We need to take out NPCs and bosses (and those painful flowers as well) from the TA dungeon -end tree boss is one of the best sceneries in the game – its a shame that players can’t experience it because NPCs are blocking the way ;-)
Oh and we need an asura gate from LA to it, we should not have to walk.
Look, I think the idea is this…
Stats and Essentials: static time/grind to achieve (perhaps with possibility of getting faster via RNG)
Cosmetics and Convenience Items: RNG (perhaps with possibility to buy through gems)As far as I can tell, this has held true. (…)
That is not true for all “stats and essentials”. Apothecary jewels and trinkets need passion flowers -15 passion flowers each for the jewels – 5 jewels for each trinket. I have 14 flowers from around 200 nodes (counted by the number of passion fruits) – a guildie has 1 flower from over 400 nodes. Erm…….
fix the bug with the queue please …
is that why there are less prefixes with major attribute being vitality / toughness? O_O
i mean, look at shaman prefix, i can’t seem to find shaman armor anywhere.
for level 80 exotics.
You can get them from the CM dungeon.
You can already do this in-game. But not like you think.
You min-max stats, not per armor piece, but on you character as a whole by equiping diff items with diff stat combo.
-snip-
-snip-
Your current options are
Apothecary (Healing as major, plus toughness & condition dmg) (items & jewels)
Shaman (Vitality as major, plus healing & condition dmg) (items only – the relevant jewels have different stats)I remember try to make a full condi build with my thief and i came across a stat combo: Condi, Precision, Tough
It’s called RABID gear i think. I didn’t make a thorough search but i think you can get them for karma from uncontested temple vendors.
GIVER weapons give: Condi, Presicion, Vit.
Feel free to correct me if i’m wrong.
Correct, if precision is useful. If precision is not desired then neither Rabid nor Giver work. The idea is not only to max condition dmg but also not to “waste” points on stats that are not useful – in this example power and precision. Note that Carrion also has condition as major, but it has power which is not desired. Having said this, I think the issue is specific to combos not containing power and precision and what is specifically missing is “condition dmg/toughness/vitality”. If that existed, you could use it as base and tweak with the 2 above and possibly Giver’s armour.
Im pretty sure all classes have a trait that will give “x% chance to give y condition on crit” (well for mesmer is is 100% chance for bleed but only when illusions crit). usually relatively low in a trait line too, so if you doing a full condition build precision would be needed
Yes, the Mesmer has it and there is such a built. But for WvW I think you would need a lot of precision because illusions don’t stay up very long so would need to crit a lot for this to be useful. In which case I think you would be sacrificing too much survivability to achieve this, but I may be wrong.
Either way that is besides the point – the precision/condition dmg is a different build. You are describing what can be done with current stat combos while I was describing what I would like to do and which cannot be done with current stats. These are 2 entirely different things
I am not sure it is bad to have at least some titles that indicate proficiency in a particular class. I would also wait to see the actual titles. For example, “Realm Defender” or “Ultimate Chaperone” is a title that would make sense account-wide. On the other hand “Battle Magician” or “Invaders’ Stalker” are not appropriate for a warrior toon. I realise the example is extreme and the imaginary titles are not very inspiring, but there could be profession specific or even race specific titles that would by nature need to be character bound. Or titles related to the skills that are character bound.
PS: Fractal reward lvls are character bound (and thus your ability to start a specific lvl instance), even though the items from fractals are not. I also think the ability to enter explorable dungeons after having done their story mode is account bound, but I am not 100% sure. Both of those relate to what that particular character has done.
You can already do this in-game. But not like you think.
You min-max stats, not per armor piece, but on you character as a whole by equiping diff items with diff stat combo.
-snip-
-snip-
Your current options are
Apothecary (Healing as major, plus toughness & condition dmg) (items & jewels)
Shaman (Vitality as major, plus healing & condition dmg) (items only – the relevant jewels have different stats)I remember try to make a full condi build with my thief and i came across a stat combo: Condi, Precision, Tough
It’s called RABID gear i think. I didn’t make a thorough search but i think you can get them for karma from uncontested temple vendors.
GIVER weapons give: Condi, Presicion, Vit.
Feel free to correct me if i’m wrong.
Correct, if precision is useful. If precision is not desired then neither Rabid nor Giver work. The idea is not only to max condition dmg but also not to “waste” points on stats that are not useful – in this example power and precision. Note that Carrion also has condition as major, but it has power which is not desired. Having said this, I think the issue is specific to combos not containing power and precision and what is specifically missing is “condition dmg/toughness/vitality”. If that existed, you could use it as base and tweak with the 2 above and possibly Giver’s armour.
You can already do this in-game. But not like you think.
You min-max stats, not per armor piece, but on you character as a whole by equiping diff items with diff stat combo.
That is true, assuming the different items exist in the first place.
Consider a Mesmer that relies only on confusion through shatters in order to do damage. Confusion dmg is conditional damage and does not rely on power. You also would not need precision, since I understand confusion wont crit.
Your current options are
Apothecary (Healing as major, plus toughness & condition dmg) (items & jewels)
Shaman (Vitality as major, plus healing & condition dmg) (items only – the relevant jewels have different stats)
With a combination of the above, the result is 800+ healing power added. Mesmer can spec for heal support – with that HP added phantasms give about 250 regeneration and if you use rune of water you do an area heal of about 1300. Which is nice to have, but it t would be nice to have more toughness, more vitality or more condition dmg, which is currently not possible.
On top of that, the exotic apothecary jewels (passion flowers) are 6g each which you will have to use on shaman gear because the full apothecary trinkets are close to 40g. Might as well get ascended
Why shouldn’t a big ball of fire destroy a wooden arrow cart?
As I stated prior to your post I get it now. This thread wasn’t a call to remove the jps but instead to understand why. Instead I get a lot of aggressive responses like this:
PvPers do not want them made neutral because they are very good fun as they are. We really like the fact that you can stop people from getting their siege and that we can be stopped as well. That is the point of PvP anyway, to kill other players or keep them from their objectives.
As to why you get aggressive responses: I personally do not think it is fair that the fun of the jp be taken away so some people can get their legendaries more easily. Especially since most PvPers have given up on legendaries because of the excessive PVE requirements.
I really don’t like dungeons. But I accept that if I want a legendary I have to do them. It annoys me that people who do not like WvW do not similarly accept they will have to do it and instead request a change that will make their life easier and mine less fun.
I hope this answers your question.
Blindly doing today’s dailies works – funny thing is the client still says 40% completed, but you get your box …
I am having the same issue. Can’t be that it is completed, because I have 5: crafting, underwater, combo, events amd gathering – events and gathering worked, crafting and underwater do not work – combo I am not sure. If the issue was having completed it none would work – and I had not completed it anyway.