started coming out after the patch. =\?
I say it all depends on people’s builds and play style, engineer play style dramatically changes depending on the kits and traits you use. Some people find ways to excel according to their situation. It really is just the way you like to play.
For example, I love using 4 kits, but you won’t see me use bomb kit or toolkit which are both good for PVP. I tried it and it wasn’t my thing, I could have been charging in mobs and spraying bombs like raindrops, killiing everyone in my way, but its not how i like to play.
This class is lot better to play after patch, people just need to find a way to overcome their shortcomings, because in the end, I’m sure most of us will still play engineer so let’s focus on mastering on what we have and then when anet finally fixes us, we will all be on top of our game. =D

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

is it me are engi's in a rough spot right now

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Posted by: Shoyoko.7309

Shoyoko.7309

@op
You’re not wrong but also there are other things you need to take in consideration.
Like how others said, the mechanics of other professions are completely different so you cannot compare it to our skills and mechanics.
However I do feel like we do get the short end of the stick when it comes to builds compared to other classes, despite saying that, after the patch- a lot of builds are more viable and some things are now a bit better for the engy than before (e.g turrets)

You need to play around with the engy, everyone has the own play style so experiment to see what works for you best.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Engineers Have New, Levitating Backpacks!

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Posted by: Shoyoko.7309

Shoyoko.7309

How do you do that?

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Engi is Awesome and You Can Too!

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Posted by: Shoyoko.7309

Shoyoko.7309

Lol I come to the forums for the company =D plus ever since the nerf, trolling my engie has never been so much fun XD.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Famous Quotes for the Engineer.

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Posted by: Shoyoko.7309

Shoyoko.7309

I did this for another thread but I also want to share it here =D

As Engineer Yosemitebear said one time:
“Whoa, that’s a double rain-nerf.
All the way.
Double rain-nerf.
Oh my God.
It’s a double rain-nerf all the way.
Whoa.
Man.
Whoa ho-ho.
Wow.
WHOOOOAAAAA!!!! YEAHH!!!
WOOOO!!
(cries in the background)
Oh my God, look at that.
It’s starting to even look like a triple rain-nerf.
Oh my God.
(cries more)
God.
(yells more in the valley)
What does this mean?!
Oh, God.
It so bright and vivid.
OH!! OH!!
SOB It. so. BEAUTIFUL!!! SOB
(engineer yosemitebear cries intensely over the valley)”

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

So what if we DON'T get buffed?

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Posted by: Shoyoko.7309

Shoyoko.7309

@op
As much I love trolling my class, isn’t this too much? Sounds like we are desperate here? (and the few thread titles you have posted recently)
Although we are under powered and it’s obvious to anyone that our class needs special attention from Anet, I don’t think we are that bad right now that if we don’t get buffed we are never going to viable.
Yes, we don’t excel in any area like other profession, but I always gets surprised when we are able to find different viable build and ways to counters the zergs of nerfs and broken traits/skills like the next day.
It’s the future nerf that I’m worried about.

Now where’s my nerf breakfast?
Can’t wake up without one.
Momma Anet says I need it cos I’m special <3.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

No longer able to ress in combat?

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Posted by: Shoyoko.7309

Shoyoko.7309

So i should just stop leveling an engineer then?

XD lmao

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

No longer able to ress in combat?

in Guild Wars 2 Discussion

Posted by: Shoyoko.7309

Shoyoko.7309

When they test dungeon revamp, I like to see them try with a handful of rangers and engineers.

I’d very much like to see the ANet testers do a dungeon eight times with five copies of each different class. I think it would really shed light on how balanced the classes are right now.

XDXD Ditto on that!

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Brothers and Sisters brace yourselves.

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Posted by: Shoyoko.7309

Shoyoko.7309

This topic title is misleading. Girls don’t play games…that’s a myth.

AHEM, I’m guessing I’m just a myth huh?
Sobs First, I was look down cos I’m an engie
and now I don’t exist cos i’m a girl. sobs

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

(edited by Shoyoko.7309)

No longer able to ress in combat?

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Posted by: Shoyoko.7309

Shoyoko.7309

Remember guys, they also said that they were going to redesign boss encounters both in and outside of dungeons.

Yes, which 99.9% of us are going to have a HUGE expectation on dungeon revamp.
Most of us on the disagree side are stating the worst possible nightmares.

It would help if ANet didn’t once again trip up at going more than one or two sentences in detail on a topic. Even if this is just a basic rundown of changes coming in early 2013, it’s still a pretty big failure on their part–not the first mind you–for not going into details on things that will make their players more trustful of upcoming updates. It’s the nature of the MMO player to be fearful and skeptical of change. Here ANet has basically said “Oh we’re changing a massive part of dungeon running and we’re probably going to change a few things with the already skeptical dungeons to make them less ganky at certain parts because of this and don’t worry we’re gonna do it right because we’ve never failed you before.” It’s a recipe for disaster and we’re seeing it with these 100+ post in a handful of hours.

I totally agree with GoZero on this one, I felt that that live stream wasn’t worth watching half the time because they didn’t flesh out any of the things that already exists and the changes. All I heard was theories with hardly any solid plan. They said they don’t want to mention anything since MMO is massive and will announce when it is solid…so they shouldn’t mention anything at all.

When they test dungeon revamp, I like to see them try with a handful of rangers and engineers.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Brothers and Sisters brace yourselves.

in Engineer

Posted by: Shoyoko.7309

Shoyoko.7309

Even though it is too early too assume, I can just see another nerf coming our way.
As Engineer Yosemitebear said one time:
“Whoa, that’s a double rain-nerf.
All the way.
Double rain-nerf.
Oh my God.
It’s a double rain-nerf all the way.
Whoa.
Man.
Whoa ho-ho.
Wow.
WHOOOOAAAAA!!!! YEAHH!!!
WOOOO!!
(cries in the background)
Oh my God, look at that.
It’s starting to even look like a triple rain-nerf.
Oh my God.
(cries more)
God.
(yells more in the valley)
What does this mean?!
Oh, God.
It so bright and vivid.
OH!! OH!!
SOB It. so. BEAUTIFUL!!! SOB
(engineer yosemitebear cries intensely over the valley)”

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

(edited by Shoyoko.7309)

No longer able to ress in combat?

in Guild Wars 2 Discussion

Posted by: Shoyoko.7309

Shoyoko.7309

I disagree with this change and I think it would create more discrimination for those who are new and those builds that aren’t “ideal” enough to enter the dungeons.

The waypoint was a great thing to give more leniency to those who are tackling the dungeons for the first time as well for teams who may not have the right “mixture” of builds to complete the dungeon smoothly.

Think about it, if this change happens, some classes would dream of being invited in a group and you can no longer use the dungeon as way try new builds since everyone will be expecting to play a particular instead.

I don’t understand the meaning of this change, if you have people that play bad and die- they already get a penalty of health reduced and damaged armor.
If they play REALLY BADLY just kick them off the team.
Every now and then you are always going to have one player that may play badly or lag!, but whatever they do will also contribute to completing the dungeon (especially the time put in), its a team effort.

I’m just wondering how Anet will handle the drama if they implement new dungeons and tweak after this change. If we have dungeons that end up too hard, how long would we have to wait for patches to balance these out since they sooooooo busy with the upcoming features they already working to implement.

If they are going to do this, they should at least make all classes are balanced so we all have equal standing in completing it (cough ENGINEER*cough*).
I will also be expecting a really good dungeon revamp.
At the end of the day, as a casual gamer, if I wanna play my engineer, I should be able to do so at ease without the profession politics and “experienced only” bulls**t.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

(edited by Shoyoko.7309)

What's your playstyle?

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Posted by: Shoyoko.7309

Shoyoko.7309

I feel engineer has the most diverse range of game-play compared to other classes, and with so many builds flying around and variations. I’m really curious what is everyone’s playstyle that they base on when choosing builds.
I’m sure like me, many of you have gone through many builds to suit your own playstyle. =D

For example:

Playstyle: “I’m behind that warrior” style. I like to play keep-away with a bit of support. I rather run and stay in range with many utilities or options on demand. I play PvE.

Builds I’ve played/playing:
“I don’t wanna move” Point defense with Grenadier/Turret/Rifle
“Always at range and GTFO off my face” Rifle/Net/FT/Nades
“Kitmaster and I’m more useful than that ele over there” Medkit/EG/FT/Nades

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

(edited by Shoyoko.7309)

Let's start predicting the next update

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Posted by: Shoyoko.7309

Shoyoko.7309

All bugs and broken traits have been fixed, to compensate this, the engineer class has been redesigned to suit it’s class philosophy.

Now all Engineers build default weapons and kit at the start of combat. Each weapons and kits take 10 minutes to build and at recharge rate of 3 minutes.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Colin's post - slap in the engineer's face.

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Posted by: Shoyoko.7309

Shoyoko.7309

Lol everyone so passionate and caring for our class.
Engineers Unite!

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Engineer Grenade, Bombs still viable?

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Posted by: Shoyoko.7309

Shoyoko.7309

http://en.gw2codex.com/build/2781-explosive-buster-maximum-damage

Would that be a viable build or not anymore after the nerf?

The build could be better, one of the thing I would change would be either speedy kits or infused precision since it useless to have both when you can perma-swift with either trait (speedy kit for sure.) Another thing is that is not focused on one kit, you may want to later change it since there are many good traits that would make either kit really good for both support and damage.
In terms of grenades, I find it a waste in using it if you don’t have the shrapnel trait since the #2 skill would deal the biggest damage after grenade barrage. Since the nerf, in order to make grenades builds viable, a hybrid of both power and condition damage is the way to go. ( or even berserker with a bit of condition damage)
Kit attunement is good but works at close/melee range.
For me, the build could do a lot of work in terms of synergy but it really depends on how you play, you may enjoy it =D.
No two engineers are the same XD.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Bunkering as an engineer

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Posted by: Shoyoko.7309

Shoyoko.7309

@ The Gates Assassin, the elixir gun kit refinement is just aoe condition removal, it doesn’t do regen no?

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Top 5 bugs Anet should prioritize fixing

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Posted by: Shoyoko.7309

Shoyoko.7309

oh where to start…

1. Turrets: I really want a viable turret build but they are too weak and die before they can give significant support. The turrets should either scale with our stats, reduce the cooldown to like 5 seconds, or make them extremely tanky. I find it hilarious how the tankiest turret is the useless thumper, the knock back is terrible.
If the turrets get buffed and deployable turret trait get fixed, I can finally have my tanky, point-defence build consisting of turret and nades.
2. Flamethrower- the disgusting strings of misses and sometime the air blast doesn’t work. Please fix this.
3. Weapon stats on kits- I really hope this comes soon
4.Elite skills- Supply crate is good but it is only good for the stun and minor support (still gets destroyed immediately against bosses). I would like to see other elite skills viable.
5. Grenades- Buff it up, i think the 35% decrease in grenades has made it too weak even with sigils. I did think it was op before it was nerfed but 35% is too much and it would be more reasonable to had it decreased 20% instead. It now makes grenades useless until grenadier trait and it is now more reliant on condition damage which mean those who do grenadier will need to be hybrid to do decent damage.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Famous Quotes for the Engineer.

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Posted by: Shoyoko.7309

Shoyoko.7309

Afroman

“Because I Got Nerfed”

It’s Like, I don’t care about nothin man,
Equip another Kit, Yea (ohh ohh ohh)

La da da da da da La, Da Daaa,
La da da da, La da da da, La da da daaa

I was gonna Nade some Fools, until I got nerfed
I was gonna get up, and stunbreak myself, but then I got bugged
my Kits are still messed up, and I know why (why man?) yea heyy,
-cause I got nerfed (repeat 3x)

(La da da da da da da da da)

I was gonna go PvP, before I got nerfed
I coulda gotten fixed and balanced but then I got nerfed
(La da da da da da da da da)
I’m whining about it on the forums, and I know why, (why man?) yeah heyy,
-cause I got nerfed (repeat 3x)

(La da da da da da da da da)

I was gonna use my Flamethrower Kit, but then I got nerfed
I just wanna hit something, but then I got nerfed
Now I’m forced to use Grenade Kit, and I know why (why man?) yeah heyy,
-cause I got nerfed (repeat 3x)

(La da da da da da da da da)

I was gonna do some fractals, before I got nerfed
I was gonna join a pug, but then I got nerfed
They didn’t let me in, and I know why (why man?) yeah heyy,
-cause I got nerfed (repeat 3x)

(La da da da da da da da da)

I was gonna go TankCat,before I got nerfed
I was gonna get get the gear, but then I got nerfed
I’m thinking about it, but it’s not worth it, and I know why (why man?) yeah heyy,
-cause I got nerfed (repeat 3x)

(La da da da da da da da da)

I was gonna Static Discharge, before I got nerfed
I was gonna hit my targets, but then I got nerfed
I’m praying to the 6 Gods, but I know I’ll die, and I know why (why man?) yeah heyy,
-cause I got nerfed (repeat 3x)

(La da da da da da da da da)

I was gonna chug some Elixirs, before I got nerfed
I was hoping for something good, but then I got nerfed
The RNG is screwing me over, and I know why (why man?) yeah heyy,
-cause I got nerfed (repeat 3x)

(La da da da da da da da da)

I wasn’t gonna cry about it, before I got nerfed
I was gonna man up, and be versatile, but then I got nerfed
Now I’m on the forums typin, and I know why (why man?) yeah heyy,
-cause I got nerfed (repeat 3x)

I’m gonna stop singing this song, because I’ nerfed
I’m singing this whole thing wrong, because I’m nerfed
and if we don’t get fixed soon, I know why (why man?) yeah heyy,
CAUSE ARENANET HATES US
CAUSE ARENANET LOVES WARRIORS
CAUSE WE’RE BROKEN

Get jiggy wit it, skibbidy bee bop diddy do wahhh

- cause I’m nerfed [repeat 3X]

(hey where the versatility at cuz) [clucks]

[/quote]

XDXDXDXD LMAO that should be our theme song. XD

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Famous Quotes for the Engineer.

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Posted by: Shoyoko.7309

Shoyoko.7309

A guard: “I use to be an engineer like you, until I took a nerf to the knee”

Skyrim.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

4 kit Engies

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Posted by: Shoyoko.7309

Shoyoko.7309

It terms of stun break, the only one skill that does that is elixir S. With 4 kits you will sacrificing other really good skills but that has always been the case with engie builds.
I been using 4 kits for a while and its amazing in pve and dungeons but you have to be adept in using all 4 kits you choose and find different combos.
Right now I am using med/eg/ft/nades, with pistols. For more control I use rifle instead.
Whenever I need healing, speed, or to skip to the next part of dungeon, I use med kit.
Range damage=grenades, flamethrower for kiting and elixer gun for healing and condition support. I use kit refinement trait which gives me extra skills by just switching the kits. And elixir gun kit-swapping skill is awesome, when i switch it automatically removes conditions and then I press the 5 skill to give team regen.
This build offers a lot of condition support, both high damage and versatile in most situation + deadly amounts of heal with med kit and eg.

I think there’s a lot of promise in using 4 kits and it seems to be a viable build, the only thing is that it can be confusing when switching to different kits and I wouldn’t recommend anyone trying it as their first engie build.

=)

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

(edited by Shoyoko.7309)

Cleric's or Shaman's? (healbomb build)

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Posted by: Shoyoko.7309

Shoyoko.7309

I find our healing is quite adequate, espiecially healing turret (4k heal + 1.3 splash heal+ f1 regen extra heal for the win! )
Both options I have tried, and I find it better to stick carrion if you don’t have condition damage and vitality from traits. Also do you need to go into a healing build? I thought that too but you find that everyone has their own heal to help, I say the best way to help is to be a kitten tank boss so your survivabilty is op, and when everyone down, res and heal and go back to destroying the kitten out of the mobs.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Engineer Next. Starter tips please

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Posted by: Shoyoko.7309

Shoyoko.7309

@op I find ft effective when you have a combination of power and condition damage. If you want to level up fast, definitely do dungeons and crafting, whatever you can because compared to other classes, it seems slightly slower to level up an engineer =_=? You probably find it easier to use ft or bomb kit in the early levels, I feel like nades, since the nerf, is no long viable until you get grenadier trait.
But don’t take my advice, experiment! try all sorts of build! go wild o!
When I started out, I went through so many builds and I’m still changing every now and then.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Warning: Do not roll an engineer

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Posted by: Shoyoko.7309

Shoyoko.7309

@op
As much as I hate the poor attention the engineer class has been receiving and despite the needs of improvements and stronger options, I don’t think it is a good idea to make such a blunt title for this thread. I think we should let people try out and see for themselves, we need more people to see what engineer is like and give us more support in raising the significance of getting this class fixed.
Even after the update, I still can’t stop playing my engineer, because it is too fun. After rolling with enginneer with 350+ hours, all other profession seems kitten easy and boring.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Upon Further serious testing

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Posted by: Shoyoko.7309

Shoyoko.7309

My idea when I first started out engineer is that it is a profession that masters in utilities and tools. I still think it is the most versatile class in terms of game-play however the traits and skills don’t intertwined well, we have a lot of bugs that make many builds useless.

I am still disappointed about the nerf even with the damage output being not as bad with “particular” sigil, it does make the grenadier less worth while when you have to spam and now doing “around” the same amount of damage to the *1 skill of ft (auto- and not to mention ft is very strong since the juggernaut trait automatically provides might).

We don’t have big burst damage like other classes, but strong normal *1 skills- so it made a big difference when they nerfed it. On top of that, to buff up the shrapnel, flash and poison grenades is great but feels like the grenadier build is becoming more reliant on condition damage ( but all our grenadier traits are on power line =_=? seriously what is going with it?)

I agree 100% with everyone that says the overall design of engineer needs to looked over again, the update created more confusion than benefits and most bugs are still not fixed. I think engineer has a lot more potential and what would be amazing, if we see these “interesting” skills mesh well together resulting in wide possibilities of combo mixes.
(p.s I say on behalf of many engineers, i really like the grenadier build, if they wanted more diversity, should have buffed up the other builds and then nerf to balance)

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Ramp. or Bers armor for Pist. and/or Nades

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Posted by: Shoyoko.7309

Shoyoko.7309

I have been using berserker build for nades/ft/rifle so far, it proven to do decent damage since I have a very high crit chance and crit damage. With pistol builds, I think you would get more out of ramapager, since the condition damage would be very helpful to boost up your damage.
With the nades build, you can an all out power and crit build, or a high combo of power and condition damage to make it viable. This is what I found out so far, it may be different for everyone.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Awesome Profession guide - Why hide it?

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Posted by: Shoyoko.7309

Shoyoko.7309

I’m sorry but i do not think this summary best describe engineer
=_=

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Grenade Nerf Not That Bad

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Posted by: Shoyoko.7309

Shoyoko.7309

@Czar Peter.7961
Berserker build is still viable, in a way, as long as you manage to get enough crit damage and precision to more than 40%, the damage is still on par. You exactly took the words off my mouth, in terms of grenadier, its not viable to do pure power anymore. Because i had to go into firearms trait, i also use flamethrower and do a mix up of both kits, i’m still doing a lot of damage whether I am long-ranged or mid-range and with rifle and net turret, it makes it easy for me to play keep away.

I also had a optional tanky build with nades and turrets, but alas that’s build is no longer viable.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Grenade Nerf Not That Bad

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Posted by: Shoyoko.7309

Shoyoko.7309

Since the update, I’ve found condition stacking and kit switching with grenades, bombs and pistol with my engineer to be very effective in WvW. The only things I’d complain about is the elixir gun is a bit under powered now, and they need to fix the ridiculous glitch where the flamethrower misses targets at point blank range.

But this is the thing, power grenade builds are not as effective as it once was, we now have to go into condition damage to make up the dps we had lost. 30 points to grenadier traits doesn’t mean anything without putting some in condition damage. I feel sorry for our young engineer saplings that would have to painstakingly put up with measly pebble damage until they get the grenadier traits only to do sup par damage.

Right now, I am all out power, precision and condition damage, using full berserker set and chucks full of crits. All of that! to actually be on par with a warrior and to make my grenades viable.

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

The Engineer Love Thread

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Posted by: Shoyoko.7309

Shoyoko.7309

I really love the diverse of possible gameplays, we have so many different types of tools and gadget, I never ever get bored of experimenting with my engineer. Unlike other professions, there’s a lot of tweaking and trials&errors to find a suitable build but its well worth it when you find the perfect one for yourself.
This is why in my opinion, engineer is the most versatile class, who else can do point defense with rifle and turrets (i also use nades in this) to berserker mode with flamethrower and then to support role with elixer gun.
Plusss…has anyone tried repetitive immobilise? Put out net turret, let it immobilise the target, use rifle net-shot, overcharge net turret to immob. + stun, grasping vine, and then continue to use rifle net-shot again and again until the poor thing die.
And if you want to immobilise more, supply crate and net turret toolbelt skill (when its destroyed)
There is also a good amount of skills for knock backs
I feel like engineer is really good at playing keep-away.

I would say more, but these things are what i feel engineer is unique at (if only they were more viable).

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

(edited by Shoyoko.7309)

Now you can all be tureteers w/ me!

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Posted by: Shoyoko.7309

Shoyoko.7309

I really love turrets, and I reeeaaaaally wanted to be able to play a good turret build but as I continued to level up my engineer, I just felt overshadowed and completely useless against other professions. In the end, I created a tanky build using grenades and turrets.
Turrets on its own are really weak and immobile, its a shame cos if arenanet tweaked them a bit. I can imagine how awesome it would be to play an all turret build.
I mean our BEST elite skill is supply crate! Seriously! We need this option to be viable. >.<!

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Not the end, just the beginning

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Posted by: Shoyoko.7309

Shoyoko.7309

From Arenanet:
Engineer
The Engineer is a highly versatile class.

Ele
We see the elementalist as the king of versatility.

=_=…..

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Arena Net just remove Engineers already.

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Posted by: Shoyoko.7309

Shoyoko.7309

I’d actually do this if I didn’t like engineers mechanics and style, but I’d feel guilty and somewhat dirty inside myself for getting rid of over 350 hrs of gameplay even thought now are basically useless no matter how you see it.

i look at it this way, maybe one day they will buff engineers, and when they do I will have a level 80 decked out in full exotics ready tot take advantage of it. But today I saw “LF2M FOTM lvl 18 no engineers” in lions arch… the writing is on the wall.

OMG It the end for us already. Thank you so much Arenanet!

Oh come on you drama queens, maybe they just had enough engineers already.

lmao.

I saw maybe 5 other 80 engineers in my entire time playing this class.

It isn’t exactly the most popular, I wonder why.

The first time I saw another engineer was like 2 months into the game, I was so excited that there was another one just like me, I ended up talking to him for more than half and hour about engineer builds and other stuff. This is bad, no?

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

Arena Net just remove Engineers already.

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Posted by: Shoyoko.7309

Shoyoko.7309

I’d actually do this if I didn’t like engineers mechanics and style, but I’d feel guilty and somewhat dirty inside myself for getting rid of over 350 hrs of gameplay even thought now are basically useless no matter how you see it.

i look at it this way, maybe one day they will buff engineers, and when they do I will have a level 80 decked out in full exotics ready tot take advantage of it. But today I saw “LF2M FOTM lvl 18 no engineers” in lions arch… the writing is on the wall.

OMG It the end for us already. Thank you so much Arenanet!

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3