The practicality is not the sole issue. Yes, there are empty spawns and empty servers. But this is the first thing I have encountered in GW2 that encourages KSing. Therefore it is bad, whether you are on the winning or on the losing side. Even if you are alone in the middle of an empty zone, it is still bad.
I am almost sure you don’t have to do the killing blow, just tag them.
There were 4 of us camping 2 spawns last night. With lvl 1 white swords as it was the only way for all 4 of us to tag them . After some time, in comes random guy. We ask him politely to use a white lvl 1 weapon because they die too fast. He ignores us and proceeds to kill when we activated. needless to say, only 1 of us managed to tag 1, the rest nothing. We move to next spawn – he follows. We ask him again to change his weapons. Again he ignores us. One of our guys is starting to get to the edge of reason and so instead of starting a brawl out came the exotics, stability and activate. I tagged 2, the other members of my team fared similarly. We did that for one more spawn, then the guy gave up and left. We switched back to our white lvl 11h swords.
So I guess theoretically we “won” the KS war. But having to fight it, I found very distasteful. This is the first time I had to purposively KS in GW2 and I did not like it. This thing really needs to be changed asap.
PS: Stability works.
" We have cleared the entrance to the citadel of flame".
Even when it is contested.
Like SAB weapon skins..
38 gold for that greatsword. pft.
I don’t see a problem there to be honest. You could run Sab 9 times and buy the skin, or you could have gotten lucky and get a sellable skin drop.
I, too, have a bit of those skins hoarded. However it cost me the whole month of running it 8 times every day to hoard.
They are expensive, yes, but it’s because it was a one time event thing. Other games have that too, skins from those events on other games are expensive too.
No, at 38g they are not expensive. I would gladly pay 38g in order to avoid running SAB not 9 times, but even once. Having them tradeable gives you the choice.
At the moment, anyone who did not want to run SAB could buy these, but anyone who did not feel like zerging karka cannot buy the eye skins.
I started getting lag in eb after some update in Feb. I started crashing every time I saw a 30+ zerg after the last patch. I am undecided as to whether crashing is actually an improvement ……
On the first boss yes. In a fast group it will die before the ad becomes a serious issue. for the last boss I will go ranged to wait on cds if needed when not getting buffs from party. Crystals to rally (in some cases it is faster than running away to heal) and I also use gs 3/4/5 to get breathers. I am also bad at dodging and really bad at interrupting 100b
While I agree that sometimes skipping stuff leads to more trouble later on if you have to run back (I’ve had some terrible experiences with pre-nerfed TA when it had just the one WP at the beginning and my non-80 at the time didn’t have access to elite stability skills), once you know the dungeon then it’s not really worth the time invested to kill silver mobs just to get like a blue cabalist hood.
I also have some weeks where I only play for 2 hours every other day – you can’t expect me to waste my 2 hours killing every single thing along the way with you just because you want to slog through everything the hard way. If you have the time to work through the dungeon in its entirety, that’s great, but some of us have deadlines, jobs and lives outside the game.
I am with you. but instead I would like all this trash removed or brought down to reasonable levels so we don’t have to either skip it or waste 2 hours killing it. It serves no real purpose anyway.
I do not think they’re worse, also this thread isn’t about guardians having more survivability to wear beserker gear. Streps build is not pure damage nor pure tank. I find that my HP is quite high yet in a zerg against 30+ I am dead the second a red ring appears at my feet due to having multiple enemies laying them down. I feel if i had that added hp i’d be atleast able to get out and start laying down protection from the back line until it’s a tiny bit safer frontline. This thread is 1 thread. With 2 different outlooks. Then there is also that look from someone who was just killed by a guardian when they were pure damage and saying they don’t deserve that added hp.
Streps gear is 9/12 berserker (no added vitality) 3/12 magi (vitality as secondary). I don’t know/care what he does with his traits, there is much more vitality to be had from gear than the 300 from traits. Based on his posts, yes, this is about having more hp in order to be viable in berserker gear. And my view remains, if he needs more hp , then he can add vitality, it is very simple. I have no sympathy for berserkers dying in WvW in general, not only guardians. Berserkers are not meant to tank – end of story. So what remains is how to add hp to a support guardian (who presumably has enough vitality), without adding to berserker geared guardians.
And do consider that in a zerg of 30+ every class feels that if they had this bit of added HP/toughness/mobility they would just be able to get away and recover. We would all like more hp/toughness/mobility – we are all overwhelmed in zerg situations.
PS: The “you don’t see X build needs Y buff cause you just died to it” argument always makes me smile.
You are not taking into account the damage mitigation and healing skills the guardian has that other classes (and particularly the warrior) do not. I would trade 8K off the HP of my warrior to get wall of reflection, hold the line, retreat and the aegis virtue and consider it a bargain.
Warrior has one condition remover and one damage mitigation skills, the latter on a very long cd.
I really think the guardian is fine as is – there has to be a trade-off between high damage and high survivability, else you would be immortal and that would not be balanced at all.
PS: Necromancers are especially good at dealing with boons. If you really feel your hp is low, consider sentinel gear.
I’m a healing/tank and I disagree with this. Yes we have multiple skills and virtues. Which also have a massive cooldown in an intense fight. One of our ultimates may renew those virtues they still have a long cooldown. Now look at elementalists. They have 4 different sets of skills which each grant massive bonuses towards them. Pretty much every class has excellent mobility skills. What do we have? A few shouts and 1 swiftness skill. That’ll do good in a fight with people leaping and teleporting to you. Warriors don’t need any skills a guardian has because guardians are for supporting and soaking damage so classes like the warrior can deal as much damage without being shot down. If a warrior had any sort of the skills you said then they would be broken due to shielding and stable defense. They naturally are tanky and mobile while guardians can be built minor tanky with barely any mobility. Guardians need a small increase in health. They are incredibly hard to balance out unless you’re a beserker trash troop.
Edit: Also this is mainly talking about the WvW not some crappy Structured Brawls or Player vs meatbags. In those situations they are great. Don’t give a kitten about. But in WvW the rules are different and there is difficulty to it.
First – we seem to have 2 different threads going on. One is requesting more hp for guardians so they can wear berserker gear and still survive in WvW. To be honest, I do not think they should survive in WvW if they are wearing berserker gear and I hope you agree with me on this. The second thread is what you re saying: that a bunker/healing build should have more hp. While this is not the same request, I still don’t think they should, unless you do it via increasing the effect of vitality meaning all sensible builds would have more hp. Instead I think healing/supporting should be more effective and that way you would keep the people around you alive and well and they would protect you.
PS: I do not think warrior has great mobility skills at all. In WvW in particular very difficult to manage.
You are not taking into account the damage mitigation and healing skills the guardian has that other classes (and particularly the warrior) do not. I would trade 8K off the HP of my warrior to get wall of reflection, hold the line, retreat and the aegis virtue and consider it a bargain.
Warrior has one condition remover and one damage mitigation skills, the latter on a very long cd.
I really think the guardian is fine as is – there has to be a trade-off between high damage and high survivability, else you would be immortal and that would not be balanced at all.
PS: Necromancers are especially good at dealing with boons. If you really feel your hp is low, consider sentinel gear.
Edit: I just realised the build you are running. Sorry, but this is crazy. Since your argument is that “Guardians are supposed to be a support healing class and therefore needs more hp”, since when are support healing classes supposed to do high damage? A guardian using vitality gear (which you are not) will have sufficient hp.
(edited by Silver.3284)
Reya: I think many people will not disagree with the annoyance of the event. It is indeed annoying. But they may disagree with the attitude of the O Post. At least I do. Having said this, in that same way that you associate pre-events with world bosses, why do you not associate this event with cof running? They are clearly related in game. I could equally say – “I just want to kill behe, not escort beer. I have escorted beer countless times.” Well, actually I have not, but you get the point. We can go on like this forever.
Skullcrasher: We do get it, it is not that difficult. I don’t want to do the event either if I can avoid it. And if your OP had been phrased better and had perhaps a suggestion on how to amend this, I am sure you would had gotten different replies. I for one would had agreed with you that the event is a pain in the bum and some modification would be welcome. But, at least for me, the “DENIED ACCESS” just made the whole thing look like a tantrum, and that in a forum where every second hour someone qq’s about anything under the sun: that they should not have to do dailies because they are WvW-ers, or that they are unfairly excluded from speed runs cause they are not zerkers and so on. Sorry if this sounds harsh, but how did you expect ppl on this forum to react to such a post? If you are taking the time to post in the forums, why not provide a measured thoughtful post with suggestions, which based on your subsequent posts you are clearly capable of, instead of that op?
I think there is a problem here. Groups try to skip everything when in fact killing a few easy mobs can make skipping later mobs much easier. The average time spent in the dungeon decreases if you reduce the risk of the repeated bad skip. Killing the least amount of foes is not actually good time management. People think they are clever and skilful when they skip the maximum number of mobs but they’re actually not being very wise.
All skipping takes is running past something… this doesn’t cost you time later at all because oh hey look it’s a mile behind you.
You are assuming that everyone in the party is skipping successfully, which is not always the case, cause some of the skipping is plain weird.
I have spent 30 minutes standing at the final Arah boss, waiting for party members to skip the mobs, jump on ship, find correct ledge, jump in the gap at the correct spot, run along without falling before the point where you should fall and then die jumping down and be ressed by someone traited. Note that I was not the first through by far – so some ppl waited even more.
Then it was patched, and going the long way (admittedly with some mob skipping) was actually faster and less frustrating.
PS: I don’t do Arah often and this means that I do not know the skips very well. But that is exactly one of the issues with blind skipping. It makes players who are new in a dungeon feel useless when they fail and everyone is at the end waiting for them to “just run through”.
There is a difference between “If I want to do X, I can do it” and “If I want to do X now, I must be able to do it now”.
The former is more or less true, the latter no, and in my opinion does not need to be either.
This is not about cof being available for anyone at the appropriate level to do, this is about the demand to be able to do it at will at whatever time, and branding it “DENIED ACCESS” because you have to do something else before you can do that content you want.
Imagine a post saying:
“I want to kill golem for the rare, but I was too bored to do the pre-event and so it failed and golem did not spawn. DENIED ACCESS.”
Yeah, I know it is not a dungeon, but the attitude is exactly the same.
I think many of us who reacted negatively to the original post will agree that perhaps the frequency of the event is too high. Or that the event is too long. What I think triggered most of the “bashing” posts, is the attitude “I want my candy and I want it NOW”.
If you think something does not work well suggest an improvement. But if you come to the forums crying because you were not able to do cof last night before bed as if this is the single most game breaking issue or something personal against you, you are unlikely to get any sympathy.
I want to see The Shatterer completely decimate a group, and then progress to take over the entire map unless people band together to stop him. I want to login one day and be told in guild chat that the entire map is lost and we should help try to take it back.
That would be awesome.
and please get rid of 100b – or at least cut dmg and duration in half.
Yes – please ruin the only thing the warrior has going for it now. Makes perfect sense. Why do you even bother posting if you have nothing constructive to add? Your post doesn’t offer solutions – just your personal experience with a class you have no idea about.
Yup, I don’t know the class past the point that it makes little sense to put effort in it if you are not interested in PVE and exactly for that reason. And I do not think I am alone in this. If ppl play warriors in PVE but switch to other classes in PvP/WvW that fact in itself tells you there is an issue with warriors in PvP/WvW, without need for further analysis.
As to solutions I will mostly leave this to the guys that have had the patience to play the class in its current state
But specifically on 100b – I do not see 100b a good thing for a warrior. Sorry. It is a skill that keeps you immobile for far too long. You have to be able to move in WvW. Reducing the damage and the duration accordingly might actually make it into something useful.
If you feel 100b is fine as is, please explain to me how this skill is so awesome in PvP. I would actually be happy if the issue is me not knowing how to use it rather than the skill itself, cause then its just about learning it which can be easily fixed on my side.
PS: Not liking someone’s solution does not mean a solution was not offered.
retaliation is based on power: http://wiki.guildwars2.com/wiki/Retaliation
It would require around 2.7k power to do 400 damage. Of course having Might increases your power so that should be possible.
They were discussing confusion damage, not retaliation, which scales (badly) with confusion damage and so 400+ is not really possible post nerf.
11 servers contested. No one wants to do the event ,because quite frankly, i have done it soooo many times, it bores me to tears…
as opposed to cof p1 that you have not done so many times that it bores you to tears? Sorry, but could not resist.
I would actually prefer the opposite. I would like WvW as an integral part of the game, being the main “status indicator/bragging rights item” : affecting guild rankings and merits and with bigger differences in the bonuses for different WvW scores. I would not like them to be separate at all.
Having said that WvW would need to be fixed big time before something like that happens.
yes, yes and yes.
where people ask what each other are using, I have found that a lot of the time players either ignore people that ask them what their gear is, or they say that they don’t want to show them what it is.
And so you are requesting for a button that will force them to show you what it is. Awesome……
And yes there is a 20,000 page thread already on this.
Y Here is a “proposal” but by no means take it as final, make your own suggestions about how to achieve it:
World completion + finish story = veteran
Dungeon master + 5,000 achievement points = champion
Gain a legendary + lvl 50 WvW = legendaryJust a few random things that are hard to achieve, obviously you would need the previous title before you could progress.
This little bonus should give any advantages but basically allows for other player to see that these people are seasoned players and you should probably think twice before attacking them.
What do you guys think?
WvW ranks accomplish the same thing and in a more consistent manner. Meaning a WvW rank 50 is well seasoned whether they have a legendary or not.
It could be a title like any other title, so bragging rights and yes it would look cool, but it would be best not to base it on things that already give titles (Dungeon Master) or that you can already see (World completion, legendary, achievements). And there is already too much fuss about legendary weapons, I don’t see how increasing it would be good. I don’t have any suggestions on what you should base it though.
The minute they allow you buy gems with in game gold, the whole thing becomes a non-issue. I have 8 bank slots, extra bags on chars, an extra char slot, the permanent pick and sickle and have burned through more than fifty trans crystals. I have used in game gold for all of this and I do not farm cof all day. I am just not trying to get a legendary asap and so there is not much to do with my gold apart from converting it into gems.
Mine would be
1. Holy trinity for world vs world only instead of everybody doing their own thing . ( Tanks front then dps then healers . )
.
Yes, please this is so chaotic right now: light armours at front (necros with locust and mesmers readying veil) and warriors trying to catch up at the back
So messy…
Also, I would like each server to have their own bl, so your bl would remain (perhaps with one or 2 variations), but depending on the server you re fighting against, you would fight in a different BL, as set by that server. That would give you an advantage in your own BL which you know well, which is logical.
And the lag please ………
I think it needs around 5,000 condition damage to get 400+ per stack
I would redesign it to have healing power count x2, possibly x3. That would affect all heals and regen and would make it worth it taking healing power as a stat.
Yes, it would create viable “healer builds” but since every class seems to have one such build that in itself would not bring trinity back.
Other than that, I think the base self heal is fine as it is. The heal you give others is too low and does not scale well. No healing power 900 heal – 1K healing power 1600 heal (or thereabouts). With HP pools around 20K this is too low and makes healing power a useless stat. Same with regen – what will 250/sec regen do on a 20K HP pool?well if the health per second is too much then it would be too powerful.
the point of regeneration is not to make you godlike in combat, but perhaps to run away from danger, avoid taking damage and heal up maybe?
I do not think they would be too powerful cause they would need to sacrifice something else (power or toughness/vitality) in order to get the healing power up. 1000 healing power is 1000 armour that you don’t have or 1000 less power or 10,000 less HP or actually a combination of above since we do not have healing/toughness/vitality gear. So yes, maybe some implementation of above would be very difficult to kill, but they will never kill anything either. That is not too powerful, that seems balanced to me. What is totally unbalanced now is taking 1000 healing power, still not being able to kill anything, but also dying cause that 1000 healing power gives a very low boost on the heals. Might as well get rid of healing power as a stat – it does not do much.
Specifically on regen: currently it takes 120 sec to take back your full 20K HP with regen on from someone with 1000 healing power, that is too long. You are better off running completely out of combat, or into a corner while waiting for your heal to cd. Regeneration should allow you to stay in combat, perhaps ranged and dodging but IN combat – assuming you have some toughness and you are not hit for 1000 per sec.
If we want a viable healing build, then the heals and regen must not be so much lower than the heals you do to yourself.
Mesmer – 80
Warrior – 80
Necro – 41
I have a warrior and a mesmer. Warrior was the first character – fully equipped. I then lvl’ed the mesmer and got into WvW at lvl 60 something with rares. And I did better with the mesmer, offensively and defensively.
I can still kill and survive better on a berserker mesmer than a PVT warrior.
Gap closers don’t work well. My target dies after I press gs 5 – I end up at gods end outside the whole of the fight and then have to walk back since said gap closer is on cd. Unless I have a horn, I can’t run away and I cant catch someone who is running away. A horn? Speed is also on a weapon for the mesmer, but the weapon is useful. And the temporal itself also takes care of the enemies following you.
Then you have the incompatibility of PVE and WvW builds. I don’t know how it is with the other classes apart from these 2. But a build for PVE for the mesmer also works reasonably (although not perfectly) in WvW with minor tweeks and vice versa. Warrior PVE build does not work in WvW and WvW builds do not offer in PVE the very thing the warrior is sought out for – high damage.
And no, I don’t want to change equip and builds 3 times a day. Not to mention that you start your char in PVE, so as a new lvl 80 you end up with PVE builds. You walk into WvW and you are so dead….
And finally, 100b. The skill is silly powerful in PVE and near useless in WvW unless accompanied by immobilize and preferably also frenzy, and even then you are a sitting duck. (same with kill shot btw but at least that is easier to interrupt and you are far away) Or if you are in the middle of a zerg in which case better tag as many as possible so you can rally cause you will be down very fast. Sure, there are skills in the mesmer that work well when matched with certain utilities, but none that NEEDS a utility like 100b does. So gs is out. Which is a shame cause gs 3 is a lovely skill.
I am sure there are viable builds for warriors in WvW. But the effort required to get the same performance to the mesmer seems to me to be disproportionally high. Warrior was my first toon and I never learned how to play it properly – I never put in the effort because it felt so weak in WvW compared to the mesmer. In normal pve we spam 2 anyway and everything dies, big deal. I would like it to have more mobility or something else really useful (apart from the line knockback) and please get rid of 100b – or at least cut dmg and duration in half.
Apothecary accessories (or semi apothecary) are dead cheap now because of the southsun event.
Like Zen, I have tried the water runes but with apothecary/shaman in order to keep the condition damage. Even with 1000 healing it gives 1500 heals, which is a bit low. This does look infinitely more interesting.
I wonder if they would stack if you used rune of water.
I’m guessing stealth, thief burst damage and confusion has been nerfed to an “acceptable” lvl for the majority and now retaliation is the next on the “things to be nerfed” list? This is laughable.
Yup.
And after this, ranged dmg. Cause you know, its not fun dying to someone who is not within range of your GS and you can’t hit back at them.
Byron, I did not suggest anyone should spend laurels on infusions.
But they buy the amulets with laurels anyway and they can put the simple 5 AR infusion on them which they can buy with 75 fractal relics, meaning 2 runs of a lvl 8 fractal.
Yes, they can put gold or mf infusions on it as well. They can also run with mf gear. But having that 5 AR makes life much easier until you get the rings from fotm. Which in my view makes it is a pretty sensible choice, especially if you are having trouble completing some of the bosses.
Then make the stacks came back after he gets that 1 cc so you cant lock it or give it a time of being invulnerable to stuns after a stun. Just like you should give players btw, since being stun locked is also no fun.
By the time I do 25 cc attempts in order to gain a 3 sec freeze, I might as well dps it.
Seriously, what is the point of everything being so defiant?
I don’t do high lvl fractals yet, so I don’t know what this looks like at lvl 48. But since the complaint was about lvl 10, what happens at lvl 48 is not relevant.
My only complaint with this fractal is that I have no fingers left after spending the whole time moving up and down and left and right. We never use reflection and the only case we had issues was with too many berserkers in the party. Otherwise this boss is fine and please leave as is.
1. Keep moving. You won’t burn.
2. Ressing: If you res, res only when you are at full hp or close and don’t res past your half hp. If grubs are up, rally instead. Res downed asap, but dont res dead ppl when the ads are up, get rid of them first and then slowly ress.
3. If the shaman eats the captives it regains hp. But when it goes back down it does not respawn ads. So if ads are bothering you let the shaman eat while you kill them and just dps him back.
4. Use fast attacks to take the bubble down (rangers, berserker phantasms, no gs) while the rest kill grubs.
5. Have a stun breaker ready before he spawns the ads
6. Make sure everyone is in full HP and as much as possible with cd’s up before you dps it down to where the ads spawn. Do not dps it blindly.
7. Try to have someone who can give regen – you die here by lots of small dmg, not by large attacks.
8. Avoid the lava pits even when empty. If you die in one you can’t self res and its very difficult for others to res you.
9. Get some AR. Even if you don’t have rings put it on the amulet you bought with laurels.
I realise above instructions are basic and not how it is done at high lvls. But at lvl 10 that will suffice. It is really not that difficult once you realise what is needed. Just very different to the other stand and spam 2 bosses.
I would redesign it to have healing power count x2, possibly x3. That would affect all heals and regen and would make it worth it taking healing power as a stat.
Yes, it would create viable “healer builds” but since every class seems to have one such build that in itself would not bring trinity back.
Other than that, I think the base self heal is fine as it is. The heal you give others is too low and does not scale well. No healing power 900 heal – 1K healing power 1600 heal (or thereabouts). With HP pools around 20K this is too low and makes healing power a useless stat. Same with regen – what will 250/sec regen do on a 20K HP pool?
I want to run a full berserker GS warrior build in WvW because it is more fun than axe/shield/mace pvt build. But people do not stand still to take my 100b. Please nerf walking.
Seriously, nerf this, nerf that, nerf everything that kills me so I can run the fragile build I like but not pay the price for it.
If we continue like this we are going to end up just spamming auto-attack and moving supply around. Hurray for class diversity …..
Run a damage build if you like, but accept that you will die more than the bunker builds. To confusion, to retaliation, to reflection, to everything.
PS: I don’t run a guardian, I play a mesmer and when in berserker gear retaliation does hurt. Being focused by rangers also hurts. I don’t think either should be nerfed just so I can continue running berserker.
And the rest of us dislikes those glas cannons that think they are any good outside of a pure dps oriented group.
Pure dps oriented group failing at lupi. http://www.youtube.com/watch?v=pvaZYxGG23w
This is awesome
The first part looks like dancing …
…..But it does not negate the fact that the game is full of gs zerk warriors who spam 2 and spend half of the dungeon dead and zerk guradians who hack away like warriors and ignore all other skills their class has.
Not everyone has the experience or interest to learn to play as shown above and that is the problem. It’s not about what can be done with berserker gear. It is about what is currently being done with berserker gear by what feels like a large majority of zerk builds. I have seen berserker warriors that die less than a full pvt guardian and I have seen berserker warriors who rush in and that die faster than the rest of us have time to close up. The latter seem to be the majority.
Try using endure pain to run past the mobs and down once you have killed one acolyte + the gs 3. Same in gate but with frenzy- it might make up for the lack of dps and let you kill them before they kill you.
The reason you may get more mobs is either more toughness on you than in those around you (I have often ended up without mobs in mine because the next door guardian attracts all) or mesmers using gs 5 and decoy in the next bubble (I am sure other classes can do something similar but I don’t know what that is)
And yes, look at the gs traits if you use mainly gs. But I would not advise full berserker gear unless you want to run in speed parties exclusively – it is painful being full berserker in a PVT group. It would be better to have some pieces in both pvt and berserker so you can switch accordingly – you can get those slowly from doing the dungeons.
To start with, no I do not have a screenshot and I am not going back into the dg just to get one – I also think this is an unreasonable request. If you are here asking for advise then you don’t need screenshots. If on the other hand you are here to prove that the path needs a 4 war 1 mes group and thus warriors are OP and we are full of elitists, then I am not interested in that discussion.
Sorry if this sounded harsh and no offence intended, I am just getting fed up with the “OMG zerk elitists!!” posts even though I do not have any full zerk toon myself nor run this kind of parties. /rant off
In any case, assuming you are here for advise, we are all fine.
I have completed it with the following party on ts the first (and only) time I run it a few weeks ago:
full pvt shout heal warrior
semi-zerk semi pvt warrior (pvt armours, zerk weapons, mixed access)
zerk ranger
zerk engineer
elementalist – unsure of build.
It was also the first time for 2 others in the group (ranger and engineer) and yes, it was a bit painful.
The strategy we used was 2 ppl exclusively on simin (warriors), 3 runners of which 1 was also on crystal duty (ele) and the ranger was attacking when not running (as long as it did not remove her from the position she should be in order to run the sparks after). The engineer just backed up crystals, but did not attack. The 2 attackers stayed out of the whole spark business and just waited for her to come back up.
Issues we faced because we did not know the dungeon and we had to try a few times to get it right:
-> wrong ppl got spark aggro and delayed getting her back. Since this was the 2 attackers they had to run to centre to deposit sparks so were late in going back to the boss.
-> slow on crystals to remove petrify so we put one person to do only that.
Originally I was running a semi-zerk mesmer instead of the semi zerk semi pvt warrior. And with that set-up it was not happening. We would get her to about 50% and then continue on doing it for 5 mins without making any further dent. Once I loaded the warrior first run did it and quite fast. We did not have a tw, but we used frenzy.
My guess is that 1 zerk warrior and 1 zerk mes or ranger would had done it, or 2 pvt warriors. Having said that we were really bad as a party in stacking boons – so perhaps in a full support setup that can spam might it could be possible. Even a pvt warrior blasts a lot of dmg with 25 stacks of might. Or a set-up where all 5 would be able to attack without messing up the crystlas and spark aggro – again we were not, so we needed to segregate roles and thus needed the DPS from the second warrior.
My thought is that the path definitely does not need a 4 war 1 mes group but it does need some amount of dps (which can be provided by sensible builds without need for zerkers) and good coordination – probably ts. Which I dont think is a big deal. Its fine not to have trinity, but I am not sure we should expect to complete the hardest path of all with 5 of whatever comes along.
It seems to me that what does not work is the middle ground. Full offence and full defence seem to work but I cannot get a mix that works – instead of dealing reasonable damage and having some survivability it deals too little damage and does not have enough survivability.
Ascended items are not required outside FoTM. They are good to have, but not required, meaning there is no content that you cannot complete without them .In stark difference there is content in FoTM (lvl 48 as an example) that you CANNOT do without ascended gear. You will be one shot by an unblockable, undodgeable attack. So in fact you would be gating the content by gating the gear.
There is no content that you can’t complete with green magic find armor…
It would be good to read both the post you are quoting and the posts above it. I am looking forward to a more detailed explanation of how you and your party have completed a high lvl fractal without AR.
More space in the bars – the 5 slot works fine in Pve where you always know what is coming but in WvW you don’t and it severely limits what you can do.
More skills
Some penalty for dying – not necessarily severe, but the no consequence dying thing is silly.
A more RvR-centric feel to the whole game, even if only as bragging rights – at least be able to display WvW Rank.
Ability to customize attribute points – why do we all have 916 of everything? This would also help with setting up some type of effective support build.
Meaningful crowd control skills
Ascended items are not required outside FoTM. They are good to have, but not required, meaning there is no content that you cannot complete without them .In stark difference there is content in FoTM (lvl 48 as an example) that you CANNOT do without ascended gear. You will be one shot by an unblockable, undodgeable attack. So in fact you would be gating the content by gating the gear.
Do note that most ppl do not do lvl 48 to be more effective, they do it because it is more challenging. (personally I don’t get this logic -and I bet few if any people in the WvW forum would – but it is what///.-it is.) The same cannot be said for WvW. We want it in order to be more effective, not in order not to be 1-shot.
PS1: for an earlier post, I am not aware of laurels being available through FoTM.
PS2: The amount of qq’ing in the WvW forum lately is approaching PVE levels.
Edit because the editor automatically decide that “what///.-. it is” should be translated “to watkitten is”. Go figure ….
(edited by Silver.3284)
^ So in your opinion every dungeon should have the “exact same length” by the minutes?
I already told you AC1 can be done by 2 people in 7 minutes. HOTW1 is 8 minutes. Most of the dungeon path done by strifes video is under 10 minutes. There is indeed a few dungeon which take almost 20 minutes, but “most of them” is under 10 minutes. You can check the dungeon video in the dungeon forum.
First, you are missing the point entirely. I am not comparing speed runs, I am comparing normal runs. I don’t think the PVE part of the game needs to be balanced around what some very specific combinations of professions/builds can do.
So, while some paths of some dungeons may be done by certain parties with specific composition and builds (and I don’t care what that composition is) in under 10 minutes, parties with multiple professions and builds do not finish said dungeons in under 10 minutes. they finish them in 30. But they do finish cof in 10. That is a considerable difference and it does not make sense. If anything cof should had been harder/longer than let’s say CM because of the lvl 70 vs lvl 45 rares.
Now to your first point, no, they need not be of the exact same length/difficulty and I doubt this is possible anyway. But they should be of comparable length/difficulty if they have comparable rewards. Balance the dungeons, or balance the rewards. What we have now is rather silly.
And btw, do not expect people to agree with you because you “already said so”. And kindly provide a link to a 2man 7 min AC1 run – I would love to see it.
The balance between cof P1 and all other dungeons indeed needs to be fixed.
It is too easy compared with other dungeons, it is much shorter than other dungeons and gives the same, or in some cases better rewards. So, yes there is an imbalance here that would be good to be addressed- whether by increased difficulty/length in cof p1 or decreased difficulty/length in some others.
However, what the OP is asking for is not balance. He is asking for a special fix that will eliminate specifically one type of party (in which he does not/cannot participate), while allowing the general farming (in which he does participate) to go on unhindered. I find this both childish and unhelpful. Childish because it sounds exactly like “if they don’t want to play with me then they should not be allowed to play at all” and unhelpful because compared to at least 30 mins for other dgs, whether you do cof in 6 mins with a zerk group, or in 10 mins with a pug group is irrelevant. It is too short either way.
@ Jun Yang: Warrior is only about dps, they do not have much of anything else – take that away and you have nothing left in the class. If you reduce the dps of the warrior class in order to reduce the dps of the zerk build, then you will harm all other builds too, taking their dps down to a point where these are no longer viable. And all you would accomplish is to make the zerk build (which you wanted to nerf in the first place) into the only viable build as opposed to the “optimum” build it is now.
Ps: I do have a warrior and a mesmer and I also have zerk gear so I can join these parties. I did it once or twice and ever since avoid them like plague – if I wanted a second job I would get one, I don’t need to run cof as if it was one. I generally keep the warrior in a combination of soldiers and zerk and the mesmer as condition or full support and join other parties of more balanced people to run cof. But if zerk parties want to persist in this un-fun and un-cool activity, that is their own problem, not mine. Unless we think they adversely affect the game economy, but that again is another matter and anyway debatable, since there seem to be other activities, more detrimental to the game economy than cof p1 that are accomplished with even less ingame effort.
If I can do older dailies, then they are no longer dailies ……..
In any case, really new players are probably concentrating on other more important things like learning the game, lvl-ing up, gearing up, finding a guild etc… I doubt their priority is making the leaderboard.
Older players are worried about getting new content, getting the bugs fixed, sorting out the dungeons, the overflows, the queues and so on – again I doubt their priority is whether they have missed achievement points from dailies from before they started playing.
Who really cares about this? It’s bragging rights and at the end of the day, those with the persistence of playing since launch and still playing 1 year from now are entitled to more bragging rights than the rest of us.
it is not only with Giver’s. I have a carrion verdant axe with berserker stats.
There was considerable skill lag before the culling patch, as many had already reported, so it is not related to the additional information that the server now needs to send after removing culling. Most people seem to agree it started with the previous patch (guesting patch although guesting itself might be completely unrelated). As for the lag itself, sometimes it is skills only, other times it is skill & movement. It is unplayable either way.